2197 lines
74 KiB
JavaScript
2197 lines
74 KiB
JavaScript
"use strict";
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function events() {
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this._init();
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}
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////// 初始化 //////
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events.prototype._init = function () {
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this.eventdata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.events;
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this.commonEvent = events_c12a15a8_c380_4b28_8144_256cba95f760.commonEvent;
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this.systemEvents = {};
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this.actions = {};
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}
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// ------ 初始化,开始和结束 ------ //
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/// 初始化游戏
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events.prototype.resetGame = function (hero, hard, floorId, maps, values) {
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return this.eventdata.resetGame(hero, hard, floorId, maps, values);
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}
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////// 游戏开始事件 //////
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events.prototype.startGame = function (hard, seed, route, callback) {
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main.dom.levelChooseButtons.style.display = 'none';
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main.dom.startButtonGroup.style.display = 'none';
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hard = hard || "";
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if (main.mode != 'play') return;
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// 无动画的开始游戏
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if (core.flags.startUsingCanvas || route != null) {
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core.dom.startPanel.style.display = 'none';
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this._startGame_start(hard, seed, route, callback);
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}
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else {
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core.hideStartAnimate(function () {
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core.events._startGame_start(hard, seed, route, callback);
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});
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}
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}
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events.prototype._startGame_start = function (hard, seed, route, callback) {
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console.log('开始游戏');
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core.resetGame(core.firstData.hero, hard, null, core.initStatus.maps);
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var nowLoc = core.clone(core.getHeroLoc());
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core.setHeroLoc('x', -1);
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core.setHeroLoc('y', -1);
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if (seed != null) {
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core.setFlag('__seed__', seed);
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core.setFlag('__rand__', seed);
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}
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else core.utils.__init_seed();
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this.setInitData();
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core.clearMap('all');
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core.deleteAllCanvas();
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core.clearStatusBar();
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var todo = [];
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if (core.flags.startUsingCanvas) {
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core.hideStatusBar();
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core.dom.musicBtn.style.display = 'block';
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core.push(todo, core.firstData.startCanvas);
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}
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core.push(todo, core.firstData.startText);
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this.insertAction(todo, null, null, function () {
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core.events._startGame_afterStart(nowLoc, callback);
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});
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if (route != null) core.startReplay(route);
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}
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events.prototype._startGame_afterStart = function (nowLoc, callback) {
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core.ui.closePanel();
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core.showStatusBar();
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core.dom.musicBtn.style.display = 'none';
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core.changeFloor(core.firstData.floorId, null, nowLoc, null, callback);
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this._startGame_upload();
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}
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events.prototype._startGame_upload = function () {
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// Upload
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var formData = new FormData();
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formData.append('type', 'people');
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formData.append('name', core.firstData.name);
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formData.append('version', core.firstData.version);
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formData.append('platform', core.platform.isPC ? "PC" : core.platform.isAndroid ? "Android" : core.platform.isIOS ? "iOS" : "");
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formData.append('hard', core.encodeBase64(core.status.hard));
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formData.append('hardCode', core.getFlag('hard', 0));
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formData.append('base64', 1);
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core.utils.http("POST", "/games/upload.php", formData);
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}
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////// 不同难度分别设置初始属性 //////
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events.prototype.setInitData = function () {
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return this.eventdata.setInitData();
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}
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////// 游戏获胜事件 //////
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events.prototype.win = function (reason, norank) {
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core.status.gameOver = true;
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return this.eventdata.win(reason, norank);
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}
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////// 游戏失败事件 //////
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events.prototype.lose = function (reason) {
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core.status.gameOver = true;
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return this.eventdata.lose(reason);
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}
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////// 游戏结束 //////
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events.prototype.gameOver = function (ending, fromReplay, norank) {
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core.clearMap('all');
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core.deleteAllCanvas();
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core.dom.gif2.innerHTML = "";
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core.setWeather();
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core.ui.closePanel();
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if (main.isCompetition && ending != null) {
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if (ending == "") ending = "恭喜通关";
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ending += "[比赛]";
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}
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var reason = null;
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if (fromReplay) reason = "录像回放完毕!";
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else if (core.hasFlag("debug")) reason = "\t[系统提示]调试模式下无法上传成绩";
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else if (core.hasFlag("__consoleOpened__")) reason = "\t[系统提示]本存档开启过控制台,无法上传成绩";
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if (reason != null)
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core.drawText(reason, core.restart);
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else
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this._gameOver_confirmUpload(ending, norank);
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}
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events.prototype._gameOver_confirmUpload = function (ending, norank) {
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core.ui.closePanel();
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if (ending == null) {
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this._gameOver_confirmDownload(ending);
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return;
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}
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core.ui.drawConfirmBox("你想记录你的ID和成绩吗?", function () {
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if (main.isCompetition) {
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core.events._gameOver_doUpload("", ending, norank);
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}
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else {
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core.myprompt("请输入你的ID:", core.getCookie('id') || "", function (username) {
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core.events._gameOver_doUpload(username, ending, norank);
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});
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}
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}, function () {
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if (main.isCompetition)
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core.events._gameOver_confirmDownload(ending);
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else
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core.events._gameOver_doUpload(null, ending, norank);
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})
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}
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events.prototype._gameOver_doUpload = function (username, ending, norank) {
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var hp = core.status.hero.hp;
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if (username == null) hp = 1;
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core.ui.closePanel();
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// upload
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var formData = new FormData();
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formData.append('type', 'score');
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formData.append('name', core.firstData.name);
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formData.append('version', core.firstData.version);
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formData.append('platform', core.platform.isPC ? "PC" : core.platform.isAndroid ? "Android" : core.platform.isIOS ? "iOS" : "");
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formData.append('hard', core.encodeBase64(core.status.hard));
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formData.append('username', core.encodeBase64(username || ""));
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formData.append('ending', core.encodeBase64(ending));
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formData.append('lv', core.status.hero.lv);
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formData.append('hp', Math.min(hp, Math.pow(2, 63)));
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formData.append('atk', core.status.hero.atk);
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formData.append('def', core.status.hero.def);
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formData.append('mdef', core.status.hero.mdef);
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formData.append('money', core.status.hero.money);
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formData.append('experience', core.status.hero.experience);
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formData.append('steps', core.status.hero.steps);
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formData.append('norank', norank || 0);
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formData.append('seed', core.getFlag('__seed__'));
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formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime / 1000));
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formData.append('route', core.encodeRoute(core.status.route));
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formData.append('base64', 1);
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if (main.isCompetition)
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core.http("POST", "/games/competition/upload.php", formData);
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else
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core.http("POST", "/games/upload.php", formData);
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core.events._gameOver_confirmDownload(ending);
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}
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events.prototype._gameOver_confirmDownload = function (ending) {
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core.ui.closePanel();
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core.ui.drawConfirmBox("你想下载录像吗?", function () {
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var obj = {
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'name': core.firstData.name,
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'version': core.firstData.version,
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'hard': core.status.hard,
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'seed': core.getFlag('__seed__'),
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'route': core.encodeRoute(core.status.route)
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}
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core.download(core.firstData.name + "_" + core.formatDate2(new Date()) + ".h5route", JSON.stringify(obj));
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core.events._gameOver_askRate(ending);
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}, function () {
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core.events._gameOver_askRate(ending);
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});
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}
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events.prototype._gameOver_askRate = function (ending) {
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if (ending == null) {
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core.restart();
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return;
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}
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core.ui.closePanel();
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core.ui.drawConfirmBox("恭喜通关本塔,你想进行评分吗?", function () {
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if (core.platform.isPC) {
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window.open("/score.php?name=" + core.firstData.name + "&num=10", "_blank");
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core.restart();
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}
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else {
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window.location.href = "/score.php?name=" + core.firstData.name + "&num=10";
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}
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}, function () {
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core.restart();
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});
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}
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// ------ 系统事件的处理 ------ //
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////// 注册一个系统事件 //////
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// type为事件名,func为事件的处理函数,可接受(data, callback)参数
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events.prototype.registerSystemEvent = function (type, func) {
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this.systemEvents[type] = func;
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}
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////// 注销一个系统事件 //////
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events.prototype.unregisterSystemEvent = function (type) {
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delete this.systemEvents[type];
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}
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////// 执行一个系统事件 //////
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events.prototype.doSystemEvent = function (type, data, callback) {
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if (this.systemEvents[type]) {
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try {
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return core.doFunc(this.systemEvents[type], this, data, data, callback);
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}
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catch (e) {
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main.log(e);
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main.log("ERROR in systemEvents["+type+"]");
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}
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}
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if (this["_sys_" + type]) return this["_sys_" + type](data, callback);
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main.log("未知的系统事件: " + type + "!");
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if (callback) callback();
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}
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////// 触发(x,y)点的事件 //////
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events.prototype._trigger = function (x, y) {
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// 如果已经死亡,或正处于某事件中,则忽略
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if (core.status.gameOver || core.status.event.id) return;
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core.status.isSkiing = false;
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var block = core.getBlock(x, y);
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if (block == null) return;
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block = block.block;
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if (block.event.trigger) {
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var noPass = block.event.noPass, trigger = block.event.trigger;
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if (noPass) core.clearAutomaticRouteNode(x, y);
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if (trigger == 'ski') core.status.isSkiing = true;
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// 转换楼层能否穿透
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if (trigger == 'changeFloor' && !noPass && this._trigger_ignoreChangeFloor(block))
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return;
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core.status.automaticRoute.moveDirectly = false;
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this.doSystemEvent(trigger, block, function () {
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if (trigger == 'openDoor' || trigger == 'changeFloor')
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core.replay();
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})
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}
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}
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events.prototype._trigger_ignoreChangeFloor = function (block) {
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var able = core.flags.ignoreChangeFloor;
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if (block.event.data && block.event.data.ignoreChangeFloor != null)
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able = block.event.data.ignoreChangeFloor;
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if (able) {
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if (core.isReplaying()) {
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if (core.status.replay.toReplay[0] == 'no') {
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core.status.replay.toReplay.shift();
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core.status.route.push("no");
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return true;
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}
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}
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else if (core.status.automaticRoute.autoHeroMove
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|| core.status.automaticRoute.autoStep < core.status.automaticRoute.autoStepRoutes.length) {
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core.status.route.push("no");
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return true;
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}
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}
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return false;
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}
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events.prototype._sys_battle = function (data, callback) {
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this.battle(data.event.id, data.x, data.y, false, callback);
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}
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////// 战斗 //////
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events.prototype.battle = function (id, x, y, force, callback) {
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core.saveAndStopAutomaticRoute();
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id = id || core.getBlockId(x, y);
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if (!id) return core.clearContinueAutomaticRoute(callback);
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// 非强制战斗
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if (!core.enemys.canBattle(id, x, y) && !force && !core.status.event.id) {
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core.drawTip("你打不过此怪物!");
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return core.clearContinueAutomaticRoute(callback);
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}
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// 自动存档
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if (!core.status.event.id) core.autosave(true);
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// 战前事件
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if (!this.beforeBattle(id, x, y))
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return core.clearContinueAutomaticRoute(callback);
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// 战后事件
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this.afterBattle(id, x, y, callback);
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}
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////// 战斗前触发的事件 //////
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events.prototype.beforeBattle = function (enemyId, x, y) {
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return this.eventdata.beforeBattle(enemyId, x, y)
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}
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////// 战斗结束后触发的事件 //////
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events.prototype.afterBattle = function (enemyId, x, y, callback) {
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return this.eventdata.afterBattle(enemyId, x, y, callback);
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}
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events.prototype._sys_openDoor = function (data, callback) {
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this.openDoor(data.event.id, data.x, data.y, true, callback);
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}
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////// 开门 //////
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events.prototype.openDoor = function (id, x, y, needKey, callback) {
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id = id || core.getBlockId(x, y);
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core.saveAndStopAutomaticRoute();
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if (!this._openDoor_check(id, x, y, needKey)) return false;
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core.playSound("door.mp3");
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this._openDoor_animate(id, x, y, callback);
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return true;
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}
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events.prototype._openDoor_check = function (id, x, y, needKey) {
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// 是否存在门或暗墙
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if (!core.terrainExists(x, y, id) || !(id.endsWith("Door") || id.endsWith("Wall"))
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|| !core.material.icons.animates[id]) {
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core.clearContinueAutomaticRoute();
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return false;
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}
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if (needKey && id.endsWith("Door")) {
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var key = id.replace("Door", "Key");
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if (!core.hasItem(key)) {
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if (key != "specialKey")
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core.drawTip("你没有" + ((core.material.items[key] || {}).name || "钥匙"));
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else core.drawTip("无法开启此门");
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core.clearContinueAutomaticRoute();
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return false;
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}
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core.autosave(true);
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core.removeItem(key);
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}
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return true;
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}
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events.prototype._openDoor_animate = function (id, x, y, callback) {
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var door = core.material.icons.animates[id];
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var speed = id.endsWith("Door") ? 30 : 70;
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core.lockControl();
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core.status.replay.animate = true;
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var state = 0;
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var animate = window.setInterval(function () {
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state++;
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if (state == 4) {
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clearInterval(animate);
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core.removeBlock(x, y);
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core.unLockControl();
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core.status.replay.animate = false;
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core.events.afterOpenDoor(id, x, y, callback);
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return;
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}
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core.clearMap('event', 32 * x, 32 * y, 32, 32);
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core.drawImage('event', core.material.images.animates, 32 * state, 32 * door, 32, 32, 32 * x, 32 * y, 32, 32);
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}, speed / core.status.replay.speed);
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}
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////// 开一个门后触发的事件 //////
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events.prototype.afterOpenDoor = function (doorId, x, y, callback) {
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return this.eventdata.afterOpenDoor(doorId, x, y, callback);
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}
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events.prototype._sys_getItem = function (data, callback) {
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this.getItem(data.event.id, 1, data.x, data.y, callback);
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}
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////// 获得某个物品 //////
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events.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) {
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itemNum = itemNum || 1;
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var itemCls = core.material.items[itemId].cls;
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core.items.getItemEffect(itemId, itemNum);
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core.removeBlock(itemX, itemY);
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var text = '获得 ' + core.material.items[itemId].name;
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if (itemNum > 1) text += "x" + itemNum;
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if (itemCls === 'items') text += core.items.getItemEffectTip(itemId);
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core.drawTip(text, core.material.icons.items[itemId]);
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core.updateStatusBar();
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this.eventdata.afterGetItem(itemId, itemX, itemY, callback);
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}
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////// 获得面前的物品(轻按) //////
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events.prototype.getNextItem = function () {
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if (core.isMoving() || !core.canMoveHero() || !core.flags.enableGentleClick) return false;
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var nextX = core.nextX(), nextY = core.nextY();
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var block = core.getBlock(nextX, nextY);
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if (block == null) return false;
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if (block.block.event.trigger == 'getItem') {
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core.status.route.push("getNext");
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this.getItem(block.block.event.id, 1, nextX, nextY);
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return true;
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}
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return false;
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}
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events.prototype._sys_changeFloor = function (data, callback) {
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data = data.event.data;
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var heroLoc = {};
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if (data.loc) heroLoc = {'x': data.loc[0], 'y': data.loc[1]};
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if (data.direction) heroLoc.direction = data.direction;
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if (core.status.event.id != 'action') core.status.event.id = null;
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core.changeFloor(data.floorId, data.stair, heroLoc, data.time, callback);
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}
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////// 楼层切换 //////
|
||
events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback, fromLoad) {
|
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var info = this._changeFloor_getInfo(floorId, stair, heroLoc, time);
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||
if (info == null) {
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if (callback) callback();
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return;
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||
}
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info.fromLoad = fromLoad;
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floorId = info.floorId;
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core.dom.floorNameLabel.innerHTML = core.status.maps[floorId].title;
|
||
core.lockControl();
|
||
core.stopAutomaticRoute();
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||
core.clearContinueAutomaticRoute();
|
||
core.status.replay.animate = true;
|
||
|
||
this._changeFloor_beforeChange(info, callback);
|
||
}
|
||
|
||
events.prototype._changeFloor_getInfo = function (floorId, stair, heroLoc, time) {
|
||
floorId = floorId || core.status.floorId;
|
||
if (floorId == ':before') {
|
||
var index = core.floorIds.indexOf(core.status.floorId);
|
||
if (index > 0) floorId = core.floorIds[index - 1];
|
||
else floorId = core.status.floorId;
|
||
}
|
||
else if (floorId == ':next') {
|
||
var index = core.floorIds.indexOf(core.status.floorId);
|
||
if (index < core.floorIds.length - 1) floorId = core.floorIds[index + 1];
|
||
else floorId = core.status.floorId;
|
||
}
|
||
if (!core.status.maps[floorId]) {
|
||
main.log("不存在的楼层:" + floorId);
|
||
return null;
|
||
}
|
||
|
||
if (main.mode != 'play' || core.isReplaying()) time = 0;
|
||
if (time == null) time = core.values.floorChangeTime;
|
||
if (time == null) time = 800;
|
||
if (time < 100) time = 0;
|
||
time /= 20;
|
||
|
||
return {
|
||
floorId: floorId,
|
||
time: time,
|
||
heroLoc: core.clone(this._changeFloor_getHeroLoc(floorId, stair, heroLoc))
|
||
};
|
||
}
|
||
|
||
events.prototype._changeFloor_getHeroLoc = function (floorId, stair, heroLoc) {
|
||
if (!heroLoc)
|
||
heroLoc = core.clone(core.status.hero.loc);
|
||
if (stair) {
|
||
// 检查该层地图的 upFloor & downFloor
|
||
if (core.status.maps[floorId][stair]) {
|
||
heroLoc.x = core.status.maps[floorId][stair][0];
|
||
heroLoc.y = core.status.maps[floorId][stair][1];
|
||
}
|
||
else {
|
||
var blocks = core.status.maps[floorId].blocks;
|
||
for (var i in blocks) {
|
||
if (!blocks[i].disable && blocks[i].event.id === stair) {
|
||
heroLoc.x = blocks[i].x;
|
||
heroLoc.y = blocks[i].y;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
['x', 'y', 'direction'].forEach(function (name) {
|
||
if (heroLoc[name] == null)
|
||
heroLoc[name] = core.getHeroLoc(name);
|
||
});
|
||
return heroLoc;
|
||
}
|
||
|
||
events.prototype._changeFloor_beforeChange = function (info, callback) {
|
||
core.playSound('floor.mp3');
|
||
// 需要 setTimeout 执行,不然会出错
|
||
window.setTimeout(function () {
|
||
if (info.time == 0)
|
||
core.events._changeFloor_changing(info, callback);
|
||
else
|
||
core.show(core.dom.floorMsgGroup, info.time / 2, function () {
|
||
core.events._changeFloor_changing(info, callback);
|
||
});
|
||
}, 25)
|
||
}
|
||
|
||
events.prototype._changeFloor_changing = function (info, callback) {
|
||
this.changingFloor(info.floorId, info.heroLoc, info.fromLoad);
|
||
|
||
if (info.time == 0)
|
||
this._changeFloor_afterChange(info, callback);
|
||
else
|
||
core.hide(core.dom.floorMsgGroup, info.time / 4, function () {
|
||
core.events._changeFloor_afterChange(info, callback);
|
||
});
|
||
}
|
||
|
||
events.prototype._changeFloor_afterChange = function (info, callback) {
|
||
core.unLockControl();
|
||
core.status.replay.animate = false;
|
||
core.events.afterChangeFloor(info.floorId, info.fromLoad);
|
||
|
||
if (callback) callback();
|
||
}
|
||
|
||
events.prototype.changingFloor = function (floorId, heroLoc, fromLoad) {
|
||
this.eventdata.changingFloor(floorId, heroLoc, fromLoad);
|
||
}
|
||
|
||
////// 转换楼层结束的事件 //////
|
||
events.prototype.afterChangeFloor = function (floorId, fromLoad) {
|
||
if (main.mode != 'play') return;
|
||
return this.eventdata.afterChangeFloor(floorId, fromLoad);
|
||
}
|
||
|
||
////// 是否到达过某个楼层 //////
|
||
events.prototype.hasVisitedFloor = function (floorId) {
|
||
return core.getFlag("__visited__")[floorId] || false;
|
||
}
|
||
|
||
////// 到达某楼层 //////
|
||
events.prototype.visitFloor = function (floorId) {
|
||
core.getFlag("__visited__")[floorId] = true;
|
||
}
|
||
|
||
events.prototype._sys_passNet = function (data, callback) {
|
||
this.passNet(data);
|
||
if (callback) callback();
|
||
}
|
||
|
||
////// 经过一个路障 //////
|
||
events.prototype.passNet = function (data) {
|
||
if (core.hasItem('shoes')) return;
|
||
// 血网 lavaNet 移动到 checkBlock 中处理
|
||
if (data.event.id == 'poisonNet') { // 毒网
|
||
core.insertAction({"type":"insert","name":"毒衰咒处理","args":[0]});
|
||
}
|
||
else if (data.event.id == 'weakNet') { // 衰网
|
||
core.insertAction({"type":"insert","name":"毒衰咒处理","args":[1]});
|
||
}
|
||
else if (data.event.id == 'curseNet') { // 咒网
|
||
core.insertAction({"type":"insert","name":"毒衰咒处理","args":[2]});
|
||
}
|
||
core.updateStatusBar();
|
||
}
|
||
|
||
events.prototype._sys_pushBox = function (data, callback) {
|
||
this.pushBox(data);
|
||
if (callback) callback();
|
||
}
|
||
|
||
////// 推箱子 //////
|
||
events.prototype.pushBox = function (data) {
|
||
if (data.event.id != 'box' && data.event.id != 'boxed') return;
|
||
|
||
// 判断还能否前进,看看是否存在事件
|
||
var direction = core.getHeroLoc('direction'),
|
||
nx = data.x + core.utils.scan[direction].x, ny = data.y + core.utils.scan[direction].y;
|
||
|
||
// 检测能否推上去
|
||
if (!core.canMoveHero() || !core.canMoveHero(data.x, data.y, direction)) return;
|
||
var nextId = core.getBlockId(nx, ny);
|
||
if (nextId != null && nextId != 'flower') return;
|
||
|
||
core.setBlock(nextId == null ? 169 : 170, nx, ny);
|
||
|
||
if (data.event.id == 'box')
|
||
core.removeBlock(data.x, data.y);
|
||
else
|
||
core.setBlock(168, data.x, data.y);
|
||
|
||
core.updateStatusBar();
|
||
this._pushBox_moveHero(direction);
|
||
}
|
||
|
||
events.prototype._pushBox_moveHero = function (direction) {
|
||
core.status.replay.animate = true;
|
||
core.lockControl();
|
||
setTimeout(function () {
|
||
core.moveHero(direction, function () {
|
||
core.status.replay.animate = false;
|
||
core.status.route.pop();
|
||
core.events.afterPushBox();
|
||
// 可能有阻击...
|
||
if (core.status.event.id == null) {
|
||
core.unLockControl();
|
||
core.replay();
|
||
}
|
||
});
|
||
});
|
||
}
|
||
|
||
////// 推箱子后的事件 //////
|
||
events.prototype.afterPushBox = function () {
|
||
return this.eventdata.afterPushBox();
|
||
}
|
||
|
||
events.prototype._sys_changeLight = function (data, callback) {
|
||
core.events.changeLight(data.event.id, data.x, data.y);
|
||
if (callback) callback();
|
||
}
|
||
|
||
////// 改变亮灯(感叹号)的事件 //////
|
||
events.prototype.changeLight = function (id, x, y) {
|
||
if (id != null && id != 'light') return;
|
||
core.setBlock(core.getNumberById('darkLight'), x, y);
|
||
this.afterChangeLight(x, y);
|
||
}
|
||
|
||
////// 改变亮灯之后,可以触发的事件 //////
|
||
events.prototype.afterChangeLight = function (x, y) {
|
||
return this.eventdata.afterChangeLight(x, y);
|
||
}
|
||
|
||
events.prototype._sys_ski = function (data, callback) {
|
||
this.ski();
|
||
if (callback) callback();
|
||
}
|
||
|
||
////// 滑冰 //////
|
||
events.prototype.ski = function (direction) {
|
||
if (!direction)
|
||
direction = core.status.automaticRoute.lastDirection || core.getHeroLoc('direction');
|
||
if (core.status.event.id != 'ski') {
|
||
core.waitHeroToStop(function () {
|
||
core.status.event.id = 'ski';
|
||
core.events.ski(direction);
|
||
});
|
||
}
|
||
else {
|
||
core.moveHero(direction, function () {
|
||
if (core.status.event.id == 'ski' && !core.status.isSkiing) {
|
||
core.status.event.id = null;
|
||
core.unLockControl();
|
||
core.replay();
|
||
}
|
||
})
|
||
}
|
||
}
|
||
|
||
events.prototype._sys_action = function (data, callback) {
|
||
var ev = core.clone(data.event.data), ex = data.x, ey = data.y;
|
||
// 检查是否需要改变朝向
|
||
if (ex == core.nextX() && ey == core.nextY()) {
|
||
var dir = core.reverseDirection();
|
||
var id = data.event.id, toId = (data.event.faceIds || {})[dir];
|
||
if (toId && id != toId) {
|
||
var number = core.icons.getNumberById(toId);
|
||
if (number > 0)
|
||
core.setBlock(number, ex, ey);
|
||
}
|
||
}
|
||
this.insertAction(ev, ex, ey, callback);
|
||
}
|
||
|
||
// ------ 自定义事件的处理 ------ //
|
||
|
||
////// 注册一个自定义事件 //////
|
||
// type为事件名,func为事件的处理函数,可接受(data, x, y, prefix)参数
|
||
// data为事件内容,x和y为当前点坐标(可为null),prefix为当前点前缀
|
||
events.prototype.registerEvent = function (type, func) {
|
||
this.actions[type] = func;
|
||
}
|
||
|
||
////// 注销一个自定义事件
|
||
events.prototype.unregisterEvent = function (type) {
|
||
delete this.actions[type];
|
||
}
|
||
|
||
////// 执行一个自定义事件
|
||
events.prototype.doEvent = function (data, x, y, prefix) {
|
||
var type = data.type;
|
||
if (this.actions[type]) {
|
||
try {
|
||
return core.doFunc(this.actions[type], this, data, x, y, prefix);
|
||
}
|
||
catch (e) {
|
||
main.log(e);
|
||
main.log("ERROR in actions["+type+"]");
|
||
}
|
||
}
|
||
if (this["_action_" + type]) return this["_action_" + type](data, x, y, prefix);
|
||
core.insertAction("未知的自定义事件: " + type + "!");
|
||
core.doAction();
|
||
}
|
||
|
||
////// 开始执行一系列自定义事件 //////
|
||
events.prototype.doEvents = function (list, x, y, callback) {
|
||
if (!list) return;
|
||
if (!(list instanceof Array)) {
|
||
list = [list];
|
||
}
|
||
this.setEvents(list, x, y, callback);
|
||
// 停止勇士
|
||
core.waitHeroToStop(function () {
|
||
core.lockControl();
|
||
core.doAction();
|
||
});
|
||
}
|
||
|
||
events.prototype.setEvents = function (list, x, y, callback) {
|
||
var data = core.status.event.data || {};
|
||
if (list)
|
||
data.list = [{todo: core.clone(list), total: core.clone(list), condition: "false"}];
|
||
if (x != null) data.x = x;
|
||
if (y != null) data.y = y;
|
||
if (callback) data.callback = callback;
|
||
core.status.event = {id: 'action', data: data};
|
||
}
|
||
|
||
////// 执行当前自定义事件列表中的下一个事件 //////
|
||
events.prototype.doAction = function () {
|
||
// 清空boxAnimate和UI层
|
||
core.status.boxAnimateObjs = [];
|
||
clearInterval(core.status.event.interval);
|
||
core.status.event.interval = null;
|
||
core.clearLastEvent();
|
||
// 判定是否执行完毕
|
||
if (this._doAction_finishEvents()) return;
|
||
// 当前点坐标和前缀
|
||
var x = core.status.event.data.x, y = core.status.event.data.y;
|
||
var prefix = [core.status.floorId || "f", x != null ? x : "x", y != null ? y : "y"].join("@");
|
||
var current = core.status.event.data.list[0];
|
||
if (this._popEvents(current, prefix)) return;
|
||
// 当前要执行的事件
|
||
var data = current.todo.shift();
|
||
core.status.event.data.current = data;
|
||
if (typeof data == "string")
|
||
data = {"type": "text", "text": data};
|
||
core.status.event.data.type = data.type;
|
||
this.doEvent(data, x, y, prefix);
|
||
return;
|
||
}
|
||
|
||
events.prototype._doAction_finishEvents = function () {
|
||
// 事件处理完毕
|
||
if (core.status.event.data.list.length == 0) {
|
||
var callback = core.status.event.data.callback;
|
||
core.ui.closePanel();
|
||
if (callback) callback();
|
||
core.replay();
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
events.prototype._popEvents = function (current, prefix) {
|
||
if (current.todo.length == 0) { // current list is empty
|
||
if (core.calValue(current.condition, prefix)) { // check condition
|
||
current.todo = core.clone(current.total);
|
||
}
|
||
else {
|
||
core.status.event.data.list.shift(); // remove stack
|
||
}
|
||
core.doAction();
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
////// 往当前事件列表之前添加一个或多个事件 //////
|
||
events.prototype.insertAction = function (action, x, y, callback) {
|
||
if (core.hasFlag("__statistics__")) return;
|
||
if (core.status.gameOver) return;
|
||
|
||
// ------ 判定commonEvent
|
||
var commonEvent = this.getCommonEvent(action);
|
||
if (commonEvent instanceof Array) action = commonEvent;
|
||
if (!action) return;
|
||
|
||
if (core.status.event.id != 'action') {
|
||
this.doEvents(action, x, y, callback);
|
||
}
|
||
else {
|
||
core.unshift(core.status.event.data.list[0].todo, action);
|
||
this.setEvents(null, x, y, callback);
|
||
}
|
||
}
|
||
|
||
////// 获得一个公共事件 //////
|
||
events.prototype.getCommonEvent = function (name) {
|
||
if (!name || typeof name !== 'string') return null;
|
||
return this.commonEvent[name] || null;
|
||
}
|
||
|
||
////// 恢复一个事件 //////
|
||
events.prototype.recoverEvents = function (data) {
|
||
if (data) {
|
||
core.ui.closePanel();
|
||
core.lockControl();
|
||
core.status.event.id = 'action';
|
||
core.status.event.data = data;
|
||
setTimeout(function () {
|
||
core.doAction();
|
||
}, 30);
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// ------ 样板提供的的自定义事件 ------ //
|
||
|
||
events.prototype.__action_checkReplaying = function () {
|
||
if (core.isReplaying()) {
|
||
core.doAction();
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
events.prototype.__action_getLoc = function (loc, x, y, prefix) {
|
||
if (loc) {
|
||
x = core.calValue(loc[0], prefix);
|
||
y = core.calValue(loc[1], prefix);
|
||
}
|
||
return [x, y];
|
||
}
|
||
|
||
events.prototype.__action_getHeroLoc = function (loc, prefix) {
|
||
return this.__action_getLoc(loc, core.getHeroLoc('x'), core.getHeroLoc('y'), prefix);
|
||
}
|
||
|
||
events.prototype.__action_getLoc2D = function (loc, x, y, prefix) {
|
||
if (!(loc && loc[0] instanceof Array))
|
||
loc = [this.__action_getLoc(loc, x, y, prefix)];
|
||
return loc;
|
||
}
|
||
|
||
events.prototype.__action_doAsyncFunc = function (isAsync, func) {
|
||
var parameters = Array.prototype.slice.call(arguments, 2);
|
||
if (isAsync) {
|
||
func.apply(this, parameters);
|
||
core.doAction();
|
||
}
|
||
else {
|
||
func.apply(this, parameters.concat(core.doAction));
|
||
}
|
||
}
|
||
|
||
events.prototype._action_text = function (data, x, y, prefix) {
|
||
if (this.__action_checkReplaying()) return;
|
||
core.ui.drawTextBox(data.text, data.showAll);
|
||
}
|
||
|
||
events.prototype._action_autoText = function (data, x, y, prefix) {
|
||
if (this.__action_checkReplaying()) return;
|
||
core.ui.drawTextBox(data.text);
|
||
setTimeout(core.doAction, data.time || 3000);
|
||
}
|
||
|
||
events.prototype._action_scrollText = function (data, x, y, prefix) {
|
||
if (this.__action_checkReplaying()) return;
|
||
this.__action_doAsyncFunc(data.async, core.ui.drawScrollText, data.text, data.time || 5000);
|
||
}
|
||
|
||
events.prototype._action_comment = function (data, x, y, prefix) {
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setText = function (data, x, y, prefix) {
|
||
["position", "offset", "bold", "titlefont", "textfont", "time"].forEach(function (t) {
|
||
if (data[t] != null) core.status.textAttribute[t] = data[t];
|
||
});
|
||
["background", "title", "text"].forEach(function (t) {
|
||
if ((data[t] instanceof Array) && data[t].length >= 3) {
|
||
if (data[t].length == 3) data[t].push(1);
|
||
core.status.textAttribute[t] = data[t];
|
||
}
|
||
if (t == 'background') {
|
||
var img = core.material.images.images[data[t]];
|
||
if (img && img.width == 192 && img.height == 128) {
|
||
core.status.textAttribute[t] = data[t];
|
||
}
|
||
}
|
||
});
|
||
core.setFlag('textAttribute', core.status.textAttribute);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_tip = function (data, x, y, prefix) {
|
||
core.drawTip(core.replaceText(data.text));
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_show = function (data, x, y, prefix) {
|
||
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
|
||
if (data.time > 0 && !(data.floorId && data.floorId != core.status.floorId)) {
|
||
this.__action_doAsyncFunc(data.async, core.animateBlock, data.loc, 'show', data.time);
|
||
}
|
||
else {
|
||
data.loc.forEach(function (t) {
|
||
core.showBlock(t[0], t[1], data.floorId);
|
||
});
|
||
core.doAction();
|
||
}
|
||
}
|
||
|
||
events.prototype._action_hide = function (data, x, y, prefix) {
|
||
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
|
||
if (data.time > 0 && !(data.floorId && data.floorId != core.status.floorId)) {
|
||
data.loc.forEach(function (t) {
|
||
core.hideBlock(t[0], t[1], data.floorId);
|
||
});
|
||
this.__action_doAsyncFunc(data.async, core.animateBlock, data.loc, 'hide', data.time);
|
||
}
|
||
else {
|
||
data.loc.forEach(function (t) {
|
||
core.removeBlock(t[0], t[1], data.floorId)
|
||
});
|
||
core.doAction();
|
||
}
|
||
}
|
||
|
||
events.prototype._action_setBlock = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
core.setBlock(data.number, loc[0], loc[1], data.floorId);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_showFloorImg = function (data, x, y, prefix) {
|
||
core.maps.showFloorImage(this.__action_getLoc2D(data.loc, x, y, prefix), data.floorId, core.doAction);
|
||
}
|
||
|
||
events.prototype._action_hideFloorImg = function (data, x, y, prefix) {
|
||
core.maps.hideFloorImage(this.__action_getLoc2D(data.loc, x, y, prefix), data.floorId, core.doAction);
|
||
}
|
||
|
||
events.prototype._action_showBgFgMap = function (data, x, y, prefix) {
|
||
core.maps.showBgFgMap(data.name, this.__action_getLoc2D(data.loc, x, y, prefix), data.floorId, core.doAction)
|
||
}
|
||
|
||
events.prototype._action_hideBgFgMap = function (data, x, y, prefix) {
|
||
core.maps.hideBgFgMap(data.name, this.__action_getLoc2D(data.loc, x, y, prefix), data.floorId, core.doAction);
|
||
}
|
||
|
||
events.prototype._action_setBgFgBlock = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
core.setBgFgBlock(data.name, data.number, loc[0], loc[1], data.floorId);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_follow = function (data, x, y, prefix) {
|
||
this.follow(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_unfollow = function (data, x, y, prefix) {
|
||
this.unfollow(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_animate = function (data, x, y, prefix) {
|
||
if (data.loc == 'hero') data.loc = [core.getHeroLoc('x'), core.getHeroLoc('y')];
|
||
else data.loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
this.__action_doAsyncFunc(data.async, core.drawAnimate, data.name, data.loc[0], data.loc[1]);
|
||
}
|
||
|
||
events.prototype._action_move = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
this.__action_doAsyncFunc(data.async, core.moveBlock, loc[0], loc[1], data.steps, data.time, data.keep);
|
||
}
|
||
|
||
events.prototype._action_moveHero = function (data, x, y, prefix) {
|
||
this.__action_doAsyncFunc(data.async, core.eventMoveHero, data.steps, data.time);
|
||
}
|
||
|
||
events.prototype._action_jump = function (data, x, y, prefix) {
|
||
var from = this.__action_getLoc(data.from, x, y, prefix),
|
||
to = this.__action_getLoc(data.to, x, y, prefix);
|
||
this.__action_doAsyncFunc(data.async, core.jumpBlock, from[0], from[1], to[0], to[1], data.time, data.keep);
|
||
}
|
||
|
||
events.prototype._action_jumpHero = function (data, x, y, prefix) {
|
||
var loc = this.__action_getHeroLoc(data.loc, prefix);
|
||
this.__action_doAsyncFunc(data.async, core.jumpHero, loc[0], loc[1], data.time);
|
||
}
|
||
|
||
events.prototype._action_changeFloor = function (data, x, y, prefix) {
|
||
var loc = this.__action_getHeroLoc(data.loc, prefix);
|
||
var heroLoc = {x: loc[0], y: loc[1], direction: data.direction};
|
||
core.changeFloor(data.floorId || core.status.floorId, null, heroLoc, data.time, function () {
|
||
core.lockControl();
|
||
core.doAction();
|
||
});
|
||
}
|
||
|
||
events.prototype._action_changePos = function (data, x, y, prefix) {
|
||
core.clearMap('hero');
|
||
var loc = this.__action_getHeroLoc(data.loc, prefix);
|
||
core.setHeroLoc('x', loc[0]);
|
||
core.setHeroLoc('y', loc[1]);
|
||
if (data.direction) core.setHeroLoc('direction', data.direction);
|
||
core.drawHero();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_showImage = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, 0, 0, prefix);
|
||
if (core.isReplaying()) data.time = 0;
|
||
this.__action_doAsyncFunc(data.async || data.time == 0, this.showImage,
|
||
data.code, data.image, loc[0], loc[1], data.dw, data.dh, data.opacity, data.time);
|
||
}
|
||
|
||
events.prototype._action_showTextImage = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, 0, 0, prefix);
|
||
if (core.isReplaying()) data.time = 0;
|
||
this.__action_doAsyncFunc(data.async || data.time == 0, this.showImage,
|
||
data.code, core.ui.textImage(data.text), loc[0], loc[1], 100, 100, data.opacity, data.time);
|
||
}
|
||
|
||
events.prototype._action_hideImage = function (data, x, y, prefix) {
|
||
if (core.isReplaying()) data.time = 0;
|
||
this.__action_doAsyncFunc(data.async || data.time == 0, this.hideImage, data.code, data.time);
|
||
}
|
||
|
||
events.prototype._action_showGif = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, 0, 0, prefix);
|
||
this.showGif(data.name, loc[0], loc[1]);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_moveImage = function (data, x, y, prefix) {
|
||
if (this.__action_checkReplaying()) return;
|
||
this.__action_doAsyncFunc(data.async, this.moveImage, data.code, data.to, data.opacity, data.time);
|
||
}
|
||
|
||
events.prototype._action_setFg = function (data, x, y, prefix) {
|
||
if (data.async) {
|
||
core.setFg(data.color, data.time);
|
||
core.setFlag('__color__', data.color || null);
|
||
core.doAction();
|
||
}
|
||
else {
|
||
core.setFg(data.color, data.time, function () {
|
||
core.setFlag('__color__', data.color || null);
|
||
core.doAction();
|
||
});
|
||
}
|
||
}
|
||
|
||
events.prototype._action_screenFlash = function (data, x, y, prefix) {
|
||
this.__action_doAsyncFunc(data.async, core.screenFlash, data.color, data.time, data.times);
|
||
}
|
||
|
||
events.prototype._action_setWeather = function (data, x, y, prefix) {
|
||
core.setWeather(data.name, data.level);
|
||
if (data.name == 'rain' || data.name == 'snow' || data.name == 'fog')
|
||
core.setFlag('__weather__', [data.name, data.level]);
|
||
else core.removeFlag('__weather__');
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_openDoor = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
var floorId = data.floorId || core.status.floorId;
|
||
if (floorId == core.status.floorId) {
|
||
var _callback = function () {
|
||
core.lockControl();
|
||
core.doAction();
|
||
}
|
||
if (!core.openDoor(null, loc[0], loc[1], data.needKey, _callback))
|
||
_callback();
|
||
}
|
||
else {
|
||
core.removeBlock(loc[0], loc[1], floorId);
|
||
core.doAction();
|
||
}
|
||
}
|
||
|
||
events.prototype._action_useItem = function (data, x, y, prefix) {
|
||
// 考虑到可能覆盖楼传事件的问题,这里不对fly进行检查。
|
||
if (data.id != 'book' && core.canUseItem(data.id)) {
|
||
core.useItem(data.id, true, core.doAction);
|
||
}
|
||
else {
|
||
core.drawTip("当前无法使用" + ((core.material.items[data.id] || {}).name || "未知道具"));
|
||
core.doAction();
|
||
}
|
||
}
|
||
|
||
events.prototype._action_openShop = function (data, x, y, prefix) {
|
||
if (core.isReplaying()) { // 正在播放录像,简单将visited置为true
|
||
core.status.shops[data.id].visited = true;
|
||
this.setEvents([]);
|
||
core.doAction();
|
||
}
|
||
else
|
||
this.openShop(data.id);
|
||
}
|
||
|
||
events.prototype._action_disableShop = function (data, x, y, prefix) {
|
||
this.disableQuickShop(data.id);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_battle = function (data, x, y, prefix) {
|
||
this.battle(data.id, null, null, true, core.doAction);
|
||
}
|
||
|
||
events.prototype._action_trigger = function (data, x, y, prefix) {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
var block = core.getBlock(loc[0], loc[1]);
|
||
if (block != null && block.block.event.trigger) {
|
||
block = block.block;
|
||
this.setEvents([], block.x, block.y);
|
||
if (block.event.trigger == 'action')
|
||
this.setEvents(block.event.data);
|
||
else {
|
||
core.doSystemEvent(block.event.trigger, block, function () {
|
||
core.lockControl();
|
||
core.doAction();
|
||
});
|
||
return;
|
||
}
|
||
}
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_insert = function (data, x, y, prefix) {
|
||
// 设置参数
|
||
if (data.args instanceof Array) {
|
||
for (var i = 0; i < data.args.length; ++i) {
|
||
try {
|
||
core.setFlag('arg'+(i+1), core.calValue(data.args[i], prefix));
|
||
} catch (e) { main.log(e); }
|
||
}
|
||
}
|
||
if (data.name) { // 公共事件
|
||
core.setFlag('arg0', data.name);
|
||
core.insertAction(this.getCommonEvent(data.name));
|
||
}
|
||
else {
|
||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
||
core.setFlag('arg0', loc);
|
||
var floorId = data.floorId || core.status.floorId;
|
||
var which = data.which || "events";
|
||
var event = (core.floors[floorId][which]||[])[loc[0] + "," + loc[1]];
|
||
if (event) this.insertAction(event.data || event);
|
||
}
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_playBgm = function (data, x, y, prefix) {
|
||
core.playBgm(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_pauseBgm = function (data, x, y, prefix) {
|
||
core.pauseBgm();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_resumeBgm = function (data, x, y, prefix) {
|
||
core.resumeBgm();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_loadBgm = function (data, x, y, prefix) {
|
||
core.loadBgm(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_freeBgm = function (data, x, y, prefix) {
|
||
core.freeBgm(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_playSound = function (data, x, y, prefix) {
|
||
core.playSound(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_stopSound = function (data, x, y, prefix) {
|
||
core.stopSound();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setVolume = function (data, x, y, prefix) {
|
||
data.value = core.clamp(parseInt(data.value) / 100, 0, 1);
|
||
core.setFlag("__volume__", data.value);
|
||
this.__action_doAsyncFunc(data.async, this.setVolume, data.value, data.time || 0);
|
||
}
|
||
|
||
events.prototype._action_setValue = function (data, x, y, prefix) {
|
||
this.setValue(data.name, data.value, prefix);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setValue2 = function (data, x, y, prefix) {
|
||
this._action_addValue(data, x, y, prefix);
|
||
}
|
||
|
||
events.prototype._action_addValue = function (data, x, y, prefix) {
|
||
this.addValue(data.name, data.value, prefix);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setFloor = function (data, x, y, prefix) {
|
||
this.setFloorInfo(data.name, data.value, data.floorId, prefix);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setGlobalAttribute = function (data, x, y, prefix) {
|
||
this.setGlobalAttribute(data.name, data.value);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setGlobalValue = function (data, x, y, prefix) {
|
||
core.values[data.name] = data.value;
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setGlobalFlag = function (data, x, y, prefix) {
|
||
this.setGlobalFlag(data.name, data.value);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_setHeroIcon = function (data, x, y, prefix) {
|
||
this.setHeroIcon(data.name);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_input = function (data, x, y, prefix) {
|
||
this.__action_getInput(data.text, false, function (value) {
|
||
value = Math.abs(parseInt(value) || 0);
|
||
core.status.route.push("input:" + value);
|
||
core.setFlag("input", value);
|
||
core.doAction();
|
||
});
|
||
}
|
||
|
||
events.prototype._action_input2 = function (data, x, y, prefix) {
|
||
this.__action_getInput(data.text, true, function (value) {
|
||
value = value || "";
|
||
core.status.route.push("input2:" + core.encodeBase64(value));
|
||
core.setFlag("input", value);
|
||
core.doAction();
|
||
});
|
||
}
|
||
|
||
events.prototype.__action_getInput = function (hint, isText, callback) {
|
||
var value, prefix = isText ? "input2:" : "input:";
|
||
if (core.isReplaying()) {
|
||
var action = core.status.replay.toReplay.shift();
|
||
try {
|
||
if (action.indexOf(prefix) != 0)
|
||
throw new Error("录像文件出错!当前需要一个 " + prefix + " 项,实际为 " + action);
|
||
if (isText) value = core.decodeBase64(action.substring(7));
|
||
else value = parseInt(action.substring(6));
|
||
callback(value);
|
||
}
|
||
catch (e) {
|
||
main.log(e);
|
||
core.stopReplay();
|
||
core.insertAction(["录像文件出错,请在控制台查看报错信息。", {"type": "exit"}]);
|
||
core.doAction();
|
||
}
|
||
}
|
||
else {
|
||
core.myprompt(core.replaceText(hint), null, callback);
|
||
}
|
||
}
|
||
|
||
events.prototype._action_if = function (data, x, y, prefix) {
|
||
if (core.calValue(data.condition, prefix))
|
||
core.events.insertAction(data["true"])
|
||
else
|
||
core.events.insertAction(data["false"])
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_switch = function (data, x, y, prefix) {
|
||
var key = core.calValue(data.condition, prefix)
|
||
for (var i = 0; i < data.caseList.length; i++) {
|
||
var condition = data.caseList[i]["case"];
|
||
if (condition == "default" || core.calValue(condition, prefix) == key) {
|
||
this.insertAction(data.caseList[i].action);
|
||
break;
|
||
}
|
||
}
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_choices = function (data, x, y, prefix) {
|
||
if (core.isReplaying()) {
|
||
var action = core.status.replay.toReplay.shift(), index;
|
||
// --- 忽略可能的turn事件
|
||
if (action == 'turn') action = core.status.replay.toReplay.shift();
|
||
if (action.indexOf("choices:") == 0 && ((index = parseInt(action.substring(8))) >= 0) && index < data.choices.length) {
|
||
core.status.event.selection = index;
|
||
setTimeout(function () {
|
||
core.status.route.push("choices:" + index);
|
||
core.insertAction(data.choices[index].action);
|
||
core.doAction();
|
||
}, 750 / Math.max(1, core.status.replay.speed))
|
||
}
|
||
else {
|
||
main.log("录像文件出错!当前需要一个 choices: 项,实际为 " + action);
|
||
core.stopReplay();
|
||
core.insertAction(["录像文件出错,请在控制台查看报错信息。", {"type": "exit"}]);
|
||
core.doAction();
|
||
return;
|
||
}
|
||
}
|
||
core.ui.drawChoices(data.text, data.choices);
|
||
}
|
||
|
||
events.prototype._action_while = function (data, x, y, prefix) {
|
||
if (core.calValue(data.condition, prefix)) {
|
||
core.unshift(core.status.event.data.list,
|
||
{"todo": core.clone(data.data), "total": core.clone(data.data), "condition": data.condition}
|
||
);
|
||
}
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_break = function (data, x, y, prefix) {
|
||
core.status.event.data.list.shift();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_continue = function (data, x, y, prefix) {
|
||
if (core.calValue(core.status.event.data.list[0].condition, prefix)) {
|
||
core.status.event.data.list[0].todo = core.clone(core.status.event.data.list[0].total);
|
||
}
|
||
else {
|
||
core.status.event.data.list.shift();
|
||
}
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_win = function (data, x, y, prefix) {
|
||
this.win(data.reason, data.norank);
|
||
}
|
||
|
||
events.prototype._action_lose = function (data, x, y, prefix) {
|
||
this.lose(data.reason);
|
||
}
|
||
|
||
events.prototype._action_function = function (data, x, y, prefix) {
|
||
var func = data["function"];
|
||
try {
|
||
if (typeof func == "string" && func.indexOf("function") == 0) {
|
||
eval('(' + func + ')()');
|
||
}
|
||
} catch (e) {
|
||
main.log(e);
|
||
}
|
||
if (!data.async)
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_update = function (data, x, y, prefix) {
|
||
core.updateStatusBar();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_showStatusBar = function (data, x, y, prefix) {
|
||
core.showStatusBar();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_hideStatusBar = function (data, x, y, prefix) {
|
||
core.hideStatusBar(data.toolbox);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_updateEnemys = function (data, x, y, prefix) {
|
||
core.enemys.updateEnemys();
|
||
core.updateStatusBar();
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_vibrate = function (data, x, y, prefix) {
|
||
this.__action_doAsyncFunc(data.async, this.vibrate, data.time);
|
||
}
|
||
|
||
events.prototype._action_sleep = function (data, x, y, prefix) {
|
||
core.timeout.sleepTimeout = setTimeout(function () {
|
||
core.timeout.sleepTimeout = null;
|
||
core.doAction();
|
||
}, core.isReplaying() ? Math.min(data.time, 20) : data.time);
|
||
}
|
||
|
||
events.prototype._action_wait = function (data, x, y, prefix) {
|
||
if (core.isReplaying()) {
|
||
var code = core.status.replay.toReplay.shift();
|
||
if (code.indexOf("input:") == 0) {
|
||
var value = parseInt(code.substring(6));
|
||
core.status.route.push("input:" + value);
|
||
this.__action_wait_getValue(value);
|
||
}
|
||
else {
|
||
main.log("录像文件出错!当前需要一个 input: 项,实际为 " + code);
|
||
core.stopReplay();
|
||
core.insertAction(["录像文件出错,请在控制台查看报错信息。", {"type": "exit"}]);
|
||
}
|
||
core.doAction();
|
||
return;
|
||
}
|
||
}
|
||
|
||
events.prototype.__action_wait_getValue = function (value) {
|
||
if (value >= 1000000) {
|
||
core.setFlag('type', 1);
|
||
var px = parseInt((value - 1000000) / 1000), py = value % 1000;
|
||
core.setFlag('px', px);
|
||
core.setFlag('py', py);
|
||
core.setFlag('x', parseInt(px / 32));
|
||
core.setFlag('y', parseInt(py / 32));
|
||
}
|
||
else if (value >= 10000) {
|
||
core.setFlag('type', 1);
|
||
var x = parseInt((value - 10000) / 100), y = value % 100;
|
||
core.setFlag('px', 32 * x + 16);
|
||
core.setFlag('py', 32 * y + 16);
|
||
core.setFlag('x', x);
|
||
core.setFlag('y', y);
|
||
}
|
||
else if (value > 0) {
|
||
core.setFlag('type', 0);
|
||
core.setFlag('keycode', value);
|
||
}
|
||
}
|
||
|
||
events.prototype._action_waitAsync = function (data, x, y, prefix) {
|
||
var test = window.setInterval(function () {
|
||
if (Object.keys(core.animateFrame.asyncId).length == 0) {
|
||
clearInterval(test);
|
||
core.doAction();
|
||
}
|
||
}, 50);
|
||
}
|
||
|
||
events.prototype._action_revisit = function (data, x, y, prefix) {
|
||
var block = core.getBlock(x, y);
|
||
if (block != null && block.block.event.trigger == 'action')
|
||
this.setEvents(block.block.event.data);
|
||
core.doAction();
|
||
}
|
||
|
||
events.prototype._action_callBook = function (data, x, y, prefix) {
|
||
if (core.isReplaying() || !core.hasItem('book')) {
|
||
core.doAction();
|
||
}
|
||
else {
|
||
var e = core.clone(core.status.event.data);
|
||
core.ui.closePanel();
|
||
core.openBook();
|
||
core.status.event.interval = e;
|
||
}
|
||
}
|
||
|
||
events.prototype._action_callSave = function (data, x, y, prefix) {
|
||
if (core.isReplaying() || core.hasFlag("__events__")) {
|
||
core.removeFlag("__events__");
|
||
core.doAction();
|
||
}
|
||
else {
|
||
var e = core.clone(core.status.event.data);
|
||
core.ui.closePanel();
|
||
core.save();
|
||
core.status.event.interval = e;
|
||
}
|
||
}
|
||
|
||
events.prototype._action_callLoad = function (data, x, y, prefix) {
|
||
if (this.__action_checkReplaying()) return;
|
||
var e = core.clone(core.status.event.data);
|
||
core.ui.closePanel();
|
||
core.load();
|
||
core.status.event.interval = e;
|
||
}
|
||
|
||
events.prototype._action_exit = function (data, x, y, prefix) {
|
||
this.setEvents([]);
|
||
core.doAction();
|
||
}
|
||
|
||
// ------ 点击状态栏图标所进行的一些操作 ------ //
|
||
|
||
////// 判断当前能否进入某个事件 //////
|
||
events.prototype._checkStatus = function (name, fromUserAction, checkItem) {
|
||
if (fromUserAction && core.status.event.id == name) {
|
||
core.ui.closePanel();
|
||
return false;
|
||
}
|
||
if (fromUserAction && core.status.lockControl) return false;
|
||
if (checkItem && !core.hasItem(name)) {
|
||
core.drawTip("你没有" + core.material.items[name].name);
|
||
return false;
|
||
}
|
||
if (core.isMoving()) {
|
||
core.drawTip("请先停止勇士行动");
|
||
return false;
|
||
}
|
||
core.lockControl();
|
||
core.status.event.id = name;
|
||
return true;
|
||
}
|
||
|
||
////// 点击怪物手册时的打开操作 //////
|
||
events.prototype.openBook = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
// 如果能恢复事件(从callBook事件触发)
|
||
if (core.status.event.id == 'book' && core.events.recoverEvents(core.status.event.interval))
|
||
return;
|
||
// 当前是book,且从“浏览地图”打开
|
||
if (core.status.event.id == 'book' && core.status.event.ui) {
|
||
core.status.boxAnimateObjs = [];
|
||
core.ui.drawMaps(core.status.event.ui);
|
||
return;
|
||
}
|
||
// 从“浏览地图”页面打开
|
||
if (core.status.event.id == 'viewMaps') {
|
||
fromUserAction = false;
|
||
core.status.event.ui = core.status.event.data;
|
||
}
|
||
if (!this._checkStatus('book', fromUserAction, true)) return;
|
||
core.useItem('book', true);
|
||
}
|
||
|
||
////// 点击楼层传送器时的打开操作 //////
|
||
events.prototype.useFly = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('fly', fromUserAction, true)) return;
|
||
if (core.flags.flyNearStair && !core.nearStair()) {
|
||
core.drawTip("只有在楼梯边才能使用传送器");
|
||
core.unLockControl();
|
||
core.status.event.data = null;
|
||
core.status.event.id = null;
|
||
return;
|
||
}
|
||
if (!core.canUseItem('fly')) {
|
||
core.drawTip("楼层传送器好像失效了");
|
||
core.unLockControl();
|
||
core.status.event.data = null;
|
||
core.status.event.id = null;
|
||
return;
|
||
}
|
||
core.useItem('fly', true);
|
||
return;
|
||
}
|
||
|
||
events.prototype.flyTo = function (toId, callback) {
|
||
return this.eventdata.flyTo(toId, callback);
|
||
}
|
||
|
||
////// 点击装备栏时的打开操作 //////
|
||
events.prototype.openEquipbox = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('equipbox', fromUserAction)) return;
|
||
core.ui.drawEquipbox();
|
||
}
|
||
|
||
////// 点击工具栏时的打开操作 //////
|
||
events.prototype.openToolbox = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('toolbox', fromUserAction)) return;
|
||
core.ui.drawToolbox();
|
||
}
|
||
|
||
////// 点击快捷商店按钮时的打开操作 //////
|
||
events.prototype.openQuickShop = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('selectShop', fromUserAction)) return;
|
||
core.ui.drawQuickShop();
|
||
}
|
||
|
||
events.prototype.openKeyBoard = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('keyBoard', fromUserAction)) return;
|
||
core.ui.drawKeyBoard();
|
||
}
|
||
|
||
////// 点击保存按钮时的打开操作 //////
|
||
events.prototype.save = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (core.status.event.id == 'save' && core.events.recoverEvents(core.status.event.interval))
|
||
return;
|
||
if (!this._checkStatus('save', fromUserAction)) return;
|
||
var saveIndex = core.saves.saveIndex;
|
||
var page=parseInt((saveIndex-1)/5), offset=saveIndex-5*page;
|
||
core.ui.drawSLPanel(10*page+offset);
|
||
}
|
||
|
||
////// 点击读取按钮时的打开操作 //////
|
||
events.prototype.load = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
var saveIndex = core.saves.saveIndex;
|
||
var page=parseInt((saveIndex-1)/5), offset=saveIndex-5*page;
|
||
// 游戏开始前读档
|
||
if (!core.isPlaying()) {
|
||
core.dom.startPanel.style.display = 'none';
|
||
core.clearStatus();
|
||
core.clearMap('all');
|
||
core.deleteAllCanvas();
|
||
core.status.event = {'id': 'load', 'data': null};
|
||
core.status.lockControl = true;
|
||
core.ui.drawSLPanel(10*page+offset);
|
||
return;
|
||
}
|
||
if (core.status.event.id == 'load' && core.events.recoverEvents(core.status.event.interval))
|
||
return;
|
||
if (!this._checkStatus('load', fromUserAction)) return;
|
||
core.ui.drawSLPanel(10*page+offset);
|
||
}
|
||
|
||
////// 点击设置按钮时的操作 //////
|
||
events.prototype.openSettings = function (fromUserAction) {
|
||
if (core.isReplaying()) return;
|
||
if (!this._checkStatus('settings', fromUserAction))
|
||
return;
|
||
core.ui.drawSettings();
|
||
}
|
||
|
||
// ------ 一些事件的具体执行过程 ------ //
|
||
|
||
////// 跟随 //////
|
||
events.prototype.follow = function (name) {
|
||
core.status.hero.followers = core.status.hero.followers || [];
|
||
if (core.material.images.images[name]
|
||
&& core.material.images.images[name].width == 128) {
|
||
core.status.hero.followers.push({"name": name, "img": core.material.images.images[name]});
|
||
core.gatherFollowers();
|
||
core.clearMap('hero');
|
||
core.drawHero();
|
||
}
|
||
}
|
||
|
||
////// 取消跟随 //////
|
||
events.prototype.unfollow = function (name) {
|
||
core.status.hero.followers = core.status.hero.followers || [];
|
||
if (!name) {
|
||
core.status.hero.followers = [];
|
||
}
|
||
else {
|
||
for (var i = 0; i < core.status.hero.followers.length; i++) {
|
||
if (core.status.hero.followers[i].name == name) {
|
||
core.status.hero.followers.splice(i, 1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
core.gatherFollowers();
|
||
core.clearMap('hero');
|
||
core.drawHero();
|
||
}
|
||
|
||
////// 绘制或取消一张gif图片 //////
|
||
events.prototype.showGif = function (name, x, y) {
|
||
var image = core.material.images.images[name];
|
||
if (image) {
|
||
var gif = new Image();
|
||
gif.src = image.src;
|
||
gif.style.position = 'absolute';
|
||
gif.style.left = x * core.domStyle.scale + "px";
|
||
gif.style.top = y * core.domStyle.scale + "px";
|
||
gif.style.width = image.width * core.domStyle.scale + "px";
|
||
gif.style.height = image.height * core.domStyle.scale + "px";
|
||
core.dom.gif2.appendChild(gif);
|
||
}
|
||
else {
|
||
core.dom.gif2.innerHTML = "";
|
||
}
|
||
}
|
||
|
||
////// 数值操作 //////
|
||
events.prototype.setValue = function (name, value, prefix, add) {
|
||
var value = core.calValue(value, prefix);
|
||
if (add) value += core.calValue(name, prefix);
|
||
this._setValue_setStatus(name, value);
|
||
this._setValue_setItem(name, value);
|
||
this._setValue_setFlag(name, value);
|
||
this._setValue_setSwitch(name, value);
|
||
core.updateStatusBar();
|
||
}
|
||
|
||
events.prototype._setValue_setStatus = function (name, value) {
|
||
if (name.indexOf("status:") !== 0) return;
|
||
core.setStatus(name.substring(7), value);
|
||
if (core.status.hero.hp <= 0) {
|
||
core.status.hero.hp = 0;
|
||
core.updateStatusBar();
|
||
core.events.lose();
|
||
}
|
||
}
|
||
|
||
events.prototype._setValue_setItem = function (name, value) {
|
||
if (name.indexOf("item:") !== 0) return;
|
||
var itemId = name.substring(5), count = core.itemCount(itemId);
|
||
if (value > count) core.getItem(itemId, value - count);
|
||
else core.setItem(itemId, value);
|
||
}
|
||
|
||
events.prototype._setValue_setFlag = function (name, value) {
|
||
if (name.indexOf("flag:") !== 0) return;
|
||
core.setFlag(name.substring(5), value);
|
||
}
|
||
|
||
events.prototype._setValue_setSwitch = function (name, value, prefix) {
|
||
if (name.indexOf("switch:") !== 0) return;
|
||
core.setFlag((prefix || "f@x@y") + "@" + data.name.substring(7), value);
|
||
}
|
||
|
||
////// 数值增减 //////
|
||
events.prototype.addValue = function (name, value, prefix) {
|
||
this.setValue(name, value, prefix, true);
|
||
}
|
||
|
||
////// 执行一个表达式的effect操作 //////
|
||
events.prototype.doEffect = function (effect, need, times) {
|
||
effect.split(";").forEach(function (expression) {
|
||
var arr = expression.split("+=");
|
||
if (arr.length != 2) return;
|
||
var name=arr[0], value=core.calValue(arr[1], null, need, times);
|
||
core.addValue(name, value);
|
||
});
|
||
}
|
||
|
||
////// 设置楼层属性 //////
|
||
events.prototype.setFloorInfo = function (name, value, floorId, prefix) {
|
||
floorId = floorId || data.floorId;
|
||
core.status.maps[floorId][name] = core.calValue(value, prefix);
|
||
core.updateStatusBar();
|
||
}
|
||
|
||
////// 设置全塔属性 //////
|
||
events.prototype.setGlobalAttribute = function (name, value) {
|
||
if (typeof value == 'string') {
|
||
if ((value.charAt(0) == '"' && value.charAt(value.length - 1) == '"')
|
||
|| (value.charAt(0) == "'" && value.charAt(value.length - 1) == "'"))
|
||
value = value.substring(1, value.length - 1);
|
||
// --- 检查 []
|
||
if (value.charAt(0) == '[' && value.charAt(value.length - 1) == ']')
|
||
value = eval(value);
|
||
}
|
||
core.status.globalAttribute[name] = value;
|
||
core.updateGlobalAttribute(name);
|
||
core.setFlag('globalAttribute', core.status.globalAttribute);
|
||
}
|
||
|
||
////// 设置全局开关 //////
|
||
events.prototype.setGlobalFlag = function (name, value) {
|
||
var flags = core.getFlag("globalFlags", {});
|
||
flags[name] = value;
|
||
core.flags[name] = value;
|
||
core.setFlag("globalFlags", flags);
|
||
core.resize();
|
||
}
|
||
|
||
////// 显示图片 //////
|
||
events.prototype.showImage = function (code, image, x, y, dw, dh, opacityVal, time, callback) {
|
||
dw /= 100;
|
||
dh /= 100;
|
||
x = core.calValue(x) || 0;
|
||
y = core.calValue(y) || 0;
|
||
if (typeof image == 'string') image = core.material.images.images[image];
|
||
if (!image) {
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
var zIndex = code + 100;
|
||
time = time || 0;
|
||
var name = "image" + zIndex;
|
||
var ctx = core.createCanvas(name, x, y, image.width * dw, image.height * dh, zIndex);
|
||
ctx.drawImage(image, 0, 0, image.width * dw, image.height * dh);
|
||
if (time == 0) {
|
||
core.setOpacity(name, opacityVal);
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
core.setOpacity(name, 0);
|
||
this.moveImage(code, null, opacityVal, time, callback);
|
||
}
|
||
|
||
////// 隐藏图片 //////
|
||
events.prototype.hideImage = function (code, time, callback) {
|
||
time = time || 0;
|
||
var name = "image" + (code + 100);
|
||
if (time == 0 || !core.dymCanvas[name]) {
|
||
core.deleteCanvas(name);
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
this.moveImage(code, null, 0, time, function () {
|
||
core.deleteCanvas(name);
|
||
if (callback) callback();
|
||
});
|
||
}
|
||
|
||
////// 移动图片 //////
|
||
events.prototype.moveImage = function (code, to, opacityVal, time, callback) {
|
||
time = time || 1000;
|
||
to = to || [];
|
||
var name = "image" + (code + 100);
|
||
if (!core.dymCanvas[name]) {
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
var getOrDefault = function (a, b) {
|
||
a = core.calValue(a);
|
||
return a != null ? a : b;
|
||
}
|
||
var canvas = core.dymCanvas[name].canvas;
|
||
var fromX = parseFloat(canvas.getAttribute("_left")),
|
||
fromY = parseFloat(canvas.getAttribute("_top")),
|
||
toX = getOrDefault(to[0], fromX), toY = getOrDefault(to[1], fromY);
|
||
|
||
var opacity = parseFloat(canvas.style.opacity), toOpacity = getOrDefault(opacityVal, opacity);
|
||
|
||
this._moveImage_moving(name, {
|
||
fromX: fromX, fromY: fromY, toX: toX, toY: toY, opacity: opacity, toOpacity: toOpacity, time: time
|
||
}, callback)
|
||
}
|
||
|
||
events.prototype._moveImage_moving = function (name, moveInfo, callback) {
|
||
var per_time = 10, step = 0, steps = parseInt(moveInfo.time / 10);
|
||
var fromX = moveInfo.fromX, fromY = moveInfo.fromY, toX = moveInfo.toX, toY = moveInfo.toY,
|
||
opacity = moveInfo.opacity, toOpacity = moveInfo.toOpacity;
|
||
var currX = fromX, currY = fromY, currOpacity = opacity;
|
||
var animate = setInterval(function () {
|
||
step++;
|
||
currOpacity = opacity + (toOpacity - opacity) * step / steps;
|
||
currX = parseInt(fromX + (toX - fromX) * step / steps);
|
||
currY = parseInt(fromY + (toY - fromY) * step / steps);
|
||
core.setOpacity(name, currOpacity);
|
||
core.relocateCanvas(name, currX, currY);
|
||
if (step == steps) {
|
||
core.setOpacity(name, toOpacity);
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
if (callback) callback();
|
||
}
|
||
}, per_time);
|
||
core.animateFrame.asyncId[animate] = true;
|
||
}
|
||
|
||
////// 淡入淡出音乐 //////
|
||
events.prototype.setVolume = function (value, time, callback) {
|
||
var set = function (value) {
|
||
core.musicStatus.volume = value;
|
||
if (core.musicStatus.playingBgm)
|
||
core.material.bgms[core.musicStatus.playingBgm].volume = value;
|
||
}
|
||
if (!time || time < 100) {
|
||
set(value);
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
var currVolume = core.musicStatus.volume;
|
||
var per_time = 10, step = 0, steps = parseInt(time / per_time);
|
||
var fade = setInterval(function () {
|
||
step++;
|
||
set(currVolume + (value - currVolume) * step / steps);
|
||
if (step >= steps) {
|
||
delete core.animateFrame.asyncId[fade];
|
||
clearInterval(fade);
|
||
if (callback) callback();
|
||
}
|
||
}, per_time);
|
||
core.animateFrame.asyncId[fade] = true;
|
||
}
|
||
|
||
////// 画面震动 //////
|
||
events.prototype.vibrate = function (time, callback) {
|
||
if (core.isReplaying()) {
|
||
if (callback) callback();
|
||
return;
|
||
}
|
||
if (!time || time < 1000) time = 1000;
|
||
// --- 将time调整为500的倍数(上整),不然会出错
|
||
time = Math.ceil(time / 500) * 500;
|
||
var shakeInfo = {duration: time * 3 / 50, speed: 5, power: 5, direction: 1, shake: 0};
|
||
var animate = setInterval(function () {
|
||
core.events._vibrate_update(shakeInfo);
|
||
core.control.addGameCanvasTranslate(shakeInfo.shake, 0);
|
||
if (shakeInfo.duration === 0) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
if (callback) callback();
|
||
}
|
||
}, 50 / 3);
|
||
|
||
core.animateFrame.asyncId[animate] = true;
|
||
}
|
||
|
||
events.prototype._vibrate_update = function (shakeInfo) {
|
||
if (shakeInfo.duration >= 1 || shakeInfo.shake != 0) {
|
||
var delta = (shakeInfo.power * shakeInfo.speed * shakeInfo.direction) / 10.0;
|
||
if (shakeInfo.duration <= 1 && shakeInfo.shake * (shakeInfo.shake + delta) < 0) {
|
||
shakeInfo.shake = 0;
|
||
} else {
|
||
shakeInfo.shake += delta;
|
||
}
|
||
if (shakeInfo.shake > shakeInfo.power * 2) {
|
||
shakeInfo.direction = -1;
|
||
}
|
||
if (shakeInfo.shake < -shakeInfo.power * 2) {
|
||
shakeInfo.direction = 1;
|
||
}
|
||
if (shakeInfo.duration >= 1) {
|
||
shakeInfo.duration -= 1
|
||
}
|
||
}
|
||
}
|
||
|
||
/////// 使用事件让勇士移动。这个函数将不会触发任何事件 //////
|
||
events.prototype.eventMoveHero = function(steps, time, callback) {
|
||
time = time || core.values.moveSpeed || 100;
|
||
var step = 0, moveSteps = (steps||[]).filter(function (t) {
|
||
return ['up','down','left','right','forward','backward'].indexOf(t)>=0;
|
||
});
|
||
var animate=window.setInterval(function() {
|
||
if (moveSteps.length==0) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
core.drawHero();
|
||
if (callback) callback();
|
||
}
|
||
else {
|
||
if (core.events._eventMoveHero_moving(++step, moveSteps))
|
||
step = 0;
|
||
}
|
||
}, time / 8 / core.status.replay.speed);
|
||
|
||
core.animateFrame.asyncId[animate] = true;
|
||
}
|
||
|
||
events.prototype._eventMoveHero_moving = function (step, moveSteps) {
|
||
var direction = moveSteps[0], x = core.getHeroLoc('x'), y = core.getHeroLoc('y');
|
||
// ------ 前进/后退
|
||
var o = direction == 'backward' ? -1 : 1;
|
||
if (direction == 'forward' || direction == 'backward') direction = core.getHeroLoc('direction');
|
||
core.setHeroLoc('direction', direction);
|
||
if (step <= 4) {
|
||
core.drawHero('leftFoot', 4 * o * step);
|
||
}
|
||
else if (step <= 8) {
|
||
core.drawHero('rightFoot', 4 * o * step);
|
||
}
|
||
if (step == 8) {
|
||
core.setHeroLoc('x', x + o * core.utils.scan[direction].x, true);
|
||
core.setHeroLoc('y', y + o * core.utils.scan[direction].y, true);
|
||
core.updateFollowers();
|
||
moveSteps.shift();
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
////// 勇士跳跃事件 //////
|
||
events.prototype.jumpHero = function (ex, ey, time, callback) {
|
||
var sx = core.getHeroLoc('x'), sy = core.getHeroLoc('y');
|
||
if (ex == null) ex = sx;
|
||
if (ey == null) ey = sy;
|
||
var sx=core.status.hero.loc.x, sy=core.status.hero.loc.y;
|
||
if (!core.isset(ex)) ex=sx;
|
||
if (!core.isset(ey)) ey=sy;
|
||
core.maps.__playJumpSound();
|
||
var jumpInfo = core.maps.__generateJumpInfo(sx, sy, ex, ey, time || 500);
|
||
jumpInfo.icon = core.material.icons.hero[core.getHeroLoc('direction')];
|
||
jumpInfo.height = core.material.icons.hero.height;
|
||
|
||
this._jumpHero_doJump(jumpInfo, callback);
|
||
}
|
||
|
||
events.prototype._jumpHero_doJump = function (jumpInfo, callback) {
|
||
var animate = window.setInterval(function () {
|
||
if (jumpInfo.jump_count > 0)
|
||
core.events._jumpHero_jumping(jumpInfo)
|
||
else
|
||
core.events._jumpHero_finished(animate, jumpInfo.ex, jumpInfo.ey, callback);
|
||
}, jumpInfo.per_time);
|
||
|
||
core.animateFrame.asyncId[animate] = true;
|
||
}
|
||
|
||
events.prototype._jumpHero_jumping = function (jumpInfo) {
|
||
core.clearMap('hero');
|
||
core.maps.__updateJumpInfo(jumpInfo);
|
||
var nowx = jumpInfo.px, nowy = jumpInfo.py, height = jumpInfo.height;
|
||
core.bigmap.offsetX = core.clamp(nowx - 32*core.__HALF_SIZE__, 0, 32*core.bigmap.width-core.__PIXELS__);
|
||
core.bigmap.offsetY = core.clamp(nowy - 32*core.__HALF_SIZE__, 0, 32*core.bigmap.height-core.__PIXELS__);
|
||
core.control.updateViewport();
|
||
core.drawImage('hero', core.material.images.hero, jumpInfo.icon.stop, jumpInfo.icon.loc * height, 32, height,
|
||
nowx - core.bigmap.offsetX, nowy + 32-height - core.bigmap.offsetY, 32, height);
|
||
}
|
||
|
||
events.prototype._jumpHero_finished = function (animate, ex, ey, callback) {
|
||
delete core.animateFrame.asyncId[animate];
|
||
clearInterval(animate);
|
||
core.setHeroLoc('x', ex);
|
||
core.setHeroLoc('y', ey);
|
||
core.drawHero();
|
||
if (callback) callback();
|
||
}
|
||
|
||
////// 打开一个全局商店 //////
|
||
events.prototype.openShop = function (shopId, needVisited) {
|
||
var shop = core.status.shops[shopId];
|
||
shop.times = shop.times || 0;
|
||
if (shop.commonTimes) shop.times = core.getFlag('commonTimes', 0);
|
||
if (needVisited && !shop.visited) {
|
||
if (!core.flags.enableDisabledShop) {
|
||
if (shop.times == 0) core.drawTip("该商店尚未开启");
|
||
else core.drawTip("该商店已失效");
|
||
return;
|
||
}
|
||
else {
|
||
core.drawTip("该商店尚未开启,只能浏览不可使用");
|
||
}
|
||
}
|
||
else shop.visited = true;
|
||
core.ui.drawShop(shopId);
|
||
}
|
||
|
||
events.prototype._useShop = function (shop, index) {
|
||
var reason = core.events.canUseQuickShop(shop.id);
|
||
if (!reason && !shop.visited) reason = shop.times ? "该商店已失效" : "该商店尚未开启";
|
||
if (reason) {
|
||
core.drawTip(reason);
|
||
return false;
|
||
}
|
||
var use = shop.use, choice = shop.choices[index];
|
||
var times = shop.times, need = core.calValue(choice.need || shop.need, null, null, times);
|
||
if (need > core.getStatus(use)) {
|
||
core.drawTip("你的" + (use == 'money' ? "金币" : "经验") + "不足");
|
||
return false;
|
||
}
|
||
core.status.event.selection = index;
|
||
core.status.event.data.actions.push(index);
|
||
core.setStatus(use, core.getStatus(use) - need);
|
||
core.doEffect(choice.effect, need, times);
|
||
core.updateStatusBar();
|
||
shop.times++;
|
||
if (shop.commonTimes) core.setFlag('commonTimes', shop.times);
|
||
this.openShop(shop.id);
|
||
return true;
|
||
}
|
||
|
||
events.prototype._exitShop = function () {
|
||
if (core.status.event.data.actions.length > 0) {
|
||
core.status.route.push("shop:" + core.status.event.data.id + ":" + core.status.event.data.actions.join(""));
|
||
}
|
||
core.status.event.data.actions = [];
|
||
core.status.boxAnimateObjs = [];
|
||
if (core.status.event.data.fromList)
|
||
core.ui.drawQuickShop();
|
||
else
|
||
core.ui.closePanel();
|
||
}
|
||
|
||
////// 禁用一个全局商店 //////
|
||
events.prototype.disableQuickShop = function (shopId) {
|
||
core.status.shops[shopId].visited = false;
|
||
}
|
||
|
||
////// 能否使用快捷商店 //////
|
||
events.prototype.canUseQuickShop = function (shopId) {
|
||
return this.eventdata.canUseQuickShop(shopId);
|
||
}
|
||
|
||
////// 设置角色行走图 //////
|
||
events.prototype.setHeroIcon = function (name, noDraw) {
|
||
var img = core.material.images.images[name];
|
||
if (!img || img.width != 128) return;
|
||
core.setFlag("heroIcon", name);
|
||
core.material.images.hero.onload = function () {
|
||
core.material.icons.hero.height = img.height / 4;
|
||
core.control.updateHeroIcon(name);
|
||
if (!noDraw) core.drawHero();
|
||
}
|
||
core.material.images.hero.src = img.src;
|
||
}
|
||
|
||
////// 检查升级事件 //////
|
||
events.prototype.checkLvUp = function () {
|
||
var actions = [];
|
||
while (true) {
|
||
var next = this._checkLvUp_check();
|
||
if (next == null) break;
|
||
actions = actions.concat(next);
|
||
}
|
||
if (actions.length > 0) core.insertAction(actions);
|
||
}
|
||
|
||
events.prototype._checkLvUp_check = function () {
|
||
if (!core.flags.enableLevelUp || !core.firstData.levelUp
|
||
|| core.status.hero.lv >= core.firstData.levelUp.length) return null;
|
||
// 计算下一个所需要的数值
|
||
var next = (core.firstData.levelUp[core.status.hero.lv] || {});
|
||
var need = core.calValue(next.need);
|
||
if (need == null) return null;
|
||
if (core.status.hero.experience >= need) {
|
||
// 升级
|
||
core.status.hero.lv++;
|
||
if (next.clear) core.status.hero.experience -= need;
|
||
return next.action || [];
|
||
}
|
||
return null;
|
||
}
|
||
|
||
////// 尝试使用道具 //////
|
||
events.prototype.tryUseItem = function (itemId) {
|
||
core.ui.closePanel();
|
||
|
||
if (itemId == 'book') return core.openBook(false);
|
||
if (itemId == 'fly') return core.useFly(false);
|
||
if (itemId == 'centerFly') return core.ui.drawCenterFly();
|
||
|
||
if (core.canUseItem(itemId)) core.useItem(itemId);
|
||
else core.drawTip("当前无法使用" + core.material.items[itemId].name);
|
||
}
|
||
|
||
////// 使用炸弹/圣锤后的事件 //////
|
||
events.prototype.afterUseBomb = function () {
|
||
return this.eventdata.afterUseBomb();
|
||
}
|
||
|
||
////// 上传当前数据 //////
|
||
events.prototype.uploadCurrent = function (username) {
|
||
var formData = new FormData();
|
||
|
||
formData.append('type', 'score');
|
||
formData.append('name', core.firstData.name);
|
||
formData.append('version', core.firstData.version);
|
||
formData.append('platform', core.platform.isPC ? "PC" : core.platform.isAndroid ? "Android" : core.platform.isIOS ? "iOS" : "");
|
||
formData.append('hard', core.encodeBase64(core.status.hard));
|
||
formData.append('username', core.encodeBase64(username || "current"));
|
||
formData.append('lv', core.status.hero.lv);
|
||
formData.append('hp', Math.min(core.status.hero.hp, Math.pow(2, 63)));
|
||
formData.append('atk', core.status.hero.atk);
|
||
formData.append('def', core.status.hero.def);
|
||
formData.append('mdef', core.status.hero.mdef);
|
||
formData.append('money', core.status.hero.money);
|
||
formData.append('experience', core.status.hero.experience);
|
||
formData.append('steps', core.status.hero.steps);
|
||
formData.append('seed', core.getFlag('__seed__'));
|
||
formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime / 1000));
|
||
formData.append('route', core.encodeRoute(core.status.route));
|
||
formData.append('deler', 'current');
|
||
formData.append('base64', 1);
|
||
|
||
core.http("POST", "/games/upload.php", formData);
|
||
}
|