yimengjiutian/project/items.js

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var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
{
"yellowKey": {
"cls": "tools",
"name": "黄钥匙",
"text": "可以打开一扇黄门",
"hideInToolbox": true
},
"blueKey": {
"cls": "tools",
"name": "蓝钥匙",
"text": "可以打开一扇蓝门",
"hideInToolbox": true
},
"redKey": {
"cls": "tools",
"name": "红钥匙",
"text": "可以打开一扇红门",
"hideInToolbox": true
},
"redGem": {
"cls": "items",
"name": "红宝石",
"text": "攻击+${core.values.redGem}",
"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
"itemEffectTip": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.atk += core.values.redGem",
"canUseItemEffect": "true"
},
"blueGem": {
"cls": "items",
"name": "蓝宝石",
"text": ",防御+${core.values.blueGem}",
"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
"itemEffectTip": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.def += core.values.blueGem",
"canUseItemEffect": "true"
},
"greenGem": {
"cls": "items",
"name": "绿宝石",
"text": ",护盾+${core.values.greenGem}",
"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
"itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
"canUseItemEffect": "true"
},
"yellowGem": {
"cls": "items",
"name": "黄宝石",
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"text": null,
"itemEffect": "core.status.hero.atk += 1;\ncore.status.hero.def += 1;\ncore.status.hero.mdef += 3;",
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"itemEffectTip": ",全属性提升",
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"useItemEvent": null,
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"canUseItemEffect": "true"
},
"redPotion": {
"cls": "items",
"name": "红血瓶",
"text": ",生命+${core.values.redPotion}",
"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
"itemEffectTip": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
"canUseItemEffect": "true"
},
"bluePotion": {
"cls": "items",
"name": "蓝血瓶",
"text": ",生命+${core.values.bluePotion}",
"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
"itemEffectTip": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
"canUseItemEffect": "true"
},
"yellowPotion": {
"cls": "items",
"name": "黄血瓶",
"text": ",生命+${core.values.yellowPotion}",
"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
"itemEffectTip": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
"canUseItemEffect": "true"
},
"greenPotion": {
"cls": "items",
"name": "绿血瓶",
"text": ",生命+${core.values.greenPotion}",
"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
"itemEffectTip": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
"canUseItemEffect": "true"
},
"sword0": {
"cls": "items",
"name": "破旧的剑",
"text": "一把已经生锈的剑",
"equip": {
"type": 0,
"animate": "sword",
"value": {
"atk": 0
}
},
"itemEffect": "core.status.hero.atk += 0",
"itemEffectTip": ",攻击+0"
},
"sword1": {
"cls": "items",
"name": "铁剑",
"text": "一把很普通的铁剑",
"equip": null,
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"itemEffect": "core.status.hero.atk += 10",
"itemEffectTip": ",攻击+10"
},
"sword2": {
"cls": "items",
"name": "银剑",
"text": "一把很普通的银剑",
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"equip": null,
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"itemEffect": "core.status.hero.atk += 20",
"itemEffectTip": ",攻击+20"
},
"sword3": {
"cls": "items",
"name": "骑士剑",
"text": "一把很普通的骑士剑",
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"equip": null,
"itemEffect": "core.status.hero.atk += 50",
"itemEffectTip": ",攻击+50"
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},
"sword4": {
"cls": "items",
"name": "圣剑",
"text": "一把很普通的圣剑",
"equip": {
"type": 0,
"animate": "sword",
"value": {
"atk": 80
}
},
"itemEffect": "core.status.hero.atk += 80",
"itemEffectTip": ",攻击+80"
},
"sword5": {
"cls": "items",
"name": "神圣剑",
"text": "一把很普通的神圣剑",
"equip": {
"type": 0,
"animate": "sword",
"value": {
"atk": 160
}
},
"itemEffect": "core.status.hero.atk += 100",
"itemEffectTip": ",攻击+100"
},
"shield0": {
"cls": "items",
"name": "破旧的盾",
"text": "一个很破旧的铁盾",
"equip": {
"type": 1,
"value": {
"def": 0
}
},
"itemEffect": "core.status.hero.def += 0",
"itemEffectTip": ",防御+0"
},
"shield1": {
"cls": "items",
"name": "铁盾",
"text": "一个很普通的铁盾",
"equip": null,
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"itemEffect": "core.status.hero.def += 10",
"itemEffectTip": ",防御+10"
},
"shield2": {
"cls": "items",
"name": "银盾",
"text": "一个很普通的银盾",
"equip": {
"type": 1,
"value": {
"def": 20
}
},
"itemEffect": "core.status.hero.def += 20",
"itemEffectTip": ",防御+20"
},
"shield3": {
"cls": "items",
"name": "骑士盾",
"text": "一个很普通的骑士盾",
"equip": {
"type": 1,
"value": {
"def": 40
}
},
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"itemEffect": "core.status.hero.def += 50",
"itemEffectTip": ",防御+50"
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},
"shield4": {
"cls": "items",
"name": "圣盾",
"text": "一个很普通的圣盾",
"equip": {
"type": 1,
"value": {
"def": 80
}
},
"itemEffect": "core.status.hero.def += 80",
"itemEffectTip": ",防御+80"
},
"shield5": {
"cls": "items",
"name": "神圣盾",
"text": "一个很普通的神圣盾",
"equip": {
"type": 1,
"value": {
"def": 100,
"mdef": 100
}
},
"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
"itemEffectTip": ",防御+100护盾+100"
},
"superPotion": {
"cls": "items",
"name": "圣水",
"itemEffect": "core.status.hero.hp *= 2",
"itemEffectTip": ",生命值翻倍",
"useItemEffect": "core.status.hero.hp *= 2;core.playSound('回血');",
"canUseItemEffect": "true",
"text": "生命值翻倍"
},
"book": {
"cls": "constants",
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"name": "人生指南",
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"text": "可以查看当前楼层各怪物属性",
"hideInToolbox": true,
"useItemEffect": "core.ui.drawBook(0);",
"canUseItemEffect": "true"
},
"fly": {
"cls": "constants",
"name": "楼层传送器",
"text": "可以自由往来去过的楼层",
"hideInReplay": true,
"hideInToolbox": true,
"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
"canUseItemEffect": "(function () {\n\tif (core.flags.flyNearStair && !core.nearStair()) return false;\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
},
"coin": {
"cls": "constants",
"name": "幸运金币",
"text": "持有时打败怪物可得双倍金币"
},
"freezeBadge": {
"cls": "constants",
"name": "冰冻徽章",
"text": "可以将面前的熔岩变成平地",
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否多方向雪花如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
"canUseItemEffect": "true"
},
"cross": {
"cls": "constants",
"name": "十字架",
"text": "持有后无视怪物的无敌属性"
},
"dagger": {
"cls": "constants",
"name": "屠龙匕首",
"text": "该道具尚未被定义"
},
"amulet": {
"cls": "constants",
"name": "护符",
"text": "持有时无视负面地形"
},
"bigKey": {
"cls": "tools",
"name": "大黄门钥匙",
"text": "可以开启当前层所有黄门",
"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
"itemEffectTip": ",全钥匙+1",
"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
},
"greenKey": {
"cls": "tools",
"name": "绿钥匙",
"text": "可以打开一扇绿门"
},
"steelKey": {
"cls": "tools",
"name": "铁门钥匙",
"text": "可以打开一扇铁门"
},
"pickaxe": {
"cls": "tools",
"name": "破墙镐",
"text": "可以破坏勇士面前的墙",
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否多方向破如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
"canUseItemEffect": "true"
},
"icePickaxe": {
"cls": "tools",
"name": "破冰镐",
"text": "可以破坏勇士面前的一堵冰墙",
"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
},
"bomb": {
"cls": "tools",
"name": "炸弹",
"text": "可以炸掉勇士面前的怪物",
"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyValue(enemy, 'money', x, y) || 0;\n\t\texp += core.getEnemyValue(enemy, 'exp', x, y) || 0;\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸把这里的false改成true\n\tif (false) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向,如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\t// core.status.hero.money += money;\n\t// core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\t// if (todo.length > 0) core.insertAction(todo);\n\n})();",
"canUseItemEffect": "true"
},
"centerFly": {
"cls": "tools",
"name": "中心对称飞行器",
"text": "可以飞向当前楼层中心对称的位置",
"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
},
"upFly": {
"cls": "tools",
"name": "上楼器",
"text": "可以飞往楼上的相同位置",
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
},
"downFly": {
"cls": "tools",
"name": "下楼器",
"text": "可以飞往楼下的相同位置",
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
},
"earthquake": {
"cls": "tools",
"name": "地震卷轴",
"text": "可以破坏当前层的所有墙",
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
},
"poisonWine": {
"cls": "tools",
"name": "解毒药水",
"text": "可以解除中毒状态",
"useItemEffect": "core.triggerDebuff('remove', 'poison');",
"canUseItemEffect": "core.hasFlag('poison');"
},
"weakWine": {
"cls": "tools",
"name": "解衰药水",
"text": "可以解除衰弱状态",
"useItemEffect": "core.triggerDebuff('remove', 'weak');",
"canUseItemEffect": "core.hasFlag('weak');"
},
"curseWine": {
"cls": "tools",
"name": "解咒药水",
"text": "可以解除诅咒状态",
"useItemEffect": "core.triggerDebuff('remove', 'curse');",
"canUseItemEffect": "core.hasFlag('curse');"
},
"superWine": {
"cls": "tools",
"name": "万能药水",
"text": "可以解除所有不良状态",
"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
},
"hammer": {
"cls": "tools",
"name": "圣锤",
"text": "该道具尚未被定义"
},
"lifeWand": {
"cls": "tools",
"name": "生命魔杖",
"text": "可以恢复100点生命值",
"useItemEvent": [
{
"type": "comment",
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
},
{
"type": "function",
"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
},
{
"type": "playSound",
"name": "打开界面"
},
{
"type": "input",
"text": "请输入生命魔杖使用次数:(0-${item:lifeWand})"
},
{
"type": "comment",
"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助请查阅帮助文档"
},
{
"type": "if",
"condition": "flag:input<=item:lifeWand",
"true": [
{
"type": "setValue",
"name": "item:lifeWand",
"operator": "-=",
"value": "flag:input"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "flag:input*100"
},
{
"type": "playSound",
"name": "回血"
},
"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。"
],
"false": [
{
"type": "playSound",
"name": "操作失败"
},
"输入不合法!"
]
}
],
"canUseItemEffect": "true"
},
"jumpShoes": {
"cls": "tools",
"name": "跳跃靴",
"text": "能跳跃到前方两格处",
"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
},
"skill1": {
"cls": "constants",
"name": "技能:二倍斩",
"text": "可以打开或关闭主动技能二倍斩",
"hideInReplay": true,
"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值可用于当前开启技能的判定对于新技能可以依次改成23等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足,无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
"canUseItemEffect": "true"
},
"wand": {
"cls": "items",
"name": "新物品"
},
"pack": {
"cls": "items",
"name": "钱袋",
"itemEffect": "core.status.hero.money += 500",
"itemEffectTip": ",金币+500"
2023-04-19 14:26:21 +08:00
},
"I331": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I332": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I333": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I334": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I335": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I336": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I337": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I338": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I339": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I340": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I341": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I342": {
"cls": "constants",
"name": "人生事件薄",
"canUseItemEffect": "true",
"useItemEvent": [
{
"type": "while",
"condition": "1",
"data": [
{
"type": "choices",
"text": "你想知道什么呢?",
"choices": [
{
"text": "关于自己",
"action": [
"生命:万物之源。只有拥有生命你才能不断的走下去。生命与健康息息相关,还会因为你的心态变的无比强大或是脆弱不堪...\n攻击披荆斩棘的利刃。只要心中有信念这利刃就更强\n防御坚韧的铠甲。内心坚定多大的坎也能挺过去。\n护盾守护的力量。不知你相不相信在这个世界上总有人默默的守护着你默默的帮你承受着你的痛苦。\n经验成长的轨迹经历越多经验就会越多当你经验多起来的时候也许你已经长大成人了..."
]
},
{
"text": "关于环境",
"action": [
"人生好比一条大道,它的尽头又在何方?\n在人生的道路上必定会经历很多磨难也会遇到许多挫折这条路注定不会一帆风顺。但世间总有一些美好值得我们全力以赴哪怕粉身碎骨。究竟怎样才能走到大道的尽头呢"
]
},
{
"text": "关于怪物",
"action": [
"没有人会一帆风顺,也没人会保持一种情绪。\n怪物是什么世界上根本没有怪物被认为怪物的东西不过是超过人们的认知罢了。但是人生总会有一些坎困难找你麻烦的家伙自身的不良情绪等等...这,也许会成为你心中的怪物..."
]
},
{
"text": "关于道具",
"action": [
"人生中,有数不尽的财富美好等待着你去获得。请相信你的能力可以得到他们。\n宝石在人生的道路上我们只有不断的学习才能更好的向前宝石是智慧与勇气的化身它可以让你变的更强。\n血瓶人最重要的是生命我们要维持生命必须要获得足够的水和食物生病了需要药而血瓶就是它们的化身。\n钥匙人生有无数道坎一道道坎构成了一道道门只有你成长了那么才会获得开门的钥匙。但人生当中总要面临一些选择钥匙终究是有限的面对不同的坎需要你做出重大选择这选择也许会影响你的未来...\n其它道具天道酬勤苦心人天不负只有不断的磨练才能获得更好的东西。"
]
},
2023-04-19 14:26:21 +08:00
{
"text": "关于战斗",
"action": [
"真的甘心一直被别人压着吗?来吧,大胆的往前冲!\n精神是人的支柱这股精神激励着你不断向前。人生中的各种磨难需要你通过战斗一一化解\n永远不要低估自己只有勇往直前坚持不懈才能冲破一个个的坎打到一个又一个的怪物突破一个又一个的关卡"
]
},
{
"text": "关于人生",
"action": [
"浩瀚无际的星空,由一个个梦想交汇而成...抬头看向星空的时候,你是否知道自己究竟要去往何处?\n过去的时光中总有一些痛苦让你刻骨铭心总有一些快乐让你回味酸甜苦辣五味杂陈...你能感受的到吗?感受的话...你会想些啥呢?\n远在九天之上的梦想并非遥不可及踏空而行贯彻道路终有一天能够圆梦九天..."
]
},
{
"text": "离开",
"action": [
{
"type": "break",
"n": 1
}
]
}
]
}
]
}
],
"text": "本塔的设定集(强烈建议打开)"
2023-04-23 12:59:17 +08:00
},
"I420": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I421": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I422": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I423": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I424": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I425": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I426": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I427": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I428": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I429": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I430": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I431": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I432": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I433": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I434": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I435": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I436": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I437": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I438": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I439": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I440": {
"cls": "items",
"name": "二级红宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 2",
"itemEffectTip": ",攻击+2"
},
"I441": {
"cls": "items",
"name": "二级蓝宝石",
"canUseItemEffect": "true",
"itemEffectTip": ",防御+2",
"itemEffect": "core.status.hero.def += 2"
},
"I442": {
"cls": "items",
"name": "二级绿宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.mdef += 5",
"itemEffectTip": ",魔防+5"
},
"I443": {
"cls": "items",
"name": "二级黄宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 2;\ncore.status.hero.def += 2;\ncore.status.hero.mdef += 5;",
"itemEffectTip": ",全属性提升"
},
"I444": {
"cls": "items",
"name": "三级红宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 3",
"itemEffectTip": ",攻击+3"
2023-04-23 12:59:17 +08:00
},
"I445": {
"cls": "items",
"name": "三级蓝宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.def += 3",
"itemEffectTip": ",防御+3"
2023-04-23 12:59:17 +08:00
},
"I446": {
"cls": "items",
"name": "三级绿宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.mdef += 8",
"itemEffectTip": ",魔防+8"
2023-04-23 12:59:17 +08:00
},
"I447": {
"cls": "items",
"name": "三级黄宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 3;\ncore.status.hero.def += 3;\ncore.status.hero.mdef += 8;",
"itemEffectTip": ",全属性提升"
2023-04-23 12:59:17 +08:00
},
"I448": {
"cls": "items",
"name": "大红血瓶",
"canUseItemEffect": "true",
"hideInToolbox": false,
"itemEffect": "core.status.hero.hp += 800",
"itemEffectTip": ",生命+800"
2023-04-23 12:59:17 +08:00
},
"I449": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.hp += 1000",
"itemEffectTip": ",生命+1000"
2023-04-23 12:59:17 +08:00
},
"I450": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.hp += 2000",
"itemEffectTip": ",生命+2000"
2023-04-23 12:59:17 +08:00
},
"I451": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.hp += 1500",
"itemEffectTip": ",生命+1500"
2023-05-08 09:23:07 +08:00
},
"I578": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I579": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I580": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I581": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I582": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I583": {
"cls": "items",
"name": "水滴红宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 5",
"itemEffectTip": ",攻击+5"
},
"I584": {
"cls": "items",
"name": "水滴蓝宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.def += 5",
"itemEffectTip": ",防御+5"
},
"I585": {
"cls": "items",
"name": "水滴绿宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.mdef += 12",
"itemEffectTip": ",魔防+12"
},
"I586": {
"cls": "items",
"name": "水滴黄宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 5;\ncore.status.hero.def += 5;\ncore.status.hero.mdef += 12;",
"itemEffectTip": ",全属性提升"
},
"I587": {
"cls": "items",
"name": "五星红宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 10",
"itemEffectTip": ",攻击+10"
},
"I588": {
"cls": "items",
"name": "五星蓝宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.def += 10",
"itemEffectTip": "+10防御"
},
"I589": {
"cls": "items",
"name": "五星绿宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.mdef += 25",
"itemEffectTip": ",魔防+25"
},
"I590": {
"cls": "items",
"name": "五星黄宝石",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.atk += 10;\ncore.status.hero.def += 10;\ncore.status.hero.mdef += 25;",
"itemEffectTip": ",全属性提升"
},
"I591": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I592": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I593": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I594": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I595": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I596": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I597": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I598": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I599": {
"cls": "items",
"name": "特制红血瓶",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.hp += 3000"
},
"I600": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I601": {
"cls": "items",
"name": "特制蓝血瓶",
"canUseItemEffect": "true",
"itemEffect": "core.status.hero.hp += 5000"
},
"I602": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I603": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I604": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I605": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I606": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I635": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I636": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I637": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I638": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I639": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I640": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I641": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I642": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I643": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I644": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I645": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I646": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I647": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I648": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I649": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I650": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I651": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I652": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I653": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I654": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I655": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I656": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I657": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I658": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I659": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
},
"I660": {
"cls": "items",
"name": "新物品",
"canUseItemEffect": "true"
2023-04-07 20:18:10 +08:00
}
}