HumanBreak/public/project/floors/MT6.js

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main.floors.MT6=
{
"floorId": "MT6",
"title": "草原",
"name": "6",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [
{
"type": "setCurtain",
"time": 500
},
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"\t[原始人]\b[down,hero]外面也有这些怪物吗。",
"\t[原始人]\b[down,hero]看来上山会有很大的难度啊。",
"\t[智慧结晶]\b[down,4,4]哦?看起来你需要一些帮助?",
"\t[原始人]\b[down,hero]谁?谁在说话?",
"\t[智慧结晶]\b[down,4,4]你往左边看看,那有一个绿色水晶,我就是那个绿色水晶。",
{
"type": "changePos",
"direction": "right"
},
{
"type": "sleep",
"time": 300
},
{
"type": "moveHero",
"steps": [
"right:1"
]
},
"\t[原始人]\b[down,hero]这东西会说话?",
"\t[智慧结晶]\b[down,4,4]对呀对呀。",
"\t[智慧结晶]\b[down,4,4]我叫智慧结晶,是专门来帮助你的。",
"\t[原始人]\b[down,hero]帮助我?你这样怎么帮助我?",
"\t[智慧结晶]\b[down,4,4]别着急,我先给你说一下我的来历。",
"\t[智慧结晶]\b[down,4,4]未来的人类想要拯救他们自己的世界,但是无能为力,只好向历史出手。",
"\t[智慧结晶]\b[down,4,4]于是他们便通过一些方法将我们传送到了这里,让我们来帮助你们。",
"\t[智慧结晶]\b[down,4,4]这样历史便会改写,他们才有可能成功。",
"\t[原始人]\b[down,hero]那你怎么帮助我呢?",
"\t[智慧结晶]\b[down,4,4]很简单,我有很多智慧,你只需要把我放到手里,我就会消失。",
"\t[智慧结晶]\b[down,4,4]我的智慧也会传递给你,你也就能变强了。",
"\t[原始人]\b[down,hero]智慧?智慧有什么用?",
"\t[智慧结晶]\b[down,hero]之后你就会知道的。",
{
"type": "function",
"function": "function(){\ncore.getNextItem();\n}"
},
{
"type": "sleep",
"time": 300
},
"智慧涌入了原始人的大脑",
"\t[原始人]\b[down,hero]这种感觉...",
"\t[原始人]\b[down,hero]感觉好像可以学习一些简单的东西了。",
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{
"type": "function",
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"function": "function(){\ncore.showChapter('第一章 勇气');\n}"
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},
{
"type": "setValue",
"name": "flag:chapter",
"value": "1"
},
{
"type": "setValue",
"name": "item:skill1",
"value": "1"
},
{
"type": "setValue",
"name": "item:cross",
"value": "1"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"2,3": [
{
"type": "changeFloor",
"floorId": "MT5",
"loc": [
14,
7
],
"direction": "left"
},
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 277.7778
}
]
},
"changeFloor": {
"7,14": {
"floorId": "MT7",
"loc": [
7,
0
]
},
"14,7": {
"floorId": "MT10",
"loc": [
0,
7
]
}
},
"afterBattle": {},
"afterGetItem": {
"4,4": [
{
"type": "sleep",
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"time": 300
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},
"现在开启了智慧加点功能,该功能将会贯穿整个游戏,下面请仔细阅读玩法",
"人生不能后悔,一旦加过点后,便再也没有办法悔掉,加点时请慎重选择",
"很多技能都有多个等级,升级需要消耗更多智慧,但收益也会随之增多",
"有一些技能为必点技能,这些技能会在说明中特别指出,请尽快早点点这些技能,否则可能会导致游戏无法进行",
"你可以通过拾取绿宝石来获取智慧,拥有足够的智慧后请尽快加点",
"合理分配技能是该塔的关键,所以请加点时慎重选择",
"按J或者点击状态栏的技能树可以打开技能树",
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"现在技能树已经可以在百科全书中查看",
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"祝您游戏愉快!",
{
"type": "openDoor",
"loc": [
2,
10
]
}
]
},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[30048, 0, 0,30050, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[30056,30057,30057,30058, 0, 0, 29, 20, 32, 29,372, 0,276, 29, 20],
[30064,30060,30118,30066, 0, 0, 0, 20, 29, 34, 20, 0, 20, 20, 20],
[30072,30073,30126,30074, 0, 0, 32, 20, 20, 20, 20, 31, 0, 31, 20],
[ 20, 0, 0, 0, 29, 0, 0, 20, 0, 0,204, 0, 31, 0, 20],
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[ 20, 0, 0, 0, 0, 0, 29,267, 0, 0, 20,276, 20, 20, 20],
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[ 20, 0, 0, 0, 0, 0, 20, 20, 20, 29, 20, 0, 0, 0, 20],
[30060,30112,30113,30114,30065,30066, 0, 34, 0, 0, 20, 29, 20,368, 94],
[30073,30112,30113,30114,30073,30074, 20, 20, 20,209, 0, 34, 0, 0, 20],
[ 20,30120,30121,30122, 20, 0, 0,276, 0, 0, 20,248, 20, 20, 20],
[ 20, 20, 85, 20, 20, 20, 20, 32, 20, 32, 20, 32, 0, 32, 20],
[ 20, 0, 0, 0, 20, 0, 20, 0, 20, 20, 20, 0, 29, 0, 20],
[ 20, 0, 27, 0,214, 33,204, 29,224, 32, 0,368, 20, 20, 20],
[ 20, 0, 0, 0, 20, 0, 20, 32, 20, 0, 20, 29, 0, 29, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[30057,30104,30105,30106,30057,30058, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,30065,30065,30065, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,30073,30073,30073, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}