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refactor: 着色器 & fix: 移动报错
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@ -48,6 +48,14 @@
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"22": "There is already an active camera for delivered render item. Consider using 'Camera.for' or diable the active camera to avoid some exceptions.",
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"23": "Render item with id of '$1' has already exists.",
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"24": "Uniform block can only be used in glsl version es 300.",
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"25": "Cannot activate weather since there's no weather with id of '$1'.",
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"26": "Cannot set attribute when only element number specified. Use 'pointer' or 'pointerI' instead.",
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"27": "Cannot vertex attribute integer point when specified as float. Use 'set' or 'pointer' instead.",
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"28": "Redefinition of shader $1: '$2'",
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"29": "Cannot define new texture since texture index is larger than max texture count.",
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"30": "Cannot use indices named $1 since no definition for it. Please define it in advance.",
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"31": "Cannot use indices since the indices instance is not belongs to the program.",
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"32": "Sub-image exceeds texture dimensions, auto adjusting size.",
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"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
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"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
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}
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@ -487,12 +487,16 @@ export class HeroMover extends ObjectMoverBase {
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if (!adapter || !viewport) return;
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await adapter.all('readyMove');
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// 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住
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const { x, y } = core.status.hero.loc;
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const firstDir = controller.queue.find(v => v.type === 'dir')?.value;
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if (firstDir) {
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const data = this.checkCanMove(x, y, toDir(firstDir as Dir));
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if (data.canMove && !data.noPass) {
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viewport.sync('startMove');
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if (!this.ignoreTerrain) {
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const { x, y } = core.status.hero.loc;
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const firstDir = controller.queue.find(
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v => v.type === 'dir'
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)?.value;
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if (firstDir && firstDir !== 'backward' && firstDir !== 'forward') {
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const data = this.checkCanMove(x, y, toDir(firstDir as Dir));
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if (data.canMove && !data.noPass) {
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viewport.sync('startMove');
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}
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}
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}
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adapter.sync('startAnimate');
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@ -307,7 +307,7 @@ export function init() {
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core.status.replay.animate = false;
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Mota.require('var', 'hook').emit(
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'afterOpenDoor',
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block.event.id,
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block.event.id as AllIdsOf<'animates'>,
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x,
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y
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);
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@ -323,7 +323,12 @@ export function init() {
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core.maps._removeBlockFromMap(core.status.floorId, block);
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if (!locked) core.unlockControl();
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core.status.replay.animate = false;
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hook.emit('afterOpenDoor', block.event.id, x, y);
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hook.emit(
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'afterOpenDoor',
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block.event.id as AllIdsOf<'animates'>,
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x,
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y
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);
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callback?.();
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};
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2
src/types/enemy.d.ts
vendored
2
src/types/enemy.d.ts
vendored
@ -164,7 +164,7 @@ interface EnemySpecialBase {
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special: number[];
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}
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interface BookEnemyInfo extends Enemy, EnemyInfo {
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interface BookEnemyInfo extends Enemy {
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/**
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* 怪物的坐标列表
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*/
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