1854 lines
68 KiB
JavaScript
1854 lines
68 KiB
JavaScript
function events() {
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this.init();
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}
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////// 初始化 //////
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events.prototype.init = function () {
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this.eventdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.events;
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this.events = {
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'battle': function (data, core, callback) {
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//core.autosave(true);
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core.battle(data.event.id, data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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'getItem': function (data, core, callback) {
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core.getItem(data.event.id, 1, data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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'openDoor': function (data, core, callback) {
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//core.autosave(true);
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core.openDoor(data.event.id, data.x, data.y, true, function () {
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if (core.isset(callback)) callback();
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core.replay();
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});
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},
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'changeFloor': function (data, core, callback) {
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var heroLoc = {};
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if (core.isset(data.event.data.loc))
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heroLoc = {'x': data.event.data.loc[0], 'y': data.event.data.loc[1]};
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if (core.isset(data.event.data.direction))
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heroLoc.direction = data.event.data.direction;
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if (core.status.event.id!='action') core.status.event.id=null;
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core.changeFloor(data.event.data.floorId, data.event.data.stair,
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heroLoc, data.event.data.time, function () {
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if (core.isset(callback)) callback();
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core.replay();
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});
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},
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'passNet': function (data, core, callback) {
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core.events.passNet(data);
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if (core.isset(callback))
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callback();
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},
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"changeLight": function (data, core, callback) {
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core.events.changeLight(data.x, data.y);
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if (core.isset(callback))
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callback();
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},
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"ski": function (data, core, callback) {
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core.events.ski();
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if (core.isset(callback))
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callback();
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},
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"pushBox": function (data, core, callback) {
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core.events.pushBox(data);
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if (core.isset(callback))
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callback();
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},
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'action': function (data, core, callback) {
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core.events.insertAction(data.event.data, data.x, data.y, callback);
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}
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}
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}
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////// 获得一个或所有系统事件类型 //////
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events.prototype.getEvents = function (eventName) {
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if (!core.isset(eventName)) {
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return this.events;
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}
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return this.events[eventName];
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}
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events.prototype.initGame = function () {
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return this.eventdata.initGame();
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}
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////// 游戏开始事件 //////
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events.prototype.startGame = function (hard) {
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if (core.status.isStarting) return;
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core.status.isStarting = true;
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core.hideStartAnimate(function() {
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core.drawText(core.clone(core.firstData.startText), function() {
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if (core.flags.showBattleAnimateConfirm) { // 是否提供“开启战斗动画”的选择项
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core.status.event.selection = core.flags.battleAnimate ? 0 : 1;
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core.ui.drawConfirmBox("你想开启战斗动画吗?\n之后可以在菜单栏中开启或关闭。\n(强烈建议新手开启此项)", function () {
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core.data.flags.battleAnimate = true;
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core.flags.battleAnimate = true;
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core.setLocalStorage('battleAnimate', true);
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core.startGame(hard);
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core.utils.__init_seed();
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core.events.setInitData(hard);
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}, function () {
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core.data.flags.battleAnimate = false;
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core.flags.battleAnimate = false;
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core.setLocalStorage('battleAnimate', false);
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core.startGame(hard);
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core.utils.__init_seed();
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core.events.setInitData(hard);
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});
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}
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else {
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core.startGame(hard);
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core.utils.__init_seed();
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core.events.setInitData(hard);
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}
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});
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})
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}
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////// 不同难度分别设置初始属性 //////
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events.prototype.setInitData = function (hard) {
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return this.eventdata.setInitData(hard);
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}
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////// 游戏获胜事件 //////
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events.prototype.win = function (reason, norank) {
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core.status.gameOver = true;
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return this.eventdata.win(reason, norank);
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}
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////// 游戏失败事件 //////
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events.prototype.lose = function (reason) {
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core.status.gameOver = true;
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return this.eventdata.lose(reason);
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}
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////// 游戏结束 //////
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events.prototype.gameOver = function (ending, fromReplay, norank) {
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// 清空图片和天气
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core.clearMap('animate');
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core.clearMap('image');
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core.clearMap('weather')
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core.dom.gif2.innerHTML = "";
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core.animateFrame.weather.type = null;
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core.animateFrame.weather.level = 0;
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core.animateFrame.weather.nodes = [];
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core.setFg(null, 0);
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core.ui.closePanel();
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// 下载录像
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var confirmDownload = function () {
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core.ui.closePanel();
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core.ui.drawConfirmBox("你想下载录像吗?", function () {
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var obj = {
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'name': core.firstData.name,
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'version': core.firstData.version,
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'hard': core.status.hard,
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'seed': core.getFlag('seed'),
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'route': core.encodeRoute(core.status.route)
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}
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core.download(core.firstData.name+"_"+core.formatDate2(new Date())+".h5route", JSON.stringify(obj));
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core.restart();
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}, function () {
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core.restart();
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})
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}
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// 上传成绩
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var confirmUpload = function () {
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core.ui.closePanel();
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if (!core.isset(ending)) {
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confirmDownload();
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return;
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}
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var doUpload = function(username) {
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var hp = core.status.hero.hp;
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if (username==undefined) hp = 1;
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// upload
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var formData = new FormData();
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formData.append('type', 'score');
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formData.append('name', core.firstData.name);
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formData.append('version', core.firstData.version);
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formData.append('platform', core.platform.isPC?"PC":core.platform.isAndroid?"Android":core.platform.isIOS?"iOS":"");
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formData.append('hard', core.encodeBase64(core.status.hard));
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formData.append('username', core.encodeBase64(username||""));
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formData.append('ending', core.encodeBase64(ending));
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formData.append('lv', core.status.hero.lv);
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formData.append('hp', Math.min(hp, Math.pow(2, 63)));
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formData.append('atk', core.status.hero.atk);
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formData.append('def', core.status.hero.def);
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formData.append('mdef', core.status.hero.mdef);
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formData.append('money', core.status.hero.money);
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formData.append('experience', core.status.hero.experience);
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formData.append('steps', core.status.hero.steps);
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formData.append('norank', norank||0);
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formData.append('seed', core.getFlag('seed'));
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formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime/1000));
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formData.append('route', core.encodeRoute(core.status.route));
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formData.append('base64', 1);
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if (main.isCompetition)
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core.http("POST", "/games/competition/upload.php", formData);
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else
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core.http("POST", "/games/upload.php", formData);
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setTimeout(function() {
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confirmDownload();
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}, 150);
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}
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core.ui.drawConfirmBox("你想记录你的ID和成绩吗?", function () {
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if (main.isCompetition) {
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doUpload("");
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}
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else {
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doUpload(prompt("请输入你的ID:"));
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}
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}, function () {
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if (main.isCompetition)
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confirmDownload();
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else
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doUpload(undefined);
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})
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return;
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}
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if (fromReplay) {
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core.drawText("录像回放完毕!", function () {
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core.restart();
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});
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}
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else {
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if (core.isset(core.values.maxValidHp) && core.status.hero.hp>core.values.maxValidHp) {
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core.drawText("作弊可耻!", function () {
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core.restart();
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});
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}
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else if (core.hasFlag('debug')) {
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core.drawText("\t[系统提示]调试模式下无法上传成绩", function () {
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core.restart();
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})
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}
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else if (core.hasFlag('consoleOpened')) {
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core.drawText("\t[系统提示]本存档开启过控制台,无法上传成绩", function () {
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core.restart();
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})
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}
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else {
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confirmUpload();
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}
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}
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}
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////// 转换楼层结束的事件 //////
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events.prototype.afterChangeFloor = function (floorId, fromLoad) {
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if (main.mode!='play') return;
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return this.eventdata.afterChangeFloor(floorId, fromLoad);
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}
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////// 开始执行一系列自定义事件 //////
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events.prototype.doEvents = function (list, x, y, callback) {
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if (!core.isset(list)) return;
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if (!(list instanceof Array)) {
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list = [list];
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}
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core.status.event = {'id': 'action', 'data': {
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'list': [
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{"todo": core.clone(list), "total": core.clone(list), "condition": "false"}
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], 'x': x, 'y': y, 'callback': callback
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}}
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// 停止勇士
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core.waitHeroToStop(function() {
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core.lockControl();
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core.events.doAction();
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});
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}
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////// 执行当前自定义事件列表中的下一个事件 //////
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events.prototype.doAction = function() {
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// 清空boxAnimate和UI层
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core.status.boxAnimateObjs = [];
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clearInterval(core.status.event.interval);
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core.status.event.interval = null;
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core.clearMap('ui');
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core.setAlpha('ui', 1.0);
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// 事件处理完毕
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if (core.status.event.data.list.length==0) {
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var callback = core.status.event.data.callback;
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core.ui.closePanel();
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if (core.isset(callback))
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callback();
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core.replay();
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return;
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}
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var current = core.status.event.data.list[0];
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if (current.todo.length == 0) { // current list is empty
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if (core.calValue(current.condition)) { // check condition
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current.todo = core.clone(current.total);
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}
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else {
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core.status.event.data.list.shift(); // remove stackc
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}
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this.doAction();
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return;
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}
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var data = current.todo.shift();
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core.status.event.data.current = data;
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var x=core.status.event.data.x, y=core.status.event.data.y;
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// 不同种类的事件
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// 如果是文字:显示
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if (typeof data == "string") {
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core.status.event.data.type='text';
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// 如果是正在回放中,不显示
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if (core.status.replay.replaying)
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core.events.doAction();
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else
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core.ui.drawTextBox(data);
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return;
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}
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core.status.event.data.type=data.type;
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switch (data.type) {
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case "text": // 文字/对话
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if (core.status.replay.replaying)
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core.events.doAction();
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else
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core.ui.drawTextBox(data.text, data.showAll);
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break;
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case "autoText":
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if (core.status.replay.replaying)
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core.events.doAction();
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else {
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core.ui.drawTextBox(data.text);
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setTimeout(function () {
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core.events.doAction();
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}, data.time || 3000);
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}
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break;
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case "setText": // 设置文本状态
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["position", "offset", "bold", "titlefont", "textfont", "time"].forEach(function (t) {
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if (core.isset(data[t])) core.status.textAttribute[t]=data[t];
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});
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["background", "title", "text"].forEach(function (t) {
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if (core.isset(data[t]) && (data[t] instanceof Array) && data[t].length>=3) {
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if (data[t].length==3) data[t].push(1);
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core.status.textAttribute[t]=data[t];
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}
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});
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core.setFlag('textAttribute', core.status.textAttribute);
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core.events.doAction();
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break;
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case "tip":
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core.drawTip(core.replaceText(data.text));
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core.events.doAction();
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break;
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case "show": // 显示
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if (!core.isset(data.loc))
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data.loc = [x,y];
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if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
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&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
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data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
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if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
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core.animateBlock(data.loc,'show', data.time, function () {
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data.loc.forEach(function (t) {
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core.showBlock(t[0],t[1],data.floorId);
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})
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core.events.doAction();
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});
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}
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else {
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data.loc.forEach(function (t) {
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core.showBlock(t[0],t[1],data.floorId);
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})
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this.doAction();
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}
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break;
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case "hide": // 消失
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if (!core.isset(data.loc))
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data.loc = [x,y];
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if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
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&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
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data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
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if (core.isset(data.time) && data.time>0 && (!core.isset(data.floorId) || data.floorId==core.status.floorId)) {
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data.loc.forEach(function (t) {
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core.hideBlock(t[0],t[1],data.floorId);
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})
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core.animateBlock(data.loc,'hide',data.time, function () {
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data.loc.forEach(function (t) {
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core.removeBlock(t[0],t[1],data.floorId)
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})
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core.events.doAction();
|
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});
|
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}
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else {
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data.loc.forEach(function (t) {
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core.removeBlock(t[0],t[1],data.floorId)
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})
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this.doAction();
|
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}
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break;
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case "setBlock": // 设置某图块
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{
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if (core.isset(data.loc)) {
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x=core.calValue(data.loc[0]);
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y=core.calValue(data.loc[1]);
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}
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core.setBlock(data.number, x, y, data.floorId);
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this.doAction();
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break;
|
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}
|
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case "showFloorImg": // 显示贴图
|
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if (!core.isset(data.loc))
|
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data.loc = [x,y];
|
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if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
|
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&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
|
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data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
|
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core.maps.setFloorImage("show", data.loc, data.floorId, function() {
|
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core.events.doAction();
|
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})
|
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break;
|
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case "hideFloorImg": // 隐藏贴图
|
||
if (!core.isset(data.loc))
|
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data.loc = [x,y];
|
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if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
|
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&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
|
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data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
|
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core.maps.setFloorImage("hide", data.loc, data.floorId, function() {
|
||
core.events.doAction();
|
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})
|
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break;
|
||
case "showBgFgMap": // 显示图层块
|
||
if (!core.isset(data.loc))
|
||
data.loc = [x,y];
|
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if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
|
||
&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
|
||
data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
|
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core.maps.setBgFgMap("show", data.name, data.loc, data.floorId, function() {
|
||
core.events.doAction();
|
||
})
|
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break;
|
||
case "hideBgFgMap": // 隐藏图层块
|
||
if (!core.isset(data.loc))
|
||
data.loc = [x,y];
|
||
if ((typeof data.loc[0] == 'number' || typeof data.loc[0] == 'string')
|
||
&& (typeof data.loc[1] == 'number' || typeof data.loc[1] == 'string'))
|
||
data.loc = [[core.calValue(data.loc[0]), core.calValue(data.loc[1])]];
|
||
core.maps.setBgFgMap("hide", data.name, data.loc, data.floorId, function() {
|
||
core.events.doAction();
|
||
})
|
||
break;
|
||
case "setBgFgBlock": // 设置图层块
|
||
{
|
||
if (core.isset(data.loc)) {
|
||
x=core.calValue(data.loc[0]);
|
||
y=core.calValue(data.loc[1]);
|
||
}
|
||
core.setBgFgBlock(data.name, data.number, x, y, data.floorId);
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "follow": // 跟随
|
||
if (core.isset(core.material.images.images[data.name])
|
||
&& core.material.images.images[data.name].width==128) {
|
||
if (!core.isset(core.status.hero.followers))
|
||
core.status.hero.followers = [];
|
||
core.status.hero.followers.push({"img": data.name});
|
||
core.control.gatherFollowers();
|
||
core.clearMap('hero');
|
||
core.drawHero();
|
||
}
|
||
this.doAction();
|
||
break;
|
||
case "unfollow": // 取消跟随
|
||
if (core.isset(core.status.hero.followers)) {
|
||
var remove = false;
|
||
if (!core.isset(data.name) && core.status.hero.followers.length>0) {
|
||
core.status.hero.followers = [];
|
||
remove=true;
|
||
}
|
||
if (core.isset(data.name)) {
|
||
for (var i=0;i<core.status.hero.followers.length;i++) {
|
||
if (core.status.hero.followers[i].img == data.name) {
|
||
core.status.hero.followers.splice(i, 1);
|
||
remove=true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (remove) {
|
||
core.control.gatherFollowers();
|
||
core.clearMap('hero');
|
||
core.drawHero();
|
||
}
|
||
}
|
||
this.doAction();
|
||
break;
|
||
case "animate": // 显示动画
|
||
if (core.isset(data.loc)) {
|
||
if (data.loc == 'hero') {
|
||
x=core.getHeroLoc('x');
|
||
y=core.getHeroLoc('y');
|
||
}
|
||
else if (data.loc instanceof Array) {
|
||
x=core.calValue(data.loc[0]);
|
||
y=core.calValue(data.loc[1]);
|
||
}
|
||
}
|
||
if (data.async) {
|
||
core.drawAnimate(data.name, x, y);
|
||
core.events.doAction();
|
||
}
|
||
else {
|
||
core.drawAnimate(data.name, x, y, function () {
|
||
core.events.doAction();
|
||
})
|
||
}
|
||
break;
|
||
case "move": // 移动事件
|
||
if (core.isset(data.loc)) {
|
||
x=core.calValue(data.loc[0]);
|
||
y=core.calValue(data.loc[1]);
|
||
}
|
||
core.moveBlock(x,y,data.steps,data.time,data.keep,function() {
|
||
core.events.doAction();
|
||
})
|
||
break;
|
||
case "moveHero":
|
||
core.eventMoveHero(data.steps,data.time,function() {
|
||
core.events.doAction();
|
||
});
|
||
break;
|
||
case "jump": // 跳跃事件
|
||
{
|
||
var sx=x, sy=y, ex=x,ey=y;
|
||
if (core.isset(data.from)) {
|
||
sx=core.calValue(data.from[0]);
|
||
sy=core.calValue(data.from[1]);
|
||
}
|
||
if (core.isset(data.to)) {
|
||
ex=core.calValue(data.to[0]);
|
||
ey=core.calValue(data.to[1]);
|
||
}
|
||
core.jumpBlock(sx,sy,ex,ey,data.time,data.keep,function() {
|
||
core.events.doAction();
|
||
});
|
||
break;
|
||
}
|
||
case "jumpHero":
|
||
{
|
||
var ex=core.status.hero.loc.x, ey=core.status.hero.loc.y;
|
||
if (core.isset(data.loc)) {
|
||
ex=core.calValue(data.loc[0]);
|
||
ey=core.calValue(data.loc[1]);
|
||
}
|
||
core.jumpHero(ex,ey,data.time,function() {
|
||
core.events.doAction();
|
||
});
|
||
break;
|
||
}
|
||
case "changeFloor": // 楼层转换
|
||
{
|
||
var heroLoc = {"x": core.calValue(data.loc[0]), "y": core.calValue(data.loc[1])};
|
||
if (core.isset(data.direction)) heroLoc.direction=data.direction;
|
||
core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
|
||
core.lockControl();
|
||
core.events.doAction();
|
||
});
|
||
break;
|
||
}
|
||
case "changePos": // 直接更换勇士位置,不切换楼层
|
||
core.clearMap('hero');
|
||
if (core.isset(data.loc)) {
|
||
core.setHeroLoc('x', core.calValue(data.loc[0]));
|
||
core.setHeroLoc('y', core.calValue(data.loc[1]));
|
||
}
|
||
if (core.isset(data.direction)) core.setHeroLoc('direction', data.direction);
|
||
core.drawHero();
|
||
this.doAction();
|
||
break;
|
||
case "showImage": // 显示图片
|
||
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name])) {
|
||
core.canvas.image.drawImage(core.material.images.images[data.name],
|
||
core.calValue(data.loc[0]), core.calValue(data.loc[1]));
|
||
}
|
||
else core.clearMap('image');
|
||
this.doAction();
|
||
break;
|
||
case "animateImage": // 淡入淡出图片
|
||
if (core.status.replay.replaying) { // 正在播放录像
|
||
this.doAction();
|
||
}
|
||
else {
|
||
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name]) && (data.action=="show" || data.action=="hide")) {
|
||
if (data.async) {
|
||
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, data.keep);
|
||
this.doAction();
|
||
}
|
||
else {
|
||
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, data.keep, function() {
|
||
core.events.doAction();
|
||
});
|
||
}
|
||
}
|
||
else {
|
||
this.doAction();
|
||
}
|
||
}
|
||
break;
|
||
case "showGif": // 显示动图
|
||
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name])) {
|
||
var gif = new Image();
|
||
gif.src = core.material.images.images[data.name].src;
|
||
gif.style.position = 'absolute';
|
||
gif.style.left = (core.calValue(data.loc[0])*core.domStyle.scale)+"px";
|
||
gif.style.top = (core.calValue(data.loc[1])*core.domStyle.scale)+"px";
|
||
gif.style.width = core.material.images.images[data.name].width*core.domStyle.scale+"px";
|
||
gif.style.height = core.material.images.images[data.name].height*core.domStyle.scale+"px";
|
||
core.dom.gif2.appendChild(gif);
|
||
}
|
||
else {
|
||
core.dom.gif2.innerHTML = "";
|
||
}
|
||
this.doAction();
|
||
break;
|
||
case "moveImage": // 图片移动
|
||
if (core.status.replay.replaying) { // 正在播放录像
|
||
this.doAction();
|
||
}
|
||
else {
|
||
if (core.isset(data.from) && core.isset(data.to) && core.isset(core.material.images.images[data.name])) {
|
||
if (data.async) {
|
||
core.events.moveImage(core.material.images.images[data.name], data.from, data.to, data.time, data.keep);
|
||
this.doAction();
|
||
}
|
||
else {
|
||
core.events.moveImage(core.material.images.images[data.name], data.from, data.to, data.time, data.keep, function() {
|
||
core.events.doAction();
|
||
});
|
||
}
|
||
}
|
||
else {
|
||
this.doAction();
|
||
}
|
||
}
|
||
break;
|
||
case "setFg": // 颜色渐变
|
||
if (data.async) {
|
||
core.setFg(data.color, data.time);
|
||
core.setFlag('color', data.color||null);
|
||
this.doAction();
|
||
}
|
||
else {
|
||
core.setFg(data.color, data.time, function() {
|
||
core.setFlag('color', data.color||null);
|
||
core.events.doAction();
|
||
});
|
||
}
|
||
break;
|
||
case "setWeather": // 更改天气
|
||
core.setWeather(data.name, data.level);
|
||
if (core.isset(data.name))
|
||
core.setFlag('weather', [data.name, data.level]);
|
||
else core.setFlag('weather', null);
|
||
this.doAction();
|
||
break;
|
||
case "openDoor": // 开一个门,包括暗墙
|
||
{
|
||
if (core.isset(data.loc)) {
|
||
x = core.calValue(data.loc[0]);
|
||
y = core.calValue(data.loc[1]);
|
||
}
|
||
var floorId=data.floorId || core.status.floorId;
|
||
if (floorId==core.status.floorId)
|
||
core.openDoor(null, x, y, false, function() {
|
||
core.events.doAction();
|
||
})
|
||
else {
|
||
core.removeBlock(x, y, floorId);
|
||
this.doAction();
|
||
}
|
||
break;
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "openShop": // 打开一个全局商店
|
||
if (core.status.replay.replaying) { // 正在播放录像,简单将visited置为true
|
||
core.status.shops[data.id].visited=true;
|
||
core.status.event.data.list = [];
|
||
this.doAction();
|
||
}
|
||
else
|
||
core.events.openShop(data.id);
|
||
break;
|
||
case "disableShop": // 禁用一个全局商店
|
||
core.events.disableQuickShop(data.id);
|
||
this.doAction();
|
||
break;
|
||
case "battle": // 强制战斗
|
||
core.battle(data.id,null,null,true,function() {
|
||
core.events.doAction();
|
||
})
|
||
break;
|
||
case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的
|
||
{
|
||
var toX=core.calValue(data.loc[0]), toY=core.calValue(data.loc[1]);
|
||
var block=core.getBlock(toX, toY);
|
||
if (block!=null) {
|
||
block = block.block;
|
||
if (core.isset(block.event) && block.event.trigger=='action') {
|
||
// 触发
|
||
core.status.event.data.list = [
|
||
{"todo": core.clone(block.event.data), "total": core.clone(block.event.data), "condition": "false"}
|
||
];
|
||
core.status.event.data.x=block.x;
|
||
core.status.event.data.y=block.y;
|
||
}
|
||
}
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "playSound":
|
||
if (!core.status.replay.replaying)
|
||
core.playSound(data.name);
|
||
this.doAction();
|
||
break;
|
||
case "playBgm":
|
||
core.playBgm(data.name);
|
||
this.doAction();
|
||
break
|
||
case "pauseBgm":
|
||
core.pauseBgm();
|
||
this.doAction();
|
||
break
|
||
case "resumeBgm":
|
||
core.resumeBgm();
|
||
this.doAction();
|
||
break
|
||
case "setVolume":
|
||
data.value = parseInt(data.value||0);
|
||
if (data.value<0) data.value=0;
|
||
if (data.value>100) data.value=100;
|
||
if (data.async) {
|
||
this.setVolume(data.value/100, data.time);
|
||
this.doAction();
|
||
}
|
||
else {
|
||
this.setVolume(data.value/100, data.time, function() {
|
||
core.events.doAction();
|
||
});
|
||
}
|
||
break;
|
||
case "setValue":
|
||
try {
|
||
var value=core.calValue(data.value);
|
||
// 属性
|
||
if (data.name.indexOf("status:")==0) {
|
||
value=parseFloat(value);
|
||
core.setStatus(data.name.substring(7), value);
|
||
}
|
||
// 道具
|
||
if (data.name.indexOf("item:")==0) {
|
||
value=parseInt(value);
|
||
var itemId=data.name.substring(5);
|
||
if (value>core.itemCount(itemId)) // 效果
|
||
core.getItem(itemId,value-core.itemCount(itemId));
|
||
else core.setItem(itemId, value);
|
||
}
|
||
// flag
|
||
if (data.name.indexOf("flag:")==0) {
|
||
core.setFlag(data.name.substring(5), value);
|
||
}
|
||
}
|
||
catch (e) {console.log(e)}
|
||
if (core.status.hero.hp<=0) {
|
||
core.status.hero.hp=0;
|
||
core.updateStatusBar();
|
||
core.events.lose();
|
||
}
|
||
else {
|
||
core.updateStatusBar();
|
||
this.doAction();
|
||
}
|
||
break;
|
||
case "setFloor":
|
||
{
|
||
core.status.maps[data.floorId||core.status.floorId][data.name] = core.calValue(data.value);
|
||
core.updateStatusBar();
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "setHeroIcon":
|
||
{
|
||
this.setHeroIcon(data.name);
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "input":
|
||
{
|
||
var value;
|
||
if (core.status.replay.replaying) {
|
||
var action = core.status.replay.toReplay.shift();
|
||
if (action.indexOf("input:")==0 ) {
|
||
value=parseInt(action.substring(6));
|
||
}
|
||
else {
|
||
core.stopReplay();
|
||
core.drawTip("录像文件出错");
|
||
return;
|
||
}
|
||
}
|
||
else {
|
||
core.interval.onDownInterval = 'tmp';
|
||
value = prompt(core.replaceText(data.text));
|
||
}
|
||
value = Math.abs(parseInt(value)||0);
|
||
core.status.route.push("input:"+value);
|
||
core.setFlag("input", value);
|
||
this.doAction();
|
||
}
|
||
break;
|
||
case "input2":
|
||
{
|
||
var value;
|
||
if (core.status.replay.replaying) {
|
||
var action = core.status.replay.toReplay.shift();
|
||
try {
|
||
if (action.indexOf("input2:")!=0) throw new Error("Input2 Error. Current action: "+action);
|
||
value = core.decodeBase64(action.substring(7));
|
||
}
|
||
catch (e) {
|
||
console.log(e);
|
||
core.stopReplay();
|
||
core.drawTip("录像文件出错");
|
||
return;
|
||
}
|
||
}
|
||
else {
|
||
core.interval.onDownInterval = 'tmp';
|
||
value = prompt(core.replaceText(data.text));
|
||
if (!core.isset(value)) value="";
|
||
}
|
||
core.status.route.push("input2:"+core.encodeBase64(value));
|
||
core.setFlag("input", value);
|
||
this.doAction();
|
||
}
|
||
break;
|
||
case "if": // 条件判断
|
||
if (core.calValue(data.condition))
|
||
core.events.insertAction(data["true"])
|
||
else
|
||
core.events.insertAction(data["false"])
|
||
this.doAction();
|
||
break;
|
||
case "choices": // 提供选项
|
||
if (core.status.replay.replaying) {
|
||
if (core.status.replay.toReplay.length==0) { // 回放完毕
|
||
core.status.replay.replaying=false;
|
||
core.drawTip("录像回放完毕");
|
||
}
|
||
else {
|
||
var action = core.status.replay.toReplay.shift(), index;
|
||
if (action == 'turn') action = core.status.replay.toReplay.shift();
|
||
if (action.indexOf("choices:")==0 && ((index=parseInt(action.substring(8)))>=0) && index<data.choices.length) {
|
||
core.status.event.selection=index;
|
||
setTimeout(function () {
|
||
core.status.route.push("choices:"+index);
|
||
core.events.insertAction(data.choices[index].action);
|
||
core.events.doAction();
|
||
}, 750 / Math.max(1, core.status.replay.speed))
|
||
}
|
||
else {
|
||
core.stopReplay();
|
||
core.drawTip("录像文件出错");
|
||
}
|
||
}
|
||
}
|
||
core.ui.drawChoices(data.text, data.choices);
|
||
break;
|
||
case "while":
|
||
if (core.calValue(data.condition)) {
|
||
core.unshift(core.status.event.data.list,
|
||
{"todo": core.clone(data.data), "total": core.clone(data.data), "condition": data.condition}
|
||
);
|
||
}
|
||
this.doAction();
|
||
break;
|
||
case "break":
|
||
core.status.event.data.list.shift();
|
||
this.doAction();
|
||
break;
|
||
case "continue":
|
||
if (core.calValue(core.status.event.data.list[0].condition)) {
|
||
core.status.event.data.list[0].todo = core.clone(core.status.event.data.list[0].total);
|
||
}
|
||
else {
|
||
core.status.event.data.list.shift();
|
||
}
|
||
this.doAction();
|
||
break;
|
||
case "win":
|
||
core.events.win(data.reason, data.norank);
|
||
break;
|
||
case "lose":
|
||
core.events.lose(data.reason);
|
||
break;
|
||
case "function":
|
||
{
|
||
var func = data["function"];
|
||
if (core.isset(func)) {
|
||
if ((typeof func == "string") && func.indexOf("function")==0) {
|
||
eval('('+func+')()');
|
||
}
|
||
else if (func instanceof Function)
|
||
func();
|
||
}
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "update":
|
||
core.updateStatusBar();
|
||
this.doAction();
|
||
break;
|
||
case "updateEnemys":
|
||
core.enemys.updateEnemys();
|
||
core.updateStatusBar();
|
||
this.doAction();
|
||
break;
|
||
case "viberate":
|
||
if (data.async) {
|
||
core.events.vibrate(data.time);
|
||
this.doAction();
|
||
}
|
||
else {
|
||
core.events.vibrate(data.time, function () {
|
||
core.events.doAction();
|
||
})
|
||
}
|
||
break;
|
||
case "sleep": // 等待多少毫秒
|
||
if (core.status.replay.replaying)
|
||
core.events.doAction();
|
||
else {
|
||
setTimeout(function () {
|
||
core.events.doAction();
|
||
}, data.time);
|
||
}
|
||
break;
|
||
case "wait":
|
||
if (core.status.replay.replaying) {
|
||
var code = core.status.replay.toReplay.shift();
|
||
if (code.indexOf("input:")==0) {
|
||
var value = parseInt(code.substring(6));
|
||
core.status.route.push("input:"+value);
|
||
if (value>=10000) {
|
||
core.setFlag('type', 1);
|
||
core.setFlag('x', parseInt((value-10000)/100));
|
||
core.setFlag('y', value%100);
|
||
}
|
||
else {
|
||
core.setFlag('type', 0);
|
||
core.setFlag('keycode', value);
|
||
}
|
||
core.events.doAction();
|
||
}
|
||
else {
|
||
core.stopReplay();
|
||
core.drawTip("录像文件出错");
|
||
}
|
||
}
|
||
break;
|
||
case "revisit": // 立刻重新执行该事件
|
||
{
|
||
var block=core.getBlock(x,y); // 重新获得事件
|
||
if (block!=null) {
|
||
block = block.block;
|
||
if (core.isset(block.event) && block.event.trigger=='action') {
|
||
core.status.event.data.list = [
|
||
{"todo": core.clone(block.event.data), "total": core.clone(block.event.data), "condition": "false"}
|
||
];
|
||
}
|
||
}
|
||
this.doAction();
|
||
break;
|
||
}
|
||
case "exit": // 立刻结束事件
|
||
core.status.event.data.list = [];
|
||
core.events.doAction();
|
||
break;
|
||
default:
|
||
core.status.event.data.type='text';
|
||
core.ui.drawTextBox("\t[警告]出错啦!\n"+data.type+" 事件不被支持...");
|
||
}
|
||
return;
|
||
}
|
||
|
||
////// 往当前事件列表之前添加一个或多个事件 //////
|
||
events.prototype.insertAction = function (action, x, y, callback) {
|
||
if (core.status.event.id != 'action') {
|
||
this.doEvents(action, x, y, callback);
|
||
}
|
||
else {
|
||
core.unshift(core.status.event.data.list[0].todo, action)
|
||
if (core.isset(x)) core.status.event.data.x=x;
|
||
if (core.isset(y)) core.status.event.data.y=y;
|
||
if (core.isset(callback)) core.status.event.data.callback=callback;
|
||
}
|
||
}
|
||
|
||
////// 获得面前的物品(轻按) //////
|
||
events.prototype.getNextItem = function() {
|
||
if (!core.status.heroStop || !core.flags.enableGentleClick) return false;
|
||
|
||
if (!core.canMoveHero()) return false;
|
||
|
||
var nextX = core.nextX(), nextY = core.nextY();
|
||
var block = core.getBlock(nextX, nextY);
|
||
if (block==null) return false;
|
||
if (block.block.event.trigger=='getItem') {
|
||
core.getItem(block.block.event.id, 1, nextX, nextY);
|
||
core.status.route.push("getNext");
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
////// 获得某个物品 //////
|
||
events.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) {
|
||
itemNum=itemNum||1;
|
||
core.playSound('item.mp3');
|
||
var itemCls = core.material.items[itemId].cls;
|
||
core.items.getItemEffect(itemId, itemNum);
|
||
core.removeBlock(itemX, itemY);
|
||
var text = '获得 ' + core.material.items[itemId].name;
|
||
if (itemNum > 1) text += "x" + itemNum;
|
||
if (itemCls === 'items') text += core.items.getItemEffectTip(itemId);
|
||
core.drawTip(text, core.material.icons.items[itemId]);
|
||
core.canvas.event.clearRect(itemX * 32, itemY * 32, 32, 32);
|
||
core.updateStatusBar();
|
||
|
||
this.eventdata.afterGetItem(itemId, itemX, itemY, callback);
|
||
}
|
||
|
||
////// 开门 //////
|
||
events.prototype.openDoor = function (id, x, y, needKey, callback) {
|
||
|
||
if (core.interval.openDoorAnimate!=null) return;
|
||
|
||
if (!core.isset(id)) id = core.getBlockId(x, y);
|
||
|
||
// 是否存在门
|
||
if (!core.terrainExists(x, y, id) || !(id.endsWith("Door") || id.endsWith("Wall"))
|
||
|| !core.isset(core.material.icons.animates[id])) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length==0) {
|
||
core.status.automaticRoute.moveStepBeforeStop=core.status.automaticRoute.autoStepRoutes.slice(core.status.automaticRoute.autoStep-1,core.status.automaticRoute.autoStepRoutes.length);
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length>=1)core.status.automaticRoute.moveStepBeforeStop[0].step-=core.status.automaticRoute.movedStep;
|
||
}
|
||
|
||
core.stopAutomaticRoute();
|
||
var speed = id.endsWith("Wall")?70:30;
|
||
|
||
if (needKey && id.endsWith("Door")) {
|
||
var key = id.replace("Door", "Key");
|
||
if (!core.hasItem(key)) {
|
||
if (key != "specialKey")
|
||
core.drawTip("你没有" + ((core.material.items[key]||{}).name||"钥匙"));
|
||
else core.drawTip("无法开启此门");
|
||
core.clearContinueAutomaticRoute();
|
||
return;
|
||
}
|
||
core.autosave(true);
|
||
core.removeItem(key);
|
||
}
|
||
|
||
// open
|
||
core.playSound("door.mp3");
|
||
var state = 0;
|
||
var door = core.material.icons.animates[id];
|
||
core.status.replay.animate=true;
|
||
core.removeGlobalAnimate(x,y);
|
||
core.interval.openDoorAnimate = window.setInterval(function () {
|
||
state++;
|
||
if (state == 4) {
|
||
clearInterval(core.interval.openDoorAnimate);
|
||
core.interval.openDoorAnimate=null;
|
||
core.removeBlock(x, y);
|
||
core.status.replay.animate=false;
|
||
core.events.afterOpenDoor(id,x,y,callback);
|
||
return;
|
||
}
|
||
core.canvas.event.clearRect(32 * x, 32 * y, 32, 32);
|
||
core.canvas.event.drawImage(core.material.images.animates, 32 * state, 32 * door, 32, 32, 32 * x, 32 * y, 32, 32);
|
||
}, speed / core.status.replay.speed)
|
||
}
|
||
|
||
////// 战斗 //////
|
||
events.prototype.battle = function (id, x, y, force, callback) {
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length==0) {
|
||
core.status.automaticRoute.moveStepBeforeStop=core.status.automaticRoute.autoStepRoutes.slice(core.status.automaticRoute.autoStep-1,core.status.automaticRoute.autoStepRoutes.length);
|
||
if (core.status.automaticRoute.moveStepBeforeStop.length>=1)core.status.automaticRoute.moveStepBeforeStop[0].step-=core.status.automaticRoute.movedStep;
|
||
}
|
||
core.stopHero();
|
||
core.stopAutomaticRoute();
|
||
|
||
if (!core.isset(id)) id = core.getBlockId(x, y);
|
||
if (!core.isset(id)) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
|
||
// 非强制战斗
|
||
if (!core.enemys.canBattle(id, x, y) && !force && !core.isset(core.status.event.id)) {
|
||
core.drawTip("你打不过此怪物!");
|
||
core.clearContinueAutomaticRoute();
|
||
return;
|
||
}
|
||
|
||
if (!core.isset(core.status.event.id)) // 自动存档
|
||
core.autosave(true);
|
||
|
||
if (core.flags.battleAnimate&&!core.status.replay.replaying) {
|
||
core.waitHeroToStop(function() {
|
||
core.ui.drawBattleAnimate(id, function() {
|
||
core.events.afterBattle(id, x, y, callback);
|
||
});
|
||
});
|
||
}
|
||
else {
|
||
core.events.afterBattle(id, x, y, callback);
|
||
}
|
||
}
|
||
|
||
////// 触发(x,y)点的事件 //////
|
||
events.prototype.trigger = function (x, y) {
|
||
core.status.isSkiing = false;
|
||
var mapBlocks = core.status.thisMap.blocks;
|
||
var noPass;
|
||
for (var b = 0; b < mapBlocks.length; b++) {
|
||
if (mapBlocks[b].x == x && mapBlocks[b].y == y && !mapBlocks[b].disable) { // 启用事件
|
||
noPass = mapBlocks[b].event && mapBlocks[b].event.noPass;
|
||
if (noPass) {
|
||
core.clearAutomaticRouteNode(x, y);
|
||
}
|
||
if (core.isset(mapBlocks[b].event) && core.isset(mapBlocks[b].event.trigger)) {
|
||
var trigger = mapBlocks[b].event.trigger;
|
||
|
||
if (trigger == 'ski') core.status.isSkiing = true;
|
||
|
||
// 转换楼层能否穿透
|
||
if (trigger=='changeFloor' && !noPass) {
|
||
var canCross = core.flags.portalWithoutTrigger;
|
||
if (core.isset(mapBlocks[b].event.data) && core.isset(mapBlocks[b].event.data.portalWithoutTrigger))
|
||
canCross=mapBlocks[b].event.data.portalWithoutTrigger;
|
||
if (canCross) {
|
||
if (core.status.replay.replaying) {
|
||
if (core.status.replay.toReplay[0]=='no') {
|
||
core.status.replay.toReplay.shift();
|
||
core.status.route.push("no");
|
||
continue;
|
||
}
|
||
}
|
||
else if (core.status.automaticRoute.autoHeroMove || core.status.automaticRoute.autoStep<core.status.automaticRoute.autoStepRoutes.length) {
|
||
core.status.route.push("no");
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
core.status.automaticRoute.moveDirectly = false;
|
||
core.material.events[trigger](mapBlocks[b], core, function (data) {
|
||
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
events.prototype.setFloorName = function (floorId) {
|
||
floorId = floorId || core.status.floorId;
|
||
// 根据文字判断是否斜体
|
||
var floorName = core.status.maps[floorId].name || "";
|
||
if (typeof floorName == 'number') floorName = ""+floorName;
|
||
if (!core.isset(floorName) || floorName=="") floorName=" "
|
||
if (core.statusBar.floor.innerHTML == floorName) return;
|
||
core.statusBar.floor.innerHTML = floorName;
|
||
if (/^[+-]?\d+$/.test(floorName)) {
|
||
core.statusBar.floor.style.fontStyle = 'italic';
|
||
core.statusBar.floor.style.fontSize = '1.1em';
|
||
}
|
||
else {
|
||
core.statusBar.floor.style.fontStyle = 'normal';
|
||
if (floorName.length<=5)
|
||
core.statusBar.floor.style.fontSize = '1.1em';
|
||
else if (floorName.length==6)
|
||
core.statusBar.floor.style.fontSize = '0.9em';
|
||
else
|
||
core.statusBar.floor.style.fontSize = '0.7em';
|
||
}
|
||
}
|
||
|
||
////// 楼层切换 //////
|
||
events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback, fromLoad) {
|
||
|
||
if (!core.isset(floorId)) floorId = core.status.floorId;
|
||
|
||
if (floorId == ':before') {
|
||
var index=core.floorIds.indexOf(core.status.floorId);
|
||
if (index>0) floorId = core.floorIds[index-1];
|
||
else floorId=core.status.floorId;
|
||
}
|
||
else if (floorId == ':next') {
|
||
var index=core.floorIds.indexOf(core.status.floorId);
|
||
if (index<core.floorIds.length-1) floorId = core.floorIds[index+1];
|
||
else floorId=core.status.floorId;
|
||
}
|
||
|
||
var displayAnimate=(!core.isset(time) || time>=100) && !core.status.replay.replaying;
|
||
|
||
time = time || 800;
|
||
time /= 20;
|
||
core.lockControl();
|
||
core.stopHero();
|
||
core.stopAutomaticRoute();
|
||
core.clearContinueAutomaticRoute();
|
||
core.status.replay.animate=true;
|
||
core.dom.floorNameLabel.innerHTML = core.status.maps[floorId].title;
|
||
if (!core.isset(stair) && !core.isset(heroLoc))
|
||
heroLoc = core.status.hero.loc;
|
||
if (core.isset(stair)) {
|
||
if (!core.isset(heroLoc)) heroLoc={};
|
||
|
||
if (core.isset(core.status.maps[floorId][stair])) {
|
||
heroLoc.x = core.status.maps[floorId][stair][0];
|
||
heroLoc.y = core.status.maps[floorId][stair][1];
|
||
}
|
||
else {
|
||
var blocks = core.status.maps[floorId].blocks;
|
||
for (var i in blocks) {
|
||
if (core.isset(blocks[i].event) && !blocks[i].disable && blocks[i].event.id === stair) {
|
||
heroLoc.x = blocks[i].x;
|
||
heroLoc.y = blocks[i].y;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (!core.isset(heroLoc.x)) {
|
||
heroLoc.x=core.status.hero.loc.x;
|
||
heroLoc.y=core.status.hero.loc.y;
|
||
}
|
||
}
|
||
if (core.status.maps[floorId].canFlyTo && core.status.hero.flyRange.indexOf(floorId)<0) {
|
||
core.status.hero.flyRange.push(floorId);
|
||
core.status.hero.flyRange.sort(function (a, b) {
|
||
return core.floorIds.indexOf(a) - core.floorIds.indexOf(b);
|
||
})
|
||
}
|
||
|
||
window.setTimeout(function () {
|
||
|
||
var changing = function () {
|
||
|
||
core.events.setFloorName(floorId);
|
||
|
||
// 更改BGM
|
||
if (core.isset(core.status.maps[floorId].bgm)) {
|
||
var bgm = core.status.maps[floorId].bgm;
|
||
if (bgm instanceof Array) bgm = bgm[0];
|
||
core.playBgm(bgm);
|
||
}
|
||
|
||
// 不存在事件时,更改画面色调
|
||
var color = core.getFlag('color', null);
|
||
if (!core.isset(color) && core.isset(core.status.maps[floorId].color)) {
|
||
color = core.status.maps[floorId].color;
|
||
}
|
||
if (core.isset(color)) {
|
||
// 直接变色
|
||
core.clearMap('curtain');
|
||
if (core.isset(color[3]))
|
||
core.setAlpha('curtain', color[3]);
|
||
else
|
||
core.setAlpha('curtain', 1);
|
||
core.fillRect('curtain', 0, 0, 416, 416, core.arrayToRGB(color));
|
||
core.status.curtainColor = color;
|
||
}
|
||
else {
|
||
core.clearMap('curtain');
|
||
core.setAlpha('curtain', 0);
|
||
}
|
||
|
||
// 更改天气
|
||
var weather = core.getFlag('weather', null);
|
||
if (!core.isset(weather) && core.isset(core.status.maps[floorId].weather)) {
|
||
weather = core.status.maps[floorId].weather;
|
||
}
|
||
if (core.isset(weather)) {
|
||
core.setWeather(weather[0], weather[1])
|
||
}
|
||
else core.setWeather();
|
||
|
||
// 清除gif
|
||
core.dom.gif.innerHTML = "";
|
||
|
||
// 检查重生
|
||
if (!core.isset(fromLoad)) {
|
||
core.status.maps[floorId].blocks.forEach(function(block) {
|
||
if (block.disable && core.isset(block.event) && block.event.cls.indexOf('enemy')==0
|
||
&& core.enemys.hasSpecial(core.material.enemys[block.event.id].special, 23)) {
|
||
block.disable = false;
|
||
}
|
||
})
|
||
}
|
||
// 重置画布尺寸
|
||
core.maps.resizeMap(floorId);
|
||
// 画地图
|
||
core.drawMap(floorId, function () {
|
||
if (core.isset(heroLoc.direction))
|
||
core.setHeroLoc('direction', heroLoc.direction);
|
||
core.setHeroLoc('x', heroLoc.x);
|
||
core.setHeroLoc('y', heroLoc.y);
|
||
core.clearMap('hero');
|
||
core.drawHero();
|
||
|
||
var changed = function () {
|
||
core.unLockControl();
|
||
core.status.replay.animate=false;
|
||
core.events.afterChangeFloor(floorId, fromLoad);
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
if (displayAnimate) {
|
||
core.hide(core.dom.floorMsgGroup, time/4, function () {
|
||
changed();
|
||
});
|
||
}
|
||
else {
|
||
changed();
|
||
}
|
||
});
|
||
}
|
||
core.playSound('floor.mp3');
|
||
if (displayAnimate) {
|
||
core.show(core.dom.floorMsgGroup, time/2, function () {
|
||
changing();
|
||
});
|
||
}
|
||
else {
|
||
changing();
|
||
}
|
||
}, 25);
|
||
}
|
||
|
||
////// 图片淡入/淡出 //////
|
||
events.prototype.animateImage = function (type, image, loc, time, keep, callback) {
|
||
time = time||0;
|
||
if ((type!='show' && type!='hide') || time<=0) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
|
||
clearInterval(core.interval.tipAnimate);
|
||
core.setAlpha('data', 1);
|
||
|
||
var opacityVal = 0;
|
||
if (type == 'hide') opacityVal = 1;
|
||
|
||
if (type == 'hide' && keep) {
|
||
core.clearMap('image');
|
||
}
|
||
|
||
core.setOpacity('data', opacityVal);
|
||
var x = core.calValue(loc[0]), y = core.calValue(loc[1]);
|
||
core.canvas.data.drawImage(image, x, y);
|
||
core.status.replay.animate=true;
|
||
var animate = setInterval(function () {
|
||
if (type=='show') opacityVal += 0.1;
|
||
else opacityVal -= 0.1;
|
||
core.setOpacity('data', opacityVal);
|
||
if (opacityVal >=1 || opacityVal<=0) {
|
||
clearInterval(animate);
|
||
if (type == 'show' && keep)
|
||
core.canvas.image.drawImage(image, x, y);
|
||
core.clearMap('data');
|
||
core.setOpacity('data', 1);
|
||
core.status.replay.animate=false;
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
}, time / 10);
|
||
}
|
||
|
||
////// 移动图片 //////
|
||
events.prototype.moveImage = function (image, from, to, time, keep, callback) {
|
||
time = time || 1000;
|
||
clearInterval(core.interval.tipAnimate);
|
||
core.setAlpha('data', 1);
|
||
core.setOpacity('data', 1);
|
||
|
||
if (keep) core.clearMap('image');
|
||
|
||
core.status.replay.animate=true;
|
||
var fromX = core.calValue(from[0]), fromY = core.calValue(from[1]),
|
||
toX = core.calValue(to[0]), toY = core.calValue(to[1]);
|
||
var step = 0;
|
||
var per_time = 10, steps = parseInt(time / per_time);
|
||
var drawImage = function () {
|
||
core.clearMap('data');
|
||
var nowX = parseInt(fromX + (toX-fromX)*step/steps);
|
||
var nowY = parseInt(fromY + (toY-fromY)*step/steps);
|
||
core.canvas.data.drawImage(image, nowX, nowY);
|
||
}
|
||
|
||
drawImage();
|
||
var animate = setInterval(function () {
|
||
step++;
|
||
drawImage();
|
||
if (step>=steps) {
|
||
clearInterval(animate);
|
||
core.clearMap('data');
|
||
core.status.replay.animate=false;
|
||
if (keep) core.canvas.data.drawImage(image, toX, toY);
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
}, per_time);
|
||
}
|
||
|
||
////// 淡入淡出音乐 //////
|
||
events.prototype.setVolume = function (value, time, callback) {
|
||
|
||
var set = function (value) {
|
||
core.musicStatus.volume = value;
|
||
if (core.isset(core.musicStatus.playingBgm)) {
|
||
core.material.bgms[core.musicStatus.playingBgm].volume = value;
|
||
}
|
||
core.musicStatus.gainNode.gain.value = value;
|
||
}
|
||
|
||
if (!core.isset(time) || time<100) {
|
||
set(value);
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
core.status.replay.animate=true;
|
||
var currVolume = core.musicStatus.volume;
|
||
var step = 0;
|
||
var fade = setInterval(function () {
|
||
step++;
|
||
var nowVolume = currVolume+(value-currVolume)*step/32;
|
||
set(nowVolume);
|
||
if (step>=32) {
|
||
clearInterval(fade);
|
||
core.status.replay.animate=false;
|
||
if (core.isset(callback))
|
||
callback();
|
||
}
|
||
}, time / 32);
|
||
}
|
||
|
||
////// 画面震动 //////
|
||
events.prototype.vibrate = function(time, callback) {
|
||
|
||
if (core.isset(core.status.replay)&&core.status.replay.replaying) {
|
||
if (core.isset(callback)) callback();
|
||
return;
|
||
}
|
||
|
||
core.status.replay.animate=true;
|
||
|
||
var addGameCanvasTranslate=function(x,y){
|
||
for(var ii=0,canvas;canvas=core.dom.gameCanvas[ii];ii++){
|
||
var id = canvas.getAttribute('id');
|
||
if (id=='ui' || id=='data') continue;
|
||
var offsetX = x, offsetY = y;
|
||
if (core.bigmap.canvas.indexOf(id)>=0) {
|
||
offsetX-=core.bigmap.offsetX;
|
||
offsetY-=core.bigmap.offsetY;
|
||
}
|
||
core.control.setGameCanvasTranslate(id, offsetX, offsetY);
|
||
}
|
||
}
|
||
|
||
if (!core.isset(time) || time<1000) time=1000;
|
||
|
||
var shake_duration = time*3/50;
|
||
var shake_speed = 5;
|
||
var shake_power = 5;
|
||
var shake_direction = 1;
|
||
var shake = 0;
|
||
|
||
var update = function() {
|
||
if(shake_duration >= 1 || shake != 0){
|
||
var delta = (shake_power * shake_speed * shake_direction) / 10.0;
|
||
if(shake_duration <= 1 && shake * (shake + delta) < 0){
|
||
shake = 0;
|
||
}else{
|
||
shake += delta;
|
||
}
|
||
if(shake > shake_power * 2){
|
||
shake_direction = -1;
|
||
}
|
||
if(shake < - shake_power * 2){
|
||
shake_direction = 1;
|
||
}
|
||
if(shake_duration >= 1){
|
||
shake_duration -= 1
|
||
}
|
||
}
|
||
}
|
||
|
||
var animate=setInterval(function(){
|
||
update();
|
||
addGameCanvasTranslate(shake, 0);
|
||
if(shake_duration===0) {
|
||
clearInterval(animate);
|
||
core.status.replay.animate=false;
|
||
if (core.isset(callback)) callback();
|
||
}
|
||
}, 50/3);
|
||
}
|
||
|
||
////// 打开一个全局商店 //////
|
||
events.prototype.openShop = function(shopId, needVisited) {
|
||
var shop = core.status.shops[shopId];
|
||
shop.times = shop.times || 0;
|
||
if (shop.commonTimes)
|
||
shop.times = core.getFlag('commonTimes', 0);
|
||
shop.visited = shop.visited || false;
|
||
if (needVisited && !shop.visited) {
|
||
if (shop.times==0) core.drawTip("该商店尚未开启");
|
||
else core.drawTip("该商店已失效");
|
||
return;
|
||
}
|
||
shop.visited = true;
|
||
|
||
var selection = core.status.event.selection;
|
||
var actions = [];
|
||
if (core.isset(core.status.event.data) && core.isset(core.status.event.data.actions))
|
||
actions=core.status.event.data.actions;
|
||
var fromList;
|
||
if (core.isset(core.status.event.data) && core.isset(core.status.event.data.fromList))
|
||
fromList = core.status.event.data.fromList;
|
||
|
||
core.ui.closePanel();
|
||
core.lockControl();
|
||
// core.status.event = {'id': 'shop', 'data': {'id': shopId, 'shop': shop}};
|
||
core.status.event.id = 'shop';
|
||
core.status.event.data = {'id': shopId, 'shop': shop, 'actions': actions, 'fromList': fromList};
|
||
core.status.event.selection = selection;
|
||
|
||
// 拼词
|
||
var content = "\t["+shop.name+","+shop.icon+"]";
|
||
var times = shop.times, need=eval(shop.need);
|
||
|
||
content = content + shop.text.replace(/\${([^}]+)}/g, function (word, value) {
|
||
return eval(value);
|
||
});
|
||
|
||
var use = shop.use=='experience'?'经验':'金币';
|
||
|
||
var choices = [];
|
||
for (var i=0;i<shop.choices.length;i++) {
|
||
var choice = shop.choices[i];
|
||
var text = choice.text;
|
||
if (core.isset(choice.need))
|
||
text += "("+eval(choice.need)+use+")"
|
||
choices.push(text);
|
||
}
|
||
choices.push("离开");
|
||
core.ui.drawChoices(content, choices);
|
||
}
|
||
|
||
////// 禁用一个全局商店 //////
|
||
events.prototype.disableQuickShop = function (shopId) {
|
||
core.status.shops[shopId].visited = false;
|
||
}
|
||
|
||
////// 能否使用快捷商店 //////
|
||
events.prototype.canUseQuickShop = function(shopId) {
|
||
return this.eventdata.canUseQuickShop(shopId);
|
||
}
|
||
|
||
////// 设置角色行走图 //////
|
||
events.prototype.setHeroIcon = function (name, noDraw) {
|
||
if (core.isset(core.material.images.images[name]) && core.material.images.images[name].width==128) {
|
||
core.setFlag("heroIcon", name);
|
||
core.material.images.hero.onload = function () {
|
||
core.material.icons.hero.height = core.material.images.images[name].height/4;
|
||
core.control.updateHeroIcon(name);
|
||
if (!noDraw) core.drawHero();
|
||
}
|
||
core.material.images.hero.src = core.material.images.images[name].src;
|
||
}
|
||
}
|
||
|
||
////// 检查升级事件 //////
|
||
events.prototype.checkLvUp = function () {
|
||
if (!core.flags.enableLevelUp || !core.isset(core.firstData.levelUp)
|
||
|| core.status.hero.lv>=core.firstData.levelUp.length) return;
|
||
// 计算下一个所需要的数值
|
||
var need=(core.firstData.levelUp[core.status.hero.lv]||{}).need;
|
||
if (!core.isset(need)) return;
|
||
if (core.status.hero.experience>=need) {
|
||
// 升级
|
||
core.status.hero.lv++;
|
||
var effect = core.firstData.levelUp[core.status.hero.lv-1].effect;
|
||
if (typeof effect == "string") {
|
||
if (effect.indexOf("function")==0) {
|
||
eval("("+effect+")()");
|
||
}
|
||
else {
|
||
effect.split(";").forEach(function (t) {
|
||
core.doEffect(t);
|
||
});
|
||
}
|
||
}
|
||
else if (effect instanceof Function) {
|
||
effect();
|
||
}
|
||
this.checkLvUp();
|
||
}
|
||
}
|
||
|
||
////// 尝试使用道具 //////
|
||
events.prototype.useItem = function(itemId) {
|
||
core.ui.closePanel();
|
||
|
||
if (itemId=='book') {
|
||
core.openBook(false);
|
||
return;
|
||
}
|
||
if (itemId=='fly') {
|
||
core.useFly(false);
|
||
return;
|
||
}
|
||
if (itemId=='centerFly') {
|
||
core.lockControl();
|
||
core.status.event.id = 'centerFly';
|
||
var fillstyle = 'rgba(255,0,0,0.5)';
|
||
if (core.canUseItem('centerFly')) fillstyle = 'rgba(0,255,0,0.5)';
|
||
var toX = core.bigmap.width-1 - core.getHeroLoc('x'), toY = core.bigmap.height-1-core.getHeroLoc('y');
|
||
core.ui.drawThumbnail(core.status.floorId, 'ui', core.status.thisMap.blocks, 0, 0, 416, toX, toY, core.status.hero.loc, core.getFlag('heroIcon', "hero.png"));
|
||
var offsetX = core.clamp(toX-6, 0, core.bigmap.width-13), offsetY = core.clamp(toY-6, 0, core.bigmap.height-13);
|
||
core.fillRect('ui',(toX-offsetX)*32,(toY-offsetY)*32,32,32,fillstyle);
|
||
core.status.event.data = {"x": toX, "y": toY, "poxX": toX-offsetX, "posY": toY-offsetY};
|
||
core.drawTip("请确认当前中心对称飞行器的位置");
|
||
return;
|
||
}
|
||
|
||
if (core.canUseItem(itemId))core.useItem(itemId);
|
||
else core.drawTip("当前无法使用"+core.material.items[itemId].name);
|
||
}
|
||
|
||
////// 加点事件 //////
|
||
events.prototype.addPoint = function (enemy) {
|
||
return this.eventdata.addPoint(enemy);
|
||
}
|
||
|
||
////// 战斗结束后触发的事件 //////
|
||
events.prototype.afterBattle = function (enemyId,x,y,callback) {
|
||
return this.eventdata.afterBattle(enemyId,x,y,callback);
|
||
}
|
||
|
||
////// 开一个门后触发的事件 //////
|
||
events.prototype.afterOpenDoor = function (doorId,x,y,callback) {
|
||
return this.eventdata.afterOpenDoor(doorId,x,y,callback);
|
||
}
|
||
|
||
////// 经过一个路障 //////
|
||
events.prototype.passNet = function (data) {
|
||
// 有鞋子
|
||
if (core.hasItem('shoes')) return;
|
||
if (data.event.id=='lavaNet') { // 血网
|
||
// 在checkBlock中进行处理
|
||
/*
|
||
core.status.hero.hp -= core.values.lavaDamage;
|
||
if (core.status.hero.hp<=0) {
|
||
core.status.hero.hp=0;
|
||
core.updateStatusBar();
|
||
core.events.lose();
|
||
return;
|
||
}
|
||
*/
|
||
// core.drawTip('经过血网,生命-'+core.values.lavaDamage);
|
||
}
|
||
if (data.event.id=='poisonNet') { // 毒网
|
||
if (core.hasFlag('poison')) return;
|
||
core.setFlag('poison', true);
|
||
}
|
||
if (data.event.id=='weakNet') { // 衰网
|
||
if (core.hasFlag('weak')) return;
|
||
core.setFlag('weak', true);
|
||
var weakValue = core.values.weakValue;
|
||
var weakAtk = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.atk);
|
||
var weakDef = weakValue>=1?weakValue:Math.floor(weakValue*core.status.hero.def);
|
||
core.setFlag('weakAtk', weakAtk);
|
||
core.setFlag('weakDef', weakDef);
|
||
core.status.hero.atk-=weakAtk;
|
||
core.status.hero.def-=weakDef;
|
||
}
|
||
if (data.event.id=='curseNet') { // 咒网
|
||
if (core.hasFlag('curse')) return;
|
||
core.setFlag('curse', true);
|
||
}
|
||
core.updateStatusBar();
|
||
}
|
||
|
||
////// 改变亮灯(感叹号)的事件 //////
|
||
events.prototype.changeLight = function(x, y) {
|
||
var block = core.getBlock(x, y);
|
||
if (block==null) return;
|
||
var index = block.index;
|
||
block = block.block;
|
||
if (block.event.id != 'light') return;
|
||
// 改变为dark
|
||
block.id = 166;
|
||
block.event = {'cls': 'terrains', 'id': 'darkLight', 'noPass': true};
|
||
core.drawBlock(block);
|
||
this.afterChangeLight(x,y);
|
||
}
|
||
|
||
////// 改变亮灯之后,可以触发的事件 //////
|
||
events.prototype.afterChangeLight = function (x,y) {
|
||
return this.eventdata.afterChangeLight(x,y);
|
||
}
|
||
|
||
////// 滑冰 //////
|
||
events.prototype.ski = function (direction) {
|
||
if (!core.isset(direction))
|
||
direction = core.status.automaticRoute.lastDirection || core.getHeroLoc('direction');
|
||
if (core.status.event.id!='ski') {
|
||
core.waitHeroToStop(function () {
|
||
core.status.event.id='ski';
|
||
core.events.ski(direction);
|
||
});
|
||
}
|
||
else {
|
||
core.moveHero(direction, function () {
|
||
if (core.status.event.id=='ski' && !core.status.isSkiing) {
|
||
core.status.event.id=null;
|
||
core.unLockControl();
|
||
core.replay();
|
||
}
|
||
})
|
||
}
|
||
}
|
||
|
||
////// 推箱子 //////
|
||
events.prototype.pushBox = function (data) {
|
||
if (data.event.id!='box' && data.event.id!='boxed') return;
|
||
|
||
// 判断还能否前进,看看是否存在事件
|
||
var scan = {
|
||
'up': {'x': 0, 'y': -1},
|
||
'left': {'x': -1, 'y': 0},
|
||
'down': {'x': 0, 'y': 1},
|
||
'right': {'x': 1, 'y': 0}
|
||
};
|
||
|
||
var direction = core.getHeroLoc('direction'), nx=data.x+scan[direction].x, ny=data.y+scan[direction].y;
|
||
|
||
if (nx<0||nx>=core.bigmap.width||ny<0||ny>=core.bigmap.height) return;
|
||
|
||
var block = core.getBlock(nx, ny, null, true);
|
||
if (block!=null && !(core.isset(block.block.event) && block.block.event.id=='flower'))
|
||
return;
|
||
|
||
if (block==null) {
|
||
core.status.thisMap.blocks.push(core.maps.initBlock(nx, ny, 169));
|
||
block = core.getBlock(nx, ny);
|
||
}
|
||
else {
|
||
block.block.id=170;
|
||
block.block.event=core.maps.initBlock(null,null,170).event;
|
||
}
|
||
core.drawBlock(block.block);
|
||
|
||
if (data.event.id=='box') {
|
||
core.removeBlock(data.x, data.y);
|
||
}
|
||
else {
|
||
data.id=168;
|
||
data.event=core.maps.initBlock(null,null,168).event;
|
||
core.drawBlock(data);
|
||
}
|
||
|
||
core.updateStatusBar();
|
||
|
||
core.status.replay.animate = true;
|
||
core.moveHero(direction, function() {
|
||
core.status.replay.animate = false;
|
||
core.status.route.pop();
|
||
core.events.afterPushBox();
|
||
core.replay();
|
||
});
|
||
|
||
}
|
||
|
||
////// 推箱子后的事件 //////
|
||
events.prototype.afterPushBox = function () {
|
||
return this.eventdata.afterPushBox();
|
||
}
|
||
|
||
////// 使用炸弹/圣锤后的事件 //////
|
||
events.prototype.afterUseBomb = function () {
|
||
return this.eventdata.afterUseBomb();
|
||
}
|
||
|
||
////// 即将存档前可以执行的操作 //////
|
||
events.prototype.beforeSaveData = function (data) {
|
||
return this.eventdata.beforeSaveData(data);
|
||
}
|
||
|
||
////// 读档事件后,载入事件前,可以执行的操作 //////
|
||
events.prototype.afterLoadData = function (data) {
|
||
return this.eventdata.afterLoadData(data);
|
||
}
|
||
|
||
////// 上传当前数据 //////
|
||
events.prototype.uploadCurrent = function (username) {
|
||
var formData = new FormData();
|
||
|
||
formData.append('type', 'score');
|
||
formData.append('name', core.firstData.name);
|
||
formData.append('version', core.firstData.version);
|
||
formData.append('platform', core.platform.isPC?"PC":core.platform.isAndroid?"Android":core.platform.isIOS?"iOS":"");
|
||
formData.append('hard', core.encodeBase64(core.status.hard));
|
||
formData.append('username', core.encodeBase64(username||"current"));
|
||
formData.append('lv', core.status.hero.lv);
|
||
formData.append('hp', Math.min(core.status.hero.hp, Math.pow(2, 63)));
|
||
formData.append('atk', core.status.hero.atk);
|
||
formData.append('def', core.status.hero.def);
|
||
formData.append('mdef', core.status.hero.mdef);
|
||
formData.append('money', core.status.hero.money);
|
||
formData.append('experience', core.status.hero.experience);
|
||
formData.append('steps', core.status.hero.steps);
|
||
formData.append('seed', core.getFlag('seed'));
|
||
formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime/1000));
|
||
formData.append('route', core.encodeRoute(core.status.route));
|
||
formData.append('deler', 'current');
|
||
formData.append('base64', 1);
|
||
|
||
core.http("POST", "/games/upload.php", formData);
|
||
}
|