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0cc76bd475
Author | SHA1 | Date | |
---|---|---|---|
0cc76bd475 | |||
5b2f42f692 |
@ -1,9 +1,9 @@
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import { computed, defineComponent, VNode } from 'vue';
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import { IUIMountable, UIComponent } from './shared';
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import { defineComponent, VNode } from 'vue';
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import { IUIMountable } from './shared';
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import { SetupComponentOptions } from '@/module';
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export interface UIContainerProps {
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controller: IUIMountable<UIComponent>;
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controller: IUIMountable;
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}
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const containerConfig = {
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@ -13,18 +13,29 @@ const containerConfig = {
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export const UIContainer = defineComponent<UIContainerProps>(props => {
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const data = props.controller;
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const back = data.backIns;
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const show = computed(() => data.stack.filter(v => !v.hidden));
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return (): VNode[] => {
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const elements: VNode[] = [];
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const b = back.value;
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if (b && data.showBack.value && !b.hidden) {
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elements.push(
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<b.ui.component {...b.vBind} key={b.key}></b.ui.component>
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<b.ui.component
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{...b.vBind}
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controller={data}
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instance={b}
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key={b.key}
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hidden={b.hidden}
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></b.ui.component>
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);
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}
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return elements.concat(
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show.value.map(v => (
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<v.ui.component {...v.vBind} key={v.key}></v.ui.component>
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data.stack.map(v => (
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<v.ui.component
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{...v.vBind}
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key={v.key}
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controller={data}
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instance={v}
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hidden={v.hidden}
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></v.ui.component>
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))
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);
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};
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|
@ -5,9 +5,9 @@ import {
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IKeepController,
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IUIInstance,
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IUIMountable,
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UIComponent
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UIComponent,
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UIProps
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} from './shared';
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import { Props } from '@/core/render';
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import { UIInstance } from './instance';
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import {
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computed,
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@ -35,13 +35,13 @@ export const enum UIMode {
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Custom
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}
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export interface IUICustomConfig<C extends UIComponent> {
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export interface IUICustomConfig {
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/**
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* 打开一个新的 UI
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* @param ins 要打开的 UI 实例
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* @param stack 当前的 UI 栈,还未将 UI 实例加入栈中
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*/
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open(ins: IUIInstance<C>, stack: IUIInstance<C>[]): void;
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open(ins: IUIInstance, stack: IUIInstance[]): void;
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/**
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* 关闭一个 UI
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@ -49,7 +49,7 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈,还未将 UI 实例移除
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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close(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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close(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 隐藏一个 UI
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@ -57,7 +57,7 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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hide(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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hide(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 显示一个 UI
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@ -65,32 +65,32 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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show(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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show(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 更新所有 UI 的显示,一般会在显示模式更改时调用
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* @param stack 当前的 UI 栈
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*/
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update(stack: IUIInstance<C>[]): void;
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update(stack: IUIInstance[]): void;
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}
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interface UIControllerEvent {}
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export class UIController<C extends UIComponent = UIComponent>
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export class UIController
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extends EventEmitter<UIControllerEvent>
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implements IUIMountable<C>
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implements IUIMountable
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{
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static controllers: Map<string, UIController> = new Map();
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/** 当前的 ui 栈 */
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readonly stack: IUIInstance<C>[] = reactive([]);
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readonly stack: IUIInstance[] = reactive([]);
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/** UI 显示方式 */
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mode: UIMode = UIMode.LastOnlyStack;
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/** 这个 UI 实例的背景,当这个 UI 处于显示模式时,会显示背景 */
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background?: IGameUI<C>;
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background?: IGameUI;
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/** 背景 UI 实例 */
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readonly backIns: ShallowRef<IUIInstance<C> | null> = shallowRef(null);
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readonly backIns: ShallowRef<IUIInstance | null> = shallowRef(null);
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/** 当前是否显示背景 UI */
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readonly showBack: ComputedRef<boolean> = computed(
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() => this.userShowBack.value && this.sysShowBack.value
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@ -102,7 +102,7 @@ export class UIController<C extends UIComponent = UIComponent>
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}
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/** 自定义显示模式下的配置信息 */
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private config?: IUICustomConfig<C>;
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private config?: IUICustomConfig;
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/** 是否维持背景 UI */
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private keepBack: boolean = false;
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/** 用户是否显示背景 UI */
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@ -134,7 +134,7 @@ export class UIController<C extends UIComponent = UIComponent>
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* 设置背景 UI
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* @param back 这个 UI 控制器的背景 UI
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*/
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setBackground(back: IGameUI<C>) {
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setBackground(back: IGameUI) {
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this.background = back;
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}
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@ -171,13 +171,12 @@ export class UIController<C extends UIComponent = UIComponent>
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};
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}
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/**
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* 打开一个 ui
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* @param ui 要打开的 ui
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* @param vBind 传递给这个 ui 的响应式数据
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*/
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open(ui: IGameUI<C>, vBind: Props<C>) {
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const ins = new UIInstance(ui, vBind);
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open<T extends UIComponent>(
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ui: IGameUI<T>,
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vBind: UIProps<T>,
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alwaysShow: boolean = false
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): IUIInstance<T> {
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const ins = new UIInstance(ui, vBind, alwaysShow);
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switch (this.mode) {
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case UIMode.LastOnly:
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case UIMode.LastOnlyStack:
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@ -196,11 +195,7 @@ export class UIController<C extends UIComponent = UIComponent>
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return ins;
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}
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/**
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* 关闭一个 ui
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* @param ui 要关闭的 ui 实例
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*/
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close(ui: UIInstance<C>) {
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close(ui: IUIInstance) {
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const index = this.stack.indexOf(ui);
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if (index === -1) return;
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switch (this.mode) {
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@ -239,7 +234,16 @@ export class UIController<C extends UIComponent = UIComponent>
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this.keepBack = false;
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}
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hide(ins: IUIInstance<C>): void {
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closeAll(ui?: IGameUI): void {
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if (!ui) {
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this.stack.splice(0);
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} else {
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const list = this.stack.filter(v => v.ui === ui);
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list.forEach(v => this.close(v));
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||||
}
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||||
}
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||||
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||||
hide(ins: IUIInstance): void {
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const index = this.stack.indexOf(ins);
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if (index === -1) return;
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if (this.mode === UIMode.Custom) {
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@ -249,7 +253,7 @@ export class UIController<C extends UIComponent = UIComponent>
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||||
}
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||||
}
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show(ins: IUIInstance<C>): void {
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show(ins: IUIInstance): void {
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const index = this.stack.indexOf(ins);
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if (index === -1) return;
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if (this.mode === UIMode.Custom) {
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@ -290,7 +294,7 @@ export class UIController<C extends UIComponent = UIComponent>
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* 使用自定义的显示模式
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* @param config 自定义显示模式的配置
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*/
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showCustom(config: IUICustomConfig<C>) {
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showCustom(config: IUICustomConfig) {
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this.mode = UIMode.Custom;
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this.config = config;
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config.update(this.stack);
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@ -300,10 +304,8 @@ export class UIController<C extends UIComponent = UIComponent>
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* 获取一个元素上的 ui 控制器
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||||
* @param id 要获取的 ui 控制器的唯一标识符
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*/
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static getController<T extends UIComponent>(
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id: string
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): UIController<T> | null {
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const res = this.controllers.get(id) as UIController<T>;
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static getController(id: string): UIController | null {
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const res = this.controllers.get(id);
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return res ?? null;
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}
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}
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|
@ -1,5 +1,5 @@
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import { Props } from '@/core/render';
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||||
import { IGameUI, IUIInstance, UIComponent } from './shared';
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||||
import { IGameUI, IUIInstance, UIComponent, UIProps } from './shared';
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import EventEmitter from 'eventemitter3';
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import { markRaw, mergeProps } from 'vue';
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@ -21,7 +21,8 @@ export class UIInstance<C extends UIComponent>
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constructor(
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ui: IGameUI<C>,
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public vBind: Props<C>
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public vBind: UIProps<C>,
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public readonly alwaysShow: boolean = false
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) {
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super();
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||||
this.ui = markRaw(ui);
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@ -30,13 +31,13 @@ export class UIInstance<C extends UIComponent>
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/**
|
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* 设置这个 UI 实例的响应式数据的值
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* @param data 要设置的值
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||||
* @param merge 是将传入的值与原先的值合并(true),还是将当前值覆盖掉原先的值(false)
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||||
* @param merge 是将传入的值与原先的值合并(true),还是将当前值覆盖掉原先的值(false),默认合并
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||||
*/
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||||
setVBind(data: Props<C>, merge: boolean = true) {
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setVBind(data: Partial<Props<C>>, merge: boolean = true) {
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if (merge) {
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this.vBind = mergeProps(this.vBind, data) as Props<C>;
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this.vBind = mergeProps(this.vBind, data) as UIProps<C>;
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||||
} else {
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||||
this.vBind = data;
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||||
this.vBind = data as UIProps<C>;
|
||||
}
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||||
}
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|
||||
|
@ -3,7 +3,17 @@ import { DefineComponent, DefineSetupFnComponent, Ref, ShallowRef } from 'vue';
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||||
|
||||
export type UIComponent = DefineSetupFnComponent<any> | DefineComponent;
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||||
|
||||
export interface IGameUI<C extends UIComponent> {
|
||||
export interface UIComponentProps<T extends UIComponent = UIComponent> {
|
||||
controller: IUIMountable;
|
||||
instance: IUIInstance<T>;
|
||||
}
|
||||
|
||||
export type UIProps<C extends UIComponent = UIComponent> = Omit<
|
||||
Props<C>,
|
||||
keyof UIComponentProps<C>
|
||||
>;
|
||||
|
||||
export interface IGameUI<C extends UIComponent = UIComponent> {
|
||||
/** 这个 UI 的名称 */
|
||||
readonly name: string;
|
||||
/** 这个 UI 的组件 */
|
||||
@ -22,11 +32,11 @@ export interface IKeepController {
|
||||
unload(): void;
|
||||
}
|
||||
|
||||
export interface IUIMountable<C extends UIComponent> {
|
||||
export interface IUIMountable {
|
||||
/** 当前的 UI 栈 */
|
||||
readonly stack: IUIInstance<C>[];
|
||||
readonly stack: IUIInstance<UIComponent>[];
|
||||
/** 当前的背景 UI */
|
||||
readonly backIns: ShallowRef<IUIInstance<C> | null>;
|
||||
readonly backIns: ShallowRef<IUIInstance<UIComponent> | null>;
|
||||
/** 当前是否显示背景 UI */
|
||||
readonly showBack: Ref<boolean>;
|
||||
|
||||
@ -34,13 +44,46 @@ export interface IUIMountable<C extends UIComponent> {
|
||||
* 隐藏一个 UI
|
||||
* @param ins 要隐藏的 UI 实例
|
||||
*/
|
||||
hide(ins: IUIInstance<C>): void;
|
||||
hide(ins: IUIInstance<UIComponent>): void;
|
||||
|
||||
/**
|
||||
* 显示一个 UI
|
||||
* @param ins 要显示的 UI 实例
|
||||
*/
|
||||
show(ins: IUIInstance<C>): void;
|
||||
show(ins: IUIInstance<UIComponent>): void;
|
||||
|
||||
/**
|
||||
* 隐藏背景 UI
|
||||
*/
|
||||
hideBackground(): void;
|
||||
|
||||
/**
|
||||
* 显示背景 UI
|
||||
*/
|
||||
showBackground(): void;
|
||||
|
||||
/**
|
||||
* 打开一个 ui
|
||||
* @param ui 要打开的 ui
|
||||
* @param vBind 传递给这个 ui 的响应式数据
|
||||
* @param alwaysShow 这个 ui 是否保持开启,对于需要叠加显示的 ui 非常有用
|
||||
*/
|
||||
open<T extends UIComponent>(
|
||||
ui: IGameUI<T>,
|
||||
vBind: UIProps<T>,
|
||||
alwaysShow?: boolean
|
||||
): IUIInstance<T>;
|
||||
|
||||
/**
|
||||
* 关闭一个 ui
|
||||
* @param ui 要关闭的 ui 实例
|
||||
*/
|
||||
close(ui: IUIInstance<UIComponent>): void;
|
||||
|
||||
/**
|
||||
* 关闭所有或指定类型的所有 UI
|
||||
*/
|
||||
closeAll(ui?: IGameUI<UIComponent>): void;
|
||||
|
||||
/**
|
||||
* 维持背景,直到下次所有 UI 都被关闭
|
||||
@ -48,15 +91,17 @@ export interface IUIMountable<C extends UIComponent> {
|
||||
keep(): IKeepController;
|
||||
}
|
||||
|
||||
export interface IUIInstance<C extends UIComponent> {
|
||||
export interface IUIInstance<C extends UIComponent = UIComponent> {
|
||||
/** 这个 ui 实例的唯一 key,用于 vue */
|
||||
readonly key: number;
|
||||
/** 这个 ui 实例的 ui 信息 */
|
||||
readonly ui: IGameUI<C>;
|
||||
/** 传递给这个 ui 实例的响应式数据 */
|
||||
readonly vBind: Props<C>;
|
||||
readonly vBind: UIProps<C>;
|
||||
/** 当前元素是否被隐藏 */
|
||||
readonly hidden: boolean;
|
||||
/** 是否永远保持开启 */
|
||||
readonly alwaysShow: boolean;
|
||||
|
||||
/**
|
||||
* 隐藏这个 ui
|
||||
|
@ -5,6 +5,7 @@ import { TextContent, TextContentExpose, TextContentProps } from './textbox';
|
||||
import { SetupComponentOptions } from './types';
|
||||
import { TextAlign } from './textboxTyper';
|
||||
import { Page, PageExpose } from './page';
|
||||
import { GameUI, IUIMountable } from '@/core/system';
|
||||
|
||||
export interface ConfirmBoxProps extends DefaultProps, TextContentProps {
|
||||
text: string;
|
||||
@ -66,11 +67,11 @@ const confirmBoxProps = {
|
||||
* color="#333"
|
||||
* border="gold"
|
||||
* // 设置选项的字体
|
||||
* selFont="16px Verdana"
|
||||
* selFont={new Font('Verdana', 16)}
|
||||
* // 设置选项的文本颜色
|
||||
* selFill="#d48"
|
||||
* // 完全继承 TextContent 的参数,因此可以填写 fontFamily 参数指定文本字体
|
||||
* fontFamily="Arial"
|
||||
* // 完全继承 TextContent 的参数,因此可以填写 font 参数指定文本字体
|
||||
* font={new Font('arial')}
|
||||
* onYes={onYes}
|
||||
* onNo={onNo}
|
||||
* />
|
||||
@ -191,8 +192,11 @@ export const ConfirmBox = defineComponent<
|
||||
);
|
||||
}, confirmBoxProps);
|
||||
|
||||
export type ChoiceKey = string | number | symbol;
|
||||
export type ChoiceItem = [key: ChoiceKey, text: string];
|
||||
|
||||
export interface ChoicesProps extends DefaultProps, TextContentProps {
|
||||
choices: [key: string | number | symbol, text: string][];
|
||||
choices: ChoiceItem[];
|
||||
loc: ElementLocator;
|
||||
width: number;
|
||||
maxHeight?: number;
|
||||
@ -206,12 +210,11 @@ export interface ChoicesProps extends DefaultProps, TextContentProps {
|
||||
titleFont?: Font;
|
||||
titleFill?: CanvasStyle;
|
||||
pad?: number;
|
||||
defaultChoice?: string | number | symbol;
|
||||
interval?: number;
|
||||
}
|
||||
|
||||
export type ChoicesEmits = {
|
||||
choice: (key: string | number | symbol) => void;
|
||||
choose: (key: ChoiceKey) => void;
|
||||
};
|
||||
|
||||
const choicesProps = {
|
||||
@ -230,16 +233,49 @@ const choicesProps = {
|
||||
'titleFont',
|
||||
'titleFill',
|
||||
'pad',
|
||||
'defaultChoice',
|
||||
'interval'
|
||||
],
|
||||
emits: ['choice']
|
||||
emits: ['choose']
|
||||
} satisfies SetupComponentOptions<
|
||||
ChoicesProps,
|
||||
ChoicesEmits,
|
||||
keyof ChoicesEmits
|
||||
>;
|
||||
|
||||
/**
|
||||
* 选项框组件,用于在多个选项中选择一个,例如样板的系统设置就由它实现。
|
||||
* 参数参考 {@link ChoicesProps},事件参考 {@link ChoicesEmits}。用例如下:
|
||||
* ```tsx
|
||||
* <Choices
|
||||
* // 选项数组,每一项是一个二元素数组,第一项表示这个选项的 id,在选中时会以此作为参数传递给事件
|
||||
* // 第二项表示这一项的内容,即展示给玩家看的内容
|
||||
* choices={[[0, '选项1'], [100, '选项2']]}
|
||||
* // 选项框会自动计算宽度和高度,因此不需要手动指定,即使手动指定也无效
|
||||
* loc={[240, 240, void 0, void 0, 0.5, 0.5]}
|
||||
* text="请选择一项"
|
||||
* title="选项"
|
||||
* // 使用 winskin 图片作为背景
|
||||
* winskin="winskin.png"
|
||||
* // 使用颜色作为背景和边框,如果设置了 winskin,那么此参数无效
|
||||
* color="#333"
|
||||
* border="gold"
|
||||
* // 调整每两个选项之间的间隔
|
||||
* interval={12}
|
||||
* // 设置选项的字体
|
||||
* selFont={new Font('Verdana', 16)}
|
||||
* // 设置选项的文本颜色
|
||||
* selFill="#d48"
|
||||
* // 设置标题的字体
|
||||
* titleFont={new Font('Verdana', 16)}
|
||||
* // 设置标题的文本颜色
|
||||
* selFill="gold"
|
||||
* // 完全继承 TextContent 的参数,因此可以填写 font 参数指定文本字体
|
||||
* font={new Font('arial')}
|
||||
* // 当选择某一项时触发
|
||||
* onChoice={(choice) => console.log(choice)}
|
||||
* />
|
||||
* ```
|
||||
*/
|
||||
export const Choices = defineComponent<
|
||||
ChoicesProps,
|
||||
ChoicesEmits,
|
||||
@ -424,7 +460,7 @@ export const Choices = defineComponent<
|
||||
key.realize('confirm', () => {
|
||||
const page = pageCom.value?.now() ?? 1;
|
||||
const index = page * choiceCountPerPage.value + selected.value;
|
||||
emit('choice', props.choices[index][0]);
|
||||
emit('choose', props.choices[index][0]);
|
||||
});
|
||||
|
||||
return () => (
|
||||
@ -479,7 +515,7 @@ export const Choices = defineComponent<
|
||||
font={props.selFont}
|
||||
cursor="pointer"
|
||||
zIndex={5}
|
||||
onClick={() => emit('choice', v[0])}
|
||||
onClick={() => emit('choose', v[0])}
|
||||
onSetText={(_, width, height) =>
|
||||
updateChoiceSize(i, width, height)
|
||||
}
|
||||
@ -492,3 +528,78 @@ export const Choices = defineComponent<
|
||||
</container>
|
||||
);
|
||||
}, choicesProps);
|
||||
|
||||
/**
|
||||
* 弹出一个确认框,然后将确认结果返回
|
||||
* @param controller UI 控制器
|
||||
* @param text 确认文本内容
|
||||
* @param loc 确认框的位置
|
||||
* @param width 确认框的宽度
|
||||
* @param props 额外的 props
|
||||
*/
|
||||
export function getConfirm(
|
||||
controller: IUIMountable,
|
||||
text: string,
|
||||
loc: ElementLocator,
|
||||
width: number,
|
||||
props?: Partial<ConfirmBoxProps>
|
||||
) {
|
||||
return new Promise<boolean>(res => {
|
||||
const instance = controller.open(
|
||||
ConfirmBoxUI,
|
||||
{
|
||||
...(props ?? {}),
|
||||
loc,
|
||||
text,
|
||||
width,
|
||||
onYes: () => {
|
||||
controller.close(instance);
|
||||
res(true);
|
||||
},
|
||||
onNo: () => {
|
||||
controller.close(instance);
|
||||
res(false);
|
||||
}
|
||||
},
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 弹出一个选择框,然后将选择结果返回
|
||||
* @param controller UI 控制器
|
||||
* @param choices 选择框的选项
|
||||
* @param loc 选择框的位置
|
||||
* @param width 选择框的宽度
|
||||
* @param props 额外的 props
|
||||
*/
|
||||
export function getChoice<T extends ChoiceKey = ChoiceKey>(
|
||||
controller: IUIMountable,
|
||||
choices: ChoiceItem[],
|
||||
loc: ElementLocator,
|
||||
width: number,
|
||||
props?: Partial<ChoicesProps>
|
||||
) {
|
||||
return new Promise<T>(res => {
|
||||
const instance = controller.open(
|
||||
ChoicesUI,
|
||||
{
|
||||
...(props ?? {}),
|
||||
choices,
|
||||
loc,
|
||||
width,
|
||||
onChoose: key => {
|
||||
controller.close(instance);
|
||||
res(key as T);
|
||||
}
|
||||
},
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/** @see {@link ConfirmBox} */
|
||||
export const ConfirmBoxUI = new GameUI('confirm-box', ConfirmBox);
|
||||
/** @see {@link Choices} */
|
||||
export const ChoicesUI = new GameUI('choices', Choices);
|
||||
|
Loading…
Reference in New Issue
Block a user