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			131 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# 系统 API
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系统 API 处于对象 `Mota` 上,是使用新样板 API 的根对象
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## require()
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```ts
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declare function require(type: InterfaceType, key: string): any
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```
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-   参数说明
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    -   `type`: 要获取的 API 类型,目前包含 `class` `fn` `var` `module` 四种类型,分别表示类、函数、变量、模块
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    -   `key`: 要获取的 API 的名称
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-   方法说明
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    获取一个样板接口
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## requireAll()
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```ts
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declare function requireAll(type: InterfaceType): any
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```
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-   方法说明
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    获取一种 API 类型的所有接口,并以对象的形式返回
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## rewrite()
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```ts
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declare function rewrite(
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    base: any,
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    key: string,
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    type: 'full' | 'add' | 'front',
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    re: Function,
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    bind?: any,
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    rebind?: any
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): Function
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```
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-   方法说明
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    复写函数,参考[函数复写](../guide/system.md#函数复写)
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## r()
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```ts
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declare function r(fn: (packages: PackageInterface) => void, thisArg?: any): void
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```
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-   参数说明
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    -   `fn`: 要执行的函数,包含一个参数,表示系统使用的第三方库
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    -   `thisArg`: 函数执行时绑定的上下文(this 指向)
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-   方法说明
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    在渲染进程包裹下执行一个函数
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## rf()
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```ts
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declare function rf(fn: Function, thisArg: any): Function
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```
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-   参数说明
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    -   `fn`: 要绑定的函数
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    -   `thisArg`: 函数调用时传入的上下文(this 指向)
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-   方法说明
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    将一个函数包裹为渲染进程函数
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## Plugin
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```ts
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interface Plugin {
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    require(key: string): any
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    requireAll(): any
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    register(key: string, data: any, init?: any): void
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}
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```
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参考[指南](../guide/system.md#motaplugin)
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系统自带插件包括
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-   渲染进程插件
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    -   `shadow_r`
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    -   `gameShadow_r`
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    -   `fly_r`
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    -   `pop_r`
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    -   `frag_r`
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    -   `use_r`
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    -   `gameCanvas_r`
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    -   `smooth_r`
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    -   `shader_r`
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-   游戏进程插件
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    -   `utils_g`
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    -   `shop_g`
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    -   `replay_g`
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    -   `removeMap_g`
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    -   `heroFourFrames_g`
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    -   `rewrite_g`
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    -   `itemDetail_g`
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    -   `remainEnemy_g`
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## Package
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```ts
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interface Package {
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    require(key: string): any
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    requireAll(): any
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}
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```
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参考[指南](../guide/system.md#motapackage)
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系统暴露出的第三方库:
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-   `axios`
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-   `chart.js`
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-   `jszip`
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-   `lodash`
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-   `lz-string`
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-   `mutate-animate`
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-   `vue`
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