472 lines
17 KiB
JavaScript
472 lines
17 KiB
JavaScript
function main() {
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//------------------------ 用户修改内容 ------------------------//
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this.version = "1.4.1"; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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this.useCompress = false; // 是否使用压缩文件
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// 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
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// 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
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// 如果要进行剧本的修改请务必将其改成false。
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this.floorIds = [ // 在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器的顺序和上楼器/下楼器的顺序
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"sample0", "sample1", "sample2"
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];
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this.pngs = [ // 在此存放所有可能使用的图片,只能是png格式,可以不写后缀名
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// 图片可以被作为背景图(的一部分),也可以直接用自定义事件进行显示。
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// 图片名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好
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// 建议对于较大的图片,在网上使用在线的“图片压缩工具(http://compresspng.com/zh/)”来进行压缩,以节省流量
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"bg", // 依次向后添加
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];
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this.animates = [ // 在此存放所有可能使用的动画,必须是animate格式,在这里不写后缀名
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// 动画必须放在animates目录下;文件名不能使用中文,不能带空格或特殊字符
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"hand", "sword", "zone", "yongchang", // "jianji", "thunder" // 根据需求自行添加
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];
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this.bgms = [ // 在此存放所有的bgm,和文件名一致。第一项为默认播放项
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// 音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好
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'bgm.mp3', 'qianjin.mid', 'star.mid',
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];
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this.sounds = [ // 在此存放所有的SE,和文件名一致
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// 音频名不能使用中文,不能带空格或特殊字符;可以直接改名拼音就好
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'floor.mp3', 'attack.ogg', 'door.ogg', 'item.ogg', 'zone.ogg'
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];
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//------------------------ 用户修改内容 END ------------------------//
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this.dom = {
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'body': document.body,
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'gameGroup': document.getElementById('gameGroup'),
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'mainTips': document.getElementById('mainTips'),
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'musicBtn': document.getElementById('musicBtn'),
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'startPanel': document.getElementById('startPanel'),
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'startTop': document.getElementById('startTop'),
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'startTopProgressBar': document.getElementById('startTopProgressBar'),
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'startTopProgress': document.getElementById('startTopProgress'),
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'startTopLoadTips': document.getElementById('startTopLoadTips'),
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'startBackground': document.getElementById('startBackground'),
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'startButtonGroup': document.getElementById('startButtonGroup'),
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'floorMsgGroup': document.getElementById('floorMsgGroup'),
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'logoLabel': document.getElementById('logoLabel'),
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'versionLabel': document.getElementById('versionLabel'),
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'floorNameLabel': document.getElementById('floorNameLabel'),
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'statusBar': document.getElementById('statusBar'),
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'status': document.getElementsByClassName('status'),
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'toolBar': document.getElementById('toolBar'),
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'tools': document.getElementsByClassName('tools'),
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'gameCanvas': document.getElementsByClassName('gameCanvas'),
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'curtain': document.getElementById('curtain'),
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'startButtons': document.getElementById('startButtons'),
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'playGame': document.getElementById('playGame'),
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'loadGame': document.getElementById('loadGame'),
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'replayGame': document.getElementById('replayGame'),
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'levelChooseButtons': document.getElementById('levelChooseButtons'),
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'easyLevel': document.getElementById('easyLevel'),
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'normalLevel': document.getElementById('normalLevel'),
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'hardLevel': document.getElementById('hardLevel'),
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'data': document.getElementById('data'),
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'statusLabels': document.getElementsByClassName('statusLabel'),
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'floorCol': document.getElementById('floorCol'),
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'lvCol': document.getElementById('lvCol'),
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'mdefCol': document.getElementById('mdefCol'),
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'moneyCol': document.getElementById('moneyCol'),
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'expCol': document.getElementById('expCol'),
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'upCol': document.getElementById('upCol'),
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'debuffCol': document.getElementById('debuffCol'),
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'hard': document.getElementById('hard'),
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};
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this.loadList = [
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'items', 'icons', 'maps', 'enemys', 'events', 'data', 'ui', 'core'
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];
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this.images = [
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'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains'
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];
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this.statusBar = {
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'image': {
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'floor': document.getElementById('img-floor'),
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'lv': document.getElementById('img-lv'),
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'hp': document.getElementById("img-hp"),
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'atk': document.getElementById("img-atk"),
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'def': document.getElementById("img-def"),
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'mdef': document.getElementById("img-mdef"),
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'money': document.getElementById("img-money"),
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'experience': document.getElementById("img-experience"),
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'up': document.getElementById("img-up"),
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'book': document.getElementById("img-book"),
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'fly': document.getElementById("img-fly"),
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'toolbox': document.getElementById("img-toolbox"),
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'shop': document.getElementById("img-shop"),
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'save': document.getElementById("img-save"),
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'load': document.getElementById("img-load"),
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'settings': document.getElementById("img-settings")
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},
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'icons': {
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'book': null,
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'fly': null,
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'toolbox': null,
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'save': null,
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'load': null,
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'settings': null,
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'rewind': null, // 减速
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'forward': null, // 加速
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'play': null, // 播放
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'pause': null, // 暂停
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'stop': null, // 停止
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},
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'floor': document.getElementById('floor'),
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'lv': document.getElementById('lv'),
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'hp': document.getElementById('hp'),
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'atk': document.getElementById('atk'),
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'def': document.getElementById("def"),
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'mdef': document.getElementById('mdef'),
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'money': document.getElementById("money"),
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'experience': document.getElementById("experience"),
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'up': document.getElementById('up'),
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'yellowKey': document.getElementById("yellowKey"),
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'blueKey': document.getElementById("blueKey"),
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'redKey': document.getElementById("redKey"),
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'poison': document.getElementById('poison'),
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'weak':document.getElementById('weak'),
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'curse': document.getElementById('curse'),
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'hard': document.getElementById("hard")
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}
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this.floors = {}
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this.instance = {};
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this.canvas = {};
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}
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////// 初始化 //////
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main.prototype.init = function () {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
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}
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Object.keys(this.statusBar.icons).forEach(function (t) {
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var image=new Image();
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image.src="images/"+t+".png";
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main.statusBar.icons[t] = image;
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})
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main.loaderJs(function () {
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var coreData = {};
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for (i = 0; i < main.loadList.length; i++) {
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var name = main.loadList[i];
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if (name === 'core') continue;
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main[name].init(main.dom);
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coreData[name] = main[name];
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}
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main.loaderFloors(function() {
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["dom", "statusBar", "canvas", "images", "pngs",
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"animates", "bgms", "sounds", "floorIds", "floors"].forEach(function (t) {
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coreData[t] = main[t];
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})
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main.core.init(coreData);
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main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
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})
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});
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}
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////// 动态加载所有核心JS文件 //////
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main.prototype.loaderJs = function (callback) {
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var instanceNum = 0;
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// 加载js
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main.setMainTipsText('正在加载核心js文件...')
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for (var i = 0; i < main.loadList.length; i++) {
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main.loadMod(main.loadList[i], function (modName) {
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instanceNum = 0;
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main.setMainTipsText(modName + '.js 加载完毕');
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for (var key in main.instance) {
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instanceNum++;
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}
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if (instanceNum === main.loadList.length) {
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delete main.instance;
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// main.dom.mainTips.style.display = 'none';
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callback();
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}
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});
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}
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}
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////// 动态加载所有楼层(剧本) //////
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main.prototype.loaderFloors = function (callback) {
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// 加载js
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main.setMainTipsText('正在加载楼层文件...')
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if (this.useCompress) { // 读取压缩文件
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var script = document.createElement('script');
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script.src = 'libs/floors.min.js?v=' + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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main.dom.mainTips.style.display = 'none';
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callback();
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}
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}
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else {
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for (var i = 0; i < main.floorIds.length; i++) {
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main.loadFloor(main.floorIds[i], function (modName) {
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main.setMainTipsText("楼层 " + modName + '.js 加载完毕');
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if (Object.keys(main.floors).length === main.floorIds.length) {
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main.dom.mainTips.style.display = 'none';
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callback();
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}
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});
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}
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}
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}
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////// 加载某一个JS文件 //////
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main.prototype.loadMod = function (modName, callback) {
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var script = document.createElement('script');
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var name = modName;
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script.src = 'libs/' + modName + (this.useCompress?".min":"") + '.js?v=' + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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main[name] = main.instance[name];
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callback(name);
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}
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}
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////// 加载某一个楼层 //////
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main.prototype.loadFloor = function(floorId, callback) {
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var script = document.createElement('script');
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script.src = 'libs/floors/' + floorId +'.js?v=' + this.version;
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main.dom.body.appendChild(script);
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script.onload = function () {
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callback(floorId);
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}
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}
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////// 加载过程提示 //////
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main.prototype.setMainTipsText = function (text) {
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main.dom.mainTips.innerHTML = text;
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}
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var main = new main();
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main.init();
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////// 窗口大小变化时 //////
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window.onresize = function () {
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try {
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main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
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}catch (e) {}
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}
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////// 在界面上按下某按键时 //////
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main.dom.body.onkeydown = function(e) {
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try {
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if (main.core.isPlaying() || main.core.status.lockControl)
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main.core.onkeyDown(e);
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} catch (ee) {}
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}
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////// 在界面上放开某按键时 //////
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main.dom.body.onkeyup = function(e) {
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try {
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if (main.core.isPlaying() || main.core.status.lockControl)
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main.core.onkeyUp(e);
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} catch (ee) {}
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}
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////// 开始选择时 //////
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main.dom.body.onselectstart = function () {
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return false;
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}
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////// 鼠标按下时 //////
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main.dom.data.onmousedown = function (e) {
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try {
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e.stopPropagation();
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if(e.button==1){// 把鼠标中键绑定为ESC
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core.keyUp(27);
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return;
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}
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var loc = main.core.getClickLoc(e.clientX, e.clientY);
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if (loc == null) return;
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var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
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main.core.ondown(x, y);
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} catch (ee) {}
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}
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////// 鼠标移动时 //////
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main.dom.data.onmousemove = function (e) {
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try {
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e.stopPropagation();
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var loc = main.core.getClickLoc(e.clientX, e.clientY);
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if (loc == null) return;
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var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
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main.core.onmove(x, y);
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}catch (ee) {}
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}
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////// 鼠标放开时 //////
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main.dom.data.onmouseup = function () {
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try {
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main.core.onup();
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}catch (e) {}
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}
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////// 鼠标滑轮滚动时 //////
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main.dom.data.onmousewheel = function(e) {
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try {
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if (e.wheelDelta)
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main.core.onmousewheel(Math.sign(e.wheelDelta))
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else if (e.detail)
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main.core.onmousewheel(Math.sign(e.detail));
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} catch (ee) {}
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}
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////// 手指在触摸屏开始触摸时 //////
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main.dom.data.ontouchstart = function (e) {
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try {
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e.preventDefault();
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var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
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if (loc == null) return;
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var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
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//main.core.onclick(x, y, []);
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main.core.ondown(x, y);
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}catch (ee) {}
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}
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////// 手指在触摸屏上移动时 //////
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main.dom.data.ontouchmove = function (e) {
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try {
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e.preventDefault();
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var loc = main.core.getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
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if (loc == null) return;
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var x = parseInt(loc.x / loc.size), y = parseInt(loc.y / loc.size);
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main.core.onmove(x, y);
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}catch (ee) {}
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}
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////// 手指离开触摸屏时 //////
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main.dom.data.ontouchend = function () {
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try {
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main.core.onup();
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} catch (e) {
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}
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}
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////// 点击状态栏中的怪物手册时 //////
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main.statusBar.image.book.onclick = function () {
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if (core.isset(core.status.replay) && core.status.replay.replaying) {
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core.triggerReplay();
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return;
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}
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if (main.core.isPlaying())
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main.core.openBook(true);
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}
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////// 点击状态栏中的楼层传送器时 //////
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main.statusBar.image.fly.onclick = function () {
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if (core.isset(core.status.replay) && core.status.replay.replaying) {
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core.stopReplay();
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return;
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}
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if (main.core.isPlaying())
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main.core.useFly(true);
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}
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////// 点击状态栏中的工具箱时 //////
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main.statusBar.image.toolbox.onclick = function () {
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if (main.core.isPlaying())
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main.core.openToolbox(true);
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}
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////// 点击状态栏中的快捷商店时 //////
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main.statusBar.image.shop.onclick = function () {
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if (main.core.isPlaying())
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main.core.openQuickShop(true);
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}
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////// 点击状态栏中的存档按钮时 //////
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main.statusBar.image.save.onclick = function () {
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if (core.isset(core.status.replay) && core.status.replay.replaying) {
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core.rewindReplay();
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return;
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}
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if (main.core.isPlaying())
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main.core.save(true);
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}
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////// 点击状态栏中的读档按钮时 //////
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main.statusBar.image.load.onclick = function () {
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if (core.isset(core.status.replay) && core.status.replay.replaying) {
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core.forwardReplay();
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return;
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}
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if (main.core.isPlaying())
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main.core.load(true);
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}
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////// 点击状态栏中的系统菜单时 //////
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main.statusBar.image.settings.onclick = function () {
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if (main.core.isPlaying())
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main.core.openSettings(true);
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}
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////// 点击“开始游戏”时 //////
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main.dom.playGame.onclick = function () {
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main.dom.startButtons.style.display='none';
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if (main.core.isset(main.core.flags.startDirectly) && main.core.flags.startDirectly) {
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core.events.startGame("");
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}
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else {
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main.dom.levelChooseButtons.style.display='block';
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}
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}
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////// 点击“载入游戏”时 //////
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main.dom.loadGame.onclick = function() {
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main.core.load();
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}
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////// 点击“录像回放”时 //////
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main.dom.replayGame.onclick = function () {
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core.readFile(function (obj) {
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if (obj.name!=core.firstData.name) {
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alert("存档和游戏不一致!");
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return;
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}
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if (core.isset(obj.version) && obj.version!=core.firstData.version) {
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alert("游戏版本不一致!");
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return;
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}
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if (!core.isset(obj.route) || !core.isset(obj.hard)) {
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alert("无效的录像!");
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return;
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}
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core.dom.startPanel.style.display = 'none';
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core.resetStatus(core.firstData.hero, obj.hard, core.firstData.floorId, null, core.initStatus.maps);
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core.events.setInitData(obj.hard);
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core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
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//core.setHeroMoveTriggerInterval();
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core.startReplay(core.decodeRoute(obj.route));
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});
|
||
}, function () {
|
||
|
||
})
|
||
}
|
||
|
||
////// 点击“简单难度”时 //////
|
||
main.dom.easyLevel.onclick = function() {
|
||
core.events.startGame('Easy');
|
||
}
|
||
|
||
////// 点击“普通难度”时 //////
|
||
main.dom.normalLevel.onclick = function () {
|
||
core.events.startGame('Normal');
|
||
}
|
||
|
||
////// 点击“困难难度”时 //////
|
||
main.dom.hardLevel.onclick = function () {
|
||
core.events.startGame('Hard');
|
||
}
|