mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-11 15:47:06 +08:00
feat: 交互事件系统 & refactor: 部分 RenderItem 结构
This commit is contained in:
parent
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@ -2549,8 +2549,8 @@ packages:
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resolution: {integrity: sha512-Gmy6FhYlCY7uOElZUSbxo2UCDH8owEk996gkbrpsgGtrJLM3J7jGxl9Ic7Qwwj4ivOE5AWZWRMecDdF7hqGjFA==}
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engines: {node: '>=10'}
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caniuse-lite@1.0.30001651:
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resolution: {integrity: sha512-9Cf+Xv1jJNe1xPZLGuUXLNkE1BoDkqRqYyFJ9TDYSqhduqA4hu4oR9HluGoWYQC/aj8WHjsGVV+bwkh0+tegRg==}
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caniuse-lite@1.0.30001700:
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resolution: {integrity: sha512-2S6XIXwaE7K7erT8dY+kLQcpa5ms63XlRkMkReXjle+kf6c5g38vyMl+Z5y8dSxOFDhcFe+nxnn261PLxBSQsQ==}
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ccount@2.0.1:
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resolution: {integrity: sha512-eyrF0jiFpY+3drT6383f1qhkbGsLSifNAjA61IUjZjmLCWjItY6LB9ft9YhoDgwfmclB2zhu51Lc7+95b8NRAg==}
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@ -7241,7 +7241,7 @@ snapshots:
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autoprefixer@10.4.20(postcss@8.4.49):
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dependencies:
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browserslist: 4.23.3
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caniuse-lite: 1.0.30001651
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caniuse-lite: 1.0.30001700
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fraction.js: 4.3.7
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normalize-range: 0.1.2
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picocolors: 1.0.1
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@ -7320,7 +7320,7 @@ snapshots:
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browserslist@4.23.3:
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dependencies:
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caniuse-lite: 1.0.30001651
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caniuse-lite: 1.0.30001700
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electron-to-chromium: 1.5.11
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node-releases: 2.0.18
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update-browserslist-db: 1.1.0(browserslist@4.23.3)
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@ -7395,7 +7395,7 @@ snapshots:
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camelcase@6.3.0: {}
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caniuse-lite@1.0.30001651: {}
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caniuse-lite@1.0.30001700: {}
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ccount@2.0.1: {}
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@ -1,4 +1,5 @@
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import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
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import { ActionType, EventProgress, ActionEventMap } from './event';
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import {
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ERenderItemEvent,
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IRenderChildable,
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@ -83,6 +84,29 @@ export class Container<E extends EContainerEvent = EContainerEvent>
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);
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}
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protected propagateEvent<T extends ActionType>(
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type: T,
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progress: EventProgress,
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event: ActionEventMap[T]
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): void {
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const len = this.sortedChildren.length;
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if (progress === EventProgress.Capture) {
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let success = false;
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for (let i = len - 1; i >= 0; i--) {
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if (this.sortedChildren[i].captureEvent(type, event)) {
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success = true;
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break;
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}
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}
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// 如果没有子元素能够触发,那么自身触发冒泡
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if (!success) {
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this.bubbleEvent(type, event);
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}
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} else {
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this.parent?.bubbleEvent(type, event);
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}
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}
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destroy(): void {
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super.destroy();
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this.children.forEach(v => {
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154
src/core/render/event.ts
Normal file
154
src/core/render/event.ts
Normal file
@ -0,0 +1,154 @@
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import type { RenderItem } from './item';
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export const enum MouseType {
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/** 没有按键按下 */
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None = 0,
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/** 左键 */
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Left = 1 << 0,
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/** 中键,即按下滚轮 */
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Middle = 1 << 1,
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/** 右键 */
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Right = 1 << 2,
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/** 侧键后退 */
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Back = 1 << 3,
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/** 侧键前进 */
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Forward = 1 << 4
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}
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export const enum WheelType {
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None,
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/** 以像素为单位 */
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Pixel,
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/** 以行为单位,每行长度视浏览器设置而定,约为 1rem */
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Line,
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/** 以页为单位,一般为一个屏幕高度 */
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Page
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}
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export const enum ActionType {
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/** 点击事件,即按下与抬起都在该元素上时触发 */
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Click,
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/** 鼠标或手指按下事件 */
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Down,
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/** 鼠标或手指移动事件 */
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Move,
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/** 鼠标或手指抬起事件 */
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Up,
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/** 鼠标或手指移动入该元素时触发的事件 */
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Enter,
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/** 鼠标或手指移出该元素时触发的事件 */
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Leave,
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/** 鼠标在该元素上滚轮时触发的事件 */
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Wheel
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}
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export const enum EventProgress {
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/** 捕获阶段 */
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Capture,
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/** 冒泡阶段 */
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Bubble
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}
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export interface IActionEvent {
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/** 当前事件是监听的哪个元素 */
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target: RenderItem;
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/** 这次操作的标识符,在按下、移动、抬起阶段中保持不变 */
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identifier: number;
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/** 是触摸操作还是鼠标操作 */
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touch: boolean;
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/** 相对于触发元素左上角的横坐标 */
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offsetX: number;
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/** 相对于触发元素左上角的纵坐标 */
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offsetY: number;
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/** 相对于整个画布左上角的横坐标 */
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absoluteX: number;
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/** 相对于整个画布左上角的纵坐标 */
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absoluteY: number;
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/**
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* 触发的按键种类,会出现在点击、按下、抬起三个事件中,而其他的如移动等该值只会是 {@link MouseType.None},
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* 电脑端可以有左键、中键、右键等,手机只会触发左键,每一项的值参考 {@link MouseType}
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*/
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type: MouseType;
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/**
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* 当前按下了哪些按键。该值是一个数字,可以通过位运算判断是否按下了某个按键。
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* 例如通过 `buttons & MouseType.Left` 来判断是否按下了左键。
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*/
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buttons: number;
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/** 触发时是否按下了 alt 键 */
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altKey: boolean;
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/** 触发时是否按下了 shift 键 */
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shiftKey: boolean;
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/** 触发时是否按下了 ctrl 键 */
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ctrlKey: boolean;
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/** 触发时是否按下了 Windows(Windows) / Command(Mac) 键 */
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metaKey: boolean;
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/**
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* 调用后将停止事件的继续传播。
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* 在捕获阶段,将会阻止捕获的进一步进行,在冒泡阶段,将会阻止冒泡的进一步进行。
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* 如果当前元素有很多监听器,该方法并不会阻止其他监听器的执行。
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*/
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stopPropagation(): void;
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}
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export interface IWheelEvent extends IActionEvent {
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/** 滚轮事件的鼠标横向滚动量 */
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wheelX: number;
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/** 滚轮事件的鼠标纵向滚动量 */
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wheelY: number;
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/** 滚轮事件的鼠标垂直屏幕的滚动量 */
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wheelZ: number;
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/** 滚轮事件的滚轮类型,表示了对应值的单位 */
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wheelType: WheelType;
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}
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export interface ERenderItemActionEvent {
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/** 当这个元素被点击时的捕获阶段触发 */
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clickCapture: [ev: Readonly<IActionEvent>];
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/** 当这个元素被点击时的冒泡阶段触发 */
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click: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上按下的捕获阶段触发 */
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downCapture: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上按下的冒泡阶段触发 */
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down: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上移动的捕获阶段触发 */
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moveCapture: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上移动的冒泡阶段触发 */
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move: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上抬起的捕获阶段触发 */
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upCapture: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指在该元素上抬起的冒泡阶段触发 */
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up: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指进入该元素的捕获阶段触发 */
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enterCapture: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指进入该元素的冒泡阶段触发 */
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enter: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指离开该元素的捕获阶段触发 */
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leaveCapture: [ev: Readonly<IActionEvent>];
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/** 当鼠标或手指离开该元素的冒泡阶段触发 */
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leave: [ev: Readonly<IActionEvent>];
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/** 当鼠标滚轮时的捕获阶段触发 */
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wheelCapture: [ev: Readonly<IWheelEvent>];
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/** 当鼠标滚轮时的冒泡阶段触发 */
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wheel: [ev: Readonly<IWheelEvent>];
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}
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export interface ActionEventMap {
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[ActionType.Click]: IActionEvent;
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[ActionType.Down]: IActionEvent;
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[ActionType.Enter]: IActionEvent;
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[ActionType.Leave]: IActionEvent;
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[ActionType.Move]: IActionEvent;
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[ActionType.Up]: IActionEvent;
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[ActionType.Wheel]: IWheelEvent;
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}
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export const eventNameMap: Record<ActionType, string> = {
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[ActionType.Click]: 'click',
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[ActionType.Down]: 'down',
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[ActionType.Move]: 'move',
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[ActionType.Up]: 'up',
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[ActionType.Enter]: 'enter',
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[ActionType.Leave]: 'leave',
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[ActionType.Wheel]: 'wheel'
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};
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@ -6,6 +6,16 @@ import { Transform } from './transform';
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import { logger } from '../common/logger';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { transformCanvas } from './utils';
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import {
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ActionEventMap,
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ActionType,
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ERenderItemActionEvent,
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eventNameMap,
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EventProgress,
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IActionEvent,
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MouseType
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} from './event';
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import { vec3 } from 'gl-matrix';
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export type RenderFunction = (
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canvas: MotaOffscreenCanvas2D,
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@ -140,114 +150,39 @@ export interface IRenderVueSupport {
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): void;
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}
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export const enum MouseType {
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/** 没有按键按下 */
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None = 0,
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/** 左键 */
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Left = 1 << 0,
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/** 中键,即按下滚轮 */
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Middle = 1 << 1,
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/** 右键 */
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Right = 1 << 2,
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/** 侧键后退 */
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Back = 1 << 3,
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/** 侧键前进 */
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Forward = 1 << 4
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}
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export const enum WheelType {
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None,
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/** 以像素为单位 */
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Pixel,
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/** 以行为单位,每行长度视浏览器设置而定,约为 1rem */
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Line,
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/** 以页为单位,一般为一个屏幕高度 */
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Page
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}
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export interface IActionEvent {
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/** 当前事件是监听的哪个元素 */
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readonly target: RenderItem;
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/** 这次操作的标识符,在按下、移动、抬起阶段中保持不变 */
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readonly identifier: number;
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/** 相对于触发元素左上角的横坐标 */
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readonly offsetX: number;
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/** 相对于触发元素左上角的纵坐标 */
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readonly offsetY: number;
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/** 相对于整个画布左上角的横坐标 */
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readonly absoluteX: number;
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/** 相对于整个画布左上角的纵坐标 */
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readonly absoluteY: number;
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/**
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* 触发的按键种类,会出现在点击、按下、抬起三个事件中,而其他的如移动等该值只会是 {@link MouseType.None},
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* 电脑端可以有左键、中键、右键等,手机只会触发左键,每一项的值参考 {@link MouseType}
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*/
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readonly type: MouseType;
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/**
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* 当前按下了哪些按键。该值是一个数字,可以通过位运算判断是否按下了某个按键。
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* 例如通过 `buttons & MouseType.Left` 来判断是否按下了左键。
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*/
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readonly buttons: number;
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/** 触发时是否按下了 alt 键 */
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readonly altKey: boolean;
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/** 触发时是否按下了 shift 键 */
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readonly shiftKey: boolean;
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/** 触发时是否按下了 ctrl 键 */
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readonly ctrlKey: boolean;
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/** 触发时是否按下了 Windows(Windows) / Command(Mac) 键 */
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readonly metaKey: boolean;
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export interface IRenderTreeRoot {
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readonly isRoot: true;
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/**
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* 调用后将停止事件的继续传播。
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* 在捕获阶段,将会阻止捕获的进一步进行,在冒泡阶段,将会阻止冒泡的进一步进行。
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* 如果当前元素有很多监听器,该方法并不会阻止其他监听器的执行。
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* 将一个渲染元素连接到此根元素
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* @param item 要连接到此根元素的渲染元素
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*/
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stopPropagation(): void;
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connect(item: RenderItem): void;
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/**
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* 将已连接的渲染元素从此根元素中去掉
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* @param item 要取消连接的渲染元素
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*/
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disconnect(item: RenderItem): void;
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/**
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* 修改已连接的元素的 id
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* @param item 修改了 id 的元素
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* @param previous 先前的元素 id
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* @param current 现在的元素 id
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*/
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modifyId(item: RenderItem, previous: string, current: string): void;
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/**
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* 获取渲染至的目标画布,即显示在画面上的画布
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*/
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getCanvas(): HTMLCanvasElement;
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}
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export interface IWheelEvent extends IActionEvent {
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/** 滚轮事件的鼠标横向滚动量 */
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readonly wheelX: number;
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/** 滚轮事件的鼠标纵向滚动量 */
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readonly wheelY: number;
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/** 滚轮事件的鼠标垂直屏幕的滚动量 */
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readonly wheelZ: number;
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/** 滚轮事件的滚轮类型,表示了对应值的单位 */
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readonly wheelType: WheelType;
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}
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export interface ERenderItemEvent {
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export interface ERenderItemEvent extends ERenderItemActionEvent {
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beforeRender: [transform: Transform];
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afterRender: [transform: Transform];
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destroy: [];
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/** 当这个元素被点击时的捕获阶段触发 */
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clickCapture: [ev: IActionEvent];
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/** 当这个元素被点击时的冒泡阶段触发 */
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click: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上按下的捕获阶段触发 */
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downCapture: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上按下的冒泡阶段触发 */
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down: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上移动的捕获阶段触发 */
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moveCapture: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上移动的冒泡阶段触发 */
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move: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上抬起的捕获阶段触发 */
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upCapture: [ev: IActionEvent];
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/** 当鼠标或手指在该元素上抬起的冒泡阶段触发 */
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up: [ev: IActionEvent];
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/** 当鼠标或手指进入该元素的捕获阶段触发 */
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enterCapture: [ev: IActionEvent];
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/** 当鼠标或手指进入该元素的冒泡阶段触发 */
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enter: [ev: IActionEvent];
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/** 当鼠标或手指离开该元素的捕获阶段触发 */
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leaveCapture: [ev: IActionEvent];
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/** 当鼠标或手指离开该元素的冒泡阶段触发 */
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leave: [ev: IActionEvent];
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/** 当鼠标滚轮时的捕获阶段触发 */
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||||
wheelCapture: [ev: IWheelEvent];
|
||||
/** 当鼠标滚轮时的冒泡阶段触发 */
|
||||
wheel: [ev: IWheelEvent];
|
||||
}
|
||||
|
||||
interface TickerDelegation {
|
||||
@ -281,25 +216,22 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
/** ticker委托id */
|
||||
static tickerId: number = 0;
|
||||
|
||||
/** id到渲染元素的映射 */
|
||||
static itemMap: Map<string, RenderItem> = new Map();
|
||||
|
||||
readonly uid: number = count++;
|
||||
|
||||
private _id: string = '';
|
||||
//#region 元素属性
|
||||
|
||||
private _id: string = '';
|
||||
/**
|
||||
* 元素的 id,原则上不可重复
|
||||
*/
|
||||
get id(): string {
|
||||
return this._id;
|
||||
}
|
||||
set id(v: string) {
|
||||
if (this.isRoot || this.findRoot()) {
|
||||
if (RenderItem.itemMap.has(this._id)) {
|
||||
logger.warn(23, this._id);
|
||||
RenderItem.itemMap.delete(this._id);
|
||||
}
|
||||
RenderItem.itemMap.set(v, this);
|
||||
}
|
||||
this.checkRoot();
|
||||
const prev = this._id;
|
||||
this._id = v;
|
||||
this._root?.modifyId(this, prev, v);
|
||||
}
|
||||
|
||||
/** 元素纵深,表示了遮挡关系 */
|
||||
@ -328,27 +260,61 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
/** 不透明度 */
|
||||
alpha: number = 1;
|
||||
|
||||
get x() {
|
||||
return this._transform.x;
|
||||
}
|
||||
get y() {
|
||||
return this._transform.y;
|
||||
}
|
||||
|
||||
/** 该元素的变换矩阵 */
|
||||
private _transform: Transform = new Transform();
|
||||
set transform(value: Transform) {
|
||||
this._transform.bind();
|
||||
this._transform = value;
|
||||
value.bind(this);
|
||||
}
|
||||
get transform() {
|
||||
return this._transform;
|
||||
}
|
||||
|
||||
private _cursor: string = 'auto';
|
||||
/** 鼠标覆盖在该元素上时的指针样式 */
|
||||
set cursor(v: string) {
|
||||
this.setCursor(v);
|
||||
}
|
||||
get cursor() {
|
||||
return this._cursor;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 父子关系
|
||||
|
||||
private _parent?: RenderItem;
|
||||
/** 当前元素的父元素 */
|
||||
get parent() {
|
||||
return this._parent;
|
||||
}
|
||||
/** 当前元素是否为根元素 */
|
||||
/** 当前元素是否为根元素,如果是根元素,那么必须实现 `IRenderTreeRoot` 接口 */
|
||||
readonly isRoot: boolean = false;
|
||||
|
||||
/** 该元素的变换矩阵 */
|
||||
transform: Transform = new Transform();
|
||||
private _root?: RenderItem & IRenderTreeRoot;
|
||||
get root() {
|
||||
return this._root;
|
||||
}
|
||||
|
||||
/** 当前元素是否已经连接至任意根元素 */
|
||||
get connected() {
|
||||
return !!this._root;
|
||||
}
|
||||
|
||||
/** 该渲染元素的子元素 */
|
||||
children: Set<RenderItem<ERenderItemEvent>> = new Set();
|
||||
|
||||
get x() {
|
||||
return this.transform.x;
|
||||
}
|
||||
get y() {
|
||||
return this.transform.y;
|
||||
}
|
||||
//#endregion
|
||||
|
||||
//#region 渲染配置与缓存
|
||||
/** 渲染缓存信息 */
|
||||
protected cache: MotaOffscreenCanvas2D = new MotaOffscreenCanvas2D();
|
||||
/** 是否需要更新缓存 */
|
||||
@ -357,6 +323,26 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
readonly enableCache: boolean = true;
|
||||
/** 是否启用transform下穿机制,即画布的变换是否会继续作用到下一层画布 */
|
||||
readonly transformFallThrough: boolean = false;
|
||||
//#endregion
|
||||
|
||||
//#region 交互事件
|
||||
|
||||
/** 是否调用了 `ev.stopPropagation` */
|
||||
protected propagationStoped: Map<ActionType, boolean> = new Map();
|
||||
/** 捕获阶段缓存的事件对象 */
|
||||
private cachedEvent: Map<ActionType, IActionEvent> = new Map();
|
||||
/** 下穿模式下当前下穿过来的变换矩阵 */
|
||||
private fallTransform?: Transform;
|
||||
/** 鼠标当前是否覆盖在当前元素上 */
|
||||
private hovered: boolean = false;
|
||||
/** 是否在元素内 */
|
||||
private inElement: boolean = false;
|
||||
/** 鼠标标识符映射,键为按下的鼠标按键类型,值表示本次操作的唯一标识符,在按下、移动、抬起过程中保持一致 */
|
||||
protected mouseId: Map<MouseType, number> = new Map();
|
||||
/** 当前所有的触摸标识符 */
|
||||
protected touchId: Set<number> = new Set();
|
||||
|
||||
//#endregion
|
||||
|
||||
constructor(
|
||||
type: RenderItemPosition,
|
||||
@ -369,22 +355,10 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
this.transformFallThrough = transformFallThrough;
|
||||
this.type = type;
|
||||
|
||||
this.transform.bind(this);
|
||||
this._transform.bind(this);
|
||||
this.cache.withGameScale(true);
|
||||
}
|
||||
|
||||
private findRoot() {
|
||||
let ele: RenderItem = this;
|
||||
while (!ele.isRoot) {
|
||||
if (!ele.parent) {
|
||||
return null;
|
||||
} else {
|
||||
ele = ele.parent;
|
||||
}
|
||||
}
|
||||
return ele;
|
||||
}
|
||||
|
||||
/**
|
||||
* 渲染函数
|
||||
* @param canvas 渲染至的画布
|
||||
@ -398,25 +372,18 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
transform: Transform
|
||||
): void;
|
||||
|
||||
/**
|
||||
* 修改这个对象的大小
|
||||
*/
|
||||
size(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.cache.size(width, height);
|
||||
this.update(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* 渲染当前对象
|
||||
* @param canvas 渲染至的画布
|
||||
* @param transform 父元素的变换矩阵
|
||||
* @param transform 由父元素传递过来的变换矩阵
|
||||
*/
|
||||
renderContent(canvas: MotaOffscreenCanvas2D, transform: Transform) {
|
||||
if (this.hidden) return;
|
||||
this.emit('beforeRender', transform);
|
||||
const tran = this.transformFallThrough ? transform : this.transform;
|
||||
if (this.transformFallThrough) {
|
||||
this.fallTransform = transform;
|
||||
}
|
||||
const tran = this.transformFallThrough ? transform : this._transform;
|
||||
|
||||
const ax = -this.anchorX * this.width;
|
||||
const ay = -this.anchorY * this.height;
|
||||
@ -424,8 +391,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
const ctx = canvas.ctx;
|
||||
ctx.save();
|
||||
canvas.setAntiAliasing(this.antiAliasing);
|
||||
if (this.enableCache) canvas.ctx.filter = this.filter;
|
||||
if (this.type === 'static') transformCanvas(canvas, tran);
|
||||
ctx.filter = this.filter;
|
||||
ctx.globalAlpha = this.alpha;
|
||||
ctx.globalCompositeOperation = this.composite;
|
||||
if (this.enableCache) {
|
||||
@ -447,13 +414,25 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
this.emit('afterRender', transform);
|
||||
}
|
||||
|
||||
//#region 修改元素属性
|
||||
|
||||
/**
|
||||
* 修改这个对象的大小
|
||||
*/
|
||||
size(width: number, height: number): void {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.cache.size(width, height);
|
||||
this.update(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置这个元素的位置,等效于`transform.setTranslate(x, y)`
|
||||
* @param x 横坐标
|
||||
* @param y 纵坐标
|
||||
*/
|
||||
pos(x: number, y: number) {
|
||||
this.transform.setTranslate(x, y);
|
||||
this._transform.setTranslate(x, y);
|
||||
this.update();
|
||||
}
|
||||
|
||||
@ -484,32 +463,6 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
this.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前元素的绝对位置(不建议使用,因为应当很少会有获取绝对位置的需求)
|
||||
*/
|
||||
getAbsolutePosition(): LocArr {
|
||||
if (this.type === 'absolute') return [0, 0];
|
||||
const { x, y } = this.transform;
|
||||
if (!this.parent) return [x, y];
|
||||
else {
|
||||
const [px, py] = this.parent.getAbsolutePosition();
|
||||
return [x + px, y + py];
|
||||
}
|
||||
}
|
||||
|
||||
setAnchor(x: number, y: number): void {
|
||||
this.anchorX = x;
|
||||
this.anchorY = y;
|
||||
this.update();
|
||||
}
|
||||
|
||||
update(item: RenderItem<any> = this): void {
|
||||
if (this.cacheDirty) return;
|
||||
this.cacheDirty = true;
|
||||
if (this.hidden) return;
|
||||
this.parent?.update(item);
|
||||
}
|
||||
|
||||
setHD(hd: boolean): void {
|
||||
this.highResolution = hd;
|
||||
this.cache.setHD(hd);
|
||||
@ -527,6 +480,70 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
this.parent?.requestSort();
|
||||
}
|
||||
|
||||
setAnchor(x: number, y: number): void {
|
||||
this.anchorX = x;
|
||||
this.anchorY = y;
|
||||
this.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置鼠标放在该元素上时的指针样式
|
||||
* @param cursor 要设置成的指针样式
|
||||
*/
|
||||
setCursor(cursor: string = 'auto') {
|
||||
const canvas = this._root?.getCanvas();
|
||||
if (!canvas) return;
|
||||
if (this.hovered) {
|
||||
canvas.style.cursor = cursor;
|
||||
}
|
||||
this._cursor = cursor;
|
||||
}
|
||||
|
||||
/**
|
||||
* 隐藏这个元素
|
||||
*/
|
||||
hide() {
|
||||
if (this.hidden) return;
|
||||
this.hidden = true;
|
||||
this.update(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* 显示这个元素
|
||||
*/
|
||||
show() {
|
||||
if (!this.hidden) return;
|
||||
this.hidden = false;
|
||||
this.refreshAllChildren();
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
/**
|
||||
* 获取当前元素的绝对位置(不建议使用,因为应当很少会有获取绝对位置的需求)
|
||||
*/
|
||||
getAbsolutePosition(x: number = 0, y: number = 0): LocArr {
|
||||
if (this.type === 'absolute') {
|
||||
if (this.parent) return this.parent.getAbsolutePosition(0, 0);
|
||||
else return [0, 0];
|
||||
}
|
||||
const [px, py] = this._transform.transformed(x, y);
|
||||
if (!this.parent) return [px, py];
|
||||
else {
|
||||
const [px, py] = this.parent.getAbsolutePosition();
|
||||
return [x + px, y + py];
|
||||
}
|
||||
}
|
||||
|
||||
update(item: RenderItem<any> = this): void {
|
||||
if (this.cacheDirty) return;
|
||||
this.cacheDirty = true;
|
||||
if (this.hidden) return;
|
||||
this.parent?.update(item);
|
||||
}
|
||||
|
||||
//#region 动画帧与 ticker
|
||||
|
||||
requestBeforeFrame(fn: () => void): void {
|
||||
beforeFrame.push(fn);
|
||||
}
|
||||
@ -570,22 +587,22 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
return RenderItem.tickerMap.has(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 隐藏这个元素
|
||||
*/
|
||||
hide() {
|
||||
if (this.hidden) return;
|
||||
this.hidden = true;
|
||||
this.update(this);
|
||||
}
|
||||
//#endregion
|
||||
|
||||
/**
|
||||
* 显示这个元素
|
||||
*/
|
||||
show() {
|
||||
if (!this.hidden) return;
|
||||
this.hidden = false;
|
||||
this.refreshAllChildren();
|
||||
//#region 父子关系
|
||||
|
||||
protected checkRoot() {
|
||||
if (this._root || this.isRoot) return this._root;
|
||||
let ele: RenderItem = this;
|
||||
while (!ele.isRoot) {
|
||||
if (!ele.parent) {
|
||||
return null;
|
||||
} else {
|
||||
ele = ele.parent;
|
||||
}
|
||||
}
|
||||
this._root = ele as RenderItem & IRenderTreeRoot;
|
||||
return ele;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -615,9 +632,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
parent.requestSort();
|
||||
this.update();
|
||||
if (this._id !== '') {
|
||||
const root = this.findRoot();
|
||||
if (!root) return;
|
||||
RenderItem.itemMap.set(this._id, this);
|
||||
this.checkRoot();
|
||||
this._root?.connect(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -633,7 +649,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
parent.requestSort();
|
||||
parent.update();
|
||||
if (!success) return false;
|
||||
RenderItem.itemMap.delete(this._id);
|
||||
this._root?.disconnect(this);
|
||||
this._root = void 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -660,6 +677,237 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
logger.warn(37);
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region 交互事件
|
||||
|
||||
/**
|
||||
* 根据事件类型和事件阶段获取事件名称
|
||||
* @param type 事件类型
|
||||
* @param progress 事件阶段
|
||||
*/
|
||||
getEventName(
|
||||
type: ActionType,
|
||||
progress: EventProgress
|
||||
): keyof ERenderItemActionEvent {
|
||||
if (progress === EventProgress.Capture) {
|
||||
return `${eventNameMap[type]}Capture` as keyof ERenderItemActionEvent;
|
||||
} else {
|
||||
return eventNameMap[type] as keyof ERenderItemActionEvent;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 传递事件,即将事件传递给父元素或子元素等,可以通过 override 来实现自己的事件传递,
|
||||
* 例如 Container 元素就需要在捕获阶段将事件传递给所有子元素,
|
||||
* 默认行为是,捕获阶段触发自身冒泡,冒泡阶段触发父元素冒泡,适用于大部分不包含子元素的元素
|
||||
* @param type 事件类型
|
||||
* @param progress 事件阶段,捕获阶段或冒泡阶段
|
||||
* @param event 正在处理的事件对象
|
||||
*/
|
||||
protected propagateEvent<T extends ActionType>(
|
||||
type: T,
|
||||
progress: EventProgress,
|
||||
event: ActionEventMap[T]
|
||||
): void {
|
||||
if (progress === EventProgress.Capture) {
|
||||
this.bubbleEvent(type, event);
|
||||
} else {
|
||||
this.parent?.bubbleEvent(type, event);
|
||||
}
|
||||
}
|
||||
|
||||
private handleEvent<T extends ActionType>(
|
||||
type: T,
|
||||
progress: EventProgress,
|
||||
event: ActionEventMap[T]
|
||||
) {
|
||||
const ev = this.processEvent(type, progress, event);
|
||||
if (ev) {
|
||||
const name = this.getEventName(type, progress);
|
||||
this.emit(name, ev);
|
||||
if (!this.propagationStoped.get(type)) {
|
||||
this.propagateEvent(type, progress, ev);
|
||||
}
|
||||
}
|
||||
this.propagationStoped.set(type, false);
|
||||
return ev;
|
||||
}
|
||||
|
||||
/**
|
||||
* 捕获事件
|
||||
* @param type 事件类型
|
||||
* @param event 由父元素传递来的事件
|
||||
*/
|
||||
captureEvent<T extends ActionType>(type: T, event: ActionEventMap[T]) {
|
||||
return this.handleEvent(type, EventProgress.Capture, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* 冒泡事件
|
||||
* @param type 事件类型
|
||||
* @param event 由子元素传递来的事件
|
||||
*/
|
||||
bubbleEvent<T extends ActionType>(type: T, event: ActionEventMap[T]) {
|
||||
return this.handleEvent(type, EventProgress.Bubble, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理事件,用于根据上一级传递的事件内容生成新的事件内容,并执行一些事件的默认行为
|
||||
* @param type 事件类型
|
||||
* @param progress 事件阶段,捕获阶段还是冒泡阶段
|
||||
* @param event 由上一级(捕获阶段的父元素,冒泡阶段的子元素)传递来的事件内容
|
||||
*/
|
||||
protected processEvent<T extends ActionType>(
|
||||
type: T,
|
||||
progress: EventProgress,
|
||||
event: ActionEventMap[T]
|
||||
): ActionEventMap[T] | null {
|
||||
if (progress === EventProgress.Capture) {
|
||||
// 捕获阶段需要计算鼠标位置
|
||||
const tran = this.transformFallThrough
|
||||
? this.fallTransform
|
||||
: this._transform;
|
||||
if (!tran) return null;
|
||||
const [nx, ny] = this.calActionPosition(event, tran);
|
||||
const inElement = this.isActionInElement(nx, ny);
|
||||
// 在元素范围内,执行事件
|
||||
const newEvent: ActionEventMap[T] = {
|
||||
...event,
|
||||
offsetX: nx,
|
||||
offsetY: ny,
|
||||
target: this,
|
||||
stopPropagation: () => {
|
||||
this.propagationStoped.set(type, true);
|
||||
}
|
||||
};
|
||||
this.inElement = inElement;
|
||||
if (!this.processCapture(type, newEvent, inElement)) return null;
|
||||
this.cachedEvent.set(type, newEvent);
|
||||
return newEvent;
|
||||
} else {
|
||||
const newEvent = this.cachedEvent.get(type) as ActionEventMap[T];
|
||||
this.processBubble(type, newEvent, this.inElement);
|
||||
this.cachedEvent.delete(type);
|
||||
return newEvent;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理捕获阶段的事件,可以通过 override 来添加新内容,注意调用 `super.processCapture` 来执行默认行为
|
||||
* @param type 事件类型
|
||||
* @param event 正在处理的事件对象
|
||||
* @param inElement 当前鼠标是否在元素内
|
||||
* @returns 是否继续传递事件
|
||||
*/
|
||||
protected processCapture<T extends ActionType>(
|
||||
type: T,
|
||||
event: ActionEventMap[T],
|
||||
inElement: boolean
|
||||
): boolean {
|
||||
switch (type) {
|
||||
case ActionType.Move: {
|
||||
if (this.hovered && !inElement) {
|
||||
this.hovered = false;
|
||||
this.emit('leaveCapture', event);
|
||||
this.emit('leave', event);
|
||||
return false;
|
||||
} else if (!this.hovered && inElement) {
|
||||
this.hovered = true;
|
||||
this.emit('enterCapture', event);
|
||||
this.emit('enter', event);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ActionType.Down: {
|
||||
// 记录标识符,用于判定 click
|
||||
if (event.touch) {
|
||||
this.touchId.add(event.identifier);
|
||||
} else {
|
||||
this.mouseId.set(event.type, event.identifier);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ActionType.Click: {
|
||||
if (event.touch) {
|
||||
if (!this.touchId.has(event.identifier)) {
|
||||
return false;
|
||||
}
|
||||
this.touchId.delete(event.identifier);
|
||||
} else {
|
||||
if (this.mouseId.get(event.type) !== event.identifier) {
|
||||
this.mouseId.delete(event.type);
|
||||
return false;
|
||||
}
|
||||
this.mouseId.delete(event.type);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ActionType.Enter: {
|
||||
const canvas = this._root?.getCanvas();
|
||||
if (!canvas) return true;
|
||||
canvas.style.cursor = this._cursor;
|
||||
}
|
||||
}
|
||||
|
||||
return inElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理冒泡阶段的事件,可以通过 override 来添加新内容,注意调用 `super.processBubble` 来执行默认行为
|
||||
* @param type 事件类型
|
||||
* @param event 正在处理的事件对象
|
||||
* @param inElement 当前鼠标是否在元素内
|
||||
* @returns 是否继续传递事件
|
||||
*/
|
||||
protected processBubble<T extends ActionType>(
|
||||
type: T,
|
||||
event: ActionEventMap[T],
|
||||
inElement: boolean
|
||||
): boolean {
|
||||
return inElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算一个点击事件在该元素上的位置
|
||||
* @param event 触发的事件
|
||||
* @param transform 当前的变换矩阵
|
||||
*/
|
||||
protected calActionPosition(
|
||||
event: IActionEvent,
|
||||
transform: Transform
|
||||
): vec3 {
|
||||
return transform.untransformed(event.offsetX, event.offsetY);
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断一个点击事件是否在元素内,可以通过 override 来修改其行为
|
||||
* @param x 横坐标
|
||||
* @param y 纵坐标
|
||||
*/
|
||||
protected isActionInElement(x: number, y: number) {
|
||||
return x >= 0 && x < this.width && y >= 0 && y < this.height;
|
||||
}
|
||||
|
||||
actionClick() {}
|
||||
|
||||
actionDown() {}
|
||||
|
||||
actionUp() {}
|
||||
|
||||
actionMove() {}
|
||||
|
||||
actionEnter() {}
|
||||
|
||||
actionLeave() {}
|
||||
|
||||
actionWheel() {}
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region vue支持 props处理
|
||||
|
||||
/**
|
||||
* 判断一个prop是否是期望类型
|
||||
* @param value 实际值
|
||||
@ -720,12 +968,12 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
switch (key) {
|
||||
case 'x': {
|
||||
if (!this.assertType(nextValue, 'number', key)) return;
|
||||
this.pos(nextValue, this.transform.y);
|
||||
this.pos(nextValue, this._transform.y);
|
||||
return;
|
||||
}
|
||||
case 'y': {
|
||||
if (!this.assertType(nextValue, 'number', key)) return;
|
||||
this.pos(this.transform.x, nextValue);
|
||||
this.pos(this._transform.x, nextValue);
|
||||
return;
|
||||
}
|
||||
case 'anchorX': {
|
||||
@ -811,6 +1059,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
}
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
/**
|
||||
* 摧毁这个渲染元素,摧毁后不应继续使用
|
||||
*/
|
||||
@ -819,7 +1069,6 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
this.emit('destroy');
|
||||
this.removeAllListeners();
|
||||
this.cache.delete();
|
||||
RenderItem.itemMap.delete(this._id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -203,6 +203,7 @@ export class Damage extends RenderItem<EDamageEvent> {
|
||||
this.cellSize = size;
|
||||
this.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新怪物列表。更新后,{@link Damage.enemy} 会丢失原来的怪物列表引用,换为传入的列表引用
|
||||
* @param enemy 怪物列表
|
||||
|
@ -79,6 +79,54 @@ export abstract class GraphicItemBase
|
||||
private strokeAndFill: boolean = false;
|
||||
private propFillSet: boolean = false;
|
||||
|
||||
/**
|
||||
* 获取这个元素的绘制路径
|
||||
*/
|
||||
abstract getPath(): Path2D;
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
_transform: Transform
|
||||
): void {
|
||||
const ctx = canvas.ctx;
|
||||
this.setCanvasState(canvas);
|
||||
const path = this.getPath();
|
||||
switch (this.mode) {
|
||||
case GraphicMode.Fill:
|
||||
ctx.fill(path, this.fillRule);
|
||||
break;
|
||||
case GraphicMode.Stroke:
|
||||
ctx.stroke(path);
|
||||
break;
|
||||
case GraphicMode.FillAndStroke:
|
||||
ctx.fill(path, this.fillRule);
|
||||
ctx.stroke(path);
|
||||
break;
|
||||
case GraphicMode.StrokeAndFill:
|
||||
ctx.stroke(path);
|
||||
ctx.fill(path, this.fillRule);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected isActionInElement(x: number, y: number): boolean {
|
||||
const ctx = this.cache.ctx;
|
||||
const path = this.getPath();
|
||||
switch (this.mode) {
|
||||
case GraphicMode.Fill:
|
||||
return ctx.isPointInPath(path, x, y, this.fillRule);
|
||||
case GraphicMode.Stroke:
|
||||
return ctx.isPointInStroke(path, x, y);
|
||||
case GraphicMode.FillAndStroke:
|
||||
case GraphicMode.StrokeAndFill:
|
||||
return (
|
||||
ctx.isPointInPath(path, x, y, this.fillRule) ||
|
||||
ctx.isPointInStroke(path, x, y)
|
||||
);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置描边绘制的信息
|
||||
* @param options 线的信息
|
||||
@ -253,31 +301,10 @@ export abstract class GraphicItemBase
|
||||
}
|
||||
|
||||
export class Rect extends GraphicItemBase {
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
_transform: Transform
|
||||
): void {
|
||||
const ctx = canvas.ctx;
|
||||
this.setCanvasState(canvas);
|
||||
ctx.beginPath();
|
||||
ctx.rect(this.x, this.y, this.width, this.height);
|
||||
|
||||
switch (this.mode) {
|
||||
case GraphicMode.Fill:
|
||||
ctx.fill(this.fillRule);
|
||||
break;
|
||||
case GraphicMode.Stroke:
|
||||
ctx.stroke();
|
||||
break;
|
||||
case GraphicMode.FillAndStroke:
|
||||
ctx.fill(this.fillRule);
|
||||
ctx.stroke();
|
||||
break;
|
||||
case GraphicMode.StrokeAndFill:
|
||||
ctx.stroke();
|
||||
ctx.fill(this.fillRule);
|
||||
break;
|
||||
}
|
||||
getPath(): Path2D {
|
||||
const path = new Path2D();
|
||||
path.rect(this.x, this.y, this.width, this.height);
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,55 @@
|
||||
import { logger } from '../common/logger';
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
import { Container } from './container';
|
||||
import { RenderItem } from './item';
|
||||
import {
|
||||
ActionType,
|
||||
IActionEvent,
|
||||
IWheelEvent,
|
||||
MouseType,
|
||||
WheelType
|
||||
} from './event';
|
||||
import { IRenderTreeRoot, RenderItem } from './item';
|
||||
import { Transform } from './transform';
|
||||
|
||||
export class MotaRenderer extends Container {
|
||||
interface TouchInfo {
|
||||
/** 这次触摸在渲染系统的标识符 */
|
||||
identifier: number;
|
||||
/** 浏览器的 clientX,用于判断这个触点有没有移动 */
|
||||
clientX: number;
|
||||
/** 浏览器的 clientY,用于判断这个触点有没有移动 */
|
||||
clientY: number;
|
||||
/** 是否覆盖在了当前元素上 */
|
||||
hovered: boolean;
|
||||
}
|
||||
|
||||
interface MouseInfo {
|
||||
/** 这个鼠标按键的标识符 */
|
||||
identifier: number;
|
||||
}
|
||||
|
||||
export class MotaRenderer extends Container implements IRenderTreeRoot {
|
||||
static list: Map<string, MotaRenderer> = new Map();
|
||||
|
||||
/** 所有连接到此根元素的渲染元素的 id 到元素自身的映射 */
|
||||
protected idMap: Map<string, RenderItem> = new Map();
|
||||
|
||||
/** 最后一次按下的鼠标按键,用于处理鼠标移动 */
|
||||
private lastMouse: MouseType = MouseType.None;
|
||||
/** 每个触点的信息 */
|
||||
private touchInfo: Map<number, TouchInfo> = new Map();
|
||||
/** 触点列表 */
|
||||
private touchList: Map<number, Touch> = new Map();
|
||||
/** 每个鼠标按键的信息 */
|
||||
private mouseInfo: Map<MouseType, MouseInfo> = new Map();
|
||||
/** 操作的标识符 */
|
||||
private actionIdentifier: number = 0;
|
||||
|
||||
/** 用于终止 document 上的监听 */
|
||||
private abort?: AbortController;
|
||||
|
||||
target!: MotaOffscreenCanvas2D;
|
||||
|
||||
readonly isRoot: boolean = true;
|
||||
readonly isRoot = true;
|
||||
|
||||
constructor(id: string = 'render-main') {
|
||||
super('static', false);
|
||||
@ -38,6 +78,297 @@ export class MotaRenderer extends Container {
|
||||
};
|
||||
|
||||
update();
|
||||
this.listen();
|
||||
}
|
||||
|
||||
private listen() {
|
||||
// 画布监听
|
||||
const canvas = this.target.canvas;
|
||||
canvas.addEventListener('mousedown', ev => {
|
||||
const mouse = this.getMouseType(ev);
|
||||
this.lastMouse = mouse;
|
||||
this.captureEvent(
|
||||
ActionType.Down,
|
||||
this.createMouseAction(ev, ActionType.Down, mouse)
|
||||
);
|
||||
});
|
||||
canvas.addEventListener('mouseup', ev => {
|
||||
const event = this.createMouseAction(ev, ActionType.Up);
|
||||
this.captureEvent(ActionType.Up, event);
|
||||
this.captureEvent(ActionType.Click, event);
|
||||
});
|
||||
canvas.addEventListener('mousemove', ev => {
|
||||
const event = this.createMouseAction(
|
||||
ev,
|
||||
ActionType.Move,
|
||||
this.lastMouse
|
||||
);
|
||||
this.captureEvent(ActionType.Move, event);
|
||||
});
|
||||
canvas.addEventListener('mouseenter', ev => {
|
||||
const event = this.createMouseAction(ev, ActionType.Enter);
|
||||
this.emit('enterCapture', event);
|
||||
this.emit('enter', event);
|
||||
});
|
||||
canvas.addEventListener('mouseleave', ev => {
|
||||
const event = this.createMouseAction(ev, ActionType.Leave);
|
||||
this.emit('leaveCapture', event);
|
||||
this.emit('leave', event);
|
||||
});
|
||||
document.addEventListener('touchstart', ev => {
|
||||
this.createTouchAction(ev, ActionType.Down).forEach(v => {
|
||||
this.captureEvent(ActionType.Down, v);
|
||||
});
|
||||
});
|
||||
document.addEventListener('touchend', ev => {
|
||||
this.createTouchAction(ev, ActionType.Up).forEach(v => {
|
||||
this.captureEvent(ActionType.Up, v);
|
||||
this.captureEvent(ActionType.Click, v);
|
||||
});
|
||||
});
|
||||
document.addEventListener('touchcancel', ev => {
|
||||
this.createTouchAction(ev, ActionType.Up).forEach(v => {
|
||||
this.captureEvent(ActionType.Up, v);
|
||||
});
|
||||
});
|
||||
document.addEventListener('touchmove', ev => {
|
||||
this.createTouchAction(ev, ActionType.Move).forEach(v => {
|
||||
const touch = this.touchInfo.get(v.identifier);
|
||||
if (!touch) return;
|
||||
const inElement = this.isTouchInCanvas(v.offsetX, v.offsetY);
|
||||
if (touch.hovered && !inElement) {
|
||||
this.emit('leaveCapture', v);
|
||||
this.emit('leave', v);
|
||||
}
|
||||
if (!touch.hovered && inElement) {
|
||||
this.emit('enterCapture', v);
|
||||
this.emit('enter', v);
|
||||
}
|
||||
this.captureEvent(ActionType.Move, v);
|
||||
});
|
||||
});
|
||||
canvas.addEventListener('wheel', ev => {
|
||||
this.captureEvent(
|
||||
ActionType.Wheel,
|
||||
this.createWheelAction(ev, ActionType.Wheel)
|
||||
);
|
||||
});
|
||||
// 文档监听
|
||||
const abort = new AbortController();
|
||||
const signal = abort.signal;
|
||||
this.abort = abort;
|
||||
const clear = (ev: MouseEvent) => {
|
||||
const mouse = this.getMouseButtons(ev);
|
||||
for (const button of this.mouseInfo.keys()) {
|
||||
if (!(mouse & button)) {
|
||||
this.mouseInfo.delete(button);
|
||||
}
|
||||
}
|
||||
};
|
||||
document.addEventListener('click', clear, { signal });
|
||||
document.addEventListener('mouseenter', clear, { signal });
|
||||
document.addEventListener('mouseleave', clear, { signal });
|
||||
}
|
||||
|
||||
private isTouchInCanvas(clientX: number, clientY: number) {
|
||||
const rect = this.target.canvas.getBoundingClientRect();
|
||||
const { left, right, top, bottom } = rect;
|
||||
const x = clientX;
|
||||
const y = clientY;
|
||||
return x >= left && x <= right && y >= top && y <= bottom;
|
||||
}
|
||||
|
||||
private getMouseType(ev: MouseEvent): MouseType {
|
||||
switch (ev.button) {
|
||||
case 0:
|
||||
return MouseType.Left;
|
||||
case 1:
|
||||
return MouseType.Middle;
|
||||
case 2:
|
||||
return MouseType.Right;
|
||||
case 3:
|
||||
return MouseType.Back;
|
||||
case 4:
|
||||
return MouseType.Forward;
|
||||
}
|
||||
return MouseType.None;
|
||||
}
|
||||
|
||||
private getActiveMouseIdentifier(mouse: MouseType) {
|
||||
if (this.lastMouse === MouseType.None) {
|
||||
return -1;
|
||||
} else {
|
||||
const info = this.mouseInfo.get(mouse);
|
||||
if (!info) return -1;
|
||||
else return info.identifier;
|
||||
}
|
||||
}
|
||||
|
||||
private getMouseIdentifier(type: ActionType, mouse: MouseType): number {
|
||||
switch (type) {
|
||||
case ActionType.Down: {
|
||||
const id = this.actionIdentifier++;
|
||||
this.mouseInfo.set(mouse, { identifier: id });
|
||||
return id;
|
||||
}
|
||||
case ActionType.Move:
|
||||
case ActionType.Enter:
|
||||
case ActionType.Leave:
|
||||
case ActionType.Wheel:
|
||||
case ActionType.Up:
|
||||
case ActionType.Click: {
|
||||
const id = this.getActiveMouseIdentifier(mouse);
|
||||
this.mouseInfo.delete(mouse);
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private getMouseButtons(event: MouseEvent): number {
|
||||
if (event.buttons === 0) return MouseType.None;
|
||||
let buttons = 0;
|
||||
if (event.buttons & 0b1) buttons |= MouseType.Left;
|
||||
if (event.buttons & 0b10) buttons |= MouseType.Right;
|
||||
if (event.buttons & 0b100) buttons |= MouseType.Middle;
|
||||
if (event.buttons & 0b1000) buttons |= MouseType.Back;
|
||||
if (event.buttons & 0b10000) buttons |= MouseType.Forward;
|
||||
return buttons;
|
||||
}
|
||||
|
||||
private createMouseAction(
|
||||
event: MouseEvent,
|
||||
type: ActionType,
|
||||
mouse: MouseType = this.getMouseType(event)
|
||||
): IActionEvent {
|
||||
const id = this.getMouseIdentifier(type, mouse);
|
||||
return {
|
||||
target: this,
|
||||
identifier: id,
|
||||
touch: false,
|
||||
offsetX: event.offsetX,
|
||||
offsetY: event.offsetY,
|
||||
absoluteX: event.offsetX,
|
||||
absoluteY: event.offsetY,
|
||||
type: mouse,
|
||||
buttons: this.getMouseButtons(event),
|
||||
altKey: event.altKey,
|
||||
ctrlKey: event.ctrlKey,
|
||||
shiftKey: event.shiftKey,
|
||||
metaKey: event.metaKey,
|
||||
stopPropagation: () => {
|
||||
this.propagationStoped.set(type, true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private createWheelAction(
|
||||
event: WheelEvent,
|
||||
type: ActionType,
|
||||
mouse: MouseType = this.getMouseType(event)
|
||||
): IWheelEvent {
|
||||
const ev = this.createMouseAction(event, type, mouse) as IWheelEvent;
|
||||
ev.wheelX = event.deltaX;
|
||||
ev.wheelY = event.deltaY;
|
||||
ev.wheelZ = event.deltaZ;
|
||||
switch (event.deltaMode) {
|
||||
case 0x00:
|
||||
ev.wheelType = WheelType.Pixel;
|
||||
break;
|
||||
case 0x01:
|
||||
ev.wheelType = WheelType.Line;
|
||||
break;
|
||||
case 0x02:
|
||||
ev.wheelType = WheelType.Page;
|
||||
break;
|
||||
default:
|
||||
ev.wheelType = WheelType.None;
|
||||
break;
|
||||
}
|
||||
return ev;
|
||||
}
|
||||
|
||||
private getTouchIdentifier(touch: Touch, type: ActionType) {
|
||||
if (type === ActionType.Down) {
|
||||
const id = this.actionIdentifier++;
|
||||
this.touchInfo.set(touch.identifier, {
|
||||
identifier: id,
|
||||
clientX: touch.clientX,
|
||||
clientY: touch.clientY,
|
||||
hovered: this.isTouchInCanvas(touch.clientX, touch.clientY)
|
||||
});
|
||||
return id;
|
||||
}
|
||||
const info = this.touchInfo.get(touch.identifier);
|
||||
if (!info) return -1;
|
||||
return info.identifier;
|
||||
}
|
||||
|
||||
private createTouch(
|
||||
touch: Touch,
|
||||
type: ActionType,
|
||||
event: TouchEvent,
|
||||
rect: DOMRect
|
||||
): IActionEvent {
|
||||
const x = touch.clientX - rect.left;
|
||||
const y = touch.clientY - rect.top;
|
||||
return {
|
||||
target: this,
|
||||
identifier: this.getTouchIdentifier(touch, type),
|
||||
touch: true,
|
||||
offsetX: x,
|
||||
offsetY: y,
|
||||
absoluteX: x,
|
||||
absoluteY: y,
|
||||
type: MouseType.Left,
|
||||
buttons: MouseType.Left,
|
||||
altKey: event.altKey,
|
||||
ctrlKey: event.ctrlKey,
|
||||
shiftKey: event.shiftKey,
|
||||
metaKey: event.metaKey,
|
||||
stopPropagation: () => {
|
||||
this.propagationStoped.set(type, true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private createTouchAction(
|
||||
event: TouchEvent,
|
||||
type: ActionType
|
||||
): IActionEvent[] {
|
||||
const list: IActionEvent[] = [];
|
||||
const rect = this.target.canvas.getBoundingClientRect();
|
||||
if (type === ActionType.Up) {
|
||||
// 抬起是一个需要特殊处理的东西,因为 touches 不会包含这个内容,所以需要特殊处理
|
||||
const touches = Array.from(event.touches).map(v => v.identifier);
|
||||
for (const [id, touch] of this.touchList) {
|
||||
if (!touches.includes(id)) {
|
||||
// 如果不包含,才需要触发
|
||||
if (this.isTouchInCanvas(touch.clientX, touch.clientY)) {
|
||||
const ev = this.createTouch(touch, type, event, rect);
|
||||
list.push(ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Array.from(event.touches).forEach(v => {
|
||||
const ev = this.createTouch(v, type, event, rect);
|
||||
if (type === ActionType.Move) {
|
||||
const touch = this.touchInfo.get(v.identifier);
|
||||
if (!touch) return;
|
||||
const moveX = touch.clientX - v.clientX;
|
||||
const moveY = touch.clientY - v.clientY;
|
||||
if (moveX !== 0 || moveY !== 0) {
|
||||
list.push(ev);
|
||||
}
|
||||
} else if (type === ActionType.Down) {
|
||||
this.touchList.set(v.identifier, v);
|
||||
if (this.isTouchInCanvas(v.clientX, v.clientY)) {
|
||||
list.push(ev);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
update(_item: RenderItem = this) {
|
||||
@ -56,13 +387,13 @@ export class MotaRenderer extends Container {
|
||||
* @returns
|
||||
*/
|
||||
getElementById(id: string): RenderItem | null {
|
||||
const map = RenderItem.itemMap;
|
||||
const item = map.get(id);
|
||||
if (id.length === 0) return null;
|
||||
const item = this.idMap.get(id);
|
||||
if (item) return item;
|
||||
else {
|
||||
const item = this.searchElement(this, id);
|
||||
if (item) {
|
||||
map.set(id, item);
|
||||
this.idMap.set(id, item);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@ -79,10 +410,61 @@ export class MotaRenderer extends Container {
|
||||
return null;
|
||||
}
|
||||
|
||||
connect(item: RenderItem): void {
|
||||
if (item.id.length === 0) return;
|
||||
if (this.idMap.has(item.id)) {
|
||||
logger.warn(23, item.id);
|
||||
} else {
|
||||
this.idMap.set(item.id, item);
|
||||
}
|
||||
}
|
||||
|
||||
disconnect(item: RenderItem): void {
|
||||
this.idMap.delete(item.id);
|
||||
}
|
||||
|
||||
modifyId(item: RenderItem, previous: string, current: string): void {
|
||||
this.idMap.delete(previous);
|
||||
if (current.length !== 0) {
|
||||
if (this.idMap.has(item.id)) {
|
||||
logger.warn(23, item.id);
|
||||
} else {
|
||||
this.idMap.set(item.id, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getCanvas(): HTMLCanvasElement {
|
||||
return this.target.canvas;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
super.destroy();
|
||||
MotaRenderer.list.delete(this.id);
|
||||
this.target.delete();
|
||||
this.abort?.abort();
|
||||
}
|
||||
|
||||
private toTagString(item: RenderItem, space: number, deep: number): string {
|
||||
const name = item.constructor.name;
|
||||
if (item.children.size === 0) {
|
||||
return `${' '.repeat(deep * space)}<${name} id="${item.id}" type="${item.type}"></${name}>\n`;
|
||||
} else {
|
||||
return (
|
||||
`${' '.repeat(deep * space)}<${name} id="${item.id}" type="${item.type}">\n` +
|
||||
`${[...item.children].map(v => this.toTagString(v, space, deep + 1)).join('')}` +
|
||||
`${' '.repeat(deep * space)}</${name}>\n`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 调试功能,将渲染树输出为 XML 标签形式,只包含渲染元素类名,以及元素 id 等基础属性,不包含属性值等
|
||||
* @param space 缩进空格数
|
||||
*/
|
||||
toTagTree(space: number = 4) {
|
||||
if (!import.meta.env.DEV) return '';
|
||||
return this.toTagString(this, space, 0);
|
||||
}
|
||||
|
||||
static get(id: string) {
|
||||
@ -95,3 +477,8 @@ window.addEventListener('resize', () => {
|
||||
v.requestAfterFrame(() => v.refreshAllChildren())
|
||||
);
|
||||
});
|
||||
|
||||
// @ts-expect-error debug
|
||||
window.logTagTree = () => {
|
||||
console.log(MotaRenderer.get('render-main')?.toTagTree());
|
||||
};
|
||||
|
@ -7,6 +7,7 @@ import {
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
import { Transform } from './transform';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
import { ActionType, EventProgress, ActionEventMap } from './event';
|
||||
|
||||
export interface ESpriteEvent extends ERenderItemEvent {}
|
||||
|
||||
@ -42,6 +43,14 @@ export class Sprite<
|
||||
this.update(this);
|
||||
}
|
||||
|
||||
protected propagateEvent<T extends ActionType>(
|
||||
type: T,
|
||||
_progress: EventProgress,
|
||||
event: ActionEventMap[T]
|
||||
): void {
|
||||
this.parent?.bubbleEvent(type, event);
|
||||
}
|
||||
|
||||
patchProp(
|
||||
key: string,
|
||||
prevValue: any,
|
||||
|
@ -205,7 +205,8 @@ export class Transform {
|
||||
* @param x 横坐标
|
||||
* @param y 纵坐标
|
||||
*/
|
||||
transformed(x: number, y: number) {
|
||||
transformed(x: number, y: number): vec3 {
|
||||
if (!this.modified) return [x, y, 1];
|
||||
return multiplyVec3(this.mat, [x, y, 1]);
|
||||
}
|
||||
|
||||
@ -214,7 +215,8 @@ export class Transform {
|
||||
* @param x 横坐标
|
||||
* @param y 纵坐标
|
||||
*/
|
||||
untransformed(x: number, y: number) {
|
||||
untransformed(x: number, y: number): vec3 {
|
||||
if (!this.modified) return [x, y, 1];
|
||||
const invert = mat3.create();
|
||||
mat3.invert(invert, this.mat);
|
||||
return multiplyVec3(invert, [x, y, 1]);
|
||||
|
@ -87,6 +87,7 @@
|
||||
"53": "Cannot $1 audio route '$2', since there is not added route named it.",
|
||||
"54": "Missing start tag for '$1', index: $2.",
|
||||
"55": "Unchildable tag '$1' should follow with param.",
|
||||
"56": "Method '$1' is deprecated. Consider using '$2' instead.",
|
||||
"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
|
||||
"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ import { mainSetting } from '@/core/main/setting';
|
||||
import { sleep } from 'mutate-animate';
|
||||
import { isNil } from 'lodash-es';
|
||||
|
||||
// todo: 添加弃用警告 logger.warn(56)
|
||||
|
||||
export function patchAudio() {
|
||||
const patch = new Patch(PatchClass.Control);
|
||||
|
||||
|
@ -2,6 +2,8 @@ import { Patch, PatchClass } from '@/common/patch';
|
||||
import { WeatherController } from '../weather';
|
||||
import { isNil } from 'lodash-es';
|
||||
|
||||
// todo: 添加弃用警告 logger.warn(56)
|
||||
|
||||
export function patchWeather() {
|
||||
const patch = new Patch(PatchClass.Control);
|
||||
let nowWeather: string = '';
|
||||
|
@ -17,6 +17,7 @@ import { Textbox } from './components';
|
||||
import { ILayerGroupRenderExtends, ILayerRenderExtends } from '@/core/render';
|
||||
import { Props } from '@/core/render';
|
||||
import { WeatherController } from '../weather';
|
||||
import { IActionEvent } from '@/core/render/event';
|
||||
|
||||
export function create() {
|
||||
const main = new MotaRenderer();
|
||||
@ -65,6 +66,7 @@ export function create() {
|
||||
|
||||
return () => (
|
||||
<container id="map-draw" {...mapDrawProps}>
|
||||
<icon icon={50} zIndex={100}></icon>
|
||||
<layer-group id="layer-main" ex={layerGroupExtends} ref={map}>
|
||||
<layer layer="bg" zIndex={10}></layer>
|
||||
<layer layer="bg2" zIndex={20}></layer>
|
||||
|
@ -442,6 +442,7 @@ export function getVitualKeyOnce(
|
||||
assist: number = 0,
|
||||
emittable: KeyCode[] = []
|
||||
): Promise<KeyboardEmits> {
|
||||
// todo: 正确触发后删除监听器
|
||||
return new Promise(res => {
|
||||
const key = Keyboard.get('full')!;
|
||||
key.withAssist(assist);
|
||||
|
Loading…
Reference in New Issue
Block a user