mirror of
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碎裂特效
This commit is contained in:
parent
2c7fdd2d21
commit
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@ -1,4 +1,5 @@
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vite.config.ts
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public/project/data.js
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story.md
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public/project/floors/*.js
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public/project/floors/*.js
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public/project/enemys.js
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@ -1697,7 +1697,7 @@ control.prototype._drawDamage_draw = function (ctx, onMap) {
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if (!core.hasItem('book')) return;
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core.plugin.halo.drawHalo(ctx, onMap);
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core.setFont(ctx, "14px 'normal'");
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core.setFont(ctx, "11px 'normal'");
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core.setTextAlign(ctx, 'left');
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core.status.damage.data.forEach(function (one) {
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var px = one.px,
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@ -1,171 +1,171 @@
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var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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{
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"greenSlime": {"name":"绿头怪","hp":100,"atk":11,"def":3,"money":0,"exp":1,"point":0,"special":[],"description":"别小看这些家伙,虽然他们只是一种极其低级的怪物,低级到普通人用手都可以打死,但数量是他们的优势。"},
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"redSlime": {"name":"红头怪","hp":120,"atk":16,"def":6,"money":0,"exp":2,"point":0,"special":[],"value":10,"description":"即使是最弱的怪物,也有进化的时候,对吧?据说,红头怪便是绿头怪进化形成的。"},
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"blackSlime": {"name":"青头怪","hp":170,"atk":20,"def":8,"money":0,"exp":3,"point":0,"special":[],"description":"看,这就是最弱的怪物进化出的最强的怪物之一了。他们弱吗?"},
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"slimelord": {"name":"粘液王","hp":200,"atk":58,"def":24,"money":0,"exp":8,"point":0,"special":[],"description":"看上去黏糊糊的,实际也确实黏糊糊的,据说是史莱姆族的长老级人物,拥有不俗的实力。"},
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"bat": {"name":"小蝙蝠","hp":60,"atk":15,"def":0,"money":0,"exp":2,"point":0,"special":[4],"description":"经常出现在山洞中,再平常不过了。但是这次它却有了攻击性。"},
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"bigBat": {"name":"大蝙蝠","hp":150,"atk":17,"def":5,"money":0,"exp":4,"point":0,"special":[4],"crit":0,"charge":0,"courage":0,"together":0,"hungry":0,"value":100,"n":1000,"description":"或许是小蝙蝠的父亲?一种极其强悍的蝙蝠,实力不够千万不要靠近他。"},
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"redBat": {"name":"恐怖蝙蝠","hp":1200,"atk":260,"def":110,"money":1,"exp":32,"point":0,"special":[5],"description":"恐惧?或许他们并不知道恐惧是什么,他们不会害怕任何东西,即使这个东西能够威胁到自己的生命。"},
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"greenSlime": {"name":"绿头怪","hp":1,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"别小看这些家伙,虽然他们只是一种极其低级的怪物,低级到普通人用手都可以打死,但数量是他们的优势。"},
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"redSlime": {"name":"红头怪","hp":1,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":10,"description":"即使是最弱的怪物,也有进化的时候,对吧?据说,红头怪便是绿头怪进化形成的。"},
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"blackSlime": {"name":"青头怪","hp":170,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"看,这就是最弱的怪物进化出的最强的怪物之一了。他们弱吗?"},
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"slimelord": {"name":"粘液王","hp":200,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"看上去黏糊糊的,实际也确实黏糊糊的,据说是史莱姆族的长老级人物,拥有不俗的实力。"},
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"bat": {"name":"小蝙蝠","hp":60,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"经常出现在山洞中,再平常不过了。但是这次它却有了攻击性。"},
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"bigBat": {"name":"大蝙蝠","hp":150,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":0,"charge":0,"courage":0,"together":0,"hungry":0,"value":100,"n":1000,"description":"或许是小蝙蝠的父亲?一种极其强悍的蝙蝠,实力不够千万不要靠近他。"},
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"redBat": {"name":"恐怖蝙蝠","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"恐惧?或许他们并不知道恐惧是什么,他们不会害怕任何东西,即使这个东西能够威胁到自己的生命。"},
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"vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"skeleton": {"name":"骷髅人","hp":300,"atk":80,"def":10,"money":0,"exp":9,"point":0,"special":[1],"crit":300,"description":"骷髅?看起来是被人动了手脚,或许是未来的高科技机器人呢?"},
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"skeletonCaptain": {"name":"骷髅队长","hp":750,"atk":200,"def":50,"money":0,"exp":21,"point":0,"special":[1],"crit":1000,"description":"机器人也会有领袖吗?这还真是第一次听说。"},
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"zombie": {"name":"兽人","hp":150,"atk":43,"def":14,"money":0,"exp":6,"point":0,"special":[],"description":"野兽嘛,在远古时期,再正常不过了。"},
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"zombieKnight": {"name":"兽人武士","hp":480,"atk":62,"def":30,"money":0,"exp":15,"point":0,"special":[],"description":"他们总是认为,要变得强大,杀掉其他野兽,自己才能存活下来。"},
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"rock": {"name":"洞穴巨石","hp":31,"atk":25,"def":0,"money":0,"exp":4,"point":0,"special":[3],"description":"一些具有攻击性的巨石?或许就是兽人穿上了一层石头外衣吧。"},
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"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[2]},
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"skeleton": {"name":"骷髅人","hp":300,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":300,"description":"骷髅?看起来是被人动了手脚,或许是未来的高科技机器人呢?"},
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"skeletonCaptain": {"name":"骷髅队长","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":1000,"description":"机器人也会有领袖吗?这还真是第一次听说。"},
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"zombie": {"name":"兽人","hp":150,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"野兽嘛,在远古时期,再正常不过了。"},
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"zombieKnight": {"name":"兽人武士","hp":480,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"他们总是认为,要变得强大,杀掉其他野兽,自己才能存活下来。"},
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"rock": {"name":"洞穴巨石","hp":31,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"一些具有攻击性的巨石?或许就是兽人穿上了一层石头外衣吧。"},
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"bluePriest": {"name":"初级法师","hp":100,"atk":0,"def":0,"money":3,"exp":0,"point":1,"special":[]},
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"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":[15],"value":100,"range":2},
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"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":[15],"value":200,"zoneSquare":true},
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"swordsman": {"name":"野蛮剑士","hp":250,"atk":55,"def":27,"money":0,"exp":9,"point":0,"special":[15],"value":75,"description":"剑?这是什么东西?他们拿的只是比较锋利的骨头吧。"},
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"brownWizard": {"name":"初级巫师","hp":100,"atk":0,"def":0,"money":16,"exp":0,"point":0,"special":[],"value":100,"range":2},
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"redWizard": {"name":"高级巫师","hp":1000,"atk":0,"def":0,"money":160,"exp":0,"point":0,"special":[],"value":200,"zoneSquare":true},
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"swordsman": {"name":"野蛮剑士","hp":250,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":75,"description":"剑?这是什么东西?他们拿的只是比较锋利的骨头吧。"},
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"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"yellowKnight": {"name":"勇气骑士","hp":2000,"atk":500,"def":250,"money":1,"exp":30,"point":0,"special":[11],"charge":500,"description":"人们总是说,战斗,需要的就是勇气。而骑士,或许就站在了这勇气之巅了吧。有什么用呢?战场上,该死的时候就是得死,哪怕是在这远古时期,即使不是战场,一场战斗也足以决定生死。"},
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"yellowKnight": {"name":"勇气骑士","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":500,"description":"人们总是说,战斗,需要的就是勇气。而骑士,或许就站在了这勇气之巅了吧。有什么用呢?战场上,该死的时候就是得死,哪怕是在这远古时期,即使不是战场,一场战斗也足以决定生死。"},
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"redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":[8]},
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"goldSlime": {"name":"黄头怪","hp":1000,"atk":50,"def":50,"money":0,"exp":18,"point":0,"special":[2]},
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"blueKnight": {"name":"蓝骑士","hp":100,"atk":0,"def":0,"money":9,"exp":0,"point":0,"special":[]},
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"goldSlime": {"name":"黄头怪","hp":1000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"poisonBat": {"name":"山间蝙蝠","hp":800,"atk":170,"def":50,"money":1,"exp":24,"point":0,"special":[5],"description":"山的高出,总会有一些恐怖的东西,就比如这只蝙蝠。"},
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"skeletonPriest": {"name":"智慧骷髅","hp":4000,"atk":1200,"def":900,"money":1,"exp":75,"point":0,"special":[1,13],"value":20,"crit":500,"description":"人们说智慧可以做到任何事情,而这只骷髅却将可以变为了很容易。“我挥一挥法杖,智慧便会如泉般涌来。”,他说。"},
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"poisonBat": {"name":"山间蝙蝠","hp":800,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"山的高出,总会有一些恐怖的东西,就比如这只蝙蝠。"},
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"skeletonPriest": {"name":"智慧骷髅","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":20,"crit":500,"description":"人们说智慧可以做到任何事情,而这只骷髅却将可以变为了很容易。“我挥一挥法杖,智慧便会如泉般涌来。”,他说。"},
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"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"goldHornSlime": {"name":"尖角怪","hp":1500,"atk":366,"def":166,"money":1,"exp":35,"point":0,"special":[],"description":"一个奇怪的物种,长着两只角就了不起了吗?或许还真是!"},
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"silverSlime": {"name":"银头怪","hp":250,"atk":50,"def":20,"money":0,"exp":11,"point":0,"special":[2]},
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"goldHornSlime": {"name":"尖角怪","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"一个奇怪的物种,长着两只角就了不起了吗?或许还真是!"},
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"silverSlime": {"name":"银头怪","hp":250,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"whiteHornSlime": {"name":"恐怖尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"redSwordsman": {"name":"山间盗贼","hp":1000,"atk":175,"def":40,"money":1,"exp":24,"point":0,"special":[4],"n":8,"description":"即使是现代法治社会,也总会有人去抢夺别人的东西,更何况远古时期呢?"},
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"poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]},
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"redSwordsman": {"name":"山间盗贼","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"n":8,"description":"即使是现代法治社会,也总会有人去抢夺别人的东西,更何况远古时期呢?"},
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"poisonZombie": {"name":"绿兽人","hp":100,"atk":0,"def":0,"money":13,"exp":0,"point":0,"special":[]},
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"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[18],"value":20},
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"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[2]},
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"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":2500,"def":1000,"money":2,"exp":90,"point":0,"special":[1,20],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"},
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"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":20},
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"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
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"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"},
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"silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":100,"def":20,"money":0,"exp":12,"point":0,"special":[1],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"},
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"whiteSlimeman": {"name":"水银史莱姆人","hp":750,"atk":100,"def":45,"money":0,"exp":20,"point":0,"special":[4],"description":"汞?这听起来不像是一个远古时期应该存在的名字,但是把它拆分开,叫做水银,是不是可爱了一些?"},
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"slimeman": {"name":"莱姆人","hp":125,"atk":30,"def":10,"money":0,"exp":4,"point":0,"special":[4],"atkValue":2,"defValue":3,"description":"又有谁不能保证史莱姆也能进化成人型生物呢?"},
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"yellowGateKeeper": {"name":"神秘卫兵","hp":375,"atk":200,"def":15,"money":1,"exp":25,"point":0,"special":[1],"crit":5000,"description":"神秘卫兵。确实很神秘,他们从不说话,只知道看着你,当你攻击他们的时候,他们会给你致命的反击。"},
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"blueGateKeeper": {"name":"神秘雕像","hp":1000,"atk":275,"def":120,"money":1,"exp":38,"point":0,"special":[1],"crit":1000,"description":"大概,或许,跟神秘卫兵是同一类东西?"},
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"redGateKeeper": {"name":"勇气卫兵","hp":1000,"atk":450,"def":250,"money":1,"exp":30,"point":0,"special":[1],"crit":2000,"description":"没有人知道这些卫兵是什么。他们有红通通的外表,一颗怀揣着勇气的心。但是,勇气这东西,并不是越多越好,为什么?跟他打一架,他的下场便是勇气过多的下场。"},
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"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":[11],"value":0.3333333333333333,"add":true,"notBomb":true},
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"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"},
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"whiteSlimeman": {"name":"水银史莱姆人","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"汞?这听起来不像是一个远古时期应该存在的名字,但是把它拆分开,叫做水银,是不是可爱了一些?"},
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"slimeman": {"name":"莱姆人","hp":125,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"description":"又有谁不能保证史莱姆也能进化成人型生物呢?"},
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"yellowGateKeeper": {"name":"神秘卫兵","hp":375,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":5000,"description":"神秘卫兵。确实很神秘,他们从不说话,只知道看着你,当你攻击他们的时候,他们会给你致命的反击。"},
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"blueGateKeeper": {"name":"神秘雕像","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":1000,"description":"大概,或许,跟神秘卫兵是同一类东西?"},
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"redGateKeeper": {"name":"勇气卫兵","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":2000,"description":"没有人知道这些卫兵是什么。他们有红通通的外表,一颗怀揣着勇气的心。但是,勇气这东西,并不是越多越好,为什么?跟他打一架,他的下场便是勇气过多的下场。"},
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"magicMaster": {"name":"黑暗大法师","hp":100,"atk":0,"def":0,"money":12,"exp":0,"point":0,"special":[],"value":0.3333333333333333,"add":true,"notBomb":true},
|
||||
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"法杖,人们总觉得这种东西只应该出现在虚拟的世界中。可是,智慧却成功将这件事变为了现实,而产物便是这只骷髅巫师。"},
|
||||
"ironRock": {"name":"山间巨石","hp":750,"atk":150,"def":0,"money":0,"exp":20,"point":0,"special":[3],"description":"恐怖的东西,除了那只蝙蝠,还有...这个巨石。"},
|
||||
"grayRock": {"name":"林间巨石","hp":100,"atk":60,"def":0,"money":0,"exp":12,"point":0,"special":[3],"description":"貌似比山洞里面的那些家伙硬了一些?哼,那又能有什么用呢?"},
|
||||
"ironRock": {"name":"山间巨石","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"恐怖的东西,除了那只蝙蝠,还有...这个巨石。"},
|
||||
"grayRock": {"name":"林间巨石","hp":100,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"貌似比山洞里面的那些家伙硬了一些?哼,那又能有什么用呢?"},
|
||||
"yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"evilPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"blademaster": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"evilFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"blueRock": {"name":"勇气之石","hp":2000,"atk":450,"def":230,"money":1,"exp":30,"point":0,"special":[],"description":"巨石,这本身是一种不可怕的怪物。而可怕的是,当这些巨石拥有了勇气,或许就很少有人敢于直面他们了。"},
|
||||
"skeletonLite": {"name":"骷髅精英","hp":2000,"atk":275,"def":240,"money":1,"exp":35,"point":0,"special":[9],"description":"骷髅们总是说,没有防御力,让我怎么去攻击别人?呵,这防御力不就来了吗?可是,这又有何用呢?"},
|
||||
"blueRock": {"name":"勇气之石","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"巨石,这本身是一种不可怕的怪物。而可怕的是,当这些巨石拥有了勇气,或许就很少有人敢于直面他们了。"},
|
||||
"skeletonLite": {"name":"骷髅精英","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"骷髅们总是说,没有防御力,让我怎么去攻击别人?呵,这防御力不就来了吗?可是,这又有何用呢?"},
|
||||
"greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"bowman": {"name":"猎人","hp":500,"atk":100,"def":50,"money":0,"exp":16,"point":0,"special":[24],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"},
|
||||
"liteBowman": {"name":"山间猎手","hp":1200,"atk":200,"def":60,"money":1,"exp":27,"point":0,"special":[24],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"},
|
||||
"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":2000,"def":-100,"money":1,"exp":35,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"},
|
||||
"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[17],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"},
|
||||
"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":70,"def":27,"money":0,"exp":13,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"},
|
||||
"bowman": {"name":"猎人","hp":500,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"},
|
||||
"liteBowman": {"name":"山间猎手","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"},
|
||||
"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":0,"def":-100,"money":1,"exp":0,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"},
|
||||
"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"},
|
||||
"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"},
|
||||
"devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"grayPriest": {"name":"智慧法王","hp":3000,"atk":600,"def":250,"money":1,"exp":40,"point":0,"special":[13],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"},
|
||||
"greenGateKeeper": {"name":"睿智雕像","hp":5000,"atk":1250,"def":900,"money":1,"exp":65,"point":0,"special":[1],"crit":1000},
|
||||
"ghostSoldier": {"name":"山间骷髅","hp":750,"atk":180,"def":40,"money":0,"exp":18,"point":0,"special":[],"description":"这次,他们穿上了盔甲。"},
|
||||
"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":3200,"def":2000,"money":2,"exp":2000,"point":0,"special":[4,20],"ice":90,"description":"“穿梭于寒风里,行走在锋芒中”,寒霜蝙蝠将这句话运用到了极致。别看那小小的身体,它足以将你拆的七零八落。在它面前,任何小把戏都会被它看得一清二楚。它那凶恶的眼神,是否在哪里见过呢?"},
|
||||
"blackKing": {"name":"黑衣魔王","hp":1000,"atk":500,"def":0,"money":1000,"exp":1000,"point":0,"special":[],"notBomb":true},
|
||||
"grayPriest": {"name":"智慧法王","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"},
|
||||
"greenGateKeeper": {"name":"睿智雕像","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":1000},
|
||||
"ghostSoldier": {"name":"山间骷髅","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"这次,他们穿上了盔甲。"},
|
||||
"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"ice":90,"description":"“穿梭于寒风里,行走在锋芒中”,寒霜蝙蝠将这句话运用到了极致。别看那小小的身体,它足以将你拆的七零八落。在它面前,任何小把戏都会被它看得一清二楚。它那凶恶的眼神,是否在哪里见过呢?"},
|
||||
"blackKing": {"name":"黑衣魔王","hp":1000,"atk":0,"def":0,"money":1000,"exp":0,"point":0,"special":[],"notBomb":true},
|
||||
"yellowKing": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"greenKing": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"redKing": {"name":"红衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"blueKing": {"name":"白衣武士","hp":100,"atk":120,"def":0,"money":17,"exp":0,"point":0,"special":[16]},
|
||||
"E368": {"name":"绿头武装怪","hp":400,"atk":75,"def":30,"money":0,"exp":14,"point":0,"special":[]},
|
||||
"E369": {"name":"红头武装怪","hp":450,"atk":85,"def":35,"money":0,"exp":17,"point":0,"special":[]},
|
||||
"E370": {"name":"青头武装怪","hp":600,"atk":100,"def":50,"money":0,"exp":20,"point":0,"special":[1],"crit":400},
|
||||
"E371": {"name":"武装怪王","hp":1500,"atk":230,"def":80,"money":1,"exp":30,"point":0,"special":[1],"crit":750},
|
||||
"E372": {"name":"高级绿头怪","hp":280,"atk":66,"def":33,"money":0,"exp":12,"point":0,"special":[]},
|
||||
"E373": {"name":"高级红头怪","hp":333,"atk":77,"def":33,"money":0,"exp":15,"point":0,"special":[1],"crit":200},
|
||||
"E374": {"name":"高级青头怪","hp":666,"atk":111,"def":44,"money":0,"exp":19,"point":0,"special":[]},
|
||||
"E375": {"name":"怪圣","hp":2000,"atk":270,"def":100,"money":1,"exp":33,"point":0,"special":[]},
|
||||
"E498": {"name":"山间野兽","hp":1200,"atk":175,"def":60,"money":1,"exp":30,"point":0,"special":[7],"hungry":20},
|
||||
"E499": {"name":"武装野兽","hp":1500,"atk":240,"def":100,"money":1,"exp":32,"point":0,"special":[7],"hungry":30},
|
||||
"E500": {"name":"智慧兽人","hp":4500,"atk":1200,"def":700,"money":1,"exp":55,"point":0,"special":[7],"hungry":30},
|
||||
"blueKing": {"name":"白衣武士","hp":100,"atk":0,"def":0,"money":17,"exp":0,"point":0,"special":[]},
|
||||
"E368": {"name":"绿头武装怪","hp":400,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E369": {"name":"红头武装怪","hp":450,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E370": {"name":"青头武装怪","hp":600,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":400},
|
||||
"E371": {"name":"武装怪王","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":750},
|
||||
"E372": {"name":"高级绿头怪","hp":280,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E373": {"name":"高级红头怪","hp":333,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":200},
|
||||
"E374": {"name":"高级青头怪","hp":666,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E375": {"name":"怪圣","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E498": {"name":"山间野兽","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":20},
|
||||
"E499": {"name":"武装野兽","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":30},
|
||||
"E500": {"name":"智慧兽人","hp":4500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":30},
|
||||
"E501": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E502": {"name":"普通史塔茹","hp":900,"atk":160,"def":55,"money":1,"exp":25,"point":0,"special":[8],"together":20},
|
||||
"E503": {"name":"武装史塔茹","hp":1300,"atk":240,"def":110,"money":1,"exp":31,"point":0,"special":[8],"value":null,"crit":null,"together":25},
|
||||
"E504": {"name":"精英史塔茹","hp":2000,"atk":450,"def":150,"money":1,"exp":40,"point":0,"special":[8],"together":30},
|
||||
"E505": {"name":"勇气史塔茹","hp":3000,"atk":500,"def":250,"money":1,"exp":35,"point":0,"special":[8],"together":10},
|
||||
"E511": {"name":"山野蝙蝠","hp":1500,"atk":300,"def":120,"money":1,"exp":37,"point":0,"special":[5]},
|
||||
"E512": {"name":"专业盗贼","hp":1800,"atk":400,"def":170,"money":1,"exp":40,"point":0,"special":[5]},
|
||||
"E502": {"name":"普通史塔茹","hp":900,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20},
|
||||
"E503": {"name":"武装史塔茹","hp":1300,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":null,"crit":null,"together":25},
|
||||
"E504": {"name":"精英史塔茹","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":30},
|
||||
"E505": {"name":"勇气史塔茹","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":10},
|
||||
"E511": {"name":"山野蝙蝠","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E512": {"name":"专业盗贼","hp":1800,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E513": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E514": {"name":"雪原剑客","hp":10000,"atk":3000,"def":500,"money":2,"exp":110,"point":0,"special":[5,19]},
|
||||
"E515": {"name":"勇气之剑","hp":2500,"atk":550,"def":270,"money":2,"exp":40,"point":0,"special":[5,10],"courage":500},
|
||||
"E517": {"name":"勇气之盾","hp":4000,"atk":400,"def":350,"money":1,"exp":30,"point":0,"special":[9]},
|
||||
"E518": {"name":"勇气圣骑","hp":4000,"atk":1000,"def":400,"money":1,"exp":45,"point":0,"special":[11],"charge":600},
|
||||
"E519": {"name":"勇气之魄","hp":3000,"atk":1000,"def":150,"money":1,"exp":45,"point":0,"special":[11],"charge":300},
|
||||
"E520": {"name":"勇气之魂","hp":4000,"atk":1200,"def":200,"money":1,"exp":45,"point":0,"special":[1],"crit":500},
|
||||
"E521": {"name":"勇气之箭","hp":2500,"atk":425,"def":250,"money":1,"exp":30,"point":0,"special":[1,12],"value":400,"crit":500},
|
||||
"E522": {"name":"勇气骷髅","hp":2000,"atk":600,"def":200,"money":1,"exp":30,"point":0,"special":[]},
|
||||
"E523": {"name":"红色骷髅士兵","hp":3000,"atk":1000,"def":600,"money":1,"exp":50,"point":0,"special":[]},
|
||||
"E514": {"name":"雪原剑客","hp":10000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]},
|
||||
"E515": {"name":"勇气之剑","hp":2500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"courage":500},
|
||||
"E517": {"name":"勇气之盾","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E518": {"name":"勇气圣骑","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":600},
|
||||
"E519": {"name":"勇气之魄","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":300},
|
||||
"E520": {"name":"勇气之魂","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":500},
|
||||
"E521": {"name":"勇气之箭","hp":2500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":400,"crit":500},
|
||||
"E522": {"name":"勇气骷髅","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E523": {"name":"红色骷髅士兵","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E524": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E525": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E536": {"name":"智慧法师","hp":2000,"atk":400,"def":200,"money":1,"exp":35,"point":0,"special":[13]},
|
||||
"E537": {"name":"智慧蝴蝶","hp":1500,"atk":450,"def":200,"money":1,"exp":35,"point":0,"special":[5,14]},
|
||||
"E536": {"name":"智慧法师","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E537": {"name":"智慧蝴蝶","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E538": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E539": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E544": {"name":"智慧具形","hp":2500,"atk":550,"def":225,"money":1,"exp":35,"point":0,"special":[]},
|
||||
"E545": {"name":"勇气圣法","hp":3000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[13]},
|
||||
"E546": {"name":"智慧信仰者","hp":2000,"atk":600,"def":250,"money":1,"exp":35,"point":0,"special":[]},
|
||||
"E547": {"name":"智慧主教","hp":3000,"atk":700,"def":300,"money":1,"exp":40,"point":0,"special":[1],"crit":500},
|
||||
"E548": {"name":"智慧之灵","hp":1000,"atk":550,"def":250,"money":1,"exp":35,"point":0,"special":[]},
|
||||
"E549": {"name":"智慧之史","hp":1000,"atk":1000,"def":100,"money":1,"exp":35,"point":0,"special":[1],"crit":10000},
|
||||
"E550": {"name":"智慧之兔","hp":1500,"atk":600,"def":200,"money":1,"exp":35,"point":0,"special":[8],"together":20},
|
||||
"E556": {"name":"智慧之姆","hp":3000,"atk":800,"def":200,"money":1,"exp":45,"point":0,"special":[8],"together":20},
|
||||
"E557": {"name":"智慧之神","hp":10000,"atk":2000,"def":800,"money":10,"exp":500,"point":0,"special":[]},
|
||||
"E544": {"name":"智慧具形","hp":2500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E545": {"name":"勇气圣法","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E546": {"name":"智慧信仰者","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E547": {"name":"智慧主教","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":500},
|
||||
"E548": {"name":"智慧之灵","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E549": {"name":"智慧之史","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":10000},
|
||||
"E550": {"name":"智慧之兔","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20},
|
||||
"E556": {"name":"智慧之姆","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20},
|
||||
"E557": {"name":"智慧之神","hp":10000,"atk":0,"def":0,"money":10,"exp":0,"point":0,"special":[]},
|
||||
"E561": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E562": {"name":"嘲讽剑客","hp":5000,"atk":1600,"def":500,"money":1,"exp":60,"point":0,"special":[19]},
|
||||
"E562": {"name":"嘲讽剑客","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E563": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E564": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E566": {"name":"智慧史莱姆","hp":6000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[8],"together":25},
|
||||
"E567": {"name":"精明史莱姆","hp":5000,"atk":1200,"def":550,"money":0,"exp":0,"point":0,"special":[8],"together":30},
|
||||
"E568": {"name":"精明史莱姆","hp":5000,"atk":1500,"def":600,"money":1,"exp":60,"point":0,"special":[8],"together":30,"displayIdInBook":null},
|
||||
"E566": {"name":"智慧史莱姆","hp":6000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":25},
|
||||
"E567": {"name":"精明史莱姆","hp":5000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"together":30},
|
||||
"E568": {"name":"精明史莱姆","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":30,"displayIdInBook":null},
|
||||
"E569": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E570": {"name":"粘液史莱姆","hp":3000,"atk":1000,"def":400,"money":1,"exp":45,"point":0,"special":[4,17]},
|
||||
"E570": {"name":"粘液史莱姆","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E571": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E572": {"name":"石化史莱姆","hp":4000,"atk":1200,"def":0,"money":1,"exp":60,"point":0,"special":[3]},
|
||||
"E572": {"name":"石化史莱姆","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]},
|
||||
"E573": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E576": {"name":"智慧守卫","hp":7500,"atk":2500,"def":1250,"money":10,"exp":500,"point":0,"special":[1],"crit":250},
|
||||
"E577": {"name":"智慧守护者","hp":15000,"atk":2500,"def":1200,"money":50,"exp":2500,"point":0,"special":[1],"crit":1000},
|
||||
"E576": {"name":"智慧守卫","hp":7500,"atk":0,"def":0,"money":10,"exp":0,"point":0,"special":[],"crit":250},
|
||||
"E577": {"name":"智慧守护者","hp":15000,"atk":0,"def":0,"money":50,"exp":0,"point":0,"special":[],"crit":1000},
|
||||
"E578": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E579": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E590": {"name":"冰封史莱姆","hp":7500,"atk":1750,"def":1000,"money":2,"exp":75,"point":0,"special":[20],"ice":25},
|
||||
"E591": {"name":"新敌人","hp":10000,"atk":2000,"def":1000,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E592": {"name":"冰封巨兽","hp":10000,"atk":2000,"def":1000,"money":2,"exp":85,"point":0,"special":[20,21],"iceHalo":20,"ice":50},
|
||||
"E590": {"name":"冰封史莱姆","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"ice":25},
|
||||
"E591": {"name":"新敌人","hp":10000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E592": {"name":"冰封巨兽","hp":10000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"iceHalo":20,"ice":50},
|
||||
"E593": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E594": {"name":"苍蓝骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E595": {"name":"寒冰兽人","hp":12500,"atk":1800,"def":800,"money":2,"exp":100,"point":0,"special":[7],"hungry":25},
|
||||
"E595": {"name":"寒冰兽人","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"hungry":25},
|
||||
"E596": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E597": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E598": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E599": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E600": {"name":"寒冰巨石","hp":3000,"atk":2250,"def":0,"money":2,"exp":100,"point":0,"special":[3]},
|
||||
"E600": {"name":"寒冰巨石","hp":3000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]},
|
||||
"E601": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E602": {"name":"永夜蝙","hp":6000,"atk":2000,"def":800,"money":1,"exp":65,"point":0,"special":[22],"night":100},
|
||||
"E603": {"name":"极昼蝠","hp":8000,"atk":1750,"def":1000,"money":1,"exp":65,"point":0,"special":[23],"day":100},
|
||||
"E602": {"name":"永夜蝙","hp":6000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"night":100},
|
||||
"E603": {"name":"极昼蝠","hp":8000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"day":100},
|
||||
"E605": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E606": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E607": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E608": {"name":"寒冰护卫","hp":25000,"atk":3500,"def":2250,"money":3,"exp":225,"point":0,"special":[]},
|
||||
"E609": {"name":"具形雪人","hp":7500,"atk":2250,"def":1000,"money":2,"exp":90,"point":0,"special":[25],"melt":15},
|
||||
"E610": {"name":"高冷雪人","hp":10000,"atk":2750,"def":1500,"money":0,"exp":0,"point":0,"special":[25],"melt":25},
|
||||
"E611": {"name":"具形雪人法师","hp":12500,"atk":2750,"def":1750,"money":2,"exp":175,"point":0,"special":[13,25],"melt":30},
|
||||
"E608": {"name":"寒冰护卫","hp":25000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[]},
|
||||
"E609": {"name":"具形雪人","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"melt":15},
|
||||
"E610": {"name":"高冷雪人","hp":10000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"melt":25},
|
||||
"E611": {"name":"具形雪人法师","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"melt":30},
|
||||
"E612": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E613": {"name":"寒冰核心","hp":20000,"atk":3000,"def":1500,"money":3,"exp":150,"point":0,"special":[26],"iceCore":20},
|
||||
"E614": {"name":"火焰核心","hp":15000,"atk":2750,"def":1750,"money":3,"exp":140,"point":0,"special":[27],"fireCore":20},
|
||||
"E613": {"name":"寒冰核心","hp":20000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"iceCore":20},
|
||||
"E614": {"name":"火焰核心","hp":15000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"fireCore":20},
|
||||
"E615": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E616": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E617": {"name":"冰封雕像","hp":12500,"atk":2500,"def":2000,"money":2,"exp":150,"point":0,"special":[]},
|
||||
"E617": {"name":"冰封雕像","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]},
|
||||
"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
|
||||
"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":2800,"def":2000,"money":3,"exp":175,"point":0,"special":[28],"paleShield":30}
|
||||
"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"paleShield":30}
|
||||
}
|
@ -1,45 +1,227 @@
|
||||
main.floors.MT6=
|
||||
{
|
||||
"floorId": "MT6",
|
||||
"title": "主塔 6 层",
|
||||
"name": "6",
|
||||
"width": 15,
|
||||
"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "ground",
|
||||
"bgm": "cave.mp3",
|
||||
"firstArrive": [],
|
||||
"eachArrive": [],
|
||||
"parallelDo": "",
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
"floorId": "MT6",
|
||||
"title": "主塔 6 层",
|
||||
"name": "6",
|
||||
"width": 15,
|
||||
"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "ground",
|
||||
"bgm": "cave.mp3",
|
||||
"firstArrive": [],
|
||||
"eachArrive": [],
|
||||
"parallelDo": "",
|
||||
"events": {
|
||||
"10,13": [
|
||||
"接下来的几层将展示特效插件——碎裂特效的效果与使用。",
|
||||
"这里不再说明插件的安装,安装请到插件库中查看。这里我只展示它在不同参数下的使用效果",
|
||||
"首先就是本层,初始为插件默认效果,你可以打这些怪来查看效果,也可以在左边的那个牌子处修改一些参数"
|
||||
],
|
||||
"4,13": [
|
||||
{
|
||||
"type": "while",
|
||||
"condition": "1",
|
||||
"data": [
|
||||
{
|
||||
"type": "choices",
|
||||
"text": "修改参数",
|
||||
"choices": [
|
||||
{
|
||||
"text": "碎片移动距离:${core.getFragProperty('mml')}",
|
||||
"action": [
|
||||
{
|
||||
"type": "while",
|
||||
"condition": "1",
|
||||
"data": [
|
||||
{
|
||||
"type": "choices",
|
||||
"text": "当前值:${core.getFragProperty('mml')}",
|
||||
"choices": [
|
||||
{
|
||||
"text": "+0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mml', core.getFragProperty('mml') + 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "-0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mml', core.getFragProperty('mml') - 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "返回",
|
||||
"action": [
|
||||
{
|
||||
"type": "break",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "碎片随机距离:${core.getFragProperty('mf')}",
|
||||
"action": [
|
||||
{
|
||||
"type": "while",
|
||||
"condition": "1",
|
||||
"data": [
|
||||
{
|
||||
"type": "choices",
|
||||
"text": "当前值:${core.getFragProperty('mf')}",
|
||||
"choices": [
|
||||
{
|
||||
"text": "+0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mf', core.getFragProperty('mf') + 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "-0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mf', core.getFragProperty('mf') - 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "返回",
|
||||
"action": [
|
||||
{
|
||||
"type": "break",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "碎片旋转程度:${core.getFragProperty('mr')}",
|
||||
"action": [
|
||||
{
|
||||
"type": "while",
|
||||
"condition": "1",
|
||||
"data": [
|
||||
{
|
||||
"type": "choices",
|
||||
"text": "当前值:${core.getFragProperty('mr')}",
|
||||
"choices": [
|
||||
{
|
||||
"text": "+0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mr', core.getFragProperty('mr') + 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "-0.1",
|
||||
"action": [
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.setFragProperty('mr', core.getFragProperty('mr') - 0.1)\n}"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "返回",
|
||||
"action": [
|
||||
{
|
||||
"type": "break",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text": "返回",
|
||||
"action": [
|
||||
{
|
||||
"type": "break",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"changeFloor": {
|
||||
"7,13": {
|
||||
"floorId": ":before",
|
||||
"stair": "upFloor"
|
||||
},
|
||||
"7,1": {
|
||||
"floorId": ":next",
|
||||
"stair": "downFloor"
|
||||
}
|
||||
},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1,201,202,203,204,205,206,207,208,209,210,211,212,213, 1],
|
||||
[ 1,214,215,216,217,218,219,220,221,222,223,224,225,226, 1],
|
||||
[ 1,227,228,229,230,231,232,233,234,235,236,237,238,239, 1],
|
||||
[ 1,240,241,242,243,244,245,246,247,248,249,250,251,252, 1],
|
||||
[ 1,253,254,255,256,259,260,265,266,267,268,269,270,271, 1],
|
||||
[ 1,272,273,274,275,276,277,278,279,280,368,369,370,371, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0,129, 0, 0, 88, 0, 94,129, 0, 0, 0, 1],
|
||||
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
||||
],
|
||||
"bgmap": [
|
||||
|
||||
],
|
||||
"fgmap": [
|
||||
|
||||
],
|
||||
"bg2map": [
|
||||
|
||||
],
|
||||
"fg2map": [
|
||||
|
||||
]
|
||||
}
|
@ -1,45 +1,82 @@
|
||||
main.floors.MT7=
|
||||
{
|
||||
"floorId": "MT7",
|
||||
"title": "主塔 7 层",
|
||||
"name": "7",
|
||||
"width": 15,
|
||||
"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "ground",
|
||||
"bgm": "cave.mp3",
|
||||
"firstArrive": [],
|
||||
"eachArrive": [],
|
||||
"parallelDo": "",
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
"floorId": "MT7",
|
||||
"title": "主塔 7 层",
|
||||
"name": "7",
|
||||
"width": 15,
|
||||
"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "ground",
|
||||
"bgm": "cave.mp3",
|
||||
"firstArrive": [],
|
||||
"eachArrive": [],
|
||||
"parallelDo": "",
|
||||
"events": {
|
||||
"10,1": [
|
||||
"除此之外,这个插件还允许你去对一个画布进行碎裂特效的操作。",
|
||||
"例如我可以让整张地图进行一次碎裂操作,下面请先看效果。",
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\n// 先把地图上的所有内容单独绘制到一张画布上\nconst ctx = core.createCanvas('frag', 0, 0, 480, 480, 0);\nObject.values(core.canvas).forEach(v => {\n\tctx.drawImage(v.canvas, 0, 0, 480, 480);\n});\n// 然后创建碎裂特效控制器\nconst ratio = core.domStyle.scale;\nconst manager = core.applyFragWith(ctx.canvas, 32 * ratio, 10000, { moveFlush: 0.2 });\n// 然后设置特效画布的css属性\nconst frag = manager.canvas;\nfrag.style.position = 'absolute';\nfrag.style.zIndex = '160';\nfrag.style.width = `${frag.width / devicePixelRatio}px`;\nfrag.style.height = `${frag.height / devicePixelRatio}px`;\nfrag.style.left = `${240 * ratio - frag.width / devicePixelRatio / 2}px`;\nfrag.style.top = `${240 * ratio - frag.height / devicePixelRatio / 2}px`;\n// 然后部署到样板上,并把样板原先的画布先暂时不显示\ncore.dom.gameDraw.appendChild(frag);\ncore.deleteCanvas('frag');\nObject.values(core.canvas).forEach(v => {\n\tv.canvas.style.display = 'none';\n});\n// 特效执行完毕后得把画布删了,同时让画布显示出来\nmanager.onEnd.then(() => {\n\tfrag.remove();\n\tObject.values(core.canvas).forEach(v => {\n\t\tv.canvas.style.display = 'block';\n\t});\n});\n}"
|
||||
},
|
||||
{
|
||||
"type": "sleep",
|
||||
"time": 10000
|
||||
},
|
||||
"它的代码如下,比较长,可以自己琢磨一下,不懂的可以在造塔群问",
|
||||
"// 先把地图上的所有内容单独绘制到一张画布上\nconst ctx = core.createCanvas('frag', 0, 0, 480, 480, 0);\nObject.values(core.canvas).forEach(v => {\n\tctx.drawImage(v.canvas, 0, 0, 480, 480);\n});\n// 然后创建碎裂特效控制器\nconst ratio = core.domStyle.scale;\nconst manager = core.applyFragWith(ctx.canvas, 32 * ratio, 10000, { moveFlush: 0.2 });\n// 然后设置特效画布的css属性\nconst frag = manager.canvas;\nfrag.style.position = 'absolute';\nfrag.style.zIndex = '160';\nfrag.style.width = frag.width / devicePixelRatio + 'px';\nfrag.style.height = frag.height / devicePixelRatio + 'px';\n// 后面还有一页",
|
||||
"frag.style.left = 240 * ratio - frag.width / devicePixelRatio / 2 + 'px';\nfrag.style.top = 240 * ratio - frag.height / devicePixelRatio / 2 + 'px';\n// 然后部署到样板上,并把样板原先的画布先暂时不显示\ncore.dom.gameDraw.appendChild(frag);\ncore.deleteCanvas('frag');\nObject.values(core.canvas).forEach(v => {\n\tv.canvas.style.display = 'none';\n});\n// 特效执行完毕后得把画布删了,同时让画布显示出来\nmanager.onEnd.then(() => {\n\tfrag.remove();\n\tObject.values(core.canvas).forEach(v => {\n\t\tv.canvas.style.display = 'block';\n\t});\n});"
|
||||
]
|
||||
},
|
||||
"changeFloor": {
|
||||
"7,1": {
|
||||
"floorId": ":before",
|
||||
"stair": "upFloor"
|
||||
},
|
||||
"7,13": {
|
||||
"floorId": ":next",
|
||||
"stair": "downFloor"
|
||||
}
|
||||
},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 88, 0, 0,129, 0, 0, 0, 1],
|
||||
[ 1, 0,201, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 0,201, 0, 0,203,203, 45, 45, 45, 0, 0, 0, 0, 1],
|
||||
[ 1, 0,201,492,492,492,203, 0, 0, 0, 0,276, 0, 0, 1],
|
||||
[ 1, 0,201, 0,467,467,203,467,467, 0,276,276, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0,376, 0, 0,276, 0, 0, 0, 1],
|
||||
[ 1, 0, 0, 0,420,420,420, 0, 0, 0, 0,482,482,482, 1],
|
||||
[ 1, 93, 93, 93, 0, 29, 0, 0,482,271, 0,381,381, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0,206,206,482,271, 0,381, 0, 0, 1],
|
||||
[ 1, 0,218,218, 0, 0,206,203, 0,271,271, 0, 0, 0, 1],
|
||||
[ 1, 0, 0,218,218, 0,206, 0,471,471, 0,494,494, 0, 1],
|
||||
[ 1, 0, 0, 0,218,218, 0, 0, 0,471, 0, 0,494, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0, 0, 1],
|
||||
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
||||
],
|
||||
"bgmap": [
|
||||
|
||||
],
|
||||
"fgmap": [
|
||||
|
||||
],
|
||||
"bg2map": [
|
||||
|
||||
],
|
||||
"fg2map": [
|
||||
|
||||
]
|
||||
}
|
@ -427,12 +427,19 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
|
||||
// 打怪特效
|
||||
if (core.has(x) && core.has(y)) {
|
||||
const mml = core.getFragProperty('mml');
|
||||
const mr = core.getFragProperty('mr');
|
||||
const mf = core.getFragProperty('mf');
|
||||
const frame = core.status.globalAnimateStatus % 2;
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 32;
|
||||
canvas.height = 32;
|
||||
core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame);
|
||||
const manager = core.applyFragWith(canvas);
|
||||
const manager = core.applyFragWith(canvas, void 0, void 0, {
|
||||
maxMoveLength: mml,
|
||||
moveFlush: mf,
|
||||
moveRotate: mr
|
||||
});
|
||||
const frag = manager.canvas;
|
||||
frag.style.imageRendering = 'pixelated';
|
||||
frag.style.width = `${frag.width * core.domStyle.scale}px`;
|
||||
|
@ -89,7 +89,7 @@ import { computed, onMounted, ref, watch } from 'vue';
|
||||
import { getCriticalDamage, getDefDamage } from '../plugin/ui/book';
|
||||
import Chart, { ChartConfiguration } from 'chart.js/auto';
|
||||
import { has, setCanvasSize } from '../plugin/utils';
|
||||
import { debounce } from 'lodash';
|
||||
import { debounce } from 'lodash-es';
|
||||
import { isMobile } from '../plugin/use';
|
||||
|
||||
const props = defineProps<{
|
||||
|
@ -23,14 +23,30 @@ const MAX_ROTATE = 0.5;
|
||||
/** 碎裂动画的速率曲线函数 */
|
||||
const FRAG_TIMING = linear();
|
||||
|
||||
let battleMML = 1.15;
|
||||
let battleMF = 0.7;
|
||||
let battleMR = 0.5;
|
||||
|
||||
function getFragProperty(key: string) {
|
||||
if (key === 'mml') return battleMML;
|
||||
if (key === 'mf') return battleMF;
|
||||
if (key === 'mr') return battleMR;
|
||||
}
|
||||
function setFragProperty(key: string, num: number) {
|
||||
if (key === 'mml') battleMML = Number(num.toFixed(2));
|
||||
if (key === 'mf') battleMF = Number(num.toFixed(2));
|
||||
if (key === 'mr') battleMR = Number(num.toFixed(2));
|
||||
}
|
||||
|
||||
export default function init() {
|
||||
return { applyFragWith };
|
||||
return { applyFragWith, getFragProperty, setFragProperty };
|
||||
}
|
||||
|
||||
export function applyFragWith(
|
||||
canvas: HTMLCanvasElement,
|
||||
length: number = 4,
|
||||
time: number = 1000
|
||||
time: number = 1000,
|
||||
config: any = {}
|
||||
) {
|
||||
// 先切分图片
|
||||
const imgs = splitCanvas(canvas, length);
|
||||
@ -44,14 +60,17 @@ export function applyFragWith(
|
||||
const centerY = v.y + v.canvas.height / 2;
|
||||
const onX = centerX === cx;
|
||||
const onY = centerY === cy;
|
||||
const rate = MAX_MOVE_LENGTH - 1 + Math.random() ** 3 * MOVE_FLUSH;
|
||||
const mml = config.maxMoveLength ?? MAX_MOVE_LENGTH;
|
||||
const mf = config.moveFlush ?? MOVE_FLUSH;
|
||||
const rate = mml - 1 + Math.random() ** 3 * mf;
|
||||
let endX = onY ? 0 : (centerX - cx) * rate;
|
||||
let endY = onX ? 0 : (centerY - cy) * rate;
|
||||
const mx = Math.abs(endX + centerX) + Math.abs(v.canvas.width);
|
||||
const my = Math.abs(endY + centerY) + Math.abs(v.canvas.height);
|
||||
if (mx > maxX) maxX = mx;
|
||||
if (my > maxY) maxY = my;
|
||||
const endRad = Math.random() * MAX_ROTATE * 2 - MAX_ROTATE;
|
||||
const r = config.maxRotate ?? MAX_ROTATE;
|
||||
const endRad = Math.random() * r * 2 - r;
|
||||
|
||||
return {
|
||||
deltaX: endX,
|
||||
@ -68,7 +87,8 @@ export function applyFragWith(
|
||||
const ctx = frag.getContext('2d')!;
|
||||
const ani = new Animation();
|
||||
ani.register('rate', 0);
|
||||
ani.absolute().time(time).mode(FRAG_TIMING).apply('rate', 1);
|
||||
const ft = config.fragTiming ?? FRAG_TIMING;
|
||||
ani.absolute().time(time).mode(ft).apply('rate', 1);
|
||||
frag.width = maxX * 2;
|
||||
frag.height = maxY * 2;
|
||||
ctx.save();
|
||||
@ -145,8 +165,8 @@ function splitCanvas(canvas: HTMLCanvasElement, l: number): SplittedImage[] {
|
||||
console.warn('切分画布要求切分边长大于等于画布长宽的一半!');
|
||||
return [];
|
||||
}
|
||||
const w = canvas.width % l === 0 ? canvas.width : canvas.width - l;
|
||||
const h = canvas.height % l === 0 ? canvas.height : canvas.height - l;
|
||||
const w = canvas.width;
|
||||
const h = canvas.height;
|
||||
const numX = Math.floor(w / l);
|
||||
const numY = Math.floor(h / l);
|
||||
const rw = (w - numX * l) / 2;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { cloneDeep, debounce } from 'lodash';
|
||||
import { cloneDeep, debounce } from 'lodash-es';
|
||||
import { ref } from 'vue';
|
||||
import { getDamageColor } from '../utils';
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
/// <reference path="../types/core.d.ts" />
|
||||
import { message } from 'ant-design-vue';
|
||||
import { MessageApi } from 'ant-design-vue/lib/message';
|
||||
import { isNil } from 'lodash';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { Animation, sleep, TimingFn } from 'mutate-animate';
|
||||
import { ComputedRef, ref } from 'vue';
|
||||
import { EVENT_KEY_CODE_MAP } from './keyCodes';
|
||||
|
@ -38,7 +38,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import { cloneDeep } from 'lodash';
|
||||
import { cloneDeep } from 'lodash-es';
|
||||
import { sleep } from 'mutate-animate';
|
||||
import { onMounted, onUnmounted, ref } from 'vue';
|
||||
import EnemyOne from '../components/enemyOne.vue';
|
||||
|
@ -92,7 +92,7 @@ import {
|
||||
RightOutlined,
|
||||
DoubleRightOutlined
|
||||
} from '@ant-design/icons-vue';
|
||||
import { debounce } from 'lodash';
|
||||
import { debounce } from 'lodash-es';
|
||||
import { downloadCanvasImage, keycode, tip } from '../plugin/utils';
|
||||
import { sleep } from 'mutate-animate';
|
||||
import { KeyCode } from '../plugin/keyCodes';
|
||||
|
@ -26,7 +26,7 @@ export default defineConfig({
|
||||
output: {
|
||||
manualChunks: {
|
||||
antdv: ['ant-design-vue', '@ant-design/icons-vue'],
|
||||
common: ['lodash', 'axios', 'lz-string', 'chart.js', 'mutate-animate', 'three']
|
||||
common: ['lodash-es', 'axios', 'lz-string', 'chart.js', 'mutate-animate', 'three']
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user