yimengjiutian/project/floors/ND1.js

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2023-04-19 14:26:21 +08:00
main.floors.ND1=
{
"floorId": "ND1",
"title": "难度选择",
"name": "0",
"width": 13,
"height": 13,
"canFlyTo": false,
"canFlyFrom": false,
"canUseQuickShop": false,
"cannotViewMap": true,
"images": [
{
"name": "bg.jpg",
"canvas": "bg",
"x": 0,
"y": 0
}
],
"ratio": 1,
"defaultGround": "ground",
"bgm": "bewithyou.mp3",
"firstArrive": [
{
"type": "trigger",
"loc": [
11,
11
]
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"11,11": [
{
"type": "choices",
"text": "请选择游戏模式",
"choices": [
{
"text": "休闲模式",
"color": [
151,
230,
8,
1
],
"action": [
"休闲模式含有丰富的剧情,\n讲述了主角从出生打大学毕业的时光\n跟随主角去探寻人生中的酸甜苦辣。\n难度不大适合广大休闲玩家游玩。\n最终计分方式为钥匙计分。",
{
"type": "confirm",
"text": "确认要选择休闲模式吗?",
"yes": [
{
"type": "setValue",
"name": "flag:hard",
"value": "1"
},
{
"type": "function",
"function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-ee.jpg)0% 60%/ 100% repeat\");\n}"
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},
{
"type": "break",
"n": 1
}
],
"no": []
}
]
},
{
"text": "挑战模式",
"color": [
255,
0,
0,
1
],
"action": [
"挑战模式去掉全部剧情。\n难度比休闲模式要高。\n适合喜欢冲榜的玩家优化路线刷max。\n本塔的核心在于剧情\n玩完休闲模式再来体验挑战模式效果更佳。\n计分方式为钥匙计分。",
{
"type": "confirm",
"text": "确认要选择挑战模式吗?",
"yes": [
{
"type": "setValue",
"name": "flag:hard",
"value": "2"
},
{
"type": "function",
"function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)40% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 70%/ 100% repeat\");\n}"
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},
{
"type": "break",
"n": 1
}
],
"no": []
}
]
}
]
}
]
},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"11,11": {
"0": null,
"1": null,
"2": null,
"3": null
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}