refactor: 更好的变换矩阵更新机制

This commit is contained in:
unanmed 2024-12-04 19:43:13 +08:00
parent 8233cb094b
commit d535fe82c0
3 changed files with 33 additions and 29 deletions

View File

@ -233,25 +233,17 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
protected needUpdate: boolean = false;
private _transform: Transform = new Transform();
/** 设置该渲染元素的模型变换矩阵 */
set transform(value: Transform) {
this._transform = value;
this.update();
}
/** 获取该渲染元素的模型变换矩阵 */
get transform() {
this.update();
return this._transform;
}
/** 该元素的变换矩阵 */
transform: Transform = new Transform();
/** 该渲染元素的子元素 */
children: Set<RenderItem<ERenderItemEvent>> = new Set();
get x() {
return this._transform.x;
return this.transform.x;
}
get y() {
return this._transform.y;
return this.transform.y;
}
/** 渲染缓存信息 */
@ -274,6 +266,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
this.transformFallThrough = transformFallThrough;
this.type = type;
this.transform.bind(this);
this.cache.withGameScale(true);
}
@ -322,7 +315,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
if (this.hidden) return;
this.emit('beforeRender', transform);
this.needUpdate = false;
const tran = this.transformFallThrough ? transform : this._transform;
const tran = this.transformFallThrough ? transform : this.transform;
const ax = -this.anchorX * this.width;
const ay = -this.anchorY * this.height;

View File

@ -13,7 +13,7 @@ import { ElementNamespace, ComponentInternalInstance } from 'vue';
* Line BezierCurve QuadraticCurve
*/
interface ILineProperty {
export interface ILineProperty {
/** 线宽 */
lineWidth: number;
/** 线的虚线设置 */
@ -28,8 +28,8 @@ interface ILineProperty {
miterLimit: number;
}
interface IGraphicProperty extends ILineProperty {
/** 渲染模式,可选 {@link GraphicMode.Fill}, {@link GraphicMode.Stroke}, {@link GraphicMode.All} */
export interface IGraphicProperty extends ILineProperty {
/** 渲染模式,参考 {@link GraphicMode} */
mode: GraphicMode;
/** 填充样式 */
fill: CanvasStyle;
@ -146,18 +146,6 @@ export class Rect extends GraphicItemBase {
break;
}
}
patchProp(
key: string,
prevValue: any,
nextValue: any,
namespace?: ElementNamespace,
parentComponent?: ComponentInternalInstance | null
): void {
switch (key) {
}
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
}
}
export class Circle extends GraphicItemBase {

View File

@ -1,5 +1,9 @@
import { mat3, ReadonlyMat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
export interface ITransformUpdatable {
update(): void;
}
export class Transform {
mat: mat3 = mat3.create();
@ -12,6 +16,17 @@ export class Transform {
/** 有没有对这个Transform进行过修改用于优化常规表现 */
private modified: boolean = false;
/** 绑定的可更新元素 */
bindedObject?: ITransformUpdatable;
/**
* update
* @param obj
*/
bind(obj?: ITransformUpdatable) {
this.bindedObject = obj;
}
/**
*
*/
@ -33,6 +48,7 @@ export class Transform {
this.scaleX *= x;
this.scaleY *= y;
this.modified = true;
this.bindedObject?.update();
}
/**
@ -43,6 +59,7 @@ export class Transform {
this.x += x;
this.y += y;
this.modified = true;
this.bindedObject?.update();
}
/**
@ -56,6 +73,7 @@ export class Transform {
this.rad -= n * Math.PI * 2;
}
this.modified = true;
this.bindedObject?.update();
}
/**
@ -66,6 +84,7 @@ export class Transform {
this.scaleX = x;
this.scaleY = y;
this.modified = true;
this.bindedObject?.update();
}
/**
@ -76,6 +95,7 @@ export class Transform {
this.x = x;
this.y = y;
this.modified = true;
this.bindedObject?.update();
}
/**
@ -85,6 +105,7 @@ export class Transform {
mat3.rotate(this.mat, this.mat, rad - this.rad);
this.rad = rad;
this.modified = true;
this.bindedObject?.update();
}
/**
@ -110,6 +131,7 @@ export class Transform {
mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
);
this.calAttributes();
this.bindedObject?.update();
}
/**
@ -131,6 +153,7 @@ export class Transform {
) {
mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
this.calAttributes();
this.bindedObject?.update();
}
/**