HumanBreak/public/project/floors/MT1.js

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main.floors.MT1=
{
"floorId": "MT1",
"title": "洞穴",
"name": "1",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [
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"\t[原始人]\b[up,hero]呼,今天也有这些黏糊糊的东西啊。",
"\t[原始人]\b[up,hero]真是奇怪,自从那次山火之后这里就出现了这些东西。",
"\t[原始人]\b[up,hero]真是搞不清他们的来历。",
"\t[原始人]\b[up,hero]不过好在他们反抗能力很弱,随便打打就能打过去了。",
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{
"type": "if",
"condition": "(flag:hard===1)",
"true": [
{
"type": "confirm",
"text": "是否阅读魔塔基本游戏规则(教程)",
"yes": [
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"魔塔遵循你打我一下,我打你一下的原则,每次造成的伤害为己方攻击减去对方防御\n红宝石可以增加攻击蓝宝石可以增加防御血瓶增加血量\n打怪物可以获得经验和金币经验可用于升级金币可用于购物\n以上就是基本规则祝您游戏愉快"
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],
"no": [
"祝您游戏愉快"
]
}
]
}
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"7,14": {
"floorId": "MT0",
"loc": [
7,
0
]
},
"0,4": {
"floorId": "MT2",
"loc": [
14,
4
]
},
"11,0": {
"floorId": "MT3",
"loc": [
10,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20043],
[20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20040],
[20058,20065,20065,20065,20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20040],
[20074, 0,141, 27, 0, 28, 0, 0,206,141,141, 32, 0, 0,20040],
[ 92, 27,141,141,141,141,141,141, 0, 31, 0,202,141,203,20040],
[20034, 0, 31, 0, 0,141, 0,141,141,141,141,141,141, 0,20040],
[20042,205,141,141,201,141, 32, 0,141, 28, 0,141, 0, 0,20040],
[20042, 0, 0,141, 0,141,141,202,141, 0, 31,202, 0, 31,20040],
[20042, 0, 31,141, 0, 0, 0, 0, 0,205, 17, 17, 17, 17,20040],
[20042,141,141,141,205,141,141,141,141, 0,203, 32, 0, 27,20040],
[20042, 0, 0,201, 0, 0,141, 0,141,202, 17, 0, 0, 0,20040],
[20042,202, 17, 17, 0, 0,205, 31, 0, 28, 17, 28, 0, 32,20040],
[20042, 0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040],
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[20042, 32, 0, 17, 0,201, 0, 0,201, 31,202, 0, 32, 0,20040],
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[20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
[ 0, 0,141,141, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}