857 lines
27 KiB
JavaScript
857 lines
27 KiB
JavaScript
function events() {
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}
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events.prototype.init = function () {
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this.events = {
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'battle': function (data, core, callback) {
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core.battle(data.event.id, data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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'getItem': function (data, core, callback) {
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core.getItem(data.event.id, 1, data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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'openDoor': function (data, core, callback) {
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core.openDoor(data.event.id, data.x, data.y, true);
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if (core.isset(callback))
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callback();
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},
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'changeFloor': function (data, core, callback) {
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var heroLoc = null;
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if (core.isset(data.event.data.loc)) {
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heroLoc = {'x': data.event.data.loc[0], 'y': data.event.data.loc[1]};
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if (core.isset(data.event.data.direction))
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heroLoc.direction = data.event.data.direction;
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}
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core.changeFloor(data.event.data.floorId, data.event.data.stair,
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heroLoc, data.event.data.time, callback);
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},
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'passNet': function (data, core, callback) {
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core.events.passNet(data);
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if (core.isset(callback))
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callback();
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},
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"changeLight": function (data, core, callback) {
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core.events.changeLight(data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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'action': function (data, core, callback) {
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core.events.doEvents(data.event.data, data.x, data.y);
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if (core.isset(callback)) callback();
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}
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}
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}
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// 初始化
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events.prototype.getEvents = function (eventName) {
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if (eventName == undefined) {
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return this.events;
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}
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return this.events[eventName];
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}
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main.instance.events = new events();
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////// 游戏开始事件 //////
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events.prototype.startGame = function (hard) {
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if (core.status.isStarting) return;
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core.status.isStarting = true;
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core.hideStartAnimate(function() {
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core.drawText(core.clone(core.firstData.startText), function() {
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core.startGame(hard);
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if (hard=='Easy') { // 简单难度
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core.setFlag('hard', 1); // 可以用flag:hard来获得当前难度
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// 可以在此设置一些初始福利,比如设置初始生命值可以调用:
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// core.setStatus("hp", 10000);
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}
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if (hard=='Normal') { // 普通难度
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core.setFlag('hard', 2); // 可以用flag:hard来获得当前难度
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}
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if (hard=='Hard') { // 困难难度
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core.setFlag('hard', 3); // 可以用flag:hard来获得当前难度
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}
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});
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})
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}
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////// 游戏结束事件 //////
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events.prototype.win = function(reason) {
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// 获胜
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core.waitHeroToStop(function() {
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core.removeGlobalAnimate(0,0,true);
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core.clearMap('all'); // 清空全地图
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core.drawText([
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"\t[结局2]恭喜通关!你的分数是${status:hp}。"
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], function () {
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core.restart();
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})
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});
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}
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events.prototype.lose = function(reason) {
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// 失败
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core.waitHeroToStop(function() {
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core.drawText([
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"\t[结局1]你死了。\n如题。"
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], function () {
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core.restart();
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});
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})
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}
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////// 转换楼层结束的事件 //////
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events.prototype.afterChangeFloor = function (floorId) {
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if (!core.hasFlag("visited_"+floorId)) {
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this.doEvents(core.floors[floorId].firstArrive);
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core.setFlag("visited_"+floorId, true);
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}
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}
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////// 实际事件的处理 //////
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events.prototype.doEvents = function (list, x, y, callback) {
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// 停止勇士
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core.waitHeroToStop(function() {
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if (!core.isset(list)) return;
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if (!(list instanceof Array)) {
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list = [list];
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}
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core.lockControl();
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core.status.event = {'id': 'action', 'data': {
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'list': core.clone(list), 'x': x, 'y': y, 'callback': callback
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}}
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core.events.doAction();
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});
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}
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events.prototype.doAction = function() {
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// 清空boxAnimate和UI层
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clearInterval(core.interval.boxAnimate);
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1.0);
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// 事件处理完毕
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if (core.status.event.data.list.length==0) {
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if (core.isset(core.status.event.data.callback))
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core.status.event.data.callback();
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core.ui.closePanel(false);
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return;
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}
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var data = core.status.event.data.list.shift();
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core.status.event.data.current = data;
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var x=core.status.event.data.x, y=core.status.event.data.y;
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// 不同种类的事件
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// 如果是文字:显示
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if (typeof data == "string") {
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core.status.event.data.type='text';
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core.ui.drawTextBox(data);
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return;
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}
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core.status.event.data.type=data.type;
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switch (data.type) {
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case "text": // 文字/对话
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core.ui.drawTextBox(data.data);
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break;
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case "show": // 显示
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if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
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core.animateBlock(data.loc[0],data.loc[1],'show', data.time, function () {
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core.addBlock(data.loc[0],data.loc[1],data.floorId);
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core.events.doAction();
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});
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}
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else {
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core.addBlock(data.loc[0],data.loc[1],data.floorId)
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this.doAction();
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}
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break;
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case "hide": // 消失
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var toX=x, toY=y, toId=core.status.floorId;
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if (core.isset(data.loc)) {
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toX=data.loc[0]; toY=data.loc[1];
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}
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if (core.isset(data.floorId)) toId=data.floorId;
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core.removeBlock(toX,toY,toId)
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if (core.isset(data.time) && data.time>0 && toId==core.status.floorId) {
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core.animateBlock(toX,toY,'hide',data.time, function () {
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core.events.doAction();
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});
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}
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else this.doAction();
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break;
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case "move": // 移动事件
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if (core.isset(data.loc)) {
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x=data.loc[0];
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y=data.loc[1];
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}
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core.moveBlock(x,y,data.steps,data.time,data.immediateHide,function() {
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core.events.doAction();
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})
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break;
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case "moveHero":
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core.eventMoveHero(data.steps,data.time,function() {
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core.events.doAction();
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});
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break;
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case "changeFloor": // 楼层转换
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var heroLoc = {"x": data.loc[0], "y": data.loc[1]};
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if (core.isset(data.direction)) heroLoc.direction=data.direction;
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core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
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core.lockControl();
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core.events.doAction();
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});
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break;
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case "changePos": // 直接更换勇士位置,不切换楼层
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core.clearMap('hero', 0, 0, 416, 416);
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if (core.isset(data.loc)) {
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core.setHeroLoc('x', data.loc[0]);
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core.setHeroLoc('y', data.loc[1]);
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}
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if (core.isset(data.direction)) core.setHeroLoc('direction', data.direction);
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core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop');
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this.doAction();
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break;
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case "setFg": // 颜色渐变
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core.setFg(data.color, data.time, function() {
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core.events.doAction();
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});
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break;
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case "openDoor": // 开一个门,包括暗墙
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var floorId=data.floorId || core.status.floorId;
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var block=core.getBlock(data.loc[0], data.loc[1], floorId);
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if (block!=null) {
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if (floorId==core.status.floorId)
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core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
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core.events.doAction();
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})
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else {
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core.removeBlock(block.block.x,block.block.y,floorId);
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this.doAction();
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}
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break;
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}
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this.doAction();
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break;
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case "openShop": // 打开一个全局商店
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core.events.openShop(data.id);
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break;
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case "disableShop": // 禁用一个全局商店
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core.events.disableQuickShop(data.id);
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this.doAction();
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break;
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case "battle": // 强制战斗
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core.battle(data.id,null,null,true,function() {
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core.events.doAction();
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})
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break;
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case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的
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var toX=data.loc[0], toY=data.loc[1];
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var block=core.getBlock(toX, toY);
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && block.event.trigger=='action') {
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// 触发
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/*
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core.status.event = {'id': 'action', 'data': {
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'list': core.clone(block.event.data), 'x': block.x, 'y': block.y, 'callback': core.status.event.data.callback
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}}
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*/
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core.status.event.data.list = core.clone(block.event.data);
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core.status.event.data.x=block.x;
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core.status.event.data.y=block.y;
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}
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}
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this.doAction();
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break;
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case "playSound":
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var name=data.name.split(".");
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if (name.length==2)
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core.playSound(name[0],name[1]);
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this.doAction();
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break;
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case "setValue":
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try {
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var value=core.calValue(data.value);
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// 属性
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if (data.name.indexOf("status:")==0) {
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value=parseInt(value);
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core.setStatus(data.name.substring(7), value);
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}
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// 道具
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if (data.name.indexOf("item:")==0) {
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value=parseInt(value);
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var itemId=data.name.substring(5);
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if (value>core.itemCount(itemId)) // 效果
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core.getItem(itemId,value-core.itemCount(itemId));
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else core.setItem(itemId, value);
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}
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// flag
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if (data.name.indexOf("flag:")==0) {
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core.setFlag(data.name.substring(5), value);
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}
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}
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catch (e) {console.log(e)}
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core.updateStatusBar();
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this.doAction();
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break;
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case "if": // 条件判断
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if (core.calValue(data.condition))
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core.events.insertAction(data["true"])
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else
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core.events.insertAction(data["false"])
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this.doAction();
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break;
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case "choices": // 提供选项
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core.ui.drawChoices(data.text, data.choices);
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break;
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case "win":
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core.events.win(data.reason);
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break;
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case "lose":
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core.events.lose(data.reason);
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break;
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case "function":
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if (core.isset(data["function"]))
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data["function"]();
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this.doAction();
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break;
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case "update":
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core.updateStatusBar();
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this.doAction();
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break;
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case "sleep": // 等待多少毫秒
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setTimeout(function () {
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core.events.doAction();
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}, data.time);
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break;
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case "revisit": // 立刻重新执行该事件
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var block=core.getBlock(x,y); // 重新获得事件
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && block.event.trigger=='action') {
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core.status.event.data.list = core.clone(block.event.data);
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}
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}
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this.doAction();
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break;
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case "exit": // 立刻结束事件
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core.status.event.data.list = [];
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core.events.doAction();
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break;
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default:
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core.status.event.data.type='text';
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core.ui.drawTextBox("\t[警告,]出错啦!\n"+data.type+" 事件不被支持...");
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}
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return;
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}
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////// 往当前事件列表之前添加一个或多个事件 //////
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events.prototype.insertAction = function (action) {
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core.unshift(core.status.event.data.list, action)
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}
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////// 打开商店 //////
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events.prototype.openShop = function(shopId, needVisited) {
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var shop = core.status.shops[shopId];
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shop.times = shop.times || 0;
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shop.visited = shop.visited || false;
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if (needVisited && !shop.visited) {
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if (shop.times==0) core.drawTip("该商店尚未开启");
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else core.drawTip("该商店已失效");
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return;
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}
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shop.visited = true;
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core.ui.closePanel();
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core.lockControl();
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core.status.event = {'id': 'shop', 'data': {'id': shopId, 'shop': shop}};
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// 拼词
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var content = "\t["+shop.name+","+shop.icon+"]";
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var times = shop.times, need=eval(shop.need);
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content = content + shop.text.replace(/\${([^}]+)}/g, function (word, value) {
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return eval(value);
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});
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var use = shop.use=='experience'?'经验':'金币';
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var choices = [];
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for (var i=0;i<shop.choices.length;i++) {
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var choice = shop.choices[i];
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var text = choice.text;
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if (core.isset(choice.need))
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text += "("+eval(choice.need)+use+")"
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choices.push({"text": text});
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}
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choices.push({"text": "离开"});
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core.ui.drawChoices(content, choices);
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}
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events.prototype.disableQuickShop = function (shopId) {
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core.status.shops[shopId].visited = false;
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}
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////// 降低难度 //////
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events.prototype.decreaseHard = function() {
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core.drawTip("本塔不支持降低难度!");
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/*
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if (core.status.hard == 0) {
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core.drawTip("当前已是难度0,不能再降低难度了");
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return;
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}
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var add = 100, x=core.status.hard;
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while (x<10) {
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x++; add*=2;
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}
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core.ui.drawConfirmBox("本次操作可生命+" + add + ",确定吗?", function () {
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core.status.hero.hp += add;
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core.status.hard--;
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core.updateStatusBar();
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core.ui.closePanel();
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core.drawTip("降低难度成功,生命+" + add);
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}, function () {
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core.ui.drawSettings(false);
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});
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*/
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}
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////// 能否使用快捷商店 //////
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events.prototype.canUseQuickShop = function(shopIndex) {
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if (core.isset(core.floors[core.status.floorId].canUseQuickShop) && !core.isset(core.floors[core.status.floorId].canUseQuickShop))
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return '当前不能使用快捷商店。';
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return null;
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}
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////// 尝试使用道具 //////
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events.prototype.useItem = function(itemId) {
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core.ui.closePanel(false);
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if (itemId=='book') {
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core.openBook(false);
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return;
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}
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if (itemId=='fly') {
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core.useFly(false);
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return;
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}
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if (core.canUseItem(itemId)) core.useItem(itemId);
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else core.drawTip("当前无法使用"+core.material.items[itemId].name);
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}
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/****** 打完怪物 ******/
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events.prototype.afterBattle = function(enemyId,x,y,callback) {
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// 毒衰咒的处理
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var special = core.material.enemys[enemyId].special;
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// 中毒
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if (core.enemys.hasSpecial(special, 12) && !core.hasFlag('poison')) {
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core.setFlag('poison', true);
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}
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// 衰弱
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if (core.enemys.hasSpecial(special, 13) && !core.hasFlag('weak')) {
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core.setFlag('weak', true);
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core.status.hero.atk-=core.values.weakValue;
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core.status.hero.def-=core.values.weakValue;
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}
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// 诅咒
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if (core.enemys.hasSpecial(special, 14) && !core.hasFlag('curse')) {
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core.setFlag('curse', true);
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}
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// 仇恨属性:减半
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if (core.enemys.hasSpecial(special, 17)) {
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core.setFlag('hatred', parseInt(core.getFlag('hatred', 0)/2));
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}
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// 增加仇恨值
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core.setFlag('hatred', core.getFlag('hatred',0)+core.values.hatred);
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core.updateStatusBar();
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||
// 如果已有事件正在处理中
|
||
if (core.status.lockControl) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
|
||
// 检查处理后的事件。
|
||
var event = core.floors[core.status.floorId].afterBattle[x+","+y];
|
||
if (core.isset(event)) {
|
||
core.events.doEvents(event, x, y, callback);
|
||
}
|
||
//继续行走
|
||
else {
|
||
core.continueAutomaticRoute();
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
}
|
||
|
||
/****** 开完门 ******/
|
||
events.prototype.afterOpenDoor = function(doorId,x,y,callback) {
|
||
|
||
// 如果已有事件正在处理中
|
||
if (core.status.lockControl) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
|
||
// 检查处理后的事件。
|
||
var event = core.floors[core.status.floorId].afterOpenDoor[x+","+y];
|
||
if (core.isset(event)) {
|
||
core.events.doEvents(event, x, y, callback);
|
||
}
|
||
//继续行走
|
||
else {
|
||
core.continueAutomaticRoute();
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
}
|
||
|
||
/****** 经过路障 ******/
|
||
events.prototype.passNet = function (data) {
|
||
// 有鞋子
|
||
if (core.hasItem('shoes')) return;
|
||
if (data.event.id=='lavaNet') { // 血网
|
||
core.status.hero.hp -= core.values.lavaDamage;
|
||
if (core.status.hero.hp<=0) {
|
||
core.status.hero.hp=0;
|
||
core.updateStatusBar();
|
||
core.events.lose('lava');
|
||
return;
|
||
}
|
||
core.drawTip('经过血网,生命-'+core.values.lavaDamage);
|
||
}
|
||
if (data.event.id=='poisonNet') { // 毒网
|
||
if (core.hasFlag('poison')) return;
|
||
core.setFlag('poison', true);
|
||
}
|
||
if (data.event.id=='weakNet') { // 衰网
|
||
if (core.hasFlag('weak')) return;
|
||
core.setFlag('weak', true);
|
||
core.status.hero.atk-=core.values.weakValue;
|
||
core.status.hero.def-=core.values.weakValue;
|
||
}
|
||
if (data.event.id=='curseNet') { // 咒网
|
||
if (core.hasFlag('curse')) return;
|
||
core.setFlag('curse', true);
|
||
}
|
||
core.updateStatusBar();
|
||
}
|
||
|
||
events.prototype.changeLight = function(x, y) {
|
||
var block = core.getBlock(x, y);
|
||
if (block==null) return;
|
||
var index = block.index;
|
||
block = block.block;
|
||
if (block.event.id != 'light') return;
|
||
// 改变为dark
|
||
block.id = 166;
|
||
block.event = {'cls': 'terrains', 'id': 'darkLight', 'noPass': true};
|
||
// 更新地图
|
||
core.canvas.event.clearRect(x * 32, y * 32, 32, 32);
|
||
var blockIcon = core.material.icons[block.event.cls][block.event.id];
|
||
core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
|
||
this.afterChangeLight(x,y);
|
||
}
|
||
|
||
// 改变灯后的事件
|
||
events.prototype.afterChangeLight = function(x,y) {
|
||
|
||
}
|
||
|
||
// 存档事件前一刻的处理
|
||
events.prototype.beforeSaveData = function(data) {
|
||
|
||
}
|
||
|
||
// 读档事件后,载入事件前,对数据的处理
|
||
events.prototype.afterLoadData = function(data) {
|
||
|
||
}
|
||
|
||
|
||
/******************************************/
|
||
/*********** 界面上的点击事件 ***************/
|
||
/******************************************/
|
||
|
||
// 正在处理事件时的点击操作...
|
||
events.prototype.clickAction = function (x,y) {
|
||
|
||
if (core.status.event.data.type=='text') {
|
||
// 文字
|
||
this.doAction();
|
||
return;
|
||
}
|
||
if (core.status.event.data.type=='choices') {
|
||
// 选项
|
||
var data = core.status.event.data.current;
|
||
var choices = data.choices;
|
||
if (choices.length==0) return;
|
||
if (x >= 5 && x <= 7) {
|
||
var topIndex = 6 - parseInt((choices.length - 1) / 2);
|
||
if (y>=topIndex && y<topIndex+choices.length) {
|
||
this.insertAction(choices[y-topIndex].action);
|
||
this.doAction();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 怪物手册
|
||
events.prototype.clickBook = function(x,y) {
|
||
// 上一页
|
||
if ((x == 3 || x == 4) && y == 12) {
|
||
core.ui.drawEnemyBook(core.status.event.data - 1);
|
||
}
|
||
// 下一页
|
||
if ((x == 8 || x == 9) && y == 12) {
|
||
core.ui.drawEnemyBook(core.status.event.data + 1);
|
||
}
|
||
// 返回
|
||
if (x>=10 && x<=12 && y==12) {
|
||
core.ui.closePanel(true);
|
||
}
|
||
return;
|
||
}
|
||
|
||
// 飞行器
|
||
events.prototype.clickFly = function(x,y) {
|
||
if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1);
|
||
if ((x==10 || x==11) && y==5) core.ui.drawFly(core.status.event.data+1);
|
||
if (x>=5 && x<=7 && y==12) core.ui.closePanel();
|
||
if (x>=0 && x<=9 && y>=3 && y<=11) {
|
||
var index=core.status.hero.flyRange.indexOf(core.status.floorId);
|
||
var stair=core.status.event.data<index?"upFloor":"downFloor";
|
||
var floorId=core.status.event.data;
|
||
core.changeFloor(core.status.hero.flyRange[floorId], stair);
|
||
core.ui.closePanel();
|
||
}
|
||
return;
|
||
}
|
||
|
||
// 商店
|
||
events.prototype.clickShop = function(x,y) {
|
||
var shop = core.status.event.data.shop;
|
||
var choices = shop.choices;
|
||
if (x >= 5 && x <= 7) {
|
||
var topIndex = 6 - parseInt(choices.length / 2);
|
||
if (y>=topIndex && y<topIndex+choices.length) {
|
||
//this.insertAction(choices[y-topIndex].action);
|
||
//this.doAction();
|
||
var money = core.getStatus('money'), experience = core.getStatus('experience');
|
||
var times = shop.times, need = eval(shop.need);
|
||
var use = shop.use;
|
||
var use_text = use=='money'?"金币":"经验";
|
||
|
||
var choice = choices[y-topIndex];
|
||
if (core.isset(choice.need))
|
||
need = eval(choice.need);
|
||
|
||
if (need > eval(use)) {
|
||
core.drawTip("你的"+use_text+"不足");
|
||
return;
|
||
}
|
||
|
||
eval(use+'-='+need);
|
||
|
||
core.setStatus('money', money);
|
||
core.setStatus('experience', experience);
|
||
|
||
// 更新属性
|
||
choice.effect.split(";").forEach(function (t) {
|
||
if (t.indexOf("status:")==0) {
|
||
eval(t.replace("status:", "core.status.hero."));
|
||
}
|
||
else if (t.indexOf("item:")==0) {
|
||
eval(t.replace("item:", "core.getItem('").replace("+=", "', ")+")");
|
||
}
|
||
});
|
||
core.updateStatusBar();
|
||
shop.times++;
|
||
this.openShop(core.status.event.data.id);
|
||
}
|
||
// 离开
|
||
else if (y==topIndex+choices.length) {
|
||
core.status.boxAnimateObjs = [];
|
||
core.setBoxAnimate();
|
||
if (core.status.event.data.fromList)
|
||
core.ui.drawQuickShop();
|
||
else core.ui.closePanel();
|
||
}
|
||
}
|
||
}
|
||
|
||
// 快捷商店
|
||
events.prototype.clickQuickShop = function(x, y) {
|
||
if (x >= 5 && x <= 7) {
|
||
var shopList = core.status.shops, keys = Object.keys(shopList);
|
||
var topIndex = 6 - parseInt((keys.length + 1) / 2);
|
||
var exitIndex = 6 + parseInt((keys.length + 1) / 2);
|
||
|
||
if (y >= topIndex && y - topIndex < keys.length) {
|
||
var reason = core.events.canUseQuickShop(y-topIndex);
|
||
if (core.isset(reason)) {
|
||
core.drawText(reason);
|
||
return;
|
||
}
|
||
this.openShop(keys[y - topIndex], true);
|
||
if (core.status.event.id=='shop')
|
||
core.status.event.data.fromList = true;
|
||
}
|
||
if (y == exitIndex) {
|
||
core.ui.closePanel();
|
||
}
|
||
}
|
||
}
|
||
|
||
// 工具栏
|
||
events.prototype.clickToolbox = function(x,y) {
|
||
|
||
// 返回
|
||
if (x>=10 && x<=12 && y==12) {
|
||
core.ui.closePanel(false);
|
||
return;
|
||
}
|
||
|
||
var items = null;
|
||
|
||
if (y>=4 && y<=7 && x!=12)
|
||
items = Object.keys(core.status.hero.items.tools).sort();
|
||
|
||
if (y>=9 && y<=12 && x!=12)
|
||
items = Object.keys(core.status.hero.items.constants).sort();
|
||
|
||
if (items==null) return;
|
||
var index=0;
|
||
if (y==4||y==5||y==9||y==10) index=parseInt(x/2);
|
||
else index=6+parseInt(x/2);
|
||
|
||
if (index>=items.length) return;
|
||
itemId=items[index];
|
||
|
||
if (itemId==core.status.event.data) {
|
||
core.events.useItem(itemId);
|
||
}
|
||
else {
|
||
core.ui.drawToolbox(itemId);
|
||
}
|
||
}
|
||
|
||
// 存读档
|
||
events.prototype.clickSL = function(x,y) {
|
||
// 上一页
|
||
if ((x == 3 || x == 4) && y == 12) {
|
||
core.ui.drawSLPanel(core.status.event.data - 1);
|
||
}
|
||
// 下一页
|
||
if ((x == 8 || x == 9) && y == 12) {
|
||
core.ui.drawSLPanel(core.status.event.data + 1);
|
||
}
|
||
// 返回
|
||
if (x>=10 && x<=12 && y==12) {
|
||
core.ui.closePanel(false);
|
||
if (!core.isPlaying()) {
|
||
core.showStartAnimate();
|
||
}
|
||
return;
|
||
}
|
||
|
||
var index=6*core.status.event.data+1;
|
||
if (y>=1 && y<=4) {
|
||
if (x>=1 && x<=3) core.doSL(index, core.status.event.id);
|
||
if (x>=5 && x<=7) core.doSL(index+1, core.status.event.id);
|
||
if (x>=9 && x<=11) core.doSL(index+2, core.status.event.id);
|
||
}
|
||
if (y>=7 && y<=10) {
|
||
if (x>=1 && x<=3) core.doSL(index+3, core.status.event.id);
|
||
if (x>=5 && x<=7) core.doSL(index+4, core.status.event.id);
|
||
if (x>=9 && x<=11) core.doSL(index+5, core.status.event.id);
|
||
}
|
||
}
|
||
|
||
events.prototype.clickSwitchs = function (x,y) {
|
||
if (x<5 || x>7) return;
|
||
if (y==4) {
|
||
if (core.musicStatus.isIOS) {
|
||
core.drawTip("iOS设备不支持播放音乐");
|
||
return;
|
||
}
|
||
core.changeSoundStatus();
|
||
core.ui.drawSwitchs();
|
||
}
|
||
if (y==5) {
|
||
core.flags.battleAnimate=!core.flags.battleAnimate;
|
||
core.ui.drawSwitchs();
|
||
}
|
||
if (y==6) {
|
||
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
|
||
core.updateFg();
|
||
core.ui.drawSwitchs();
|
||
}
|
||
if (y==7) {
|
||
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
|
||
core.updateFg();
|
||
core.ui.drawSwitchs();
|
||
}
|
||
if (y==8) {
|
||
core.ui.drawSettings(false);
|
||
}
|
||
}
|
||
|
||
// 菜单栏
|
||
events.prototype.clickSettings = function (x,y) {
|
||
if (x<5 || x>7) return;
|
||
if (y == 3) {
|
||
core.ui.drawSwitchs();
|
||
}
|
||
if (y==4) {
|
||
/*
|
||
core.flags.battleAnimate=!core.flags.battleAnimate;
|
||
core.setLocalStorage('battleAnimate', core.flags.battleAnimate);
|
||
core.ui.drawSettings(false);
|
||
*/
|
||
this.decreaseHard();
|
||
}
|
||
if (y == 5) core.ui.drawQuickShop();
|
||
// if (y == 5) this.decreaseHard();
|
||
if (y == 6) {
|
||
core.ui.drawSyncSave();
|
||
}
|
||
/*
|
||
if (y == 6) {
|
||
core.ui.drawConfirmBox("你确定要清空所有本地存档吗?", function() {
|
||
localStorage.clear();
|
||
core.drawText("\t[操作成功]你的本地所有存档已被清空。");
|
||
}, function() {
|
||
core.ui.drawSettings(false);
|
||
})
|
||
}
|
||
*/
|
||
if (y == 7) {
|
||
core.ui.drawConfirmBox("你确定要重新开始吗?", function () {
|
||
core.ui.closePanel();
|
||
core.restart();
|
||
}, function () {
|
||
core.ui.drawSettings(false);
|
||
});
|
||
}
|
||
if (y==8) {
|
||
core.ui.drawAbout();
|
||
// core.debug();
|
||
}
|
||
if (y == 9) core.ui.closePanel();
|
||
return;
|
||
}
|
||
|
||
/*********** 点击事件 END ***************/
|