2023-04-19 14:26:21 +08:00
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main.floors.ND1=
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{
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"floorId": "ND1",
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"title": "难度选择",
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"name": "0",
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"width": 13,
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"height": 13,
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"canFlyTo": false,
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"canFlyFrom": false,
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"canUseQuickShop": false,
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"cannotViewMap": true,
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"images": [
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{
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"name": "bg.jpg",
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"canvas": "bg",
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"x": 0,
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"y": 0
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}
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],
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"ratio": 1,
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"defaultGround": "ground",
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"bgm": "bewithyou.mp3",
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"firstArrive": [
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{
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"type": "trigger",
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"loc": [
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11,
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11
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]
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}
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],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"11,11": [
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{
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"type": "choices",
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"text": "请选择游戏模式",
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"choices": [
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{
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"text": "休闲模式",
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"color": [
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151,
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230,
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8,
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1
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],
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"action": [
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"休闲模式含有丰富的剧情,\n讲述了主角从出生打大学毕业的时光,\n跟随主角去探寻人生中的酸甜苦辣。\n难度不大,适合广大休闲玩家游玩。\n最终计分方式为钥匙计分。",
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{
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"type": "confirm",
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"text": "确认要选择休闲模式吗?",
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"yes": [
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{
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"type": "setValue",
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"name": "flag:hard",
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"value": "1"
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},
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{
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"type": "function",
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2023-04-22 23:32:49 +08:00
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"function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-ee.jpg)0% 60%/ 100% repeat\");\n}"
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2023-04-19 14:26:21 +08:00
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},
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{
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"type": "break",
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"n": 1
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}
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],
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"no": []
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}
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]
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},
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{
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"text": "挑战模式",
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"color": [
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255,
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0,
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0,
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1
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],
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"action": [
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"挑战模式去掉全部剧情。\n难度比休闲模式要高。\n适合喜欢冲榜的玩家优化路线,刷max。\n本塔的核心在于剧情,\n玩完休闲模式再来体验挑战模式效果更佳。\n计分方式为钥匙计分。",
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{
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"type": "confirm",
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"text": "确认要选择挑战模式吗?",
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"yes": [
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{
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"type": "setValue",
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"name": "flag:hard",
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"value": "2"
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},
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{
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"type": "function",
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2023-04-22 23:32:49 +08:00
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"function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)40% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 70%/ 100% repeat\");\n}"
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2023-04-19 14:26:21 +08:00
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},
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{
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"type": "break",
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"n": 1
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}
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],
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"no": []
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}
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]
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}
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]
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}
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]
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},
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"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {
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"11,11": {
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"0": null,
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"1": null,
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"2": null,
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"3": null
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}
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},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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],
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"fgmap": [
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],
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"bg2map": [
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],
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"fg2map": [
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]
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}
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