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35 changed files with 806 additions and 450 deletions

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@ -20,14 +20,8 @@
<body>
<!-- injection -->
<div id="game">
<div id="game-draw">
<canvas class='gameCanvas' id='curtain'></canvas>
<canvas class='gameCanvas' id='ui'></canvas>
<canvas class='gameCanvas' id='data'>此浏览器不支持HTML5</canvas>
<canvas id="render-main"></canvas>
<div id="next"></div>
</div>
<div id="game-draw">
<canvas id="render-main"></canvas>
</div>
<div id='inputDiv'>
<div id='inputDialog'>

View File

@ -44,6 +44,7 @@ export class HeroKeyMover {
down: data[config?.down ?? 'moveDown']
};
// 静止时尝试启动移动
this.ticker.add(() => {
if (!this.moving) {
if (this.pressedKey.size > 0) {
@ -56,6 +57,10 @@ export class HeroKeyMover {
});
}
/**
*
* @param code
*/
private onPressKey = (code: KeyCode) => {
if (core.isReplaying() || !core.isPlaying()) return;
core.waitHeroToStop();
@ -65,6 +70,10 @@ export class HeroKeyMover {
else if (code === this.hotkeyData.down.key) this.press('down');
};
/**
*
* @param code
*/
private onReleaseKey = (code: KeyCode) => {
if (code === this.hotkeyData.left.key) this.release('left');
else if (code === this.hotkeyData.right.key) this.release('right');
@ -135,18 +144,26 @@ export class HeroKeyMover {
this.controller?.stop();
}
/**
*
*/
private onStepEnd = () => {
const con = this.controller;
if (!con) return;
// 被禁止操作时
if (core.status.lockControl) {
con.stop();
return;
}
// 未移动时
if (!this.moving) {
con.stop();
return;
}
// 尝试移动
if (this.pressedKey.size > 0) {
if (con.queue.length === 0) {
con.push({ type: 'dir', value: this.moveDir });

View File

@ -1,5 +1,5 @@
import { gameKey } from '@motajs/system-action';
import { MAIN_WIDTH, MAIN_HEIGHT } from './shared';
import { MAIN_WIDTH, MAIN_HEIGHT, POP_BOX_WIDTH, CENTER_LOC } from './shared';
import {
saveSave,
mainUIController,
@ -9,6 +9,7 @@ import {
ReplaySettingsUI,
openViewMap
} from './ui';
import { ElementLocator } from '@motajs/render-core';
export function createAction() {
gameKey
@ -22,11 +23,13 @@ export function createAction() {
saveLoad(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
})
.realize('menu', () => {
openSettings(mainUIController, [420, 240, 240, 400, 0.5, 0.5]);
const loc = CENTER_LOC.slice() as ElementLocator;
loc[2] = POP_BOX_WIDTH;
openSettings(mainUIController, loc);
})
.realize('replay', () => {
mainUIController.open(ReplaySettingsUI, {
loc: [420, 240, void 0, void 0, 0.5, 0.5]
loc: CENTER_LOC
});
})
.realize('viewMap', () => {

View File

@ -9,18 +9,32 @@ import { useKey } from '../use';
import { sleep } from 'mutate-animate';
export interface ConfirmBoxProps extends DefaultProps, TextContentProps {
/** 确认框的提示文本内容 */
text: string;
/** 确认框对话框的宽度 */
width: number;
/** 确认框对话框的位置 */
loc: ElementLocator;
/** 确认/取消按钮的字体样式 */
selFont?: Font;
/** 确认/取消按钮的文本颜色 */
selFill?: CanvasStyle;
/** 对话框内部所有元素的内边距 */
pad?: number;
/** 确认按钮的显示文本,默认为"确认" */
yesText?: string;
/** 取消按钮的显示文本,默认为"取消" */
noText?: string;
/** 窗口皮肤图片ID用于对话框背景绘制 */
winskin?: ImageIds;
/** 是否默认选中确认按钮 */
defaultYes?: boolean;
/** 对话框背景颜色,当未设置 winskin 时生效 */
color?: CanvasStyle;
/** 对话框边框颜色,当未设置 winskin 时生效 */
border?: CanvasStyle;
/** 按键作用域,如果需要同作用域按键,那么需要传入 */
scope?: symbol;
}
export type ConfirmBoxEmits = {
@ -41,7 +55,8 @@ const confirmBoxProps = {
'winskin',
'defaultYes',
'color',
'border'
'border',
'scope'
],
emits: ['no', 'yes']
} satisfies SetupComponentOptions<
@ -131,7 +146,7 @@ export const ConfirmBox = defineComponent<
noSize.value = [width, height];
};
const [key] = useKey();
const [key] = useKey(false, props.scope);
key.realize('confirm', () => {
if (selected.value) emit('yes');
else emit('no');
@ -198,22 +213,40 @@ export type ChoiceItem<T extends ChoiceKey = ChoiceKey> = [
];
export interface ChoicesProps extends DefaultProps, TextContentProps {
/** 选项数组 */
choices: ChoiceItem[];
/** 选择框对话框的位置 */
loc: ElementLocator;
/** 选择框对话框的宽度 */
width: number;
/** 选择框的最大高度,超过时将分页显示 */
maxHeight?: number;
/** 选择框的提示文本内容 */
text?: string;
/** 选择框的标题文本 */
title?: string;
/** 窗口皮肤图片ID用于对话框背景绘制 */
winskin?: ImageIds;
/** 对话框背景颜色,当未设置 winskin 时生效 */
color?: CanvasStyle;
/** 对话框边框颜色,当未设置 winskin 时生效 */
border?: CanvasStyle;
/** 选项文本的字体样式 */
selFont?: Font;
/** 选项文本的颜色 */
selFill?: CanvasStyle;
/** 标题文本的字体样式 */
titleFont?: Font;
/** 标题文本的颜色 */
titleFill?: CanvasStyle;
/** 对话框内部所有元素的内边距 */
pad?: number;
/** 选项之间的垂直间隔 */
interval?: number;
/** 默认选中的选项索引 */
selected?: number;
/** 按键作用域,如果需要同作用域按键,那么需要传入,例如系统设置 UI */
scope?: symbol;
}
export type ChoicesEmits = {
@ -237,7 +270,8 @@ const choicesProps = {
'titleFill',
'pad',
'interval',
'selected'
'selected',
'scope'
],
emits: ['choose']
} satisfies SetupComponentOptions<
@ -436,7 +470,7 @@ export const Choices = defineComponent<
selected.value = 0;
};
const [key] = useKey();
const [key] = useKey(false, props.scope);
key.realize('moveUp', () => {
if (selected.value === 0) {
if (pageCom.value?.now() !== 0) {
@ -477,27 +511,25 @@ export const Choices = defineComponent<
color={props.color ?? '#333'}
border={props.border}
/>
{hasTitle.value && (
<text
loc={titleLoc.value}
text={props.title}
font={props.titleFont ?? new Font(void 0, 18)}
fillStyle={props.titleFill ?? 'gold'}
zIndex={5}
onSetText={updateTitleHeight}
/>
)}
{hasText.value && (
<TextContent
{...attrs}
text={props.text}
loc={contentLoc.value}
width={contentWidth.value}
zIndex={5}
autoHeight
onUpdateHeight={updateContentHeight}
/>
)}
<text
hidden={!hasTitle.value}
loc={titleLoc.value}
text={props.title}
font={props.titleFont ?? new Font(void 0, 18)}
fillStyle={props.titleFill ?? 'gold'}
zIndex={5}
onSetText={updateTitleHeight}
/>
<TextContent
{...attrs}
hidden={!hasText.value}
text={props.text}
loc={contentLoc.value}
width={contentWidth.value}
zIndex={5}
autoHeight
onUpdateHeight={updateContentHeight}
/>
<Page
ref={pageCom}
loc={choiceLoc.value}

View File

@ -5,6 +5,14 @@ import { computed, defineComponent, onMounted, ref, watch } from 'vue';
import { Scroll, ScrollExpose } from './scroll';
import { Font } from '@motajs/render-style';
import { MotaOffscreenCanvas2D } from '@motajs/render-core';
import {
HALF_STATUS_WIDTH,
STATUS_BAR_HEIGHT,
STATUS_BAR_WIDTH
} from '../shared';
const SCROLL_HEIGHT = STATUS_BAR_HEIGHT - 280;
const HALF_HEIGHT = SCROLL_HEIGHT / 2;
export interface FloorSelectorProps extends DefaultProps {
floors: FloorIds[];
@ -67,7 +75,7 @@ export const FloorSelector = defineComponent<
const getGradient = (ctx: CanvasRenderingContext2D) => {
if (gradient) return gradient;
gradient = ctx.createLinearGradient(0, 0, 0, 200);
gradient = ctx.createLinearGradient(0, 0, 0, SCROLL_HEIGHT);
gradient.addColorStop(0, 'rgba(255,255,255,0)');
gradient.addColorStop(0.2, 'rgba(255,255,255,1)');
gradient.addColorStop(0.8, 'rgba(255,255,255,1)');
@ -112,12 +120,24 @@ export const FloorSelector = defineComponent<
return () => (
<container>
<text text={floorName.value} loc={[90, 24]} anc={[0.5, 0.5]} />
<g-line line={[48, 40, 132, 40]} lineWidth={1} />
<g-line line={[48, 440, 132, 440]} lineWidth={1} />
<text
text={floorName.value}
loc={[HALF_STATUS_WIDTH, 24]}
anc={[0.5, 0.5]}
/>
<g-line line={[48, 40, STATUS_BAR_WIDTH - 48, 40]} lineWidth={1} />
<g-line
line={[
48,
STATUS_BAR_HEIGHT - 40,
STATUS_BAR_WIDTH - 48,
STATUS_BAR_HEIGHT - 40
]}
lineWidth={1}
/>
<text
text="退出"
loc={[90, 456]}
loc={[90, STATUS_BAR_HEIGHT - 24]}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={close}
@ -138,25 +158,25 @@ export const FloorSelector = defineComponent<
/>
<text
text="「 下移一层 」"
loc={[90, 370]}
loc={[90, STATUS_BAR_HEIGHT - 110]}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={() => changeFloor(-1)}
/>
<text
text="「 下移十层 」"
loc={[90, 410]}
loc={[90, STATUS_BAR_HEIGHT - 70]}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={() => changeFloor(-10)}
/>
<container loc={[0, 140, 144, 200]}>
<container loc={[0, 140, 144, SCROLL_HEIGHT]}>
<Scroll
ref={scrollRef}
loc={[0, 0, 144, 200]}
loc={[0, 0, 144, SCROLL_HEIGHT]}
noscroll
zIndex={10}
padEnd={88}
padEnd={HALF_HEIGHT - 12}
>
{floors.value.map((v, i, a) => {
const floor = core.floors[v];
@ -168,7 +188,7 @@ export const FloorSelector = defineComponent<
return (
<container
nocache
loc={[0, i * 24 + 88, 144, 24]}
loc={[0, i * 24 + HALF_HEIGHT - 12, 144, 24]}
key={v}
>
<text
@ -195,14 +215,14 @@ export const FloorSelector = defineComponent<
})}
</Scroll>
<g-line
line={[130, 0, 130, 200]}
line={[130, 0, 130, SCROLL_HEIGHT]}
zIndex={5}
lineWidth={1}
strokeStyle="#aaa"
/>
<sprite
zIndex={20}
loc={[0, 0, 144, 200]}
loc={[0, 0, 144, SCROLL_HEIGHT]}
nocache
noevent
render={renderMask}

View File

@ -146,6 +146,7 @@ export const Input = defineComponent<InputProps, InputEmits, keyof InputEmits>(
const renderer = MotaRenderer.get('render-main');
const canvas = renderer?.getCanvas();
if (!canvas) return;
const chain: RenderItem[] = [];
let now: RenderItem | undefined = root.value;
if (!now) return;
@ -153,6 +154,8 @@ export const Input = defineComponent<InputProps, InputEmits, keyof InputEmits>(
chain.unshift(now);
now = now.parent;
}
// 应用内边距偏移
const { clientLeft, clientTop } = canvas;
const trans = new Transform();
trans.translate(clientLeft, clientTop);
@ -163,8 +166,11 @@ export const Input = defineComponent<InputProps, InputEmits, keyof InputEmits>(
trans.multiply(item.transform);
}
trans.translate(padding.value, padding.value);
// 构建CSS transform的matrix字符串
const [a, b, , c, d, , e, f] = trans.mat;
const str = `matrix(${a},${b},${c},${d},${e},${f})`;
const w = width.value * core.domStyle.scale;
const h = height.value * core.domStyle.scale;
const font = props.font ?? Font.defaults();
@ -237,17 +243,29 @@ export const Input = defineComponent<InputProps, InputEmits, keyof InputEmits>(
);
export interface InputBoxProps extends TextContentProps {
/** 输入框对话框的位置 */
loc: ElementLocator;
/** 传递给内部 Input 组件的配置参数,用于自定义输入行为 */
input?: InputProps;
/** 窗口皮肤图片ID用于对话框背景绘制 */
winskin?: ImageIds;
/** 对话框背景颜色,当未设置 winskin 时生效 */
color?: CanvasStyle;
/** 对话框边框颜色,当未设置 winskin 时生效 */
border?: CanvasStyle;
/** 对话框内部所有元素的内边距 */
pad?: number;
/** 内部输入框区域的高度 */
inputHeight?: number;
/** 对话框顶部的提示文本 */
text?: string;
/** 确认按钮的显示文本,默认为"确认" */
yesText?: string;
/** 取消按钮的显示文本,默认为"取消" */
noText?: string;
/** 确认/取消按钮的字体样式 */
selFont?: Font;
/** 确认/取消按钮的文本颜色 */
selFill?: CanvasStyle;
}
@ -505,6 +523,11 @@ export function getInput(
/**
* `getInput` {@link getInput}
* @param controller UI
* @param text
* @param loc
* @param width
* @param props props {@link ConfirmBoxProps}
*/
export async function getInputNumber(
controller: IUIMountable,

View File

@ -118,6 +118,16 @@ export const Page = defineComponent<
const height = computed(() => props.loc[3] ?? 200);
const round = computed(() => font.value.size / 4);
const nowPageFont = computed(() => Font.clone(font.value, { weight: 700 }));
/** 页码的横向间距 */
const interval = computed(() => {
const size = font.value.size * 1.5;
const max = size * 9;
if (width.value > max) {
return size;
} else {
return (width.value - size * 5) / 4;
}
});
// 左右箭头的颜色
const leftColor = computed(() => (isFirst.value ? '#666' : '#ddd'));
@ -135,11 +145,12 @@ export const Page = defineComponent<
pageLoc.value = [0, height.value - pageH, width.value, pageH];
const center = width.value / 2;
const size = font.value.size * 1.5;
const int = size + interval.value;
nowPageLoc.value = [center, 0, size, size, 0.5, 0];
leftPageLoc.value = [center - size * 1.5, 0, size, size, 0.5, 0];
leftLoc.value = [center - size * 3, 0, size, size, 0.5, 0];
rightPageLoc.value = [center + size * 1.5, 0, size, size, 0.5, 0];
rightLoc.value = [center + size * 3, 0, size, size, 0.5, 0];
leftPageLoc.value = [center - int, 0, size, size, 0.5, 0];
leftLoc.value = [center - int * 2, 0, size, size, 0.5, 0];
rightPageLoc.value = [center + int, 0, size, size, 0.5, 0];
rightLoc.value = [center + int * 2, 0, size, size, 0.5, 0];
};
const updateArrowPath = () => {

View File

@ -54,6 +54,7 @@ export interface ScrollExpose {
export interface ScrollProps extends DefaultProps {
loc: ElementLocator;
hor?: boolean;
/** 是否不允许滚动 */
noscroll?: boolean;
/**
*
@ -360,6 +361,8 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
//#region 事件监听
// todo: 滑动操作时的滚动惯性
const customPropagate = <T extends ActionType>(
type: T,
progress: EventProgress,

View File

@ -130,7 +130,7 @@ export const TextContent = defineComponent<
let needUpdate = false;
const retype = () => {
if (needUpdate) return;
if (needUpdate || props.hidden) return;
needUpdate = true;
if (!spriteElement.value) {
needUpdate = false;
@ -500,18 +500,28 @@ export const Textbox = defineComponent<
}, textboxOptions);
interface TextboxStoreEmits {
/** 结束打字机动画的回调函数 */
endType: () => void;
/** 隐藏文本框的回调函数 */
hide: () => void;
/** 显示文本框的回调函数 */
show: () => void;
/** 更新文本框配置的回调函数 */
update: (value: TextboxProps) => void;
/** 设置显示文本的回调函数 */
setText: (text: string) => void;
}
interface TextboxStoreEvent {
/** 文本框配置更新事件,传递更新后的配置值 */
update: [value: TextboxProps];
/** 文本框显示事件 */
show: [];
/** 文本框隐藏事件 */
hide: [];
/** 打字机开始打字事件 */
typeStart: [];
/** 打字机结束打字事件 */
typeEnd: [];
}

View File

@ -75,10 +75,15 @@ interface TyperConfig extends ITextContentConfig {
}
interface ParserStatus {
/** 画布填充描边样式 */
fillStyle: CanvasStyle;
/** 描边样式 */
fontFamily: string;
/** 字体大小 */
fontSize: number;
/** 是否斜体 */
fontItalic: boolean;
/** 字体粗细 */
fontWeight: number;
}

View File

@ -8,10 +8,15 @@ import { defineComponent, ref, watch } from 'vue';
import { SetupComponentOptions } from '@motajs/system-ui';
export interface ThumbnailProps extends SpriteProps {
/** 缩略图的位置 */
loc: ElementLocator;
/** 楼层 ID */
floorId: FloorIds;
/** 缩略图填充样式 */
padStyle?: CanvasStyle;
/** 楼层信息 */
map?: Block[];
/** 角色信息 */
hero?: HeroStatus;
// configs
damage?: boolean;

View File

@ -8,9 +8,13 @@ import { texture } from '../elements';
import { SetupComponentOptions } from '@motajs/system-ui';
export interface TipProps extends DefaultProps {
/** 显示的位置 */
loc: ElementLocator;
/** 边距 */
pad?: [number, number];
/** 圆角 */
corner?: number;
/** 显示的图标 */
id?: string;
}

View File

@ -13,6 +13,12 @@ import { RenderableData, texture } from './cache';
import { BlockCacher, CanvasCacheItem, ICanvasCacheItem } from './block';
import { IAnimateFrame, renderEmits } from './frame';
import { EventEmitter } from 'eventemitter3';
import {
MAP_BLOCK_HEIGHT,
MAP_BLOCK_WIDTH,
MAP_HEIGHT,
MAP_WIDTH
} from '../shared';
export interface ILayerGroupRenderExtends {
/** 拓展的唯一标识符 */
@ -104,7 +110,7 @@ export class LayerGroup
// static list: Set<LayerGroup> = new Set();
cellSize: number = 32;
blockSize: number = core._WIDTH_;
blockSize: number = MAP_BLOCK_WIDTH;
/** 当前楼层 */
floorId?: FloorIds;
@ -126,7 +132,7 @@ export class LayerGroup
this.setHD(true);
this.setAntiAliasing(false);
this.size(core._PX_, core._PY_);
this.size(MAP_WIDTH, MAP_HEIGHT);
this.on('afterRender', () => {
this.releaseNeedRender();
@ -378,8 +384,8 @@ export function calNeedRenderOf(
cell: number,
block: BlockCacher<any>
): Set<number> {
const w = core._WIDTH_ * cell;
const h = core._HEIGHT_ * cell;
const w = MAP_BLOCK_WIDTH * cell;
const h = MAP_BLOCK_HEIGHT * cell;
const size = block.blockSize;
const width = block.blockData.width;
@ -604,7 +610,7 @@ export class Layer extends Container<ELayerEvent> {
block: BlockCacher<ICanvasCacheItem> = new BlockCacher(
0,
0,
core._WIDTH_,
MAP_BLOCK_WIDTH,
4
);
@ -625,20 +631,20 @@ export class Layer extends Container<ELayerEvent> {
// this.setHD(false);
this.setAntiAliasing(false);
this.size(core._PX_, core._PY_);
this.size(MAP_WIDTH, MAP_HEIGHT);
this.staticMap.setHD(false);
this.staticMap.setAntiAliasing(false);
this.staticMap.size(core._PX_, core._PY_);
this.staticMap.size(MAP_WIDTH, MAP_HEIGHT);
this.movingMap.setHD(false);
this.movingMap.setAntiAliasing(false);
this.movingMap.size(core._PX_, core._PY_);
this.movingMap.size(MAP_WIDTH, MAP_HEIGHT);
this.backMap.setHD(false);
this.backMap.setAntiAliasing(false);
this.backMap.size(core._PX_, core._PY_);
this.backMap.size(MAP_WIDTH, MAP_HEIGHT);
this.main.setAntiAliasing(false);
this.main.setHD(false);
this.main.size(core._PX_, core._PY_);
this.main.size(MAP_WIDTH, MAP_HEIGHT);
this.appendChild(this.main);
this.main.setRenderFn((canvas, transform) => {
@ -789,7 +795,7 @@ export class Layer extends Container<ELayerEvent> {
const [sx, sy, w, h] = data.render[i];
canvas.setHD(false);
canvas.setAntiAliasing(false);
canvas.size(core._PX_, core._PY_);
canvas.size(MAP_WIDTH, MAP_HEIGHT);
temp.size(w, h);
const img = data.autotile ? data.image[0b11111111] : data.image;
@ -1204,7 +1210,7 @@ export class Layer extends Container<ELayerEvent> {
const temp = this.requireCanvas(true, false);
temp.setAntiAliasing(false);
temp.setHD(false);
temp.size(core._PX_, core._PY_);
temp.size(MAP_WIDTH, MAP_HEIGHT);
// 先画到临时画布,用于缓存
for (let nx = sx; nx < ex; nx++) {
@ -1261,7 +1267,7 @@ export class Layer extends Container<ELayerEvent> {
const [a, b, , c, d, , e, f] = mat;
ctx.setTransform(a, b, c, d, e, f);
const max1 = 1 / Math.min(a, b, c, d) ** 2;
const max2 = Math.max(core._PX_, core._PY_) * 2;
const max2 = Math.max(MAP_WIDTH, MAP_HEIGHT) * 2;
const r = (max1 * max2) ** 2;
this.movingRenderable.forEach(v => {

View File

@ -1,10 +1,103 @@
import { ElementLocator } from '@motajs/render-core';
// 本文件为 UI 配置文件,你可以修改下面的每个常量来控制 UI 的显示参数,每个常量都有注释说明
//#region 地图
/** 每个格子的宽高 */
export const CELL_SIZE = 32;
/** 地图格子宽度,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改 */
export const MAP_BLOCK_WIDTH = 15;
/** 地图格子高度,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改 */
export const MAP_BLOCK_HEIGHT = 15;
/** 地图像素宽度 */
export const MAP_WIDTH = CELL_SIZE * MAP_BLOCK_WIDTH;
/** 地图像素高度 */
export const MAP_HEIGHT = CELL_SIZE * MAP_BLOCK_HEIGHT;
/** 地图宽度的一半 */
export const HALF_MAP_WIDTH = MAP_WIDTH / 2;
/** 地图高度的一半 */
export const HALF_MAP_HEIGHT = MAP_HEIGHT / 2;
//#region 状态栏
/** 状态栏像素宽度 */
export const STATUS_BAR_WIDTH = 180;
export const STATUS_BAR_HEIGHT = 480;
/** 状态栏像素高度 */
export const STATUS_BAR_HEIGHT = 32 * MAP_BLOCK_HEIGHT;
/** 右侧状态栏的横坐标 */
export const RIGHT_STATUS_POS = STATUS_BAR_WIDTH + MAP_WIDTH;
/** 是否启用右侧状态栏 */
export const ENABLE_RIGHT_STATUS_BAR = true;
/** 状态栏数量,启用右侧状态栏为两个,不启用为一个 */
export const STATUS_BAR_COUNT = ENABLE_RIGHT_STATUS_BAR ? 2 : 1;
/** 状态栏宽度的一半 */
export const HALF_STATUS_WIDTH = STATUS_BAR_WIDTH / 2;
export const MAP_WIDTH = 480;
export const MAP_HEIGHT = 480;
//#region 游戏画面
export const MAIN_WIDTH = 480 + 180 * 2;
export const MAIN_HEIGHT = 480;
/** 游戏画面像素宽度,宽=地图宽度+状态栏宽度*状态栏数量 */
export const MAIN_WIDTH = MAP_WIDTH + STATUS_BAR_WIDTH * STATUS_BAR_COUNT;
/** 游戏画面像素高度 */
export const MAIN_HEIGHT = MAP_HEIGHT;
/** 游戏画面宽度的一半 */
export const HALF_WIDTH = MAIN_WIDTH / 2;
/** 游戏画面高度的一半 */
export const HALF_HEIGHT = MAIN_HEIGHT / 2;
/** 全屏显示的 loc */
export const FULL_LOC: ElementLocator = [0, 0, MAIN_WIDTH, MAIN_HEIGHT];
/** 居中显示的 loc */
export const CENTER_LOC: ElementLocator = [
HALF_WIDTH,
HALF_HEIGHT,
void 0,
void 0,
0.5,
0.5
];
//#region 通用配置
/** 弹框的宽度,使用在内置 UI 与组件中,包括确认框、选择框、等待框等 */
export const POP_BOX_WIDTH = MAP_WIDTH / 2;
//#region 存档界面
/** 存档缩略图尺寸 */
export const SAVE_ITEM_SIZE = 150;
/** 单个存档上方显示第几号存档的高度 */
export const SAVE_ITEM_TOP = 24;
/** 单个存档下方显示这个存档信息的高度 */
export const SAVE_ITEM_DOWN = 16;
/** 单个存档高度,包括存档下方的信息 */
export const SAVE_ITEM_HEIGHT = SAVE_ITEM_SIZE + SAVE_ITEM_TOP + SAVE_ITEM_DOWN;
/** 存档间距 */
export const SAVE_INTERVAL = 30;
/** 存档下巴高度,即下方显示页码和返回按钮的高度 */
export const SAVE_DOWN_PAD = 30;
/** 存档页码数,调高并不会影响性能,但是如果玩家存档太多的话会导致存档体积很大 */
export const SAVE_PAGES = 1000;
//#region 标题界面
/** 标题文字宽度 */
export const TITLE_WIDTH = 640;
/** 标题文字高度 */
export const TITLE_HEIGHT = 100;
/** 标题文字宽度的一半 */
export const HALF_TITLE_WIDTH = TITLE_WIDTH / 2;
/** 标题文字高度的一半 */
export const HALF_TITLE_HEIGHT = TITLE_HEIGHT / 2;
/** 标题文字中心横坐标 */
export const TITLE_X = HALF_WIDTH;
/** 标题文字中心纵坐标 */
export const TITLE_Y = 120;
/** 标题界面按钮宽度,如果文字被裁剪可以考虑扩大此值 */
export const BUTTONS_WIDTH = 200;
/** 标题界面按钮高度,如果文字被裁剪可以考虑扩大此值 */
export const BUTTONS_HEIGHT = 160;
/** 标题界面按钮左上角横坐标 */
export const BUTTONS_X = 50;
/** 标题界面按钮左上角纵坐标 */
export const BUTTONS_Y = MAIN_HEIGHT - BUTTONS_HEIGHT;

View File

@ -5,7 +5,8 @@ import {
IActionEvent,
MotaOffscreenCanvas2D,
Sprite,
onTick
onTick,
transformCanvas
} from '@motajs/render';
import { WeatherController } from '../weather';
import {
@ -19,8 +20,12 @@ import {
import { Textbox, Tip } from '../components';
import { GameUI } from '@motajs/system-ui';
import {
ENABLE_RIGHT_STATUS_BAR,
MAIN_HEIGHT,
MAIN_WIDTH,
MAP_HEIGHT,
MAP_WIDTH,
RIGHT_STATUS_POS,
STATUS_BAR_HEIGHT,
STATUS_BAR_WIDTH
} from '../shared';
@ -71,7 +76,7 @@ const MainScene = defineComponent(() => {
const mainTextboxProps: Props<typeof Textbox> = {
text: '',
hidden: true,
loc: [0, 330, 480, 150],
loc: [0, MAP_HEIGHT - 150, MAIN_WIDTH, 150],
zIndex: 30,
fillStyle: '#fff',
titleFill: 'gold',
@ -80,7 +85,7 @@ const MainScene = defineComponent(() => {
winskin: 'winskin2.png',
interval: 100,
lineHeight: 4,
width: 480
width: MAP_WIDTH
};
const map = shallowRef<LayerGroup>();
@ -207,7 +212,9 @@ const MainScene = defineComponent(() => {
const renderMapMisc = (canvas: MotaOffscreenCanvas2D) => {
const step = core.status.stepPostfix;
if (!step) return;
const camera = map.value?.camera;
if (!step || !camera) return;
transformCanvas(canvas, camera);
const ctx = canvas.ctx;
ctx.fillStyle = '#fff';
step.forEach(({ x, y, direction }) => {
@ -267,10 +274,13 @@ const MainScene = defineComponent(() => {
status={leftStatus}
hidden={hideStatus.value}
></LeftStatusBar>
<g-line line={[180, 0, 180, 480]} lineWidth={1} />
<g-line
line={[STATUS_BAR_WIDTH, 0, STATUS_BAR_WIDTH, MAIN_HEIGHT]}
lineWidth={1}
/>
<container
id="map-draw"
loc={[180, 0, 480, 480]}
loc={[STATUS_BAR_WIDTH, 0, MAP_WIDTH, MAP_HEIGHT]}
zIndex={10}
onClick={clickMap}
onDown={downMap}
@ -295,17 +305,20 @@ const MainScene = defineComponent(() => {
/>
<sprite
noevent
loc={[0, 0, 480, 480]}
loc={[0, 0, MAP_WIDTH, MAP_HEIGHT]}
ref={mapMiscSprite}
zIndex={170}
render={renderMapMisc}
/>
</container>
<g-line line={[180 + 480, 0, 180 + 480, 480]} lineWidth={1} />
<g-line
line={[RIGHT_STATUS_POS, 0, RIGHT_STATUS_POS, MAP_HEIGHT]}
lineWidth={1}
/>
<RightStatusBar
loc={[480 + 180, 0, STATUS_BAR_WIDTH, STATUS_BAR_HEIGHT]}
loc={[RIGHT_STATUS_POS, 0, STATUS_BAR_WIDTH, STATUS_BAR_HEIGHT]}
status={rightStatus}
hidden={hideStatus.value}
hidden={hideStatus.value && ENABLE_RIGHT_STATUS_BAR}
></RightStatusBar>
<container
loc={[0, 0, MAIN_WIDTH, MAIN_HEIGHT]}
@ -322,12 +335,17 @@ const MainScene = defineComponent(() => {
noevent
></g-rect>
<g-line
line={[180, 0, 480 + 180, 0]}
line={[STATUS_BAR_WIDTH, 0, RIGHT_STATUS_POS, 0]}
hidden={!hideStatus.value}
zIndex={100}
/>
<g-line
line={[180, 480, 480 + 180, 480]}
line={[
STATUS_BAR_WIDTH,
MAP_HEIGHT,
RIGHT_STATUS_POS,
MAP_HEIGHT
]}
hidden={!hideStatus.value}
zIndex={100}
/>

View File

@ -16,7 +16,19 @@ import {
} from 'vue';
import { getConfirm, Page, PageExpose, Thumbnail } from '../components';
import { useKey } from '../use';
import { MAP_WIDTH } from '../shared';
import {
HALF_HEIGHT,
HALF_WIDTH,
MAP_WIDTH,
POP_BOX_WIDTH,
SAVE_DOWN_PAD,
SAVE_INTERVAL,
SAVE_ITEM_DOWN,
SAVE_ITEM_HEIGHT,
SAVE_ITEM_SIZE,
SAVE_ITEM_TOP,
SAVE_PAGES
} from '../shared';
import { getSave, SaveData, adjustGrid, IGridLayoutData } from '../utils';
export const enum SaveMode {
@ -61,10 +73,11 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
const statusFont = new Font('normal', 14);
const w = computed(() => props.loc[2] ?? 200);
const h = computed(() => props.loc[3] ?? 200);
const lineWidth = computed(() => (props.selected ? 4 : 2));
const imgLoc = computed<ElementLocator>(() => {
const size = w.value - 4;
return [2, 24, size, size];
return [2, SAVE_ITEM_TOP, size, size];
});
const name = computed(() => {
@ -102,7 +115,7 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
<text
text={name.value}
font={font}
loc={[w.value / 2, 20]}
loc={[w.value / 2, SAVE_ITEM_TOP - 4]}
anc={[0.5, 1]}
/>
<g-rect
@ -130,7 +143,7 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
text={statusText.value}
fillStyle="yellow"
font={statusFont}
loc={[w.value / 2, w.value + 28]}
loc={[w.value / 2, h.value - SAVE_ITEM_DOWN + 2]}
anc={[0.5, 0]}
/>
</container>
@ -139,12 +152,8 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
(props, { emit }) => {
const itemSize = 150;
const itemHeight = itemSize + 40;
const interval = 30;
const font = new Font('normal', 18);
const pageFont = new Font('normal', 14);
const font = Font.defaults({ size: 18 });
const pageFont = Font.defaults({ size: 14 });
/** 当前页上被选中的存档的posIndex */
const selected = ref(0);
@ -160,16 +169,16 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
const grid = computed<IGridLayoutData>(() =>
adjustGrid(
width.value,
height.value - 30,
itemSize,
itemHeight,
interval
height.value - SAVE_DOWN_PAD,
SAVE_ITEM_SIZE,
SAVE_ITEM_HEIGHT,
SAVE_INTERVAL
)
);
const contentLoc = computed<ElementLocator>(() => {
const cx = width.value / 2;
const cy = (height.value - 30) / 2;
const cy = (height.value - SAVE_DOWN_PAD) / 2;
return [cx, cy, grid.value.width, grid.value.height, 0.5, 0.5];
});
@ -244,8 +253,8 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
const confirm = await getConfirm(
props.controller,
`确认要删除存档 ${index + 1}`,
[420, 240, void 0, void 0, 0.5, 0.5],
240,
[HALF_WIDTH, HALF_HEIGHT, void 0, void 0, 0.5, 0.5],
POP_BOX_WIDTH,
{ winskin: 'winskin2.png' }
);
if (confirm) {
@ -370,6 +379,9 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
);
//#region 事件监听
// todo: 按住快速切换页码
const wheel = (ev: IWheelEvent) => {
const delta = Math.sign(ev.wheelY);
if (ev.ctrlKey) {
@ -384,7 +396,7 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
<Page
ref={pageRef}
loc={[0, 0, width.value, height.value - 10]}
pages={1000}
pages={SAVE_PAGES}
font={pageFont}
v-model:page={now.value}
onWheel={wheel}

View File

@ -24,6 +24,8 @@ import { openStatistics } from './statistics';
import { saveWithExist } from './save';
import { compressToBase64 } from 'lz-string';
import { ViewMapUI } from './viewmap';
import { CENTER_LOC, FULL_LOC, MAIN_HEIGHT, POP_BOX_WIDTH } from '../shared';
import { useKey } from '../use';
export interface MainSettingsProps
extends Partial<ChoicesProps>,
@ -61,6 +63,9 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
[MainChoice.Back, '返回游戏']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case MainChoice.SystemSetting: {
@ -79,7 +84,9 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
break;
}
case MainChoice.ViewMap: {
props.controller.open(ViewMapUI, { loc: [0, 0, 840, 840] });
props.controller.open(ViewMapUI, {
loc: FULL_LOC
});
break;
}
case MainChoice.Replay: {
@ -98,8 +105,8 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'确认要返回标题吗?',
[420, 240, void 0, void 0, 0.5, 0.5],
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
props.controller.closeAll();
@ -118,10 +125,11 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
<Choices
loc={props.loc}
choices={choices}
width={240}
width={POP_BOX_WIDTH}
onChoose={choose}
maxHeight={400}
maxHeight={MAIN_HEIGHT - 64}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -147,6 +155,9 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
[ReplayChoice.Back, '返回游戏']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case ReplayChoice.Start: {
@ -158,10 +169,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
break;
}
case ReplayChoice.StartFromSave: {
const index = await saveWithExist(
props.controller,
[0, 0, 840, 480]
);
const index = await saveWithExist(props.controller, FULL_LOC);
if (index === -2) break;
if (index === -1) {
core.doSL('autoSave', 'replayLoad');
@ -172,10 +180,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
break;
}
case ReplayChoice.ResumeReplay: {
const index = await saveWithExist(
props.controller,
[0, 0, 840, 480]
);
const index = await saveWithExist(props.controller, FULL_LOC);
if (index === -2) break;
const name = index === -1 ? 'autoSave' : index + 1;
const success = core.doSL(name, 'replayRemain');
@ -185,14 +190,11 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
}
await getConfirm(
props.controller,
'[步骤2]请选择第二个存档。\n\r[yellow]该存档必须是前一个存档的后续。\r\n将尝试播放到此存档。',
[420, 240, void 0, void 0, 0.5, 0.5],
240
);
const index2 = await saveWithExist(
props.controller,
[0, 0, 840, 480]
'[步骤2]请选择第二个存档。\n\\r[yellow]该存档必须是前一个存档的后续。\\r\n将尝试播放到此存档。',
CENTER_LOC,
POP_BOX_WIDTH
);
const index2 = await saveWithExist(props.controller, FULL_LOC);
if (index2 === -2) break;
const name2 = index2 === -1 ? 'autoSave' : index2 + 1;
core.doSL(name2, 'replayRemain');
@ -200,10 +202,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
break;
}
case ReplayChoice.ReplayRest: {
const index = await saveWithExist(
props.controller,
[0, 0, 840, 480]
);
const index = await saveWithExist(props.controller, FULL_LOC);
if (index === -2) break;
if (index === -1) {
core.doSL('autoSave', 'replaySince');
@ -243,9 +242,10 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
<Choices
loc={props.loc}
choices={choice}
width={240}
width={POP_BOX_WIDTH}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -269,6 +269,9 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
[GameInfoChoice.Back, '返回主菜单']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case GameInfoChoice.Statistics: {
@ -281,8 +284,8 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'即将离开本游戏,跳转至工程页面,确认跳转?',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
window.location.href = 'editor-mobile.html';
@ -299,8 +302,8 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'即将离开本游戏,跳转至评论页面,确认跳转?',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
window.location.href = href;
@ -330,9 +333,10 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
<Choices
loc={props.loc}
choices={choices}
width={240}
width={POP_BOX_WIDTH}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -360,6 +364,9 @@ export const SyncSave = defineComponent<MainSettingsProps>(props => {
[SyncSaveChoice.Back, '返回上一级']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case SyncSaveChoice.ToServer: {
@ -370,8 +377,8 @@ export const SyncSave = defineComponent<MainSettingsProps>(props => {
const replay = await getInput(
props.controller,
'请输入存档编号+密码',
[240, 240, void 0, void 0, 0.5, 0.5],
240
CENTER_LOC,
POP_BOX_WIDTH
);
await syncFromServer(props.controller, replay);
break;
@ -398,10 +405,11 @@ export const SyncSave = defineComponent<MainSettingsProps>(props => {
return () => (
<Choices
loc={props.loc}
width={240}
width={POP_BOX_WIDTH}
choices={choices}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -413,6 +421,9 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
[SyncSaveChoice.Back, '返回上一级']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case SyncSaveChoice.AllSaves: {
@ -420,8 +431,8 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'你确定要同步全部存档么?这可能在存档较多的时候比较慢。',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
core.syncSave('all');
@ -433,8 +444,8 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'确定要同步当前存档吗?',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
core.syncSave();
@ -451,10 +462,11 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
return () => (
<Choices
loc={props.loc}
width={240}
width={POP_BOX_WIDTH}
choices={choices}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -466,20 +478,23 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
[SyncSaveChoice.Back, '返回上一级']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case SyncSaveChoice.AllSaves: {
const confirm = await getConfirm(
props.controller,
'确认要下载所有存档吗?',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
const data = await waitbox(
props.controller,
props.loc,
240,
CENTER_LOC,
POP_BOX_WIDTH,
getAllSavesData(),
{ text: '请等待处理完毕' }
);
@ -496,8 +511,8 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'确认要下载当前存档吗?',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
const data = await getSaveData(core.saves.saveIndex);
@ -520,10 +535,11 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
return () => (
<Choices
loc={props.loc}
width={240}
width={POP_BOX_WIDTH}
choices={choices}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);
@ -535,20 +551,23 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
[SyncSaveChoice.Back, '返回上一级']
];
const [key, scope] = useKey();
key.realize('exit', () => props.controller.close(props.instance));
const choose = async (key: ChoiceKey) => {
switch (key) {
case SyncSaveChoice.AllSaves: {
const confirm = await getConfirm(
props.controller,
'你确定要清除【全部游戏】的所有本地存档?此行为不可逆!!!',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
await waitbox(
props.controller,
props.loc,
240,
CENTER_LOC,
POP_BOX_WIDTH,
new Promise<void>(res => {
core.clearLocalForage(() => {
core.saves.ids = {};
@ -571,8 +590,8 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
await getConfirm(
props.controller,
'所有塔的存档已经全部清空',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
}
break;
@ -581,14 +600,14 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
const confirm = await getConfirm(
props.controller,
'你确定要清除【当前游戏】的所有本地存档?此行为不可逆!!!',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
if (confirm) {
await waitbox(
props.controller,
props.loc,
240,
CENTER_LOC,
POP_BOX_WIDTH,
new Promise<void>(res => {
Object.keys(core.saves.ids).forEach(function (v) {
core.removeLocalForage('save' + v);
@ -613,8 +632,8 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
await getConfirm(
props.controller,
'当前塔的存档已被清空',
props.loc,
240
CENTER_LOC,
POP_BOX_WIDTH
);
}
break;
@ -633,6 +652,7 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
choices={choices}
onChoose={choose}
interval={8}
scope={scope}
/>
);
}, mainSettingsProps);

View File

@ -91,9 +91,9 @@ export const LeftStatusBar = defineComponent<StatusBarProps<ILeftHeroStatus>>(
return num.toString().padStart(2, '0');
};
const font1 = new Font('normal', 18);
const font2 = new Font('normal', 18, 'px', 700);
const font3 = new Font('normal', 14, 'px', 700);
const font1 = Font.defaults({ size: 18 });
const font2 = Font.defaults({ size: 18, weight: 700 });
const font3 = Font.defaults({ size: 14, weight: 700 });
const iconLoc = (n: number): ElementLocator => {
return [16, 76 + 44 * n, 32, 32];

View File

@ -5,7 +5,22 @@ import {
UIComponentProps
} from '@motajs/system-ui';
import { defineComponent, nextTick, onMounted, ref } from 'vue';
import { MAIN_HEIGHT, MAIN_WIDTH } from '../shared';
import {
BUTTONS_HEIGHT,
BUTTONS_WIDTH,
BUTTONS_X,
BUTTONS_Y,
HALF_HEIGHT,
HALF_TITLE_HEIGHT,
HALF_TITLE_WIDTH,
HALF_WIDTH,
MAIN_HEIGHT,
MAIN_WIDTH,
TITLE_HEIGHT,
TITLE_WIDTH,
TITLE_X,
TITLE_Y
} from '../shared';
import {
ElementLocator,
IActionEvent,
@ -147,8 +162,8 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
let cursorScale = 1;
const titleFont = new Font('normal', 72).string();
const buttonFont = new Font('normal', 24, 'px', 600);
const titleFont = Font.defaults({ size: 72 });
const buttonFont = Font.defaults({ size: 24, weight: 600 });
//#region 按钮功能
@ -388,7 +403,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
}
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.font = titleFont;
ctx.font = titleFont.string();
ctx.fillStyle = titleGradient!;
ctx.filter = `
drop-shadow(2px 2px 4px rgba(0, 0, 0, 0.5))
@ -396,7 +411,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
drop-shadow(12px 12px 4px rgba(0, 0, 0, 0.4))
blur(1px)
`;
ctx.fillText(core.firstData.title, 320, 50);
ctx.fillText(core.firstData.title, HALF_TITLE_WIDTH, HALF_TITLE_HEIGHT);
};
const renderCursor = (canvas: MotaOffscreenCanvas2D) => {
@ -420,15 +435,15 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
>
<image
image={bg}
loc={[MAIN_WIDTH / 2, MAIN_HEIGHT / 2, width, height]}
loc={[HALF_WIDTH, HALF_HEIGHT, width, height]}
anc={[0.5, 0.5]}
filter="brightness(120%)contrast(110%)"
zIndex={0}
/>
<shader
ref={imageShader}
zIndex={5}
loc={[0, 0, MAIN_WIDTH, MAIN_HEIGHT]}
filter="brightness(120%)contrast(110%)"
/>
<sprite
ref={maskSprite}
@ -441,17 +456,16 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
<sprite
ref={titleSprite}
render={renderTitle}
loc={[MAIN_WIDTH / 2, 120, 640, 100, 0.5, 0.5]}
loc={[TITLE_X, TITLE_Y, TITLE_WIDTH, TITLE_HEIGHT, 0.5, 0.5]}
zIndex={10}
/>
<container
zIndex={15}
loc={[50, MAIN_HEIGHT, 200, 160]}
anc={[0, 1]}
loc={[BUTTONS_X, BUTTONS_Y, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
>
<container
hidden={selectHard.value}
loc={[0, 0, 200, 160]}
loc={[0, 0, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
alpha={buttonsAlpha.ref.value}
>
{buttons.map((v, i) => {
@ -475,7 +489,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
</container>
<container
hidden={!selectHard.value}
loc={[0, 0, 200, 160]}
loc={[0, 0, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
alpha={buttonsAlpha.ref.value}
>
{hard.map((v, i) => {
@ -528,16 +542,15 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
cursor="pointer"
/>
)}
{!soundOpened.value && (
<g-line
line={[5, 35, 35, 5]}
strokeStyle="gray"
lineWidth={3}
lineCap="round"
noevent
zIndex={5}
/>
)}
<g-line
line={[5, 35, 35, 5]}
strokeStyle="gray"
lineWidth={3}
lineCap="round"
zIndex={5}
noevent
hidden={soundOpened.value}
/>
</container>
</container>
);

View File

@ -23,7 +23,7 @@ import { generateBinary } from '@motajs/legacy-common';
import { SetupComponentOptions } from '@motajs/system-ui';
import { saveSave, saveLoad } from './save';
import { mainUIController } from './controller';
import { MAIN_WIDTH, MAIN_HEIGHT } from '../shared';
import { MAIN_HEIGHT, FULL_LOC, POP_BOX_WIDTH, CENTER_LOC } from '../shared';
import { openSettings } from './settings';
import { openViewMap } from './viewmap';
@ -90,10 +90,10 @@ export const PlayingToolbar = defineComponent<
const tool = () => core.openToolbox(true);
const fly = () => core.useFly(true);
const save = () => {
saveSave(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
saveSave(mainUIController, FULL_LOC);
};
const load = () => {
saveLoad(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
saveLoad(mainUIController, FULL_LOC);
};
const equip = () => core.openEquipbox(true);
const shop = () => core.openQuickShop(true);
@ -111,12 +111,15 @@ export const PlayingToolbar = defineComponent<
const redo = () => core.doSL('autoSave', 'reload');
const numpad = () => emit('numpad');
const view = () => {
openViewMap(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
openViewMap(mainUIController, FULL_LOC);
};
const danmaku = () => requestAnimationFrame(openDanmakuPoster);
const replay = () => core.ui._drawReplay();
const settings = () => {
openSettings(mainUIController, [420, 240, 240, 400, 0.5, 0.5]);
const loc = CENTER_LOC.slice() as ElementLocator;
loc[2] = POP_BOX_WIDTH;
loc[3] = MAIN_HEIGHT - 72;
openSettings(mainUIController, loc);
};
return () => (
@ -166,7 +169,7 @@ export const ReplayingToolbar = defineComponent<ReplayingProps>(props => {
const bookIcon = core.statusBar.icons.book;
const saveIcon = core.statusBar.icons.save;
const font1 = new Font('normal', 16);
const font1 = Font.defaults({ size: 16 });
const font2 = new Font('Verdana', 12);
const speedText = computed(() => `${status.speed}`);
@ -183,7 +186,7 @@ export const ReplayingToolbar = defineComponent<ReplayingProps>(props => {
const speedUp = () => core.speedUpReplay();
const book = () => core.openBook(true);
const save = () => {
saveSave(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
saveSave(mainUIController, FULL_LOC);
};
const view = () => {
if (core.isPlaying() && !core.isMoving() && !core.status.lockControl) {

View File

@ -38,6 +38,18 @@ import { clamp, mean } from 'lodash-es';
import { calculateStatisticsOne, StatisticsDataOneFloor } from './statistics';
import { Tip, TipExpose } from '../components';
import { useKey } from '../use';
import {
ENABLE_RIGHT_STATUS_BAR,
FULL_LOC,
HALF_MAP_WIDTH,
HALF_STATUS_WIDTH,
MAIN_HEIGHT,
MAP_HEIGHT,
MAP_WIDTH,
RIGHT_STATUS_POS,
STATUS_BAR_HEIGHT,
STATUS_BAR_WIDTH
} from '../shared';
export interface ViewMapProps extends UIComponentProps, BaseProps {
loc: ElementLocator;
@ -59,6 +71,12 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
new LayerGroupAnimate()
];
const restHeight = STATUS_BAR_HEIGHT - 292;
const col = restHeight / 4;
const loc1: ElementLocator = [HALF_STATUS_WIDTH, col * 1 + 292];
const loc2: ElementLocator = [HALF_STATUS_WIDTH, col * 2 + 292];
const loc3: ElementLocator = [HALF_STATUS_WIDTH, col * 3 + 292];
const rightFont = new Font(Font.defaultFamily, 15);
const viewableFloor = markRaw(
@ -94,7 +112,13 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
.realize('@viewMap_book', () => openBook())
.realize('@viewMap_fly', () => fly())
.realize('@viewMap_reset', () => resetCamera())
.realize('confirm', () => close());
.realize('confirm', () => close())
.realize('exit', (_, code, assist) => {
// 如果按键不能触发怪物手册,则关闭界面,因为怪物手册和退出默认使用同一个按键,需要特判
if (!key.willEmit(code, assist, 'book')) {
props.controller.close(props.instance);
}
});
//#region 功能函数
@ -202,6 +226,28 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
group.value?.update();
};
//#region 事件监听
const clickTop = (ev: IActionEvent) => {
const col = MAP_WIDTH / 3;
if (ev.offsetX < col * 2) {
changeFloor(1);
} else {
resetCamera();
}
};
const clickBottom = (ev: IActionEvent) => {
const col = MAP_WIDTH / 3;
if (ev.offsetX < col) {
openBook();
} else if (ev.offsetX < col * 2) {
changeFloor(-1);
} else {
fly();
}
};
//#region 地图交互
let mouseDown = false;
@ -335,12 +381,18 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
return () => (
<container loc={props.loc} nocache>
<g-rect fillStyle="black" fill loc={[0, 0, 840, 480]} />
<g-rect stroke zIndex={100} loc={[0, 0, 840, 480]} noevent />
<g-line line={[180, 0, 180, 480]} lineWidth={1} />
<g-line line={[180 + 480, 0, 180 + 480, 480]} lineWidth={1} />
<g-rect fillStyle="black" fill loc={FULL_LOC} />
<g-rect stroke zIndex={100} loc={FULL_LOC} noevent />
<g-line
line={[STATUS_BAR_WIDTH, 0, STATUS_BAR_WIDTH, MAIN_HEIGHT]}
lineWidth={1}
/>
<g-line
line={[RIGHT_STATUS_POS, 0, RIGHT_STATUS_POS, MAIN_HEIGHT]}
lineWidth={1}
/>
<FloorSelector
loc={[0, 0, 180, 480]}
loc={[0, 0, STATUS_BAR_WIDTH, MAIN_HEIGHT]}
floors={viewableFloor}
v-model:now={now.value}
onClose={close}
@ -348,7 +400,7 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
<layer-group
ref={group}
ex={layerGroupExtends}
loc={[180, 0, 480, 480]}
loc={[STATUS_BAR_WIDTH, 0, MAP_WIDTH, MAP_HEIGHT]}
onDown={downMap}
onMove={moveMap}
onUp={upMap}
@ -365,45 +417,69 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
<Tip
ref={tip}
zIndex={40}
loc={[188, 8, 200, 32]}
loc={[STATUS_BAR_WIDTH + 8, 8, 200, 32]}
pad={[12, 6]}
corner={16}
/>
<sprite
loc={[180, 0, 480, 64]}
loc={[STATUS_BAR_WIDTH, 0, MAP_WIDTH, 64]}
render={renderTop}
alpha={topAlpha.value}
zIndex={10}
cursor="pointer"
onEnter={enterTop}
onLeave={leaveTop}
onClick={() => changeFloor(1)}
onClick={clickTop}
/>
<sprite
loc={[180, 416, 480, 64]}
loc={[STATUS_BAR_WIDTH, MAP_HEIGHT - 64, MAP_WIDTH, 64]}
render={renderBottom}
alpha={bottomAlpha.value}
zIndex={10}
cursor="pointer"
onEnter={enterBottom}
onLeave={leaveBottom}
onClick={() => changeFloor(-1)}
onClick={clickBottom}
/>
<text
text="上移地图"
loc={[420, 24]}
loc={[HALF_MAP_WIDTH + STATUS_BAR_WIDTH, 24]}
anc={[0.5, 0.5]}
zIndex={20}
noevent
/>
<text
text="下移地图"
loc={[420, 456]}
loc={[HALF_MAP_WIDTH + STATUS_BAR_WIDTH, MAP_HEIGHT - 24]}
anc={[0.5, 0.5]}
zIndex={20}
noevent
/>
<container loc={[660, 0, 180, 480]}>
<text
text="「 怪物手册 」"
loc={[32 + STATUS_BAR_WIDTH, MAP_HEIGHT - 24]}
anc={[0, 0.5]}
zIndex={20}
noevent
/>
<text
text="「 传送至此 」"
loc={[RIGHT_STATUS_POS - 32, MAP_HEIGHT - 24]}
anc={[1, 0.5]}
zIndex={20}
noevent
/>
<text
text="「 重置视角 」"
loc={[RIGHT_STATUS_POS - 32, 24]}
anc={[1, 0.5]}
zIndex={20}
noevent
/>
<container
loc={[RIGHT_STATUS_POS, 0, STATUS_BAR_WIDTH, STATUS_BAR_HEIGHT]}
hidden={!ENABLE_RIGHT_STATUS_BAR}
>
<text
text="鼠标 / 单指拖动地图"
font={rightFont}
@ -464,21 +540,21 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
<g-line line={[12, 292, 168, 292]} lineWidth={1} />
<text
text="「 怪物手册 」"
loc={[90, 330]}
loc={loc1}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={openBook}
/>
<text
text="「 传送至此 」"
loc={[90, 380]}
loc={loc2}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={fly}
/>
<text
text="「 重置视角 」"
loc={[90, 430]}
loc={loc3}
anc={[0.5, 0.5]}
cursor="pointer"
onClick={resetCamera}

View File

@ -73,17 +73,22 @@ type KeyUsing = [Hotkey, symbol];
/**
*
* @param noScope
* @param scope `noScope` `true`
*/
export function useKey(noScope: boolean = false): KeyUsing {
export function useKey(noScope: boolean = false, scope?: symbol): KeyUsing {
if (noScope) {
return [gameKey, gameKey.scope];
} else {
const sym = Symbol();
gameKey.use(sym);
onUnmounted(() => {
gameKey.dispose();
});
return [gameKey, sym];
const sym = scope ?? Symbol();
if (sym === gameKey.scope) {
return [gameKey, gameKey.scope];
} else {
gameKey.use(sym);
onUnmounted(() => {
gameKey.dispose();
});
return [gameKey, sym];
}
}
}

View File

@ -165,7 +165,7 @@ class GameListener extends EventEmitter<ListenerEvent> {
constructor() {
super();
if (main.replayChecking) return;
if (!!window.core) {
if (window.core) {
this.init();
} else {
loading.once('coreInit', () => {
@ -176,84 +176,80 @@ class GameListener extends EventEmitter<ListenerEvent> {
private init() {
// ----- block
const data = core.canvas.data.canvas;
const getBlockLoc = (px: number, py: number, size: number) => {
return [
Math.floor(((px * 32) / size + core.bigmap.offsetX) / 32),
Math.floor(((py * 32) / size + core.bigmap.offsetY) / 32)
];
};
// hover & leave & mouseMove
data.addEventListener('mousemove', e => {
if (
core.status.lockControl ||
!core.isPlaying() ||
!core.status.floorId
)
return;
this.emit('mouseMove', e);
const {
x: px,
y: py,
size
} = core.actions._getClickLoc(e.offsetX, e.offsetY);
const [bx, by] = getBlockLoc(px, py, size);
const blocks = core.getMapBlocksObj();
if (this.mouseX !== bx || this.mouseY !== by) {
const lastBlock = blocks[`${this.mouseX},${this.mouseY}`];
const block = blocks[`${bx},${by}`];
if (!!lastBlock) {
this.emit('leaveBlock', lastBlock, e, false);
}
if (!!block) {
this.emit('hoverBlock', block, e);
this.mouseX = bx;
this.mouseY = by;
} else {
this.mouseX = -1;
this.mouseY = -1;
}
}
});
data.addEventListener('mouseleave', e => {
if (
core.status.lockControl ||
!core.isPlaying() ||
!core.status.floorId
)
return;
const blocks = core.getMapBlocksObj();
const lastBlock = blocks[`${this.mouseX},${this.mouseY}`];
if (!!lastBlock) {
this.emit('leaveBlock', lastBlock, e, true);
}
this.mouseX = -1;
this.mouseY = -1;
});
// click
data.addEventListener('click', e => {
if (
core.status.lockControl ||
!core.isPlaying() ||
!core.status.floorId
)
return;
const {
x: px,
y: py,
size
} = core.actions._getClickLoc(e.offsetX, e.offsetY);
const [bx, by] = getBlockLoc(px, py, size);
const blocks = core.getMapBlocksObj();
const block = blocks[`${bx},${by}`];
if (!!block) {
this.emit('clickBlock', block, e);
}
});
// const data = core.canvas.data.canvas;
// const getBlockLoc = (px: number, py: number, size: number) => {
// return [
// Math.floor(((px * 32) / size + core.bigmap.offsetX) / 32),
// Math.floor(((py * 32) / size + core.bigmap.offsetY) / 32)
// ];
// };
// // hover & leave & mouseMove
// data.addEventListener('mousemove', e => {
// if (
// core.status.lockControl ||
// !core.isPlaying() ||
// !core.status.floorId
// )
// return;
// this.emit('mouseMove', e);
// const {
// x: px,
// y: py,
// size
// } = core.actions._getClickLoc(e.offsetX, e.offsetY);
// const [bx, by] = getBlockLoc(px, py, size);
// const blocks = core.getMapBlocksObj();
// if (this.mouseX !== bx || this.mouseY !== by) {
// const lastBlock = blocks[`${this.mouseX},${this.mouseY}`];
// const block = blocks[`${bx},${by}`];
// if (lastBlock) {
// this.emit('leaveBlock', lastBlock, e, false);
// }
// if (block) {
// this.emit('hoverBlock', block, e);
// this.mouseX = bx;
// this.mouseY = by;
// } else {
// this.mouseX = -1;
// this.mouseY = -1;
// }
// }
// });
// data.addEventListener('mouseleave', e => {
// if (
// core.status.lockControl ||
// !core.isPlaying() ||
// !core.status.floorId
// )
// return;
// const blocks = core.getMapBlocksObj();
// const lastBlock = blocks[`${this.mouseX},${this.mouseY}`];
// if (lastBlock) {
// this.emit('leaveBlock', lastBlock, e, true);
// }
// this.mouseX = -1;
// this.mouseY = -1;
// });
// // click
// data.addEventListener('click', e => {
// if (
// core.status.lockControl ||
// !core.isPlaying() ||
// !core.status.floorId
// )
// return;
// const {
// x: px,
// y: py,
// size
// } = core.actions._getClickLoc(e.offsetX, e.offsetY);
// const [bx, by] = getBlockLoc(px, py, size);
// const blocks = core.getMapBlocksObj();
// const block = blocks[`${bx},${by}`];
// if (block) {
// this.emit('clickBlock', block, e);
// }
// });
// ----- mouse
}
}

View File

@ -2,9 +2,16 @@
export {};
/* @__PURE__ */ (function () {
interface PortResponse {
server: number;
}
/* @__PURE__ */ (async function () {
if (main.mode !== 'play' || main.replayChecking) return;
const res = await fetch('/getPort');
const { server } = (await res.json()) as PortResponse;
/**
* css
* @param {string} data
@ -127,7 +134,7 @@ export {};
console.log(`Data hot reload: ${data}`);
}
const ws = new WebSocket('ws://127.0.0.1:3000');
const ws = new WebSocket(`ws://127.0.0.1:${server}`);
ws.addEventListener('open', () => {
console.log(`Web socket connect successfully`);
});

View File

@ -34,9 +34,8 @@ export function deleteWith<T>(arr: T[], ele: T): T[] {
export function spliceBy<T>(arr: T[], from: T): T[] {
const index = arr.indexOf(from);
if (index === -1) return arr;
arr.splice(index);
return arr;
if (index === -1) return [];
return arr.splice(index);
}
/**

View File

@ -160,8 +160,18 @@ export class Font implements IFontConfig {
/**
*
*/
static defaults() {
return new Font();
static defaults(config?: Partial<IFontConfig>) {
if (!config) {
return new Font();
} else {
return new Font(
config.family,
config.size,
config.sizeUnit,
config.weight,
config.italic
);
}
}
/**

View File

@ -52,6 +52,7 @@ export interface HotkeyData extends Required<RegisterHotkeyData> {
type HotkeyFunc = (
id: string,
code: KeyCode,
assist: number,
ev: KeyboardEvent
) => void | '@void';
@ -179,7 +180,8 @@ export class Hotkey extends EventEmitter<HotkeyEvent> {
* @param symbol symbol
*/
use(symbol: symbol): void {
spliceBy(this.scopeStack, symbol);
if (symbol === this.scope) return;
this.dispose(symbol);
this.scopeStack.push(symbol);
this.scope = symbol;
this.conditionMap.set(symbol, () => true);
@ -190,10 +192,12 @@ export class Hotkey extends EventEmitter<HotkeyEvent> {
* @param symbol symbol
*/
dispose(symbol: symbol = this.scopeStack.at(-1) ?? Symbol()): void {
for (const key of Object.values(this.data)) {
key.emits.delete(symbol);
}
spliceBy(this.scopeStack, symbol);
const disposed = spliceBy(this.scopeStack, symbol);
disposed.forEach(v => {
for (const key of Object.values(this.data)) {
key.emits.delete(v);
}
});
this.scope = this.scopeStack.at(-1) ?? Symbol();
}
@ -220,6 +224,30 @@ export class Hotkey extends EventEmitter<HotkeyEvent> {
if (emit) this.emit('set', id, key, assist);
}
/**
* id
* @param key
* @param assist
* @param id id
*/
willEmit(key: KeyCode, assist: number, id: string) {
const emittable = this.keyMap.get(key);
if (!emittable) return false;
const { ctrl, shift, alt } = unwarpBinary(assist);
return emittable.some(v => {
if (
v.id === id &&
v.ctrl === ctrl &&
v.shift === shift &&
v.alt === alt
) {
return true;
} else {
return false;
}
});
}
/**
*
* @param key
@ -253,12 +281,12 @@ export class Hotkey extends EventEmitter<HotkeyEvent> {
if (!data) return;
if (type === 'up' && data.onUp) {
data.onUp(v.id, key, ev);
data.onUp(v.id, key, assist, ev);
emitted = true;
return;
}
if (!this.canEmit(v.id, key, type, data)) return;
const res = data.func(v.id, key, ev);
const res = data.func(v.id, key, assist, ev);
if (res !== '@void') emitted = true;
}
});
@ -450,12 +478,12 @@ document.addEventListener('keyup', e => {
}
} else {
// polyfill样板
if (main.dom.inputDiv.style.display == 'block') {
if (e.keyCode == 13) {
if (main.dom.inputDiv.style.display === 'block') {
if (e.keyCode === 13) {
setTimeout(function () {
main.dom.inputYes.click();
}, 50);
} else if (e.keyCode == 27) {
} else if (e.keyCode === 27) {
setTimeout(function () {
main.dom.inputNo.click();
}, 50);

View File

@ -402,6 +402,8 @@ importers:
packages-user/types: {}
packages/animate: {}
packages/client:
dependencies:
'@motajs/client-base':

View File

@ -876,39 +876,6 @@ control.prototype.setHeroOpacity = function (
////// 设置画布偏移
control.prototype.setGameCanvasTranslate = function (canvas, x, y) {
// Deprecated. Use RenderItem.transform instead.
var c = core.dom.gameCanvas[canvas];
x = x * core.domStyle.scale;
y = y * core.domStyle.scale;
c.style.transform = 'translate(' + x + 'px,' + y + 'px)';
c.style.webkitTransform = 'translate(' + x + 'px,' + y + 'px)';
c.style.OTransform = 'translate(' + x + 'px,' + y + 'px)';
c.style.MozTransform = 'translate(' + x + 'px,' + y + 'px)';
if (main.mode === 'editor' && editor.isMobile) {
c.style.transform =
'translate(' +
(x / core._PX_) * 96 +
'vw,' +
(y / core._PY_) * 96 +
'vw)';
c.style.webkitTransform =
'translate(' +
(x / core._PX_) * 96 +
'vw,' +
(y / core._PY_) * 96 +
'vw)';
c.style.OTransform =
'translate(' +
(x / core._PX_) * 96 +
'vw,' +
(y / core._PY_) * 96 +
'vw)';
c.style.MozTransform =
'translate(' +
(x / core._PX_) * 96 +
'vw,' +
(y / core._PY_) * 96 +
'vw)';
}
};
////// 加减画布偏移
@ -3115,13 +3082,11 @@ control.prototype.resize = function () {
if (!core.domStyle.availableScale.includes(core.domStyle.scale)) {
core.domStyle.scale = 1;
}
core.dom.gameDraw.style.top = '0';
} else {
// 竖屏
core.domStyle.isVertical = true;
core.domStyle.scale = window.innerWidth / core._PX_;
core.domStyle.availableScale = [];
core.dom.gameDraw.style.top = '10vh';
}
if (!core.domStyle.isVertical) {
@ -3132,11 +3097,6 @@ control.prototype.resize = function () {
core.domStyle.scale = target - 0.25;
}
const pw = (480 + 180 * 2) * core.domStyle.scale;
const ph = 480 * core.domStyle.scale;
core.dom.gameDraw.style.width = `${pw}px`;
core.dom.gameDraw.style.height = `${ph}px`;
this._doResize({});
this.setToolbarButton();
core.updateStatusBar();
@ -3147,54 +3107,7 @@ control.prototype._resize_gameGroup = function (obj) {
};
control.prototype._resize_canvas = function (obj) {
var innerWidth = core._PX_ * core.domStyle.scale + 'px',
innerHeight = core._PY_ * core.domStyle.scale + 'px';
for (var i = 0; i < core.dom.gameCanvas.length; ++i) {
core.dom.gameCanvas[i].style.width = innerWidth;
core.dom.gameCanvas[i].style.height = innerHeight;
var ctx = core.dom.gameCanvas[i].getContext('2d');
core.resizeCanvas(ctx, core._PX_, core._PY_);
}
// resize dynamic canvas
if (!core.isPlaying()) {
for (var name in core.dymCanvas) {
var ctx = core.dymCanvas[name],
canvas = ctx.canvas;
// core.maps._setHDCanvasSize(ctx, parseFloat(canvas.getAttribute('_width')), parseFloat(canvas.getAttribute('_height')));
canvas.style.left =
parseFloat(canvas.getAttribute('_left')) * core.domStyle.scale +
'px';
canvas.style.top =
parseFloat(canvas.getAttribute('_top')) * core.domStyle.scale +
'px';
var scale = canvas.getAttribute('_scale') || 1;
core.resizeCanvas(
canvas,
(canvas.width * scale) / core.domStyle.scale,
(canvas.height * scale) / core.domStyle.scale
);
}
} else {
for (var name in core.dymCanvas) {
var ctx = core.dymCanvas[name],
canvas = ctx.canvas;
canvas.style.width = canvas.width / devicePixelRatio + 'px';
canvas.style.height = canvas.height / devicePixelRatio + 'px';
canvas.style.left =
parseFloat(canvas.getAttribute('_left')) * core.domStyle.scale +
'px';
canvas.style.top =
parseFloat(canvas.getAttribute('_top')) * core.domStyle.scale +
'px';
}
}
// resize next
main.dom.next.style.width = main.dom.next.style.height =
5 * core.domStyle.scale + 'px';
main.dom.next.style.borderBottomWidth =
main.dom.next.style.borderRightWidth = 4 * core.domStyle.scale + 'px';
// Deprecated.
};
control.prototype._resize_toolBar = function (obj) {

View File

@ -934,8 +934,6 @@ ui.prototype.closePanel = function () {
ui.prototype.clearUI = function () {
core.status.boxAnimateObjs = [];
core.deleteCanvas('_selector');
main.dom.next.style.display = 'none';
main.dom.next.style.opacity = 1;
core.clearMap('ui');
core.setAlpha('ui', 1);
core.setOpacity('ui', 1);
@ -1099,7 +1097,7 @@ ui.prototype._getPosition = function (content) {
////// 绘制系统选择光标
ui.prototype._drawWindowSelector = function (background, x, y, w, h) {
(w = Math.round(w)), (h = Math.round(h));
((w = Math.round(w)), (h = Math.round(h)));
var ctx = core.ui.createCanvas('_selector', x, y, w, h, 165);
this._drawSelector(ctx, background, w, h);
};
@ -2056,12 +2054,10 @@ ui.prototype._animateUI = function (type, ctx, callback) {
opacity = 1;
}
core.setOpacity(ctx, opacity);
core.dom.next.style.opacity = opacity;
core.status.event.animateUI = setInterval(function () {
if (type == 'show') opacity += 0.05;
else opacity -= 0.05;
core.setOpacity(ctx, opacity);
core.dom.next.style.opacity = opacity;
if (opacity >= 1 || opacity <= 0) {
clearInterval(core.status.event.animateUI);
delete core.status.event.animateUI;
@ -2156,13 +2152,6 @@ ui.prototype.drawTextBox = function (content, config) {
// Step 6: 绘制光标
if (main.mode == 'play') {
main.dom.next.style.display = 'block';
main.dom.next.style.borderRightColor =
main.dom.next.style.borderBottomColor = core.arrayToRGB(
textAttribute.text
);
main.dom.next.style.top =
(vPos.bottom - 20) * core.domStyle.scale + 'px';
var left = (hPos.left + hPos.right) / 2;
if (
posInfo.position == 'up' &&
@ -2171,7 +2160,6 @@ ui.prototype.drawTextBox = function (content, config) {
Math.abs(posInfo.px * 32 + 16 - left) < 50
)
left = hPos.right - 64;
main.dom.next.style.left = left * core.domStyle.scale + 'px';
}
return config;
};

View File

@ -20,16 +20,12 @@ function main() {
this.dom = {
body: document.body,
game: document.getElementById('game'),
gameDraw: document.getElementById('game-draw'),
gameCanvas: document.getElementsByClassName('gameCanvas'),
data: document.getElementById('data'),
inputDiv: document.getElementById('inputDiv'),
inputMessage: document.getElementById('inputMessage'),
inputBox: document.getElementById('inputBox'),
inputYes: document.getElementById('inputYes'),
inputNo: document.getElementById('inputNo'),
next: document.getElementById('next')
inputNo: document.getElementById('inputNo')
};
this.mode = 'play';
this.loadList = [
@ -198,10 +194,6 @@ main.prototype.loadSync = function (mode, callback) {
};
main.prototype.loadAsync = async function (mode, callback) {
for (var i = 0; i < main.dom.gameCanvas.length; i++) {
main.canvas[main.dom.gameCanvas[i].id] =
main.dom.gameCanvas[i].getContext('2d');
}
main.mode = mode;
// 加载全塔属性代码

View File

@ -18,7 +18,11 @@ body {
}
#game-draw {
position: relative;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
}

View File

@ -399,7 +399,7 @@ async function buildGame() {
if (level === ClientDataLevel.Error) {
logProgress(2, ProgressStatus.Fail);
process.stderr.write(
`客户端似乎引用了数据端内容,请仔细检查后再构建!`
`数据端似乎引用了客户端内容,请仔细检查后再构建!`
);
process.exit(1);
}
@ -647,6 +647,19 @@ async function buildGame() {
process.stdout.write(
`⚠️ 压缩包大于 100M可能导致发塔困难请考虑降低塔的大小\r\n`
);
const suggections: string[] = [];
if (dataObject.main.bgms.some(v => !v.endsWith('opuw'))) {
suggections.push(`将 BGM 和音效换用 opus 格式`);
}
if (dataObject.main.images.some(v => !v.endsWith('webp'))) {
suggections.push(`将图片换用无损 webp 格式`);
}
if (suggections.length > 0) {
process.stdout.write(`降低压缩包体积的可能方案:\r\n`);
suggections.forEach((v, i) => {
process.stdout.write(`${i + 1}. ${v}\r\n`);
});
}
}
process.stdout.write(`压缩包大小:${formatSize(zipSize)}\r\n`);
process.stdout.write(`源码大小:${formatSize(sourceSize)}\r\n`);

View File

@ -1,5 +1,10 @@
/* eslint-disable no-console */
import { createServer } from 'vite';
import {
createServer,
loadConfigFromFile,
mergeConfig,
UserConfig
} from 'vite';
import { Server } from 'http';
import { ensureDir, move, pathExists, remove } from 'fs-extra';
import { readFile, readdir, writeFile } from 'fs/promises';
@ -500,6 +505,14 @@ const apiGetEsmFiles = async (req: Request, res: Response) => {
return getEsmFile(req, res, path.resolved);
};
const apiGetPort = async (_req: Request, res: Response) => {
const port = {
vite: vitePort,
server: serverPort
};
res.end(JSON.stringify(port));
};
/**
*
* @param {string} type
@ -677,12 +690,49 @@ async function ensureConfig() {
}
(async function () {
// 1. 启动vite服务
const vite = await createServer();
// 1. 加载 vite.config.ts
const fsHost = `http://127.0.0.1:${serverPort}`;
const config = await loadConfigFromFile({
command: 'serve',
mode: 'development'
});
if (!config) {
console.error(`Cannot load config file.`);
return;
}
const merged = mergeConfig(config.config, {
server: {
proxy: {
'/readFile': fsHost,
'/writeFile': fsHost,
'/writeMultiFiles': fsHost,
'/listFile': fsHost,
'/makeDir': fsHost,
'/moveFile': fsHost,
'/deleteFile': fsHost,
'/getPort': fsHost,
'^/all/.*': fsHost,
'^/forceTem/.*': {
target: fsHost,
changeOrigin: true,
rewrite(path) {
return path.replace(/^\/forceTem/, '');
}
},
'/danmaku': 'https://h5mota.com/backend/tower/barrage.php'
}
}
} satisfies UserConfig);
// 2. 启动vite服务
const vite = await createServer({
...merged,
configFile: false
});
await vite.listen(vitePort);
console.log(`游戏地址http://localhost:${vitePort}/`);
// 2. 启动样板http服务
// 3. 启动样板http服务
await ensureConfig();
const app = express();
@ -700,6 +750,7 @@ async function ensureConfig() {
app.get('/all/__all_floors__.js', apiGetAllFloors);
app.get('/all/__all_animates__', apiGetAllAnimates);
app.get('/esm', apiGetEsmFiles);
app.get('/getPort', apiGetPort);
const server = app.listen(serverPort);
@ -710,7 +761,7 @@ async function ensureConfig() {
);
});
// 3. 启动样板ws热重载服务
// 4. 启动样板ws热重载服务
startWsServer(server);
process.on('SIGTERM', () => {

View File

@ -5,8 +5,6 @@ import path from 'path';
import postcssPresetEnv from 'postcss-preset-env';
import * as glob from 'glob';
const FSHOST = 'http://127.0.0.1:3000/';
const custom = [
'container', 'image', 'sprite', 'shader', 'text', 'comment', 'custom',
'layer', 'layer-group', 'animate', 'damage', 'graphics', 'icon', 'winskin',
@ -57,24 +55,6 @@ export default defineConfig({
}
},
server: {
proxy: {
'/readFile': FSHOST,
'/writeFile': FSHOST,
'/writeMultiFiles': FSHOST,
'/listFile': FSHOST,
'/makeDir': FSHOST,
'/moveFile': FSHOST,
'/deleteFile': FSHOST,
'^/all/.*': FSHOST,
'^/forceTem/.*': {
target: FSHOST,
changeOrigin: true,
rewrite(path) {
return path.replace(/^\/forceTem/, '');
},
},
'/danmaku': 'https://h5mota.com/backend/tower/barrage.php'
},
watch: {
ignored: ['**/public/**']
},