feat: 修改了主界面、状态栏,加了来自古祠人类塔的章节显示
This commit is contained in:
parent
8fdfe6b4c8
commit
1d204109b7
4
main.js
4
main.js
@ -560,10 +560,10 @@ main.prototype.listen = function () {
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(main.dom.startButtons.style.display == 'block' ||
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main.dom.levelChooseButtons.style.display == 'block')
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) {
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if (e.keyCode == 38 || e.keyCode == 33)
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if (e.keyCode == 38 || e.keyCode == 37 || e.keyCode == 33)
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// up/pgup
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main.selectButton((main.selectedButton || 0) - 1);
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else if (e.keyCode == 40 || e.keyCode == 34)
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else if (e.keyCode == 40 || e.keyCode == 39 || e.keyCode == 34)
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// down/pgdn
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main.selectButton((main.selectedButton || 0) + 1);
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else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32)
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@ -40,6 +40,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"4.jpg",
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"5.jpg",
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"6.jpeg",
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"641-e.jpg",
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"641-h.jpg",
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"7.jpg",
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"8.jpg",
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"9.jpeg",
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@ -172,7 +174,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"startBackground": "project/images/bg.jpg",
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"startVerticalBackground": "project/images/bg.jpg",
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"startLogoStyle": "color: white",
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"startButtonsStyle": "background-color: #32369F; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 2px solid; caret-color: #FFD700;",
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"startButtonsStyle": "background-color: #32369F00; opacity: 0.85; color: #FFFFFF; border: #FFFFFF 0px solid; caret-color: #FFD700;",
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"statusLeftBackground": "url(project/materials/ground.png) repeat",
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"statusTopBackground": "url(project/materials/ground.png) repeat",
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"toolsBackground": "black",
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@ -903,9 +905,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"enableAddPoint": false,
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"enableNegativeDamage": false,
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"betweenAttackMax": false,
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"useLoop": false,
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"useLoop": true,
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"startUsingCanvas": false,
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"statusCanvas": false,
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"statusCanvas": true,
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"enableEnemyPoint": false,
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"enableGentleClick": false,
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"ignoreChangeFloor": true,
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@ -72,6 +72,295 @@ main.floors.MT0=
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2
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]
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}
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],
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"5,6": [
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{
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"type": "if",
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"condition": "(flag:hard==3)",
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"true": [
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{
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"type": "choices",
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"text": "\t[bdf,hero]各测塔员成绩",
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"choices": [
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{
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"text": "星宫白 - 1",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "1"
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},
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{
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"type": "setValue",
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"name": "status:mdef",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"text": "鸣 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-1"
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}
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]
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},
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{
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"text": "yztm889 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-2"
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}
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]
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},
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{
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"text": "顾 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-3"
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}
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]
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},
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{
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"text": "Farewell - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-4"
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}
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]
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},
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{
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"text": "(主角) bdf - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-5"
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}
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]
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},
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{
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"text": "α - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-6"
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}
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]
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},
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{
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"text": "(作者) 王州 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-7"
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}
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]
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},
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{
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"text": "迷迭香 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-8"
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}
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]
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}
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]
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[bdf,hero]各测塔员成绩",
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"choices": [
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{
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"text": "星宫白 - 124",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "124"
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}
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]
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},
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{
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"text": "鸣 - 114",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "114"
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}
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]
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},
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{
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"text": "yztm889 - 112",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "112"
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}
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]
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},
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{
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"text": "顾 - 110",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "110"
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}
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]
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},
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{
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"text": "Farewell - 102",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "102"
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}
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]
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},
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{
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"text": "(主角) bdf - 28",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "28"
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}
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]
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},
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{
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"text": "α - 19",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "19"
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}
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]
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},
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{
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"text": "(作者) 王州 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "1"
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}
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]
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},
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{
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"text": "迷迭香 - 过不去",
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"action": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "-1"
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}
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]
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}
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]
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}
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]
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},
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{
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"type": "if",
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"condition": "(flag:lhjnb>0)",
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"true": [
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{
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"type": "setValue",
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"name": "status:exp",
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"operator": "+=",
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"value": "67"
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},
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{
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"type": "setValue",
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"name": "status:atk",
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"operator": "+=",
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"value": "30"
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},
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{
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"type": "setValue",
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"name": "status:def",
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"operator": "+=",
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"value": "30"
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},
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{
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"type": "setValue",
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"name": "status:mdef",
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"operator": "+=",
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"value": "81"
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},
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{
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"type": "sleep",
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"time": 50
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"value": "1"
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},
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{
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"type": "setValue",
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"name": "status:exp",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "sleep",
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"time": 50
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "flag:lhjnb"
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "-=",
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"value": "1"
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},
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "4"
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},
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{
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"type": "changeFloor",
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"floorId": "MT10",
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"loc": [
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6,
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2
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]
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}
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],
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"false": [
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{
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"type": "setValue",
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"name": "flag:lhjnb",
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"value": "0"
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}
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]
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}
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]
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},
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"changeFloor": {},
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@ -29,7 +29,11 @@ main.floors.MT1=
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"type": "changePos",
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"direction": "down"
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},
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"从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。"
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"从这层开始的三层,到了下一层都不能返回,铁门需要你击败所有的怪物。",
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{
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"type": "function",
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"function": "function(){\ncore.plugin.displayChapter(\"第一篇\", \"婴儿\")\n}"
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}
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],
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"eachArrive": [],
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"parallelDo": "var lastTime = core.getFlag('lastTime', 0);\n\nif (timestamp - lastTime > 60) {\n\tvar image = core.material.images.images[\"8.jpg\"];\n\tvar width = 416,\n\t\theight = 416;\n\n\tcore.canvas.bg.translate(width / 2, height / 2);\n\tcore.canvas.bg.rotate(Math.PI / 180 / 6);\n\tcore.canvas.bg.translate(-width / 2, -height / 2);\n\tcore.canvas.bg.drawImage(image, -296, -88);\n\n\tcore.setFlag('lastTime', timestamp);\n\n\tvar rotateTime = core.getFlag('rotateTime', 0);\n\trotateTime += 1;\n\tif (rotateTime >= 6 * 180) {\n\t\trotateTime -= 6 * 180;\n\t}\n\tcore.setFlag('rotateTime', rotateTime);\n}",
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@ -58,7 +58,7 @@ main.floors.ND1=
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},
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{
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"type": "function",
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"function": "function(){\ncore.status.hard = 'Easy';\n}"
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"function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\n}"
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},
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{
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"type": "break",
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@ -90,7 +90,7 @@ main.floors.ND1=
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},
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{
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"type": "function",
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"function": "function(){\ncore.status.hard = 'Hard';\n}"
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"function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 0%/auto 100% repeat\");\n}"
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},
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{
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"type": "break",
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@ -1,8 +1,7 @@
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///<reference path='../runtime.d.ts'/>
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var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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{
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"events": {
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"resetGame": function (hero, hard, floorId, maps, values) {
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"events": {
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"resetGame": function (hero, hard, floorId, maps, values) {
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// 重置整个游戏;此函数将在游戏开始时,或者每次读档时最先被调用
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// hero:勇士信息;hard:难度;floorId:当前楼层ID;maps:地图信息;values:全局数值信息
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@ -52,7 +51,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 隐藏右下角的音乐按钮
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core.dom.musicBtn.style.display = 'none';
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},
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"win": function (reason, norank, noexit) {
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"win": function (reason, norank, noexit) {
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// 游戏获胜事件
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// 请注意,成绩统计时是按照hp进行上传并排名
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// 可以先在这里对最终分数进行计算,比如将2倍攻击和5倍黄钥匙数量加到分数上
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@ -81,7 +80,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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})
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});
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},
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"lose": function (reason) {
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"lose": function (reason) {
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// 游戏失败事件
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core.ui.closePanel();
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var replaying = core.isReplaying();
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@ -94,7 +93,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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});
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})
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},
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"changingFloor": function (floorId, heroLoc) {
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"changingFloor": function (floorId, heroLoc) {
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// 正在切换楼层过程中执行的操作;此函数的执行时间是“屏幕完全变黑“的那一刻
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// floorId为要切换到的楼层ID;heroLoc表示勇士切换到的位置
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@ -162,7 +161,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// ...可以新增一些其他内容,比如创建个画布在右上角显示什么内容等等
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},
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"afterChangeFloor": function (floorId) {
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"afterChangeFloor": function (floorId) {
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// 转换楼层结束的事件;此函数会在整个楼层切换完全结束后再执行
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// floorId是切换到的楼层
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@ -181,7 +180,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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}
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},
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"flyTo": function (toId, callback) {
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"flyTo": function (toId, callback) {
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// 楼层传送器的使用,从当前楼层飞往toId
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// 如果不能飞行请返回false
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@ -224,7 +223,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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return true;
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},
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"beforeBattle": function (enemyId, x, y) {
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"beforeBattle": function (enemyId, x, y) {
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// 战斗前触发的事件,可以加上一些战前特效(详见下面支援的例子)
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// 此函数在“检测能否战斗和自动存档”【之后】执行。如果需要更早的战前事件,请在插件中覆重写 core.events.doSystemEvent 函数。
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// 返回true则将继续战斗,返回false将不再战斗。
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@ -255,7 +254,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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return true;
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},
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"afterBattle": function (enemyId, x, y) {
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"afterBattle": function (enemyId, x, y) {
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// 战斗结束后触发的事件
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var enemy = core.material.enemys[enemyId];
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@ -426,7 +425,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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core.clearContinueAutomaticRoute();
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},
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"afterOpenDoor": function (doorId, x, y) {
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"afterOpenDoor": function (doorId, x, y) {
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// 开一个门后触发的事件
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||||
var todo = [];
|
||||
@ -447,7 +446,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
else
|
||||
core.clearContinueAutomaticRoute();
|
||||
},
|
||||
"afterGetItem": function (itemId, x, y, isGentleClick) {
|
||||
"afterGetItem": function (itemId, x, y, isGentleClick) {
|
||||
// 获得一个道具后触发的事件
|
||||
// itemId:获得的道具ID;x和y是该道具所在的坐标
|
||||
// isGentleClick:是否是轻按触发的
|
||||
@ -469,7 +468,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
|
||||
if (todo.length > 0) core.insertAction(todo, x, y);
|
||||
},
|
||||
"afterPushBox": function () {
|
||||
"afterPushBox": function () {
|
||||
// 推箱子后的事件
|
||||
if (core.searchBlock('box').length == 0) {
|
||||
// 可以通过if语句来进行开门操作
|
||||
@ -482,9 +481,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
*/
|
||||
}
|
||||
}
|
||||
},
|
||||
"enemys": {
|
||||
"getSpecials": function () {
|
||||
},
|
||||
"enemys": {
|
||||
"getSpecials": function () {
|
||||
// 获得怪物的特殊属性,每一行定义一个特殊属性。
|
||||
// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
|
||||
// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
|
||||
@ -520,7 +519,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"]
|
||||
];
|
||||
},
|
||||
"getEnemyInfo": function (enemy, hero, x, y, floorId) {
|
||||
"getEnemyInfo": function (enemy, hero, x, y, floorId) {
|
||||
// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
|
||||
// 例如:坚固、模仿、仿攻等等
|
||||
//
|
||||
@ -643,7 +642,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
"guards": guards, // 返回支援情况
|
||||
};
|
||||
},
|
||||
"getDamageInfo": function (enemy, hero, x, y, floorId) {
|
||||
"getDamageInfo": function (enemy, hero, x, y, floorId) {
|
||||
// 获得战斗伤害信息(实际伤害计算函数)
|
||||
//
|
||||
// 参数说明:
|
||||
@ -801,9 +800,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
"damage": Math.floor(damage)
|
||||
};
|
||||
}
|
||||
},
|
||||
"actions": {
|
||||
"onKeyUp": function (keyCode, altKey) {
|
||||
},
|
||||
"actions": {
|
||||
"onKeyUp": function (keyCode, altKey) {
|
||||
// 键盘按键处理,可以在这里自定义快捷键列表
|
||||
// keyCode:当前按键的keyCode(每个键的keyCode自行百度)
|
||||
// altKey:Alt键是否被按下,为true代表同时按下了Alt键
|
||||
@ -954,7 +953,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
}
|
||||
|
||||
},
|
||||
"onStatusBarClick": function (px, py, vertical) {
|
||||
"onStatusBarClick": function (px, py, vertical) {
|
||||
// 点击状态栏时触发的事件,仅在自绘状态栏开启时生效
|
||||
// px和py为点击的像素坐标
|
||||
// vertical为录像播放过程中的横竖屏信息
|
||||
@ -1022,9 +1021,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
*/
|
||||
|
||||
}
|
||||
},
|
||||
"control": {
|
||||
"saveData": function () {
|
||||
},
|
||||
"control": {
|
||||
"saveData": function () {
|
||||
// 存档操作,此函数应该返回“具体要存档的内容”
|
||||
|
||||
// 差异化存储values
|
||||
@ -1049,7 +1048,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
|
||||
return data;
|
||||
},
|
||||
"loadData": function (data, callback) {
|
||||
"loadData": function (data, callback) {
|
||||
// 读档操作;从存储中读取了内容后的行为
|
||||
|
||||
// 重置游戏和路线
|
||||
@ -1088,7 +1087,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
if (callback) callback();
|
||||
});
|
||||
},
|
||||
"getStatusLabel": function (name) {
|
||||
"getStatusLabel": function (name) {
|
||||
// 返回某个状态英文名的对应中文标签,如atk -> 攻击,def -> 防御等。
|
||||
// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
|
||||
// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
|
||||
@ -1109,7 +1108,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
steps: "步数",
|
||||
}[name] || name;
|
||||
},
|
||||
"triggerDebuff": function (action, type) {
|
||||
"triggerDebuff": function (action, type) {
|
||||
// 毒衰咒效果的获得与解除
|
||||
// action:获得还是解除;'get'表示获得,'remove'表示解除
|
||||
// type:一个数组表示获得了哪些毒衰咒效果;poison, weak,curse
|
||||
@ -1166,7 +1165,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
if (success) core.playSound('回血');
|
||||
}
|
||||
},
|
||||
"updateStatusBar": function () {
|
||||
"updateStatusBar": function () {
|
||||
// 更新状态栏
|
||||
|
||||
// 检查等级
|
||||
@ -1249,7 +1248,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
// updateDamage只能在此处执行!!更新全地图显伤
|
||||
core.updateDamage();
|
||||
},
|
||||
"updateCheckBlock": function (floorId) {
|
||||
"updateCheckBlock": function (floorId) {
|
||||
// 领域、夹击、阻击等的伤害值计算
|
||||
floorId = floorId || core.status.floorId;
|
||||
if (!floorId || !core.status.maps) return;
|
||||
@ -1460,7 +1459,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
cache: {} // clear cache
|
||||
};
|
||||
},
|
||||
"moveOneStep": function (callback) {
|
||||
"moveOneStep": function (callback) {
|
||||
// 勇士每走一步后执行的操作。callback为行走完毕后的回调
|
||||
// 这个函数执行在“刚走完”的时候,即还没有检查该点的事件和领域伤害等。
|
||||
// 请注意:瞬间移动不会执行该函数。如果要控制能否瞬间移动有三种方法:
|
||||
@ -1523,7 +1522,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
// 如需强行终止行走可以在这里条件判定:
|
||||
// core.stopAutomaticRoute();
|
||||
},
|
||||
"moveDirectly": function (x, y, ignoreSteps) {
|
||||
"moveDirectly": function (x, y, ignoreSteps) {
|
||||
// 瞬间移动;x,y为要瞬间移动的点;ignoreSteps为减少的步数,可能之前已经被计算过
|
||||
// 返回true代表成功瞬移,false代表没有成功瞬移
|
||||
|
||||
@ -1562,26 +1561,27 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
}
|
||||
return false;
|
||||
},
|
||||
"parallelDo": function (timestamp) {
|
||||
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
|
||||
// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
|
||||
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
|
||||
"parallelDo": function (timestamp) {
|
||||
// 并行事件处理,可以在这里写任何需要并行处理的脚本或事件
|
||||
// 该函数将被系统反复执行,每次执行间隔视浏览器或设备性能而定,一般约为16.6ms一次
|
||||
// 参数timestamp为“从游戏资源加载完毕到当前函数执行时”的时间差,以毫秒为单位
|
||||
|
||||
// 检查当前是否处于游戏开始状态
|
||||
if (!core.isPlaying()) return;
|
||||
// 检查当前是否处于游戏开始状态
|
||||
if (!core.isPlaying()) return;
|
||||
|
||||
// 执行当前楼层的并行事件处理
|
||||
if (core.status.floorId) {
|
||||
try {
|
||||
eval(core.floors[core.status.floorId].parallelDo);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
// 执行当前楼层的并行事件处理
|
||||
if (core.status.floorId) {
|
||||
try {
|
||||
eval(core.floors[core.status.floorId].parallelDo);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"getToolboxItems": function (cls) {
|
||||
}
|
||||
if (core.getFlag("dynHPneed")) core.updateStatusBar()
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"getToolboxItems": function (cls) {
|
||||
// 获得道具栏中当前某类型道具的显示项和显示顺序
|
||||
// cls为道具类型,只可能是 tools, constants 和 equips
|
||||
// 返回一个数组,代表当前某类型道具的显示内容和顺序
|
||||
@ -1591,78 +1591,130 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
.filter(function (id) { return !core.material.items[id].hideInToolbox; })
|
||||
.sort( /*function (id1, id2) { return core.material.items[id1].name <= core.material.items[id2].name ? -1 : 1 }*/);
|
||||
},
|
||||
"drawStatusBar": function () {
|
||||
// 这真的是人能写出来的东西?
|
||||
var ctx, fill = function (text, x, y, style) {
|
||||
core.ui.setFont(ctx, (/\w+/.test(text) ? 'italic ' : '') + 'bold 18px Verdana');
|
||||
core.ui.fillBoldText(ctx, text, x, y, style);
|
||||
};
|
||||
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
|
||||
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
|
||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||
if (core.domStyle.isVertical) { // 竖屏
|
||||
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
|
||||
} else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
|
||||
core.drawImage(ctx, core.statusBar.icons.floor, 6, 9, 25, 25);
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42, 29);
|
||||
core.drawImage(ctx, core.statusBar.icons.hp, 6, 43, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 42, 63);
|
||||
core.drawImage(ctx, core.statusBar.icons.atk, 6, 77, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 97);
|
||||
core.drawImage(ctx, core.statusBar.icons.def, 6, 111, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 131);
|
||||
core.drawImage(ctx, core.statusBar.icons.mdef, 6, 145, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 165);
|
||||
core.drawImage(ctx, core.statusBar.icons.money, 6, 179, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.money), 42, 199);
|
||||
core.drawImage(ctx, core.statusBar.icons.exp, 6, 213, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.exp), 42, 233);
|
||||
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11, 267, '#FFCCAA');
|
||||
fill(core.setTwoDigits(core.itemCount('blueKey')), 46, 267, '#AAAADD');
|
||||
fill(core.setTwoDigits(core.itemCount('redKey')), 81, 267, '#FF8888');
|
||||
}
|
||||
} else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
|
||||
if (!core.dymCanvas['status'])
|
||||
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
|
||||
core.ui.clearMap(ctx = core.dymCanvas['status']);
|
||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
|
||||
core.ui.setAlpha(ctx, 0.75);
|
||||
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
|
||||
core.ui.setAlpha(ctx, 1);
|
||||
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
|
||||
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
|
||||
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
|
||||
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
|
||||
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
|
||||
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
|
||||
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
|
||||
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
|
||||
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
|
||||
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
|
||||
}
|
||||
"drawStatusBar": function () {
|
||||
// 这真的是人能写出来的东西?
|
||||
var ctx, fill = function (text, x, y, style) {
|
||||
core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '20px 得意黑');
|
||||
core.ui.fillText(ctx, text, x, y, style);
|
||||
},
|
||||
"drawStatistics": function () {
|
||||
fill1 = function (text, x, y, style) {
|
||||
core.ui.setFont(ctx, (/\w+/.test(text) ? ' ' : '') + '12px 得意黑');
|
||||
core.ui.fillText(ctx, text, x, y, style);
|
||||
};
|
||||
core.ui.clearMap(ctx = core.dom.statusCanvasCtx);
|
||||
if (core.status.hero.flags.hideStatusBar) return;
|
||||
if (core.flags.statusCanvas) { // 系统开关「自绘状态栏」开启
|
||||
core.ui.clearMap(ctx = core.dom.statusCanvasCtx); // 清空状态栏
|
||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||
if (core.domStyle.isVertical) { // 竖屏
|
||||
core.drawImage(ctx, core.statusBar.icons.floor, 6, 6, 25, 25);
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.hp, 137, 6, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 173, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.atk, 268, 6, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 304, 26);
|
||||
core.drawImage(ctx, core.statusBar.icons.def, 6, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.mdef, 137, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 173, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.money, 268, 38, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.money), 304, 58);
|
||||
core.drawImage(ctx, core.statusBar.icons.exp, 6, 70, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.exp), 42, 90);
|
||||
} else if (!core.flags.hideLeftStatusBar) { // 横屏且未隐藏状态栏
|
||||
core.drawIcon(ctx, 18, 6, 5, 25, 25);
|
||||
core.drawIcon(ctx, 34, 6, 35, 25, 25);
|
||||
core.drawIcon(ctx, 27, 6, 65, 25, 25);
|
||||
core.drawIcon(ctx, 28, 6, 95, 25, 25);
|
||||
core.drawIcon(ctx, 29, 6, 125, 25, 25);
|
||||
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42, 25);
|
||||
//core.drawImage(ctx, core.statusBar.icons.hp, 6, 35, 25, 25);
|
||||
fill(flags.dynHP || core.formatBigNumber(core.getRealStatus('hp')), 42, 55);
|
||||
//core.drawImage(ctx, core.statusBar.icons.atk, 6, 65, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 42, 85, '#FF5555');
|
||||
//core.drawImage(ctx, core.statusBar.icons.def, 6, 95, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42, 115, '#45D1E0');
|
||||
//core.drawImage(ctx, core.statusBar.icons.mdef, 6, 125, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42, 145, '#00AA00');
|
||||
//core.drawImage(ctx, core.statusBar.icons.money, 6, 155, 25, 25);
|
||||
//fill(core.formatBigNumber(core.status.hero.money), 42, 175);
|
||||
ctx.textAlign = 'center' //文字居中
|
||||
ctx.textBaseline = 'middle'
|
||||
ctx.fillText(core.getLvName(), 40, 180)
|
||||
fill1("Need: " + core.formatBigNumber(core.getNextLvUpNeed()), 40, 195)
|
||||
if (core.getNextLvUpNeed()) {
|
||||
var rat = (core.status.hero.exp) / (core.getNextLvUpNeed() + core.status.hero.exp)
|
||||
/*ctx.moveTo(40, 185);
|
||||
ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false);
|
||||
ctx.closePath();
|
||||
ctx.fillStyle = "#FFFF00"
|
||||
ctx.fill();*/
|
||||
ctx.beginPath() //高亮环路径
|
||||
ctx.arc(40, 185, 30, -Math.PI / 2, -Math.PI / 2 + 2 * Math.PI * rat, false)
|
||||
ctx.strokeStyle = 'rgb(255, 255, 0)'
|
||||
ctx.lineWidth = 5
|
||||
ctx.lineCap = 'butt'
|
||||
ctx.stroke()
|
||||
var act = core.firstData.levelUp[core.status.hero.lv].action,
|
||||
_ = { hp: 0, atk: 0, def: 0, mdef: 0 }
|
||||
for (var i of act) {
|
||||
if (i.name.substr(0, 6) == "status") _[i.name.substr(7)] += parseFloat(i.value);
|
||||
}
|
||||
fill1("Next Level", 100, 161, '#FFFFFF');
|
||||
fill1("Atk + " + core.formatBigNumber(_.atk), 100, 185, '#FF5555');
|
||||
fill1("Def + " + core.formatBigNumber(_.def), 100, 197, '#45D1E0');
|
||||
fill1("Mdef + " + core.formatBigNumber(_.mdef), 100, 209, '#00AA00');
|
||||
fill1("Hp + " + core.formatBigNumber(_.hp), 100, 173, '#FFFFFF');
|
||||
|
||||
|
||||
}
|
||||
ctx.textAlign = 'left'
|
||||
ctx.textBaseline = 'alphabetic'
|
||||
//core.drawImage(ctx, core.statusBar.icons.exp, 6, 185, 25, 25);
|
||||
//fill(core.formatBigNumber(core.status.hero.exp), 42, 205);
|
||||
core.drawIcon(ctx, 21, 6, 220, 25, 25);
|
||||
core.drawIcon(ctx, 22, 66, 220, 25, 25);
|
||||
core.drawIcon(ctx, 23, 6, 250, 25, 25);
|
||||
core.drawIcon(ctx, 47, 66, 250, 25, 25);
|
||||
|
||||
fill(core.setTwoDigits(core.itemCount('yellowKey')), 32, 240, '#FFCCAA');
|
||||
fill(core.setTwoDigits(core.itemCount('blueKey')), 92, 240, '#AAAADD');
|
||||
fill(core.setTwoDigits(core.itemCount('redKey')), 32, 270, '#FF8888');
|
||||
fill(core.setTwoDigits(core.itemCount('pickaxe')), 92, 270, '#BC6E27');
|
||||
fill(core.setTwoDigits(core.itemCount('yellowKey') * 2 + core.itemCount('blueKey') * 5 + core.itemCount('redKey') * 15 + core.itemCount('pickaxe') * 30), 32, 300, '#FA1489');
|
||||
fill(core.setTwoDigits(core.getFlag('lhjnb', 0)), 92, 300, '#8D8600');
|
||||
|
||||
}
|
||||
} else if (core.flags.hideLeftStatusBar && !core.domStyle.isVertical) { // 横屏且隐藏状态栏
|
||||
if (!core.dymCanvas['status'])
|
||||
core.ui.createCanvas('status', 0, 0, core._PX_, core._PY_, 66); // 刚好盖过显伤层
|
||||
core.ui.clearMap(ctx = core.dymCanvas['status']);
|
||||
core.ui.setFillStyle(ctx, core.status.globalAttribute.statusBarColor);
|
||||
var offset = core.status.hero.loc.x - core.bigmap.offsetX / 32 >= core._HEIGHT_ ? 0 : core._PY_;
|
||||
core.ui.setAlpha(ctx, 0.75);
|
||||
core.ui.drawWindowSkin('winskin.png', ctx, offset, 0, core._PX_ - core._PY_, core._PY_);
|
||||
core.ui.setAlpha(ctx, 1);
|
||||
core.drawImage(ctx, core.statusBar.icons.floor, 6 + offset, 9, 25, 25);
|
||||
fill((core.status.thisMap || {}).name || "Loading", 42 + offset, 29);
|
||||
core.drawImage(ctx, core.statusBar.icons.hp, 6 + offset, 43, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('hp')), 42 + offset, 63);
|
||||
core.drawImage(ctx, core.statusBar.icons.atk, 6 + offset, 77, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('atk')), 42 + offset, 97);
|
||||
core.drawImage(ctx, core.statusBar.icons.def, 6 + offset, 111, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('def')), 42 + offset, 131);
|
||||
core.drawImage(ctx, core.statusBar.icons.mdef, 6 + offset, 145, 25, 25);
|
||||
fill(core.formatBigNumber(core.getRealStatus('mdef')), 42 + offset, 165);
|
||||
core.drawImage(ctx, core.statusBar.icons.money, 6 + offset, 179, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.money), 42 + offset, 199);
|
||||
core.drawImage(ctx, core.statusBar.icons.exp, 6 + offset, 213, 25, 25);
|
||||
fill(core.formatBigNumber(core.status.hero.exp), 42 + offset, 233);
|
||||
fill(core.setTwoDigits(core.itemCount('yellowKey')), 11 + offset, 267, '#FFCCAA');
|
||||
fill(core.setTwoDigits(core.itemCount('blueKey')), 46 + offset, 267, '#AAAADD');
|
||||
fill(core.setTwoDigits(core.itemCount('redKey')), 81 + offset, 267, '#FF8888');
|
||||
}
|
||||
},
|
||||
"drawStatistics": function () {
|
||||
// 浏览地图时参与的统计项目
|
||||
|
||||
return [
|
||||
@ -1678,7 +1730,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
// 在这里可以增加新的ID来进行统计个数,只能增加道具ID
|
||||
];
|
||||
},
|
||||
"drawAbout": function () {
|
||||
"drawAbout": function () {
|
||||
// 绘制“关于”界面
|
||||
core.ui.closePanel();
|
||||
core.lockControl();
|
||||
@ -1706,5 +1758,5 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
// TODO: 写自己的“关于”页面,每次增加32像素即可
|
||||
core.playSound('打开界面');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -64,7 +64,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
|
||||
"sWallTLR": 32,
|
||||
"sWallTBR": 33,
|
||||
"sWallTBL": 34,
|
||||
"T362": 35
|
||||
"T362": 35,
|
||||
"location": 36
|
||||
},
|
||||
"animates": {
|
||||
"star": 0,
|
||||
|
BIN
project/images/641-e.jpg
Normal file
BIN
project/images/641-e.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 194 KiB |
BIN
project/images/641-h.jpg
Normal file
BIN
project/images/641-h.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
@ -16,6 +16,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
||||
"14": {"cls":"animates","id":"curseNet","canPass":true,"trigger":"null","script":"(function () {\n\tif (!core.hasItem('amulet')) {\n\t\tcore.triggerDebuff('get', 'curse');\n\t\tcore.updateStatusBar();\n\t}\n\n\t// 如果要做一次性咒网,可直接注释掉下面这句话:\n\t// core.removeBlock(core.getHeroLoc('x'), core.getHeroLoc('y'));\n})()","name":"咒网"},
|
||||
"15": {"cls":"animates","id":"blueLava"},
|
||||
"16": {"cls":"animates","id":"water"},
|
||||
"18": {"cls":"terrains","id":"location"},
|
||||
"20": {"cls":"autotile","id":"autotile"},
|
||||
"21": {"cls":"items","id":"yellowKey"},
|
||||
"22": {"cls":"items","id":"blueKey"},
|
||||
@ -68,9 +69,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
||||
"71": {"cls":"items","id":"shield0"},
|
||||
"72": {"cls":"items","id":"skill1"},
|
||||
"73": {"cls":"items","id":"wand"},
|
||||
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1}},"name":"黄门"},
|
||||
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1}},"name":"蓝门"},
|
||||
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1}},"name":"红门"},
|
||||
"81": {"cls":"animates","id":"yellowDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"yellowKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"2"}]},"name":"黄门"},
|
||||
"82": {"cls":"animates","id":"blueDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"blueKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"5"}]},"name":"蓝门"},
|
||||
"83": {"cls":"animates","id":"redDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"redKey":1},"afterOpenDoor":[{"type":"setValue","name":"flag:lhjnb","operator":"+=","value":"15"}]},"name":"红门"},
|
||||
"84": {"cls":"animates","id":"greenDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"greenKey":1}},"name":"绿门"},
|
||||
"85": {"cls":"animates","id":"specialDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"specialKey":1}},"name":"机关门"},
|
||||
"86": {"cls":"animates","id":"steelDoor","trigger":"openDoor","animate":1,"doorInfo":{"time":160,"openSound":"door.mp3","closeSound":"door.mp3","keys":{"steelKey":1}},"name":"铁门"},
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 10 KiB |
@ -1814,5 +1814,164 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
||||
}, 1000);
|
||||
}
|
||||
})();
|
||||
},
|
||||
"dynamicHP": function () {
|
||||
|
||||
|
||||
//由于改成了自绘状态栏,又进行了一些魔改,从直接改写core.setStatusBarInnerHTML变成用Flag,,,,,
|
||||
|
||||
// 此插件允许人物血量动态进行变化
|
||||
// 原作:Fux2(老黄鸡)
|
||||
|
||||
//新增:所有属性都动态变化,变化时状态栏字体颜色不同,变化结束后颜色恢复,增加BUFF/DeBUFF的显示
|
||||
|
||||
// 是否开启本插件,默认禁用;将此改成 true 将启用本插件。
|
||||
var __enable = true;
|
||||
if (!__enable) return;
|
||||
|
||||
var speed = 0.05; // 动态血量变化速度,越大越快。
|
||||
|
||||
var hpcolor1 = null;
|
||||
var hpcolor2 = null;
|
||||
var Debuffhp = null;
|
||||
var _currentHp = null;
|
||||
var _lastStatus1 = null;
|
||||
var _check1 = function () {
|
||||
if (_lastStatus1 != core.status.hero) {
|
||||
_lastStatus1 = core.status.hero;
|
||||
_currentHp = core.status.hero.hp;
|
||||
}
|
||||
};
|
||||
|
||||
core.registerAnimationFrame('dynamicHp', true, function () {
|
||||
_check1();
|
||||
if (core.status.hero.hp != _currentHp) {
|
||||
var dis = (_currentHp - core.status.hero.hp) * speed;
|
||||
if (dis > 0 && dis < 1) dis = 1;
|
||||
else if (dis > -1 && dis < 0) dis = -1;
|
||||
if (Math.abs(_currentHp - core.status.hero.hp) < 1) {
|
||||
_currentHp = core.status.hero.hp;
|
||||
} else {
|
||||
_currentHp -= dis;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (core.getRealStatus('hp') == _currentHp) {
|
||||
core.setFlag("dynHP", core.formatBigNumber(_currentHp));
|
||||
core.setFlag("dynHPneed", false);
|
||||
} else {
|
||||
core.setFlag("dynHP", core.formatBigNumber(Math.ceil(_currentHp)));
|
||||
core.setFlag("dynHPneed", true);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
////// 设置statusBar的innerHTML,会自动斜体和放缩,也可以增加自定义css //////
|
||||
/*utils.prototype.setStatusBarInnerHTML = function (name, value, css) {
|
||||
if (!core.statusBar[name]) return;
|
||||
var isNumber = false;
|
||||
if (typeof value == 'number') {
|
||||
value = this.formatBigNumber(value);
|
||||
isNumber = true;
|
||||
}
|
||||
// 判定是否斜体
|
||||
var italic = /^[-a-zA-Z`~!@#$%^&*()_=+\[{\]}\\|;:'",<.>\/?]*$/.test(value);
|
||||
var style = 'font-style: ' + (italic ? 'italic' : 'normal') + '; ';
|
||||
style += 'text-shadow: #000 1px 0 0, #000 0 1px 0, #000 -1px 0 0, #000 0 -1px 0; ';
|
||||
// 判定是否需要缩放
|
||||
var length = this.strlen(value) || 1;
|
||||
style += 'font-size: ' + Math.min(1, 7 / length) + 'em; ';
|
||||
if (css) style += css;
|
||||
if (isNumber) {
|
||||
core.statusBar[name].innerHTML = "<span class='_status' style='" + style + "'>" + value + "</span>";
|
||||
} else {
|
||||
core.statusBar[name].innerHTML = "<span class='_status' style='" + style + "'></span>";
|
||||
core.statusBar[name].children[0].innerText = value;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
},
|
||||
"chapter": function () {
|
||||
// 章节显示
|
||||
var chapter = "",
|
||||
description = "";
|
||||
// 核心动画运算
|
||||
this.displayChapter = function (chapter, description) {
|
||||
// 先建画布
|
||||
if (core.isReplaying()) return;
|
||||
core.createCanvas("chapter", 0, 0, 480, 480, 100);
|
||||
var frame = 0,
|
||||
speed = 0,
|
||||
left = -480,
|
||||
down = 240;
|
||||
// 一秒50帧
|
||||
core.lockControl();
|
||||
var interval = setInterval(function () {
|
||||
core.clearMap("chapter");
|
||||
speed = core.hyperbolicCosine((frame - 84) * 0.05);
|
||||
left += speed / 2;
|
||||
// 背景
|
||||
if (frame <= 110) {
|
||||
core.fillRect("chapter", 0, -240 - left, 480, left + 480, "#000000");
|
||||
core.fillRect("chapter", 0, 240, 480, left + 480, "#000000");
|
||||
} else {
|
||||
core.fillRect("chapter", 0, 0, 480, down, "#000000");
|
||||
core.fillRect("chapter", 0, 480 - down, 480, down, "#000000");
|
||||
down -= speed / 2;
|
||||
}
|
||||
// 中间矩形
|
||||
if (frame <= 100) {
|
||||
core.fillRect("chapter", 0, 240 - frame / 5, 480, frame / 2.5, [255, 255, 255, 0.5 + frame / 200]);
|
||||
} else {
|
||||
core.fillRect("chapter", 0, 240 - (2100 / (205 - frame)), 480, 4200 / (205 - frame), [255, 255, 255, (175 - frame) / 75]);
|
||||
}
|
||||
// 上下方线
|
||||
core.fillRect("chapter", left, 210, 300, 10, "#FF4D00");
|
||||
core.fillRect("chapter", 180 - left, 260, 300, 10, "#2DFFFC");
|
||||
core.fillRect("chapter", left + 310, 210, 10, 10, "#FF4D00");
|
||||
core.fillRect("chapter", 160 - left, 260, 10, 10, "#2DFFFC");
|
||||
core.fillPolygon("chapter", [
|
||||
[left + 330, 210],
|
||||
[left + 330, 220],
|
||||
[left + 340, 220]
|
||||
], "#FF4D00");
|
||||
core.fillPolygon("chapter", [
|
||||
[150 - left, 260],
|
||||
[140 - left, 260],
|
||||
[150 - left, 270]
|
||||
], "#2DFFFC");
|
||||
// 闪光条
|
||||
for (var i = 5; i > 0; i--) {
|
||||
if (frame <= 150) {
|
||||
core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4], i);
|
||||
core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4], i);
|
||||
} else {
|
||||
core.drawLine("chapter", 0, 220, left + 320, 220, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
|
||||
core.drawLine("chapter", 480, 260, 160 - left, 260, [255, 255, 255, 0.4 - (frame - 150) / 125], i);
|
||||
}
|
||||
}
|
||||
core.fillEllipse("chapter", left + 320, 220, 7, 3, 0, [255, 255, 255, 0.8]);
|
||||
core.fillEllipse("chapter", left + 320, 220, 2, 10, 0, [255, 255, 255, 0.8]);
|
||||
core.fillEllipse("chapter", 160 - left, 260, 7, 3, 0, [255, 255, 255, 0.8]);
|
||||
core.fillEllipse("chapter", 160 - left, 260, 2, 10, 0, [255, 255, 255, 0.8]);
|
||||
// 字
|
||||
core.setTextAlign("chapter", "center");
|
||||
core.fillBoldText("chapter", chapter + " " + description, left + 360, 250, "#ffffff", "#000000", "28px scroll");
|
||||
if (frame >= 200) {
|
||||
clearInterval(interval);
|
||||
core.deleteCanvas("chapter");
|
||||
core.unlockControl();
|
||||
}
|
||||
if (frame == 80) core.playSound("chapter.mp3");
|
||||
frame++;
|
||||
}, 20);
|
||||
};
|
||||
// 返回双曲余弦值
|
||||
this.hyperbolicCosine = function (number) {
|
||||
return 0.5 * (Math.pow(Math.E, number) + Math.pow(Math.E, -number));
|
||||
}
|
||||
}
|
||||
}
|
13
styles.css
13
styles.css
@ -138,6 +138,7 @@
|
||||
border: #FFFFFF 2px solid;
|
||||
caret-color: #FFD700;
|
||||
border-radius: 10px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
#startButtons {
|
||||
@ -149,16 +150,20 @@
|
||||
}
|
||||
|
||||
.startButton {
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
width: 30%;
|
||||
margin: 5px;
|
||||
font-weight: bold;
|
||||
display: block;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
padding: 4px 0;
|
||||
border-color: transparent;
|
||||
border-width: 2px;
|
||||
border-width: 0px 0px 3px 0px;
|
||||
border-style: solid;
|
||||
border-radius: 6px;
|
||||
font-family: 得意黑;
|
||||
}
|
||||
.startButton:hover {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
.onChoiceAnimate {
|
||||
|
Loading…
Reference in New Issue
Block a user