feat: 修改了主界面、状态栏,加了来自古祠人类塔的章节显示

This commit is contained in:
bdf1 2023-04-21 20:32:42 +13:00
parent 8fdfe6b4c8
commit 1d204109b7
13 changed files with 652 additions and 139 deletions

View File

@ -560,10 +560,10 @@ main.prototype.listen = function () {
(main.dom.startButtons.style.display == 'block' || (main.dom.startButtons.style.display == 'block' ||
main.dom.levelChooseButtons.style.display == 'block') main.dom.levelChooseButtons.style.display == 'block')
) { ) {
if (e.keyCode == 38 || e.keyCode == 33) if (e.keyCode == 38 || e.keyCode == 37 || e.keyCode == 33)
// up/pgup // up/pgup
main.selectButton((main.selectedButton || 0) - 1); main.selectButton((main.selectedButton || 0) - 1);
else if (e.keyCode == 40 || e.keyCode == 34) else if (e.keyCode == 40 || e.keyCode == 39 || e.keyCode == 34)
// down/pgdn // down/pgdn
main.selectButton((main.selectedButton || 0) + 1); main.selectButton((main.selectedButton || 0) + 1);
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32) else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32)

View File

@ -40,6 +40,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"4.jpg", "4.jpg",
"5.jpg", "5.jpg",
"6.jpeg", "6.jpeg",
"641-e.jpg",
"641-h.jpg",
"7.jpg", "7.jpg",
"8.jpg", "8.jpg",
"9.jpeg", "9.jpeg",
@ -172,7 +174,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"startBackground": "project/images/bg.jpg", "startBackground": "project/images/bg.jpg",
"startVerticalBackground": "project/images/bg.jpg", "startVerticalBackground": "project/images/bg.jpg",
"startLogoStyle": "color: white", "startLogoStyle": "color: white",
"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;", "startButtonsStyle": "background-color: #32369F00; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 0px solid; caret-color: #FFD700;",
"statusLeftBackground": "url(project/materials/ground.png) repeat", "statusLeftBackground": "url(project/materials/ground.png) repeat",
"statusTopBackground": "url(project/materials/ground.png) repeat", "statusTopBackground": "url(project/materials/ground.png) repeat",
"toolsBackground": "black", "toolsBackground": "black",
@ -903,9 +905,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"enableAddPoint": false, "enableAddPoint": false,
"enableNegativeDamage": false, "enableNegativeDamage": false,
"betweenAttackMax": false, "betweenAttackMax": false,
"useLoop": false, "useLoop": true,
"startUsingCanvas": false, "startUsingCanvas": false,
"statusCanvas": false, "statusCanvas": true,
"enableEnemyPoint": false, "enableEnemyPoint": false,
"enableGentleClick": false, "enableGentleClick": false,
"ignoreChangeFloor": true, "ignoreChangeFloor": true,

View File

@ -72,6 +72,295 @@ main.floors.MT0=
2 2
] ]
} }
],
"5,6": [
{
"type": "if",
"condition": "(flag:hard==3)",
"true": [
{
"type": "choices",
"text": "\t[bdf,hero]各测塔员成绩",
"choices": [
{
"text": "星宫白 - 1",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "1"
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "3"
}
]
},
{
"text": "鸣 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-1"
}
]
},
{
"text": "yztm889 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-2"
}
]
},
{
"text": "顾 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-3"
}
]
},
{
"text": "Farewell - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-4"
}
]
},
{
"text": "(主角) bdf - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-5"
}
]
},
{
"text": "α - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-6"
}
]
},
{
"text": "(作者) 王州 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-7"
}
]
},
{
"text": "迷迭香 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-8"
}
]
}
]
}
],
"false": [
{
"type": "choices",
"text": "\t[bdf,hero]各测塔员成绩",
"choices": [
{
"text": "星宫白 - 124",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "124"
}
]
},
{
"text": "鸣 - 114",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "114"
}
]
},
{
"text": "yztm889 - 112",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "112"
}
]
},
{
"text": "顾 - 110",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "110"
}
]
},
{
"text": "Farewell - 102",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "102"
}
]
},
{
"text": "(主角) bdf - 28",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "28"
}
]
},
{
"text": "α - 19",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "19"
}
]
},
{
"text": "(作者) 王州 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "1"
}
]
},
{
"text": "迷迭香 - 过不去",
"action": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "-1"
}
]
}
]
}
]
},
{
"type": "if",
"condition": "(flag:lhjnb>0)",
"true": [
{
"type": "setValue",
"name": "status:exp",
"operator": "+=",
"value": "67"
},
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "30"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "30"
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "81"
},
{
"type": "sleep",
"time": 50
},
{
"type": "setValue",
"name": "status:hp",
"value": "1"
},
{
"type": "setValue",
"name": "status:exp",
"operator": "+=",
"value": "1"
},
{
"type": "sleep",
"time": 50
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "flag:lhjnb"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "-=",
"value": "1"
},
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "4"
},
{
"type": "changeFloor",
"floorId": "MT10",
"loc": [
6,
2
]
}
],
"false": [
{
"type": "setValue",
"name": "flag:lhjnb",
"value": "0"
}
]
}
] ]
}, },
"changeFloor": {}, "changeFloor": {},

View File

@ -29,7 +29,11 @@ main.floors.MT1=
"type": "changePos", "type": "changePos",
"direction": "down" "direction": "down"
}, },
"从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。" "从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。",
{
"type": "function",
"function": "function(){\ncore.plugin.displayChapter(\"第一篇\", \"婴儿\")\n}"
}
], ],
"eachArrive": [], "eachArrive": [],
"parallelDo": "var lastTime = core.getFlag('lastTime', 0);\n\nif (timestamp - lastTime > 60) {\n\tvar image = core.material.images.images[\"8.jpg\"];\n\tvar width = 416,\n\t\theight = 416;\n\n\tcore.canvas.bg.translate(width / 2, height / 2);\n\tcore.canvas.bg.rotate(Math.PI / 180 / 6);\n\tcore.canvas.bg.translate(-width / 2, -height / 2);\n\tcore.canvas.bg.drawImage(image, -296, -88);\n\n\tcore.setFlag('lastTime', timestamp);\n\n\tvar rotateTime = core.getFlag('rotateTime', 0);\n\trotateTime += 1;\n\tif (rotateTime >= 6 * 180) {\n\t\trotateTime -= 6 * 180;\n\t}\n\tcore.setFlag('rotateTime', rotateTime);\n}", "parallelDo": "var lastTime = core.getFlag('lastTime', 0);\n\nif (timestamp - lastTime > 60) {\n\tvar image = core.material.images.images[\"8.jpg\"];\n\tvar width = 416,\n\t\theight = 416;\n\n\tcore.canvas.bg.translate(width / 2, height / 2);\n\tcore.canvas.bg.rotate(Math.PI / 180 / 6);\n\tcore.canvas.bg.translate(-width / 2, -height / 2);\n\tcore.canvas.bg.drawImage(image, -296, -88);\n\n\tcore.setFlag('lastTime', timestamp);\n\n\tvar rotateTime = core.getFlag('rotateTime', 0);\n\trotateTime += 1;\n\tif (rotateTime >= 6 * 180) {\n\t\trotateTime -= 6 * 180;\n\t}\n\tcore.setFlag('rotateTime', rotateTime);\n}",

View File

@ -58,7 +58,7 @@ main.floors.ND1=
}, },
{ {
"type": "function", "type": "function",
"function": "function(){\ncore.status.hard = 'Easy';\n}" "function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\n}"
}, },
{ {
"type": "break", "type": "break",
@ -90,7 +90,7 @@ main.floors.ND1=
}, },
{ {
"type": "function", "type": "function",
"function": "function(){\ncore.status.hard = 'Hard';\n}" "function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\n}"
}, },
{ {
"type": "break", "type": "break",

View File

@ -1,8 +1,7 @@
///<reference path='../runtime.d.ts'/> var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
{ {
"events": { "events": {
"resetGame": function (hero, hard, floorId, maps, values) { "resetGame": function (hero, hard, floorId, maps, values) {
// 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用 // 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用
// hero勇士信息hard难度floorId当前楼层IDmaps地图信息values全局数值信息 // hero勇士信息hard难度floorId当前楼层IDmaps地图信息values全局数值信息
@ -52,7 +51,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 隐藏右下角的音乐按钮 // 隐藏右下角的音乐按钮
core.dom.musicBtn.style.display = 'none'; core.dom.musicBtn.style.display = 'none';
}, },
"win": function (reason, norank, noexit) { "win": function (reason, norank, noexit) {
// 游戏获胜事件 // 游戏获胜事件
// 请注意成绩统计时是按照hp进行上传并排名 // 请注意成绩统计时是按照hp进行上传并排名
// 可以先在这里对最终分数进行计算比如将2倍攻击和5倍黄钥匙数量加到分数上 // 可以先在这里对最终分数进行计算比如将2倍攻击和5倍黄钥匙数量加到分数上
@ -81,7 +80,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}) })
}); });
}, },
"lose": function (reason) { "lose": function (reason) {
// 游戏失败事件 // 游戏失败事件
core.ui.closePanel(); core.ui.closePanel();
var replaying = core.isReplaying(); var replaying = core.isReplaying();
@ -94,7 +93,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
}); });
}) })
}, },
"changingFloor": function (floorId, heroLoc) { "changingFloor": function (floorId, heroLoc) {
// 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻 // 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻
// floorId为要切换到的楼层IDheroLoc表示勇士切换到的位置 // floorId为要切换到的楼层IDheroLoc表示勇士切换到的位置
@ -162,7 +161,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等 // ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
}, },
"afterChangeFloor": function (floorId) { "afterChangeFloor": function (floorId) {
// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行 // 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
// floorId是切换到的楼层 // floorId是切换到的楼层
@ -181,7 +180,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
} }
} }
}, },
"flyTo": function (toId, callback) { "flyTo": function (toId, callback) {
// 楼层传送器的使用从当前楼层飞往toId // 楼层传送器的使用从当前楼层飞往toId
// 如果不能飞行请返回false // 如果不能飞行请返回false
@ -224,7 +223,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return true; return true;
}, },
"beforeBattle": function (enemyId, x, y) { "beforeBattle": function (enemyId, x, y) {
// 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子) // 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子)
// 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。 // 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。
// 返回true则将继续战斗返回false将不再战斗。 // 返回true则将继续战斗返回false将不再战斗。
@ -255,7 +254,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return true; return true;
}, },
"afterBattle": function (enemyId, x, y) { "afterBattle": function (enemyId, x, y) {
// 战斗结束后触发的事件 // 战斗结束后触发的事件
var enemy = core.material.enemys[enemyId]; var enemy = core.material.enemys[enemyId];
@ -426,7 +425,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.clearContinueAutomaticRoute(); core.clearContinueAutomaticRoute();
}, },
"afterOpenDoor": function (doorId, x, y) { "afterOpenDoor": function (doorId, x, y) {
// 开一个门后触发的事件 // 开一个门后触发的事件
var todo = []; var todo = [];
@ -447,7 +446,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
else else
core.clearContinueAutomaticRoute(); core.clearContinueAutomaticRoute();
}, },
"afterGetItem": function (itemId, x, y, isGentleClick) { "afterGetItem": function (itemId, x, y, isGentleClick) {
// 获得一个道具后触发的事件 // 获得一个道具后触发的事件
// itemId获得的道具IDx和y是该道具所在的坐标 // itemId获得的道具IDx和y是该道具所在的坐标
// isGentleClick是否是轻按触发的 // isGentleClick是否是轻按触发的
@ -469,7 +468,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (todo.length > 0) core.insertAction(todo, x, y); if (todo.length > 0) core.insertAction(todo, x, y);
}, },
"afterPushBox": function () { "afterPushBox": function () {
// 推箱子后的事件 // 推箱子后的事件
if (core.searchBlock('box').length == 0) { if (core.searchBlock('box').length == 0) {
// 可以通过if语句来进行开门操作 // 可以通过if语句来进行开门操作
@ -482,9 +481,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
*/ */
} }
} }
}, },
"enemys": { "enemys": {
"getSpecials": function () { "getSpecials": function () {
// 获得怪物的特殊属性,每一行定义一个特殊属性。 // 获得怪物的特殊属性,每一行定义一个特殊属性。
// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述 // 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组 // 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
@ -520,7 +519,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"] [27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
]; ];
}, },
"getEnemyInfo": function (enemy, hero, x, y, floorId) { "getEnemyInfo": function (enemy, hero, x, y, floorId) {
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用 // 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
// 例如:坚固、模仿、仿攻等等 // 例如:坚固、模仿、仿攻等等
// //
@ -643,7 +642,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"guards": guards, // 返回支援情况 "guards": guards, // 返回支援情况
}; };
}, },
"getDamageInfo": function (enemy, hero, x, y, floorId) { "getDamageInfo": function (enemy, hero, x, y, floorId) {
// 获得战斗伤害信息(实际伤害计算函数) // 获得战斗伤害信息(实际伤害计算函数)
// //
// 参数说明: // 参数说明:
@ -801,9 +800,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
"damage": Math.floor(damage) "damage": Math.floor(damage)
}; };
} }
}, },
"actions": { "actions": {
"onKeyUp": function (keyCode, altKey) { "onKeyUp": function (keyCode, altKey) {
// 键盘按键处理,可以在这里自定义快捷键列表 // 键盘按键处理,可以在这里自定义快捷键列表
// keyCode当前按键的keyCode每个键的keyCode自行百度 // keyCode当前按键的keyCode每个键的keyCode自行百度
// altKeyAlt键是否被按下为true代表同时按下了Alt键 // altKeyAlt键是否被按下为true代表同时按下了Alt键
@ -954,7 +953,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
} }
}, },
"onStatusBarClick": function (px, py, vertical) { "onStatusBarClick": function (px, py, vertical) {
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效 // 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
// px和py为点击的像素坐标 // px和py为点击的像素坐标
// vertical为录像播放过程中的横竖屏信息 // vertical为录像播放过程中的横竖屏信息
@ -1022,9 +1021,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
*/ */
} }
}, },
"control": { "control": {
"saveData": function () { "saveData": function () {
// 存档操作,此函数应该返回“具体要存档的内容” // 存档操作,此函数应该返回“具体要存档的内容”
// 差异化存储values // 差异化存储values
@ -1049,7 +1048,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
return data; return data;
}, },
"loadData": function (data, callback) { "loadData": function (data, callback) {
// 读档操作;从存储中读取了内容后的行为 // 读档操作;从存储中读取了内容后的行为
// 重置游戏和路线 // 重置游戏和路线
@ -1088,7 +1087,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (callback) callback(); if (callback) callback();
}); });
}, },
"getStatusLabel": function (name) { "getStatusLabel": function (name) {
// 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。 // 返回某个状态英文名的对应中文标签如atk -> 攻击def -> 防御等。
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等) // 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改 // 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
@ -1109,7 +1108,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
steps: "步数", steps: "步数",
}[name] || name; }[name] || name;
}, },
"triggerDebuff": function (action, type) { "triggerDebuff": function (action, type) {
// 毒衰咒效果的获得与解除 // 毒衰咒效果的获得与解除
// action获得还是解除'get'表示获得,'remove'表示解除 // action获得还是解除'get'表示获得,'remove'表示解除
// type一个数组表示获得了哪些毒衰咒效果poison, weakcurse // type一个数组表示获得了哪些毒衰咒效果poison, weakcurse
@ -1166,7 +1165,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
if (success) core.playSound('回血'); if (success) core.playSound('回血');
} }
}, },
"updateStatusBar": function () { "updateStatusBar": function () {
// 更新状态栏 // 更新状态栏
// 检查等级 // 检查等级
@ -1249,7 +1248,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// updateDamage只能在此处执行更新全地图显伤 // updateDamage只能在此处执行更新全地图显伤
core.updateDamage(); core.updateDamage();
}, },
"updateCheckBlock": function (floorId) { "updateCheckBlock": function (floorId) {
// 领域、夹击、阻击等的伤害值计算 // 领域、夹击、阻击等的伤害值计算
floorId = floorId || core.status.floorId; floorId = floorId || core.status.floorId;
if (!floorId || !core.status.maps) return; if (!floorId || !core.status.maps) return;
@ -1460,7 +1459,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
cache: {} // clear cache cache: {} // clear cache
}; };
}, },
"moveOneStep": function (callback) { "moveOneStep": function (callback) {
// 勇士每走一步后执行的操作。callback为行走完毕后的回调 // 勇士每走一步后执行的操作。callback为行走完毕后的回调
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。 // 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法: // 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
@ -1523,7 +1522,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 如需强行终止行走可以在这里条件判定: // 如需强行终止行走可以在这里条件判定:
// core.stopAutomaticRoute(); // core.stopAutomaticRoute();
}, },
"moveDirectly": function (x, y, ignoreSteps) { "moveDirectly": function (x, y, ignoreSteps) {
// 瞬间移动x,y为要瞬间移动的点ignoreSteps为减少的步数可能之前已经被计算过 // 瞬间移动x,y为要瞬间移动的点ignoreSteps为减少的步数可能之前已经被计算过
// 返回true代表成功瞬移false代表没有成功瞬移 // 返回true代表成功瞬移false代表没有成功瞬移
@ -1562,26 +1561,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
} }
return false; return false;
}, },
"parallelDo": function (timestamp) { "parallelDo": function (timestamp) {
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件 // 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
// 该函数将被系统反复执行每次执行间隔视浏览器或设备性能而定一般约为16.6ms一次 // 该函数将被系统反复执行每次执行间隔视浏览器或设备性能而定一般约为16.6ms一次
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差以毫秒为单位 // 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差以毫秒为单位
// 检查当前是否处于游戏开始状态 // 检查当前是否处于游戏开始状态
if (!core.isPlaying()) return; if (!core.isPlaying()) return;
// 执行当前楼层的并行事件处理 // 执行当前楼层的并行事件处理
if (core.status.floorId) { if (core.status.floorId) {
try { try {
eval(core.floors[core.status.floorId].parallelDo); eval(core.floors[core.status.floorId].parallelDo);
} catch (e) { } catch (e) {
console.error(e); console.error(e);
}
}
} }
}, }
"ui": { if (core.getFlag("dynHPneed")) core.updateStatusBar()
"getToolboxItems": function (cls) { }
},
"ui": {
"getToolboxItems": function (cls) {
// 获得道具栏中当前某类型道具的显示项和显示顺序 // 获得道具栏中当前某类型道具的显示项和显示顺序
// cls为道具类型只可能是 tools, constants 和 equips // cls为道具类型只可能是 tools, constants 和 equips
// 返回一个数组,代表当前某类型道具的显示内容和顺序 // 返回一个数组,代表当前某类型道具的显示内容和顺序
@ -1591,78 +1591,130 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
.filter(function (id) { return !core.material.items[id].hideInToolbox; }) .filter(function (id) { return !core.material.items[id].hideInToolbox; })
.sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/); .sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/);
}, },
"drawStatusBar": function () { "drawStatusBar": function () {
// 这真的是人能写出来的东西? // 这真的是人能写出来的东西?
var ctx, fill = function (text, x, y, style) { var ctx, fill = function (text, x, y, style) {
core.ui.setFont(ctx, (/\w+/.test(text) ? 'italic ' : '') + 'bold 18px Verdana'); core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '20px 得意黑');
core.ui.fillBoldText(ctx, text, x, y, style); core.ui.fillText(ctx, text, x, y, style);
};
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
if (core.domStyle.isVertical) { // 竖屏
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
} else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
core.drawImage(ctx, core.statusBar.icons.floor, 6, 9, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42, 29);
core.drawImage(ctx, core.statusBar.icons.hp, 6, 43, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('hp')), 42, 63);
core.drawImage(ctx, core.statusBar.icons.atk, 6, 77, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 97);
core.drawImage(ctx, core.statusBar.icons.def, 6, 111, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 131);
core.drawImage(ctx, core.statusBar.icons.mdef, 6, 145, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 165);
core.drawImage(ctx, core.statusBar.icons.money, 6, 179, 25, 25);
fill(core.formatBigNumber(core.status.hero.money), 42, 199);
core.drawImage(ctx, core.statusBar.icons.exp, 6, 213, 25, 25);
fill(core.formatBigNumber(core.status.hero.exp), 42, 233);
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11, 267, '#FFCCAA');
fill(core.setTwoDigits(core.itemCount('blueKey')), 46, 267, '#AAAADD');
fill(core.setTwoDigits(core.itemCount('redKey')), 81, 267, '#FF8888');
}
} else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
if (!core.dymCanvas['status'])
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
core.ui.clearMap(ctx = core.dymCanvas['status']);
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
core.ui.setAlpha(ctx, 0.75);
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
core.ui.setAlpha(ctx, 1);
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
}
}, },
"drawStatistics": function () { fill1 = function (text, x, y, style) {
core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '12px 得意黑');
core.ui.fillText(ctx, text, x, y, style);
};
core.ui.clearMap(ctx = core.dom.statusCanvasCtx);
if (core.status.hero.flags.hideStatusBar) return;
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
if (core.domStyle.isVertical) { // 竖屏
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
} else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
core.drawIcon(ctx, 18, 6, 5, 25, 25);
core.drawIcon(ctx, 34, 6, 35, 25, 25);
core.drawIcon(ctx, 27, 6, 65, 25, 25);
core.drawIcon(ctx, 28, 6, 95, 25, 25);
core.drawIcon(ctx, 29, 6, 125, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42, 25);
//core.drawImage(ctx, core.statusBar.icons.hp, 6, 35, 25, 25);
fill(flags.dynHP || core.formatBigNumber(core.getRealStatus('hp')), 42, 55);
//core.drawImage(ctx, core.statusBar.icons.atk, 6, 65, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 85, '#FF5555');
//core.drawImage(ctx, core.statusBar.icons.def, 6, 95, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 115, '#45D1E0');
//core.drawImage(ctx, core.statusBar.icons.mdef, 6, 125, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 145, '#00AA00');
//core.drawImage(ctx, core.statusBar.icons.money, 6, 155, 25, 25);
//fill(core.formatBigNumber(core.status.hero.money), 42, 175);
ctx.textAlign = 'center' //文字居中
ctx.textBaseline = 'middle'
ctx.fillText(core.getLvName(), 40, 180)
fill1("Need: " + core.formatBigNumber(core.getNextLvUpNeed()), 40, 195)
if (core.getNextLvUpNeed()) {
var rat = (core.status.hero.exp) / (core.getNextLvUpNeed() + core.status.hero.exp)
/*ctx.moveTo(40, 185);
ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false);
ctx.closePath();
ctx.fillStyle = "#FFFF00"
ctx.fill();*/
ctx.beginPath() //高亮环路径
ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false)
ctx.strokeStyle = 'rgb(255, 255, 0)'
ctx.lineWidth = 5
ctx.lineCap = 'butt'
ctx.stroke()
var act = core.firstData.levelUp[core.status.hero.lv].action,
_ = { hp: 0, atk: 0, def: 0, mdef: 0 }
for (var i of act) {
if (i.name.substr(0, 6) == "status") _[i.name.substr(7)] += parseFloat(i.value);
}
fill1("Next Level", 100, 161, '#FFFFFF');
fill1("Atk + " + core.formatBigNumber(_.atk), 100, 185, '#FF5555');
fill1("Def + " + core.formatBigNumber(_.def), 100, 197, '#45D1E0');
fill1("Mdef + " + core.formatBigNumber(_.mdef), 100, 209, '#00AA00');
fill1("Hp + " + core.formatBigNumber(_.hp), 100, 173, '#FFFFFF');
}
ctx.textAlign = 'left'
ctx.textBaseline = 'alphabetic'
//core.drawImage(ctx, core.statusBar.icons.exp, 6, 185, 25, 25);
//fill(core.formatBigNumber(core.status.hero.exp), 42, 205);
core.drawIcon(ctx, 21, 6, 220, 25, 25);
core.drawIcon(ctx, 22, 66, 220, 25, 25);
core.drawIcon(ctx, 23, 6, 250, 25, 25);
core.drawIcon(ctx, 47, 66, 250, 25, 25);
fill(core.setTwoDigits(core.itemCount('yellowKey')), 32, 240, '#FFCCAA');
fill(core.setTwoDigits(core.itemCount('blueKey')), 92, 240, '#AAAADD');
fill(core.setTwoDigits(core.itemCount('redKey')), 32, 270, '#FF8888');
fill(core.setTwoDigits(core.itemCount('pickaxe')), 92, 270, '#BC6E27');
fill(core.setTwoDigits(core.itemCount('yellowKey') * 2 + core.itemCount('blueKey') * 5 + core.itemCount('redKey') * 15 + core.itemCount('pickaxe') * 30), 32, 300, '#FA1489');
fill(core.setTwoDigits(core.getFlag('lhjnb', 0)), 92, 300, '#8D8600');
}
} else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
if (!core.dymCanvas['status'])
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
core.ui.clearMap(ctx = core.dymCanvas['status']);
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
core.ui.setAlpha(ctx, 0.75);
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
core.ui.setAlpha(ctx, 1);
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
}
},
"drawStatistics": function () {
// 浏览地图时参与的统计项目 // 浏览地图时参与的统计项目
return [ return [
@ -1678,7 +1730,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 在这里可以增加新的ID来进行统计个数只能增加道具ID // 在这里可以增加新的ID来进行统计个数只能增加道具ID
]; ];
}, },
"drawAbout": function () { "drawAbout": function () {
// 绘制“关于”界面 // 绘制“关于”界面
core.ui.closePanel(); core.ui.closePanel();
core.lockControl(); core.lockControl();
@ -1706,5 +1758,5 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// TODO: 写自己的“关于”页面每次增加32像素即可 // TODO: 写自己的“关于”页面每次增加32像素即可
core.playSound('打开界面'); core.playSound('打开界面');
} }
} }
} }

View File

@ -64,7 +64,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
"sWallTLR": 32, "sWallTLR": 32,
"sWallTBR": 33, "sWallTBR": 33,
"sWallTBL": 34, "sWallTBL": 34,
"T362": 35 "T362": 35,
"location": 36
}, },
"animates": { "animates": {
"star": 0, "star": 0,

BIN
project/images/641-e.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 194 KiB

BIN
project/images/641-h.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 144 KiB

View File

@ -16,6 +16,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\tif (!core.hasItem('amulet')) {\n\t\tcore.triggerDebuff('get', 'curse');\n\t\tcore.updateStatusBar();\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"}, "14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\tif (!core.hasItem('amulet')) {\n\t\tcore.triggerDebuff('get', 'curse');\n\t\tcore.updateStatusBar();\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
"15": {"cls":"animates","id":"blueLava"}, "15": {"cls":"animates","id":"blueLava"},
"16": {"cls":"animates","id":"water"}, "16": {"cls":"animates","id":"water"},
"18": {"cls":"terrains","id":"location"},
"20": {"cls":"autotile","id":"autotile"}, "20": {"cls":"autotile","id":"autotile"},
"21": {"cls":"items","id":"yellowKey"}, "21": {"cls":"items","id":"yellowKey"},
"22": {"cls":"items","id":"blueKey"}, "22": {"cls":"items","id":"blueKey"},
@ -68,9 +69,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
"71": {"cls":"items","id":"shield0"}, "71": {"cls":"items","id":"shield0"},
"72": {"cls":"items","id":"skill1"}, "72": {"cls":"items","id":"skill1"},
"73": {"cls":"items","id":"wand"}, "73": {"cls":"items","id":"wand"},
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"}, "81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"2"}]},"name":"黄门"},
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"}, "82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"5"}]},"name":"蓝门"},
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"}, "83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"15"}]},"name":"红门"},
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"}, "84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"}, "85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"}, "86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 10 KiB

View File

@ -1814,5 +1814,164 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}, 1000); }, 1000);
} }
})(); })();
},
"dynamicHP": function () {
//由于改成了自绘状态栏又进行了一些魔改从直接改写core.setStatusBarInnerHTML变成用Flag
// 此插件允许人物血量动态进行变化
// 原作Fux2老黄鸡
//新增:所有属性都动态变化,变化时状态栏字体颜色不同,变化结束后颜色恢复,增加BUFF/DeBUFF的显示
// 是否开启本插件,默认禁用;将此改成 true 将启用本插件。
var __enable = true;
if (!__enable) return;
var speed = 0.05; // 动态血量变化速度,越大越快。
var hpcolor1 = null;
var hpcolor2 = null;
var Debuffhp = null;
var _currentHp = null;
var _lastStatus1 = null;
var _check1 = function () {
if (_lastStatus1 != core.status.hero) {
_lastStatus1 = core.status.hero;
_currentHp = core.status.hero.hp;
}
};
core.registerAnimationFrame('dynamicHp', true, function () {
_check1();
if (core.status.hero.hp != _currentHp) {
var dis = (_currentHp - core.status.hero.hp) * speed;
if (dis > 0 && dis < 1) dis = 1;
else if (dis > -1 && dis < 0) dis = -1;
if (Math.abs(_currentHp - core.status.hero.hp) < 1) {
_currentHp = core.status.hero.hp;
} else {
_currentHp -= dis;
}
}
if (core.getRealStatus('hp') == _currentHp) {
core.setFlag("dynHP", core.formatBigNumber(_currentHp));
core.setFlag("dynHPneed", false);
} else {
core.setFlag("dynHP", core.formatBigNumber(Math.ceil(_currentHp)));
core.setFlag("dynHPneed", true);
}
});
////// 设置statusBar的innerHTML会自动斜体和放缩也可以增加自定义css //////
/*utils.prototype.setStatusBarInnerHTML = function (name, value, css) {
if (!core.statusBar[name]) return;
var isNumber = false;
if (typeof value == 'number') {
value = this.formatBigNumber(value);
isNumber = true;
}
// 判定是否斜体
var italic = /^[-a-zA-Z`~!@#$%^&*()_=+\[{\]}\\|;:'",<.>\/?]*$/.test(value);
var style = 'font-style: ' + (italic ? 'italic' : 'normal') + '; ';
style += 'text-shadow: #000 1px 0 0, #000 0 1px 0, #000 -1px 0 0, #000 0 -1px 0; ';
// 判定是否需要缩放
var length = this.strlen(value) || 1;
style += 'font-size: ' + Math.min(1, 7 / length) + 'em; ';
if (css) style += css;
if (isNumber) {
core.statusBar[name].innerHTML = "<span class='_status' style='" + style + "'>" + value + "</span>";
} else {
core.statusBar[name].innerHTML = "<span class='_status' style='" + style + "'></span>";
core.statusBar[name].children[0].innerText = value;
}
}*/
},
"chapter": function () {
// 章节显示
var chapter = "",
description = "";
// 核心动画运算
this.displayChapter = function (chapter, description) {
// 先建画布
if (core.isReplaying()) return;
core.createCanvas("chapter", 0, 0, 480, 480, 100);
var frame = 0,
speed = 0,
left = -480,
down = 240;
// 一秒50帧
core.lockControl();
var interval = setInterval(function () {
core.clearMap("chapter");
speed = core.hyperbolicCosine((frame - 84) * 0.05);
left += speed / 2;
// 背景
if (frame <= 110) {
core.fillRect("chapter", 0, -240 - left, 480, left + 480, "#000000");
core.fillRect("chapter", 0, 240, 480, left + 480, "#000000");
} else {
core.fillRect("chapter", 0, 0, 480, down, "#000000");
core.fillRect("chapter", 0, 480 - down, 480, down, "#000000");
down -= speed / 2;
}
// 中间矩形
if (frame <= 100) {
core.fillRect("chapter", 0, 240 - frame / 5, 480, frame / 2.5, [255, 255, 255, 0.5 + frame / 200]);
} else {
core.fillRect("chapter", 0, 240 - (2100 / (205 - frame)), 480, 4200 / (205 - frame), [255, 255, 255, (175 - frame) / 75]);
}
// 上下方线
core.fillRect("chapter", left, 210, 300, 10, "#FF4D00");
core.fillRect("chapter", 180 - left, 260, 300, 10, "#2DFFFC");
core.fillRect("chapter", left + 310, 210, 10, 10, "#FF4D00");
core.fillRect("chapter", 160 - left, 260, 10, 10, "#2DFFFC");
core.fillPolygon("chapter", [
[left + 330, 210],
[left + 330, 220],
[left + 340, 220]
], "#FF4D00");
core.fillPolygon("chapter", [
[150 - left, 260],
[140 - left, 260],
[150 - left, 270]
], "#2DFFFC");
// 闪光条
for (var i = 5; i > 0; i--) {
if (frame <= 150) {
core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4], i);
core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4], i);
} else {
core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
}
}
core.fillEllipse("chapter", left + 320, 220, 7, 3, 0, [255, 255, 255, 0.8]);
core.fillEllipse("chapter", left + 320, 220, 2, 10, 0, [255, 255, 255, 0.8]);
core.fillEllipse("chapter", 160 - left, 260, 7, 3, 0, [255, 255, 255, 0.8]);
core.fillEllipse("chapter", 160 - left, 260, 2, 10, 0, [255, 255, 255, 0.8]);
// 字
core.setTextAlign("chapter", "center");
core.fillBoldText("chapter", chapter + " " + description, left + 360, 250, "#ffffff", "#000000", "28px scroll");
if (frame >= 200) {
clearInterval(interval);
core.deleteCanvas("chapter");
core.unlockControl();
}
if (frame == 80) core.playSound("chapter.mp3");
frame++;
}, 20);
};
// 返回双曲余弦值
this.hyperbolicCosine = function (number) {
return 0.5 * (Math.pow(Math.E, number) + Math.pow(Math.E, -number));
} }
}
} }

View File

@ -138,6 +138,7 @@
border: #FFFFFF 2px solid; border: #FFFFFF 2px solid;
caret-color: #FFD700; caret-color: #FFD700;
border-radius: 10px; border-radius: 10px;
white-space: nowrap;
} }
#startButtons { #startButtons {
@ -149,16 +150,20 @@
} }
.startButton { .startButton {
width: 100%; width: 30%;
margin: 0; margin: 5px;
font-weight: bold; font-weight: bold;
display: block; display: inline-block;
cursor: pointer; cursor: pointer;
padding: 4px 0; padding: 4px 0;
border-color: transparent; border-color: transparent;
border-width: 2px; border-width: 0px 0px 3px 0px;
border-style: solid; border-style: solid;
border-radius: 6px; border-radius: 6px;
font-family: 得意黑;
}
.startButton:hover {
transform: scale(1.2);
} }
.onChoiceAnimate { .onChoiceAnimate {