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	修复跳跃bug
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				| @ -45,20 +45,14 @@ export function jumpSkill() { | ||||
|     if (!flags.skill2) return; | ||||
|     if (!flags['jump_' + core.status.floorId]) | ||||
|         flags['jump_' + core.status.floorId] = 0; | ||||
|     if ( | ||||
|         core.status.floorId == 'MT14' && | ||||
|         flags['jump_' + core.status.floorId] == 2 && | ||||
|         !flags.MT14Jump | ||||
|     ) { | ||||
|         if ( | ||||
|             !( | ||||
|                 core.status.hero.loc.x === 77 && | ||||
|                 core.status.hero.loc.y === 5 && | ||||
|                 core.status.hero.loc.direction === 'right' | ||||
|             ) | ||||
|         ) { | ||||
|     if (core.status.floorId == 'MT14') { | ||||
|         const loc = core.status.hero.loc; | ||||
|         if (loc.x === 77 && loc.y === 5) { | ||||
|             flags.MT14Jump = true; | ||||
|         } | ||||
|         if (flags.jump_MT14 === 2 && !flags.MT14Jump) { | ||||
|             return core.drawTip('该地图还有一个必跳的地方,你还没有跳'); | ||||
|         } else flags.MT14Jump = true; | ||||
|         } | ||||
|     } | ||||
|     if (flags['jump_' + core.status.floorId] >= 3) | ||||
|         return core.drawTip('当前地图使用次数已用完'); | ||||
|  | ||||
							
								
								
									
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								src/types/status.d.ts
									
									
									
									
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								src/types/status.d.ts
									
									
									
									
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							| @ -941,7 +941,7 @@ interface HeroStatus { | ||||
|     /** | ||||
|      * 勇士当前的位置 | ||||
|      */ | ||||
|     loc: Loc; | ||||
|     loc: DiredLoc; | ||||
| 
 | ||||
|     /** | ||||
|      * 当前的变量 | ||||
|  | ||||
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