change: 样板素材

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unanmed 2024-02-04 20:05:11 +08:00
parent 5d54b205f0
commit a56a90c6d9
201 changed files with 780 additions and 11411 deletions

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'use strict';
function core() {
this._WIDTH_ = 15;
this._HEIGHT_ = 15;
this._WIDTH_ = 13;
this._HEIGHT_ = 13;
this._PX_ = this._WIDTH_ * 32;
this._PY_ = this._HEIGHT_ * 32;
this._HALF_WIDTH_ = Math.floor(this._WIDTH_ / 2);
this._HALF_HEIGHT_ = Math.floor(this._HEIGHT_ / 2);
this.__SIZE__ = main.mode == 'editor' ? 15 : this._HEIGHT_;
this.__SIZE__ = main.mode == 'editor' ? 13 : this._HEIGHT_;
this.__PIXELS__ = this.__SIZE__ * 32;
this.__HALF_SIZE__ = Math.floor(this.__SIZE__ / 2);
this.material = {

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var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
{
"greenSlime": {"name":"绿头怪","hp":100,"atk":11,"def":3,"money":0,"exp":1,"point":0,"special":[],"description":"别小看这些家伙,虽然他们只是一种极其低级的怪物,低级到普通人用手都可以打死,但数量是他们的优势。"},
"redSlime": {"name":"红头怪","hp":120,"atk":16,"def":6,"money":0,"exp":2,"point":0,"special":[],"value":10,"description":"即使是最弱的怪物,也有进化的时候,对吧?据说,红头怪便是绿头怪进化形成的。"},
"blackSlime": {"name":"青头怪","hp":170,"atk":20,"def":8,"money":0,"exp":3,"point":0,"special":[],"description":"看,这就是最弱的怪物进化出的最强的怪物之一了。他们弱吗?"},
"slimelord": {"name":"粘液王","hp":200,"atk":58,"def":24,"money":0,"exp":8,"point":0,"special":[],"description":"看上去黏糊糊的,实际也确实黏糊糊的,据说是史莱姆族的长老级人物,拥有不俗的实力。"},
"bat": {"name":"小蝙蝠","hp":60,"atk":15,"def":0,"money":0,"exp":2,"point":0,"special":[4],"description":"经常出现在山洞中,再平常不过了。但是这次它却有了攻击性。"},
"bigBat": {"name":"大蝙蝠","hp":150,"atk":17,"def":5,"money":0,"exp":4,"point":0,"special":[4],"crit":0,"charge":0,"courage":0,"together":0,"hungry":0,"value":100,"n":1000,"description":"或许是小蝙蝠的父亲?一种极其强悍的蝙蝠,实力不够千万不要靠近他。"},
"redBat": {"name":"恐怖蝙蝠","hp":1200,"atk":260,"def":110,"money":1,"exp":32,"point":0,"special":[5],"description":"恐惧?或许他们并不知道恐惧是什么,他们不会害怕任何东西,即使这个东西能够威胁到自己的生命。"},
"vampire": {"name":"冥灵魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"skeleton": {"name":"骷髅人","hp":300,"atk":80,"def":10,"money":0,"exp":9,"point":0,"special":[1],"crit":300,"description":"骷髅?看起来是被人动了手脚,或许是未来的高科技机器人呢?"},
"skeletonCaptain": {"name":"骷髅队长","hp":750,"atk":200,"def":50,"money":0,"exp":21,"point":0,"special":[1],"crit":1000,"description":"机器人也会有领袖吗?这还真是第一次听说。"},
"zombie": {"name":"兽人","hp":150,"atk":43,"def":14,"money":0,"exp":6,"point":0,"special":[],"description":"野兽嘛,在远古时期,再正常不过了。"},
"zombieKnight": {"name":"兽人武士","hp":480,"atk":62,"def":30,"money":0,"exp":15,"point":0,"special":[],"description":"他们总是认为,要变得强大,杀掉其他野兽,自己才能存活下来。"},
"rock": {"name":"洞穴巨石","hp":31,"atk":25,"def":0,"money":0,"exp":4,"point":0,"special":[3],"description":"一些具有攻击性的巨石?或许就是兽人穿上了一层石头外衣吧。"},
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[2]},
"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":[15],"value":100,"range":2},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":[15],"value":200,"zoneSquare":true},
"swordsman": {"name":"野蛮剑士","hp":250,"atk":55,"def":27,"money":0,"exp":9,"point":0,"special":[15],"value":75,"description":"剑?这是什么东西?他们拿的只是比较锋利的骨头吧。"},
"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"yellowKnight": {"name":"勇气骑士","hp":2000,"atk":500,"def":250,"money":1,"exp":30,"point":0,"special":[11],"charge":500,"description":"人们总是说,战斗,需要的就是勇气。而骑士,或许就站在了这勇气之巅了吧。有什么用呢?战场上,该死的时候就是得死,哪怕是在这远古时期,即使不是战场,一场战斗也足以决定生死。"},
"redKnight": {"name":"红骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":[8]},
"goldSlime": {"name":"黄头怪","hp":1000,"atk":50,"def":50,"money":0,"exp":18,"point":0,"special":[2]},
"poisonSkeleton": {"name":"紫骷髅","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"poisonBat": {"name":"山间蝙蝠","hp":800,"atk":170,"def":50,"money":1,"exp":24,"point":0,"special":[5],"description":"山的高出,总会有一些恐怖的东西,就比如这只蝙蝠。"},
"skeletonPriest": {"name":"智慧骷髅","hp":4000,"atk":1200,"def":900,"money":1,"exp":75,"point":0,"special":[1,13],"value":20,"crit":500,"description":"人们说智慧可以做到任何事情,而这只骷髅却将可以变为了很容易。“我挥一挥法杖,智慧便会如泉般涌来。”,他说。"},
"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"goldHornSlime": {"name":"尖角怪","hp":1500,"atk":366,"def":166,"money":1,"exp":35,"point":0,"special":[],"description":"一个奇怪的物种,长着两只角就了不起了吗?或许还真是!"},
"silverSlime": {"name":"银头怪","hp":250,"atk":50,"def":20,"money":0,"exp":11,"point":0,"special":[2]},
"whiteHornSlime": {"name":"恐怖尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"redSwordsman": {"name":"山间盗贼","hp":1000,"atk":175,"def":40,"money":1,"exp":24,"point":0,"special":[4],"n":8,"description":"即使是现代法治社会,也总会有人去抢夺别人的东西,更何况远古时期呢?"},
"greenSlime": {"name":"绿头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[16,18],"value":10},
"blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"slimelord": {"name":"怪王","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":[1,9]},
"bat": {"name":"小蝙蝠","hp":100,"atk":120,"def":0,"money":2,"exp":0,"point":0,"special":[1]},
"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redBat": {"name":"红蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8},
"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3},
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9]},
"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":15,"value":100,"range":2},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true},
"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":0,"point":0,"special":4},
"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redKnight": {"name":"红骑士","hp":500,"atk":200,"def":50,"money":0,"exp":0,"point":0,"special":[7]},
"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"blueKnight": {"name":"蓝骑士","hp":100,"atk":120,"def":0,"money":9,"exp":0,"point":0,"special":8},
"goldSlime": {"name":"黄头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"poisonSkeleton": {"name":"紫骷髅","hp":50,"atk":60,"def":70,"money":80,"exp":0,"point":0,"special":13},
"poisonBat": {"name":"紫蝙蝠","hp":100,"atk":120,"def":0,"money":14,"exp":0,"point":0,"special":13},
"skeletonPriest": {"name":"骷髅法师","hp":100,"atk":100,"def":0,"money":0,"exp":0,"point":0,"special":18,"value":20},
"skeletonKing": {"name":"骷髅王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"evilHero": {"name":"迷失勇者","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"demonPriest": {"name":"魔神法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"goldHornSlime": {"name":"金角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"silverSlime": {"name":"银头怪","hp":100,"atk":120,"def":0,"money":15,"exp":0,"point":0,"special":14},
"whiteHornSlime": {"name":"尖角怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redSwordsman": {"name":"剑王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"poisonZombie": {"name":"绿兽人","hp":100,"atk":120,"def":0,"money":13,"exp":0,"point":0,"special":[12]},
"octopus": {"name":"血影","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"princessEnemy": {"name":"假公主","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"angel": {"name":"天使","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[18],"value":20},
"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[2]},
"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":2500,"def":1000,"money":2,"exp":90,"point":0,"special":[1,20],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"},
"silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":100,"def":20,"money":0,"exp":12,"point":0,"special":[1],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"},
"whiteSlimeman": {"name":"水银史莱姆人","hp":750,"atk":100,"def":45,"money":0,"exp":20,"point":0,"special":[4],"description":"汞?这听起来不像是一个远古时期应该存在的名字,但是把它拆分开,叫做水银,是不是可爱了一些?"},
"slimeman": {"name":"莱姆人","hp":125,"atk":30,"def":10,"money":0,"exp":4,"point":0,"special":[4],"atkValue":2,"defValue":3,"description":"又有谁不能保证史莱姆也能进化成人型生物呢?"},
"yellowGateKeeper": {"name":"神秘卫兵","hp":375,"atk":200,"def":15,"money":1,"exp":25,"point":0,"special":[1],"crit":5000,"description":"神秘卫兵。确实很神秘,他们从不说话,只知道看着你,当你攻击他们的时候,他们会给你致命的反击。"},
"blueGateKeeper": {"name":"神秘雕像","hp":1000,"atk":275,"def":120,"money":1,"exp":38,"point":0,"special":[1],"crit":1000,"description":"大概,或许,跟神秘卫兵是同一类东西?"},
"redGateKeeper": {"name":"勇气卫兵","hp":1000,"atk":450,"def":250,"money":1,"exp":30,"point":0,"special":[1],"crit":2000,"description":"没有人知道这些卫兵是什么。他们有红通通的外表,一颗怀揣着勇气的心。但是,勇气这东西,并不是越多越好,为什么?跟他打一架,他的下场便是勇气过多的下场。"},
"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":[11],"value":0.3333333333333333,"add":true,"notBomb":true},
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"skeletonKnight": {"name":"骷髅武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"description":"法杖,人们总觉得这种东西只应该出现在虚拟的世界中。可是,智慧却成功将这件事变为了现实,而产物便是这只骷髅巫师。"},
"ironRock": {"name":"山间巨石","hp":750,"atk":150,"def":0,"money":0,"exp":20,"point":0,"special":[3],"description":"恐怖的东西,除了那只蝙蝠,还有...这个巨石。"},
"grayRock": {"name":"林间巨石","hp":100,"atk":60,"def":0,"money":0,"exp":12,"point":0,"special":[3],"description":"貌似比山洞里面的那些家伙硬了一些?哼,那又能有什么用呢?"},
"yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"evilPrincess": {"name":"痛苦魔女","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"blademaster": {"name":"剑圣","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"evilFairy": {"name":"黑暗仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"blueRock": {"name":"勇气之石","hp":2000,"atk":450,"def":230,"money":1,"exp":30,"point":0,"special":[],"description":"巨石,这本身是一种不可怕的怪物。而可怕的是,当这些巨石拥有了勇气,或许就很少有人敢于直面他们了。"},
"skeletonLite": {"name":"骷髅精英","hp":2000,"atk":275,"def":240,"money":1,"exp":35,"point":0,"special":[9],"description":"骷髅们总是说,没有防御力,让我怎么去攻击别人?呵,这防御力不就来了吗?可是,这又有何用呢?"},
"greenKnight": {"name":"强盾骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"bowman": {"name":"猎人","hp":500,"atk":100,"def":50,"money":0,"exp":16,"point":0,"special":[24],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"},
"liteBowman": {"name":"山间猎手","hp":1200,"atk":200,"def":60,"money":1,"exp":27,"point":0,"special":[24],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"},
"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":2000,"def":-100,"money":1,"exp":35,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"},
"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[17],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"},
"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":70,"def":27,"money":0,"exp":13,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"},
"devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"grayPriest": {"name":"智慧法王","hp":3000,"atk":600,"def":250,"money":1,"exp":40,"point":0,"special":[13],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"},
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"firstArrive": [
"\t[原始人]\b[up,hero]家里有没有柴火了,看来需要上山砍柴了啊。",
"\t[原始人]\b[up,hero]刚刚经历过山火,山上的柴火也不多了。",
"\t[原始人]\b[up,hero]为什么这么倒霉的事会摊在我头上。",
"\t[原始人]\b[up,hero]哎,不管了,先出去看看再说。",
"\r[red]注意!!!\r[]该塔新增了很多新的功能同时对样板的ui进行了大幅度的改动操作也有改变由于内容过多这里不再一一描述具体请在道具栏查看百科全书百科全书是在你面前的几个道具中的其中一个",
{
"type": "function",
"function": "function(){\nmota.ui.fixed.open('chapter', { chapter: '序章 起源' });\n}"
}
],
"firstArrive": [],
"parallelDo": "",
"events": {
"6,12": [
"\t[原始人]\b[up,hero]出去找些柴火"
],
"8,13": [
"本塔有很多新的功能,所有的说明都详细地写在了前方的百科全书里面,里面包含所有的功能说明,不阅读可能会影响正常的游戏体验,请仔细阅读。",
"例如你现在首先感受到的应该是状态栏的变动,你可以打开百科全书阅读状态栏相关内容。里面包含状态栏的功能说明与布局说明等。",
"注意百科全书中的内容非常基础详细,如果对魔塔有一定的了解,可以选择性地阅读。",
"打开百科全书的快捷键是H",
"特别提醒:本游戏没有考虑录像的二次播放性,因此如果你播放录像之后继续游玩,最后可能会导致提交成绩后红录像。"
],
"8,12": [
"第一章计分方式:生命+5000*黄钥匙+15000*蓝钥匙"
],
"6,13": [
"原声音乐可以在网易云音乐搜索:魔塔 人类:开天辟地 bgm部分音乐因为版权问题可能无法播放或者不在歌单内"
],
"3,7": [
"这里允许你跳转到第二章。如果你没玩过第一章,那么建议自己游玩,如果玩过却又不想再打一遍,可以由此跳转",
{
"type": "confirm",
"text": "是否跳转到第二章?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.swapChapter(2, flags.hard);\n}"
}
],
"no": []
}
]
},
"changeFloor": {
"7,0": {
"floorId": "MT1",
"loc": [
7,
14
]
}
},
"events": {},
"changeFloor": {},
"afterBattle": {},
"afterGetItem": {
"6,11": [
"这个可以查看bgm也可以设置bgm也可以清空设置的bgm"
],
"8,11": [
"请仔细阅读这个道具内的说明"
],
"7,10": [
"里面包含了所有游戏的设置,请仔细查看设置"
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
@ -100,16 +39,7 @@ main.floors.MT0=
"fgmap": [
],
"width": 15,
"height": 15,
"autoEvent": {},
"bgm": "cave.mp3",
"beforeBattle": {},
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
"width": 13,
"height": 13,
"autoEvent": {}
}

View File

@ -1,105 +0,0 @@
main.floors.MT1=
{
"floorId": "MT1",
"title": "洞穴",
"name": "1",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [
"\t[原始人]\b[up,hero]呼,今天也有这些黏糊糊的东西啊。",
"\t[原始人]\b[up,hero]真是奇怪,自从那次山火之后这里就出现了这些东西。",
"\t[原始人]\b[up,hero]真是搞不清他们的来历。",
"\t[原始人]\b[up,hero]不过好在他们反抗能力很弱,随便打打就能打过去了。",
{
"type": "if",
"condition": "(flag:hard===1)",
"true": [
"游戏的基础玩法可以在百科全书中查看你可以按H或者在道具栏打开。"
]
}
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"7,14": {
"floorId": "MT0",
"loc": [
7,
0
]
},
"0,4": {
"floorId": "MT2",
"loc": [
14,
4
]
},
"11,0": {
"floorId": "MT3",
"loc": [
10,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20043],
[20050,20057,20057,20057,20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20040],
[20058,20065,20065,20065,20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20040],
[20074, 0,141, 27, 0, 28, 0, 0,206,141,141, 32, 0, 0,20040],
[ 92, 27,141,141,141,141,141,141, 0, 31, 0,202,141,203,20040],
[20034, 0, 31, 0, 0,141, 0,141,141,141,141,141,141, 0,20040],
[20042,205,141,141,201,141, 32, 0,141, 28, 0,141, 0, 0,20040],
[20042, 0, 0,141, 0,141,141,202,141, 0, 31,202, 0, 31,20040],
[20042, 0, 31,141, 0, 0, 0, 0, 0,205, 17, 17, 17, 17,20040],
[20042,141,141,141,205,141,141,141,141, 0,203, 32, 0, 27,20040],
[20042, 0, 0,201, 0, 0,141, 0,141,202, 17, 0, 0, 0,20040],
[20042,202, 17, 17, 0, 0,205, 31, 0, 28, 17, 28, 0, 32,20040],
[20042, 0, 27, 17, 31,141,141,141,141,201, 17, 17, 17, 17,20040],
[20042, 32, 0, 17, 0,201, 0, 0,201, 31,202, 0, 32, 0,20040],
[20036,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20033,20033,20033,20035]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
[ 0, 0,141,141, 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0,141,141,141,141,141],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,76 +0,0 @@
main.floors.MT10=
{
"floorId": "MT10",
"title": "草原",
"name": "10",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,7": {
"floorId": "MT6",
"loc": [
14,
7
]
},
"7,0": {
"floorId": "MT11",
"loc": [
7,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20, 20],
[ 20, 0, 28,372, 29, 20, 0, 0,267, 0, 0, 20, 0, 0, 20],
[ 20, 33,381, 20, 32, 20, 33, 0, 20, 33, 29, 20, 33, 0, 20],
[ 20, 0, 27, 20, 29,368, 0, 0, 20, 0, 0,276, 0, 0, 20],
[ 20,492, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,369, 20],
[ 20, 0, 29, 20, 0, 27,372, 0, 20, 0, 0, 20, 0, 0, 20],
[ 20,204, 20, 20, 21, 34, 20, 0, 20, 29, 34, 20, 29, 33, 20],
[ 92, 0, 33, 20, 20, 20, 20,224, 20, 0, 0,209, 0, 0, 20],
[ 20, 0, 0,204, 0, 20, 0, 28, 0,204, 20, 20, 20, 20, 20],
[ 20, 20, 20, 20, 0, 20, 34, 0, 20, 0, 20, 0, 27, 0, 20],
[ 20, 32, 29, 0, 34, 20, 20, 20, 20, 0,368, 29, 33, 29, 20],
[ 20,209, 20, 20, 20, 20, 0, 0, 20, 20, 20, 20, 20, 0, 20],
[ 20, 0, 20, 33, 0,204, 29, 34, 20, 0, 33, 0, 20, 0, 20],
[ 20, 33,276, 0, 33, 20, 0, 0,209, 0, 0, 0,276, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,84 +0,0 @@
main.floors.MT11=
{
"floorId": "MT11",
"title": "草原",
"name": "11",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,11": [
"设定说明之额外伤害",
"这是一种无法被减免的伤害,在破防的基础上,会在计算过每回合造成伤害后将额外伤害加在每回合伤害上",
"例如你对A怪物每回合造成10点伤害你有10点额外伤害那么这时候你每回合就可以对它造成20点伤害",
"该属性对坚固怪同样有效",
"更多详细信息可在百科全书中查看"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT10",
"loc": [
7,
0
]
},
"7,0": {
"floorId": "MT12",
"loc": [
7,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20, 20],
[ 20, 33, 0,369, 0, 0, 20, 33, 0,373, 0, 20, 29, 0, 20],
[ 20, 0,381, 20, 0, 0, 20, 0, 0, 20, 28, 20, 0, 33, 20],
[ 20, 20, 20, 20,368, 20, 20, 20, 20, 20, 0, 20, 20, 0, 20],
[ 20, 0, 28,369, 33, 0,369, 27, 0, 20, 33,369, 0, 28, 20],
[ 20, 33, 0, 20, 0, 0, 20, 0, 27,368, 0, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,276, 20, 0, 29, 20],
[ 20, 34, 0, 20, 0, 32, 20, 0, 27, 20, 0,372, 29, 0, 20],
[ 20, 0, 29,368, 32, 29, 20, 33, 0,369, 32, 20, 20, 20, 20],
[ 20, 20, 20, 20, 20,372, 20, 20, 20, 20, 0,372, 0, 34, 20],
[ 20, 34, 32, 20, 34, 0, 20, 0, 32, 28,224, 20, 29, 0, 20],
[ 20, 29, 29,370,372, 20, 20,129, 20, 20, 0, 20, 0, 34, 20],
[ 20, 29, 29, 20, 0, 27,368, 33, 33, 20, 32, 20, 20, 20, 20],
[ 20, 32, 34, 20, 29, 0, 20, 33, 33,368, 0,276, 0, 34, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,157 +0,0 @@
main.floors.MT12=
{
"floorId": "MT12",
"title": "草原",
"name": "12",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,1": [
"\t[原始人]\b[down,hero]杰克?你怎么在这?",
"\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。",
"\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。",
"\t[杰克,thief]\b[down,7,1]我就跑到了这里。",
"\t[杰克,thief]\b[down,7,1]多谢你救了我。",
"\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。",
"\t[杰克,thief]\b[down,7,1]你来这里是要干什么?",
"\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)",
"\t[原始人]\b[down,hero]我要上山砍一些柴火。",
"\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。",
"\t[杰克,thief]\b[down,7,1]这样啊。",
"\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!",
"获得技能:跳跃\n快捷键2消耗200点生命值困难消耗400点一个地图只能使用3次\n如果前方为可通行的地面则不能使用该技能\n如果前方为怪物则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物则直接跳到该障碍物的后方",
"\t[原始人]\b[down,hero]多谢杰克兄弟了啊。",
"\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。",
"\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。",
"\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。",
"去南方那个之前过不去的地方推进游戏剧情",
"手机端可以点击右下角的难度来切换下方工具栏至数字键",
{
"type": "setValue",
"name": "flag:skill2",
"value": "true"
},
{
"type": "hide",
"remove": true
}
],
"7,9": [
"把四个骷髅卫兵杀死开启机关门"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT11",
"loc": [
7,
0
]
}
},
"afterBattle": {
"1,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"4,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"10,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"13,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,3": {
"0": {
"condition": "flag:door_MT12_7_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,80 +0,0 @@
main.floors.MT13=
{
"floorId": "MT13",
"title": "山脚",
"name": "13",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "mount.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"7,14": {
"floorId": "MT14",
"loc": [
7,
0
]
},
"7,0": {
"floorId": "MT7",
"loc": [
7,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,14": {
"2": null
}
},
"cannotMove": {},
"map": [
[152,152,152,152,152,152,152, 91,152,152,152,152,152,152,152],
[152, 27,403,152, 0,152, 34, 0, 34,152, 0, 33,255, 32,152],
[152,482, 28,152, 29,152, 34,381, 34,152, 27, 0,152, 29,152],
[152,498,152,152, 34,152,152,210,152,152,152,152,152, 28,152],
[152, 0, 29, 34,370, 0, 27, 0, 0, 34, 29,152, 32, 32,152],
[152,152,152,152,152,152,152, 0,152,152, 0,152,152,210,152],
[152, 27, 33,152, 0, 0, 34,271, 0, 34,370, 0, 0, 0,152],
[152, 33,381,152,152,152, 0,152,381, 0,152,255,152,152,152],
[152,152,211, 34, 28,152, 0,152,152,152,152, 29, 0, 29,152],
[152,381, 0,152, 34,152,374, 0,492,482,492, 34, 28, 34,152],
[152,152,152,152,370,152, 34,152, 33,152,492,152,152,152,152],
[152, 0, 29, 34, 0,152, 27, 0,210,152, 27, 27,482,403,152],
[152,152,152,374,152,152,152,152, 0,152,152,152,498,152,152],
[152, 34, 0, 0,210, 0, 0, 0,271, 0, 34,381, 0, 34,152],
[152,152,152,152,152,152,152, 93,152,152,152,152,152,152,152]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,433 +0,0 @@
main.floors.MT14=
{
"floorId": "MT14",
"title": "山路",
"name": "14",
"width": 128,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "mount.mp3",
"firstArrive": null,
"eachArrive": [
{
"type": "loadBgm",
"name": "plot1.mp3"
}
],
"parallelDo": "",
"events": {
"24,7": {
"trigger": "action",
"enable": true,
"noPass": null,
"displayDamage": true,
"data": [
{
"type": "if",
"condition": "(switch:A===true)",
"true": [
"\t[原始人]\b[up,hero]看来是有什么机关"
],
"false": [
"\t[原始人]\b[up,hero]这里有个门?",
"\t[原始人]\b[up,hero]奇怪,之前都没有的",
"\t[原始人]\b[up,hero]暴力破坏试试",
{
"type": "animate",
"name": "hand",
"loc": [
24,
7
]
},
{
"type": "animate",
"name": "hand",
"loc": [
24,
7
]
},
{
"type": "animate",
"name": "hand",
"loc": [
24,
7
]
},
"\t[原始人]\b[up,hero]不行,连一点痕迹都没有",
"\t[原始人]\b[up,hero]看来是有什么机关",
{
"type": "setValue",
"name": "switch:A",
"value": "true"
}
]
}
]
},
"78,5": [
"别给我说这个地方不知道怎么过用2技能就好了",
{
"type": "setText",
"position": "down"
},
"注意2技能的要求是前方是不可通行的图块由于这里的左面是可以通行的地面所以只能在这里使用",
{
"type": "setText",
"position": "center"
}
],
"7,1": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
{
"type": "if",
"condition": "flag:finishChase1",
"true": [
{
"type": "function",
"function": "function(){\ndelete flags.__bgm__;\ndelete flags.MT14Jump;\ndelete flags['MT14@24@7@A'];\ndelete flags.finishChase1;\ndelete flags.cave;\n}"
},
{
"type": "confirm",
"text": "是否跳过剧情",
"yes": [
{
"type": "changeFloor",
"floorId": "MT17",
"loc": [
0,
7
],
"direction": "right"
}
],
"no": [
{
"type": "pauseBgm"
},
"\t[野蛮人,hero]\b[down,hero]呼!",
"\t[野蛮人,hero]\b[down,hero]总算逃出来了。",
"\t[野蛮人,hero]\b[down,hero]没想到柴火没砍成,还碰到了狼。",
"\t[野蛮人,hero]\b[down,hero]真是倒了血霉了。",
"\t[野蛮人,hero]\b[down,hero]算了,明天再砍柴吧。",
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png"
},
"人类简史——起源篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"但他已经抑制不了自己的好奇心。",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类嘛,总会在好奇心的驱使下前进。",
{
"type": "playSound",
"name": "paper.mp3"
},
"但是,他们却用好奇心给自己带来了灾难,",
{
"type": "playSound",
"name": "paper.mp3"
},
"只得利用历史中的野蛮人的好奇心来拯救自己。",
{
"type": "playSound",
"name": "paper.mp3"
},
"不出所料,这个野蛮人走上了勇气之路。",
{
"type": "playSound",
"name": "paper.mp3"
},
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png"
},
{
"type": "changeFloor",
"floorId": "MT17",
"loc": [
0,
7
],
"direction": "right"
}
]
}
]
}
]
},
"21,7": [
{
"type": "forbidSave"
}
],
"127,1": [
"你是怎么办到的?!",
{
"type": "function",
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.addMountSign(2);\n}\n}"
}
],
"26,14": [
"不作死就不会死",
{
"type": "function",
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.addMountSign(1);\n}\n}"
}
],
"8,2": [
"这一层有一个必须使用跳跃的地方需要1个跳跃次数你一共有3个跳跃次数请规划好",
"不要吐槽为什么天气变化这么大("
],
"80,3": [
"你可以使用楼传传出去"
]
},
"changeFloor": {
"7,0": {
"floorId": "MT13",
"loc": [
7,
14
]
},
"127,7": {
"floorId": "MT15",
"loc": [
0,
7
]
}
},
"afterBattle": {
"21,9": [
{
"type": "setValue",
"name": "flag:door_MT14_24_7",
"operator": "+=",
"value": "1"
}
],
"21,10": [
{
"type": "setValue",
"name": "flag:door_MT14_24_7",
"operator": "+=",
"value": "1"
}
],
"22,10": [
{
"type": "setValue",
"name": "flag:door_MT14_24_7",
"operator": "+=",
"value": "1"
}
],
"22,9": [
{
"type": "setValue",
"name": "flag:door_MT14_24_7",
"operator": "+=",
"value": "1"
}
],
"91,3": [
{
"type": "setValue",
"name": "flag:door_MT14_95_3",
"operator": "+=",
"value": "1"
}
],
"93,3": [
{
"type": "setValue",
"name": "flag:door_MT14_95_3",
"operator": "+=",
"value": "1"
}
],
"93,5": [
{
"type": "setValue",
"name": "flag:door_MT14_95_3",
"operator": "+=",
"value": "1"
}
],
"91,5": [
{
"type": "setValue",
"name": "flag:door_MT14_95_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {
"26,7": [
"\t[原始人]\b[up,hero]下面是一段很长的山路,要集中精力,不要被埋伏了",
"游戏特性:使用跳跃技能时,悬崖视为不可通行但不可对着它使用跳跃"
]
},
"afterOpenDoor": {},
"autoEvent": {
"24,7": {
"0": {
"condition": "flag:door_MT14_24_7==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT14_24_7",
"value": "null"
},
{
"type": "sleep",
"time": 500
},
"\t[原始人]\b[up,hero]原来是这样吗"
]
},
"1": null
},
"95,3": {
"0": {
"condition": "flag:door_MT14_95_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT14_95_3",
"operator": "=",
"value": "null"
}
]
}
},
"7,1": {
"0": null,
"1": null,
"2": null
}
},
"cannotMove": {},
"map": [
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],
"fgmap": [
],
"color": [
0,
0,
0,
0.3
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"weather": [
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"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
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"fg2map": [
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}

View File

@ -1,145 +0,0 @@
main.floors.MT15=
{
"floorId": "MT15",
"title": "山路",
"name": "15",
"width": 64,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "mount.mp3",
"color": [
0,
0,
0,
0.3
],
"weather": [
"cloud",
1
],
"firstArrive": [
{
"type": "loadBgm",
"name": "escape.mp3"
},
"\t[野蛮人]\b[up,hero]山路开始崎岖多变了,要更小心一些"
],
"eachArrive": [],
"parallelDo": "",
"events": {
"44,0": [
"不愧是你!!!",
{
"type": "function",
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.addMountSign(4);\n}\n}"
}
],
"62,0": [
"卧槽!你连这都到了?!",
{
"type": "function",
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.addMountSign(5);\n}\n}"
}
],
"9,0": [
"这边没有彩蛋往右边走→_→",
{
"type": "function",
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.addMountSign(3);\n}\n}"
}
],
"13,7": [
"看到下面那个绝对防御怪了吗?",
"它可以刷血",
"具体方法嘛,就是把 攻击+额外攻击 加到刚好破防,然后接近防杀怪物的时候,就可以刷血了,前提是你得有生命回复才行",
"所以嘛,你可能需要压攻击了",
"不过如果你是简单难度不刷血也无所谓啦,完全可以通关"
]
},
"changeFloor": {
"0,7": {
"floorId": "MT14",
"loc": [
127,
7
]
},
"63,4": {
"floorId": "MT16",
"loc": [
0,
23
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
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],
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,494 +0,0 @@
main.floors.MT16=
{
"floorId": "MT16",
"title": "山顶",
"name": "16",
"width": 25,
"height": 25,
"canFlyTo": true,
"canFlyFrom": false,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "mount.mp3",
"color": null,
"weather": [
"cloud",
2
],
"firstArrive": [
{
"type": "pauseBgm"
},
{
"type": "loadBgm",
"name": "escape.mp3"
},
"\t[野蛮人]\b[up,hero]这里就是山顶了",
"\t[野蛮人]\b[up,hero]砍一些柴火就赶快回去吧",
"\t[野蛮人]\b[up,hero]不要待太久",
"下面是一场追逐战,建议把音乐打开",
"追逐战很简单,跑就完事了"
],
"eachArrive": [
{
"type": "pauseBgm"
}
],
"parallelDo": "",
"events": {
"23,19": [
{
"type": "confirm",
"text": "是否跳过追逐战",
"yes": [
{
"type": "setValue",
"name": "flag:finishChase1",
"value": "true"
},
{
"type": "changeFloor",
"floorId": "MT14",
"loc": [
21,
7
]
},
{
"type": "setBlock",
"number": "T336",
"loc": [
[
25,
7
]
],
"floorId": "MT14"
},
{
"type": "function",
"function": "function(){\ncore.status.maps.MT14.canFlyFrom = false;\ncore.plugin.chase.chaseInit1();\n}"
},
{
"type": "show",
"loc": [
[
7,
1
]
],
"floorId": "MT14"
},
{
"type": "exit"
}
],
"no": [
{
"type": "function",
"function": "function(){\ncore.plugin.replay.readyClip();\n}"
},
{
"type": "choices",
"text": "请选择难度",
"choices": [
{
"text": "简单(显示逃跑路线)",
"color": [
0,
255,
93,
1
],
"action": [
{
"type": "setValue",
"name": "flag:chaseHard",
"value": "0"
}
]
},
{
"text": "困难(不显示逃跑路线)",
"color": [
255,
0,
0,
1
],
"action": [
{
"type": "setValue",
"name": "flag:chaseHard",
"value": "1"
}
]
}
]
},
"追逐战后录像会进行自动修复,不用担心录像问题",
{
"type": "hideStatusBar",
"toolbox": true
},
{
"type": "function",
"function": "function(){\ncore.status.maps.MT15.canFlyFrom = false\n}"
}
]
},
{
"type": "forbidSave",
"forbid": true
},
{
"type": "show",
"loc": [
[
7,
1
]
],
"floorId": "MT14"
},
{
"type": "playBgm",
"name": "escape.mp3",
"keep": true
},
{
"type": "animate",
"name": "amazed",
"async": true
},
{
"type": "sleep",
"time": 1000
},
{
"type": "waitAsync"
},
{
"type": "moveHero",
"time": 1000,
"steps": [
"backward:3"
]
},
{
"type": "setViewport",
"dxy": [
0,
-2
],
"time": 500
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]狼!",
"time": 2000
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]在睡觉",
"time": 2000
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]悄悄过去把它打死",
"time": 3000
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]千万不能惊动它",
"time": 2600
},
{
"type": "setViewport",
"dxy": [
0,
2
],
"time": 500
},
{
"type": "moveHero",
"time": 600,
"steps": [
"up:10"
]
},
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 75,
"moveMode": "easeIn"
},
{
"type": "setBlock",
"number": "A506",
"loc": [
[
23,
8
]
]
},
{
"type": "setCurtain",
"color": [
0,
0,
0,
0
],
"time": 300,
"moveMode": "easeOut"
},
{
"type": "setCurtain",
"time": 0
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]",
"time": 2000
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]它醒了",
"time": 2000
},
{
"type": "move",
"loc": [
23,
8
],
"time": 300,
"keep": true,
"steps": [
"down:1"
]
},
{
"type": "sleep",
"time": 200,
"noSkip": true
},
{
"type": "moveHero",
"time": 300,
"steps": [
"backward:1"
]
},
{
"type": "sleep",
"time": 200,
"noSkip": true
},
{
"type": "move",
"loc": [
23,
9
],
"time": 300,
"keep": true,
"steps": [
"down:1"
]
},
{
"type": "sleep",
"time": 200,
"noSkip": true
},
{
"type": "moveHero",
"time": 300,
"steps": [
"backward:1"
]
},
{
"type": "sleep",
"time": 200,
"noSkip": true
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]糟了,我可打不过它",
"time": 3000
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]跑,只能跑了!",
"time": 3000
},
{
"type": "moveHero",
"time": 200,
"steps": [
"backward:9"
]
},
{
"type": "jump",
"from": [
23,
10
],
"dxy": [
0,
2
],
"time": 500,
"keep": true
},
{
"type": "sleep",
"time": 1000,
"noSkip": true
},
{
"type": "jump",
"from": [
23,
12
],
"dxy": [
0,
2
],
"time": 500,
"keep": true
},
{
"type": "sleep",
"time": 1000,
"noSkip": true
},
{
"type": "jump",
"from": [
23,
14
],
"dxy": [
0,
3
],
"time": 500,
"keep": true
},
{
"type": "sleep",
"time": 1000,
"noSkip": true
},
{
"type": "autoText",
"text": "\t[野蛮人]\b[up,hero]跑,快跑!!!!!!!!!",
"time": 3000
},
{
"type": "function",
"function": "function(){\ncore.startChase(1);\n}"
},
{
"type": "autoSave"
}
],
"2,23": [
"这里是漏怪检测,将会检测\r[gold]洞穴、山路、山脚、平原\r[white]地区的怪物是否清完",
{
"type": "function",
"function": "function(){\nconst enemy = Mota.Plugin.require('remainEnemy_g').getRemainEnemyString(core.floorIds.slice(5, 17));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
},
{
"type": "loadBgm",
"name": "escape.mp3"
}
],
"3,23": [
"即将开始追逐战,最好打开背景音乐,有耳机尽量佩戴耳机,这样游戏体验更佳",
"为了防止你撞上不该开的门,现在会将所有门打开,并删除所有物品",
"追逐的时候不能用2技能不能用楼传逃跑后要原路返回山洞",
"追逐战分为两个难度,简单难度会显示逃跑路径,困难模式不显示,困难模式逃跑成功可以获得成就",
"前方会有大约40秒的剧情之后开始追逐战并自动存档如果逃跑失败需要重打可以直接读自动存档",
"\t[野蛮人]\b[up,hero]这墙上有文字?",
"\t[野蛮人]\b[up,hero]真相就藏在智慧之塔中,而想要到达智慧之塔,你必须经过勇气的考验,通过勇气之路。",
"\t[野蛮人]\b[up,hero]智慧之塔?勇气之路?",
"\t[野蛮人]\b[up,hero]算了,先砍柴吧。",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"0,23": {
"floorId": "MT15",
"loc": [
63,
4
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
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[20047,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20045],
[20047,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20045],
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[20047,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30182,30183, 0,20045],
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[20047,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30190,30191, 0,20045],
[20047,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30198,30199, 0,20045],
[20047,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30206,30207, 0,20045],
[20047,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30174,30175, 0,20045],
[20047,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30182,30183, 0,20045],
[20047,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30190,30191, 0,20045],
[20047,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30198,30199, 0,20045],
[20047,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30206,30207, 0,20045],
[20047,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30128,30129,30130,30131,30174,30175, 0,20045],
[20047,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30136,30137,30138,30139,30182,30183, 0,20045],
[20055,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30144,30145,30146,30147,30190,30191, 0,20045],
[20058,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30152,30153,30154,30155,30198,30199, 0,20045],
[20074,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30160,30161,30162,30163,30206,30166, 0,20045],
[ 92, 0,516, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20045],
[20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20038,20067]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}

View File

@ -1,120 +0,0 @@
main.floors.MT17=
{
"floorId": "MT17",
"title": "勇气之路",
"name": "17",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"color": null,
"weather": null,
"firstArrive": [
{
"type": "setCurtain",
"time": 1000
},
"\t[野蛮人]\b[up,hero]勇气之路,智慧之塔,我来了!",
"血瓶宝石效果已变成两倍",
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 333.333
},
{
"type": "function",
"function": "function(){\ndelete flags.__bgm__;\n}"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,7": [
"在地图上拥有追猎怪物的时候无法瞬移"
],
"13,6": [
"这个绝对坚固怪能刷血还是尽量刷吧塔里面有盾拿了盾之后差不多就能防杀了大概可以刷10w血",
"注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻"
]
},
"changeFloor": {
"14,7": {
"floorId": "MT18",
"loc": [
0,
7
]
}
},
"afterBattle": {
"12,6": [
{
"type": "function",
"function": "function(){\nif (core.status.hero.hp - flags.hphphp >= 150000) {\n\tcore.completeAchievement('normal', 1);\n}\ndelete flags.hphphp;\n}"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142, 0, 27,492, 0, 29,142,142,142,142,482, 0,482,142],
[142,142,142, 34,142,142, 34,142, 27,142,142,142,142,142,142],
[142, 28, 34, 29,226, 21, 27,492,381,142, 29, 28, 22, 27,142],
[142,142,142,142,142,268,142,142, 33,142,142,142,517,129,142],
[ 0,209, 0, 0,491, 0,129,143,273,143,143,143, 33, 0, 94],
[143,143,143,143, 0,491,226, 0, 0, 0, 0, 0, 0,521,143],
[143, 34, 27,143,522,143,143,143,143,522,143,143,143, 0,143],
[143, 28, 29,143, 33, 28, 0, 29,492,403,403,143, 0, 28,143],
[143, 34, 27,505, 0,143,223,492,143,143,143,143,273,143,143],
[143,492,143,143,505,143, 34,403,143,376, 33,143,381, 0,143],
[143, 28, 29, 34,376,492,403, 34,515, 33,378,143, 0, 28,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[144,144,144,144,144, 0, 0, 0, 0, 0, 0, 0, 0,144,144],
[ 0, 0, 0, 0,144,144,144,144,144,144, 0, 0, 0,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144,144,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {
"12,6": [
{
"type": "setValue",
"name": "flag:hphphp",
"value": "core.status.hero.hp"
}
]
},
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}

View File

@ -1,90 +0,0 @@
main.floors.MT18=
{
"floorId": "MT18",
"title": "勇气之路",
"name": "18",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"0,3": [
"你是真会跳"
]
},
"changeFloor": {
"0,7": {
"floorId": "MT17",
"loc": [
14,
7
]
},
"14,10": {
"floorId": "MT19",
"loc": [
0,
10
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[142,142,142,142, 0,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142, 32,142,142,142,142,142],
[142,142,142,142,142,142,142,142,376, 0,142,142,142,142,142],
[129,142,142, 0,142,142, 21,142,403, 22,223,142,378,142,142],
[ 0,142,142,226,381,482, 28,492,492,142, 0,142, 31,142,142],
[142,142, 27,482,142,142,142,142, 32,142, 32,142, 31,142,142],
[142,142,142,273,142, 0,268, 0,522,381, 27,505,403,142,142],
[ 92, 0, 33, 0,142, 28,143, 0,142,142,492,142,142,142,142],
[143, 0, 33, 0,268,482,143, 21, 28, 0,521,143,142,142,142],
[143,143,494,143, 0,143,143,143, 0,482, 0,143, 33, 28,142],
[143,390,403,143, 27,492, 27,143,143,143,381,492, 27, 33, 94],
[143, 33, 33,143,143,143,381, 28, 33,273, 0,143,522,143,143],
[143,143, 0,515, 33,143,505,143,143,143, 0,143, 0, 33,143],
[143,143,143,143,376, 33, 28,143, 28, 29,226, 29, 27,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,144,144,144, 0, 0, 0, 0, 0, 0, 0],
[144,144,144,144, 0,144, 0,144, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0,144,144,144, 0,144,144, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,144,144,144, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144,144,144],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,103 +0,0 @@
main.floors.MT19=
{
"floorId": "MT19",
"title": "勇气之路",
"name": "19",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,10": {
"floorId": "MT18",
"loc": [
14,
10
]
},
"7,0": {
"floorId": "MT20",
"loc": [
7,
14
]
},
"14,6": {
"floorId": "MT21",
"loc": [
0,
6
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 0, 17, 17, 17, 17, 17, 17, 91, 17, 17, 17, 17, 17, 17, 17],
[ 17, 17, 17,376,482,378, 17, 23, 17,378,482,376, 17, 17, 17],
[ 17, 17, 17, 17,381, 0,223,484,223, 0,381, 17, 17, 17, 17],
[ 17, 27, 32, 17, 17, 17,30195,403,30197, 17, 17, 17, 17, 17, 17],
[ 17, 32, 28, 17, 17, 17,30195,505,30197, 17, 17, 17, 17, 17, 17],
[ 17, 17,273, 17, 17, 17,30195, 0,30197, 17, 17, 17, 17, 17, 17],
[ 17, 17,403,522, 32, 32,30203, 21,30205,376,378,482,403, 85, 94],
[ 17, 17, 33,143,143,143,143, 33,143,143,143,143,515,143,143],
[ 17, 0,403,143,441, 34,143, 27, 33,378, 0, 0, 0,521,143],
[ 17,268,143,143,143,273,143,143,143,226,143,143,482,143,143],
[ 92, 0, 0, 0, 21, 0,143, 27, 33,381, 0,143,143,143,143],
[143,273,143,143,143, 0,522, 0, 28,143,143,143,143,143,143],
[143, 32,376, 32,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
[ 0,142,142,142,142,142,142, 0,142,142,142,142,142,142,142],
[142,142,142, 0, 0, 0,142, 0,142, 0, 0, 0,142,142,142],
[142,142,142,142, 0, 0, 0, 0, 0, 0, 0,142,142,142,142],
[142, 0, 0,142,142,142,142,30196,142,142,142,142,142,142,142],
[142, 0, 0,142,142,142,142,30196,142,142,142,142,142,142,142],
[142,142, 0,142,142,142,142,30196,142,142,142,142,142,142,142],
[142,142, 0, 0, 0, 0, 0,30204, 0, 0, 0, 0, 0, 0, 0],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0,30187, 0,30189, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"beforeBattle": {},
"bg2map": [],
"fg2map": [],
"cannotMoveIn": {}
}

View File

@ -1,79 +0,0 @@
main.floors.MT2 = {
floorId: 'MT2',
title: '洞穴',
name: '2',
width: 15,
height: 15,
canFlyTo: true,
canFlyFrom: true,
canUseQuickShop: true,
cannotViewMap: false,
images: [],
ratio: 1,
defaultGround: 'T331',
bgm: 'cave.mp3',
firstArrive: [],
eachArrive: [],
parallelDo: '',
events: {},
changeFloor: {
'14,4': {
floorId: 'MT1',
loc: [0, 4]
}
},
afterBattle: {},
afterGetItem: {},
afterOpenDoor: {},
autoEvent: {},
cannotMove: {},
map: [
[
20041, 20041, 20044, 20049, 20049, 20049, 20049, 20049, 20049,
20049, 20049, 20049, 20049, 20049, 20043
],
[
20041, 20041, 20042, 20057, 20057, 20057, 20057, 20057, 20057,
20057, 20057, 20057, 20057, 20057, 20048
],
[
20041, 20041, 20042, 20065, 20065, 20065, 20065, 20065, 20065,
20065, 20065, 20065, 20065, 20065, 20056
],
[
20041, 20041, 20042, 0, 336, 32, 0, 27, 0, 206, 141, 34, 141, 0,
20064
],
[
20041, 20041, 20042, 0, 336, 336, 203, 333, 333, 0, 141, 203, 141,
0, 94
],
[20041, 20041, 20042, 0, 0, 31, 0, 0, 205, 0, 201, 34, 201, 0, 20032],
[
20041, 20041, 20042, 336, 202, 333, 333, 0, 340, 31, 141, 202, 141,
141, 20040
],
[20041, 20041, 20042, 34, 27, 0, 333, 0, 340, 0, 141, 0, 31, 31, 20040],
[
20041, 20041, 20042, 345, 345, 201, 333, 205, 141, 141, 141, 141,
141, 0, 20040
],
[20041, 20041, 20042, 0, 202, 0, 0, 31, 0, 0, 206, 0, 141, 141, 20040],
[20041, 20041, 20042, 0, 336, 31, 0, 336, 0, 31, 141, 0, 28, 0, 20040],
[
20041, 20041, 20042, 28, 336, 336, 336, 336, 345, 202, 141, 27, 0,
32, 20040
],
[
20041, 20041, 20042, 0, 336, 0, 32, 345, 0, 0, 141, 141, 141, 141,
20040
],
[20041, 20041, 20042, 32, 336, 28, 0, 206, 0, 0, 203, 0, 27, 31, 20040],
[
20041, 20041, 20036, 20033, 20033, 20033, 20033, 20033, 20033,
20033, 20033, 20033, 20033, 20033, 20035
]
],
bgmap: [],
fgmap: []
};

View File

@ -1,117 +0,0 @@
main.floors.MT20=
{
"floorId": "MT20",
"title": "智慧之塔",
"name": "20",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"firstArrive": null,
"eachArrive": [
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 333.3333
},
{
"type": "function",
"function": "function(){\ncore.deleteAllCanvas()\n}"
}
],
"parallelDo": "",
"events": {
"6,9": [
"万里,智慧破苍穹"
],
"8,9": [
"千丈,勇气贯星海"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT19",
"loc": [
7,
0
]
},
"7,8": {
"floorId": "tower1",
"loc": [
7,
14
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[142,142,142,142,142,142,142,40203,142,142,142,142,142,142,142],
[142,142,142,142,142,40193,142,142,142,40197,142,142,142,142,142],
[142,142,142,142,142,40201,142,40203,142,40205,142,142,142,142,142],
[142,142,142,142,40168,40169,142,142,142,40173,40174,142,142,142,142],
[142,142,142,142,40176,40177,40178,40179,40180,40181,40182,142,142,142,142],
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View File

@ -1,226 +0,0 @@
main.floors.MT21=
{
"floorId": "MT21",
"title": "勇气之路",
"name": "21",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"14,8": [
{
"type": "if",
"condition": "(flag:chapter===1)",
"true": [
{
"type": "confirm",
"text": "是否提交第一章成绩?\n提交将结束游戏结算第一章成绩否则将继续第二章",
"yes": [
"计分方式:生命+黄*5000+蓝*15000",
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "item:yellowKey*5000+item:blueKey*15000"
},
{
"type": "win",
"reason": "智慧之始-new"
},
{
"type": "exit"
}
],
"no": []
},
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png"
},
"人类简史——起源篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"他踏出了寻找智慧的第一步。",
{
"type": "playSound",
"name": "paper.mp3"
},
"他所练就的勇气,也成为他寻找智慧路上的一大利器。",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类简史——起源篇,完。",
{
"type": "playSound",
"name": "paper.mp3"
},
{
"type": "setValue",
"name": "flag:chapter",
"value": "2"
},
{
"type": "sleep",
"time": 1000
},
"人类简史——进化篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"或许,他真的不理解智慧。",
{
"type": "playSound",
"name": "paper.mp3"
},
"或许,他已经理解了一些。",
{
"type": "playSound",
"name": "paper.mp3"
},
"但这不重要。",
{
"type": "playSound",
"name": "paper.mp3"
},
"他的轨迹已经注定了他对未来的影响。",
{
"type": "playSound",
"name": "paper.mp3"
},
{
"type": "playSound",
"name": "paper.mp3"
},
"这个世界,甚至这个宇宙,都因为他的存在而改变。",
{
"type": "playSound",
"name": "paper.mp3"
},
"在这里,智慧小径,将是他智慧的飞跃点。",
{
"type": "changeFloor",
"floorId": "MT22",
"loc": [
0,
8
]
},
{
"type": "setCurtain",
"time": 1000
},
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png"
},
"\t[低级智人]\b[up,hero]智慧吗...",
"\t[低级智人]\b[up,hero]智慧又是什么呢?",
"\t[低级智人]\b[up,hero]智慧之神说它可以掌控万物,真的这么神奇吗...",
"\t[低级智人]\b[up,hero]完全摸不到头脑。",
"\t[低级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。",
{
"type": "function",
"function": "function(){\nmota.ui.fixed.open('chapter', { chapter: '第二章 智慧' });\ncore.plugin.removeMap.removeMaps('tower1', 'tower7', true);\ndelete flags.tower1;\ndelete flags.wordsTimeOut;\ndelete flags.boom;\ndelete flags.booming;\n}"
},
{
"type": "setValue",
"name": "item:pickaxe",
"value": "0"
}
],
"false": [
{
"type": "changeFloor",
"floorId": "MT22",
"loc": [
0,
8
]
}
]
}
]
},
"changeFloor": {
"0,6": {
"floorId": "MT19",
"loc": [
14,
6
]
}
},
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"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
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],
"beforeBattle": {},
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],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}

View File

@ -1,116 +0,0 @@
main.floors.MT22=
{
"floorId": "MT22",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"0,8": [
{
"type": "if",
"condition": "flag:inWinter",
"true": [
"\t[低级智人]\b[up,hero]没必要再回去了"
],
"false": [
{
"type": "changeFloor",
"floorId": "MT21",
"loc": [
14,
8
]
}
]
}
],
"3,9": [
"第二章的加点已开启,可以在技能树的前置技能下方选择",
"如果你玩过上个版本,直接跳到了本章,记得查看背包里面的各种道具,尤其是百科全书,同时注意左边是你来的方向,那里还有些怪物",
"从现在开始,跳跃技能不再消耗生命值,别忘了你还有跳跃技能",
"为了确保平衡与可玩性从现在开始无上之盾第一章终极技能效果变为1/10"
],
"7,9": [
"百科全书中已解锁第二章需要特别说明的怪物属性,你可以在百科全书中查看",
"本章计分方式:血量/10+黄*2000+蓝*5000+红*10000"
]
},
"changeFloor": {
"14,4": {
"floorId": "MT23",
"loc": [
0,
4
]
},
"9,0": {
"floorId": "MT24",
"loc": [
9,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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"fg2map": [
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}

View File

@ -1,98 +0,0 @@
main.floors.MT23=
{
"floorId": "MT23",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"1,3": [
"请善用拥有电摇嘲讽属性的怪物",
"例如右边就可以利用电摇嘲讽把几个强怪后面的宝石暴露出来"
]
},
"changeFloor": {
"0,4": {
"floorId": "MT22",
"loc": [
14,
4
]
},
"12,0": {
"floorId": "MT26",
"loc": [
12,
14
]
},
"14,2": {
"floorId": "MT27",
"loc": [
0,
2
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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"fg2map": [
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}

View File

@ -1,104 +0,0 @@
main.floors.MT24=
{
"floorId": "MT24",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"8,13": [
"当勇士被嘲讽时,水也能被撞碎,不要问我为什么("
]
},
"changeFloor": {
"9,14": {
"floorId": "MT22",
"loc": [
9,
0
]
},
"5,0": {
"floorId": "MT25",
"loc": [
5,
14
]
},
"11,0": {
"floorId": "MT25",
"loc": [
11,
14
]
},
"14,5": {
"floorId": "MT26",
"loc": [
0,
5
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[562,142,492,142,142,142,142, 0,143,143,143, 0,484, 0,143],
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],
"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0,144,144,144, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,93 +0,0 @@
main.floors.MT25=
{
"floorId": "MT25",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"5,14": {
"floorId": "MT24",
"loc": [
5,
0
]
},
"11,14": {
"floorId": "MT24",
"loc": [
11,
0
]
},
"14,9": {
"floorId": "MT30",
"loc": [
0,
9
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142, 23,142,142,142,142,142,142,142,142,142],
[142,142,142,142,482,441,482,142,142,142,142,142,142,142,142],
[142,142,142, 21,420,575,430, 21,142,142,142,142,142,142,142],
[142,142,142,142,482,491,482,142,142,142,142, 0,484, 0, 94],
[142,142,142,142,142, 22,142,142,142,142,142,566,143,143,143],
[142,142,142,142,142,576,142,142,142,142,142,430,566,420,143],
[142,142,142,142,142,497,142,142,142,142,142,142,142,566,143],
[142,142,142,142,142,572,142,142,142,142,142, 0,484, 0,143],
[142,142,142,142,142, 93,142,142,142,142,142, 93,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,100 +0,0 @@
main.floors.MT26=
{
"floorId": "MT26",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,5": {
"floorId": "MT24",
"loc": [
14,
5
]
},
"12,14": {
"floorId": "MT23",
"loc": [
12,
0
]
},
"14,7": {
"floorId": "MT28",
"loc": [
0,
7
]
},
"11,0": {
"floorId": "MT30",
"loc": [
11,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143,143,143,143,143,143,143,143, 91,143,143,143],
[143,441, 21,237, 0,143, 0,482,566, 0,143, 0,143,143,143],
[143,484,390,143, 0,143,378, 0,143, 0,566, 0,376,482,143],
[143,143,143,143,484,143,143,143,143,566,143,143,492,143,143],
[143, 0, 0,492, 0,143,482,403,376, 0,518, 0,482,396,143],
[ 92, 0,518,143, 0,520, 0,378,143,143,143,143,275, 0,143],
[143,143, 0,143,143,143,143,562,143,390,482,143, 0,143,143],
[143, 0,376,143, 0,143,482,482,143,482,403,500,403, 0, 94],
[143,500,143,143,482,143,143,143,143,492,143,143,519,143,143],
[143,468,482,143,441,492,430, 0,143,484,396,237,482, 0,143],
[143,482,468,494, 0,275,420,484,492,390,484,143, 0,482,143],
[143,143,143,143,566,143,572,143,143,494,143,143,143,523,143],
[143,390,482,500, 0,143,482, 0,566,381,482,143,378, 0,143],
[143,143,396,143, 0,566, 0,381,143, 0,381,570, 0,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143, 93,143,143]
],
"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0],
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],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,86 +0,0 @@
main.floors.MT27=
{
"floorId": "MT27",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,2": {
"floorId": "MT23",
"loc": [
14,
2
]
},
"4,0": {
"floorId": "MT28",
"loc": [
4,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143, 91,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143, 0,143,143,420,143,143,143,143,143,143,143],
[ 92, 0, 0,482, 0,497,143,430,491,280,143,143,143,143,143],
[143,143,494,143,143,143,143,143,143, 0,143,143,143,143,143],
[143, 0, 0,494,491,494,390, 0,484, 0,143,143,143,143,143],
[143, 0,143,143,143,143, 0,143,143,143,143,143,143,143,143],
[143,441,143,390,482,143, 0,143,484,396,143,143,143,143,143],
[143, 33,500,482,396,143,403,568, 21,403,143,143,143,143,143],
[143,275,143,494,143,143,143,143,143,568,143,143,143,143,143],
[143, 33,237,482,396,494,484,390,396,484,143,143,143,143,143],
[143,441,143,390,482,143,143,143,237,143,143,143,143,143,143],
[143, 0,143,143,143,143,403,376,484,143,143,143,143,143,143],
[143,568,143,376,482,143,378,143,280,143,143,143,143,143,143],
[143, 0,568,378,381,562,492,143, 23,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
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],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,135 +0,0 @@
main.floors.MT28=
{
"floorId": "MT28",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"5,13": [
"注意,如果用跳跃技能把怪物踢走,会导致机关门无法开启"
]
},
"changeFloor": {
"4,14": {
"floorId": "MT27",
"loc": [
4,
0
]
},
"0,7": {
"floorId": "MT26",
"loc": [
14,
7
]
},
"8,0": {
"floorId": "MT29",
"loc": [
8,
14
]
}
},
"beforeBattle": {},
"afterBattle": {
"10,8": [
{
"type": "setValue",
"name": "flag:door_MT28_11_9",
"operator": "+=",
"value": "1"
}
],
"12,8": [
{
"type": "setValue",
"name": "flag:door_MT28_11_9",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"11,9": {
"0": {
"condition": "flag:door_MT28_11_9==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT28_11_9",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[143,143,441,390,396,143, 0,500,491, 0,143,143,143,143,143],
[143,143,143,143,484,280, 0,143, 0, 21,143,143,143,143,143],
[143,482,390,143,143,143,494,143,566,143,143, 0,143,143,143],
[143,441,482,500, 0,484,390,566,420,566,396,482, 22,143,143],
[143,143,492,143,143,143,572,143,566,143,143,494,143,143,143],
[143,143, 0, 0,568,376,482,143, 0,482, 0, 0,143,143,143],
[ 92, 0,484, 0,143,441,378,492, 0,143,143,237,143,143,143],
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[143,390,484,403,492, 0,403,378,482,143,143, 85,143,143,143],
[143,143,143,143,143,143,143,275,143,143,466,484,467,143,143],
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[143,520,143,143,518,143,143,143,143,143,143,143,143,143,143],
[143,378,482,519, 0,129,143,143,143,143,143,143,143,143,143],
[143,143,143,143, 93,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
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],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,136 +0,0 @@
main.floors.MT29 = {
floorId: 'MT29',
title: '智慧小径',
name: '智慧小径',
width: 15,
height: 15,
canFlyTo: true,
canFlyFrom: true,
canUseQuickShop: true,
cannotViewMap: false,
images: [],
ratio: 2,
defaultGround: 'grass',
bgm: 'road.mp3',
firstArrive: [
{
type: 'animate',
name: 'hand',
loc: [13, 8]
},
{
type: 'animate',
name: 'hand',
loc: [13, 8]
},
{
type: 'animate',
name: 'jianji',
loc: [13, 8]
},
{
type: 'hide',
loc: [[13, 8]],
remove: true,
time: 500
},
{
type: 'jump',
from: [12, 8],
dxy: [5, 0],
time: 500
},
'\t[低级智人]\b[up,hero]杰克?',
'\t[低级智人]\b[up,hero]他为什么会在这里?',
'\t[低级智人]\b[up,hero]奇怪,他好像在为我打通道路。',
'\t[低级智人]\b[up,hero]这些怪物这么强,他是怎么对付的?',
'\t[低级智人]\b[up,hero]而且好像在故意让我发现。',
'\t[低级智人]\b[up,hero]跟上去看看。'
],
eachArrive: [],
parallelDo: '',
events: {},
changeFloor: {
'0,9': {
floorId: 'MT30',
loc: [14, 9]
},
'8,14': {
floorId: 'MT28',
loc: [8, 0]
},
'14,8': {
floorId: 'MT31',
loc: [0, 7]
}
},
beforeBattle: {},
afterBattle: {},
afterGetItem: {},
afterOpenDoor: {},
autoEvent: {},
cannotMove: {},
cannotMoveIn: {},
map: [
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[17, 17, 17, 17, 143, 143, 468, 468, 482, 143, 484, 143, 396, 441, 143],
[17, 17, 17, 17, 143, 143, 143, 492, 143, 143, 562, 143, 492, 143, 143],
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[17, 17, 17, 17, 482, 396, 143, 403, 143, 237, 143, 143, 143, 492, 143],
[17, 17, 17, 17, 280, 143, 143, 390, 403, 0, 143, 396, 441, 420, 143],
[17, 17, 0, 500, 0, 376, 143, 143, 568, 143, 143, 143, 143, 572, 143],
[17, 17, 0, 143, 482, 482, 143, 376, 482, 568, 0, 396, 123, 576, 94],
[92, 0, 0, 143, 378, 0, 568, 0, 378, 143, 390, 0, 484, 0, 143],
[
143, 500, 143, 143, 143, 492, 143, 143, 143, 143, 143, 492, 143,
143, 143
],
[143, 484, 21, 572, 390, 0, 0, 0, 237, 143, 484, 562, 491, 491, 143],
[
143, 390, 396, 494, 21, 484, 143, 143, 484, 492, 492, 143, 143, 237,
143
],
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[
143, 143, 143, 143, 143, 143, 143, 143, 93, 143, 143, 143, 143, 143,
143
]
],
bgmap: [
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],
fgmap: [],
bg2map: [
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[142, 142, 142, 142, 142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 142, 142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 142, 142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 142, 142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[142, 142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
fg2map: []
};

View File

@ -1,71 +0,0 @@
main.floors.MT3=
{
"floorId": "MT3",
"title": "洞穴",
"name": "3",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"10,14": {
"floorId": "MT1",
"loc": [
11,
0
]
},
"0,7": {
"floorId": "MT4",
"loc": [
14,
7
]
},
"14,7": {
"floorId": "MT5",
"loc": [
0,
7
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20043],
[20042,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20040],
[20042,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20040],
[20042, 0, 31,141, 0, 0, 27, 0, 0,141, 28, 34, 27, 0,20040],
[20050, 0, 0,141,216,141,141,141,141,141,213,141,141,141,20048],
[20058, 31, 0,141, 0, 32, 0, 32, 0,141, 0,141, 32, 32,20056],
[20074,141,203,141,141,141,203,141,141,141, 0,141,141,203,20064],
[ 92, 27, 0, 32,141, 0, 27,216, 0, 32,215, 0, 0, 0, 94],
[20034, 32, 0, 28,141, 34, 0,333, 0, 0,336, 0, 32, 0,20032],
[20042,141,141,216,141,206,333,333,206,336,336,336,141,141,20040],
[20042, 0, 31, 0,203, 0, 32,141, 0, 0,141, 0, 0, 0,20040],
[20042,336,336,216,345, 28, 0,141, 0, 32,206, 0, 32, 0,20040],
[20042, 0, 0, 28,345, 0,141,141,141,141,141,202,141,141,20040],
[20042, 27, 32, 0,345,206, 0, 0, 31, 0, 0, 0, 0, 0,20040],
[20036,20033,20033,20033,20033,20033,20033,20033,20033,20034, 93,20032,20033,20033,20035]
],
"bgmap": [
],
"fgmap": [
]
}

View File

@ -1,93 +0,0 @@
main.floors.MT30=
{
"floorId": "MT30",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"14,9": {
"floorId": "MT29",
"loc": [
0,
9
]
},
"0,9": {
"floorId": "MT25",
"loc": [
14,
9
]
},
"11,14": {
"floorId": "MT26",
"loc": [
11,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,482,568, 0,390,142,396,142,142,142,142,142,142],
[142,142,390,403,142,484, 0,568,482, 0,403, 0,142,142,142],
[142,142,142,142,142,566, 17,143, 17, 17, 17,500,142,142,142],
[ 92, 0, 0, 0,572,482,482,143, 34,378,376, 34,237,482, 94],
[143,143,143,143,492,143,143,143,143,143,566,143,143,482,143],
[143,487,430,143,403,143,420,441, 21,143,403,403,143,396,143],
[143,280,143,143,562,143,143,280,143,143,143,566,143,403,143],
[143, 34, 34,376,403,378, 34, 34,143,482,492, 0,143,390,143],
[143,143,143,143,143,143,143,143,143,143,143, 93,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,144,144,144,144,144,144,144, 0, 0, 0],
[ 0, 0, 0, 0, 0,144,142,142,142,142,142,144, 0, 0, 0],
[144,144,144,144,144,144, 0, 0, 0, 0,144,144,144,144,144],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0]
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,295 +0,0 @@
main.floors.MT31=
{
"floorId": "MT31",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [
"\t[低级智人]\b[up,hero]杰克,你为什么在这?",
"\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。",
"\t[低级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?",
"\t[杰克,thief]\b[up,4,7]我有我的特殊办法。",
"\t[低级智人]\b[up,hero]那些...绿色宝石吗?",
"\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。",
"\t[低级智人]\b[up,hero]那是什么办法呢?",
"\t[杰克,thief]\b[up,4,7]这个你就不用操心了。",
"\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。",
"\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。",
"\t[杰克,thief]\b[up,4,7]即使历史是真实的。",
"\t[低级智人]\b[up,hero]什么意思?",
"\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。",
{
"type": "jump",
"from": [
4,
7
],
"dxy": [
15,
0
],
"time": 500
},
"\t[低级智人]\b[up,hero]...",
"\t[低级智人]\b[up,hero]时间会诉说真相,而历史不会...",
"\t[低级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...",
"\t[低级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...",
"\t[低级智人]\b[up,hero]完全不能理解。"
],
"eachArrive": [],
"parallelDo": "",
"events": {
"14,7": [
{
"type": "if",
"condition": "(!flag:inWinter)",
"true": [
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png"
},
"人类简史——进化篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"经过了漫长的行走,他感到真相越来越接近。",
{
"type": "playSound",
"name": "paper.mp3"
},
"前方,是会将凛冽渗入骨髓的冰封雪原。",
{
"type": "playSound",
"name": "paper.mp3"
},
"这里,他将寻找到所谓的真相。",
{
"type": "changeFloor",
"floorId": "MT32",
"loc": [
0,
7
]
},
{
"type": "setCurtain",
"time": 1000
},
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png"
},
"\t[低级智人]\b[up,hero]呼,好冷。",
"\t[低级智人]\b[up,hero]嗯?",
{
"type": "moveHero",
"time": 250,
"steps": [
"right:1"
]
},
"\t[低级智人]\b[up,hero]这是杰克给我留下的衣服吗?",
"\t[低级智人]\b[up,hero]先穿上吧,这里太冷了。",
{
"type": "setValue",
"name": "flag:inWinter",
"value": "true"
}
],
"false": [
{
"type": "changeFloor",
"floorId": "MT32",
"loc": [
0,
7
]
}
]
}
],
"2,6": [
"注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪"
],
"13,7": [
"这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物",
{
"type": "function",
"function": "function(){\nconst enemy = Mota.Plugin.require('remainEnemy_g').getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
}
]
},
"changeFloor": {
"0,7": {
"floorId": "MT29",
"loc": [
14,
8
]
}
},
"beforeBattle": {},
"afterBattle": {
"10,7": [
"\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!",
"\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!",
"\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!",
"\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?",
{
"type": "setBlock",
"number": "I476",
"time": 1000
},
"\t[低级智人]\b[up,hero]哎,没问到啊...",
"\t[低级智人]\b[up,hero]战争,又是什么意思呢?",
"\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。",
"\t[低级智人]\b[up,hero]之后应该就知道了。",
{
"type": "function",
"function": "function(){\ncore.getNextItem()\n}"
},
{
"type": "sleep",
"time": 1000
},
"\t[低级智人]\b[up,hero]",
"\t[低级智人]\b[up,hero]这种感觉!",
"\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。",
"\t[低级智人]\b[up,hero]这就是智慧吗。",
"\t[低级智人]\b[up,hero]原来如此。",
"\t[低级智人]\b[up,hero]原来,智慧是这个意思。",
"\t[低级智人]\b[up,hero]我明白了,我全都明白了。",
"\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。",
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,5": {
"0": {
"condition": "flag:door_MT31_7_6==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "=",
"value": "null"
}
]
},
"1": null
},
"7,9": {
"0": {
"condition": "flag:door_MT31_7_6==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "=",
"value": "null"
}
]
},
"1": null
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143, 0, 0, 0, 0,143,491,491,468,468,466,466,143,143],
[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
[143,143,129, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
[ 92, 0, 0, 23,123, 0,497, 0, 0, 0,577, 0, 0,516, 94],
[143,143, 0, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
[143,143, 0, 0, 0, 0,143,491,491,468,468,467,467,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[144,144,144,144,144,144,144,144,144,144,144,144,144,144,144],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,127 +0,0 @@
main.floors.MT32=
{
"floorId": "MT32",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [
{
"type": "function",
"function": "function(){\ncore.plugin.removeMap.removeMaps('MT17', 'MT21', true)\n}"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"0,7": [
{
"type": "if",
"condition": "(flag:inWinter2===true)",
"true": [
"\t[低级智人]\b[up,hero]没必要回去了"
],
"false": [
{
"type": "changeFloor",
"floorId": "MT31",
"loc": [
14,
7
]
}
]
}
],
"1,6": [
"宝石血瓶的加成已提升至8倍"
],
"1,8": [
"衣服是个装备,记得穿上",
"光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭",
"注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物",
"怪物手册显示的怪物是不经过光环加成的怪物而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上按下e或c使用定点查看功能"
]
},
"changeFloor": {
"14,6": {
"floorId": "MT33",
"loc": [
0,
6
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
[147, 0,482,441,274, 0, 28,147, 34, 0,603, 0, 0, 0,147],
[147,595,147,147,147, 32, 0,590, 0, 34,587, 0,147,147,147],
[147, 0,403, 0,147,602,587,586,587,587,587, 21,147,381,147],
[147, 28, 33, 27,492, 34, 34,586, 34,390,588, 0,592, 34,147],
[147,147,494,147,147,585,492,585,595,588,588,590,147,492,147],
[147,129, 0, 21,147, 32, 0,602, 0,586, 0, 0, 34, 0, 94],
[ 92, 0,589, 0,492, 0, 32,584, 27,590, 0,587, 0, 28,147],
[147,129, 0, 22,147,590,492,584, 29,586,587,587,492,147,147],
[147,147,494,147,147, 0, 0,603, 0,586, 0, 32, 32, 0,147],
[147, 27, 33, 28,147,147,147,147,494,585,585,585,584,602,147],
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[147,595,147,147,147,603,147,147,147,147,274,147,147,590,147],
[147, 0, 21, 27, 0, 0, 0, 0, 28, 33, 0,492, 0, 0,147],
[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"fgmap": [
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"bg2map": [
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],
"fg2map": [
]
}

View File

@ -1,107 +0,0 @@
main.floors.MT33=
{
"floorId": "MT33",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,6": {
"floorId": "MT32",
"loc": [
14,
6
]
},
"14,3": {
"floorId": "MT34",
"loc": [
0,
3
]
},
"9,0": {
"floorId": "MT35",
"loc": [
7,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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"bgmap": [
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],
"fg2map": [
]
}

View File

@ -1,161 +0,0 @@
main.floors.MT34=
{
"floorId": "MT34",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,3": {
"floorId": "MT33",
"loc": [
14,
3
]
}
},
"beforeBattle": {},
"afterBattle": {
"6,2": [
{
"type": "setValue",
"name": "flag:door_MT34_9_3",
"operator": "+=",
"value": "1"
}
],
"8,2": [
{
"type": "setValue",
"name": "flag:door_MT34_9_3",
"operator": "+=",
"value": "1"
}
],
"8,4": [
{
"type": "setValue",
"name": "flag:door_MT34_9_3",
"operator": "+=",
"value": "1"
}
],
"6,4": [
{
"type": "setValue",
"name": "flag:door_MT34_9_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"9,3": {
"0": {
"condition": "flag:door_MT34_9_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT34_9_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
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"bg2map": [
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]
}

View File

@ -1,248 +0,0 @@
main.floors.MT35=
{
"floorId": "MT35",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"10,1": {
"trigger": "action",
"enable": true,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"你来这干什么",
{
"type": "if",
"condition": "(core.getBlockId(10,1)!=='none')",
"true": [
"把怪踢到这了,想打?",
"没门!",
"你别想过漏怪检测了,啊哈哈哈哈!"
]
}
]
},
"4,1": {
"trigger": "action",
"enable": true,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"你来这干什么",
{
"type": "if",
"condition": "(core.getBlockId(4,1)!=='none')",
"true": [
"把怪踢到这了,想打?",
"没门!",
"你别想过漏怪检测了,啊哈哈哈哈!"
]
}
]
},
"6,13": [
"前方漏怪检测会检测智慧小径的怪物是否清完,之后不可返回智慧小径"
],
"7,1": [
"这里是漏怪检测,会检测\r[gold]智慧小径\r[]区域是否有遗漏怪物",
{
"type": "function",
"function": "function(){\nconst enemy = Mota.Plugin.require('remainEnemy_g').getRemainEnemyString(core.floorIds.slice(30, 40));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
}
],
"7,0": [
{
"type": "if",
"condition": "(flag:inWinter2===true)",
"true": [
{
"type": "changeFloor",
"floorId": "MT36",
"loc": [
7,
14
]
}
],
"false": [
{
"type": "setValue",
"name": "flag:inWinter2",
"value": "true"
},
{
"type": "function",
"function": "function(){\ncore.plugin.removeMap.removeMaps('MT22', 'MT31', true);\n}"
},
{
"type": "changeFloor",
"floorId": "MT36",
"loc": [
7,
14
]
}
]
}
]
},
"changeFloor": {
"7,14": {
"floorId": "MT33",
"loc": [
9,
0
]
}
},
"beforeBattle": {},
"afterBattle": {
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{
"type": "setValue",
"name": "flag:door_MT35_3_9",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "flag:door_MT35_11_9",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
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"condition": "flag:door_MT35_3_9==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT35_3_9",
"operator": "=",
"value": "null"
}
]
},
"1": null
},
"11,9": {
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"condition": "flag:door_MT35_11_9==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT35_11_9",
"value": "null"
}
]
},
"1": null
}
},
"cannotMove": {},
"cannotMoveIn": {},
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"fgmap": [
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"bg2map": [
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],
"fg2map": [
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}

View File

@ -1,186 +0,0 @@
main.floors.MT36=
{
"floorId": "MT36",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,14": [
{
"type": "changeFloor",
"floorId": "MT35",
"loc": [
7,
0
]
}
],
"6,14": [
"在本地图的右方,会看到一个棕色的线,这是由于抗锯齿出现的像素错误。这里关闭抗锯齿即可解决(默认是关闭的)。"
],
"8,14": [
"从本区域开始将会出现各种光环怪,这需要你认真思考解决办法",
"注意坚固怪受到光环加成后可能无法被打败,因为会首先计算坚固属性再计算光环",
"本区域的地图较为复杂,请善用楼传的小地图功能",
"由于本区域的跳跃技能表现很奇怪,因此本区域不能使用跳跃技能"
]
},
"changeFloor": {
"0,8": {
"floorId": "MT37",
"loc": [
14,
8
]
},
"0,4": {
"floorId": "MT37",
"loc": [
14,
4
]
},
"14,3": {
"floorId": "MT38",
"loc": [
0,
3
]
},
"9,0": {
"floorId": "MT39",
"loc": [
9,
14
]
}
},
"beforeBattle": {},
"afterBattle": {
"1,3": [
{
"type": "setValue",
"name": "flag:door_MT36_2_4",
"operator": "+=",
"value": "1"
}
],
"1,5": [
{
"type": "setValue",
"name": "flag:door_MT36_2_4",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"2,4": {
"0": {
"condition": "flag:door_MT36_2_4==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT36_2_4",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
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],
"fg2map": [
]
}

View File

@ -1,100 +0,0 @@
main.floors.MT37=
{
"floorId": "MT37",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"14,8": {
"floorId": "MT36",
"loc": [
0,
8
]
},
"14,4": {
"floorId": "MT36",
"loc": [
0,
4
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[147, 0,600, 0, 33,603, 0, 34, 0, 0, 27, 33,381, 0,70080],
[147,378,147, 27,482,376,617,376, 0,494,482,378,602,604,604],
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],
"bgmap": [
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],
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]
}

View File

@ -1,123 +0,0 @@
main.floors.MT38=
{
"floorId": "MT38",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [
"\t[低级智人]\b[down,hero]奇怪,这里的山崖边竟然有护栏,难道这附近有其他人吗?"
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,3": {
"floorId": "MT36",
"loc": [
14,
3
]
},
"7,0": {
"floorId": "MT40",
"loc": [
7,
14
]
},
"14,3": {
"floorId": "snowTown",
"loc": [
0,
18
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[70185,70185,70185,70185,70185,70186, 0, 0, 0,70184,70185,70185,70185,70185,70185],
[70193,70193,70193,70193,70193,70194, 0, 0, 0,70192,70193,70193,70193,70193,70193],
[ 0, 0, 0, 0, 0, 0, 0,70188, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,70188, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,70188, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
]
}

View File

@ -1,128 +0,0 @@
main.floors.MT39=
{
"floorId": "MT39",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"9,14": {
"floorId": "MT36",
"loc": [
9,
0
]
},
"14,11": {
"floorId": "MT40",
"loc": [
0,
11
]
},
"14,6": {
"floorId": "MT40",
"loc": [
0,
6
]
},
"14,3": {
"floorId": "MT40",
"loc": [
0,
3
]
},
"13,10": {
"floorId": "MT41",
"loc": [
3,
14
]
},
"7,0": {
"floorId": "MT43",
"loc": [
7,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0,604,604, 91,604,604, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,472,604,611,604,472, 0, 0, 0, 0, 0],
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[484,587, 34, 34,617, 0, 0, 0, 0, 0, 0,70022,70023,70022,70023],
[491,494, 34, 34,482, 0, 0, 0, 0, 0, 33,376, 33,600,604],
[587,587,492,584, 28,381, 0,602,604, 0, 28,378,584, 0, 94],
[ 27,587, 0,584, 28,70020,70021, 0,604,592,604,403,584, 34,604],
[ 33,595, 33,274, 33, 34,587, 27,70007,376, 0,584,584,584,584],
[584,584,492,584,584, 28,587,381,70015,492,595, 0, 0,70126, 0],
[70007, 21, 0,586,586, 0,609, 34, 0,274, 27, 0, 0,543, 0],
[70015, 0,381,595, 0,274,604,587,70022,70023,609, 0, 32, 0, 94],
[584,584,584,584,587, 27,587, 0,590, 0, 0,584,584,584,584],
[ 0, 0, 0, 0,482,492, 0,381,604, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,604,604,604,604,604, 93,604, 0, 0, 0, 0]
],
"bgmap": [
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[147,147,147,147,302,70072,70073,70073,70073,70074, 0, 0, 0, 0, 0],
[147,147,147,147,302,70080,70081,70081,70081,70082, 0,70048,70049,70049,70049],
[147,147,147,147,310, 0, 0, 0, 0, 0, 0,70056, 0, 0, 0],
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[70073,70073,70073,70073,70056, 0, 0, 0, 0, 0,70058,70078,70078,70078,70078]
],
"fgmap": [
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[580,580,580,580,580,70064, 0, 0, 0,70066, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,580, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,580, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,580,580, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"fg2map": [
]
}

View File

@ -1,57 +0,0 @@
main.floors.MT4=
{
"floorId": "MT4",
"title": "洞穴",
"name": "4",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"14,7": {
"floorId": "MT3",
"loc": [
0,
7
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20043],
[20042,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20040],
[20042,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20040],
[20042, 32, 32,141, 31,141,141,141,141, 0, 32,141, 31, 27,20040],
[20042, 32, 32,141, 28,216, 0, 28,141, 27, 0,213, 28, 31,20048],
[20042,141,213,141, 0,141,215, 32,141, 0, 32,141,141,141,20056],
[20042, 0, 0,141,141,141, 0,141,141,141,213,141, 0, 0,20064],
[20042, 32, 27,141, 0,203, 32,141,215, 0, 32,216, 0, 0, 94],
[20042, 0, 0,216, 0,141, 0,141, 0,141, 0,141, 0, 0,20032],
[20042,141,141,141,141,141,206,141, 27, 0,215,141,203,141,20040],
[20042, 0,345,345, 0, 32, 0,141,141,141,141,141, 0, 0,20040],
[20042, 32, 0, 0,203,336,215, 0, 27,141, 0, 31, 0, 31,20040],
[20042,345,345,345, 0,336, 0,336, 0,141,206,141,141,141,20040],
[20042, 0, 28, 32,216, 0, 0,336, 32,216, 0, 0, 31, 0,20040],
[20036,20033,20033,20033,20033,20033,20033,20033,20033,20033,20033,20033,20033,20033,20035]
],
"bgmap": [
],
"fgmap": [
]
}

View File

@ -1,149 +0,0 @@
main.floors.MT40=
{
"floorId": "MT40",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,3": {
"floorId": "MT39",
"loc": [
14,
3
]
},
"0,6": {
"floorId": "MT39",
"loc": [
14,
6
]
},
"0,11": {
"floorId": "MT39",
"loc": [
14,
11
]
},
"7,14": {
"floorId": "MT38",
"loc": [
7,
0
]
},
"14,10": {
"floorId": "snowTown",
"loc": [
0,
10
]
},
"14,4": {
"floorId": "snowTown",
"loc": [
0,
4
]
},
"2,1": {
"floorId": "MT41",
"loc": [
6,
4
]
},
"8,0": {
"floorId": "MT42",
"loc": [
8,
14
]
},
"5,0": {
"floorId": "MT42",
"loc": [
5,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[70074, 0,543,381,274, 0, 34,381, 0, 0, 0, 0, 0, 0, 0],
[70108, 33, 0, 27,70007,585,585, 0,617, 32,381, 32,274, 0,604],
[ 92,614, 21, 34,70015, 28,595, 0,604,604, 0,604, 33,604,604],
[604,604, 0,492, 0,586, 0,492, 0,70179,603,70181, 27, 28, 94],
[604, 34,602, 0, 27,586, 0, 34,584,70187,381,70189,584,584,584],
[ 92,381,584,590,70022,70023,604, 0, 0,70187, 27,70189, 0, 0, 0],
[604, 34,584,381, 33,592, 0, 34, 0,70187, 28,70189, 0, 0, 0],
[584,584,584,592,584,584,584,584, 0,70187,484,70189, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,70195,600,70197,482,482,492],
[ 0, 0, 0,381, 0, 0, 0, 0, 27,604, 0,584,584,584, 94],
[ 92, 0, 0,274, 27, 28, 33,492, 0,482, 28, 0,602, 0,381],
[584,584,584,584,584,595,584,492,584,595,584,584,584,584,584],
[ 0, 0, 0, 0, 0, 33,609, 0,609, 33, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,604,604, 93,604,604, 0, 0, 0, 0, 0]
],
"bgmap": [
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],
"fgmap": [
],
"bg2map": [
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],
"fg2map": [
]
}

View File

@ -1,160 +0,0 @@
main.floors.MT41=
{
"floorId": "MT41",
"title": "冰封山洞",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T331",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"2,13": [
"怪物身后的水可以对话对话后获得50000点生命值",
"本层可以使用跳跃技能"
],
"5,11": [
"\t[初级智人]\b[up,hero]竟然有水!",
"\t[初级智人]\b[up,hero]这里这么冷,为什么会有水呢?",
{
"type": "animate",
"name": "emm",
"loc": "hero"
},
"\t[初级智人]\b[up,hero]竟然是温水!",
{
"type": "animate",
"name": "emm",
"loc": "hero"
},
"\t[初级智人]\b[up,hero]这是为什么呢?",
"\t[初级智人]\b[up,hero]之后应该会知道原因吧。",
"\t[初级智人]\b[up,hero]喝一口吧,已经很长时间没喝水了。",
{
"type": "playSound",
"name": "drink.mp3"
},
{
"type": "sleep",
"time": 2000
},
{
"type": "animate",
"name": "amazed",
"loc": "hero"
},
"\t[初级智人]\b[up,hero]这水果然不一样!",
"\t[初级智人]\b[up,hero]感觉喝过之后要比之前更加有活力了。",
"生命值增加50000",
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "50000"
},
{
"type": "hide",
"remove": true
}
],
"5,7": [
"你竟然能发现这里?!",
"那我就送你回到标题界面吧!",
{
"type": "function",
"function": "function(){\ncore.completeAchievement('explore', 3);\n}"
},
{
"type": "restart"
}
]
},
"changeFloor": {
"3,14": {
"floorId": "MT39",
"loc": [
13,
10
]
},
"6,4": {
"floorId": "MT40",
"loc": [
2,
1
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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],
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],
"fgmap": [
],
"bg2map": [
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],
"fg2map": [
]
}

View File

@ -1,180 +0,0 @@
main.floors.MT42=
{
"floorId": "MT42",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"8,14": {
"floorId": "MT40",
"loc": [
8,
0
]
},
"5,14": {
"floorId": "MT40",
"loc": [
5,
0
]
},
"0,7": {
"floorId": "MT43",
"loc": [
14,
7
]
},
"0,2": {
"floorId": "MT43",
"loc": [
14,
2
]
},
"14,2": {
"floorId": "MT44",
"loc": [
0,
2
]
},
"14,13": {
"floorId": "MT44",
"loc": [
0,
13
]
},
"9,2": {
"floorId": "MT46",
"loc": [
3,
14
]
},
"2,0": {
"floorId": "MT47",
"loc": [
7,
14
]
}
},
"beforeBattle": {},
"afterBattle": {
"4,9": [
{
"type": "setValue",
"name": "flag:door_MT42_5_10",
"operator": "+=",
"value": "1"
}
],
"6,9": [
{
"type": "setValue",
"name": "flag:door_MT42_5_10",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"5,10": {
"0": {
"condition": "flag:door_MT42_5_10==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT42_5_10",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
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],
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]
}

View File

@ -1,93 +0,0 @@
main.floors.MT43=
{
"floorId": "MT43",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"14,7": {
"floorId": "MT42",
"loc": [
0,
7
]
},
"14,2": {
"floorId": "MT42",
"loc": [
0,
2
]
},
"7,14": {
"floorId": "MT39",
"loc": [
7,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,135 +0,0 @@
main.floors.MT44=
{
"floorId": "MT44",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,13": {
"floorId": "MT42",
"loc": [
14,
13
]
},
"0,2": {
"floorId": "MT42",
"loc": [
14,
2
]
},
"7,14": {
"floorId": "snowTown",
"loc": [
7,
0
]
},
"14,5": {
"floorId": "MT45",
"loc": [
0,
5
]
},
"6,2": {
"floorId": "MT46",
"loc": [
11,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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"fg2map": [
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}

View File

@ -1,114 +0,0 @@
main.floors.MT45=
{
"floorId": "MT45",
"title": "冰封高原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,5": {
"floorId": "MT44",
"loc": [
14,
5
]
},
"3,14": {
"floorId": "snowTown",
"loc": [
18,
0
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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],
"fg2map": [
]
}

View File

@ -1,121 +0,0 @@
main.floors.MT46=
{
"floorId": "MT46",
"title": "冰封高原",
"name": "46",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T331",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,11": [
"\t[初级智人]\b[up,hero]这里也有水!",
"\t[初级智人]\b[up,hero]看来下面的水的源头是这里吗。",
"\t[初级智人]\b[up,hero]喝一口吧,说不定有什么奇效。",
"攻防增加20点智慧增加1000点",
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "20",
"norefresh": true
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "20",
"norefresh": true
},
{
"type": "setValue",
"name": "status:mdef",
"operator": "+=",
"value": "1000"
},
"\t[初级智人]\b[up,hero]...",
"\t[初级智人]\b[up,hero]果然。",
"\t[初级智人]\b[up,hero]这就是智慧之神给我的引导吗。",
"\t[初级智人]\b[up,hero]前往山顶,走吧。",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"3,14": {
"floorId": "MT42",
"loc": [
9,
2
]
},
"11,14": {
"floorId": "MT44",
"loc": [
6,
2
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,376, 33,378, 0,608, 0,492, 0,608, 0,378, 33,376, 0],
[ 0,336,336,336,336, 0,345,492,345, 0,333,333,333,333, 0],
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[ 0, 0, 0,540, 0, 0, 0, 17, 0, 0, 0,540, 0, 0, 0]
],
"bgmap": [
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"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,138 +0,0 @@
main.floors.MT47=
{
"floorId": "MT47",
"title": "冰封高原",
"name": "47",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"7,14": {
"floorId": "MT42",
"loc": [
2,
0
]
},
"7,0": {
"floorId": "MT48",
"loc": [
7,
14
]
}
},
"beforeBattle": {},
"afterBattle": {
"6,3": [
{
"type": "setValue",
"name": "flag:door_MT47_7_3",
"operator": "+=",
"value": "1"
}
],
"8,3": [
{
"type": "setValue",
"name": "flag:door_MT47_7_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,3": {
"0": {
"condition": "flag:door_MT47_7_3==2",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT47_7_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[70029, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0]
],
"bgmap": [
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],
"fgmap": [
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"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
"fg2map": [
]
}

View File

@ -1,208 +0,0 @@
main.floors.MT48=
{
"floorId": "MT48",
"title": "冰封高原",
"name": "48",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,10": [
"\t[苍蓝之灵-虚,E647]\b[up,7,7]你来了,智慧之神看中的人。",
"\t[中级智人]\b[up,hero]你是什么人?",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]苍蓝之灵。",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]我跟你之前见到的智慧之神是同一时期的产物。",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]你应该也知道当时发生了什么。",
"\t[中级智人]\b[up,hero]那你又为何出现在这里呢?",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]抬头,看到那宏伟的宫殿了吗?(玩家视角应该看不到)",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]那便是未来之人做下的最后赌注 - 苍蓝之殿。",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]你现在还有很多疑虑吧,那里便有你想要找的答案。",
"\t[中级智人]\b[up,hero]那么我怎么过去?",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]打败我,你便有资格进入。",
"\t[中级智人]\b[up,hero]为什么又是要打一场?",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]......",
"\t[苍蓝之灵-虚,E647]\b[up,7,7]之后,你会明白的。",
{
"type": "hide",
"remove": true
}
],
"7,0": [
{
"type": "if",
"condition": "(flag:pale1!==1)",
"true": [
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png"
},
"人类简史——进化篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"孤注一掷。",
{
"type": "playSound",
"name": "paper.mp3"
},
"为拯救自己,人类执行了苍蓝计划。",
{
"type": "playSound",
"name": "paper.mp3"
},
"硬币一旦抛出,又有谁能得知它的朝向呢?",
{
"type": "playSound",
"name": "paper.mp3"
},
"在它落地之前,前方,是毁灭,亦是重生。",
{
"type": "playSound",
"name": "paper.mp3"
},
"当他踏入宫殿的那一刻,硬币便已抛出。",
{
"type": "playSound",
"name": "paper.mp3"
},
"来自未来的“孤注一掷”。",
{
"type": "playSound",
"name": "paper.mp3"
},
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png"
},
{
"type": "changeFloor",
"floorId": "MT49",
"loc": [
7,
14
]
},
{
"type": "setCurtain",
"time": 1500
},
"\t[中级智人]\b[up,hero]",
"\t[中级智人]\b[up,hero]这,这是!",
"\t[中级智人]\b[up,hero]这就是未来人类的最后底牌了吗?",
"\t[中级智人]\b[up,hero]我一定要弄清楚这里面的东西。",
"\t[中级智人]\b[up,hero]前方,一定会有我所寻找的答案。",
{
"type": "setValue",
"name": "flag:pale1",
"value": "1"
}
],
"false": []
}
]
},
"changeFloor": {
"7,14": {
"floorId": "MT47",
"loc": [
7,
0
]
}
},
"beforeBattle": {},
"afterBattle": {
"7,7": [
"\t[中级智人]\b[up,hero]为什么,为什么一定要打一场,来决定胜负呢?",
{
"type": "openDoor",
"loc": [
7,
3
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[ 0, 0, 0, 0, 0, 0,604, 0,604, 0, 0,146,146, 0,146],
[587, 0,584,584,584,584,584, 85,584,584,584,584,584, 0,146],
[587, 0,584, 0, 0, 0,584, 0,584, 0, 0, 0,584, 0, 0],
[587, 0,584, 0, 0, 0,584, 0,584, 0, 0, 0,584,588,588],
[587, 0,584, 0,466, 0,584, 0,584, 0,467, 0,584, 0,588],
[ 0, 0,584, 0, 0,491, 0,647, 0,491, 0, 0,584, 0,588],
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}

View File

@ -1,112 +0,0 @@
main.floors.MT49=
{
"floorId": "MT49",
"title": "苍蓝之殿-入",
"name": "49",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,10": [
"以万&定%$*#■◁"
],
"8,10": [
"行$天&*至^%?□▼"
],
"7,14": [
{
"type": "changeFloor",
"floorId": "MT48",
"loc": [
7,
0
]
}
],
"7,10": [
{
"type": "changeFloor",
"floorId": "MT50",
"loc": [
7,
14
]
}
]
},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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View File

@ -1,172 +0,0 @@
main.floors.MT5=
{
"floorId": "MT5",
"title": "洞穴",
"name": "5",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"14,7": [
{
"type": "if",
"condition": "(flag:cave==1)",
"true": [
{
"type": "changeFloor",
"floorId": "MT6",
"loc": [
2,
4
],
"direction": "down"
},
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 270.2703
}
],
"false": [
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png",
"textfont": 20,
"time": 25
},
"人类简史——起源篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"走出山洞,看似一个不起眼的举动,却是一个让残酷的真相永远地消失在了历史中的举动。",
{
"type": "playSound",
"name": "paper.mp3"
},
"但是,这个举动,也是人类至今都能与自然和谐共处的根本。",
{
"type": "playSound",
"name": "paper.mp3"
},
"那些残酷的历史将无人知晓,那些人类的残忍杀戮将不会出现。",
{
"type": "playSound",
"name": "paper.mp3"
},
"而这些源头便是这看似无足轻重的一个举动。",
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png",
"textfont": 20,
"time": 25
},
{
"type": "changeFloor",
"floorId": "MT6",
"loc": [
2,
4
],
"direction": "down"
},
{
"type": "setValue",
"name": "flag:cave",
"value": "1"
},
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 270.2703
}
]
}
],
"13,7": [
"这里是漏怪检测,会检测\r[gold]山洞\r[]区域的怪物是否清空",
{
"type": "function",
"function": "function(){\nconst enemy = Mota.Plugin.require('remainEnemy_g').getRemainEnemyString(core.floorIds.slice(0, 5));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
}
]
},
"changeFloor": {
"0,7": {
"floorId": "MT3",
"loc": [
14,
7
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
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[20042,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20040],
[20042, 32, 27, 0,141, 32, 0, 27, 0, 32,141, 0, 27, 32,20040],
[20050,141,141,213,141,141,141,213,141,141,141,213,141,141,20048],
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[20042, 0, 28, 0,336, 31,336, 31,336, 31,336, 0, 28, 0,20040],
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],
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}

View File

@ -1,103 +0,0 @@
main.floors.MT50=
{
"floorId": "MT50",
"title": "苍蓝之殿-中",
"name": "50",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,14": [
{
"type": "changeFloor",
"floorId": "MT49",
"loc": [
7,
10
]
}
],
"5,13": [
"欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为四个部分:左下角、右下角、左上角、右上角,每个部分都有不一样的玩法,多多动脑哦。"
],
"9,13": [
"在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。"
],
"5,1": [
"左边两个机关门在打完左下角区域的boss后开启右边同理。"
],
"9,1": [
"左下角和右下角两个区域打完之后必须要点开学习技能,不然会卡关。",
"本区域可以使用跳跃技能,不要忘记了。"
]
},
"changeFloor": {
"0,7": {
"floorId": "MT51",
"loc": [
14,
7
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
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}

View File

@ -1,69 +0,0 @@
main.floors.MT51=
{
"floorId": "MT51",
"title": "苍蓝之殿-左下",
"name": "51",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"12,6": [
"当光辉照耀之时,虚像便会消失。"
]
},
"changeFloor": {
"14,7": {
"floorId": "MT50",
"loc": [
0,
7
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,45 +0,0 @@
main.floors.MT52=
{
"floorId": "MT52",
"title": "苍蓝之殿-左下",
"name": "52",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT53=
{
"floorId": "MT53",
"title": "苍蓝之殿-左下",
"name": "53",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT54=
{
"floorId": "MT54",
"title": "苍蓝之殿-左下",
"name": "54",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT55=
{
"floorId": "MT55",
"title": "苍蓝之殿-左下",
"name": "55",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT56=
{
"floorId": "MT56",
"title": "苍蓝之殿-左下",
"name": "56",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT57=
{
"floorId": "MT57",
"title": "苍蓝之殿-左下",
"name": "57",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,45 +0,0 @@
main.floors.MT58=
{
"floorId": "MT58",
"title": "苍蓝之殿-左下",
"name": "58",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T650",
"bgm": "palaceSouth.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

View File

@ -1,207 +0,0 @@
main.floors.MT6=
{
"floorId": "MT6",
"title": "草原",
"name": "6",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [
{
"type": "setCurtain",
"time": 500
},
"\t[原始人]\b[down,hero]外面也有这些怪物吗。",
"\t[原始人]\b[down,hero]看来上山会有很大的难度啊。",
"\t[智慧结晶]\b[down,4,4]哦?看起来你需要一些帮助?",
"\t[原始人]\b[down,hero]谁?谁在说话?",
"\t[智慧结晶]\b[down,4,4]你往左边看看,那有一个绿色水晶,我就是那个绿色水晶。",
{
"type": "changePos",
"direction": "right"
},
{
"type": "sleep",
"time": 300
},
{
"type": "moveHero",
"steps": [
"right:1"
]
},
"\t[原始人]\b[down,hero]这东西会说话?",
"\t[智慧结晶]\b[down,4,4]对呀对呀。",
"\t[智慧结晶]\b[down,4,4]我叫智慧结晶,是专门来帮助你的。",
"\t[原始人]\b[down,hero]帮助我?你这样怎么帮助我?",
"\t[智慧结晶]\b[down,4,4]别着急,我先给你说一下我的来历。",
"\t[智慧结晶]\b[down,4,4]未来的人类想要拯救他们自己的世界,但是无能为力,只好向历史出手。",
"\t[智慧结晶]\b[down,4,4]于是他们便通过一些方法将我们传送到了这里,让我们来帮助你们。",
"\t[智慧结晶]\b[down,4,4]这样历史便会改写,他们才有可能成功。",
"\t[原始人]\b[down,hero]那你怎么帮助我呢?",
"\t[智慧结晶]\b[down,4,4]很简单,我有很多智慧,你只需要把我放到手里,我就会消失。",
"\t[智慧结晶]\b[down,4,4]我的智慧也会传递给你,你也就能变强了。",
"\t[原始人]\b[down,hero]智慧?智慧有什么用?",
"\t[智慧结晶]\b[down,hero]之后你就会知道的。",
{
"type": "function",
"function": "function(){\ncore.getNextItem();\n}"
},
{
"type": "sleep",
"time": 300
},
"智慧涌入了原始人的大脑",
"\t[原始人]\b[down,hero]这种感觉...",
"\t[原始人]\b[down,hero]感觉好像可以学习一些简单的东西了。",
{
"type": "function",
"function": "function(){\nmota.ui.fixed.open('chapter', { chapter: '第一章 勇气' });\n}"
},
{
"type": "setValue",
"name": "flag:chapter",
"value": "1"
},
{
"type": "setValue",
"name": "item:skill1",
"value": "1"
},
{
"type": "setValue",
"name": "item:cross",
"value": "1"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"2,3": [
{
"type": "changeFloor",
"floorId": "MT5",
"loc": [
14,
7
],
"direction": "left"
},
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 277.7778
}
],
"5,5": [
"你可以在百科全书中查看第一章中需要特别说明的怪物特技"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT7",
"loc": [
7,
0
]
},
"14,7": {
"floorId": "MT10",
"loc": [
0,
7
]
}
},
"afterBattle": {
"4,12": [
{
"type": "function",
"function": "function(){\nif (core.status.hero.hp === 1) {\n\tcore.completeAchievement('normal', 0);\n}\n}"
}
]
},
"afterGetItem": {
"4,4": [
{
"type": "sleep",
"time": 300
},
"现在开启了智慧加点功能,该功能将会贯穿整个游戏,下面请仔细阅读玩法",
"人生不能后悔,一旦加过点后,便再也没有办法悔掉,加点时请慎重选择",
"很多技能都有多个等级,升级需要消耗更多智慧,但收益也会随之增多",
"有一些技能为必点技能,这些技能会在说明中特别指出,请尽快早点点这些技能,否则可能会导致游戏无法进行",
"你可以通过拾取绿宝石来获取智慧,拥有足够的智慧后请尽快加点",
"合理分配技能是该塔的关键,所以请加点时慎重选择",
"按J或者点击状态栏的技能树可以打开技能树",
"现在技能树已经可以在百科全书中查看",
"祝您游戏愉快!",
{
"type": "openDoor",
"loc": [
2,
10
]
}
]
},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[30048, 0, 0,30050, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[30056,30057,30057,30058, 0, 0, 29, 20, 32, 29,372, 0,276, 29, 20],
[30064,30060,30118,30066, 0, 0, 0, 20, 29, 34, 20, 0, 20, 20, 20],
[30072,30073,30126,30074, 0, 0, 32, 20, 20, 20, 20, 31, 0, 31, 20],
[ 20, 0, 0, 0, 29, 0, 0, 20, 0, 0,204, 0, 31, 0, 20],
[ 20, 0, 0, 0, 0,129, 29,267, 0, 0, 20,276, 20, 20, 20],
[ 20, 0, 0, 0, 0, 0, 20, 20, 20, 29, 20, 0, 0, 0, 20],
[30060,30112,30113,30114,30065,30066, 0, 34, 0, 0, 20, 29, 20,368, 94],
[30073,30112,30113,30114,30073,30074, 20, 20, 20,209, 0, 34, 0, 0, 20],
[ 20,30120,30121,30122, 20, 0, 0,276, 0, 0, 20,248, 20, 20, 20],
[ 20, 20, 85, 20, 20, 20, 20, 32, 20, 32, 20, 32, 0, 32, 20],
[ 20, 0, 0, 0, 20, 0, 20, 0, 20, 20, 20, 0, 29, 0, 20],
[ 20, 0, 27, 0,214, 33,204, 29,224, 32, 0,368, 20, 20, 20],
[ 20, 0, 0, 0, 20, 0, 20, 32, 20, 0, 20, 29, 0, 29, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,30050, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[30057,30104,30105,30106,30057,30058, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,30065,30065,30065, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,30073,30073,30073, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,110 +0,0 @@
main.floors.MT7=
{
"floorId": "MT7",
"title": "草原",
"name": "7",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,7": [
"设定说明之跳跃技能",
"你可以用这个技能做一些骚操作,比如偷怪后面的宝石",
"当然为了防止直接把宝石偷完塔里面也会有相应的措施防止你这么干比如一张地图只能使用3次"
]
},
"changeFloor": {
"7,0": {
"floorId": "MT6",
"loc": [
7,
14
]
},
"0,2": {
"floorId": "MT8",
"loc": [
14,
2
]
},
"14,2": {
"floorId": "MT9",
"loc": [
0,
2
]
},
"0,7": {
"floorId": "MT8",
"loc": [
14,
7
]
},
"14,7": {
"floorId": "MT9",
"loc": [
0,
7
]
},
"7,14": {
"floorId": "MT13",
"loc": [
7,
0
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20, 20],
[ 20, 29, 34, 20, 0, 29, 20, 32, 20, 29, 0, 20, 34, 29, 20],
[ 92, 0, 33,209, 33, 0,204, 33,204, 0, 33,209, 33, 0, 94],
[ 20,152,152,152,152,152,152,152,152,152,152,152,152,152, 20],
[ 20, 0, 29, 29, 0, 0, 29, 0, 29, 0, 0, 29, 29, 0, 20],
[ 20, 29, 0, 0, 29, 0, 0, 29, 0, 0, 29, 0, 0, 29, 20],
[ 20,152,152,152,152,152,152,152,492,152,152,152,152,152, 20],
[ 92, 28, 0,370, 0, 0,129,152,381, 34, 21, 34,381,374, 94],
[ 20,152,152, 0,152, 0, 29,152,152,152,152,152,152, 34, 20],
[ 20, 34, 29, 27,152, 0,152,152, 27, 28, 0,211,152, 0, 20],
[ 20,152,152,255,152, 0,152,403, 33,152,152, 33,152, 28, 20],
[ 20, 0, 0, 0,152,271,492,152,152,152, 0, 27,152, 0, 20],
[ 20, 34,152,152,152,152, 0,255, 0, 32,233,152,492, 34, 20],
[ 20, 21, 28, 0, 0,210, 0, 27,152,152, 0, 33, 0,271, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,76 +0,0 @@
main.floors.MT8=
{
"floorId": "MT8",
"title": "草原",
"name": "8",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"14,2": {
"floorId": "MT7",
"loc": [
0,
2
]
},
"14,7": {
"floorId": "MT7",
"loc": [
0,
7
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20, 28,370, 0, 33, 20, 33,211,482, 27, 20, 31, 0, 31, 20],
[ 20, 20, 33, 20, 0, 20, 27, 20, 28,403,492, 0,381, 0, 94],
[ 20, 0, 29, 20,254, 28, 0, 20, 20, 20, 20, 31, 0, 31, 20],
[ 20,374, 20, 20, 20,492, 20, 20, 21, 0, 20, 20, 20, 20, 20],
[ 20, 34, 28, 0, 20,381, 27, 20, 27, 0, 33, 0, 20,482, 20],
[ 20, 20, 20,210, 20, 28, 33, 20, 20, 20, 20,370, 20, 33, 20],
[ 20, 29, 33, 29, 20, 20,254, 20,374, 0, 27, 0, 20, 0, 94],
[ 20, 0, 27, 0,492, 0, 0, 0, 0, 20, 0, 20, 20,255, 20],
[ 20,255, 20, 20, 20,492, 20, 20, 20, 20, 0, 0,210, 0, 20],
[ 20, 0, 21, 0, 20, 29, 33, 0,271, 20, 0, 34, 20, 33, 20],
[ 20, 20, 20, 34,370, 0, 20, 20, 28, 20, 20, 20, 20,381, 20],
[ 20, 29, 20, 0, 20, 28, 20, 20, 0, 20, 33, 0, 20, 33, 20],
[ 20, 0, 0, 27, 20,271, 0, 33, 29,492, 28, 0,370, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -1,76 +0,0 @@
main.floors.MT9=
{
"floorId": "MT9",
"title": "草原",
"name": "9",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,2": {
"floorId": "MT7",
"loc": [
14,
2
]
},
"0,7": {
"floorId": "MT7",
"loc": [
14,
7
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20, 31, 0, 31, 20, 27,482, 28,211, 0, 20,254, 0,381, 20],
[ 92, 0,381, 0,492, 0,403, 0, 20, 34, 20, 0, 20, 33, 20],
[ 20, 31, 0, 31, 20, 20, 20, 20, 20, 29, 20, 28, 20, 0, 20],
[ 20, 20, 20, 20, 20, 27, 20, 21,374, 0,370, 34, 20, 27, 20],
[ 20, 0,492, 0, 29, 33, 0, 0, 20,210, 20, 20, 20,492, 20],
[ 20,482, 20,370, 20, 20, 20,255, 20, 0, 34, 29, 0, 0, 20],
[ 92, 0, 20, 33, 29, 20, 34, 27, 20, 20, 20, 20,255, 20, 20],
[ 20, 0,255, 29, 28, 20,381, 0, 20, 0,271, 0, 34, 0, 20],
[ 20, 20, 20, 20,210, 20, 20,492, 20, 20, 0, 20, 20, 20, 20],
[ 20,210, 0, 0, 28, 0,374, 33, 21,492, 0,374, 0, 29, 20],
[ 20, 0, 20, 20, 20, 20, 0, 20, 20, 20, 28, 20, 20,370, 20],
[ 20, 21, 20, 29, 33, 20, 0, 20, 34, 20, 34, 20, 34, 27, 20],
[ 20, 0,370, 0, 27, 20, 29, 34,492, 34, 29, 20, 29, 34, 20],
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}

View File

@ -44,24 +44,7 @@ main.floors.sample2=
"events": {
"12,12": [
"234"
],
"10,11": {
"trigger": "action",
"enable": true,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"\t[小妖精,bearRight]欢迎使用事件编辑器(双击方块可直接预览)"
]
}
]
},
"changeFloor": {
"6,10": {

View File

@ -1,120 +0,0 @@
main.floors.snowShop=
{
"floorId": "snowShop",
"title": "冰封小镇",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T640",
"bgm": "winterTown.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"2,12": [
"这里的装备理论上是需要全部购买的,因为这些装备之后都会有向上合成",
"而且,一共就只有三件装备("
],
"7,5": [
"\t[商店老板,N636]\b[up,7,5]请随意挑选",
{
"type": "openShop",
"id": "snowShop",
"open": true
}
]
},
"changeFloor": {
"7,13": {
"floorId": "snowTown",
"loc": [
19,
35
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148,148,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148,90145,90146,90146,90146,90146,90146,90146,90146,90146,90146,90147,148,148],
[148,148,90153,90154,90154,90154,90154,90154,90154,90154,90154,90154,90155,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148,129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148,148],
[148,148,148,148,148,148,148,540,148,148,148,148,148,148,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,90016,90017,90017,90017,90017,90017,90017,90017,90017,90017,90018, 0, 0],
[ 0, 0,90024,90025,90025,90025,90025,90025,90025,90025,90025,90025,90026, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,90104, 0, 0, 0,90106, 0,90108,90109,90092,90093,90095, 0, 0],
[ 0, 0,90112, 0, 0, 0,90114, 0,90116,90117,90100,90101,90103, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0,90038, 0, 0, 0, 0, 0,90038, 0, 0, 0, 0],
[ 0, 0, 0, 0,90046, 0, 0, 0, 0, 0,90046, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0,636, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
]
}

View File

@ -1,333 +0,0 @@
main.floors.snowTown=
{
"floorId": "snowTown",
"title": "冰封小镇",
"name": "冰封雪原",
"width": 45,
"height": 45,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winterTown.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"10,20": [
{
"type": "animate",
"name": "amazed",
"loc": [
10,
20
]
},
"\t[小镇居民,youngMan]\b[up,10,20]嗯?不是怪物。",
"\t[小镇居民,youngMan]\b[up,10,20]请问你来这里干什么?",
"\t[低级智人]\b[up,hero](我最好还是不要透露我的目的吧)",
"\t[低级智人]\b[up,hero]最近我的家那边发生了一些事故,不能居住了。",
"\t[低级智人]\b[up,hero]然后我离开了那里,四处探险,发现了这里有个小镇。",
"\t[小镇居民,youngMan]\b[up,10,20](应该就是他了)",
"\t[小镇居民,youngMan]\b[up,10,20]欢迎你来到这里。",
"\t[小镇居民,youngMan]\b[up,10,20]我们小镇很欢迎外来人士。",
"\t[低级智人]\b[up,hero](这里竟然这么先进,比我那里先进了好多,感觉根本就不是同一时期的人)",
"\t[低级智人]\b[up,hero](而且居民也很热情)",
"\t[小镇居民,youngMan]\b[up,10,20]那么就请进吧。",
{
"type": "move",
"loc": [
10,
20
],
"time": 250,
"keep": true,
"steps": [
"down:1",
"left:1"
]
}
],
"9,21": [
"\t[小镇居民,youngMan]\b[up,9,21]欢迎来到这里!"
],
"18,35": [
"商店"
],
"9,19": [
"↓ 冰封小镇\n← 冰封高原"
],
"11,21": [
"本小镇中只有商店有用,其余的房屋均没有用。"
],
"13,24": [
"\t[小镇居民,N632]\b[up,13,24]树上的雪好美啊",
"\t[小镇居民,N632]\b[up,13,24]虽然每年都能见到很多次,但是每次都感觉从来没见过",
"\t[小镇居民,N632]\b[up,13,24]这就是时间的力量啊"
],
"8,26": [
"一个看起来做的很不错的雪人"
],
"7,18": [
"\t[低级智人]\b[down,hero]这里竟然有个小镇",
"\t[低级智人]\b[down,hero]而且,看起来并不像这个时代的东西",
"\t[低级智人]\b[down,hero]这里的东西都很先进,难道又是智慧之神吗",
{
"type": "hide",
"remove": true
}
],
"39,40": [
"\t[小镇居民,npc0]\b[up,39,40]山顶的风景真是看不厌啊",
"\t[小镇居民,npc0]\b[up,39,40]真不希望会有人破坏这美好的大自然"
],
"37,24": [
"\t[低级智人]\b[up,hero]没必要进这里面"
]
},
"changeFloor": {
"0,10": {
"floorId": "MT40",
"loc": [
14,
10
]
},
"0,18": {
"floorId": "MT38",
"loc": [
14,
3
]
},
"0,4": {
"floorId": "MT40",
"loc": [
14,
4
]
},
"19,34": {
"floorId": "snowShop",
"loc": [
7,
13
]
},
"7,0": {
"floorId": "MT44",
"loc": [
7,
14
]
},
"18,0": {
"floorId": "MT45",
"loc": [
3,
14
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0, 0, 0, 0, 0, 0,70187, 91,70189, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70187, 0,70189, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[604,381, 27, 33,611, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70195, 0,70197, 0, 0, 0,70160,70161,70162,70163, 0, 0, 0, 0, 0,80296,80297,80298,80299,80300, 0, 0, 0, 0, 0, 0, 0, 0],
[604,595,584,584,584,274,604,604, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70019,70168,70169,70170,70171, 0, 0, 0, 0, 0,80304,80305,80306,80307,80308, 0, 0, 0, 0, 0, 0, 0, 0],
[ 92, 0,492,484,584, 33, 28,381, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,80312,80313,80314,80315,80316, 0, 0, 0, 0, 0, 0, 0, 0],
[584,584,584,584,584,584,584,584, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70019, 0, 0, 0, 0,80320,80321,80325,80326,80327, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70014,80328,80329,80333,80334,80335, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,584,584,584,584,584,584,584,584,584, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,80160,80161,80162,80163, 0, 0,70003,70003,70003, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[584,584, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,80168,80169,80170,80171, 0, 0, 0, 0, 0, 0,70179, 0, 0,70181, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70184,70185,70185,70185,70185,70185,70185,70186, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70192,70193,70193,70193,70193,70193,70193,70194, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,146,146,146, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,146,146,146, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,146,146,146, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
]
}

View File

@ -1,246 +0,0 @@
main.floors.tower1=
{
"floorId": "tower1",
"title": "智慧之塔",
"name": "1",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": [
"\t[野蛮人]\b[up,hero]这里,便是智慧之塔了",
"注意破墙镐在本区结束后会全部删除,请在本区域全部用完"
],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,9": [
{
"type": "if",
"condition": "(flag:tower1===true)",
"true": [
{
"type": "choices",
"text": "\t[智慧精灵,N532]有什么想问的?",
"choices": [
{
"text": "这座塔为什么会出现在这里?",
"action": [
"\t[智慧精灵,N532]\b[up,7,9]说实话,我也不知道",
"\t[智慧精灵,N532]\b[up,7,9]这是上级的绝密情报,只有登上塔顶者才有权利知晓",
"\t[野蛮人]\b[up,hero]那你去塔顶不是随随便便的事吗,为啥你不知道",
{
"type": "animate",
"name": "angry",
"loc": [
7,
9
]
},
"\t[智慧精灵,N532]\b[up,7,9]哼!人家只是一个助手啦,又不是什么挑战者",
{
"type": "animate",
"name": "sweat",
"loc": "hero"
}
]
},
{
"text": "这座塔为什么叫做智慧之塔?",
"action": [
"\t[智慧精灵,N532]\b[up,7,9]为啥你老是问人家不会回答的问题啊QAQ"
]
},
{
"text": "这座塔里面的怪物有多强?",
"action": [
"\t[智慧精灵,N532]\b[up,7,9]这个嘛...",
"\t[智慧精灵,N532]\b[up,7,9]根据你进入塔时的实力不同,怪物强度也会不同",
"\t[智慧精灵,N532]\b[up,7,9]玩家千万不要认为进塔的时候能力越低怪物越弱,这个塔里面的怪物属性是确定的",
"\t[野蛮人]\b[up,hero]玩家?玩家是啥?",
"\t[智慧精灵,N532]\b[up,7,9]就是坐在电脑前面或躺在被窝里面看手机的地球人",
"\t[野蛮人]\b[up,hero]"
]
},
{
"text": "这座塔有几层?",
"action": [
"\t[智慧精灵,N532]\b[up,7,9]6层",
{
"type": "sleep",
"time": 500
},
"\t[野蛮人]\b[up,hero]没了?",
"\t[智慧精灵,N532]\b[up,7,9]你还想让我回答啥?这不是你的问题吗",
{
"type": "animate",
"name": "fret",
"loc": "hero"
}
]
},
{
"text": "为啥我会在外面见到很多与智慧有关的东西?",
"action": [
"\t[智慧精灵,N532]\b[up,7,9]因为未来的人类想要拯救过去的人类",
"\t[野蛮人]\b[up,hero]"
]
}
]
}
],
"false": [
"\t[智慧精灵,N532]\b[up,7,9]你好呀,我是智慧之塔的小助手,智慧精灵",
"\t[野蛮人(内心)]\b[up,hero]卧槽,这塔里面怎么还有这玩意",
"\t[智慧精灵,N532]\b[up,7,9]只要你有什么问题都可以问我哟,我会尽力想你解答",
"\t[野蛮人]\b[up,hero]啊这,你为啥会在塔里面啊",
"\t[智慧精灵,N532]\b[up,7,9]我一生下来就在塔里,被赋予助手的职位",
"\t[野蛮人]\b[up,hero]那你就一直当助手吗?",
"\t[智慧精灵,N532]\b[up,7,9]对呀,在这里面还能和帅气的哥哥一起玩,天天都特别开心",
{
"type": "animate",
"name": "sweat",
"loc": "hero"
},
"\t[智慧精灵,N532]\b[up,7,9]嗨呀,不说了,不知不觉说这么多没用的东西",
"\t[智慧精灵,N532]\b[up,7,9]赶紧的,有什么问题赶紧问,问完我还要去玩呢!",
"\t[智慧精灵,N532]\b[up,7,9]另外提醒一句这里面不能用你的2技能哟我是怎么知道他的2技能的塔里面按2键可以使用破墙镐",
{
"type": "setValue",
"name": "flag:tower1",
"value": "true"
},
"\t[智慧精灵,N532]\b[up,7,9]什么?你让我让一下?",
"\t[智慧精灵,N532]\b[up,7,9]不行!我的职责就是站在这个地方!"
]
}
],
"6,6": [
{
"type": "jumpHero",
"dxy": [
2,
0
],
"time": 500
}
],
"8,6": [
{
"type": "jumpHero",
"dxy": [
-2,
0
],
"time": 500
}
],
"7,14": [
{
"type": "changeFloor",
"floorId": "MT20",
"loc": [
7,
8
]
}
]
},
"afterBattle": {},
"afterGetItem": {
"12,3": [
"你需要按Q或双击道具栏打开装备栏后装备上该装备才行"
]
},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
[527, 32,381,381,381,492, 0, 87, 0,492, 0,484,528, 0,527],
[527,528,492,528,546,528,528,536,528,528, 0, 0,548, 29,527],
[527, 32,381,537, 0, 32,550, 0, 21, 0, 29, 0, 35, 0,527],
[527,494,528,381,528,550,528,528,528,528,528,549,378,484,527],
[527,484,547, 0,492, 0, 0, 27,381, 0, 0, 0,484, 29,527],
[527,390,482, 0,536, 28, 94,544, 92, 29,482, 29,547, 0,527],
[541,441,381,530,530,530,530, 27,530,530,530,530,403, 0,542],
[527,396, 0,376, 0,381, 0,482,528, 21, 32, 0,403,548,527],
[527,528,546, 0,528,528,492,532,528,537,528,528,530, 0,527],
[527,484, 0,530,376, 33,549, 33,492, 27, 33,544, 0,381,527],
[527, 0, 0,544, 33,381,492, 33,536, 33,381,492, 28,484,527],
[527,537, 0,381,528,527,527,497,527,527, 0,528,528,528,527],
[527, 0, 28, 0,482,527, 47, 0, 47,527,537, 0, 32, 0,527],
[527,527,527,527,527,527,527, 93,527,527,527,527,527,527,527]
],
"beforeBattle": {},
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,316, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,314, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,314, 0, 0],
[ 0, 0,306,312,312,312,317, 0,318,312,312,312,303, 0, 0],
[ 0, 0,314, 0, 0, 0, 0, 0, 0, 0, 0, 0,314, 0, 0],
[ 0, 0,302,309, 0, 0, 0, 0, 0, 0, 0, 0,315, 0, 0],
[ 0, 0,302,307, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,314, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,531, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,529, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,529, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,529, 0, 0],
[ 0, 0,529,529,529,529,529, 0,529,529,529,529,529, 0, 0],
[ 0, 0,529, 0, 0, 0, 0, 0, 0, 0, 0, 0,529, 0, 0],
[ 0, 0,529,529, 0, 0, 0, 0, 0, 0, 0, 0,529, 0, 0],
[ 0, 0,529,529, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,529, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
],
"cannotMoveIn": {},
"changeFloor": {
"0,7": {
"floorId": "tower6",
"loc": [
24,
58
]
},
"14,7": {
"floorId": "tower6",
"loc": [
12,
58
]
},
"7,1": {
"floorId": "tower2",
"loc": [
7,
1
]
}
}
}

View File

@ -1,87 +0,0 @@
main.floors.tower2=
{
"floorId": "tower2",
"title": "智慧之塔",
"name": "2",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"13,6": [
"\t[智慧精灵,N532]\b[down,13,6]这个区域是第一章的最后一个区域了,也是该版本的最后一个区域"
]
},
"afterBattle": {},
"afterGetItem": {
"2,8": [
"你需要按Q或双击道具栏打开装备栏后装备上该装备才行"
]
},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
[527, 32, 0,528, 27, 33,537, 88,403,482,528, 33, 28, 33,527],
[527,528,537,528,528,528, 33,528,482,548,528,549,528,528,527],
[527, 27, 32,528,482,528, 29,528,528,381,492, 0,381, 0,527],
[527, 32, 28,492,378, 0,550, 0,528,482,536, 27,482, 28,527],
[527,546,528,528,528,528,528, 0,528,492,528,548,528,528,527],
[527, 0, 0, 28, 0, 34, 0,544,528, 0, 27, 21, 0,533,527],
[527,528,528,528,536,528,528, 0,482, 0,528,537,528,528,527],
[527,390, 36,494,376, 32,528,528,528,528,528, 0,548, 31,527],
[527,403,484,528, 32,381,492, 0, 31,544,528, 32,528,528,527],
[527,547,528,528,528,528,528,492,528, 0, 0,537, 32, 0,527],
[527,376, 31, 0,381,528, 27, 32,528, 32,528,528,492,528,527],
[527,492,528,528,546,528, 32, 28,550, 0,528,378, 32, 0,527],
[527, 0, 22, 31, 0,544, 21,549,528, 0,546, 32,381, 87,527],
[527,527,527,527,527,527,527,540,527,527,527,527,527,527,527]
],
"beforeBattle": {},
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {},
"changeFloor": {
"7,1": {
"floorId": "tower1",
"loc": [
7,
1
]
},
"7,14": {
"floorId": "tower6",
"loc": [
18,
42
]
},
"13,13": {
"floorId": "tower3",
"loc": [
13,
13
]
}
}
}

View File

@ -1,68 +0,0 @@
main.floors.tower3=
{
"floorId": "tower3",
"title": "智慧之塔",
"name": "3",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"5,8": {
"floorId": "tower4",
"loc": [
5,
8
]
},
"13,13": {
"floorId": "tower2",
"loc": [
13,
13
]
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
[527, 0, 0, 0,528, 0, 32, 0,537,528,376,528,528,403,527],
[527,528,528,537,528,528,528,528, 0,547,403,556, 33,390,527],
[527, 0, 32, 0,528, 0, 28, 0, 32,528,378,492,528,492,527],
[527,537,528,528,528,492,528,536,528,528,556, 33,403,396,527],
[527, 0, 28, 0,546, 32,528, 0, 28,528,528,494,528,528,527],
[527, 32, 27, 32,528, 0,544, 27, 0,528, 34, 0, 28, 0,527],
[527,528,528,556,528,528,492,528, 32,550, 0,528,528,556,527],
[527,403,376, 32,492, 87, 0,528,528,528,544,528, 0,376,527],
[527,556,528,528,528,528, 32,492, 0, 27, 0,537, 31, 0,527],
[527, 32,403,378, 32,528,536, 0, 32, 28, 32,492, 0,381,527],
[527,528,528,528,492,528, 32,528,547,528,528,528,550,528,527],
[527, 0, 32,537, 0,528, 0,492,376, 32,378,494, 0, 0,527],
[527, 0, 0,528,546, 0, 27,528, 0,403, 0,528, 0, 88,527],
[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527]
],
"beforeBattle": {},
"bgmap": [
],
"fgmap": [
],
"bg2map": [],
"fg2map": [],
"cannotMoveIn": {}
}

View File

@ -1,86 +0,0 @@
main.floors.tower4=
{
"floorId": "tower4",
"title": "智慧之塔",
"name": "4",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[527,527,527,527,527,527,527,543,527,527,527,527,527,527,527],
[527, 31, 31,536, 0,528, 0,547, 0, 31, 0,544, 0,381,527],
[527, 31, 31,528, 28,492, 29,528,528, 0, 28,528, 0,528,527],
[527,528,528,528, 0,528, 28, 34,492,492,528,528,547, 0,527],
[527,381, 0,550, 0,528,528,528,528, 0, 31,528, 0,528,527],
[527, 0,528, 0,528,528, 31, 0,536, 27, 0,556,381,378,527],
[527, 0,528, 27, 0,544, 0,403, 0,528,528, 0,528,528,527],
[527,550,528,528,528,528,492,528,550,528, 34,381,556,376,527],
[527, 0, 0, 31,492, 88,403,528, 31,528, 27, 32,528, 0,527],
[527,528,528, 0,528,403, 34,547, 0,492,492,528,528,556,527],
[527, 0,528,546,528,528,546,528,528,528, 0, 28, 0, 0,527],
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],
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],
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"5,8": {
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]
},
"7,0": {
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},
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},
"10,13": {
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10,
13
]
}
}
}

View File

@ -1,87 +0,0 @@
main.floors.tower5=
{
"floorId": "tower5",
"title": "智慧之塔",
"name": "5",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "T526",
"bgm": "tower.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"8,5": [
"这里是漏怪检测,会检测\r[gold]智慧之塔\r[]区域是否有遗漏怪物",
{
"type": "function",
"function": "function(){\nconst enemy = Mota.Plugin.require('remainEnemy_g').getRemainEnemyString([\"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
}
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},
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}
}
}

View File

@ -1,270 +0,0 @@
main.floors.tower6=
{
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"title": "智慧之塔",
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