mirror of
				https://github.com/unanmed/HumanBreak.git
				synced 2025-10-31 12:12:58 +08:00 
			
		
		
		
	碎裂特效
This commit is contained in:
		
							parent
							
								
									2c7fdd2d21
								
							
						
					
					
						commit
						06d139a899
					
				| @ -1,4 +1,5 @@ | |||||||
| vite.config.ts | vite.config.ts | ||||||
| public/project/data.js | public/project/data.js | ||||||
| story.md | story.md | ||||||
| public/project/floors/*.js | public/project/floors/*.js | ||||||
|  | public/project/enemys.js | ||||||
| @ -1697,7 +1697,7 @@ control.prototype._drawDamage_draw = function (ctx, onMap) { | |||||||
|     if (!core.hasItem('book')) return; |     if (!core.hasItem('book')) return; | ||||||
|     core.plugin.halo.drawHalo(ctx, onMap); |     core.plugin.halo.drawHalo(ctx, onMap); | ||||||
| 
 | 
 | ||||||
|     core.setFont(ctx, "14px 'normal'"); |     core.setFont(ctx, "11px 'normal'"); | ||||||
|     core.setTextAlign(ctx, 'left'); |     core.setTextAlign(ctx, 'left'); | ||||||
|     core.status.damage.data.forEach(function (one) { |     core.status.damage.data.forEach(function (one) { | ||||||
|         var px = one.px, |         var px = one.px, | ||||||
|  | |||||||
| @ -1,171 +1,171 @@ | |||||||
| var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =  | var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =  | ||||||
| { | { | ||||||
| 	"greenSlime": {"name":"绿头怪","hp":100,"atk":11,"def":3,"money":0,"exp":1,"point":0,"special":[],"description":"别小看这些家伙,虽然他们只是一种极其低级的怪物,低级到普通人用手都可以打死,但数量是他们的优势。"}, | 	"greenSlime": {"name":"绿头怪","hp":1,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"别小看这些家伙,虽然他们只是一种极其低级的怪物,低级到普通人用手都可以打死,但数量是他们的优势。"}, | ||||||
| 	"redSlime": {"name":"红头怪","hp":120,"atk":16,"def":6,"money":0,"exp":2,"point":0,"special":[],"value":10,"description":"即使是最弱的怪物,也有进化的时候,对吧?据说,红头怪便是绿头怪进化形成的。"}, | 	"redSlime": {"name":"红头怪","hp":1,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":10,"description":"即使是最弱的怪物,也有进化的时候,对吧?据说,红头怪便是绿头怪进化形成的。"}, | ||||||
| 	"blackSlime": {"name":"青头怪","hp":170,"atk":20,"def":8,"money":0,"exp":3,"point":0,"special":[],"description":"看,这就是最弱的怪物进化出的最强的怪物之一了。他们弱吗?"}, | 	"blackSlime": {"name":"青头怪","hp":170,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"看,这就是最弱的怪物进化出的最强的怪物之一了。他们弱吗?"}, | ||||||
| 	"slimelord": {"name":"粘液王","hp":200,"atk":58,"def":24,"money":0,"exp":8,"point":0,"special":[],"description":"看上去黏糊糊的,实际也确实黏糊糊的,据说是史莱姆族的长老级人物,拥有不俗的实力。"}, | 	"slimelord": {"name":"粘液王","hp":200,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"看上去黏糊糊的,实际也确实黏糊糊的,据说是史莱姆族的长老级人物,拥有不俗的实力。"}, | ||||||
| 	"bat": {"name":"小蝙蝠","hp":60,"atk":15,"def":0,"money":0,"exp":2,"point":0,"special":[4],"description":"经常出现在山洞中,再平常不过了。但是这次它却有了攻击性。"}, | 	"bat": {"name":"小蝙蝠","hp":60,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"经常出现在山洞中,再平常不过了。但是这次它却有了攻击性。"}, | ||||||
| 	"bigBat": {"name":"大蝙蝠","hp":150,"atk":17,"def":5,"money":0,"exp":4,"point":0,"special":[4],"crit":0,"charge":0,"courage":0,"together":0,"hungry":0,"value":100,"n":1000,"description":"或许是小蝙蝠的父亲?一种极其强悍的蝙蝠,实力不够千万不要靠近他。"}, | 	"bigBat": {"name":"大蝙蝠","hp":150,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":0,"charge":0,"courage":0,"together":0,"hungry":0,"value":100,"n":1000,"description":"或许是小蝙蝠的父亲?一种极其强悍的蝙蝠,实力不够千万不要靠近他。"}, | ||||||
| 	"redBat": {"name":"恐怖蝙蝠","hp":1200,"atk":260,"def":110,"money":1,"exp":32,"point":0,"special":[5],"description":"恐惧?或许他们并不知道恐惧是什么,他们不会害怕任何东西,即使这个东西能够威胁到自己的生命。"}, | 	"redBat": {"name":"恐怖蝙蝠","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"恐惧?或许他们并不知道恐惧是什么,他们不会害怕任何东西,即使这个东西能够威胁到自己的生命。"}, | ||||||
| 	"vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"skeleton": {"name":"骷髅人","hp":300,"atk":80,"def":10,"money":0,"exp":9,"point":0,"special":[1],"crit":300,"description":"骷髅?看起来是被人动了手脚,或许是未来的高科技机器人呢?"}, | 	"skeleton": {"name":"骷髅人","hp":300,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":300,"description":"骷髅?看起来是被人动了手脚,或许是未来的高科技机器人呢?"}, | ||||||
| 	"skeletonCaptain": {"name":"骷髅队长","hp":750,"atk":200,"def":50,"money":0,"exp":21,"point":0,"special":[1],"crit":1000,"description":"机器人也会有领袖吗?这还真是第一次听说。"}, | 	"skeletonCaptain": {"name":"骷髅队长","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":1000,"description":"机器人也会有领袖吗?这还真是第一次听说。"}, | ||||||
| 	"zombie": {"name":"兽人","hp":150,"atk":43,"def":14,"money":0,"exp":6,"point":0,"special":[],"description":"野兽嘛,在远古时期,再正常不过了。"}, | 	"zombie": {"name":"兽人","hp":150,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"野兽嘛,在远古时期,再正常不过了。"}, | ||||||
| 	"zombieKnight": {"name":"兽人武士","hp":480,"atk":62,"def":30,"money":0,"exp":15,"point":0,"special":[],"description":"他们总是认为,要变得强大,杀掉其他野兽,自己才能存活下来。"}, | 	"zombieKnight": {"name":"兽人武士","hp":480,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"他们总是认为,要变得强大,杀掉其他野兽,自己才能存活下来。"}, | ||||||
| 	"rock": {"name":"洞穴巨石","hp":31,"atk":25,"def":0,"money":0,"exp":4,"point":0,"special":[3],"description":"一些具有攻击性的巨石?或许就是兽人穿上了一层石头外衣吧。"}, | 	"rock": {"name":"洞穴巨石","hp":31,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"一些具有攻击性的巨石?或许就是兽人穿上了一层石头外衣吧。"}, | ||||||
| 	"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[2]}, | 	"bluePriest": {"name":"初级法师","hp":100,"atk":0,"def":0,"money":3,"exp":0,"point":1,"special":[]}, | ||||||
| 	"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":[15],"value":100,"range":2}, | 	"brownWizard": {"name":"初级巫师","hp":100,"atk":0,"def":0,"money":16,"exp":0,"point":0,"special":[],"value":100,"range":2}, | ||||||
| 	"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":[15],"value":200,"zoneSquare":true}, | 	"redWizard": {"name":"高级巫师","hp":1000,"atk":0,"def":0,"money":160,"exp":0,"point":0,"special":[],"value":200,"zoneSquare":true}, | ||||||
| 	"swordsman": {"name":"野蛮剑士","hp":250,"atk":55,"def":27,"money":0,"exp":9,"point":0,"special":[15],"value":75,"description":"剑?这是什么东西?他们拿的只是比较锋利的骨头吧。"}, | 	"swordsman": {"name":"野蛮剑士","hp":250,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":75,"description":"剑?这是什么东西?他们拿的只是比较锋利的骨头吧。"}, | ||||||
| 	"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"yellowKnight": {"name":"勇气骑士","hp":2000,"atk":500,"def":250,"money":1,"exp":30,"point":0,"special":[11],"charge":500,"description":"人们总是说,战斗,需要的就是勇气。而骑士,或许就站在了这勇气之巅了吧。有什么用呢?战场上,该死的时候就是得死,哪怕是在这远古时期,即使不是战场,一场战斗也足以决定生死。"}, | 	"yellowKnight": {"name":"勇气骑士","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":500,"description":"人们总是说,战斗,需要的就是勇气。而骑士,或许就站在了这勇气之巅了吧。有什么用呢?战场上,该死的时候就是得死,哪怕是在这远古时期,即使不是战场,一场战斗也足以决定生死。"}, | ||||||
| 	"redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":[8]}, | 	"blueKnight": {"name":"蓝骑士","hp":100,"atk":0,"def":0,"money":9,"exp":0,"point":0,"special":[]}, | ||||||
| 	"goldSlime": {"name":"黄头怪","hp":1000,"atk":50,"def":50,"money":0,"exp":18,"point":0,"special":[2]}, | 	"goldSlime": {"name":"黄头怪","hp":1000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"poisonBat": {"name":"山间蝙蝠","hp":800,"atk":170,"def":50,"money":1,"exp":24,"point":0,"special":[5],"description":"山的高出,总会有一些恐怖的东西,就比如这只蝙蝠。"}, | 	"poisonBat": {"name":"山间蝙蝠","hp":800,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"山的高出,总会有一些恐怖的东西,就比如这只蝙蝠。"}, | ||||||
| 	"skeletonPriest": {"name":"智慧骷髅","hp":4000,"atk":1200,"def":900,"money":1,"exp":75,"point":0,"special":[1,13],"value":20,"crit":500,"description":"人们说智慧可以做到任何事情,而这只骷髅却将可以变为了很容易。“我挥一挥法杖,智慧便会如泉般涌来。”,他说。"}, | 	"skeletonPriest": {"name":"智慧骷髅","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":20,"crit":500,"description":"人们说智慧可以做到任何事情,而这只骷髅却将可以变为了很容易。“我挥一挥法杖,智慧便会如泉般涌来。”,他说。"}, | ||||||
| 	"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"goldHornSlime": {"name":"尖角怪","hp":1500,"atk":366,"def":166,"money":1,"exp":35,"point":0,"special":[],"description":"一个奇怪的物种,长着两只角就了不起了吗?或许还真是!"}, | 	"goldHornSlime": {"name":"尖角怪","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"一个奇怪的物种,长着两只角就了不起了吗?或许还真是!"}, | ||||||
| 	"silverSlime": {"name":"银头怪","hp":250,"atk":50,"def":20,"money":0,"exp":11,"point":0,"special":[2]}, | 	"silverSlime": {"name":"银头怪","hp":250,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"whiteHornSlime": {"name":"恐怖尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"whiteHornSlime": {"name":"恐怖尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"redSwordsman": {"name":"山间盗贼","hp":1000,"atk":175,"def":40,"money":1,"exp":24,"point":0,"special":[4],"n":8,"description":"即使是现代法治社会,也总会有人去抢夺别人的东西,更何况远古时期呢?"}, | 	"redSwordsman": {"name":"山间盗贼","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"n":8,"description":"即使是现代法治社会,也总会有人去抢夺别人的东西,更何况远古时期呢?"}, | ||||||
| 	"poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]}, | 	"poisonZombie": {"name":"绿兽人","hp":100,"atk":0,"def":0,"money":13,"exp":0,"point":0,"special":[]}, | ||||||
| 	"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[18],"value":20}, | 	"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":20}, | ||||||
| 	"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[2]}, | 	"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":2500,"def":1000,"money":2,"exp":90,"point":0,"special":[1,20],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"}, | 	"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"}, | ||||||
| 	"silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":100,"def":20,"money":0,"exp":12,"point":0,"special":[1],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"}, | 	"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"}, | ||||||
| 	"whiteSlimeman": {"name":"水银史莱姆人","hp":750,"atk":100,"def":45,"money":0,"exp":20,"point":0,"special":[4],"description":"汞?这听起来不像是一个远古时期应该存在的名字,但是把它拆分开,叫做水银,是不是可爱了一些?"}, | 	"whiteSlimeman": {"name":"水银史莱姆人","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"汞?这听起来不像是一个远古时期应该存在的名字,但是把它拆分开,叫做水银,是不是可爱了一些?"}, | ||||||
| 	"slimeman": {"name":"莱姆人","hp":125,"atk":30,"def":10,"money":0,"exp":4,"point":0,"special":[4],"atkValue":2,"defValue":3,"description":"又有谁不能保证史莱姆也能进化成人型生物呢?"}, | 	"slimeman": {"name":"莱姆人","hp":125,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"description":"又有谁不能保证史莱姆也能进化成人型生物呢?"}, | ||||||
| 	"yellowGateKeeper": {"name":"神秘卫兵","hp":375,"atk":200,"def":15,"money":1,"exp":25,"point":0,"special":[1],"crit":5000,"description":"神秘卫兵。确实很神秘,他们从不说话,只知道看着你,当你攻击他们的时候,他们会给你致命的反击。"}, | 	"yellowGateKeeper": {"name":"神秘卫兵","hp":375,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":5000,"description":"神秘卫兵。确实很神秘,他们从不说话,只知道看着你,当你攻击他们的时候,他们会给你致命的反击。"}, | ||||||
| 	"blueGateKeeper": {"name":"神秘雕像","hp":1000,"atk":275,"def":120,"money":1,"exp":38,"point":0,"special":[1],"crit":1000,"description":"大概,或许,跟神秘卫兵是同一类东西?"}, | 	"blueGateKeeper": {"name":"神秘雕像","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":1000,"description":"大概,或许,跟神秘卫兵是同一类东西?"}, | ||||||
| 	"redGateKeeper": {"name":"勇气卫兵","hp":1000,"atk":450,"def":250,"money":1,"exp":30,"point":0,"special":[1],"crit":2000,"description":"没有人知道这些卫兵是什么。他们有红通通的外表,一颗怀揣着勇气的心。但是,勇气这东西,并不是越多越好,为什么?跟他打一架,他的下场便是勇气过多的下场。"}, | 	"redGateKeeper": {"name":"勇气卫兵","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":2000,"description":"没有人知道这些卫兵是什么。他们有红通通的外表,一颗怀揣着勇气的心。但是,勇气这东西,并不是越多越好,为什么?跟他打一架,他的下场便是勇气过多的下场。"}, | ||||||
| 	"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":[11],"value":0.3333333333333333,"add":true,"notBomb":true}, | 	"magicMaster": {"name":"黑暗大法师","hp":100,"atk":0,"def":0,"money":12,"exp":0,"point":0,"special":[],"value":0.3333333333333333,"add":true,"notBomb":true}, | ||||||
| 	"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"法杖,人们总觉得这种东西只应该出现在虚拟的世界中。可是,智慧却成功将这件事变为了现实,而产物便是这只骷髅巫师。"}, | 	"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"法杖,人们总觉得这种东西只应该出现在虚拟的世界中。可是,智慧却成功将这件事变为了现实,而产物便是这只骷髅巫师。"}, | ||||||
| 	"ironRock": {"name":"山间巨石","hp":750,"atk":150,"def":0,"money":0,"exp":20,"point":0,"special":[3],"description":"恐怖的东西,除了那只蝙蝠,还有...这个巨石。"}, | 	"ironRock": {"name":"山间巨石","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"恐怖的东西,除了那只蝙蝠,还有...这个巨石。"}, | ||||||
| 	"grayRock": {"name":"林间巨石","hp":100,"atk":60,"def":0,"money":0,"exp":12,"point":0,"special":[3],"description":"貌似比山洞里面的那些家伙硬了一些?哼,那又能有什么用呢?"}, | 	"grayRock": {"name":"林间巨石","hp":100,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"貌似比山洞里面的那些家伙硬了一些?哼,那又能有什么用呢?"}, | ||||||
| 	"yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"evilPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"evilPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"blademaster": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"blademaster": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"evilFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"evilFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"blueRock": {"name":"勇气之石","hp":2000,"atk":450,"def":230,"money":1,"exp":30,"point":0,"special":[],"description":"巨石,这本身是一种不可怕的怪物。而可怕的是,当这些巨石拥有了勇气,或许就很少有人敢于直面他们了。"}, | 	"blueRock": {"name":"勇气之石","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"巨石,这本身是一种不可怕的怪物。而可怕的是,当这些巨石拥有了勇气,或许就很少有人敢于直面他们了。"}, | ||||||
| 	"skeletonLite": {"name":"骷髅精英","hp":2000,"atk":275,"def":240,"money":1,"exp":35,"point":0,"special":[9],"description":"骷髅们总是说,没有防御力,让我怎么去攻击别人?呵,这防御力不就来了吗?可是,这又有何用呢?"}, | 	"skeletonLite": {"name":"骷髅精英","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"骷髅们总是说,没有防御力,让我怎么去攻击别人?呵,这防御力不就来了吗?可是,这又有何用呢?"}, | ||||||
| 	"greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"bowman": {"name":"猎人","hp":500,"atk":100,"def":50,"money":0,"exp":16,"point":0,"special":[24],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"}, | 	"bowman": {"name":"猎人","hp":500,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"}, | ||||||
| 	"liteBowman": {"name":"山间猎手","hp":1200,"atk":200,"def":60,"money":1,"exp":27,"point":0,"special":[24],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"}, | 	"liteBowman": {"name":"山间猎手","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"}, | ||||||
| 	"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":2000,"def":-100,"money":1,"exp":35,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"}, | 	"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":0,"def":-100,"money":1,"exp":0,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"}, | ||||||
| 	"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[17],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"}, | 	"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"}, | ||||||
| 	"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":70,"def":27,"money":0,"exp":13,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"}, | 	"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"}, | ||||||
| 	"devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"grayPriest": {"name":"智慧法王","hp":3000,"atk":600,"def":250,"money":1,"exp":40,"point":0,"special":[13],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"}, | 	"grayPriest": {"name":"智慧法王","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"}, | ||||||
| 	"greenGateKeeper": {"name":"睿智雕像","hp":5000,"atk":1250,"def":900,"money":1,"exp":65,"point":0,"special":[1],"crit":1000}, | 	"greenGateKeeper": {"name":"睿智雕像","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":1000}, | ||||||
| 	"ghostSoldier": {"name":"山间骷髅","hp":750,"atk":180,"def":40,"money":0,"exp":18,"point":0,"special":[],"description":"这次,他们穿上了盔甲。"}, | 	"ghostSoldier": {"name":"山间骷髅","hp":750,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"这次,他们穿上了盔甲。"}, | ||||||
| 	"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":3200,"def":2000,"money":2,"exp":2000,"point":0,"special":[4,20],"ice":90,"description":"“穿梭于寒风里,行走在锋芒中”,寒霜蝙蝠将这句话运用到了极致。别看那小小的身体,它足以将你拆的七零八落。在它面前,任何小把戏都会被它看得一清二楚。它那凶恶的眼神,是否在哪里见过呢?"}, | 	"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"ice":90,"description":"“穿梭于寒风里,行走在锋芒中”,寒霜蝙蝠将这句话运用到了极致。别看那小小的身体,它足以将你拆的七零八落。在它面前,任何小把戏都会被它看得一清二楚。它那凶恶的眼神,是否在哪里见过呢?"}, | ||||||
| 	"blackKing": {"name":"黑衣魔王","hp":1000,"atk":500,"def":0,"money":1000,"exp":1000,"point":0,"special":[],"notBomb":true}, | 	"blackKing": {"name":"黑衣魔王","hp":1000,"atk":0,"def":0,"money":1000,"exp":0,"point":0,"special":[],"notBomb":true}, | ||||||
| 	"yellowKing": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"yellowKing": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"greenKing": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"greenKing": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"redKing": {"name":"红衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"redKing": {"name":"红衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"blueKing": {"name":"白衣武士","hp":100,"atk":120,"def":0,"money":17,"exp":0,"point":0,"special":[16]}, | 	"blueKing": {"name":"白衣武士","hp":100,"atk":0,"def":0,"money":17,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E368": {"name":"绿头武装怪","hp":400,"atk":75,"def":30,"money":0,"exp":14,"point":0,"special":[]}, | 	"E368": {"name":"绿头武装怪","hp":400,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E369": {"name":"红头武装怪","hp":450,"atk":85,"def":35,"money":0,"exp":17,"point":0,"special":[]}, | 	"E369": {"name":"红头武装怪","hp":450,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E370": {"name":"青头武装怪","hp":600,"atk":100,"def":50,"money":0,"exp":20,"point":0,"special":[1],"crit":400}, | 	"E370": {"name":"青头武装怪","hp":600,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":400}, | ||||||
| 	"E371": {"name":"武装怪王","hp":1500,"atk":230,"def":80,"money":1,"exp":30,"point":0,"special":[1],"crit":750}, | 	"E371": {"name":"武装怪王","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":750}, | ||||||
| 	"E372": {"name":"高级绿头怪","hp":280,"atk":66,"def":33,"money":0,"exp":12,"point":0,"special":[]}, | 	"E372": {"name":"高级绿头怪","hp":280,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E373": {"name":"高级红头怪","hp":333,"atk":77,"def":33,"money":0,"exp":15,"point":0,"special":[1],"crit":200}, | 	"E373": {"name":"高级红头怪","hp":333,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"crit":200}, | ||||||
| 	"E374": {"name":"高级青头怪","hp":666,"atk":111,"def":44,"money":0,"exp":19,"point":0,"special":[]}, | 	"E374": {"name":"高级青头怪","hp":666,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E375": {"name":"怪圣","hp":2000,"atk":270,"def":100,"money":1,"exp":33,"point":0,"special":[]}, | 	"E375": {"name":"怪圣","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E498": {"name":"山间野兽","hp":1200,"atk":175,"def":60,"money":1,"exp":30,"point":0,"special":[7],"hungry":20}, | 	"E498": {"name":"山间野兽","hp":1200,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":20}, | ||||||
| 	"E499": {"name":"武装野兽","hp":1500,"atk":240,"def":100,"money":1,"exp":32,"point":0,"special":[7],"hungry":30}, | 	"E499": {"name":"武装野兽","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":30}, | ||||||
| 	"E500": {"name":"智慧兽人","hp":4500,"atk":1200,"def":700,"money":1,"exp":55,"point":0,"special":[7],"hungry":30}, | 	"E500": {"name":"智慧兽人","hp":4500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"hungry":30}, | ||||||
| 	"E501": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E501": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E502": {"name":"普通史塔茹","hp":900,"atk":160,"def":55,"money":1,"exp":25,"point":0,"special":[8],"together":20}, | 	"E502": {"name":"普通史塔茹","hp":900,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20}, | ||||||
| 	"E503": {"name":"武装史塔茹","hp":1300,"atk":240,"def":110,"money":1,"exp":31,"point":0,"special":[8],"value":null,"crit":null,"together":25}, | 	"E503": {"name":"武装史塔茹","hp":1300,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":null,"crit":null,"together":25}, | ||||||
| 	"E504": {"name":"精英史塔茹","hp":2000,"atk":450,"def":150,"money":1,"exp":40,"point":0,"special":[8],"together":30}, | 	"E504": {"name":"精英史塔茹","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":30}, | ||||||
| 	"E505": {"name":"勇气史塔茹","hp":3000,"atk":500,"def":250,"money":1,"exp":35,"point":0,"special":[8],"together":10}, | 	"E505": {"name":"勇气史塔茹","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":10}, | ||||||
| 	"E511": {"name":"山野蝙蝠","hp":1500,"atk":300,"def":120,"money":1,"exp":37,"point":0,"special":[5]}, | 	"E511": {"name":"山野蝙蝠","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E512": {"name":"专业盗贼","hp":1800,"atk":400,"def":170,"money":1,"exp":40,"point":0,"special":[5]}, | 	"E512": {"name":"专业盗贼","hp":1800,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E513": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E513": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E514": {"name":"雪原剑客","hp":10000,"atk":3000,"def":500,"money":2,"exp":110,"point":0,"special":[5,19]}, | 	"E514": {"name":"雪原剑客","hp":10000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E515": {"name":"勇气之剑","hp":2500,"atk":550,"def":270,"money":2,"exp":40,"point":0,"special":[5,10],"courage":500}, | 	"E515": {"name":"勇气之剑","hp":2500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"courage":500}, | ||||||
| 	"E517": {"name":"勇气之盾","hp":4000,"atk":400,"def":350,"money":1,"exp":30,"point":0,"special":[9]}, | 	"E517": {"name":"勇气之盾","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E518": {"name":"勇气圣骑","hp":4000,"atk":1000,"def":400,"money":1,"exp":45,"point":0,"special":[11],"charge":600}, | 	"E518": {"name":"勇气圣骑","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":600}, | ||||||
| 	"E519": {"name":"勇气之魄","hp":3000,"atk":1000,"def":150,"money":1,"exp":45,"point":0,"special":[11],"charge":300}, | 	"E519": {"name":"勇气之魄","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"charge":300}, | ||||||
| 	"E520": {"name":"勇气之魂","hp":4000,"atk":1200,"def":200,"money":1,"exp":45,"point":0,"special":[1],"crit":500}, | 	"E520": {"name":"勇气之魂","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":500}, | ||||||
| 	"E521": {"name":"勇气之箭","hp":2500,"atk":425,"def":250,"money":1,"exp":30,"point":0,"special":[1,12],"value":400,"crit":500}, | 	"E521": {"name":"勇气之箭","hp":2500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"value":400,"crit":500}, | ||||||
| 	"E522": {"name":"勇气骷髅","hp":2000,"atk":600,"def":200,"money":1,"exp":30,"point":0,"special":[]}, | 	"E522": {"name":"勇气骷髅","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E523": {"name":"红色骷髅士兵","hp":3000,"atk":1000,"def":600,"money":1,"exp":50,"point":0,"special":[]}, | 	"E523": {"name":"红色骷髅士兵","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E524": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E524": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E525": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E525": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E536": {"name":"智慧法师","hp":2000,"atk":400,"def":200,"money":1,"exp":35,"point":0,"special":[13]}, | 	"E536": {"name":"智慧法师","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E537": {"name":"智慧蝴蝶","hp":1500,"atk":450,"def":200,"money":1,"exp":35,"point":0,"special":[5,14]}, | 	"E537": {"name":"智慧蝴蝶","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E538": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E538": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E539": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E539": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E544": {"name":"智慧具形","hp":2500,"atk":550,"def":225,"money":1,"exp":35,"point":0,"special":[]}, | 	"E544": {"name":"智慧具形","hp":2500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E545": {"name":"勇气圣法","hp":3000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[13]}, | 	"E545": {"name":"勇气圣法","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E546": {"name":"智慧信仰者","hp":2000,"atk":600,"def":250,"money":1,"exp":35,"point":0,"special":[]}, | 	"E546": {"name":"智慧信仰者","hp":2000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E547": {"name":"智慧主教","hp":3000,"atk":700,"def":300,"money":1,"exp":40,"point":0,"special":[1],"crit":500}, | 	"E547": {"name":"智慧主教","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":500}, | ||||||
| 	"E548": {"name":"智慧之灵","hp":1000,"atk":550,"def":250,"money":1,"exp":35,"point":0,"special":[]}, | 	"E548": {"name":"智慧之灵","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E549": {"name":"智慧之史","hp":1000,"atk":1000,"def":100,"money":1,"exp":35,"point":0,"special":[1],"crit":10000}, | 	"E549": {"name":"智慧之史","hp":1000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"crit":10000}, | ||||||
| 	"E550": {"name":"智慧之兔","hp":1500,"atk":600,"def":200,"money":1,"exp":35,"point":0,"special":[8],"together":20}, | 	"E550": {"name":"智慧之兔","hp":1500,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20}, | ||||||
| 	"E556": {"name":"智慧之姆","hp":3000,"atk":800,"def":200,"money":1,"exp":45,"point":0,"special":[8],"together":20}, | 	"E556": {"name":"智慧之姆","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":20}, | ||||||
| 	"E557": {"name":"智慧之神","hp":10000,"atk":2000,"def":800,"money":10,"exp":500,"point":0,"special":[]}, | 	"E557": {"name":"智慧之神","hp":10000,"atk":0,"def":0,"money":10,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E561": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E561": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E562": {"name":"嘲讽剑客","hp":5000,"atk":1600,"def":500,"money":1,"exp":60,"point":0,"special":[19]}, | 	"E562": {"name":"嘲讽剑客","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E563": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E563": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E564": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E564": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E566": {"name":"智慧史莱姆","hp":6000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[8],"together":25}, | 	"E566": {"name":"智慧史莱姆","hp":6000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":25}, | ||||||
| 	"E567": {"name":"精明史莱姆","hp":5000,"atk":1200,"def":550,"money":0,"exp":0,"point":0,"special":[8],"together":30}, | 	"E567": {"name":"精明史莱姆","hp":5000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"together":30}, | ||||||
| 	"E568": {"name":"精明史莱姆","hp":5000,"atk":1500,"def":600,"money":1,"exp":60,"point":0,"special":[8],"together":30,"displayIdInBook":null}, | 	"E568": {"name":"精明史莱姆","hp":5000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"together":30,"displayIdInBook":null}, | ||||||
| 	"E569": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E569": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E570": {"name":"粘液史莱姆","hp":3000,"atk":1000,"def":400,"money":1,"exp":45,"point":0,"special":[4,17]}, | 	"E570": {"name":"粘液史莱姆","hp":3000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E571": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E571": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E572": {"name":"石化史莱姆","hp":4000,"atk":1200,"def":0,"money":1,"exp":60,"point":0,"special":[3]}, | 	"E572": {"name":"石化史莱姆","hp":4000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E573": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E573": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E576": {"name":"智慧守卫","hp":7500,"atk":2500,"def":1250,"money":10,"exp":500,"point":0,"special":[1],"crit":250}, | 	"E576": {"name":"智慧守卫","hp":7500,"atk":0,"def":0,"money":10,"exp":0,"point":0,"special":[],"crit":250}, | ||||||
| 	"E577": {"name":"智慧守护者","hp":15000,"atk":2500,"def":1200,"money":50,"exp":2500,"point":0,"special":[1],"crit":1000}, | 	"E577": {"name":"智慧守护者","hp":15000,"atk":0,"def":0,"money":50,"exp":0,"point":0,"special":[],"crit":1000}, | ||||||
| 	"E578": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E578": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E579": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E579": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E590": {"name":"冰封史莱姆","hp":7500,"atk":1750,"def":1000,"money":2,"exp":75,"point":0,"special":[20],"ice":25}, | 	"E590": {"name":"冰封史莱姆","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"ice":25}, | ||||||
| 	"E591": {"name":"新敌人","hp":10000,"atk":2000,"def":1000,"money":0,"exp":0,"point":0,"special":[]}, | 	"E591": {"name":"新敌人","hp":10000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E592": {"name":"冰封巨兽","hp":10000,"atk":2000,"def":1000,"money":2,"exp":85,"point":0,"special":[20,21],"iceHalo":20,"ice":50}, | 	"E592": {"name":"冰封巨兽","hp":10000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"iceHalo":20,"ice":50}, | ||||||
| 	"E593": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E593": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E594": {"name":"苍蓝骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E594": {"name":"苍蓝骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E595": {"name":"寒冰兽人","hp":12500,"atk":1800,"def":800,"money":2,"exp":100,"point":0,"special":[7],"hungry":25}, | 	"E595": {"name":"寒冰兽人","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"hungry":25}, | ||||||
| 	"E596": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E596": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E597": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E597": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E598": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E598": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E599": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E599": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E600": {"name":"寒冰巨石","hp":3000,"atk":2250,"def":0,"money":2,"exp":100,"point":0,"special":[3]}, | 	"E600": {"name":"寒冰巨石","hp":3000,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E601": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E601": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E602": {"name":"永夜蝙","hp":6000,"atk":2000,"def":800,"money":1,"exp":65,"point":0,"special":[22],"night":100}, | 	"E602": {"name":"永夜蝙","hp":6000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"night":100}, | ||||||
| 	"E603": {"name":"极昼蝠","hp":8000,"atk":1750,"def":1000,"money":1,"exp":65,"point":0,"special":[23],"day":100}, | 	"E603": {"name":"极昼蝠","hp":8000,"atk":0,"def":0,"money":1,"exp":0,"point":0,"special":[],"day":100}, | ||||||
| 	"E605": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E605": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E606": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E606": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E607": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E607": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E608": {"name":"寒冰护卫","hp":25000,"atk":3500,"def":2250,"money":3,"exp":225,"point":0,"special":[]}, | 	"E608": {"name":"寒冰护卫","hp":25000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E609": {"name":"具形雪人","hp":7500,"atk":2250,"def":1000,"money":2,"exp":90,"point":0,"special":[25],"melt":15}, | 	"E609": {"name":"具形雪人","hp":7500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"melt":15}, | ||||||
| 	"E610": {"name":"高冷雪人","hp":10000,"atk":2750,"def":1500,"money":0,"exp":0,"point":0,"special":[25],"melt":25}, | 	"E610": {"name":"高冷雪人","hp":10000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"melt":25}, | ||||||
| 	"E611": {"name":"具形雪人法师","hp":12500,"atk":2750,"def":1750,"money":2,"exp":175,"point":0,"special":[13,25],"melt":30}, | 	"E611": {"name":"具形雪人法师","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[],"melt":30}, | ||||||
| 	"E612": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E612": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E613": {"name":"寒冰核心","hp":20000,"atk":3000,"def":1500,"money":3,"exp":150,"point":0,"special":[26],"iceCore":20}, | 	"E613": {"name":"寒冰核心","hp":20000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"iceCore":20}, | ||||||
| 	"E614": {"name":"火焰核心","hp":15000,"atk":2750,"def":1750,"money":3,"exp":140,"point":0,"special":[27],"fireCore":20}, | 	"E614": {"name":"火焰核心","hp":15000,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"fireCore":20}, | ||||||
| 	"E615": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E615": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E616": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E616": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E617": {"name":"冰封雕像","hp":12500,"atk":2500,"def":2000,"money":2,"exp":150,"point":0,"special":[]}, | 	"E617": {"name":"冰封雕像","hp":12500,"atk":0,"def":0,"money":2,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | 	"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}, | ||||||
| 	"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":2800,"def":2000,"money":3,"exp":175,"point":0,"special":[28],"paleShield":30} | 	"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":0,"def":0,"money":3,"exp":0,"point":0,"special":[],"paleShield":30} | ||||||
| } | } | ||||||
| @ -1,45 +1,227 @@ | |||||||
| main.floors.MT6= | main.floors.MT6= | ||||||
| { | { | ||||||
| "floorId": "MT6", |     "floorId": "MT6", | ||||||
| "title": "主塔 6 层", |     "title": "主塔 6 层", | ||||||
| "name": "6", |     "name": "6", | ||||||
| "width": 15, |     "width": 15, | ||||||
| "height": 15, |     "height": 15, | ||||||
| "canFlyTo": true, |     "canFlyTo": true, | ||||||
| "canFlyFrom": true, |     "canFlyFrom": true, | ||||||
| "canUseQuickShop": true, |     "canUseQuickShop": true, | ||||||
| "cannotViewMap": false, |     "cannotViewMap": false, | ||||||
| "images": [], |     "images": [], | ||||||
| "ratio": 1, |     "ratio": 1, | ||||||
| "defaultGround": "ground", |     "defaultGround": "ground", | ||||||
| "bgm": "cave.mp3", |     "bgm": "cave.mp3", | ||||||
| "firstArrive": [], |     "firstArrive": [], | ||||||
| "eachArrive": [], |     "eachArrive": [], | ||||||
| "parallelDo": "", |     "parallelDo": "", | ||||||
| "events": {}, |     "events": { | ||||||
| "changeFloor": {}, |         "10,13": [ | ||||||
| "beforeBattle": {}, |             "接下来的几层将展示特效插件——碎裂特效的效果与使用。", | ||||||
| "afterBattle": {}, |             "这里不再说明插件的安装,安装请到插件库中查看。这里我只展示它在不同参数下的使用效果", | ||||||
| "afterGetItem": {}, |             "首先就是本层,初始为插件默认效果,你可以打这些怪来查看效果,也可以在左边的那个牌子处修改一些参数" | ||||||
| "afterOpenDoor": {}, |         ], | ||||||
| "autoEvent": {}, |         "4,13": [ | ||||||
| "cannotMove": {}, |             { | ||||||
| "cannotMoveIn": {}, |                 "type": "while", | ||||||
| "map": [ |                 "condition": "1", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                 "data": [ | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                     { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                         "type": "choices", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                         "text": "修改参数", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                         "choices": [ | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                             { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                 "text": "碎片移动距离:${core.getFragProperty('mml')}", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                 "action": [ | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                     { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                         "type": "while", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                         "condition": "1", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                         "data": [ | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                             { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                                                 "type": "choices", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] |                                                 "text": "当前值:${core.getFragProperty('mml')}", | ||||||
|  |                                                 "choices": [ | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "+0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mml', core.getFragProperty('mml') + 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "-0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mml', core.getFragProperty('mml') - 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "返回", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "break", | ||||||
|  |                                                                 "n": 1 | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     } | ||||||
|  |                                                 ] | ||||||
|  |                                             } | ||||||
|  |                                         ] | ||||||
|  |                                     } | ||||||
|  |                                 ] | ||||||
|  |                             }, | ||||||
|  |                             { | ||||||
|  |                                 "text": "碎片随机距离:${core.getFragProperty('mf')}", | ||||||
|  |                                 "action": [ | ||||||
|  |                                     { | ||||||
|  |                                         "type": "while", | ||||||
|  |                                         "condition": "1", | ||||||
|  |                                         "data": [ | ||||||
|  |                                             { | ||||||
|  |                                                 "type": "choices", | ||||||
|  |                                                 "text": "当前值:${core.getFragProperty('mf')}", | ||||||
|  |                                                 "choices": [ | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "+0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mf', core.getFragProperty('mf') + 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "-0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mf', core.getFragProperty('mf') - 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "返回", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "break", | ||||||
|  |                                                                 "n": 1 | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     } | ||||||
|  |                                                 ] | ||||||
|  |                                             } | ||||||
|  |                                         ] | ||||||
|  |                                     } | ||||||
|  |                                 ] | ||||||
|  |                             }, | ||||||
|  |                             { | ||||||
|  |                                 "text": "碎片旋转程度:${core.getFragProperty('mr')}", | ||||||
|  |                                 "action": [ | ||||||
|  |                                     { | ||||||
|  |                                         "type": "while", | ||||||
|  |                                         "condition": "1", | ||||||
|  |                                         "data": [ | ||||||
|  |                                             { | ||||||
|  |                                                 "type": "choices", | ||||||
|  |                                                 "text": "当前值:${core.getFragProperty('mr')}", | ||||||
|  |                                                 "choices": [ | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "+0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mr', core.getFragProperty('mr') + 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "-0.1", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "function", | ||||||
|  |                                                                 "function": "function(){\ncore.setFragProperty('mr', core.getFragProperty('mr') - 0.1)\n}" | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     }, | ||||||
|  |                                                     { | ||||||
|  |                                                         "text": "返回", | ||||||
|  |                                                         "action": [ | ||||||
|  |                                                             { | ||||||
|  |                                                                 "type": "break", | ||||||
|  |                                                                 "n": 1 | ||||||
|  |                                                             } | ||||||
|  |                                                         ] | ||||||
|  |                                                     } | ||||||
|  |                                                 ] | ||||||
|  |                                             } | ||||||
|  |                                         ] | ||||||
|  |                                     } | ||||||
|  |                                 ] | ||||||
|  |                             }, | ||||||
|  |                             { | ||||||
|  |                                 "text": "返回", | ||||||
|  |                                 "action": [ | ||||||
|  |                                     { | ||||||
|  |                                         "type": "break", | ||||||
|  |                                         "n": 1 | ||||||
|  |                                     } | ||||||
|  |                                 ] | ||||||
|  |                             } | ||||||
|  |                         ] | ||||||
|  |                     } | ||||||
|  |                 ] | ||||||
|  |             } | ||||||
|  |         ] | ||||||
|  |     }, | ||||||
|  |     "changeFloor": { | ||||||
|  |         "7,13": { | ||||||
|  |             "floorId": ":before", | ||||||
|  |             "stair": "upFloor" | ||||||
|  |         }, | ||||||
|  |         "7,1": { | ||||||
|  |             "floorId": ":next", | ||||||
|  |             "stair": "downFloor" | ||||||
|  |         } | ||||||
|  |     }, | ||||||
|  |     "beforeBattle": {}, | ||||||
|  |     "afterBattle": {}, | ||||||
|  |     "afterGetItem": {}, | ||||||
|  |     "afterOpenDoor": {}, | ||||||
|  |     "autoEvent": {}, | ||||||
|  |     "cannotMove": {}, | ||||||
|  |     "cannotMoveIn": {}, | ||||||
|  |     "map": [ | ||||||
|  |     [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0, 87,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,201,202,203,204,205,206,207,208,209,210,211,212,213,  1], | ||||||
|  |     [  1,214,215,216,217,218,219,220,221,222,223,224,225,226,  1], | ||||||
|  |     [  1,227,228,229,230,231,232,233,234,235,236,237,238,239,  1], | ||||||
|  |     [  1,240,241,242,243,244,245,246,247,248,249,250,251,252,  1], | ||||||
|  |     [  1,253,254,255,256,259,260,265,266,267,268,269,270,271,  1], | ||||||
|  |     [  1,272,273,274,275,276,277,278,279,280,368,369,370,371,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0, 45,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,129,  0,  0, 88,  0, 94,129,  0,  0,  0,  1], | ||||||
|  |     [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1] | ||||||
| ], | ], | ||||||
|  |     "bgmap": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "fgmap": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "bg2map": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "fg2map": [ | ||||||
|  | 
 | ||||||
|  | ] | ||||||
| } | } | ||||||
| @ -1,45 +1,82 @@ | |||||||
| main.floors.MT7= | main.floors.MT7= | ||||||
| { | { | ||||||
| "floorId": "MT7", |     "floorId": "MT7", | ||||||
| "title": "主塔 7 层", |     "title": "主塔 7 层", | ||||||
| "name": "7", |     "name": "7", | ||||||
| "width": 15, |     "width": 15, | ||||||
| "height": 15, |     "height": 15, | ||||||
| "canFlyTo": true, |     "canFlyTo": true, | ||||||
| "canFlyFrom": true, |     "canFlyFrom": true, | ||||||
| "canUseQuickShop": true, |     "canUseQuickShop": true, | ||||||
| "cannotViewMap": false, |     "cannotViewMap": false, | ||||||
| "images": [], |     "images": [], | ||||||
| "ratio": 1, |     "ratio": 1, | ||||||
| "defaultGround": "ground", |     "defaultGround": "ground", | ||||||
| "bgm": "cave.mp3", |     "bgm": "cave.mp3", | ||||||
| "firstArrive": [], |     "firstArrive": [], | ||||||
| "eachArrive": [], |     "eachArrive": [], | ||||||
| "parallelDo": "", |     "parallelDo": "", | ||||||
| "events": {}, |     "events": { | ||||||
| "changeFloor": {}, |         "10,1": [ | ||||||
| "beforeBattle": {}, |             "除此之外,这个插件还允许你去对一个画布进行碎裂特效的操作。", | ||||||
| "afterBattle": {}, |             "例如我可以让整张地图进行一次碎裂操作,下面请先看效果。", | ||||||
| "afterGetItem": {}, |             { | ||||||
| "afterOpenDoor": {}, |                 "type": "function", | ||||||
| "autoEvent": {}, |                 "function": "function(){\n// 先把地图上的所有内容单独绘制到一张画布上\nconst ctx = core.createCanvas('frag', 0, 0, 480, 480, 0);\nObject.values(core.canvas).forEach(v => {\n\tctx.drawImage(v.canvas, 0, 0, 480, 480);\n});\n// 然后创建碎裂特效控制器\nconst ratio = core.domStyle.scale;\nconst manager = core.applyFragWith(ctx.canvas, 32 * ratio, 10000, { moveFlush: 0.2 });\n// 然后设置特效画布的css属性\nconst frag = manager.canvas;\nfrag.style.position = 'absolute';\nfrag.style.zIndex = '160';\nfrag.style.width = `${frag.width / devicePixelRatio}px`;\nfrag.style.height = `${frag.height / devicePixelRatio}px`;\nfrag.style.left = `${240 * ratio - frag.width / devicePixelRatio / 2}px`;\nfrag.style.top = `${240 * ratio - frag.height / devicePixelRatio / 2}px`;\n// 然后部署到样板上,并把样板原先的画布先暂时不显示\ncore.dom.gameDraw.appendChild(frag);\ncore.deleteCanvas('frag');\nObject.values(core.canvas).forEach(v => {\n\tv.canvas.style.display = 'none';\n});\n// 特效执行完毕后得把画布删了,同时让画布显示出来\nmanager.onEnd.then(() => {\n\tfrag.remove();\n\tObject.values(core.canvas).forEach(v => {\n\t\tv.canvas.style.display = 'block';\n\t});\n});\n}" | ||||||
| "cannotMove": {}, |             }, | ||||||
| "cannotMoveIn": {}, |             { | ||||||
| "map": [ |                 "type": "sleep", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |                 "time": 10000 | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             }, | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "它的代码如下,比较长,可以自己琢磨一下,不懂的可以在造塔群问", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "// 先把地图上的所有内容单独绘制到一张画布上\nconst ctx = core.createCanvas('frag', 0, 0, 480, 480, 0);\nObject.values(core.canvas).forEach(v => {\n\tctx.drawImage(v.canvas, 0, 0, 480, 480);\n});\n// 然后创建碎裂特效控制器\nconst ratio = core.domStyle.scale;\nconst manager = core.applyFragWith(ctx.canvas, 32 * ratio, 10000, { moveFlush: 0.2 });\n// 然后设置特效画布的css属性\nconst frag = manager.canvas;\nfrag.style.position = 'absolute';\nfrag.style.zIndex = '160';\nfrag.style.width = frag.width / devicePixelRatio + 'px';\nfrag.style.height = frag.height / devicePixelRatio + 'px';\n// 后面还有一页", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "frag.style.left = 240 * ratio - frag.width / devicePixelRatio / 2 + 'px';\nfrag.style.top = 240 * ratio - frag.height / devicePixelRatio / 2 + 'px';\n// 然后部署到样板上,并把样板原先的画布先暂时不显示\ncore.dom.gameDraw.appendChild(frag);\ncore.deleteCanvas('frag');\nObject.values(core.canvas).forEach(v => {\n\tv.canvas.style.display = 'none';\n});\n// 特效执行完毕后得把画布删了,同时让画布显示出来\nmanager.onEnd.then(() => {\n\tfrag.remove();\n\tObject.values(core.canvas).forEach(v => {\n\t\tv.canvas.style.display = 'block';\n\t});\n});" | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |         ] | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |     }, | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |     "changeFloor": { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |         "7,1": { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "floorId": ":before", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "stair": "upFloor" | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |         }, | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |         "7,13": { | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], |             "floorId": ":next", | ||||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] |             "stair": "downFloor" | ||||||
|  |         } | ||||||
|  |     }, | ||||||
|  |     "beforeBattle": {}, | ||||||
|  |     "afterBattle": {}, | ||||||
|  |     "afterGetItem": {}, | ||||||
|  |     "afterOpenDoor": {}, | ||||||
|  |     "autoEvent": {}, | ||||||
|  |     "cannotMove": {}, | ||||||
|  |     "cannotMoveIn": {}, | ||||||
|  |     "map": [ | ||||||
|  |     [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0, 88,  0,  0,129,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,201, 27,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,201,  0,  0,203,203, 45, 45, 45,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,201,492,492,492,203,  0,  0,  0,  0,276,  0,  0,  1], | ||||||
|  |     [  1,  0,201,  0,467,467,203,467,467,  0,276,276,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0,376,  0,  0,276,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,420,420,420,  0,  0,  0,  0,482,482,482,  1], | ||||||
|  |     [  1, 93, 93, 93,  0, 29,  0,  0,482,271,  0,381,381,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,206,206,482,271,  0,381,  0,  0,  1], | ||||||
|  |     [  1,  0,218,218,  0,  0,206,203,  0,271,271,  0,  0,  0,  1], | ||||||
|  |     [  1,  0,  0,218,218,  0,206,  0,471,471,  0,494,494,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,218,218,  0,  0,  0,471,  0,  0,494,  0,  1], | ||||||
|  |     [  1,  0,  0,  0,  0,  0,  0, 87,  0,  0,  0,  0,  0,  0,  1], | ||||||
|  |     [  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1,  1] | ||||||
| ], | ], | ||||||
|  |     "bgmap": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "fgmap": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "bg2map": [ | ||||||
|  | 
 | ||||||
|  | ], | ||||||
|  |     "fg2map": [ | ||||||
|  | 
 | ||||||
|  | ] | ||||||
| } | } | ||||||
| @ -427,12 +427,19 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = { | |||||||
| 
 | 
 | ||||||
|             // 打怪特效
 |             // 打怪特效
 | ||||||
|             if (core.has(x) && core.has(y)) { |             if (core.has(x) && core.has(y)) { | ||||||
|  |                 const mml = core.getFragProperty('mml'); | ||||||
|  |                 const mr = core.getFragProperty('mr'); | ||||||
|  |                 const mf = core.getFragProperty('mf'); | ||||||
|                 const frame = core.status.globalAnimateStatus % 2; |                 const frame = core.status.globalAnimateStatus % 2; | ||||||
|                 const canvas = document.createElement('canvas'); |                 const canvas = document.createElement('canvas'); | ||||||
|                 canvas.width = 32; |                 canvas.width = 32; | ||||||
|                 canvas.height = 32; |                 canvas.height = 32; | ||||||
|                 core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame); |                 core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame); | ||||||
|                 const manager = core.applyFragWith(canvas); |                 const manager = core.applyFragWith(canvas, void 0, void 0, { | ||||||
|  |                     maxMoveLength: mml, | ||||||
|  |                     moveFlush: mf, | ||||||
|  |                     moveRotate: mr | ||||||
|  |                 }); | ||||||
|                 const frag = manager.canvas; |                 const frag = manager.canvas; | ||||||
|                 frag.style.imageRendering = 'pixelated'; |                 frag.style.imageRendering = 'pixelated'; | ||||||
|                 frag.style.width = `${frag.width * core.domStyle.scale}px`; |                 frag.style.width = `${frag.width * core.domStyle.scale}px`; | ||||||
|  | |||||||
| @ -89,7 +89,7 @@ import { computed, onMounted, ref, watch } from 'vue'; | |||||||
| import { getCriticalDamage, getDefDamage } from '../plugin/ui/book'; | import { getCriticalDamage, getDefDamage } from '../plugin/ui/book'; | ||||||
| import Chart, { ChartConfiguration } from 'chart.js/auto'; | import Chart, { ChartConfiguration } from 'chart.js/auto'; | ||||||
| import { has, setCanvasSize } from '../plugin/utils'; | import { has, setCanvasSize } from '../plugin/utils'; | ||||||
| import { debounce } from 'lodash'; | import { debounce } from 'lodash-es'; | ||||||
| import { isMobile } from '../plugin/use'; | import { isMobile } from '../plugin/use'; | ||||||
| 
 | 
 | ||||||
| const props = defineProps<{ | const props = defineProps<{ | ||||||
|  | |||||||
| @ -23,14 +23,30 @@ const MAX_ROTATE = 0.5; | |||||||
| /** 碎裂动画的速率曲线函数 */ | /** 碎裂动画的速率曲线函数 */ | ||||||
| const FRAG_TIMING = linear(); | const FRAG_TIMING = linear(); | ||||||
| 
 | 
 | ||||||
|  | let battleMML = 1.15; | ||||||
|  | let battleMF = 0.7; | ||||||
|  | let battleMR = 0.5; | ||||||
|  | 
 | ||||||
|  | function getFragProperty(key: string) { | ||||||
|  |     if (key === 'mml') return battleMML; | ||||||
|  |     if (key === 'mf') return battleMF; | ||||||
|  |     if (key === 'mr') return battleMR; | ||||||
|  | } | ||||||
|  | function setFragProperty(key: string, num: number) { | ||||||
|  |     if (key === 'mml') battleMML = Number(num.toFixed(2)); | ||||||
|  |     if (key === 'mf') battleMF = Number(num.toFixed(2)); | ||||||
|  |     if (key === 'mr') battleMR = Number(num.toFixed(2)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| export default function init() { | export default function init() { | ||||||
|     return { applyFragWith }; |     return { applyFragWith, getFragProperty, setFragProperty }; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| export function applyFragWith( | export function applyFragWith( | ||||||
|     canvas: HTMLCanvasElement, |     canvas: HTMLCanvasElement, | ||||||
|     length: number = 4, |     length: number = 4, | ||||||
|     time: number = 1000 |     time: number = 1000, | ||||||
|  |     config: any = {} | ||||||
| ) { | ) { | ||||||
|     // 先切分图片
 |     // 先切分图片
 | ||||||
|     const imgs = splitCanvas(canvas, length); |     const imgs = splitCanvas(canvas, length); | ||||||
| @ -44,14 +60,17 @@ export function applyFragWith( | |||||||
|         const centerY = v.y + v.canvas.height / 2; |         const centerY = v.y + v.canvas.height / 2; | ||||||
|         const onX = centerX === cx; |         const onX = centerX === cx; | ||||||
|         const onY = centerY === cy; |         const onY = centerY === cy; | ||||||
|         const rate = MAX_MOVE_LENGTH - 1 + Math.random() ** 3 * MOVE_FLUSH; |         const mml = config.maxMoveLength ?? MAX_MOVE_LENGTH; | ||||||
|  |         const mf = config.moveFlush ?? MOVE_FLUSH; | ||||||
|  |         const rate = mml - 1 + Math.random() ** 3 * mf; | ||||||
|         let endX = onY ? 0 : (centerX - cx) * rate; |         let endX = onY ? 0 : (centerX - cx) * rate; | ||||||
|         let endY = onX ? 0 : (centerY - cy) * rate; |         let endY = onX ? 0 : (centerY - cy) * rate; | ||||||
|         const mx = Math.abs(endX + centerX) + Math.abs(v.canvas.width); |         const mx = Math.abs(endX + centerX) + Math.abs(v.canvas.width); | ||||||
|         const my = Math.abs(endY + centerY) + Math.abs(v.canvas.height); |         const my = Math.abs(endY + centerY) + Math.abs(v.canvas.height); | ||||||
|         if (mx > maxX) maxX = mx; |         if (mx > maxX) maxX = mx; | ||||||
|         if (my > maxY) maxY = my; |         if (my > maxY) maxY = my; | ||||||
|         const endRad = Math.random() * MAX_ROTATE * 2 - MAX_ROTATE; |         const r = config.maxRotate ?? MAX_ROTATE; | ||||||
|  |         const endRad = Math.random() * r * 2 - r; | ||||||
| 
 | 
 | ||||||
|         return { |         return { | ||||||
|             deltaX: endX, |             deltaX: endX, | ||||||
| @ -68,7 +87,8 @@ export function applyFragWith( | |||||||
|     const ctx = frag.getContext('2d')!; |     const ctx = frag.getContext('2d')!; | ||||||
|     const ani = new Animation(); |     const ani = new Animation(); | ||||||
|     ani.register('rate', 0); |     ani.register('rate', 0); | ||||||
|     ani.absolute().time(time).mode(FRAG_TIMING).apply('rate', 1); |     const ft = config.fragTiming ?? FRAG_TIMING; | ||||||
|  |     ani.absolute().time(time).mode(ft).apply('rate', 1); | ||||||
|     frag.width = maxX * 2; |     frag.width = maxX * 2; | ||||||
|     frag.height = maxY * 2; |     frag.height = maxY * 2; | ||||||
|     ctx.save(); |     ctx.save(); | ||||||
| @ -145,8 +165,8 @@ function splitCanvas(canvas: HTMLCanvasElement, l: number): SplittedImage[] { | |||||||
|         console.warn('切分画布要求切分边长大于等于画布长宽的一半!'); |         console.warn('切分画布要求切分边长大于等于画布长宽的一半!'); | ||||||
|         return []; |         return []; | ||||||
|     } |     } | ||||||
|     const w = canvas.width % l === 0 ? canvas.width : canvas.width - l; |     const w = canvas.width; | ||||||
|     const h = canvas.height % l === 0 ? canvas.height : canvas.height - l; |     const h = canvas.height; | ||||||
|     const numX = Math.floor(w / l); |     const numX = Math.floor(w / l); | ||||||
|     const numY = Math.floor(h / l); |     const numY = Math.floor(h / l); | ||||||
|     const rw = (w - numX * l) / 2; |     const rw = (w - numX * l) / 2; | ||||||
|  | |||||||
| @ -1,4 +1,4 @@ | |||||||
| import { cloneDeep, debounce } from 'lodash'; | import { cloneDeep, debounce } from 'lodash-es'; | ||||||
| import { ref } from 'vue'; | import { ref } from 'vue'; | ||||||
| import { getDamageColor } from '../utils'; | import { getDamageColor } from '../utils'; | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -1,7 +1,7 @@ | |||||||
| /// <reference path="../types/core.d.ts" />
 | /// <reference path="../types/core.d.ts" />
 | ||||||
| import { message } from 'ant-design-vue'; | import { message } from 'ant-design-vue'; | ||||||
| import { MessageApi } from 'ant-design-vue/lib/message'; | import { MessageApi } from 'ant-design-vue/lib/message'; | ||||||
| import { isNil } from 'lodash'; | import { isNil } from 'lodash-es'; | ||||||
| import { Animation, sleep, TimingFn } from 'mutate-animate'; | import { Animation, sleep, TimingFn } from 'mutate-animate'; | ||||||
| import { ComputedRef, ref } from 'vue'; | import { ComputedRef, ref } from 'vue'; | ||||||
| import { EVENT_KEY_CODE_MAP } from './keyCodes'; | import { EVENT_KEY_CODE_MAP } from './keyCodes'; | ||||||
|  | |||||||
| @ -38,7 +38,7 @@ | |||||||
| </template> | </template> | ||||||
| 
 | 
 | ||||||
| <script setup lang="tsx"> | <script setup lang="tsx"> | ||||||
| import { cloneDeep } from 'lodash'; | import { cloneDeep } from 'lodash-es'; | ||||||
| import { sleep } from 'mutate-animate'; | import { sleep } from 'mutate-animate'; | ||||||
| import { onMounted, onUnmounted, ref } from 'vue'; | import { onMounted, onUnmounted, ref } from 'vue'; | ||||||
| import EnemyOne from '../components/enemyOne.vue'; | import EnemyOne from '../components/enemyOne.vue'; | ||||||
|  | |||||||
| @ -92,7 +92,7 @@ import { | |||||||
|     RightOutlined, |     RightOutlined, | ||||||
|     DoubleRightOutlined |     DoubleRightOutlined | ||||||
| } from '@ant-design/icons-vue'; | } from '@ant-design/icons-vue'; | ||||||
| import { debounce } from 'lodash'; | import { debounce } from 'lodash-es'; | ||||||
| import { downloadCanvasImage, keycode, tip } from '../plugin/utils'; | import { downloadCanvasImage, keycode, tip } from '../plugin/utils'; | ||||||
| import { sleep } from 'mutate-animate'; | import { sleep } from 'mutate-animate'; | ||||||
| import { KeyCode } from '../plugin/keyCodes'; | import { KeyCode } from '../plugin/keyCodes'; | ||||||
|  | |||||||
| @ -26,7 +26,7 @@ export default defineConfig({ | |||||||
|             output: { |             output: { | ||||||
|                 manualChunks: { |                 manualChunks: { | ||||||
|                     antdv: ['ant-design-vue', '@ant-design/icons-vue'], |                     antdv: ['ant-design-vue', '@ant-design/icons-vue'], | ||||||
|                     common: ['lodash', 'axios', 'lz-string', 'chart.js', 'mutate-animate', 'three'] |                     common: ['lodash-es', 'axios', 'lz-string', 'chart.js', 'mutate-animate', 'three'] | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user