HumanBreak/src/data/logger.json

62 lines
4.4 KiB
JSON

{
"error": {
"1": "Unexpected error when posting danmaku. Error info: $1",
"2": "Unexpected loading error in loading resource '$1/$2''. Error info: $3",
"3": "Syntax error in parsing CSS: Unexpected ':'. Col: $1. CSS string: '$2'",
"4": "Syntax error in parsing CSS: Unexpected ';'. Col: $1. CSS string: '$2'",
"5": "Syntax error in parsing CSS: Missing property name after '-'. Col: $1. CSS string: '$2'",
"6": "Syntax error in parsing CSS: Unexpected end of css, expecting ':'. Col: $1. CSS string: '$2'",
"7": "Syntax error in parsing CSS: Unexpected end of css, expecting property value. Col: $1. CSS string: '$2'",
"8": "Post danmaku with not allowed css. Info: $1",
"9": "Cannot initialize shader program. Error info: $1",
"10": "Cannot compile $1 shader. Error info: $2",
"11": "Cache depth cannot larger than 31.",
"12": "Cannot move while status is not 'moving'. Call 'readyMove' first.",
"13": "Cannot compile $1 shader. Error info: $2",
"14": "Animate extension needs 'floor-hero' extension as dependency.",
"15": "Viewport extension needs 'floor-hero' extension as dependency.",
"16": "Cannot find log message for $1 code $2.",
"17": "Cannot use shader program for shader element that does not belong to it.",
"18": "Cannot delete shader program for shader element that does not belong to it.",
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
"1301": "Portal extension need 'floor-binder' extension as dependency.",
"1401": "Halo extension needs 'floor-binder' extension as dependency."
},
"warn": {
"1": "Resource with type of 'none' is loaded.",
"2": "Repeat load of resource '$1/$2'.",
"3": "Unknown danmaku tag: $1",
"4": "Ignored a mismatched ']' in danmaku.",
"5": "Repeat post danmaku.",
"6": "Registered special danmaku element: $1.",
"7": "Unknown special danmaku element: '$1'.",
"8": "Incomplete render data is put. None will be filled to the lacked data.",
"9": "Data transfered is partially (or totally) out of range. Overflowed data will be ignored.",
"10": "Cannot resolve big image of enemy '$1;.",
"11": "Cannot resolve material $1. Material not exists.",
"12": "Cannot mark buffable with a non-number status. Key: '$1'.",
"13": "Cannot set buff of non-number status. Key: '$1'.",
"14": "Cannot add status of non-number status. Key: '$1'.",
"15": "Cannot get item of a non-item block on loc: $1,$2,$3.",
"16": "Override repeated state key: '$1'.",
"17": "Floor-damage extension needs 'floor-binder' extension as dependency.",
"18": "Uncaught error in posting like info for danmaku. Danmaku id: $1.",
"19": "Repeat light id: '$1'.",
"20": "Cannot apply animation to camera operation that does not belong to it.",
"21": "Cannot apply transition to camera operation that does not belong to it.",
"22": "There is already an active camera for delivered render item. Consider using 'Camera.for' or diable the active camera to avoid some exceptions.",
"23": "Render item with id of '$1' has already exists.",
"24": "Uniform block can only be used in glsl version es 300.",
"25": "Cannot activate weather since there's no weather with id of '$1'.",
"26": "Cannot set attribute when only element number specified. Use 'pointer' or 'pointerI' instead.",
"27": "Cannot vertex attribute integer point when specified as float. Use 'set' or 'pointer' instead.",
"28": "Redefinition of shader $1: '$2'",
"29": "Cannot define new texture since texture index is larger than max texture count.",
"30": "Cannot use indices named $1 since no definition for it. Please define it in advance.",
"31": "Cannot use indices since the indices instance is not belongs to the program.",
"32": "Sub-image exceeds texture dimensions, auto adjusting size.",
"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
}
}