fix: 修正了宝石使用错误的问题。easy难度增加5%减伤(之前是没有的)
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@ -782,6 +782,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 最终伤害:初始伤害 + 怪物对勇士造成的伤害 + 反击伤害
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var damage = init_damage + (turn - 1) * per_damage + turn * counterDamage;
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if (flags.hard == 1) damage = Math.ceil(damage * 0.95 - 0.01)
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// 再扣去护盾
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damage -= hero_mdef;
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