diff --git a/project/floors/MT120.js b/project/floors/MT120.js index d4f140e..0f1889a 100644 --- a/project/floors/MT120.js +++ b/project/floors/MT120.js @@ -13,7 +13,9 @@ main.floors.MT120= "ratio": 1, "defaultGround": "ground", "bgm": "rongyan.mp3", - "firstArrive": [], + "firstArrive": [ + "下一层boss战,休闲模式自身血量翻5.2倍,攻防翻5倍。普通模式和挑战模式则攻防血翻5倍。" + ], "eachArrive": [], "parallelDo": "", "events": { diff --git a/project/floors/MT34.js b/project/floors/MT34.js index a983dd4..9f6288f 100644 --- a/project/floors/MT34.js +++ b/project/floors/MT34.js @@ -17,7 +17,7 @@ main.floors.MT34= { "type": "showStatusBar" }, - "即将进入boss战,为防止血不够建议这里存个档,可以随时回来补血瓶,后面的boss战前都会有这样的血门层。进入boss战后无法回归此层。", + "即将进入boss战,为防止血不够建议这里存个档,可以随时回来补血瓶,后面的boss战前都会有这样的血门层。进入boss战后无法回归此层。下一层boss战自身血量翻十倍,攻防翻五倍,战后恢复正常。", { "type": "setCurtain", "time": 1000 diff --git a/project/floors/MT58.js b/project/floors/MT58.js index f697b29..83ae71f 100644 --- a/project/floors/MT58.js +++ b/project/floors/MT58.js @@ -20,7 +20,9 @@ main.floors.MT58= "ratio": 1, "defaultGround": "ground", "bgm": "Mountain.mp3", - "firstArrive": [], + "firstArrive": [ + "下一层boss战,自身攻防血翻十倍,战后恢复正常。" + ], "eachArrive": [], "parallelDo": "", "events": { diff --git a/project/items.js b/project/items.js index b056fcb..f38ba86 100644 --- a/project/items.js +++ b/project/items.js @@ -508,7 +508,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = { "text": "游玩注意事项(重要)", "action": [ - "1.本塔没有领域夹击吸血等恶心属性。\n2.遇到单层全是血门的时候存个档,大boss会很强,需要开血门。\n3.尽量多存钥匙以备不时之需。\n4.本塔多余血量没用,钥匙足够每一区哪怕只剩1血也能过关。\n5.本塔纯钥匙和破计分,血量不参与计分。\n6.机关门需要清理特殊怪物或者清理完本区全部怪物,铁门需要清理完本区全部怪物。\n7.每个区的红黄蓝绿宝石都要拿完。" + "1.本塔没有领域夹击吸血等恶心属性。\n2.遇到单层全是血门的时候存个档,大boss会很强,需要开血门。\n3.尽量多存钥匙以备不时之需。\n4.本塔多余血量没用,能省钥匙尽量省。\n5.本塔纯钥匙和破计分,血量不参与计分。\n6.机关门需要清理特殊怪物或者清理完本区全部怪物,铁门需要清理完本区全部怪物。\n7.每个区的红黄蓝绿宝石都要拿完。" ] }, {