344 lines
16 KiB
JavaScript
344 lines
16 KiB
JavaScript
items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|
{
|
|
"items": {
|
|
"yellowKey": {
|
|
"cls": "keys",
|
|
"name": "黄钥匙"
|
|
},
|
|
"blueKey": {
|
|
"cls": "keys",
|
|
"name": "蓝钥匙"
|
|
},
|
|
"redKey": {
|
|
"cls": "keys",
|
|
"name": "红钥匙"
|
|
},
|
|
"redJewel": {
|
|
"cls": "items",
|
|
"name": "红宝石"
|
|
},
|
|
"blueJewel": {
|
|
"cls": "items",
|
|
"name": "蓝宝石"
|
|
},
|
|
"greenJewel": {
|
|
"cls": "items",
|
|
"name": "绿宝石"
|
|
},
|
|
"yellowJewel": {
|
|
"cls": "items",
|
|
"name": "黄宝石"
|
|
},
|
|
"redPotion": {
|
|
"cls": "items",
|
|
"name": "红血瓶"
|
|
},
|
|
"bluePotion": {
|
|
"cls": "items",
|
|
"name": "蓝血瓶"
|
|
},
|
|
"yellowPotion": {
|
|
"cls": "items",
|
|
"name": "黄血瓶"
|
|
},
|
|
"greenPotion": {
|
|
"cls": "items",
|
|
"name": "绿血瓶"
|
|
},
|
|
"sword1": {
|
|
"cls": "items",
|
|
"name": "铁剑",
|
|
"isEquipment": true,
|
|
"text": "一把很普通的铁剑"
|
|
},
|
|
"sword2": {
|
|
"cls": "items",
|
|
"name": "银剑",
|
|
"isEquipment": true,
|
|
"text": "一把很普通的银剑"
|
|
},
|
|
"sword3": {
|
|
"cls": "items",
|
|
"name": "骑士剑",
|
|
"isEquipment": true,
|
|
"text": "一把很普通的骑士剑"
|
|
},
|
|
"sword4": {
|
|
"cls": "items",
|
|
"name": "圣剑",
|
|
"isEquipment": true,
|
|
"text": "一把很普通的圣剑"
|
|
},
|
|
"sword5": {
|
|
"cls": "items",
|
|
"name": "神圣剑",
|
|
"isEquipment": true,
|
|
"text": "一把很普通的神圣剑"
|
|
},
|
|
"shield1": {
|
|
"cls": "items",
|
|
"name": "铁盾",
|
|
"isEquipment": true,
|
|
"text": "一个很普通的铁盾"
|
|
},
|
|
"shield2": {
|
|
"cls": "items",
|
|
"name": "银盾",
|
|
"isEquipment": true,
|
|
"text": "一个很普通的银盾"
|
|
},
|
|
"shield3": {
|
|
"cls": "items",
|
|
"name": "骑士盾",
|
|
"isEquipment": true,
|
|
"text": "一个很普通的骑士盾"
|
|
},
|
|
"shield4": {
|
|
"cls": "items",
|
|
"name": "圣盾",
|
|
"isEquipment": true,
|
|
"text": "一个很普通的圣盾"
|
|
},
|
|
"shield5": {
|
|
"cls": "items",
|
|
"name": "神圣盾",
|
|
"isEquipment": true,
|
|
"text": "一个很普通的神圣盾"
|
|
},
|
|
"superPotion": {
|
|
"cls": "items",
|
|
"name": "圣水"
|
|
},
|
|
"moneyPocket": {
|
|
"cls": "items",
|
|
"name": "金钱袋"
|
|
},
|
|
"sword0": {
|
|
"cls": "constants",
|
|
"name": "折断的剑",
|
|
"text": "没有任何作用的剑,相当于脱掉装备。"
|
|
},
|
|
"shield0": {
|
|
"cls": "constants",
|
|
"name": "残破的盾",
|
|
"text": "没有任何作用的盾,相当于脱掉装备。"
|
|
},
|
|
"book": {
|
|
"cls": "constants",
|
|
"name": "怪物手册",
|
|
"text": "可以查看当前楼层各怪物属性"
|
|
},
|
|
"fly": {
|
|
"cls": "constants",
|
|
"name": "楼层传送器",
|
|
"text": "可以自由往来去过的楼层"
|
|
},
|
|
"coin": {
|
|
"cls": "constants",
|
|
"name": "幸运金币",
|
|
"text": "持有时打败怪物可得双倍金币"
|
|
},
|
|
"snow": {
|
|
"cls": "constants",
|
|
"name": "冰冻徽章",
|
|
"text": "可以将四周的熔岩变成平地"
|
|
},
|
|
"cross": {
|
|
"cls": "constants",
|
|
"name": "十字架",
|
|
"text": "持有后无视怪物的无敌属性"
|
|
},
|
|
"knife": {
|
|
"cls": "constants",
|
|
"name": "屠龙匕首",
|
|
"text": "该道具尚未被定义"
|
|
},
|
|
"shoes": {
|
|
"cls": "constants",
|
|
"name": "绿鞋",
|
|
"text": "持有时无视负面地形"
|
|
},
|
|
"bigKey": {
|
|
"cls": "tools",
|
|
"name": "大黄门钥匙",
|
|
"text": "可以开启当前层所有黄门"
|
|
},
|
|
"greenKey": {
|
|
"cls": "tools",
|
|
"name": "绿钥匙",
|
|
"text": "可以打开一扇绿门"
|
|
},
|
|
"steelKey": {
|
|
"cls": "tools",
|
|
"name": "铁门钥匙",
|
|
"text": "可以打开一扇铁门"
|
|
},
|
|
"pickaxe": {
|
|
"cls": "tools",
|
|
"name": "破墙镐",
|
|
"text": "可以破坏勇士面前的墙"
|
|
},
|
|
"icePickaxe": {
|
|
"cls": "tools",
|
|
"name": "破冰镐",
|
|
"text": "可以破坏勇士面前的一堵冰墙"
|
|
},
|
|
"bomb": {
|
|
"cls": "tools",
|
|
"name": "炸弹",
|
|
"text": "可以炸掉勇士面前的怪物"
|
|
},
|
|
"centerFly": {
|
|
"cls": "tools",
|
|
"name": "中心对称飞行器",
|
|
"text": "可以飞向当前楼层中心对称的位置"
|
|
},
|
|
"upFly": {
|
|
"cls": "tools",
|
|
"name": "上楼器",
|
|
"text": "可以飞往楼上的相同位置"
|
|
},
|
|
"downFly": {
|
|
"cls": "tools",
|
|
"name": "下楼器",
|
|
"text": "可以飞往楼下的相同位置"
|
|
},
|
|
"earthquake": {
|
|
"cls": "tools",
|
|
"name": "地震卷轴",
|
|
"text": "可以破坏当前层的所有墙"
|
|
},
|
|
"poisonWine": {
|
|
"cls": "tools",
|
|
"name": "解毒药水",
|
|
"text": "可以解除中毒状态"
|
|
},
|
|
"weakWine": {
|
|
"cls": "tools",
|
|
"name": "解衰药水",
|
|
"text": "可以解除衰弱状态"
|
|
},
|
|
"curseWine": {
|
|
"cls": "tools",
|
|
"name": "解咒药水",
|
|
"text": "可以解除诅咒状态"
|
|
},
|
|
"superWine": {
|
|
"cls": "tools",
|
|
"name": "万能药水",
|
|
"text": "可以解除所有不良状态"
|
|
},
|
|
"hammer": {
|
|
"cls": "tools",
|
|
"name": "圣锤",
|
|
"text": "可以炸掉勇士面前的怪物"
|
|
}
|
|
},
|
|
"itemEffect": {
|
|
"redJewel": "core.status.hero.atk += core.values.redJewel * ratio",
|
|
"blueJewel": "core.status.hero.def += core.values.blueJewel * ratio",
|
|
"greenJewel": "core.status.hero.mdef += core.values.greenJewel * ratio",
|
|
"yellowJewel": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
|
"redPotion": "core.status.hero.hp += core.values.redPotion * ratio",
|
|
"bluePotion": "core.status.hero.hp += core.values.bluePotion * ratio",
|
|
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * ratio",
|
|
"greenPotion": "core.status.hero.hp += core.values.greenPotion * ratio",
|
|
"sword1": "core.status.hero.atk += core.values.sword1",
|
|
"sword2": "core.status.hero.atk += core.values.sword2",
|
|
"sword3": "core.status.hero.atk += core.values.sword3",
|
|
"sword4": "core.status.hero.atk += core.values.sword4",
|
|
"sword5": "core.status.hero.atk += core.values.sword5",
|
|
"shield1": "core.status.hero.def += core.values.shield1",
|
|
"shield2": "core.status.hero.def += core.values.shield2",
|
|
"shield3": "core.status.hero.def += core.values.shield3",
|
|
"shield4": "core.status.hero.def += core.values.shield4",
|
|
"shield5": "core.status.hero.def += core.values.shield5",
|
|
"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
|
"superPotion": "core.status.hero.hp *= 2",
|
|
"moneyPocket": "core.status.hero.money += core.values.moneyPocket"
|
|
},
|
|
"itemEffectTip": {
|
|
"redJewel": "',攻击+'+core.values.redJewel * ratio",
|
|
"blueJewel": "',防御+'+core.values.blueJewel * ratio",
|
|
"greenJewel": "',魔防+'+core.values.greenJewel * ratio",
|
|
"yellowJewel": "',全属性提升'",
|
|
"redPotion": "',生命+'+core.values.redPotion * ratio",
|
|
"bluePotion": "',生命+'+core.values.bluePotion * ratio",
|
|
"yellowPotion": "',生命+'+core.values.yellowPotion * ratio",
|
|
"greenPotion": "',生命+'+core.values.greenPotion * ratio",
|
|
"sword1": "',攻击+'+core.values.sword1",
|
|
"sword2": "',攻击+'+core.values.sword2",
|
|
"sword3": "',攻击+'+core.values.sword3",
|
|
"sword4": "',攻击+'+core.values.sword4",
|
|
"sword5": "',攻击+'+core.values.sword5",
|
|
"shield1": "',防御+'+core.values.shield1",
|
|
"shield2": "',防御+'+core.values.shield2",
|
|
"shield3": "',防御+'+core.values.shield3",
|
|
"shield4": "',防御+'+core.values.shield4",
|
|
"shield5": "',防御+'+core.values.shield5",
|
|
"bigKey": "',全钥匙+1'",
|
|
"superPotion": "',生命值翻倍'",
|
|
"moneyPocket": "',金币+'+core.values.moneyPocket"
|
|
},
|
|
"useItemEffect": {
|
|
"book": "core.ui.drawBook(0);",
|
|
"fly": "core.ui.drawFly(core.status.hero.flyRange.indexOf(core.status.floorId));",
|
|
"earthquake": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
|
"pickaxe": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
|
"icePickaxe": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero(), 'stop');\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
|
"snow": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
|
"bigKey": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n});",
|
|
"bomb": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});",
|
|
"hammer": "core.removeBlockByIds(core.status.floorId, core.status.event.data);\ncore.drawMap(core.status.floorId, function () {\n core.drawHero();\n core.updateFg();\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.events.afterUseBomb();\n});",
|
|
"centerFly": "core.clearMap('hero', 0, 0, 416, 416);\ncore.setHeroLoc('x', core.status.event.data.x);\ncore.setHeroLoc('y', core.status.event.data.y);\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
|
"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});",
|
|
"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n core.drawTip(core.material.items[itemId].name + '使用成功');\n core.replay();\n});",
|
|
"poisonWine": "core.setFlag('poison', false);",
|
|
"weakWine": "core.setFlag('weak', false);\ncore.status.hero.atk += core.values.weakValue;\ncore.status.hero.def += core.values.weakValue;",
|
|
"curseWine": "core.setFlag('curse', false);",
|
|
"superWine": "core.setFlag('poison', false);\nif (core.hasFlag('weak')) {\n core.setFlag('weak', false);\n core.status.hero.atk += core.values.weakValue;\n core.status.hero.def += core.values.weakValue;\n}\ncore.setFlag('curse', false);",
|
|
"sword0": "core.plugin.useEquipment(itemId)",
|
|
"sword1": "core.plugin.useEquipment(itemId)",
|
|
"sword2": "core.plugin.useEquipment(itemId)",
|
|
"sword3": "core.plugin.useEquipment(itemId)",
|
|
"sword4": "core.plugin.useEquipment(itemId)",
|
|
"sword5": "core.plugin.useEquipment(itemId)",
|
|
"shield0": "core.plugin.useEquipment(itemId)",
|
|
"shield1": "core.plugin.useEquipment(itemId)",
|
|
"shield2": "core.plugin.useEquipment(itemId)",
|
|
"shield3": "core.plugin.useEquipment(itemId)",
|
|
"shield4": "core.plugin.useEquipment(itemId)",
|
|
"shield5": "core.plugin.useEquipment(itemId)"
|
|
},
|
|
"canUseItemEffect": {
|
|
"book": "true",
|
|
"fly": "core.status.hero.flyRange.indexOf(core.status.floorId)>=0",
|
|
"pickaxe": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) &&\n (block.event.id == 'yellowWall' || block.event.id=='whiteWall' || block.event.id=='blueWall')) // 能破哪些墙\n {\n // 四个方向\n if (core.flags.pickaxeFourDirections) {\n if (Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n ids.push(i);\n }\n }\n else {\n if (block.x == core.nextX() && block.y == core.nextY()) {\n ids.push(i);\n }\n }\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
|
"icePickaxe": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.x==core.nextX() && block.y==core.nextY() && block.event.id=='ice') {\n core.status.event.data = [i];\n able=true;\n }\n}\nable",
|
|
"bomb": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n var enemy = core.material.enemys[block.event.id];\n if ((core.isset(enemy.bomb) && !enemy.bomb) || (core.isset(enemy.notBomb) && enemy.notBomb)) continue;\n if (core.flags.bombFourDirections || (block.x==core.nextX() && block.y==core.nextY()))\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
|
"hammer": "var able=false;\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.cls.indexOf('enemy')==0 && block.x==core.nextX() && block.y==core.nextY()) {\n var enemy = core.material.enemys[block.event.id];\n ((core.isset(enemy.bomb) && !enemy.bomb) || (core.isset(enemy.notBomb) && enemy.notBomb)) continue;\n core.status.event.data = [i];\n able=true;\n }\n}\nable",
|
|
"earthquake": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && (block.event.id == 'yellowWall' || block.event.id == 'blueWall' || block.event.id == 'whiteWall')) // 能炸的墙壁\n ids.push(i);\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
|
"centerFly": "var able=false;\nvar toX = 12 - core.getHeroLoc('x'), toY = 12-core.getHeroLoc('y');\nvar block = core.getBlock(toX, toY);\nif (block==null) {\n core.status.event.data = {'x': toX, 'y': toY};\n able = true;\n}\nable",
|
|
"upFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index<core.floorIds.length-1) {\n\tvar toId = core.floorIds[index+1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tif (core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
|
"downFly": "var able=false;\nvar floorId = core.status.floorId, index = core.floorIds.indexOf(floorId);\nif (index>0) {\n\tvar toId = core.floorIds[index-1], toX = core.getHeroLoc('x'), toY = core.getHeroLoc('y');\n\tif (core.getBlock(toX, toY, toId)==null) {\n\t\tcore.status.event.data = {'id': toId, 'x': toX, 'y': toY};\n\t\table=true;\n\t}\n}\nable",
|
|
"snow": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.id == 'lava' && Math.abs(block.x-core.status.hero.loc.x)+Math.abs(block.y-core.status.hero.loc.y)<=1) {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
|
"bigKey": "var able=false;\nvar ids = [];\nfor (var i in core.status.thisMap.blocks) {\n var block = core.status.thisMap.blocks[i];\n if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable) && block.event.id == 'yellowDoor') {\n ids.push(i);\n }\n}\nif (ids.length>0) {\n core.status.event.data = ids;\n able=true;\n}\nable",
|
|
"poisonWine": "core.hasFlag('poison')",
|
|
"weakWine": "core.hasFlag('weak')",
|
|
"curseWine": "core.hasFlag('curse')",
|
|
"superWine": "core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse')",
|
|
"sword0": "true",
|
|
"sword1": "true",
|
|
"sword2": "true",
|
|
"sword3": "true",
|
|
"sword4": "true",
|
|
"sword5": "true",
|
|
"shield0": "true",
|
|
"shield1": "true",
|
|
"shield2": "true",
|
|
"shield3": "true",
|
|
"shield4": "true",
|
|
"shiled5": "true",
|
|
"shield5": "true"
|
|
}
|
|
} |