HumanBreak/public/project/floors/tower5.js

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main.floors.tower5=
{
"floorId": "tower5",
"title": "智慧之塔",
"name": "5",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"8,5": [
"这里是漏怪检测,会检测\r[gold]智慧之塔\r[]区域是否有遗漏怪物",
{
"type": "function",
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"function": "function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString([\"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
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}
]
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
[527,376, 0,381,528, 0,378,528, 0, 27, 28, 0,528, 0,527],
[527, 0, 32,279, 0,381, 0,546, 0,528, 0, 32,547, 0,527],
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[527,528,528, 0,528,528,492,528,527,528,492,528,528, 28,527],
[527, 0,492,381,528, 0,376,527, 87,527,376, 32,528, 27,527],
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[527,376,528, 27,556, 32, 0,528,516,528, 32,378,492, 32,527],
[527, 32,556, 28,528,550,528,528, 0,528,528,279,528,528,527],
[527, 0,528, 32,528, 0, 0, 0, 0,536, 0, 27, 32, 0,542],
[527,492,528,528,528,528,547,528,528,528,556,528,556,528,527],
[527, 27, 0,528, 0, 0, 0,550, 0, 27, 0,492,441, 32,527],
[527, 0, 32,492, 0, 28, 0,528,528,528,544,528,528,528,527],
[527,528,547,528,546,528,492,528, 0, 28, 0, 0,546, 0,527],
[527, 0, 32,536, 0, 28, 0,528,550,528,528,528, 0,528,527],
[527, 27, 0,528, 32, 0, 0,492, 27, 0, 88, 0, 28, 0,527],
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527]
],
"beforeBattle": {},
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {},
"changeFloor": {
"10,13": {
"floorId": "tower4",
"loc": [
10,
13
]
},
"14,7": {
"floorId": "tower6",
"loc": [
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24,
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2
]
},
"8,4": {
"floorId": "tower7",
"loc": [
7,
7
]
}
}
}