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			633 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			633 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# 变量 API
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此处列出所有的单个变量的 API,需要通过 `Mota.requireAll('var')` 获取
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## loading
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```ts
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declare var loading: GameLoading
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```
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-   变量说明
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    渲染进程变量,用于控制或监听游戏的加载进程
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-   接口 `GameLoading`,继承自 [`EventEmitter`](./class/event-emitter.md)
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    ```ts
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    interface GameLoading extends EventEmitter {
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        addMaterialLoaded(): void
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        addAutotileLoaded(): void
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        onAutotileLoaded(autotiles: Record<string, HTMLImageElement>)
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    }
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    ```
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    -   接口说明
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        以上三个方法一般都是没有调用的必要的,具体干什么的也不需要太在意,这个变量的主要功能是监听加载进程
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    -   事件说明
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        以下事件中的监听函数均没有参数或返回值
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        -   `coreLoaded`: 当 `core.js` 加载完毕后触发
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        -   `coreInit`: 当 `core` 初始化完毕后触发,大部分情况下,需要在游戏开始时执行的脚本都应当在这个时候执行
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## hook
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```ts
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declare var hook: EventEmitter
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```
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-   变量说明
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    渲染进程变量,一个用于监听事件的变量,目前包含的事件较少,包含以下事件,事件均没有参数和返回值
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    -   `reset`: 当游戏初始化(每次读档和开始新游戏)时触发
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    -   `mounted`: 当渲染进程的根组件挂载完毕后触发
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    -   `statusBarUpdate`: 当状态栏更新时触发
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    -   `renderLoaded`: 当渲染进程加载完毕后触发
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## gameListener
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```ts
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declare var gameListener: GameListener
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```
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-   变量说明
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    渲染进程变量,一个用于监听部分游戏操作的变量
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-   接口 `GameListener`,继承自 [`EventEmitter`](./class/event-emitter.md)
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    包含以下事件:
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    -   `hoverBlock`
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        ```ts
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        interface ListenerEvent {
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            hoverBlock: (block: Block, ev: MouseEvent) => void
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        }
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        ```
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        当鼠标移动到一个图块上时触发,参数分别是移动到的图块,以及 dom 事件参数,手机端无效
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    -   `leaveBlock`
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        ```ts
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        interface ListenerEvent {
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            leaveBlock: (block: Block, ev: MouseEvent, leaveGame: boolean) => void
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        }
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        ```
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        当鼠标离开一个图块上时触发,前两个参数与 `hoverBlock` 事件一致,第三个参数表明鼠标是否是由于离开游戏画面而离开的图块
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    -   `clickBlock`
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        ```ts
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        interface ListenerEvent {
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            clickBlock: (block: Block, ev: MouseEvent) => void
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        }
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        ```
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        当鼠标点击一个图块时触发,参数与 `hoverBlock` 事件一致
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    -   `mouseMove`
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        ```ts
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        interface ListenerEvent {
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            mouseMove: (ev: MouseEvent) => void
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        }
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        ```
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        当鼠标移动时触发
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## mainSetting
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```ts
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declare var mainSetting: MotaSetting
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```
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-   变量说明
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    渲染进程变量,系统设置变量,可以在道具 系统设置 中打开
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## gameKey
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```ts
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declare var gameKey: Hotkey
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```
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-   变量说明
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    渲染进程变量,系统按键控制系统,不建议创建新的 `Hotkey` 实例实现自己的按键,推荐直接在这个变量上新增自己的按键
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## mainUi
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```ts
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declare var mainUi: UiController
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```
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-   变量说明
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    渲染进程变量,主要 UI 控制器,UI 之间有嵌套关系
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## fixedUi
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```ts
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declare var fixedUi: UiController
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```
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-   变量说明
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    渲染进程变量,平等 UI 控制器,UI 之间无嵌套关系,且互不影响,参考[UI 控制](../guide/ui-control.md#mainui-与-fixedui)
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## KeyCode
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```ts
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declare const enum KeyCode {
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    // ...
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}
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```
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-   变量说明
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    渲染进程变量,摘自微软的 vscode 的 keyCodes.ts,描述了键盘上的所有按键,几乎不存在遗漏按键,注意对于一个键有两个功能的,例如 `1/!`,依然只会视为一个按键,以下是这个枚举从小到大的所有内容:
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```ts
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declare const enum KeyCode {
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	DependsOnKbLayout = -1,
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	/**
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	 * Placed first to cover the 0 value of the enum.
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	 */
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	Unknown = 0,
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	Backspace,
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	Tab,
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	Enter,
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	Shift,
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	Ctrl,
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	Alt,
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	PauseBreak,
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	CapsLock,
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	Escape,
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	Space,
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	PageUp,
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	PageDown,
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	End,
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	Home,
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	LeftArrow,
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	UpArrow,
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	RightArrow,
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	DownArrow,
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	Insert,
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	Delete,
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	Digit0,
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	Digit1,
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	Digit2,
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	Digit3,
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	Digit4,
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	Digit5,
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	Digit6,
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	Digit7,
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	Digit8,
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	Digit9,
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	KeyA,
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	KeyB,
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	KeyC,
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	KeyD,
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	KeyE,
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	KeyF,
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	KeyG,
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	KeyH,
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	KeyI,
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	KeyJ,
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	KeyK,
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	KeyL,
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	KeyM,
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	KeyN,
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	KeyO,
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	KeyP,
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	KeyQ,
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	KeyR,
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	KeyS,
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	KeyT,
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	KeyU,
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	KeyV,
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	KeyW,
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	KeyX,
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	KeyY,
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	KeyZ,
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	Meta,
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	ContextMenu,
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	F1,
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	F2,
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	F3,
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	F4,
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	F5,
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	F6,
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	F7,
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	F8,
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	F9,
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	F10,
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	F11,
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	F12,
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	F13,
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	F14,
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	F15,
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	F16,
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	F17,
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	F18,
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	F19,
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	NumLock,
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	ScrollLock,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the ';:' key
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	 */
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	Semicolon,
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	/**
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	 * For any country/region, the '+' key
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	 * For the US standard keyboard, the '=+' key
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	 */
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	Equal,
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	/**
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	 * For any country/region, the ',' key
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	 * For the US standard keyboard, the ',<' key
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	 */
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	Comma,
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	/**
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	 * For any country/region, the '-' key
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	 * For the US standard keyboard, the '-_' key
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	 */
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	Minus,
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	/**
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	 * For any country/region, the '.' key
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	 * For the US standard keyboard, the '.>' key
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	 */
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	Period,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the '/?' key
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	 */
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	Slash,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the '`~' key
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	 */
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	Backquote,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the '[{' key
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	 */
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	BracketLeft,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the '\|' key
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	 */
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	Backslash,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the ']}' key
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	 */
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	BracketRight,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 * For the US standard keyboard, the ''"' key
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	 */
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	Quote,
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	/**
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	 * Used for miscellaneous characters; it can vary by keyboard.
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	 */
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	OEM_8,
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	/**
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	 * Either the angle bracket key or the backslash key on the RT 102-key keyboard.
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	 */
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	IntlBackslash,
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	Numpad0, // VK_NUMPAD0, 0x60, Numeric keypad 0 key
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	Numpad1, // VK_NUMPAD1, 0x61, Numeric keypad 1 key
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	Numpad2, // VK_NUMPAD2, 0x62, Numeric keypad 2 key
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	Numpad3, // VK_NUMPAD3, 0x63, Numeric keypad 3 key
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	Numpad4, // VK_NUMPAD4, 0x64, Numeric keypad 4 key
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	Numpad5, // VK_NUMPAD5, 0x65, Numeric keypad 5 key
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	Numpad6, // VK_NUMPAD6, 0x66, Numeric keypad 6 key
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	Numpad7, // VK_NUMPAD7, 0x67, Numeric keypad 7 key
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	Numpad8, // VK_NUMPAD8, 0x68, Numeric keypad 8 key
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	Numpad9, // VK_NUMPAD9, 0x69, Numeric keypad 9 key
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	NumpadMultiply,	// VK_MULTIPLY, 0x6A, Multiply key
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	NumpadAdd,		// VK_ADD, 0x6B, Add key
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	NUMPAD_SEPARATOR,	// VK_SEPARATOR, 0x6C, Separator key
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	NumpadSubtract,	// VK_SUBTRACT, 0x6D, Subtract key
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	NumpadDecimal,	// VK_DECIMAL, 0x6E, Decimal key
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	NumpadDivide,	// VK_DIVIDE, 0x6F,
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	/**
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	 * Cover all key codes when IME is processing input.
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	 */
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	KEY_IN_COMPOSITION,
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	ABNT_C1, // Brazilian (ABNT) Keyboard
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	ABNT_C2, // Brazilian (ABNT) Keyboard
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	AudioVolumeMute,
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	AudioVolumeUp,
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	AudioVolumeDown,
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	BrowserSearch,
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	BrowserHome,
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	BrowserBack,
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	BrowserForward,
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	MediaTrackNext,
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	MediaTrackPrevious,
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	MediaStop,
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	MediaPlayPause,
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	LaunchMediaPlayer,
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	LaunchMail,
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	LaunchApp2,
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	/**
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	 * VK_CLEAR, 0x0C, CLEAR key
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	 */
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	Clear,
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	/**
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	 * Placed last to cover the length of the enum.
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	 * Please do not depend on this value!
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	 */
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	MAX_VALUE
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}
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```
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## ScanCode
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```ts
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declare const enum ScanCode {
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    // ...
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}
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```
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-   变量说明
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    渲染进程变量,与 [`KeyCode`](#keycode) 类似,每个按键几乎都有一个对于的值,不过这里与 `KeyboardEvent.code` 相对应:
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```ts
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declare const enum ScanCode {
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    DependsOnKbLayout = -1,
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	None,
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	Hyper,
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	Super,
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	Fn,
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	FnLock,
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	Suspend,
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	Resume,
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	Turbo,
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	Sleep,
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	WakeUp,
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	KeyA,
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	KeyB,
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	KeyC,
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	KeyD,
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	KeyE,
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	KeyF,
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	KeyG,
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	KeyH,
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	KeyI,
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	KeyJ,
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	KeyK,
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	KeyL,
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	KeyM,
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	KeyN,
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	KeyO,
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	KeyP,
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	KeyQ,
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	KeyR,
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	KeyS,
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	KeyT,
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	KeyU,
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	KeyV,
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	KeyW,
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	KeyX,
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	KeyY,
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	KeyZ,
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	Digit1,
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	Digit2,
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	Digit3,
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	Digit4,
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	Digit5,
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	Digit6,
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	Digit7,
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	Digit8,
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	Digit9,
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	Digit0,
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	Enter,
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	Escape,
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	Backspace,
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	Tab,
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	Space,
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	Minus,
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	Equal,
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	BracketLeft,
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	BracketRight,
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	Backslash,
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	IntlHash,
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	Semicolon,
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	Quote,
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	Backquote,
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	Comma,
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	Period,
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	Slash,
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	CapsLock,
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	F1,
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	F2,
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	F3,
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	F4,
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	F5,
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	F6,
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	F7,
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	F8,
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	F9,
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	F10,
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	F11,
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	F12,
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	PrintScreen,
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	ScrollLock,
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	Pause,
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	Insert,
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	Home,
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	PageUp,
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	Delete,
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	End,
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	PageDown,
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	ArrowRight,
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	ArrowLeft,
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	ArrowDown,
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	ArrowUp,
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	NumLock,
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	NumpadDivide,
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	NumpadMultiply,
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	NumpadSubtract,
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	NumpadAdd,
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	NumpadEnter,
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	Numpad1,
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	Numpad2,
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	Numpad3,
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	Numpad4,
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	Numpad5,
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	Numpad6,
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	Numpad7,
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	Numpad8,
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	Numpad9,
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	Numpad0,
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	NumpadDecimal,
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	IntlBackslash,
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	ContextMenu,
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						||
	Power,
 | 
						||
	NumpadEqual,
 | 
						||
	F13,
 | 
						||
	F14,
 | 
						||
	F15,
 | 
						||
	F16,
 | 
						||
	F17,
 | 
						||
	F18,
 | 
						||
	F19,
 | 
						||
	F20,
 | 
						||
	F21,
 | 
						||
	F22,
 | 
						||
	F23,
 | 
						||
	F24,
 | 
						||
	Open,
 | 
						||
	Help,
 | 
						||
	Select,
 | 
						||
	Again,
 | 
						||
	Undo,
 | 
						||
	Cut,
 | 
						||
	Copy,
 | 
						||
	Paste,
 | 
						||
	Find,
 | 
						||
	AudioVolumeMute,
 | 
						||
	AudioVolumeUp,
 | 
						||
	AudioVolumeDown,
 | 
						||
	NumpadComma,
 | 
						||
	IntlRo,
 | 
						||
	KanaMode,
 | 
						||
	IntlYen,
 | 
						||
	Convert,
 | 
						||
	NonConvert,
 | 
						||
	Lang1,
 | 
						||
	Lang2,
 | 
						||
	Lang3,
 | 
						||
	Lang4,
 | 
						||
	Lang5,
 | 
						||
	Abort,
 | 
						||
	Props,
 | 
						||
	NumpadParenLeft,
 | 
						||
	NumpadParenRight,
 | 
						||
	NumpadBackspace,
 | 
						||
	NumpadMemoryStore,
 | 
						||
	NumpadMemoryRecall,
 | 
						||
	NumpadMemoryClear,
 | 
						||
	NumpadMemoryAdd,
 | 
						||
	NumpadMemorySubtract,
 | 
						||
	NumpadClear,
 | 
						||
	NumpadClearEntry,
 | 
						||
	ControlLeft,
 | 
						||
	ShiftLeft,
 | 
						||
	AltLeft,
 | 
						||
	MetaLeft,
 | 
						||
	ControlRight,
 | 
						||
	ShiftRight,
 | 
						||
	AltRight,
 | 
						||
	MetaRight,
 | 
						||
	BrightnessUp,
 | 
						||
	BrightnessDown,
 | 
						||
	MediaPlay,
 | 
						||
	MediaRecord,
 | 
						||
	MediaFastForward,
 | 
						||
	MediaRewind,
 | 
						||
	MediaTrackNext,
 | 
						||
	MediaTrackPrevious,
 | 
						||
	MediaStop,
 | 
						||
	Eject,
 | 
						||
	MediaPlayPause,
 | 
						||
	MediaSelect,
 | 
						||
	LaunchMail,
 | 
						||
	LaunchApp2,
 | 
						||
	LaunchApp1,
 | 
						||
	SelectTask,
 | 
						||
	LaunchScreenSaver,
 | 
						||
	BrowserSearch,
 | 
						||
	BrowserHome,
 | 
						||
	BrowserBack,
 | 
						||
	BrowserForward,
 | 
						||
	BrowserStop,
 | 
						||
	BrowserRefresh,
 | 
						||
	BrowserFavorites,
 | 
						||
	ZoomToggle,
 | 
						||
	MailReply,
 | 
						||
	MailForward,
 | 
						||
	MailSend,
 | 
						||
 | 
						||
	MAX_VALUE
 | 
						||
}
 | 
						||
```
 | 
						||
 | 
						||
## bgm
 | 
						||
 | 
						||
```ts
 | 
						||
declare var bgm: BgmController
 | 
						||
```
 | 
						||
 | 
						||
-   变量说明
 | 
						||
 | 
						||
    渲染进程变量,用于控制当前的 bgm 状态,参考 [类 BgmController](./class/bgm-controller.md)
 | 
						||
 | 
						||
## sound
 | 
						||
 | 
						||
```ts
 | 
						||
declare var sound: SoundController
 | 
						||
```
 | 
						||
 | 
						||
-   变量说明
 | 
						||
 | 
						||
    渲染进程变量,用于控制音效的播放,参考 [类 SoundController](./class/sound-controller.md)
 | 
						||
 | 
						||
## settingStorage
 | 
						||
 | 
						||
```ts
 | 
						||
declare var settingStorage: GameStorage
 | 
						||
```
 | 
						||
 | 
						||
-   变量说明
 | 
						||
 | 
						||
    渲染进程变量,用于保存所有的系统设置信息
 | 
						||
 | 
						||
## status
 | 
						||
 | 
						||
```ts
 | 
						||
declare var status: { value: boolean }
 | 
						||
```
 | 
						||
 | 
						||
-   变量说明
 | 
						||
 | 
						||
    渲染进程变量,用于控制状态栏刷新,取反后立刻刷新状态栏的显示
 | 
						||
 | 
						||
## enemySpecials
 | 
						||
 | 
						||
```ts
 | 
						||
declare var enemySpecials: SpecialDeclaration[]
 | 
						||
```
 | 
						||
 | 
						||
-   变量说明
 | 
						||
 | 
						||
    游戏进程变量,描述了所有特殊属性定义,示例参考插件
 |