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69da048438
Author | SHA1 | Date | |
---|---|---|---|
69da048438 | |||
ed229e1601 |
@ -2853,11 +2853,7 @@ control.prototype.getMappedName = function (name) {
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////// 更改天气效果 //////
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control.prototype.setWeather = function (type, level) {
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// Deprecated. Use WeatherController API instead.
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Mota.r(() => {
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const controller = Mota.require('module', 'Weather').controller;
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controller.clearWeather();
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if (type !== null && type !== void 0) controller.activate(type, level);
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});
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// Fallback see src/module/fallback/weather.ts
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};
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////// 注册一个天气 //////
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@ -75,7 +75,6 @@ import './render/index';
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import * as RenderUtils from './render/utils';
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import '@/module';
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import { MotaOffscreenCanvas2D } from './fx/canvas2d';
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import { TextboxStore } from './render/index';
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// ----- 类注册
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Mota.register('class', 'CustomToolbar', CustomToolbar);
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@ -157,8 +156,7 @@ Mota.register('module', 'Render', {
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LayerGroupFloorBinder,
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Camera,
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MotaOffscreenCanvas2D,
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Utils: RenderUtils,
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TextboxStore
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Utils: RenderUtils
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});
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Mota.register('module', 'Action', {
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HeroKeyMover
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14
src/core/render/index.ts
Normal file
14
src/core/render/index.ts
Normal file
@ -0,0 +1,14 @@
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export * from './preset';
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export * from './renderer';
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export * from './adapter';
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export * from './cache';
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export * from './camera';
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export * from './container';
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export * from './frame';
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export * from './gl2';
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export * from './item';
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export * from './render';
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export * from './shader';
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export * from './sprite';
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export * from './transform';
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export * from './utils';
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@ -388,7 +388,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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/**
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* 渲染函数
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* @param canvas 渲染至的画布
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* @param transform 当前变换矩阵的,渲染时已经进行变换处理,不需要对画布再次进行变换处理
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* @param transform 当前变换矩阵的,渲染时已经进行变换处理,不需要对画布再次进行变换处理。
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* 此参数可用于自己对元素进行变换处理,也会用于对子元素的处理。
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* 例如对于`absolute`类型的元素,同时有对视角改变的需求,就可以通过此参数进行变换。
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* 样板内置的`Layer`及`Damage`元素就是通过此方式实现的
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@ -38,7 +38,6 @@ import type * as Animation from 'mutate-animate';
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import type * as RenderUtils from '@/core/render/utils';
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import type { WeatherController } from '@/module/weather/weather';
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import type { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
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import type { TextboxStore } from '@/core/render';
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interface ClassInterface {
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// 渲染进程与游戏进程通用
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@ -115,7 +114,6 @@ interface ModuleInterface {
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Camera: typeof Camera;
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MotaOffscreenCanvas2D: typeof MotaOffscreenCanvas2D;
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Utils: typeof RenderUtils;
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TextboxStore: typeof TextboxStore;
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};
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State: {
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ItemState: typeof ItemState;
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@ -1,9 +1,10 @@
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import { Patch } from '@/common/patch';
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import { patchAudio } from './audio';
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patchAudio();
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import { patchWeather } from './weather';
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export function patchAll() {
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patchAudio();
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patchWeather();
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const loading = Mota.require('var', 'loading');
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loading.once('coreInit', () => {
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Patch.patchAll();
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|
21
src/module/fallback/weather.ts
Normal file
21
src/module/fallback/weather.ts
Normal file
@ -0,0 +1,21 @@
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import { Patch, PatchClass } from '@/common/patch';
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import { WeatherController } from '../weather';
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import { isNil } from 'lodash-es';
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export function patchWeather() {
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const patch = new Patch(PatchClass.Control);
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let nowWeather: string = '';
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let nowLevel: number = 0;
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patch.add('setWeather', (type, level) => {
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const weather = WeatherController.get('main');
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if (!weather) return;
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if (type === nowWeather && level === nowLevel) return;
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weather.clearWeather();
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if (!isNil(type)) {
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weather.activate(type, level);
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nowWeather = type;
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nowLevel = level ?? 5;
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}
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});
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}
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@ -1,19 +1,21 @@
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import { soundPlayer } from './audio';
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import { patchAll } from './fallback';
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import { controller } from './weather';
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import { create } from './render';
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import { RainWeather } from './weather/rain';
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import { WeatherController } from './weather/weather';
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patchAll();
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Mota.register('module', 'Weather', {
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controller,
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WeatherController,
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RainWeather
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});
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Mota.register('module', 'Audio', { soundPlayer });
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Mota.register('module', 'Audio', {
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soundPlayer
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});
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Mota.require('var', 'loading').once('coreInit', create);
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export * from './weather';
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export * from './audio';
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export * from './loader';
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export * from './fallback';
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export * from './ui';
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export * from './render';
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@ -1,26 +1,25 @@
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import { FloorItemDetail } from '@/plugin/fx/itemDetail';
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import { FloorDamageExtends } from './preset/damage';
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import { LayerDoorAnimate } from './preset/floor';
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import { HeroRenderer } from './preset/hero';
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import { MotaRenderer } from './render';
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import { LayerShadowExtends } from '../fx/shadow';
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import { FloorDamageExtends, LayerGroup } from '@/core/render';
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import { LayerDoorAnimate } from '@/core/render';
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import { HeroRenderer } from '@/core/render';
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import { MotaRenderer } from '@/core/render';
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import { LayerShadowExtends } from '@/core/fx/shadow';
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import { LayerGroupFilter } from '@/plugin/fx/gameCanvas';
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import { LayerGroupAnimate } from './preset/animate';
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import { LayerGroupAnimate } from '@/core/render';
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import { LayerGroupPortal } from '@/plugin/fx/portal';
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import { LayerGroupHalo } from '@/plugin/fx/halo';
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import { FloorViewport } from './preset/viewport';
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import { FloorViewport } from '@/core/render';
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import { PopText } from '@/plugin/fx/pop';
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import { FloorChange } from '@/plugin/fallback';
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import { createApp } from './renderer';
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import { defineComponent } from 'vue';
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import { Textbox } from '../../module/ui/components';
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import { ILayerGroupRenderExtends, ILayerRenderExtends } from './preset';
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import { Props } from './utils';
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import { createApp } from '@/core/render';
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import { defineComponent, onMounted, ref } from 'vue';
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import { Textbox } from './components';
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import { ILayerGroupRenderExtends, ILayerRenderExtends } from '@/core/render';
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import { Props } from '@/core/render';
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import { WeatherController } from '../weather';
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let main: MotaRenderer;
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Mota.require('var', 'loading').once('coreInit', () => {
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main = new MotaRenderer();
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export function create() {
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const main = new MotaRenderer();
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const App = defineComponent(_props => {
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const layerGroupExtends: ILayerGroupRenderExtends[] = [
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@ -57,9 +56,16 @@ Mota.require('var', 'loading').once('coreInit', () => {
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lineHeight: 6
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};
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const map = ref<LayerGroup>();
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const weather = new WeatherController('main');
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onMounted(() => {
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weather.bind(map.value);
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});
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return () => (
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<container id="map-draw" {...mapDrawProps}>
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<layer-group id="layer-main" ex={layerGroupExtends}>
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<layer-group id="layer-main" ex={layerGroupExtends} ref={map}>
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<layer layer="bg" zIndex={10}></layer>
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<layer layer="bg2" zIndex={20}></layer>
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<layer layer="event" zIndex={30} ex={eventExtends}></layer>
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@ -75,28 +81,16 @@ Mota.require('var', 'loading').once('coreInit', () => {
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main.hide();
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createApp(App).mount(main);
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// render(<Com></Com>, main);
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Mota.require('var', 'hook').on('reset', () => {
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main.show();
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});
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Mota.require('var', 'hook').on('restart', () => {
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main.hide();
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});
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console.log(main);
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});
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}
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Mota.require('var', 'hook').on('reset', () => {
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main.show();
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});
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Mota.require('var', 'hook').on('restart', () => {
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main.hide();
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});
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export * from './preset';
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export * from './renderer';
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export * from './adapter';
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export * from './cache';
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export * from './camera';
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export * from './container';
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export * from './gl2';
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export * from './item';
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export * from './render';
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export * from './shader';
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export * from './sprite';
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export * from './transform';
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export * from './components';
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@ -1 +0,0 @@
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export * from './components';
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@ -1,3 +1,11 @@
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import { RainWeather } from './rain';
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import { SnowWeather } from './snow';
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import { SunWeather } from './sun';
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import { WeatherController } from './weather';
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export const controller = new WeatherController();
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WeatherController.register('rain', RainWeather);
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WeatherController.register('sun', SunWeather);
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WeatherController.register('snow', SnowWeather);
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export * from './weather';
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export * from './rain';
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@ -1,5 +1,5 @@
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import { Shader, ShaderProgram } from '@/core/render/shader';
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import { IWeather, WeatherController } from './weather';
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import { IWeather } from './weather';
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import { MotaRenderer } from '@/core/render/render';
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import { Container } from '@/core/render/container';
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import { IShaderUniform, UniformType } from '@/core/render/gl2';
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@ -78,67 +78,66 @@ void main() {
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/** 雨滴顶点坐标 */
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const vertex = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
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Mota.require('var', 'loading').once('coreInit', () => {
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const shader = new RainShader();
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const gl = shader.gl;
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shader.size(480, 480);
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shader.setHD(true);
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shader.setZIndex(100);
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RainWeather.shader = shader;
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const program = shader.createProgram(ShaderProgram);
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program.fs(rainFs);
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program.vs(rainVs);
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program.requestCompile();
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const pos = program.defineAttribArray('a_rainVertex');
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program.defineAttribArray('a_offset');
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program.defineAttribArray('a_data');
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program.defineUniform('u_progress', shader.UNIFORM_1f);
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program.defineUniform('u_color', shader.UNIFORM_4f);
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program.mode(shader.DRAW_ARRAYS_INSTANCED);
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RainShader.rainProgram = program;
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shader.useProgram(program);
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if (pos) {
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pos.buffer(vertex, gl.STATIC_DRAW);
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pos.pointer(2, gl.FLOAT, false, 0, 0);
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pos.enable();
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}
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});
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export class RainWeather implements IWeather {
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static id: string = 'rain';
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static shader: RainShader;
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readonly shader: RainShader;
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readonly program: ShaderProgram;
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private progress: IShaderUniform<UniformType.Uniform1f> | null = null;
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constructor(readonly level: number = 5) {}
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constructor(readonly level: number = 5) {
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const shader = new RainShader();
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const gl = shader.gl;
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shader.size(480, 480);
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shader.setHD(true);
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shader.setZIndex(100);
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const program = shader.createProgram(ShaderProgram);
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program.fs(rainFs);
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program.vs(rainVs);
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program.requestCompile();
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const pos = program.defineAttribArray('a_rainVertex');
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program.defineAttribArray('a_offset');
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program.defineAttribArray('a_data');
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program.defineUniform('u_progress', shader.UNIFORM_1f);
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program.defineUniform('u_color', shader.UNIFORM_4f);
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program.mode(shader.DRAW_ARRAYS_INSTANCED);
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shader.useProgram(program);
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if (pos) {
|
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pos.buffer(vertex, gl.STATIC_DRAW);
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pos.pointer(2, gl.FLOAT, false, 0, 0);
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pos.enable();
|
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}
|
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this.shader = shader;
|
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this.program = program;
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}
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activate(): void {
|
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const render = MotaRenderer.get('render-main');
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const draw = render?.getElementById('map-draw') as Container;
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if (!draw) return;
|
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const shader = RainWeather.shader;
|
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const shader = this.shader;
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shader.append(draw);
|
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|
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const gl = shader.gl;
|
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const program = RainShader.rainProgram;
|
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const program = this.program;
|
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program.paramArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, 100 * this.level);
|
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|
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this.progress = program.getUniform<UniformType.Uniform1f>('u_progress');
|
||||
shader.useProgram(program);
|
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shader.generateRainPath(
|
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this.level * 100,
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(((Math.random() - 0.5) * Math.PI) / 30) * this.level,
|
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(Math.PI / 180) * (12 - this.level)
|
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(Math.PI / 180) * (12 - this.level),
|
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program
|
||||
);
|
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}
|
||||
|
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frame(): void {
|
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RainWeather.shader.update(RainWeather.shader);
|
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this.shader.update(this.shader);
|
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const time = 5000 - 400 * this.level;
|
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const progress = (Date.now() % time) / time;
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||||
|
||||
RainWeather.shader.useProgram(RainShader.rainProgram);
|
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this.shader.useProgram(this.program);
|
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this.progress?.set(progress);
|
||||
}
|
||||
|
||||
@ -147,25 +146,23 @@ export class RainWeather implements IWeather {
|
||||
const draw = render?.getElementById('map-draw') as Container;
|
||||
const layer = draw.children;
|
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if (!layer || !draw) return;
|
||||
const shader = RainWeather.shader;
|
||||
const shader = this.shader;
|
||||
draw.appendChild(...layer);
|
||||
shader.remove();
|
||||
}
|
||||
}
|
||||
|
||||
WeatherController.register(RainWeather);
|
||||
|
||||
class RainShader extends Shader {
|
||||
static rainProgram: ShaderProgram;
|
||||
static backProgram: ShaderProgram;
|
||||
|
||||
/**
|
||||
* 生成雨滴
|
||||
* @param num 雨滴数量
|
||||
*/
|
||||
generateRainPath(num: number, angle: number, deviation: number) {
|
||||
const program = RainShader.rainProgram;
|
||||
RainWeather.shader.useProgram(program);
|
||||
generateRainPath(
|
||||
num: number,
|
||||
angle: number,
|
||||
deviation: number,
|
||||
program: ShaderProgram
|
||||
) {
|
||||
const aOffset = program.getAttribArray('a_offset');
|
||||
const aData = program.getAttribArray('a_data');
|
||||
const color = program.getUniform<UniformType.Uniform4f>('u_color');
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { Shader, ShaderProgram } from '@/core/render/shader';
|
||||
import { IWeather, WeatherController } from './weather';
|
||||
import { IWeather } from './weather';
|
||||
import { MotaRenderer } from '@/core/render/render';
|
||||
import { Container } from '@/core/render/container';
|
||||
import { GL2Program, IShaderUniform, UniformType } from '@/core/render/gl2';
|
||||
@ -174,8 +174,6 @@ export class SnowWeather implements IWeather {
|
||||
}
|
||||
}
|
||||
|
||||
WeatherController.register(SnowWeather);
|
||||
|
||||
class SnowShader extends Shader {
|
||||
static snowProgram: ShaderProgram;
|
||||
static backProgram: ShaderProgram;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { IWeather, WeatherController } from './weather';
|
||||
import { IWeather } from './weather';
|
||||
|
||||
export class SunWeather implements IWeather {
|
||||
static id: string = 'sun';
|
||||
@ -9,5 +9,3 @@ export class SunWeather implements IWeather {
|
||||
|
||||
deactivate(): void {}
|
||||
}
|
||||
|
||||
WeatherController.register(SunWeather);
|
||||
|
@ -1,11 +1,12 @@
|
||||
import { logger } from '@/core/common/logger';
|
||||
import { RenderItem } from '@/core/render';
|
||||
import { Ticker } from 'mutate-animate';
|
||||
|
||||
export interface IWeather {
|
||||
/**
|
||||
* 初始化天气,当天气被添加时会被立刻调用
|
||||
*/
|
||||
activate(): void;
|
||||
activate(item: RenderItem): void;
|
||||
|
||||
/**
|
||||
* 每帧执行的函数
|
||||
@ -15,21 +16,25 @@ export interface IWeather {
|
||||
/**
|
||||
* 摧毁这个天气,当天气被删除时会执行
|
||||
*/
|
||||
deactivate(): void;
|
||||
deactivate(item: RenderItem): void;
|
||||
}
|
||||
|
||||
interface Weather<T extends IWeather = IWeather> {
|
||||
id: string;
|
||||
new (level?: number): T;
|
||||
}
|
||||
type Weather = new (level?: number) => IWeather;
|
||||
|
||||
export class WeatherController {
|
||||
static list: Map<string, Weather> = new Map();
|
||||
static map: Map<string, WeatherController> = new Map();
|
||||
|
||||
/** 当前的所有天气 */
|
||||
active: Set<IWeather> = new Set();
|
||||
ticker: Ticker = new Ticker();
|
||||
|
||||
private binded?: RenderItem;
|
||||
|
||||
constructor(public readonly id: string) {
|
||||
WeatherController.map.set(id, this);
|
||||
}
|
||||
|
||||
private tick = () => {
|
||||
this.active.forEach(v => {
|
||||
v.frame();
|
||||
@ -40,9 +45,11 @@ export class WeatherController {
|
||||
* 清空所有天气
|
||||
*/
|
||||
clearWeather() {
|
||||
this.active.forEach(v => {
|
||||
v.deactivate();
|
||||
});
|
||||
if (this.binded) {
|
||||
this.active.forEach(v => {
|
||||
v.deactivate(this.binded!);
|
||||
});
|
||||
}
|
||||
this.active.clear();
|
||||
}
|
||||
|
||||
@ -50,7 +57,7 @@ export class WeatherController {
|
||||
* 获取一个天气
|
||||
* @param weather 要获取的天气
|
||||
*/
|
||||
getWeather<T extends IWeather>(weather: Weather<T>): T | null {
|
||||
getWeather<T extends IWeather = IWeather>(weather: Weather): T | null {
|
||||
return ([...this.active].find(v => v instanceof weather) as T) ?? null;
|
||||
}
|
||||
|
||||
@ -68,7 +75,9 @@ export class WeatherController {
|
||||
}
|
||||
const weather = new Weather(level);
|
||||
this.active.add(weather);
|
||||
weather.activate();
|
||||
if (this.binded) {
|
||||
weather.activate(this.binded);
|
||||
}
|
||||
if (!this.ticker.funcs.has(this.tick)) {
|
||||
this.ticker.add(this.tick);
|
||||
}
|
||||
@ -84,10 +93,37 @@ export class WeatherController {
|
||||
if (this.active.size === 0) {
|
||||
this.ticker.remove(this.tick);
|
||||
}
|
||||
weather.deactivate();
|
||||
if (this.binded) {
|
||||
weather.deactivate(this.binded);
|
||||
}
|
||||
}
|
||||
|
||||
static register(weather: Weather) {
|
||||
this.list.set(weather.id, weather);
|
||||
/**
|
||||
* 将这个天气控制器绑定至一个渲染元素上
|
||||
* @param item 要绑定的元素,不填表示取消绑定
|
||||
*/
|
||||
bind(item?: RenderItem) {
|
||||
if (this.binded) {
|
||||
this.active.forEach(v => v.deactivate(this.binded!));
|
||||
}
|
||||
this.binded = item;
|
||||
if (item) {
|
||||
this.active.forEach(v => v.activate(item));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 摧毁这个天气控制器
|
||||
*/
|
||||
destroy() {
|
||||
WeatherController.map.delete(this.id);
|
||||
}
|
||||
|
||||
static get(id: string) {
|
||||
return this.map.get(id);
|
||||
}
|
||||
|
||||
static register(id: string, weather: Weather) {
|
||||
this.list.set(id, weather);
|
||||
}
|
||||
}
|
||||
|
@ -20,8 +20,8 @@ import {
|
||||
} from './towerBossProjectile';
|
||||
import { IStateDamageable } from '@/game/state/interface';
|
||||
import { HeroRenderer } from '@/core/render/preset/hero';
|
||||
import { controller } from '@/module/weather';
|
||||
import { Pop } from '../fx/pop';
|
||||
import { WeatherController } from '@/module';
|
||||
|
||||
Mota.require('var', 'loading').once('coreInit', () => {
|
||||
const shader = new Shader();
|
||||
@ -401,7 +401,8 @@ export class TowerBoss extends BarrageBoss {
|
||||
this.skill4Time = 5;
|
||||
this.skill5Time = 3;
|
||||
core.playBgm('towerBoss2.opus');
|
||||
controller.activate('rain', 6);
|
||||
const weather = WeatherController.get('main');
|
||||
weather?.activate('rain', 6);
|
||||
}
|
||||
|
||||
releaseSkill4() {
|
||||
|
Loading…
Reference in New Issue
Block a user