2821 lines
100 KiB
ANTLR
2821 lines
100 KiB
ANTLR
grammar MotaAction;
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//===============parser===============
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//===blockly语句===
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//事件 事件编辑器入口之一
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event_m
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: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool BGNL? Newline action+ BEND
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/* event_m
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tooltip : 编辑魔塔的事件
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helpUrl : https://h5mota.com/games/template/docs/#/event
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default : [false,null,null,null,null]
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B_0_List_0=eval(B_0_List_0);
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var code = {
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'trigger': Bool_0?'action':null,
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'enable': Bool_1,
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'noPass': B_0_List_0,
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'displayDamage': Bool_2,
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'data': 'data_asdfefw'
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}
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if (!Bool_0 && Bool_1 && (B_0_List_0===null) && Bool_2) code = 'data_asdfefw';
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code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
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return code;
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*/;
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//升级 事件编辑器入口之一
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level_m
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: '等级提升' BGNL? Newline levelCase+ BEND
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/* level_m
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tooltip : 升级事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
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var code = '[\n'+levelCase_0+']\n';
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return code;
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*/;
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levelCase
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: '需求' expression '称号' EvalString? '是否扣除经验' Bool BGNL? Newline action+
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/* levelCase
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tooltip : 升级设定
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%bb%8f%e9%aa%8c%e5%8d%87%e7%ba%a7%ef%bc%88%e8%bf%9b%e9%98%b6%2f%e5%a2%83%e7%95%8c%e5%a1%94%ef%bc%89
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default : [0,"",false,null]
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colour : this.subColor
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Bool_0 = Bool_0?', "clear": true':'';
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var code = '{"need": "'+expression_0+'", "title": "'+EvalString_0+'"'+Bool_0+', "action": [\n'+action_0+']},\n';
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return code;
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*/;
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//商店 事件编辑器入口之一
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shop_m
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: '全局商店列表' BGNL? Newline shoplist+
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/* shop_m
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tooltip : 全局商店列表
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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var code = '['+shoplist_0+']\n';
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return code;
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*/;
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shoplist
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: shopsub
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| shopcommonevent
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| emptyshop
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;
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emptyshop
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: Newline
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/* emptyshop
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var code = ' \n';
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return code;
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*/;
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shopcommonevent
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: '商店 id' IdString '快捷商店栏中名称' EvalString BGNL? '未开启状态则不显示在列表中' Bool BGNL? '执行的公共事件 id' EvalString '参数列表' EvalString?
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/* shopcommonevent
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tooltip : 全局商店, 执行一个公共事件
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helpUrl : https://h5mota.com/games/template/docs/#/
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default : ["shop1","回收钥匙商店",false,"回收钥匙商店",""]
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if (EvalString_2) {
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if (EvalString_2.indexOf('"')>=0)
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throw new Error('请勿在此处使用双引号!尝试使用单引号吧~');
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// 检查是不是数组
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try {
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EvalString_2 = JSON.parse(EvalString_2.replace(/'/g, '"'));
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if (!(EvalString_2 instanceof Array)) throw new Error();
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}
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catch (e) {
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throw new Error('参数列表必须是个有效的数组!');
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}
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}
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var code = {
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'id': IdString_0,
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'textInList': EvalString_0,
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'mustEnable': Bool_0,
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'commonEvent': EvalString_1
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}
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if (EvalString_2) code.args = EvalString_2;
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code=JSON.stringify(code,null,2)+',\n';
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return code;
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*/;
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shopsub
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: '商店 id' IdString '标题' EvalString '图标' IdString BGNL? Newline '快捷商店栏中名称' EvalString '共用times' Bool BGNL? Newline '未开启状态则不显示在列表中' Bool BGNL? NewLine '使用' ShopUse_List '消耗' EvalString BGNL? Newline '显示文字' EvalString BGNL? Newline shopChoices+ BEND
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/* shopsub
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tooltip : 全局商店,消耗填-1表示每个选项的消耗不同,正数表示消耗数值
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["shop1","贪婪之神","blueShop","1F金币商店",false,false,null,"20+10*times*(times+1)","勇敢的武士啊, 给我${need}金币就可以:"]
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var code = {
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'id': IdString_0,
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'name': EvalString_0,
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'icon': IdString_1,
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'textInList': EvalString_1,
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'commonTimes': Bool_0,
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'mustEnable': Bool_1,
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'use': ShopUse_List_0,
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'need': EvalString_2,
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'text': EvalString_3,
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'choices': 'choices_asdfefw'
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}
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code=JSON.stringify(code,null,2).split('"choices_asdfefw"').join('[\n'+shopChoices_0+']\n')+',\n';
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return code;
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*/;
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shopChoices
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: '商店选项' EvalString '消耗' EvalString? BGNL? Newline shopEffect+
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/* shopChoices
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tooltip : 商店选项,商店消耗是-1时,这里的消耗对应各自选项的消耗,商店消耗不是-1时这里的消耗不填
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e5%85%a8%e5%b1%80%e5%95%86%e5%ba%97
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default : ["攻击+1",""]
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colour : this.subColor
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EvalString_1 = EvalString_1 && (', "need": "'+EvalString_1+'"');
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var code = '{"text": "'+EvalString_0+'"'+EvalString_1+', "effect": "'+shopEffect_0.slice(2,-1)+'"},\n';
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return code;
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*/;
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shopEffect
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: idString_e '+=' expression
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/* shopEffect
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colour : this.subColor
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var code = idString_e_0+'+='+expression_0+';'
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return code;
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*/;
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//afterBattle 事件编辑器入口之一
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afterBattle_m
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: '战斗结束后' BGNL? Newline action+ BEND
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/* afterBattle_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//afterGetItem 事件编辑器入口之一
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afterGetItem_m
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: '获取道具后' BGNL? Newline action+ BEND
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/* afterGetItem_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//afterOpenDoor 事件编辑器入口之一
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afterOpenDoor_m
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: '打开门后' BGNL? Newline action+ BEND
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/* afterOpenDoor_m
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tooltip : 系统引发的自定义事件
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//firstArrive 事件编辑器入口之一
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firstArrive_m
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: '首次到达楼层' BGNL? Newline action+ BEND
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/* firstArrive_m
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tooltip : 首次到达楼层
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//eachArrive 事件编辑器入口之一
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eachArrive_m
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: '每次到达楼层' BGNL? Newline action+ BEND
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/* eachArrive_m
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tooltip : 每次到达楼层
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=%e7%b3%bb%e7%bb%9f%e5%bc%95%e5%8f%91%e7%9a%84%e8%87%aa%e5%ae%9a%e4%b9%89%e4%ba%8b%e4%bb%b6
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//changeFloor 事件编辑器入口之一
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changeFloor_m
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: '楼梯, 传送门' BGNL? Newline Floor_List IdString? Stair_List 'x' Number ',' 'y' Number '朝向' DirectionEx_List '动画时间' Int? '允许穿透' Bool BEND
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/* changeFloor_m
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tooltip : 楼梯, 传送门, 如果目标楼层有多个楼梯, 写upFloor或downFloor可能会导致到达的楼梯不确定, 这时候请使用loc方式来指定具体的点位置
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helpUrl : https://h5mota.com/games/template/docs/#/element?id=%e8%b7%af%e9%9a%9c%ef%bc%8c%e6%a5%bc%e6%a2%af%ef%bc%8c%e4%bc%a0%e9%80%81%e9%97%a8
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default : [null,"MT1",null,0,0,null,500,null]
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var toFloorId = IdString_0;
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if (Floor_List_0!='floorId') toFloorId = Floor_List_0;
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var loc = ', "loc": ['+Number_0+', '+Number_1+']';
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if (Stair_List_0!=='loc')loc = ', "stair": "'+Stair_List_0+'"';
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DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
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Int_0 = (Int_0!=='') ?(', "time": '+Int_0):'';
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Bool_0 = Bool_0 ?'':(', "ignoreChangeFloor": false');
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var code = '{"floorId": "'+toFloorId+'"'+loc+DirectionEx_List_0+Int_0+Bool_0+' }\n';
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return code;
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*/;
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//commonEvent 事件编辑器入口之一
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commonEvent_m
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: '公共事件' BGNL? Newline action+ BEND
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/* commonEvent_m
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tooltip : 公共事件
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helpUrl : https://h5mota.com/games/template/docs/#/event
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var code = '[\n'+action_0+']\n';
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return code;
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*/;
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//为了避免关键字冲突,全部加了_s
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//动作
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action
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: text_0_s
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| text_1_s
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| comment_s
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| autoText_s
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| scrollText_s
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| setText_s
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| tip_s
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| setValue_s
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| addValue_s
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| setFloor_s
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| setGlobalAttribute_s
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| setGlobalValue_s
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| setGlobalFlag_s
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| show_s
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| hide_s
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| trigger_s
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| insert_1_s
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| insert_2_s
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| revisit_s
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| exit_s
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| setBlock_s
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| showFloorImg_s
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| hideFloorImg_s
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| showBgFgMap_s
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| hideBgFgMap_s
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| setBgFgBlock_s
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| setHeroIcon_s
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| update_s
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| showStatusBar_s
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| hideStatusBar_s
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| updateEnemys_s
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| sleep_s
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| wait_s
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| waitAsync_s
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| battle_s
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| openDoor_s
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| closeDoor_s
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| changeFloor_s
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| changePos_0_s
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| changePos_1_s
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| useItem_s
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| openShop_s
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| disableShop_s
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| follow_s
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| unfollow_s
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| animate_s
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| vibrate_s
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| showImage_s
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| showImage_1_s
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| hideImage_s
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| showTextImage_s
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| moveImage_s
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| showGif_0_s
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| showGif_1_s
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| setFg_0_s
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| setFg_1_s
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| screenFlash_s
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| setWeather_s
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| move_s
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| moveHero_s
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| jump_s
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| jumpHero_s
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| playBgm_s
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| pauseBgm_s
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| resumeBgm_s
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| loadBgm_s
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| freeBgm_s
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| playSound_s
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| stopSound_s
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| setVolume_s
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| win_s
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| lose_s
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| if_s
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| switch_s
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| while_s
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| break_s
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| continue_s
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| input_s
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| input2_s
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| choices_s
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| confirm_s
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| callBook_s
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| callSave_s
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| callLoad_s
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| unknown_s
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| function_s
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| pass_s
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;
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text_0_s
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: '显示文章' ':' EvalString Newline
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/* text_0_s
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tooltip : text:显示一段文字(剧情)
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
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default : ["欢迎使用事件编辑器(双击方块进入多行编辑)"]
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var code = '"'+EvalString_0+'",\n';
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return code;
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*/;
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text_1_s
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: '标题' EvalString? '图像' IdString? '对话框效果' EvalString? ':' EvalString Newline
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/* text_1_s
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tooltip : text:显示一段文字(剧情),选项较多请右键点击帮助
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=text%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%96%87%E5%AD%97%EF%BC%88%E5%89%A7%E6%83%85%EF%BC%89
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default : ["小妖精","fairy","","欢迎使用事件编辑器(双击方块进入多行编辑)"]
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var title='';
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if (EvalString_0==''){
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if (IdString_0=='')title='';
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else title='\\t['+IdString_0+']';
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} else {
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if (IdString_0=='')title='\\t['+EvalString_0+']';
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else title='\\t['+EvalString_0+','+IdString_0+']';
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}
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if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) {
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throw new Error('对话框效果的用法请右键点击帮助');
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}
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EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']');
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var code = '"'+title+EvalString_1+EvalString_2+'",\n';
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return code;
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*/;
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comment_s
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: '添加注释' ':' EvalString Newline
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/* comment_s
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tooltip : comment:添加一段会被游戏跳过的注释内容
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=comment%ef%bc%9a%e6%b7%bb%e5%8a%a0%e6%b3%a8%e9%87%8a
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default : ["可以在这里写添加任何注释内容"]
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colour : this.commentColor
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var code = '{"type": "comment", "text": "'+EvalString_0+'"},\n';
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return code;
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*/;
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autoText_s
|
||
: '自动剧情文本: 标题' EvalString? '图像' IdString? '对话框效果' EvalString? '时间' Int BGNL? EvalString Newline
|
||
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/* autoText_s
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tooltip : autoText:自动剧情文本,用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示
|
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=autotext%EF%BC%9A%E8%87%AA%E5%8A%A8%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC
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default : ["小妖精","fairy","",3000,"用户无法跳过自动剧情文本,大段剧情文本请添加“是否跳过剧情”的提示"]
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var title='';
|
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if (EvalString_0==''){
|
||
if (IdString_0=='')title='';
|
||
else title='\\t['+IdString_0+']';
|
||
} else {
|
||
if (IdString_0=='')title='\\t['+EvalString_0+']';
|
||
else title='\\t['+EvalString_0+','+IdString_0+']';
|
||
}
|
||
if(EvalString_1 && !(/^(up|down)(,hero)?(,([+-]?\d+),([+-]?\d+))?$/.test(EvalString_1))) {
|
||
throw new Error('对话框效果的用法请右键点击帮助');
|
||
}
|
||
EvalString_1 = EvalString_1 && ('\\b['+EvalString_1+']');
|
||
var code = '{"type": "autoText", "text": "'+title+EvalString_1+EvalString_2+'", "time" :'+Int_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
scrollText_s
|
||
: '滚动剧情文本:' '时间' Int '行距' Number '不等待执行完毕' Bool? BGNL? EvalString Newline
|
||
|
||
|
||
/* scrollText_s
|
||
tooltip : scrollText:滚动剧情文本,将从下到上进行滚动显示。
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=scrollText%ef%bc%9a%e6%bb%9a%e5%8a%a8%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac
|
||
default : [5000,1.4,false,"时间是总时间,可以使用setText事件来控制字体、颜色、大小、偏移量等"]
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "scrollText", "text": "'+EvalString_0+'"'+Bool_0+', "time" :'+Int_0+', "lineHeight": '+Number_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setText_s
|
||
: '设置剧情文本的属性' '位置' SetTextPosition_List '偏移像素' EvalString? '对齐' SetTextAlign_List? BGNL? '标题颜色' EvalString? Colour '正文颜色' EvalString? Colour '背景色' EvalString? Colour BGNL? '粗体' B_1_List '标题字体大小' EvalString? '正文字体大小' EvalString? '打字间隔' EvalString? Newline
|
||
|
||
|
||
/* setText_s
|
||
tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组,打字间隔为剧情文字添加的时间间隔,为整数或不填
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=settext%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%89%A7%E6%83%85%E6%96%87%E6%9C%AC%E7%9A%84%E5%B1%9E%E6%80%A7
|
||
default : [null,"",null,"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',"",'rgba(255,255,255,1)',null,"","",""]
|
||
SetTextPosition_List_0 =SetTextPosition_List_0==='null'?'': ', "position": "'+SetTextPosition_List_0+'"';
|
||
SetTextAlign_List_0 =SetTextAlign_List_0==='null'?'': ', "align": "'+SetTextAlign_List_0+'"';
|
||
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
|
||
if (EvalString_0) {
|
||
if (!/^\d+$/.test(EvalString_0))throw new Error('像素偏移量必须是整数或不填');
|
||
EvalString_0 = ', "offset": '+EvalString_0;
|
||
}
|
||
if (EvalString_1) {
|
||
if (!colorRe.test(EvalString_1))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
||
EvalString_1 = ', "title": ['+EvalString_1+']';
|
||
}
|
||
if (EvalString_2) {
|
||
if (!colorRe.test(EvalString_2))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
||
EvalString_2 = ', "text": ['+EvalString_2+']';
|
||
}
|
||
if (EvalString_3) {
|
||
if (colorRe.test(EvalString_3)) {
|
||
EvalString_3 = ', "background": ['+EvalString_3+']';
|
||
}
|
||
else if (/^\w+\.png$/.test(EvalString_3)) {
|
||
EvalString_3 = ', "background": "'+EvalString_3+'"';
|
||
}
|
||
else {
|
||
throw new Error('背景格式错误,必须是形如0~255,0~255,0~255,0~1的颜色,或一个WindowSkin的png图片名称');
|
||
}
|
||
}
|
||
if (EvalString_4) {
|
||
if (!/^\d+$/.test(EvalString_4))throw new Error('字体大小必须是整数或不填');
|
||
EvalString_4 = ', "titlefont": '+EvalString_4;
|
||
}
|
||
if (EvalString_5) {
|
||
if (!/^\d+$/.test(EvalString_5))throw new Error('字体大小必须是整数或不填');
|
||
EvalString_5 = ', "textfont": '+EvalString_5;
|
||
}
|
||
if (EvalString_6) {
|
||
if (!/^\d+$/.test(EvalString_6))throw new Error('打字时间间隔必须是整数或不填');
|
||
EvalString_6 = ', "time": '+EvalString_6;
|
||
}
|
||
B_1_List_0 = B_1_List_0==='null'?'':', "bold": '+B_1_List_0;
|
||
var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+SetTextAlign_List_0+EvalString_1+EvalString_2+B_1_List_0+EvalString_3+EvalString_4+EvalString_5+EvalString_6+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
tip_s
|
||
: '显示提示' ':' EvalString Newline
|
||
|
||
|
||
/* tip_s
|
||
tooltip : tip:显示一段提示文字
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=tip%EF%BC%9A%E6%98%BE%E7%A4%BA%E4%B8%80%E6%AE%B5%E6%8F%90%E7%A4%BA%E6%96%87%E5%AD%97
|
||
default : ["这段话将在左上角以气泡形式显示"]
|
||
var code = '{"type": "tip", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setValue_s
|
||
: '数值操作' ':' '名称' idString_e '值' expression Newline
|
||
|
||
|
||
/* setValue_s
|
||
tooltip : setValue:设置勇士的某个属性、道具个数, 或某个变量/Flag的值
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvalue%EF%BC%9A%E8%AE%BE%E7%BD%AE%E5%8B%87%E5%A3%AB%E7%9A%84%E6%9F%90%E4%B8%AA%E5%B1%9E%E6%80%A7%E3%80%81%E9%81%93%E5%85%B7%E4%B8%AA%E6%95%B0%EF%BC%8C%E6%88%96%E6%9F%90%E4%B8%AA%E5%8F%98%E9%87%8Fflag%E7%9A%84%E5%80%BC
|
||
colour : this.dataColor
|
||
var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
addValue_s
|
||
: '数值增减' ':' '名称' idString_e '+=' expression Newline
|
||
|
||
|
||
/* addValue_s
|
||
tooltip : addValue:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=addValue%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
|
||
colour : this.dataColor
|
||
var code = '{"type": "addValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setFloor_s
|
||
: '设置楼层属性' ':' Floor_Meta_List '楼层名' IdString? '值' EvalString Newline
|
||
|
||
|
||
/* setFloor_s
|
||
tooltip : setFloor:设置楼层属性;该楼层属性和编辑器中的楼层属性一一对应
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setFloor%ef%bc%9a%e8%ae%be%e7%bd%ae%e6%a5%bc%e5%b1%82%e5%b1%9e%e6%80%a7
|
||
default : ["title","","'字符串类型的值要加引号,其他类型则不用'"]
|
||
colour : this.dataColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "setFloor", "name": "'+Floor_Meta_List_0+'"'+IdString_0+', "value": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalAttribute_s
|
||
: '设置全局属性' ':' Global_Attribute_List '值' EvalString Newline
|
||
|
||
|
||
/* setGlobalAttribute_s
|
||
tooltip : setGlobalAttribute:设置全局属性
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalAttribute%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e5%b1%9e%e6%80%a7
|
||
default : ["font","Verdana"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalAttribute", "name": "'+Global_Attribute_List_0+'", "value": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalValue_s
|
||
: '设置全局数值' ':' Global_Value_List '值' EvalString Newline
|
||
|
||
|
||
/* setGlobalValue_s
|
||
tooltip : setGlobalValue:设置全局属性
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalValue%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e6%95%b0%e5%80%bc
|
||
default : ["lavaDamage","100"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalValue", "name": "'+Global_Value_List_0+'", "value": '+EvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
setGlobalFlag_s
|
||
: '设置系统开关' ':' Global_Flag_List Bool Newline
|
||
|
||
|
||
/* setGlobalFlag_s
|
||
tooltip : setGlobalFlag:设置系统开关
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalFlag%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e7%b3%bb%e7%bb%9f%e5%bc%80%e5%85%b3
|
||
default : ["enableFloor","true"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
show_s
|
||
: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
|
||
|
||
|
||
/* show_s
|
||
tooltip : show: 将禁用事件启用,楼层和动画时间可不填,xy可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=show%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E7%A6%81%E7%94%A8%E4%BA%8B%E4%BB%B6%E5%90%AF%E7%94%A8
|
||
default : ["","","",500,false]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0 ?', "async": true':'';
|
||
var code = '{"type": "show"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hide_s
|
||
: '隐藏事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
|
||
|
||
|
||
/* hide_s
|
||
tooltip : hide: 将一个启用事件禁用,所有参数均可不填,代表禁用事件自身,xy可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hide%EF%BC%9A%E5%B0%86%E4%B8%80%E4%B8%AA%E5%90%AF%E7%94%A8%E4%BA%8B%E4%BB%B6%E7%A6%81%E7%94%A8
|
||
default : ["","","",500,false]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0 ?', "async": true':'';
|
||
var code = '{"type": "hide"'+floorstr+IdString_0+''+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
trigger_s
|
||
: '触发事件' 'x' PosString ',' 'y' PosString Newline
|
||
|
||
|
||
/* trigger_s
|
||
tooltip : trigger: 立即触发另一个地点的事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=trigger%EF%BC%9A%E7%AB%8B%E5%8D%B3%E8%A7%A6%E5%8F%91%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%9C%B0%E7%82%B9%E7%9A%84%E4%BA%8B%E4%BB%B6
|
||
default : ["0","0"]
|
||
colour : this.eventColor
|
||
var code = '{"type": "trigger", "loc": ['+PosString_0+','+PosString_1+']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
insert_1_s
|
||
: '插入公共事件' EvalString '参数列表' EvalString? Newline
|
||
|
||
|
||
/* insert_1_s
|
||
tooltip : insert: 插入公共事件并执行
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
|
||
default : ["加点事件", ""]
|
||
colour : this.eventColor
|
||
if (EvalString_1) {
|
||
if (EvalString_1.indexOf('"')>=0)
|
||
throw new Error('请勿在此处使用双引号!尝试使用单引号吧~');
|
||
// 检查是不是数组
|
||
try {
|
||
if (!(JSON.parse(EvalString_1.replace(/'/g, '"')) instanceof Array)) throw new Error();
|
||
}
|
||
catch (e) {
|
||
throw new Error('参数列表必须是个有效的数组!');
|
||
}
|
||
EvalString_1 = ', "args": ' +EvalString_1;
|
||
}
|
||
var code = '{"type": "insert", "name": "'+EvalString_0+'"'+EvalString_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
insert_2_s
|
||
: '插入事件' 'x' PosString ',' 'y' PosString Event_List? '楼层' IdString? '参数列表' EvalString? ENewline
|
||
|
||
|
||
/* insert_2_s
|
||
tooltip : insert: 立即插入另一个地点的事件执行,当前事件不会中断,事件坐标不会改变
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=insert%ef%bc%9a%e6%8f%92%e5%85%a5%e5%85%ac%e5%85%b1%e4%ba%8b%e4%bb%b6%e6%88%96%e5%8f%a6%e4%b8%80%e4%b8%aa%e5%9c%b0%e7%82%b9%e7%9a%84%e4%ba%8b%e4%bb%b6%e5%b9%b6%e6%89%a7%e8%a1%8c
|
||
default : ["0","0",null,"",""]
|
||
colour : this.eventColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
if (EvalString_0) {
|
||
if (EvalString_0.indexOf('"')>=0)
|
||
throw new Error('请勿在此处使用双引号!尝试使用单引号吧~');
|
||
try {
|
||
if (!(JSON.parse(EvalString_0.replace(/'/g, '"')) instanceof Array)) throw new Error();
|
||
}
|
||
catch (e) {
|
||
throw new Error('参数列表必须是个有效的数组!');
|
||
}
|
||
EvalString_0 = ', "args": ' +EvalString_0;
|
||
}
|
||
if (Event_List_0 && Event_List_0 !=='null')
|
||
Event_List_0 = ', "which": "'+Event_List_0+'"';
|
||
else Event_List_0 = '';
|
||
var code = '{"type": "insert", "loc": ['+PosString_0+','+PosString_1+']'+Event_List_0+IdString_0+EvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
revisit_s
|
||
: '重启当前事件' Newline
|
||
|
||
|
||
/* revisit_s
|
||
tooltip : revisit: 立即重启当前事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=revisit%EF%BC%9A%E7%AB%8B%E5%8D%B3%E9%87%8D%E5%90%AF%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
|
||
colour : this.eventColor
|
||
var code = '{"type": "revisit"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
exit_s
|
||
: '立刻结束当前事件' Newline
|
||
|
||
|
||
/* exit_s
|
||
tooltip : exit: 立刻结束当前事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=exit%EF%BC%9A%E7%AB%8B%E5%88%BB%E7%BB%93%E6%9D%9F%E5%BD%93%E5%89%8D%E4%BA%8B%E4%BB%B6
|
||
colour : this.eventColor
|
||
var code = '{"type": "exit"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setBlock_s
|
||
: '转变图块为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline
|
||
|
||
|
||
/* setBlock_s
|
||
tooltip : setBlock:设置某个图块,忽略坐标楼层则为当前事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
|
||
colour : this.dataColor
|
||
default : [0,"","",""]
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "setBlock", "number":'+Int_0+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showFloorImg_s
|
||
: '显示贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* showFloorImg_s
|
||
tooltip : showFloorImg: 显示一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
|
||
default : ["","",""]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "showFloorImg"'+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideFloorImg_s
|
||
: '隐藏贴图' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* hideFloorImg_s
|
||
tooltip : hideFloorImg: 隐藏一个贴图,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
|
||
default : ["","",""]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "hideFloorImg"'+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showBgFgMap_s
|
||
: '显示图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* showBgFgMap_s
|
||
tooltip : showBgFgMap: 显示图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showFloorImg%ef%bc%9a%e6%98%be%e7%a4%ba%e8%b4%b4%e5%9b%be
|
||
default : ["bg","","",""]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "showBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideBgFgMap_s
|
||
: '隐藏图层块' Bg_Fg_List 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? Newline
|
||
|
||
|
||
/* hideBgFgMap_s
|
||
tooltip : hideBgFgMap: 隐藏图层块,即背景图层/前景图层的某些图块,xy为左上角坐标,可用逗号分隔表示多个点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideFloorImg%ef%bc%9a%e9%9a%90%e8%97%8f%e8%b4%b4%e5%9b%be
|
||
default : ["bg","","",""]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (EvalString_0 && EvalString_1) {
|
||
var pattern1 = /^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/;
|
||
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
|
||
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
|
||
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
|
||
EvalString_0=[EvalString_0,EvalString_1]
|
||
} else {
|
||
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
|
||
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
EvalString_0=EvalString_0.split(',');
|
||
EvalString_1=EvalString_1.split(',');
|
||
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
|
||
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
|
||
}
|
||
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "hideBgFgMap", "name": "' + Bg_Fg_List_0 + '"' +floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setBgFgBlock_s
|
||
: '转变图层块' Bg_Fg_List '为' Int 'x' PosString? ',' 'y' PosString? '楼层' IdString? Newline
|
||
|
||
|
||
/* setBgFgBlock_s
|
||
tooltip : setBgFgBlock:设置某个图层块,忽略坐标楼层则为当前点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setblock%EF%BC%9A%E8%AE%BE%E7%BD%AE%E6%9F%90%E4%B8%AA%E5%9B%BE%E5%9D%97
|
||
colour : this.dataColor
|
||
default : ["bg",0,"","",""]
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var code = '{"type": "setBgFgBlock", "name": "' + Bg_Fg_List_0 + '", "number":'+Int_0+floorstr+IdString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setHeroIcon_s
|
||
: '更改角色行走图' EvalString? Newline
|
||
|
||
|
||
/* setHeroIcon_s
|
||
tooltip : setHeroIcon:更改角色行走图
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setheroicon%EF%BC%9A%E6%9B%B4%E6%94%B9%E8%A7%92%E8%89%B2%E8%A1%8C%E8%B5%B0%E5%9B%BE
|
||
colour : this.dataColor
|
||
default : ["hero.png"]
|
||
EvalString_0 = EvalString_0 && (', "name": "'+EvalString_0+'"');
|
||
var code = '{"type": "setHeroIcon"'+EvalString_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
update_s
|
||
: '更新状态栏和地图显伤' Newline
|
||
|
||
|
||
/* update_s
|
||
tooltip : update: 立刻更新状态栏和地图显伤
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=update%EF%BC%9A%E7%AB%8B%E5%88%BB%E6%9B%B4%E6%96%B0%E7%8A%B6%E6%80%81%E6%A0%8F%E5%92%8C%E5%9C%B0%E5%9B%BE%E6%98%BE%E4%BC%A4
|
||
colour : this.dataColor
|
||
var code = '{"type": "update"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showStatusBar_s
|
||
: '显示状态栏' Newline
|
||
|
||
|
||
/* showStatusBar_s
|
||
tooltip : showStatusBar: 显示状态栏
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showStatusBar%ef%bc%9a%e6%98%be%e7%a4%ba%e7%8a%b6%e6%80%81%e6%a0%8f
|
||
colour : this.soundColor
|
||
var code = '{"type": "showStatusBar"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideStatusBar_s
|
||
: '隐藏状态栏' '不隐藏竖屏工具栏' Bool Newline
|
||
|
||
|
||
/* hideStatusBar_s
|
||
tooltip : hideStatusBar: 隐藏状态栏
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideStatusBar%ef%bc%9a%e9%9a%90%e8%97%8f%e7%8a%b6%e6%80%81%e6%a0%8f
|
||
colour : this.soundColor
|
||
default : [false]
|
||
Bool_0 = Bool_0?', "toolbox": true':'';
|
||
var code = '{"type": "hideStatusBar"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
updateEnemys_s
|
||
: '更新怪物数据' Newline
|
||
|
||
|
||
/* updateEnemys_s
|
||
tooltip : updateEnemys: 立刻更新怪物数据
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=updateEnemys%ef%bc%9a%e6%9b%b4%e6%96%b0%e6%80%aa%e7%89%a9%e6%95%b0%e6%8d%ae
|
||
colour : this.dataColor
|
||
var code = '{"type": "updateEnemys"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
sleep_s
|
||
: '等待' Int '毫秒' '不可被Ctrl跳过' Bool Newline
|
||
|
||
|
||
/* sleep_s
|
||
tooltip : sleep: 等待多少毫秒
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=sleep%EF%BC%9A%E7%AD%89%E5%BE%85%E5%A4%9A%E5%B0%91%E6%AF%AB%E7%A7%92
|
||
default : [500, false]
|
||
colour : this.soundColor
|
||
Bool_0 = Bool_0?', "noSkip": true':'';
|
||
var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
battle_s
|
||
: '强制战斗' IdString Newline
|
||
|
||
|
||
/* battle_s
|
||
tooltip : battle: 强制战斗
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=battle%EF%BC%9A%E5%BC%BA%E5%88%B6%E6%88%98%E6%96%97
|
||
default : ["greenSlime"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "battle", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
openDoor_s
|
||
: '开门' 'x' PosString? ',' 'y' PosString? '楼层' IdString? '需要钥匙' Bool? Newline
|
||
|
||
|
||
/* openDoor_s
|
||
tooltip : openDoor: 开门,楼层可不填表示当前层
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
|
||
default : ["","","",false]
|
||
colour : this.dataColor
|
||
IdString_0 = IdString_0 && (', "floorId": "'+IdString_0+'"');
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
Bool_0 = Bool_0 ? ', "needKey": true' : '';
|
||
var code = '{"type": "openDoor"'+floorstr+IdString_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
closeDoor_s
|
||
: '关门' 'x' PosString? ',' 'y' PosString? 'ID' IdString Newline
|
||
|
||
|
||
/* closeDoor_s
|
||
tooltip : closeDoor: 关门事件,需要该点本身无事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=opendoor%EF%BC%9A%E5%BC%80%E9%97%A8
|
||
default : ["","","yellowDoor"]
|
||
colour : this.dataColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "closeDoor", "id": "'+IdString_0+'"'+floorstr+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
changeFloor_s
|
||
: '楼层切换' IdString? 'x' PosString? ',' 'y' PosString? '朝向' DirectionEx_List '动画时间' Int? Newline
|
||
|
||
|
||
/* changeFloor_s
|
||
tooltip : changeFloor: 楼层切换,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changefloor%EF%BC%9A%E6%A5%BC%E5%B1%82%E5%88%87%E6%8D%A2
|
||
default : ["MT1","0","0",null,500]
|
||
colour : this.dataColor
|
||
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
||
Int_0 = (Int_0!=='') ?(', "time": '+Int_0):'';
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
var code = '{"type": "changeFloor", "floorId": "'+IdString_0+'"'+floorstr+DirectionEx_List_0+Int_0+' },\n';
|
||
return code;
|
||
*/;
|
||
|
||
changePos_0_s
|
||
: '位置切换' 'x' PosString ',' 'y' PosString '朝向' DirectionEx_List Newline
|
||
|
||
|
||
/* changePos_0_s
|
||
tooltip : changePos: 当前位置切换
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
|
||
default : ["","",null]
|
||
colour : this.dataColor
|
||
DirectionEx_List_0 = DirectionEx_List_0 && (', "direction": "'+DirectionEx_List_0+'"');
|
||
var code = '{"type": "changePos", "loc": ['+PosString_0+','+PosString_1+']'+DirectionEx_List_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
changePos_1_s
|
||
: '勇士转向' Direction_List Newline
|
||
|
||
|
||
/* changePos_1_s
|
||
tooltip : changePos: 勇士转向
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=changepos%EF%BC%9A%E5%BD%93%E5%89%8D%E4%BD%8D%E7%BD%AE%E5%88%87%E6%8D%A2%E5%8B%87%E5%A3%AB%E8%BD%AC%E5%90%91
|
||
colour : this.dataColor
|
||
default : [null]
|
||
var code = '{"type": "changePos", "direction": "'+Direction_List_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
useItem_s
|
||
: '使用道具' IdString Newline
|
||
|
||
|
||
/* useItem_s
|
||
tooltip : useItem: 使用道具
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=useItem%ef%bc%9a%e4%bd%bf%e7%94%a8%e9%81%93%e5%85%b7
|
||
colour : this.dataColor
|
||
default : ["pickaxe"]
|
||
var code = '{"type": "useItem", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
openShop_s
|
||
: '打开全局商店' IdString Newline
|
||
|
||
|
||
/* openShop_s
|
||
tooltip : 全局商店
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=openshop%EF%BC%9A%E6%89%93%E5%BC%80%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
|
||
colour : this.dataColor
|
||
default : ["shop1"]
|
||
var code = '{"type": "openShop", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
disableShop_s
|
||
: '禁用全局商店' IdString Newline
|
||
|
||
|
||
/* disableShop_s
|
||
tooltip : 全局商店
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=disableshop%EF%BC%9A%E7%A6%81%E7%94%A8%E4%B8%80%E4%B8%AA%E5%85%A8%E5%B1%80%E5%95%86%E5%BA%97
|
||
default : ["shop1"]
|
||
colour : this.eventColor
|
||
var code = '{"type": "disableShop", "id": "'+IdString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
follow_s
|
||
: '跟随勇士' '行走图' EvalString Newline
|
||
|
||
|
||
/* follow_s
|
||
tooltip : follow: 跟随勇士
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=follow%ef%bc%9a%e8%b7%9f%e9%9a%8f%e5%8b%87%e5%a3%ab
|
||
default : ["npc.png"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "follow", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
unfollow_s
|
||
: '取消跟随' '行走图' EvalString? Newline
|
||
|
||
|
||
/* unfollow_s
|
||
tooltip : unfollow: 取消跟随
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=unfollow%ef%bc%9a%e5%8f%96%e6%b6%88%e8%b7%9f%e9%9a%8f
|
||
default : [""]
|
||
colour : this.dataColor
|
||
EvalString_0 = EvalString_0 ? (', "name": "' + EvalString_0 + '"') : "";
|
||
var code = '{"type": "unfollow"' + EvalString_0 + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
vibrate_s
|
||
: '画面震动' '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* vibrate_s
|
||
tooltip : vibrate: 画面震动
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=vibrate%ef%bc%9a%e7%94%bb%e9%9d%a2%e9%9c%87%e5%8a%a8
|
||
default : [2000,false]
|
||
colour : this.soundColor
|
||
Int_0 = Int_0 ?(', "time": '+Int_0):'';
|
||
var async = Bool_0?', "async": true':''
|
||
var code = '{"type": "vibrate"' + Int_0 + async + '},\n';
|
||
return code;
|
||
*/;
|
||
|
||
animate_s
|
||
: '显示动画' IdString '位置' EvalString? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* animate_s
|
||
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=animate%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E7%94%BB
|
||
default : ["zone","hero",false]
|
||
colour : this.soundColor
|
||
if (EvalString_0) {
|
||
if(/^flag:[0-9a-zA-Z_][0-9a-zA-Z_\-]*,flag:[0-9a-zA-Z_][0-9a-zA-Z_\-]*$/.test(EvalString_0)) {
|
||
EvalString_0=', "loc": ["'+EvalString_0.split(',').join('","')+'"]';
|
||
} else if (/hero|([+-]?\d+),([+-]?\d+)/.test(EvalString_0)) {
|
||
if(EvalString_0.indexOf(',')!==-1)EvalString_0='['+EvalString_0+']';
|
||
else EvalString_0='"'+EvalString_0+'"';
|
||
EvalString_0 = ', "loc": '+EvalString_0;
|
||
} else {
|
||
throw new Error('此处只能填hero或者1,2形式的位置,或者不填代表当前事件点');
|
||
}
|
||
}
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "animate", "name": "'+IdString_0+'"'+EvalString_0+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showImage_s
|
||
: '显示图片' '图片编号' Int '图片' EvalString BGNL?
|
||
'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showImage_s
|
||
tooltip : showImage:显示图片
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
|
||
default : [1,"bg.jpg","0","0",1,0,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showImage_1_s
|
||
: '显示图片' '图片编号' Int '图片' EvalString BGNL?
|
||
'裁剪的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '不透明度' Number BGNL?
|
||
'绘制的起点像素' 'x' PosString 'y' PosString '宽' PosString? '高' PosString? '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showImage_1_s
|
||
tooltip : showImage_1:显示图片
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showImage%ef%bc%9a%e6%98%be%e7%a4%ba%e5%9b%be%e7%89%87
|
||
default : [1,"bg.jpg","0","0","","",1,"0","0","","",0,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showImage", "code": '+Int_0+', "image": "'+EvalString_0+'", '+
|
||
'"sloc": ['+PosString_0+','+PosString_1+','+PosString_2+','+PosString_3+'], '+
|
||
'"loc": ['+PosString_4+','+PosString_5+','+PosString_6+','+PosString_7+'], '+
|
||
'"opacity": '+Number_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showTextImage_s
|
||
: '显示图片化文本' '文本内容' EvalString BGNL?
|
||
'图片编号' Int '起点像素' 'x' PosString 'y' PosString '行距' Number '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* showTextImage_s
|
||
tooltip : showTextImage:显示图片化文本
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showTextImage%ef%bc%9a%e6%98%be%e7%a4%ba%e6%96%87%e6%9c%ac%e5%8c%96%e5%9b%be%e7%89%87
|
||
colour : this.printColor
|
||
default : ["可以使用setText事件来控制字体、颜色、大小、偏移量等",1,"0","0",1.4,1,0,false]
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "showTextImage", "code": '+Int_0+', "text": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+'], "lineHeight": '+Number_0+', "opacity": '+Number_1+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
hideImage_s
|
||
: '清除图片' '图片编号' Int '时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* hideImage_s
|
||
tooltip : hideImage:清除图片
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=hideImage%ef%bc%9a%e6%b8%85%e9%99%a4%e5%9b%be%e7%89%87
|
||
colour : this.printColor
|
||
default : [1,0,false]
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "hideImage", "code": '+Int_0+', "time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showGif_0_s
|
||
: '显示动图' EvalString '起点像素位置' 'x' PosString 'y' PosString Newline
|
||
|
||
|
||
/* showGif_0_s
|
||
tooltip : showGif:显示动图
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
|
||
default : ["bg.gif","0","0"]
|
||
colour : this.printColor
|
||
var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+PosString_0+','+PosString_1+']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
showGif_1_s
|
||
: '清除所有动图' Newline
|
||
|
||
|
||
/* showGif_1_s
|
||
tooltip : showGif:清除所有显示的动图
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=showgif%EF%BC%9A%E6%98%BE%E7%A4%BA%E5%8A%A8%E5%9B%BE
|
||
colour : this.printColor
|
||
var code = '{"type": "showGif"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
moveImage_s
|
||
: '图片移动' '图片编号' Int '终点像素位置' 'x' PosString? 'y' PosString? BGNL?
|
||
'不透明度' EvalString? '移动时间' Int '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* moveImage_s
|
||
tooltip : moveImage:图片移动
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=moveImage%ef%bc%9a%e5%9b%be%e7%89%87%e7%a7%bb%e5%8a%a8
|
||
default : [1,'','','',500,false]
|
||
colour : this.printColor
|
||
if(Int_0<=0 || Int_0>50) throw new Error('图片编号在1~50之间');
|
||
var toloc = '';
|
||
if (PosString_0 && PosString_1)
|
||
toloc = ', "to": ['+PosString_0+','+PosString_1+']';
|
||
EvalString_0 = (EvalString_0!=='') ? (', "opacity": '+EvalString_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "moveImage", "code": '+Int_0+toloc+EvalString_0+',"time": '+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setFg_0_s
|
||
: '更改画面色调' EvalString Colour '动画时间' Int? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setFg_0_s
|
||
tooltip : setFg: 更改画面色调,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
|
||
default : ["255,255,255,1",'rgba(255,255,255,1)',500,false]
|
||
colour : this.soundColor
|
||
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
|
||
if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "setFg", "color": ['+EvalString_0+']'+Int_0 +async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setFg_1_s
|
||
: '恢复画面色调' '动画时间' Int? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setFg_1_s
|
||
tooltip : setFg: 恢复画面色调,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setfg%EF%BC%9A%E6%9B%B4%E6%94%B9%E7%94%BB%E9%9D%A2%E8%89%B2%E8%B0%83
|
||
default : [500,false]
|
||
colour : this.soundColor
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "setFg"'+Int_0 +async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
screenFlash_s
|
||
: '画面闪烁' EvalString Colour '单次时间' Int '执行次数' Int? '不等待执行完毕' Bool Newline
|
||
|
||
/* screenFlash_s
|
||
tooltip : screenFlash: 画面闪烁,动画时间可不填
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=screenFlash%EF%BC%9A%E7%94%BB%E9%9D%A2%E9%97%AA%E7%83%81
|
||
default : ["255,255,255,1",'rgba(255,255,255,1)',500,1,false]
|
||
colour : this.soundColor
|
||
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
|
||
if (!colorRe.test(EvalString_0))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1');
|
||
Int_1 = Int_1!=='' ?(', "times": '+Int_1):'';
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "screenFlash", "color": ['+EvalString_0+'], "time": '+Int_0 +Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setWeather_s
|
||
: '更改天气' Weather_List '强度' Int Newline
|
||
|
||
|
||
/* setWeather_s
|
||
tooltip : setWeather:更改天气
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setweather%EF%BC%9A%E6%9B%B4%E6%94%B9%E5%A4%A9%E6%B0%94
|
||
default : [null,1]
|
||
colour : this.soundColor
|
||
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
|
||
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+'},\n';
|
||
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
move_s
|
||
: '移动事件' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool BGNL? StepString Newline
|
||
|
||
|
||
/* move_s
|
||
tooltip : move: 让某个NPC/怪物移动,位置可不填代表当前事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=move%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AAnpc%E6%80%AA%E7%89%A9%E7%A7%BB%E5%8A%A8
|
||
default : ["","",500,false,false,"上右3下2左上左2"]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0?', "keep": true':'';
|
||
Bool_1 = Bool_1?', "async": true':'';
|
||
var code = '{"type": "move"'+floorstr+Int_0+Bool_0+Bool_1+', "steps": '+JSON.stringify(StepString_0)+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
moveHero_s
|
||
: '移动勇士' '动画时间' Int? '不等待执行完毕' Bool BGNL? StepString Newline
|
||
|
||
|
||
/* moveHero_s
|
||
tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
|
||
default : [500,false,"上右3下2后4左前2"]
|
||
colour : this.dataColor
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "moveHero"'+Int_0+Bool_0+', "steps": '+JSON.stringify(StepString_0)+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
jump_s
|
||
: '跳跃事件' '起始 x' PosString? ',' 'y' PosString? '终止 x' PosString? ',' 'y' PosString? '动画时间' Int? '不消失' Bool '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* jump_s
|
||
tooltip : jump: 让某个NPC/怪物跳跃
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jump%EF%BC%9A%E8%AE%A9%E6%9F%90%E4%B8%AANPC%2F%E6%80%AA%E7%89%A9%E8%B7%B3%E8%B7%83
|
||
default : ["","","","",500,true,false]
|
||
colour : this.eventColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr += ', "from": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
if (PosString_2 && PosString_3) {
|
||
floorstr += ', "to": ['+PosString_2+','+PosString_3+']';
|
||
}
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0?', "keep": true':'';
|
||
Bool_1 = Bool_1?', "async": true':'';
|
||
var code = '{"type": "jump"'+floorstr+''+Int_0+Bool_0+Bool_1+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
jumpHero_s
|
||
: '跳跃勇士' 'x' PosString? ',' 'y' PosString? '动画时间' Int? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* jumpHero_s
|
||
tooltip : jumpHero: 跳跃勇士
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=jumpHero%EF%BC%9A%E8%B7%B3%E8%B7%83%E5%8B%87%E5%A3%AB
|
||
default : ["","",500,false]
|
||
colour : this.dataColor
|
||
var floorstr = '';
|
||
if (PosString_0 && PosString_1) {
|
||
floorstr = ', "loc": ['+PosString_0+','+PosString_1+']';
|
||
}
|
||
Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "jumpHero"'+floorstr+Int_0+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
playBgm_s
|
||
: '播放背景音乐' EvalString Newline
|
||
|
||
|
||
/* playBgm_s
|
||
tooltip : playBgm: 播放背景音乐
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playbgm%EF%BC%9A%E6%92%AD%E6%94%BE%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
default : ["bgm.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "playBgm", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
pauseBgm_s
|
||
: '暂停背景音乐' Newline
|
||
|
||
|
||
/* pauseBgm_s
|
||
tooltip : pauseBgm: 暂停背景音乐
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=pausebgm%EF%BC%9A%E6%9A%82%E5%81%9C%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
colour : this.soundColor
|
||
var code = '{"type": "pauseBgm"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
resumeBgm_s
|
||
: '恢复背景音乐' Newline
|
||
|
||
|
||
/* resumeBgm_s
|
||
tooltip : resumeBgm: 恢复背景音乐
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=resumebgm%EF%BC%9A%E6%81%A2%E5%A4%8D%E8%83%8C%E6%99%AF%E9%9F%B3%E4%B9%90
|
||
colour : this.soundColor
|
||
var code = '{"type": "resumeBgm"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
loadBgm_s
|
||
: '预加载背景音乐' EvalString Newline
|
||
|
||
|
||
/* loadBgm_s
|
||
tooltip : loadBgm: 预加载某个背景音乐,之后可以直接播放
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=loadBgm%ef%bc%9a%e9%a2%84%e5%8a%a0%e8%bd%bd%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90
|
||
default : ["bgm.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "loadBgm", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
freeBgm_s
|
||
: '释放背景音乐的缓存' EvalString Newline
|
||
|
||
|
||
/* freeBgm_s
|
||
tooltip : freeBgm: 释放背景音乐的缓存
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=freeBgm%ef%bc%9a%e9%87%8a%e6%94%be%e4%b8%80%e4%b8%aa%e8%83%8c%e6%99%af%e9%9f%b3%e4%b9%90%e7%9a%84%e7%bc%93%e5%ad%98
|
||
default : ["bgm.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "freeBgm", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
playSound_s
|
||
: '播放音效' EvalString Newline
|
||
|
||
|
||
/* playSound_s
|
||
tooltip : playSound: 播放音效
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
|
||
default : ["item.mp3"]
|
||
colour : this.soundColor
|
||
var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
stopSound_s
|
||
: '停止所有音效' Newline
|
||
|
||
|
||
/* stopSound_s
|
||
tooltip : stopSound: 停止所有音效
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=stopSound%ef%bc%9a%e5%81%9c%e6%ad%a2%e6%89%80%e6%9c%89%e9%9f%b3%e6%95%88
|
||
colour : this.soundColor
|
||
var code = '{"type": "stopSound"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
setVolume_s
|
||
: '设置音量' Int '渐变时间' Int? '不等待执行完毕' Bool Newline
|
||
|
||
|
||
/* setVolume_s
|
||
tooltip : setVolume: 设置音量
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
|
||
default : [90, 500, false]
|
||
colour : this.soundColor
|
||
Int_1 = Int_1!==''?(', "time": '+Int_1):""
|
||
var async = Bool_0?', "async": true':'';
|
||
var code = '{"type": "setVolume", "value": '+Int_0+Int_1+async+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
win_s
|
||
: '游戏胜利,结局' ':' EvalString? '不计入榜单' Bool Newline
|
||
|
||
|
||
/* win_s
|
||
tooltip : win: 获得胜利, 该事件会显示获胜页面, 并重新游戏
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=win%EF%BC%9A%E8%8E%B7%E5%BE%97%E8%83%9C%E5%88%A9
|
||
default : ["",false]
|
||
Bool_0 = Bool_0?', "norank": 1':'';
|
||
var code = '{"type": "win", "reason": "'+EvalString_0+'"'+Bool_0+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
lose_s
|
||
: '游戏失败,结局' ':' EvalString? Newline
|
||
|
||
|
||
/* lose_s
|
||
tooltip : lose: 游戏失败, 该事件会显示失败页面, 并重新开始游戏
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=lose%EF%BC%9A%E6%B8%B8%E6%88%8F%E5%A4%B1%E8%B4%A5
|
||
default : [""]
|
||
var code = '{"type": "lose", "reason": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
input_s
|
||
: '接受用户输入数字,提示' ':' EvalString Newline
|
||
|
||
|
||
/* input_s
|
||
tooltip : input:接受用户输入数字, 事件只能接受非负整数输入, 所有非法的输入将全部变成0
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%95%b0%e5%ad%97
|
||
default : ["请输入一个数"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "input", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
input2_s
|
||
: '接受用户输入文本,提示' ':' EvalString Newline
|
||
|
||
|
||
/* input2_s
|
||
tooltip : input2:接受用户输入文本, 允许用户输入任何形式的文本
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=input2%ef%bc%9a%e6%8e%a5%e5%8f%97%e7%94%a8%e6%88%b7%e8%be%93%e5%85%a5%e6%96%87%e6%9c%ac
|
||
default : ["请输入文本"]
|
||
colour : this.dataColor
|
||
var code = '{"type": "input2", "text": "'+EvalString_0+'"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
if_s
|
||
: '如果' ':' expression BGNL? Newline action+ '否则' ':' BGNL? Newline action+ BEND Newline
|
||
|
||
|
||
/* if_s
|
||
tooltip : if: 条件判断
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=if%EF%BC%9A%E6%9D%A1%E4%BB%B6%E5%88%A4%E6%96%AD
|
||
colour : this.eventColor
|
||
var code = ['{"type": "if", "condition": "',expression_0,'",\n',
|
||
'"true": [\n',action_0,'],\n',
|
||
'"false": [\n',action_1,']\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
switch_s
|
||
: '多重分歧 条件判定' ':' expression BGNL? Newline switchCase+ BEND Newline
|
||
|
||
|
||
/* switch_s
|
||
tooltip : switch: 多重条件分歧
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
|
||
default : ["判别值"]
|
||
colour : this.eventColor
|
||
var code = ['{"type": "switch", "condition": "',expression_0,'", "caseList": [\n',
|
||
switchCase_0,
|
||
'], },\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
switchCase
|
||
: '如果是' expression '的场合' BGNL? Newline action+
|
||
|
||
|
||
/* switchCase
|
||
tooltip : 选项的选择
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=switch%EF%BC%9A%E5%A4%9A%E9%87%8D%E6%9D%A1%E4%BB%B6%E5%88%86%E6%AD%A7
|
||
colour : this.subColor
|
||
var code = '{"case": "'+expression_0+'", "action": [\n'+action_0+']},\n';
|
||
return code;
|
||
*/;
|
||
|
||
choices_s
|
||
: '选项' ':' EvalString? BGNL? '标题' EvalString? '图像' IdString? BGNL? Newline choicesContext+ BEND Newline
|
||
|
||
|
||
/* choices_s
|
||
tooltip : choices: 给用户提供选项
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
|
||
default : ["","流浪者","woman"]
|
||
var title='';
|
||
if (EvalString_1==''){
|
||
if (IdString_0=='')title='';
|
||
else title='\\t['+IdString_0+']';
|
||
} else {
|
||
if (IdString_0=='')title='\\t['+EvalString_1+']';
|
||
else title='\\t['+EvalString_1+','+IdString_0+']';
|
||
}
|
||
EvalString_0 = title+EvalString_0;
|
||
EvalString_0 = EvalString_0 ?(', "text": "'+EvalString_0+'"'):'';
|
||
var code = ['{"type": "choices"',EvalString_0,', "choices": [\n',
|
||
choicesContext_0,
|
||
']},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
choicesContext
|
||
: '子选项' EvalString '图标' IdString? '颜色' EvalString? Colour '不跳出' Bool BGNL? Newline action+
|
||
|
||
|
||
/* choicesContext
|
||
tooltip : 选项的选择
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=choices%EF%BC%9A%E7%BB%99%E7%94%A8%E6%88%B7%E6%8F%90%E4%BE%9B%E9%80%89%E9%A1%B9
|
||
default : ["提示文字:红钥匙","","",null,false]
|
||
colour : this.subColor
|
||
if (EvalString_1) {
|
||
var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/;
|
||
if (colorRe.test(EvalString_1))
|
||
EvalString_1 = ', "color": ['+EvalString_1+']';
|
||
else
|
||
EvalString_1 = ', "color": "'+EvalString_1+'"';
|
||
}
|
||
IdString_0 = IdString_0?(', "icon": "'+IdString_0+'"'):'';
|
||
var nobreak = Bool_0?', "nobreak": true':'';
|
||
var code = '{"text": "'+EvalString_0+'"'+IdString_0+EvalString_1+', "action": [\n'+action_0+']'+nobreak+'},\n';
|
||
return code;
|
||
*/;
|
||
|
||
confirm_s
|
||
: '显示确认框' ':' EvalString BGNL? '确定' ':' BGNL? Newline action+ '取消' ':' BGNL? Newline action+ BEND Newline
|
||
|
||
/* confirm_s
|
||
tooltip : 弹出确认框
|
||
helpUrl : https://h5mota.com/games/template/docs/#/
|
||
default : ["确认要???吗?"]
|
||
var code = ['{"type": "confirm", "text": "',EvalString_0,'",\n',
|
||
'"yes": [\n',action_0,'],\n',
|
||
'"no": [\n',action_1,']\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
while_s
|
||
: '循环处理' ':' '当' expression '时' BGNL? Newline action+ BEND Newline
|
||
|
||
/* while_s
|
||
tooltip : while:循环处理
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=while%EF%BC%9A%E5%BE%AA%E7%8E%AF%E5%A4%84%E7%90%86
|
||
colour : this.eventColor
|
||
var code = ['{"type": "while", "condition": "',expression_0,'",\n',
|
||
'"data": [\n',action_0,'],\n',
|
||
'},\n'].join('');
|
||
return code;
|
||
*/;
|
||
|
||
break_s
|
||
: '跳出循环' Newline
|
||
|
||
/* break_s
|
||
tooltip : break:跳出循环, 如果break事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=break%EF%BC%9A%E8%B7%B3%E5%87%BA%E5%BE%AA%E7%8E%AF
|
||
colour : this.eventColor
|
||
var code = '{"type": "break"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
continue_s
|
||
: '继续当前循环' Newline
|
||
|
||
/* continue_s
|
||
tooltip : continue:继续执行当前循环的下一轮, 如果continue事件不在任何循环中被执行,则和exit等价,即会立刻结束当前事件!
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=continue%EF%BC%9A%E7%BB%A7%E7%BB%AD%E6%89%A7%E8%A1%8C%E5%BD%93%E5%89%8D%E5%BE%AA%E7%8E%AF
|
||
colour : this.eventColor
|
||
var code = '{"type": "continue"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
wait_s
|
||
: '等待用户操作并获得按键或点击信息'
|
||
|
||
|
||
/* wait_s
|
||
tooltip : wait: 等待用户操作并获得按键或点击信息(具体用法看文档)
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=wait%EF%BC%9A%E7%AD%89%E5%BE%85%E7%94%A8%E6%88%B7%E6%93%8D%E4%BD%9C
|
||
colour : this.soundColor
|
||
var code = '{"type": "wait"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
waitAsync_s
|
||
: '等待所有异步事件执行完毕'
|
||
|
||
|
||
/* waitAsync_s
|
||
tooltip : waitAsync: 等待所有异步事件执行完毕
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=waitAsync%ef%bc%9a%e7%ad%89%e5%be%85%e6%89%80%e6%9c%89%e5%bc%82%e6%ad%a5%e4%ba%8b%e4%bb%b6%e6%89%a7%e8%a1%8c%e5%ae%8c%e6%af%95
|
||
colour : this.soundColor
|
||
var code = '{"type": "waitAsync"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callBook_s
|
||
: '呼出怪物手册'
|
||
|
||
|
||
/* callBook_s
|
||
tooltip : callBook: 呼出怪物手册;返回游戏后将继续执行后面的事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callBook%ef%bc%9a%e5%91%bc%e5%87%ba%e6%80%aa%e7%89%a9%e6%89%8b%e5%86%8c
|
||
colour : this.soundColor
|
||
var code = '{"type": "callBook"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callSave_s
|
||
: '呼出存档页面'
|
||
|
||
|
||
/* callSave_s
|
||
tooltip : callSave: 呼出存档页面;之后读此档将执行eachArrive
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callSave%ef%bc%9a%e5%91%bc%e5%87%ba%e5%ad%98%e6%a1%a3%e7%95%8c%e9%9d%a2
|
||
colour : this.soundColor
|
||
var code = '{"type": "callSave"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
|
||
callLoad_s
|
||
: '呼出读档页面'
|
||
|
||
|
||
/* callLoad_s
|
||
tooltip : callLoad: 呼出存档页面;返回游戏后将继续执行后面的事件
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=callLoad%ef%bc%9a%e5%91%bc%e5%87%ba%e8%af%bb%e6%a1%a3%e7%95%8c%e9%9d%a2
|
||
colour : this.soundColor
|
||
var code = '{"type": "callLoad"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
unknown_s
|
||
: '自定义事件' BGNL? RawEvalString
|
||
|
||
/* unknown_s
|
||
tooltip : 通过脚本自定义的事件类型, 以及编辑器不识别的事件类型
|
||
helpUrl : https://h5mota.com/games/template/docs/#/
|
||
default : ['{"type":"test", "data": "这是自定义的参数"}']
|
||
colour : this.dataColor
|
||
try {
|
||
var tempobj = JSON.parse(RawEvalString_0);
|
||
} catch (e) {throw new Error("不合法的JSON格式!");}
|
||
if (!tempobj.type) throw new Error("自定义事件需要一个type:xxx");
|
||
var code = JSON.stringify(tempobj) +',\n';
|
||
return code;
|
||
*/;
|
||
|
||
function_s
|
||
: '自定义JS脚本' '不自动执行下一个事件' Bool BGNL? Newline RawEvalString Newline BEND Newline
|
||
|
||
|
||
/* function_s
|
||
tooltip : 可双击多行编辑,请勿使用异步代码。常见API参见文档附录。
|
||
helpUrl : https://h5mota.com/games/template/docs/#/event?id=function%EF%BC%9A%E8%87%AA%E5%AE%9A%E4%B9%89js%E8%84%9A%E6%9C%AC
|
||
default : [false,"alert(core.getStatus(\"atk\"));"]
|
||
colour : this.dataColor
|
||
Bool_0 = Bool_0?', "async": true':'';
|
||
var code = '{"type": "function"'+Bool_0+', "function": "function(){\\n'+JSON.stringify(RawEvalString_0).slice(1,-1).split('\\\\n').join('\\n')+'\\n}"},\n';
|
||
return code;
|
||
*/;
|
||
|
||
pass_s
|
||
: Newline
|
||
|
||
|
||
/* pass_s
|
||
var code = ' \n';
|
||
return code;
|
||
*/;
|
||
|
||
statExprSplit : '=== statement ^ === expression v ===' ;
|
||
//===blockly表达式===
|
||
|
||
expression
|
||
: expression Arithmetic_List expression
|
||
| negate_e
|
||
| bool_e
|
||
| idString_e
|
||
| evFlag_e
|
||
| evalString_e
|
||
|
||
|
||
/* expression_arithmetic_0
|
||
//todo 修改recieveOrder,根据Arithmetic_List_0不同的值设定不同的recieveOrder
|
||
var code = expression_0 + Arithmetic_List_0 + expression_1;
|
||
var ops = {
|
||
'^': 'Math.pow('+expression_0+','+expression_1+')',
|
||
'和': expression_0+' && '+expression_1,
|
||
'或': expression_0+' || '+expression_1,
|
||
}
|
||
if (ops[Arithmetic_List_0])code = ops[Arithmetic_List_0];
|
||
var orders = {
|
||
'+': Blockly.JavaScript.ORDER_ADDITION,
|
||
'-': Blockly.JavaScript.ORDER_SUBTRACTION,
|
||
'*': Blockly.JavaScript.ORDER_MULTIPLICATION,
|
||
'/': Blockly.JavaScript.ORDER_DIVISION,
|
||
'^': Blockly.JavaScript.ORDER_MEMBER, //recieveOrder : ORDER_COMMA
|
||
'==': Blockly.JavaScript.ORDER_EQUALITY,
|
||
'!=': Blockly.JavaScript.ORDER_EQUALITY,
|
||
'>': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'<': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'>=': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'<=': Blockly.JavaScript.ORDER_RELATIONAL,
|
||
'和': Blockly.JavaScript.ORDER_LOGICAL_AND,
|
||
'或': Blockly.JavaScript.ORDER_LOGICAL_OR
|
||
}
|
||
return [code, orders[Arithmetic_List_0]];
|
||
*/;
|
||
|
||
negate_e
|
||
: '非' expression
|
||
|
||
|
||
/* negate_e
|
||
//todo 修改recieveOrder : ORDER_LOGICAL_NOT 修改 inputsInline
|
||
var code = '!'+expression_0;
|
||
return [code, Blockly.JavaScript.ORDER_LOGICAL_NOT];
|
||
*/;
|
||
|
||
bool_e
|
||
: Bool
|
||
|
||
|
||
/* bool_e
|
||
var code = Bool_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
idString_e
|
||
: IdString
|
||
|
||
|
||
/* idString_e
|
||
colour : this.idstring_eColor
|
||
default : ["status:hp"]
|
||
var code = IdString_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
//这一条不会被antlr识别,总是会被归到idString_e
|
||
idString_1_e
|
||
: Id_List ':' IdText
|
||
|
||
|
||
/* idString_1_e
|
||
colour : this.idstring_eColor
|
||
default : [null,"自定义flag"]
|
||
//todo 将其output改成'idString_e'
|
||
var code = Id_List_0+':'+IdText_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
//这一条不会被antlr识别,总是会被归到idString_e
|
||
idString_2_e
|
||
: FixedId_List
|
||
|
||
|
||
/* idString_2_e
|
||
colour : this.idstring_eColor
|
||
//todo 将其output改成'idString_e'
|
||
var code = FixedId_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
evFlag_e
|
||
: '独立开关' Letter_List
|
||
|
||
|
||
/* evFlag_e
|
||
colour : this.idstring_eColor
|
||
default : ["A"]
|
||
var code = "switch:"+Letter_List_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
|
||
evalString_e
|
||
: EvalString
|
||
|
||
|
||
/* evalString_e
|
||
default : ["值"]
|
||
var code = EvalString_0;
|
||
return [code, Blockly.JavaScript.ORDER_ATOMIC];
|
||
*/;
|
||
|
||
//===============lexer===============
|
||
|
||
IdText
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
RawEvalString
|
||
: 'sdeirughvuiyasdbe'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
PosString
|
||
: 'sdeirughvuiyasbde'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Floor_List
|
||
: '楼层ID'|'前一楼'|'后一楼'
|
||
/*Floor_List ['floorId',':before',':next']*/;
|
||
|
||
Stair_List
|
||
: '坐标'|'上楼梯'|'下楼梯'
|
||
/*Stair_List ['loc','upFloor','downFloor']*/;
|
||
|
||
SetTextPosition_List
|
||
: '不改变'|'距离顶部'|'居中'|'距离底部'
|
||
/*SetTextPosition_List ['null','up','center','down']*/;
|
||
|
||
SetTextAlign_List
|
||
: '不改变'|'左对齐'|'左右居中'|'右对齐'
|
||
/*SetTextAlign_List ['null','left','center','right']*/;
|
||
|
||
ShopUse_List
|
||
: '金币' | '经验'
|
||
/*ShopUse_List ['money','experience']*/;
|
||
|
||
Arithmetic_List
|
||
: '+'|'-'|'*'|'/'|'^'|'=='|'!='|'>'|'<'|'>='|'<='|'和'|'或'
|
||
;
|
||
|
||
Weather_List
|
||
: '无'|'雨'|'雪'|'雾'
|
||
/*Weather_List ['null','rain','snow','fog']*/;
|
||
|
||
B_0_List
|
||
: '不改变'|'不可通行'|'可以通行'
|
||
/*B_0_List ['null','true','false']*/;
|
||
|
||
B_1_List
|
||
: '不改变'|'设为粗体'|'取消粗体'
|
||
/*B_1_List ['null','true','false']*/;
|
||
|
||
Bg_Fg_List
|
||
: '背景层'|'前景层'
|
||
/*Bg_Fg_List ['bg','fg']*/;
|
||
|
||
Event_List
|
||
: '事件'|'战后事件'|'道具后事件'|'开门后事件'
|
||
/*Event_List ['null','afterBattle','afterGetItem','afterOpenDoor']*/;
|
||
|
||
Floor_Meta_List
|
||
: '楼层中文名'|'状态栏名称'|'能否使用楼传'|'能否打开快捷商店'|'是否不可浏览地图'|'是否不可瞬间移动'|'默认地面ID'|'楼层贴图'|'宝石血瓶效果'|'上楼点坐标'|'下楼点坐标'|'背景音乐'|'画面色调'|'天气和强度'|'是否地下层'
|
||
/*Floor_Meta_List ['title','name','canFlyTo', 'canUseQuickShop', 'cannotViewMap', 'cannotMoveDirectly', 'defaultGround', 'images', 'item_ratio', 'upFloor', 'downFloor', 'bgm', 'color', 'weather', 'underGround']*/;
|
||
|
||
Global_Attribute_List
|
||
: '全局字体'|'横屏左侧状态栏背景'|'竖屏上方状态栏背景'|'竖屏下方道具栏背景'|'边框颜色'|'状态栏文字色'|'难度显示文字色'|'楼层转换背景'|'楼层转换文字色'|'装备列表'
|
||
/*Global_Attribute_List ['font','statusLeftBackground','statusTopBackground', 'toolsBackground', 'borderColor', 'statusBarColor', 'hardLabelColor', 'floorChangingBackground', 'floorChangingTextColor', 'equipName']*/;
|
||
|
||
Global_Value_List
|
||
: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
|
||
/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;
|
||
|
||
|
||
Global_Flag_List
|
||
: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台'
|
||
/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/;
|
||
|
||
Colour
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Angle
|
||
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
|
||
;
|
||
|
||
Bool: 'TRUE'
|
||
| 'FALSE'
|
||
;
|
||
|
||
Int : '0' | [1-9][0-9]* ; // no leading zeros
|
||
|
||
Letter_List
|
||
: 'A'|'B'|'C'|'D'|'E'|'F'
|
||
/*Letter_List ['A','B','C','D','E','F']*/;
|
||
|
||
|
||
Number
|
||
: '-'? Int '.' Int EXP? // 1.35, 1.35E-9, 0.3, -4.5
|
||
| '-'? Int EXP // 1e10 -3e4
|
||
| '-'? Int // -3, 45
|
||
;
|
||
fragment EXP : [Ee] [+\-]? Int ; // \- since - means "range" inside [...]
|
||
|
||
Direction_List
|
||
: '上'|'下'|'左'|'右'
|
||
/*Direction_List ['up','down','left','right']*/;
|
||
|
||
DirectionEx_List
|
||
: '不变'|'上'|'下'|'左'|'右'
|
||
/*DirectionEx_List ['','up','down','left','right']*/;
|
||
|
||
StepString
|
||
: (Direction_List Int?)+
|
||
;
|
||
|
||
IdString
|
||
: [0-9a-zA-Z_][0-9a-zA-Z_:]*
|
||
;
|
||
|
||
FixedId_List
|
||
: '生命'|'攻击'|'防御'|'魔防'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'
|
||
/*FixedId_List ['status:hp','status:atk','status:def','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:experience']*/;
|
||
|
||
Id_List
|
||
: '变量' | '状态' | '物品' | '独立开关'
|
||
/*Id_List ['flag','status','item', 'switch']*/;
|
||
|
||
//转blockly后不保留需要加"
|
||
EvalString
|
||
: Equote_double (ESC_double | ~["\\])* Equote_double
|
||
;
|
||
|
||
fragment ESC_double : '\\' (["\\/bfnrt] | UNICODE) ;
|
||
fragment UNICODE : 'u' HEX HEX HEX HEX ;
|
||
fragment HEX : [0-9a-fA-F] ;
|
||
|
||
BGNL
|
||
: 'BGNLaergayergfuybgv'
|
||
;
|
||
|
||
MeaningfulSplit : '=== meaningful ^ ===' ;
|
||
|
||
fragment Equote_double : '"' ;
|
||
|
||
BSTART
|
||
: '开始'
|
||
;
|
||
|
||
BEND: '结束'
|
||
;
|
||
|
||
Newline
|
||
: ('\r' '\n'?| '\n')// -> skip
|
||
;
|
||
|
||
WhiteSpace
|
||
: [ \t]+ -> skip
|
||
;
|
||
|
||
BlockComment
|
||
: '/*' .*? '*/' -> skip
|
||
;
|
||
|
||
LineComment
|
||
: '//' ~[\r\n]* -> skip
|
||
;
|
||
|
||
/* Function_0
|
||
//this.evisitor.recieveOrder='ORDER_NONE';
|
||
this.evisitor.valueColor=330;
|
||
this.evisitor.statementColor=70;
|
||
this.evisitor.entryColor=250;
|
||
|
||
this.evisitor.idstring_eColor=310;
|
||
this.evisitor.subColor=190;
|
||
this.evisitor.printColor=70;
|
||
this.evisitor.dataColor=130;
|
||
this.evisitor.eventColor=220;
|
||
this.evisitor.soundColor=20;
|
||
this.evisitor.commentColor=285;
|
||
*/
|
||
|
||
/* Function_1
|
||
delete(this.block('negate_e').inputsInline);
|
||
this.block('idString_1_e').output='idString_e';
|
||
this.block('idString_2_e').output='idString_e';
|
||
this.block('evFlag_e').output='idString_e';
|
||
*/
|
||
|
||
/* Functions
|
||
|
||
function ActionParser(){
|
||
}
|
||
|
||
ActionParser.prototype.parse = function (obj,type) {
|
||
switch (type) {
|
||
case 'event':
|
||
if(!obj)obj={};
|
||
if(typeof(obj)===typeof('')) obj={'data':[obj]};
|
||
if(obj instanceof Array) obj={'data':obj};
|
||
return MotaActionBlocks['event_m'].xmlText([
|
||
obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,this.parseList(obj.data)
|
||
]);
|
||
|
||
case 'changeFloor':
|
||
if(!obj)obj={};
|
||
if(!this.isset(obj.loc))obj.loc=[0,0];
|
||
if (obj.floorId==':before'||obj.floorId==':next') {
|
||
obj.floorType=obj.floorId;
|
||
delete obj.floorId;
|
||
}
|
||
if (!this.isset(obj.time)) obj.time=500;
|
||
return MotaActionBlocks['changeFloor_m'].xmlText([
|
||
obj.floorType||'floorId',obj.floorId,obj.stair||'loc',obj.loc[0],obj.loc[1],obj.direction,
|
||
obj.time,!this.isset(obj.ignoreChangeFloor)
|
||
]);
|
||
|
||
case 'level':
|
||
if(!obj)obj={};
|
||
var text_choices = null;
|
||
for(var ii=obj.length-1,choice;choice=obj[ii];ii--) {
|
||
text_choices=MotaActionBlocks['levelCase'].xmlText([
|
||
MotaActionBlocks['evalString_e'].xmlText([choice.need]),choice.title,choice.clear||false,this.parseList(choice.action),text_choices]);
|
||
}
|
||
return MotaActionBlocks['level_m'].xmlText([text_choices]);
|
||
|
||
case 'shop':
|
||
var buildsub = function(obj,parser,next){
|
||
var text_choices = null;
|
||
for(var ii=obj.choices.length-1,choice;choice=obj.choices[ii];ii--) {
|
||
var text_effect = null;
|
||
var effectList = choice.effect.split(';');
|
||
for(var jj=effectList.length-1,effect;effect=effectList[jj];jj--) {
|
||
if(effect.split('+=').length!==2){
|
||
throw new Error('一个商店效果中必须包含恰好一个"+="');
|
||
}
|
||
text_effect=MotaActionBlocks['shopEffect'].xmlText([
|
||
MotaActionBlocks['idString_e'].xmlText([effect.split('+=')[0]]),
|
||
MotaActionBlocks['evalString_e'].xmlText([effect.split('+=')[1]]),
|
||
text_effect]);
|
||
}
|
||
text_choices=MotaActionBlocks['shopChoices'].xmlText([
|
||
choice.text,choice.need||'',text_effect,text_choices]);
|
||
}
|
||
return MotaActionBlocks['shopsub'].xmlText([
|
||
obj.id,obj.name,obj.icon,obj.textInList,obj.commonTimes,obj.mustEnable,obj.use,obj.need,parser.EvalString(obj.text),text_choices,next
|
||
]);
|
||
}
|
||
var buildcommentevent = function(obj,parser,next){
|
||
if (obj.args instanceof Array) {
|
||
try { obj.args = JSON.stringify(obj.args).replace(/"/g, "'"); }
|
||
catch (e) {obj.args = '';}
|
||
}
|
||
else obj.args = null;
|
||
return MotaActionBlocks['shopcommonevent'].xmlText([
|
||
obj.id,parser.EvalString(obj.textInList),obj.mustEnable,parser.EvalString(obj.commonEvent),obj.args,next
|
||
]);
|
||
}
|
||
var next=null;
|
||
if(!obj)obj=[];
|
||
while(obj.length){
|
||
var shopobj=obj.pop()
|
||
if(shopobj.choices)
|
||
next=buildsub(shopobj,this,next);
|
||
else if(shopobj.commonEvent)
|
||
next=buildcommentevent(shopobj,this,next);
|
||
else
|
||
throw new Error("[警告]出错啦!\n"+shopobj.id+" 无效的商店");
|
||
}
|
||
return MotaActionBlocks['shop_m'].xmlText([next]);
|
||
|
||
default:
|
||
return MotaActionBlocks[type+'_m'].xmlText([this.parseList(obj)]);
|
||
}
|
||
}
|
||
|
||
////// 开始解析一系列自定义事件 //////
|
||
ActionParser.prototype.parseList = function (list) {
|
||
if (!this.isset(list)) return MotaActionBlocks['pass_s'].xmlText([],true);
|
||
if (!(list instanceof Array)) {
|
||
list = [list];
|
||
}
|
||
if (list.length===0) return MotaActionBlocks['pass_s'].xmlText([],true);
|
||
this.event = {'id': 'action', 'data': {
|
||
'list': list
|
||
}}
|
||
this.next = null;
|
||
this.result = null;
|
||
this.parseAction();
|
||
return this.result;
|
||
}
|
||
|
||
////// 解析当前自定义事件列表中的最后一个事件 //////
|
||
ActionParser.prototype.parseAction = function() {
|
||
|
||
// 事件处理完毕
|
||
if (this.event.data.list.length==0) {
|
||
this.result = this.next;
|
||
this.next = null;
|
||
return;
|
||
}
|
||
|
||
var data = this.event.data.list.pop();
|
||
this.event.data.current = data;
|
||
|
||
// 不同种类的事件
|
||
|
||
// 如果是文字:显示
|
||
if (typeof data == "string") {
|
||
data={"type": "text", "text": data}
|
||
}
|
||
this.event.data.type=data.type;
|
||
switch (data.type) {
|
||
case "_next":
|
||
this.result = this.next;
|
||
this.next = data.next;
|
||
return;
|
||
case "text": // 文字/对话
|
||
this.next = MotaActionBlocks['text_0_s'].xmlText([
|
||
this.EvalString(data.text),this.next]);
|
||
break;
|
||
case "autoText": // 自动剧情文本
|
||
this.next = MotaActionBlocks['autoText_s'].xmlText([
|
||
'','','',data.time,this.EvalString(data.text),this.next]);
|
||
break;
|
||
case "scrollText":
|
||
this.next = MotaActionBlocks['scrollText_s'].xmlText([
|
||
data.time, data.lineHeight||1.4, data.async||false, this.EvalString(data.text), this.next]);
|
||
break;
|
||
case "comment": // 注释
|
||
this.next = MotaActionBlocks['comment_s'].xmlText([this.EvalString(data.text),this.next],null,data.text);
|
||
break;
|
||
case "setText": // 设置剧情文本的属性
|
||
var setTextfunc = function(a){return a?JSON.stringify(a).slice(1,-1):null;}
|
||
data.title=setTextfunc(data.title);
|
||
data.text=setTextfunc(data.text);
|
||
if (!/^\w+\.png$/.test(data.background))
|
||
data.background=setTextfunc(data.background);
|
||
this.next = MotaActionBlocks['setText_s'].xmlText([
|
||
data.position,data.offset,data.align,data.title,'rgba('+data.title+')',
|
||
data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
|
||
data.bold,data.titlefont,data.textfont,data.time,this.next]);
|
||
break;
|
||
case "tip":
|
||
this.next = MotaActionBlocks['tip_s'].xmlText([
|
||
data.text,this.next]);
|
||
break;
|
||
case "show": // 显示
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['show_s'].xmlText([
|
||
x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
|
||
break;
|
||
case "hide": // 消失
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['hide_s'].xmlText([
|
||
x_str.join(','),y_str.join(','),data.floorId||'',data.time||0,data.async||false,this.next]);
|
||
break;
|
||
case "setBlock": // 设置图块
|
||
data.loc=data.loc||['',''];
|
||
this.next = MotaActionBlocks['setBlock_s'].xmlText([
|
||
data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]);
|
||
break;
|
||
case "showFloorImg": // 显示贴图
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['showFloorImg_s'].xmlText([
|
||
x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
|
||
break;
|
||
case "hideFloorImg": // 隐藏贴图
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['hideFloorImg_s'].xmlText([
|
||
x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
|
||
break;
|
||
case "showBgFgMap": // 显示图层块
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['showBgFgMap_s'].xmlText([
|
||
data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
|
||
break;
|
||
case "hideBgFgMap": // 隐藏图层块
|
||
data.loc=data.loc||[];
|
||
if (!(data.loc[0] instanceof Array))
|
||
data.loc = [data.loc];
|
||
var x_str=[],y_str=[];
|
||
data.loc.forEach(function (t) {
|
||
x_str.push(t[0]);
|
||
y_str.push(t[1]);
|
||
})
|
||
this.next = MotaActionBlocks['hideBgFgMap_s'].xmlText([
|
||
data.name||'bg', x_str.join(','),y_str.join(','),data.floorId||'',this.next]);
|
||
break;
|
||
case "setBgFgBlock": // 设置图块
|
||
data.loc=data.loc||['',''];
|
||
this.next = MotaActionBlocks['setBgFgBlock_s'].xmlText([
|
||
data.name||"bg", data.number||0,data.loc[0],data.loc[1],data.floorId||'',this.next]);
|
||
break;
|
||
case "setHeroIcon": // 改变勇士
|
||
this.next = MotaActionBlocks['setHeroIcon_s'].xmlText([
|
||
data.name||"",this.next]);
|
||
break;
|
||
case "move": // 移动事件
|
||
data.loc=data.loc||['',''];
|
||
this.next = MotaActionBlocks['move_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.time||0,data.keep||false,data.async||false,this.StepString(data.steps),this.next]);
|
||
break;
|
||
case "moveHero":
|
||
this.next = MotaActionBlocks['moveHero_s'].xmlText([
|
||
data.time||0,data.async||false,this.StepString(data.steps),this.next]);
|
||
break;
|
||
case "jump": // 跳跃事件
|
||
data.from=data.from||['',''];
|
||
data.to=data.to||['',''];
|
||
this.next = MotaActionBlocks['jump_s'].xmlText([
|
||
data.from[0],data.from[1],data.to[0],data.to[1],data.time||0,data.keep||false,data.async||false,this.next]);
|
||
break;
|
||
case "jumpHero": // 跳跃勇士
|
||
data.loc=data.loc||['','']
|
||
this.next = MotaActionBlocks['jumpHero_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.time||0,data.async||false,this.next]);
|
||
break;
|
||
case "changeFloor": // 楼层转换
|
||
data.loc=data.loc||['','']
|
||
this.next = MotaActionBlocks['changeFloor_s'].xmlText([
|
||
data.floorId,data.loc[0],data.loc[1],data.direction,data.time||0,this.next]);
|
||
break;
|
||
case "changePos": // 直接更换勇士位置, 不切换楼层
|
||
if(this.isset(data.loc)){
|
||
this.next = MotaActionBlocks['changePos_0_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.direction,this.next]);
|
||
} else {
|
||
this.next = MotaActionBlocks['changePos_1_s'].xmlText([
|
||
data.direction,this.next]);
|
||
}
|
||
break;
|
||
case "follow": // 跟随勇士
|
||
this.next = MotaActionBlocks['follow_s'].xmlText([data.name||"", this.next]);
|
||
break;
|
||
case "unfollow": // 取消跟随
|
||
this.next = MotaActionBlocks['unfollow_s'].xmlText([data.name||"", this.next]);
|
||
break;
|
||
case "animate": // 显示动画
|
||
var animate_loc = data.loc||'';
|
||
if(animate_loc && animate_loc!=='hero')animate_loc = animate_loc[0]+','+animate_loc[1];
|
||
this.next = MotaActionBlocks['animate_s'].xmlText([
|
||
data.name,animate_loc,data.async||false,this.next]);
|
||
break;
|
||
case "vibrate": // 画面震动
|
||
this.next = MotaActionBlocks['vibrate_s'].xmlText([data.time||0, data.async||false, this.next]);
|
||
break;
|
||
case "showImage": // 显示图片
|
||
data.loc=data.loc||['','']
|
||
if (data.sloc) {
|
||
this.next = MotaActionBlocks['showImage_1_s'].xmlText([
|
||
data.code,data.image||data.name,data.sloc[0],data.sloc[1],data.sloc[2],data.sloc[3],data.opacity,
|
||
data.loc[0],data.loc[1],data.loc[2],data.loc[3],data.time||0,data.async||false,this.next
|
||
]);
|
||
}
|
||
else {
|
||
this.next = MotaActionBlocks['showImage_s'].xmlText([
|
||
data.code,data.image||data.name,data.loc[0],data.loc[1],data.opacity,data.time||0,data.async||false,this.next]);
|
||
}
|
||
break;
|
||
case "hideImage": // 清除图片
|
||
this.next = MotaActionBlocks['hideImage_s'].xmlText([
|
||
data.code,data.time||0,data.async||false,this.next]);
|
||
break;
|
||
case "showTextImage": // 显示图片化文本
|
||
data.loc=data.loc||['','']
|
||
this.next = MotaActionBlocks['showTextImage_s'].xmlText([
|
||
this.EvalString(data.text),data.code,data.loc[0],data.loc[1],data.lineHeight||1.4,data.opacity,data.time||0,data.async||false,this.next]);
|
||
break;
|
||
case "moveImage": // 移动图片
|
||
data.to=data.to||['','']
|
||
this.next = MotaActionBlocks['moveImage_s'].xmlText([
|
||
data.code, data.to[0], data.to[1], data.opacity, data.time||0, data.async||false, this.next]);
|
||
break;
|
||
case "showGif": // 显示动图
|
||
if(this.isset(data.name)){
|
||
this.next = MotaActionBlocks['showGif_0_s'].xmlText([
|
||
data.name,data.loc[0],data.loc[1],this.next]);
|
||
} else {
|
||
this.next = MotaActionBlocks['showGif_1_s'].xmlText([
|
||
this.next]);
|
||
}
|
||
break;
|
||
case "setFg": // 颜色渐变
|
||
if(this.isset(data.color)){
|
||
this.next = MotaActionBlocks['setFg_0_s'].xmlText([
|
||
data.color,'rgba('+data.color+')',data.time||0,data.async||false,this.next]);
|
||
} else {
|
||
this.next = MotaActionBlocks['setFg_1_s'].xmlText([
|
||
data.time||0,data.async||false,this.next]);
|
||
}
|
||
break;
|
||
case "screenFlash": // 画面闪烁
|
||
this.next = MotaActionBlocks['screenFlash_s'].xmlText([
|
||
data.color,'rgba('+data.color+')',data.time||500,data.times||1,data.async||false,this.next]);
|
||
break;
|
||
case "setWeather": // 更改天气
|
||
this.next = MotaActionBlocks['setWeather_s'].xmlText([
|
||
data.name,data.level||1,this.next]);
|
||
break;
|
||
case "openDoor": // 开一个门, 包括暗墙
|
||
data.loc=data.loc||['','']
|
||
this.next = MotaActionBlocks['openDoor_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.floorId||'',data.needKey||false,this.next]);
|
||
break;
|
||
case "closeDoor": // 关一个门,需要该点无事件
|
||
data.loc=data.loc||['','']
|
||
this.next = MotaActionBlocks['closeDoor_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.id,this.next]);
|
||
break;
|
||
case "useItem": // 使用道具
|
||
this.next = MotaActionBlocks['useItem_s'].xmlText([
|
||
data.id,this.next]);
|
||
break;
|
||
case "openShop": // 打开一个全局商店
|
||
this.next = MotaActionBlocks['openShop_s'].xmlText([
|
||
data.id,this.next]);
|
||
break;
|
||
case "disableShop": // 禁用一个全局商店
|
||
this.next = MotaActionBlocks['disableShop_s'].xmlText([
|
||
data.id,this.next]);
|
||
break;
|
||
case "battle": // 强制战斗
|
||
this.next = MotaActionBlocks['battle_s'].xmlText([
|
||
data.id,this.next]);
|
||
break;
|
||
case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的
|
||
this.next = MotaActionBlocks['trigger_s'].xmlText([
|
||
data.loc[0],data.loc[1],this.next]);
|
||
break;
|
||
case "insert": // 强制插入另一个点的事件在当前事件列表执行,当前坐标和楼层不会改变
|
||
if (data.args instanceof Array) {
|
||
try { data.args = JSON.stringify(data.args).replace(/"/g, "'"); }
|
||
catch (e) {data.args = '';}
|
||
}
|
||
else data.args = null;
|
||
if (this.isset(data.name)) {
|
||
this.next = MotaActionBlocks['insert_1_s'].xmlText([
|
||
data.name, data.args||"", this.next]);
|
||
}
|
||
else {
|
||
this.next = MotaActionBlocks['insert_2_s'].xmlText([
|
||
data.loc[0],data.loc[1],data.which,data.floorId||'',data.args||"",this.next]);
|
||
}
|
||
break;
|
||
case "playSound":
|
||
this.next = MotaActionBlocks['playSound_s'].xmlText([
|
||
data.name,this.next]);
|
||
break;
|
||
case "playBgm":
|
||
this.next = MotaActionBlocks['playBgm_s'].xmlText([
|
||
data.name,this.next]);
|
||
break
|
||
case "pauseBgm":
|
||
this.next = MotaActionBlocks['pauseBgm_s'].xmlText([
|
||
this.next]);
|
||
break
|
||
case "resumeBgm":
|
||
this.next = MotaActionBlocks['resumeBgm_s'].xmlText([
|
||
this.next]);
|
||
break
|
||
case "loadBgm":
|
||
this.next = MotaActionBlocks['loadBgm_s'].xmlText([
|
||
data.name,this.next]);
|
||
break
|
||
case "freeBgm":
|
||
this.next = MotaActionBlocks['freeBgm_s'].xmlText([
|
||
data.name,this.next]);
|
||
break
|
||
case "stopSound":
|
||
this.next = MotaActionBlocks['stopSound_s'].xmlText([
|
||
this.next]);
|
||
break
|
||
case "setVolume":
|
||
this.next = MotaActionBlocks['setVolume_s'].xmlText([
|
||
data.value, data.time||0, data.async||false, this.next]);
|
||
break
|
||
case "setValue":
|
||
this.next = MotaActionBlocks['setValue_s'].xmlText([
|
||
this.tryToUseEvFlag_e('idString_e', [data.name]),
|
||
MotaActionBlocks['evalString_e'].xmlText([data.value]),
|
||
this.next]);
|
||
break;
|
||
case "setValue2":
|
||
case "addValue":
|
||
this.next = MotaActionBlocks['addValue_s'].xmlText([
|
||
this.tryToUseEvFlag_e('idString_e', [data.name]),
|
||
MotaActionBlocks['evalString_e'].xmlText([data.value]),
|
||
this.next]);
|
||
break;
|
||
case "setFloor":
|
||
this.next = MotaActionBlocks['setFloor_s'].xmlText([
|
||
data.name, data.floorId||null, data.value, this.next]);
|
||
break;
|
||
case "setGlobalAttribute":
|
||
this.next = MotaActionBlocks['setGlobalAttribute_s'].xmlText([
|
||
data.name, data.value, this.next]);
|
||
break;
|
||
case "setGlobalValue":
|
||
this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([
|
||
data.name, data.value, this.next]);
|
||
break;
|
||
case "setGlobalFlag":
|
||
this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([
|
||
data.name, data.value, this.next]);
|
||
break;
|
||
case "input":
|
||
this.next = MotaActionBlocks['input_s'].xmlText([
|
||
data.text,this.next]);
|
||
break;
|
||
case "input2":
|
||
this.next = MotaActionBlocks['input2_s'].xmlText([
|
||
data.text,this.next]);
|
||
break;
|
||
case "if": // 条件判断
|
||
this.next = MotaActionBlocks['if_s'].xmlText([
|
||
// MotaActionBlocks['evalString_e'].xmlText([data.condition]),
|
||
this.tryToUseEvFlag_e('evalString_e', [data.condition]),
|
||
this.insertActionList(data["true"]),
|
||
this.insertActionList(data["false"]),
|
||
this.next]);
|
||
break;
|
||
case "confirm": // 显示确认框
|
||
this.next = MotaActionBlocks['confirm_s'].xmlText([
|
||
this.EvalString(data.text),
|
||
this.insertActionList(data["yes"]),
|
||
this.insertActionList(data["no"]),
|
||
this.next]);
|
||
break;
|
||
case "switch": // 多重条件分歧
|
||
var case_caseList = null;
|
||
for(var ii=data.caseList.length-1,caseNow;caseNow=data.caseList[ii];ii--) {
|
||
case_caseList=MotaActionBlocks['switchCase'].xmlText([
|
||
this.isset(caseNow.case)?MotaActionBlocks['evalString_e'].xmlText([caseNow.case]):"值",this.insertActionList(caseNow.action),case_caseList]);
|
||
}
|
||
this.next = MotaActionBlocks['switch_s'].xmlText([
|
||
// MotaActionBlocks['evalString_e'].xmlText([data.condition]),
|
||
this.tryToUseEvFlag_e('evalString_e', [data.condition]),
|
||
case_caseList,this.next]);
|
||
break;
|
||
case "choices": // 提供选项
|
||
var text_choices = null;
|
||
for(var ii=data.choices.length-1,choice;choice=data.choices[ii];ii--) {
|
||
text_choices=MotaActionBlocks['choicesContext'].xmlText([
|
||
choice.text,choice.icon,choice.color,'rgba('+choice.color+')',choice.nobreak,this.insertActionList(choice.action),text_choices]);
|
||
}
|
||
this.next = MotaActionBlocks['choices_s'].xmlText([
|
||
this.isset(data.text)?this.EvalString(data.text):null,'','',text_choices,this.next]);
|
||
break;
|
||
case "while": // 循环处理
|
||
this.next = MotaActionBlocks['while_s'].xmlText([
|
||
// MotaActionBlocks['evalString_e'].xmlText([data.condition]),
|
||
this.tryToUseEvFlag_e('evalString_e', [data.condition]),
|
||
this.insertActionList(data["data"]),
|
||
this.next]);
|
||
break;
|
||
case "break": // 跳出循环
|
||
this.next = MotaActionBlocks['break_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "continue": // 继续执行当前循环
|
||
this.next = MotaActionBlocks['continue_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "win":
|
||
this.next = MotaActionBlocks['win_s'].xmlText([
|
||
data.reason,data.norank?true:false,this.next]);
|
||
break;
|
||
case "lose":
|
||
this.next = MotaActionBlocks['lose_s'].xmlText([
|
||
data.reason,this.next]);
|
||
break;
|
||
case "function":
|
||
var func = data["function"];
|
||
func=func.split('{').slice(1).join('{').split('}').slice(0,-1).join('}').trim().split('\n').join('\\n');
|
||
this.next = MotaActionBlocks['function_s'].xmlText([
|
||
data.async||false,func,this.next]);
|
||
break;
|
||
case "update":
|
||
this.next = MotaActionBlocks['update_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "showStatusBar":
|
||
this.next = MotaActionBlocks['showStatusBar_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "hideStatusBar":
|
||
this.next = MotaActionBlocks['hideStatusBar_s'].xmlText([
|
||
data.toolbox||false,this.next]);
|
||
break;
|
||
case "updateEnemys":
|
||
this.next = MotaActionBlocks['updateEnemys_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "sleep": // 等待多少毫秒
|
||
this.next = MotaActionBlocks['sleep_s'].xmlText([
|
||
data.time||0,data.noSkip||false,this.next]);
|
||
break;
|
||
case "wait": // 等待用户操作
|
||
this.next = MotaActionBlocks['wait_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "waitAsync": // 等待所有异步事件执行完毕
|
||
this.next = MotaActionBlocks['waitAsync_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "revisit": // 立刻重新执行该事件
|
||
this.next = MotaActionBlocks['revisit_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "callBook": // 呼出怪物手册
|
||
this.next = MotaActionBlocks['callBook_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "callSave": // 呼出存档界面
|
||
this.next = MotaActionBlocks['callSave_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "callLoad": // 呼出读档界面
|
||
this.next = MotaActionBlocks['callLoad_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "exit": // 立刻结束事件
|
||
this.next = MotaActionBlocks['exit_s'].xmlText([
|
||
this.next]);
|
||
break;
|
||
case "animateImage": // 兼容 animateImage
|
||
break;
|
||
default:
|
||
this.next = MotaActionBlocks['unknown_s'].xmlText([
|
||
JSON.stringify(data),this.next]);
|
||
}
|
||
this.parseAction();
|
||
return;
|
||
}
|
||
|
||
////// 往当前事件列表之后添加一个事件组 //////
|
||
ActionParser.prototype.insertActionList = function (actionList) {
|
||
if (actionList.length===0) return null;
|
||
this.event.data.list.push({"type": "_next", "next": this.next});
|
||
this.event.data.list=this.event.data.list.concat(actionList);
|
||
this.next = null;
|
||
this.parseAction();
|
||
return this.result;
|
||
}
|
||
|
||
////// 判断某对象是否不为undefined也不会null //////
|
||
ActionParser.prototype.isset = function (val) {
|
||
if (val === undefined || val === null) {
|
||
return false;
|
||
}
|
||
return true
|
||
}
|
||
|
||
ActionParser.prototype.StepString = function(steplist) {
|
||
var stepchar = {
|
||
'up': '上',
|
||
'down': '下',
|
||
'left': '左',
|
||
'right': '右',
|
||
'forward': '前',
|
||
'backward': '后'
|
||
}
|
||
var StepString = [];
|
||
for(var ii=0,obj;obj=steplist[ii];ii++) {
|
||
if(typeof(obj)===typeof('')) {
|
||
StepString.push(stepchar[obj]);
|
||
} else {
|
||
StepString.push(stepchar[obj['direction']]);
|
||
StepString.push(obj['value']);
|
||
}
|
||
}
|
||
return StepString.join('');
|
||
}
|
||
|
||
ActionParser.prototype.EvalString = function(EvalString) {
|
||
return EvalString.split('\b').join('\\b').split('\t').join('\\t').split('\n').join('\\n');
|
||
}
|
||
|
||
ActionParser.prototype.tryToUseEvFlag_e = function(defaultType, args, isShadow, comment) {
|
||
var match=/^switch:([A-F])$/.exec(args[0])
|
||
if(match){
|
||
args[0]=match[1]
|
||
return MotaActionBlocks['evFlag_e'].xmlText(args, isShadow, comment);
|
||
}
|
||
return MotaActionBlocks[defaultType||'evalString_e'].xmlText(args, isShadow, comment);
|
||
}
|
||
|
||
MotaActionFunctions.actionParser = new ActionParser();
|
||
|
||
MotaActionFunctions.workspace = function(){return workspace}
|
||
|
||
MotaActionFunctions.parse = function(obj,type) {
|
||
MotaActionFunctions.workspace().clear();
|
||
xml_text = MotaActionFunctions.actionParser.parse(obj,type||'event');
|
||
xml = Blockly.Xml.textToDom('<xml>'+xml_text+'</xml>');
|
||
Blockly.Xml.domToWorkspace(xml, MotaActionFunctions.workspace());
|
||
}
|
||
|
||
MotaActionFunctions.EvalString_pre = function(EvalString){
|
||
if (EvalString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
|
||
return EvalString.replace(/([^\\])"/g,'$1\\"').replace(/^"/g,'\\"').replace(/""/g,'"\\"');
|
||
}
|
||
|
||
MotaActionFunctions.IdString_pre = function(IdString){
|
||
if (IdString.indexOf('__door__')!==-1) throw new Error('请修改开门变量__door__,如door1,door2,door3等依次向后。请勿存在两个门使用相同的开门变量。');
|
||
if (IdString && !(/^[0-9a-zA-Z_][0-9a-zA-Z_\-:]*$/.test(IdString)))throw new Error('id: '+IdString+'中包含了0-9 a-z A-Z _ - :之外的字符');
|
||
return IdString;
|
||
}
|
||
|
||
MotaActionFunctions.PosString_pre = function(PosString){
|
||
if (!PosString || /^-?\d+$/.test(PosString)) return PosString;
|
||
if (!(/^flag:[0-9a-zA-Z_][0-9a-zA-Z_:]*$/.test(PosString)))throw new Error(PosString+'中包含了0-9 a-z A-Z _ :之外的字符,或者是没有以flag: 开头');
|
||
return '"'+PosString+'"';
|
||
}
|
||
|
||
MotaActionFunctions.StepString_pre = function(StepString){
|
||
//StepString='上右3下2左上左2'
|
||
var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B');
|
||
|
||
//copyed from core.js
|
||
var ans=[], index=0;
|
||
|
||
var isset = function(a) {
|
||
if (a == undefined || a == null) {
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
var getNumber = function (noparse) {
|
||
var num="";
|
||
while (index<route.length && !isNaN(route.charAt(index))) {
|
||
num+=route.charAt(index++);
|
||
}
|
||
if (num.length==0) num="1";
|
||
return isset(noparse)?num:parseInt(num);
|
||
}
|
||
|
||
while (index<route.length) {
|
||
var c=route.charAt(index++);
|
||
var number=getNumber();
|
||
|
||
switch (c) {
|
||
case "U": for (var i=0;i<number;i++) ans.push("up"); break;
|
||
case "D": for (var i=0;i<number;i++) ans.push("down"); break;
|
||
case "L": for (var i=0;i<number;i++) ans.push("left"); break;
|
||
case "R": for (var i=0;i<number;i++) ans.push("right"); break;
|
||
case "F": for (var i=0;i<number;i++) ans.push("forward"); break;
|
||
case "B": for (var i=0;i<number;i++) ans.push("backward"); break;
|
||
}
|
||
}
|
||
return ans;
|
||
}
|
||
|
||
*/ |