main.floors.ND1= { "floorId": "ND1", "title": "难度选择", "name": "0", "width": 13, "height": 13, "canFlyTo": false, "canFlyFrom": false, "canUseQuickShop": false, "cannotViewMap": true, "images": [ { "name": "bg.jpg", "canvas": "bg", "x": 0, "y": 0 } ], "ratio": 1, "defaultGround": "ground", "bgm": "bewithyou.mp3", "firstArrive": [ { "type": "trigger", "loc": [ 11, 11 ] } ], "eachArrive": [], "parallelDo": "", "events": { "11,11": [ { "type": "choices", "text": "请选择游戏模式", "choices": [ { "text": "休闲模式", "color": [ 151, 230, 8, 1 ], "action": [ "休闲模式带有剧情且难度不算太大,\n讲述了主角从出生到大学毕业的时光,\n跟随主角去探寻人生中的酸甜苦辣。\n拥有百分之五减伤并且让oi篇debuff减弱。适合广大休闲玩家游玩。\n最终计分方式为钥匙计分。", { "type": "confirm", "text": "确认要选择休闲模式吗?", "yes": [ { "type": "setValue", "name": "flag:hard", "value": "1" }, { "type": "function", "function": "function(){\ncore.status.hard = 'Easy';\nflags.__hardColor__ = 'green'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-e.jpg)0% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-ee.jpg)0% 60%/ 100% repeat\");\n}" }, { "type": "break", "n": 1 } ], "no": [] } ] }, { "text": "普通模式", "color": [ 255, 255, 0, 1 ], "action": [ "普通模式难度适中,剧情不变。\n讲述了主角从出生到大学毕业的时光,跟随主角去探寻人生中的酸甜苦辣。\n最终计分方式为钥匙计分。", { "type": "confirm", "text": "确认要选择普通模式吗?", "yes": [ { "type": "setValue", "name": "flag:hard", "value": "2" }, { "type": "function", "function": "function(){\ncore.status.hard = 'Normal';\nflags.__hardColor__ = 'yellow'\n//core.setGlobalAttribute(\"borderColor\", \"#8ee877\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)40% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 70%/ 100% repeat\");\n}" }, { "type": "break", "n": 1 } ], "no": [] } ] }, { "text": "挑战模式", "color": [ 255, 0, 0, 1 ], "action": [ "挑战模式去掉全部剧情,提升转换效率。\n难度更高,没有破墙镐存在。\n适合喜欢冲榜的玩家优化路线,刷max。\n本塔要知道前因后果需要打前面两个难度,之后再来体验挑战模式效果更佳。\n计分方式为钥匙计分。", { "type": "confirm", "text": "确认要选择挑战模式吗?", "yes": [ { "type": "setValue", "name": "flag:hard", "value": "3" }, { "type": "function", "function": "function(){\ncore.status.hard = 'Hard';\n//core.setGlobalAttribute(\"borderColor\", \"#ea7888\");\ncore.setGlobalAttribute(\"statusLeftBackground\", \"url(project/images/641-h.jpg)40% 0%/auto 100% repeat\");\ncore.setGlobalAttribute(\"statusTopBackground\", \"url(project/images/641-h.jpg)0% 70%/ 100% repeat\");\n}" }, { "type": "hide", "loc": [ [ 3, 5 ] ], "floorId": "MT56", "remove": true }, { "type": "hide", "loc": [ [ 12, 7 ] ], "floorId": "MT96", "remove": true }, { "type": "hide", "loc": [ [ 8, 9 ] ], "floorId": "MT110", "remove": true }, { "type": "hide", "loc": [ [ 5, 7 ] ], "floorId": "MT143", "remove": true }, { "type": "hide", "loc": [ [ 12, 2 ] ], "floorId": "MT158", "remove": true }, { "type": "hide", "loc": [ [ 6, 2 ] ], "floorId": "MT165", "remove": true }, { "type": "break", "n": 1 } ], "no": [] } ] } ] } ] }, "changeFloor": {}, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": { "11,11": { "0": null, "1": null, "2": null, "3": null } }, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], "bgmap": [ ], "fgmap": [ ], "bg2map": [ ], "fg2map": [ ] }