mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-03-13 18:37:07 +08:00
561 lines
18 KiB
TypeScript
561 lines
18 KiB
TypeScript
import type { AudioPlayer } from '@/core/audio/audio';
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import type { BgmController } from '@/core/audio/bgm';
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import type { SoundController, SoundEffect } from '@/core/audio/sound';
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import type { Disposable } from '@/core/common/disposable';
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import type {
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EventEmitter,
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IndexedEventEmitter
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} from '@/core/common/eventEmitter';
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import type { loading } from './game';
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import type {
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Resource,
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ResourceStore,
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ResourceType,
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ZippedResource
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} from '@/core/loader/resource';
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import type { Hotkey } from '@/core/main/custom/hotkey';
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import type { Keyboard } from '@/core/main/custom/keyboard';
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import type { CustomToolbar } from '@/core/main/custom/toolbar';
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import type { Focus, GameUi, UiController } from '@/core/main/custom/ui';
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import type { gameListener, hook } from './game';
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import type {
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MotaSetting,
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SettingDisplayer,
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SettingStorage
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} from '@/core/main/setting';
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import type { GameStorage } from '@/core/main/storage';
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import type { DamageEnemy, EnemyCollection } from './enemy/damage';
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import type { specials } from './enemy/special';
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import type { Range } from '@/plugin/game/range';
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import type { KeyCode } from '@/plugin/keyCodes';
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import type { Ref } from 'vue';
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interface ClassInterface {
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// 渲染进程与游戏进程通用
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EventEmitter: typeof EventEmitter;
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IndexedEventEmitter: typeof IndexedEventEmitter;
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Disposable: typeof Disposable;
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// 定义于渲染进程,录像中会进行polyfill,但是不执行任何内容
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GameStorage: typeof GameStorage;
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MotaSetting: typeof MotaSetting;
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SettingDisplayer: typeof SettingDisplayer;
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Resource: typeof Resource;
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ZippedResource: typeof ZippedResource;
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ResourceStore: typeof ResourceStore;
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Focus: typeof Focus;
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GameUi: typeof GameUi;
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UiController: typeof UiController;
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Hotkey: typeof Hotkey;
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Keyboard: typeof Keyboard;
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CustomToolbar: typeof CustomToolbar;
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AudioPlayer: typeof AudioPlayer;
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SoundEffect: typeof SoundEffect;
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SoundController: typeof SoundController;
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BgmController: typeof BgmController;
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// todo: 放到插件 ShaderEffect: typeof ShaderEffect;
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// 定义于游戏进程,渲染进程依然可用
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Range: typeof Range;
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EnemyCollection: typeof EnemyCollection;
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DamageEnemy: typeof DamageEnemy;
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}
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interface FunctionInterface {
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// 定义于渲染进程,录像中会进行polyfill,但是不执行任何内容
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readyAllResource(): void;
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// 定义于游戏进程,渲染进程依然可用
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// todo
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}
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interface VariableInterface {
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// 定义于渲染进程,录像中会进行polyfill
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loading: typeof loading;
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hook: typeof hook;
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gameListener: typeof gameListener;
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mainSetting: MotaSetting;
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gameKey: Hotkey;
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mainUi: UiController;
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fixedUi: UiController;
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KeyCode: typeof KeyCode;
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// isMobile: boolean;
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bgm: BgmController;
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sound: SoundController;
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resource: ResourceStore<Exclude<ResourceType, 'zip'>>;
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zipResource: ResourceStore<'zip'>;
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settingStorage: GameStorage<SettingStorage>;
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status: Ref<boolean>;
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// 定义于游戏进程,渲染进程依然可用
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haloSpecials: number[];
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enemySpecials: typeof specials;
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}
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interface ModuleInterface {}
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interface SystemInterfaceMap {
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class: ClassInterface;
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fn: FunctionInterface;
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var: VariableInterface;
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module: ModuleInterface;
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}
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type InterfaceType = keyof SystemInterfaceMap;
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interface PluginInterface {
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// 渲染进程定义的插件
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pop_r: typeof import('../plugin/pop');
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use_r: typeof import('../plugin/use');
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// animate: typeof import('../plugin/animateController');
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// utils: typeof import('../plugin/utils');
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// status: typeof import('../plugin/ui/statusBar');
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fly_r: typeof import('../plugin/ui/fly');
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chase_r: typeof import('../plugin/chase/chase');
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// webglUtils: typeof import('../plugin/webgl/utils');
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shadow_r: typeof import('../plugin/shadow/shadow');
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gameShadow_r: typeof import('../plugin/shadow/gameShadow');
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// achievement: typeof import('../plugin/ui/achievement');
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completion_r: typeof import('../plugin/completion');
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// path: typeof import('../plugin/fx/path');
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gameCanvas_r: typeof import('../plugin/fx/gameCanvas');
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// noise: typeof import('../plugin/fx/noise');
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smooth_r: typeof import('../plugin/fx/smoothView');
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frag_r: typeof import('../plugin/fx/frag');
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// 游戏进程定义的插件
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utils_g: typeof import('../plugin/game/utils');
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loopMap_g: typeof import('../plugin/game/loopMap');
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shop_g: typeof import('../plugin/game/shop');
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replay_g: typeof import('../plugin/game/replay');
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skillTree_g: typeof import('../plugin/game/skillTree');
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removeMap_g: typeof import('../plugin/game/removeMap');
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remainEnemy_g: typeof import('../plugin/game/enemy/remainEnemy');
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chase_g: typeof import('../plugin/game/chase');
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skill_g: typeof import('../plugin/game/skill');
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towerBoss_g: typeof import('../plugin/game/towerBoss');
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heroFourFrames_g: typeof import('../plugin/game/fx/heroFourFrames');
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rewrite_g: typeof import('../plugin/game/fx/rewrite');
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itemDetail_g: typeof import('../plugin/game/fx/itemDetail');
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checkBlock_g: typeof import('../plugin/game/enemy/checkblock');
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halo_g: typeof import('../plugin/game/fx/halo');
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study_g: typeof import('../plugin/game/study');
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}
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interface PackageInterface {
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axios: typeof import('axios');
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'chart.js': typeof import('chart.js');
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jszip: typeof import('jszip');
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lodash: typeof import('lodash-es');
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'lz-string': typeof import('lz-string');
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'mutate-animate': typeof import('mutate-animate');
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vue: typeof import('vue');
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}
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export interface IMota {
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rewrite: typeof rewrite;
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r: typeof r;
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rf: typeof rf;
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/** 样板插件接口 */
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Plugin: IPlugin;
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/**
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* 样板使用的第三方库接口,可以直接获取到库的原有接口。
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* 接口在渲染进程中引入,在游戏进程中不会polyfill,因此在游戏进程中使用时,
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* 应先使用main.replayChecking进行检查,保证该值不存在时才进行使用,否则会引起录像出错
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*/
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Package: IPackage;
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/**
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* 获取一个样板接口
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* @param type 要获取的接口类型
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* @param key 接口名称
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*/
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require<T extends InterfaceType, K extends keyof SystemInterfaceMap[T]>(
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type: T,
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key: K
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): SystemInterfaceMap[T][K];
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/**
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* 获取一个样板接口
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* @param type 要获取的接口类型
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* @param key 接口名称
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*/
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require(type: InterfaceType, key: string): any;
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/**
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* 获取一种接口的所有内容
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* @param type 要获取的接口类型
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*/
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requireAll<T extends InterfaceType>(type: T): SystemInterfaceMap[T];
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/**
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* 注册一个样板接口
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* @param type 要注册的接口类型
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* @param key 接口名称
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* @param data 接口内容
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*/
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register<T extends InterfaceType, K extends keyof SystemInterfaceMap[T]>(
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type: T,
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key: K,
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data: SystemInterfaceMap[T][K]
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): void;
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/**
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* 注册一个样板接口
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* @param type 要注册的接口类型
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* @param key 接口名称
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* @param data 接口内容
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*/
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register(type: InterfaceType, key: string, data: any): void;
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}
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export interface IPlugin {
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inited: boolean;
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/**
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* 初始化所有插件
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*/
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init(): void;
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/**
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* 获取到一个插件的内容
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* @param plugin 要获取的插件
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*/
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require<K extends keyof PluginInterface>(plugin: K): PluginInterface[K];
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/**
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* 获取到一个插件的内容
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* @param plugin 要获取的插件
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*/
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require(plugin: string): any;
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/**
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* 获取所有插件
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*/
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requireAll(): PluginInterface & { [x: string]: any };
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/**
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* 注册一个插件
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* @param plugin 要注册的插件名
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* @param data 插件内容
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* @param init 插件的初始化函数,可选,初始化函数接受两个参数,分别是plugin和data,表示插件名称和内容
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*/
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register<K extends keyof PluginInterface>(
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plugin: K,
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data: PluginInterface[K],
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init?: (plugin: K, data: PluginInterface[K]) => void
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): void;
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/**
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* 注册一个插件
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* @param plugin 要注册的插件名
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* @param init 插件的初始化函数,初始化函数接受一个参数,表示插件名称,要求返回插件内容
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*/
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register<K extends keyof PluginInterface>(
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plugin: K,
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init: (plugin: K) => PluginInterface[K]
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): void;
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/**
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* 注册一个插件
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* @param plugin 要注册的插件名
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* @param data 插件内容
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* @param init 插件的初始化函数,可选,初始化函数接受两个参数,分别是plugin和data,表示插件名称和内容
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*/
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register<K extends string, D>(
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plugin: K,
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data: D,
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init?: (plugin: K, data: D) => void
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): void;
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/**
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* 注册一个插件
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* @param plugin 要注册的插件名
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* @param init 插件的初始化函数,初始化函数接受一个参数,表示插件名称,要求返回插件内容
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*/
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register<K extends string>(plugin: K, init: (plugin: K) => any): void;
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}
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export interface IPackage {
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/**
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* 获取样板使用的第三方库
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* @param name 要获取的第三方库
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*/
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require<K extends keyof PackageInterface>(name: K): PackageInterface[K];
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/**
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* 获取样板使用的所有第三方库
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*/
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requireAll(): PackageInterface;
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register<K extends keyof PackageInterface>(
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name: K,
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data: PackageInterface[K]
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): void;
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}
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interface IPluginData {
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/** 插件类型,content表示直接注册了内容,function表示注册了初始化函数,内容从其返回值获取 */
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type: 'content' | 'function';
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data: any;
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init?: (plugin: string, data?: any) => any;
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}
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class MPlugin {
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private static plugins: Record<string, IPluginData> = {};
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private static pluginData: Record<string, any> = {};
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static inited = false;
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constructor() {
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throw new Error(`System plugin class cannot be constructed.`);
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}
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static init() {
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for (const [key, data] of Object.entries(this.plugins)) {
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if (data.type === 'content') {
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data.init?.(key, data.data);
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} else {
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data.data = data.init!(key);
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}
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this.pluginData[key] = data.data;
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}
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this.inited = true;
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}
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static require(key: string) {
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if (!this.inited) {
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throw new Error(`Cannot access plugin '${key}' before initialize.`);
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}
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if (!(key in this.plugins)) {
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throw new Error(`Cannot resolve plugin require: key='${key}'`);
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}
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return this.plugins[key].data;
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}
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static requireAll(): PluginInterface {
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return this.pluginData as PluginInterface;
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}
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static register(key: string, data: any, init?: any) {
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if (typeof data === 'function') {
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this.plugins[key] = {
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type: 'function',
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init: data,
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data: void 0
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};
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} else {
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this.plugins[key] = {
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type: 'content',
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data,
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init
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};
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}
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}
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}
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class MPackage {
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// @ts-ignore
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private static packages: PackageInterface = {};
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constructor() {
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throw new Error(`System package class cannot be constructed.`);
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}
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static require<K extends keyof PackageInterface>(
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name: K
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): PackageInterface[K] {
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return this.packages[name];
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}
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static requireAll() {
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return this.packages;
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}
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static register<K extends keyof PackageInterface>(
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name: K,
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data: PackageInterface[K]
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) {
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this.packages[name] = data;
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}
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}
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/**
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* 样板接口系统,通过 Mota 获取到样板的核心功能,不可实例化
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*/
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class Mota {
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private static classes: Record<string, any> = {};
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private static functions: Record<string, any> = {};
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private static variables: Record<string, any> = {};
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private static modules: Record<string, any> = {};
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static rewrite = rewrite;
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static r = r;
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static rf = rf;
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static Plugin = MPlugin;
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static Package = MPackage;
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constructor() {
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throw new Error(`System interface class cannot be constructed.`);
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}
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static require(type: InterfaceType, key: string): any {
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const data = this.getByType(type)[key];
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if (!!data) return data;
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else {
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throw new Error(
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`Cannot resolve require: type='${type}',key='${key}'`
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);
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}
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}
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static requireAll<T extends InterfaceType>(type: T): SystemInterfaceMap[T] {
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return this.getByType(type) as SystemInterfaceMap[T];
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}
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static register(type: InterfaceType, key: string, data: any) {
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const obj = this.getByType(type);
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if (key in obj) {
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console.warn(
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`重复的样板接口注册: type='${type}', key='${key}',已将其覆盖`
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);
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}
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obj[key] = data;
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}
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private static getByType(type: InterfaceType) {
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return type === 'class'
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? this.classes
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: type === 'fn'
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? this.functions
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: type === 'var'
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? this.variables
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: this.modules;
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}
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}
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type RewriteType = 'full' | 'front' | 'add';
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type _F<F> = F extends (...params: infer P) => infer R ? [P, R] : never;
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type _Func = (...params: any) => any;
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/**
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* 全量复写或在函数前添加内容
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* @param base 函数所在对象
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* @param key 函数名称,即函数在base中叫什么
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* @param type 复写类型,full表示全量复写,front表示在原函数之前添加内容
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* @param re 复写函数,类型为full时表示将原函数完全覆盖,为front时表示将该函数添加到原函数之前
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* @param bind 原函数的调用对象,默认为base
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* @param rebind 复写函数的调用对象,默认为base
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*/
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function rewrite<
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O,
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K extends SelectKey<O, _Func>,
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R extends 'full' | 'front',
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||
T = O
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||
>(
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||
base: O,
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||
key: K,
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type: R,
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||
re: (
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this: T,
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||
...params: [..._F<O[K]>[0], ...any[]]
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||
) => R extends 'full' ? _F<O[K]>[1] : void,
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bind?: any,
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rebind?: T
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): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1];
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/**
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* 在函数后追加内容
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* @param base 函数所在对象
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* @param key 函数名称,即函数在base中叫什么
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* @param type 复写类型,add表示在函数后追加
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* @param re 复写函数,类型为add时表示在原函数后面追加复写函数,会在第一个参数中传入原函数的返回值,
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* 并要求复写函数必须有返回值,作为复写的最终返回值。
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* @param bind 原函数的调用对象,默认为`base`
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* @param rebind 复写函数的调用对象,默认为`base`
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*/
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function rewrite<O, K extends SelectKey<O, _Func>, T = O>(
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base: O,
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||
key: K,
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type: 'add',
|
||
re: (
|
||
this: T,
|
||
...params: [_F<O[K]>[1], ..._F<O[K]>[0], ...any[]]
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||
) => _F<O[K]>[1],
|
||
bind?: any,
|
||
rebind?: T
|
||
): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1];
|
||
function rewrite<O, K extends SelectKey<O, _Func>, T = O>(
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||
base: O,
|
||
key: K,
|
||
type: RewriteType,
|
||
re: (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1],
|
||
bind?: any,
|
||
rebind?: T
|
||
): (this: T, ...params: [..._F<O[K]>[0], ...any[]]) => _F<O[K]>[1] {
|
||
const func = base[key];
|
||
if (typeof func !== 'function') {
|
||
throw new Error(
|
||
`Cannot rewrite variable with type of '${typeof func}'.`
|
||
);
|
||
}
|
||
if (type === 'full') {
|
||
// @ts-ignore
|
||
return (base[key] = re.bind(rebind ?? base));
|
||
} else if (type === 'add') {
|
||
const origin = base[key];
|
||
function res(this: T, ...params: [..._F<O[K]>[0], ...any[]]) {
|
||
const v = (origin as _Func).call(bind ?? base, ...params);
|
||
// @ts-ignore
|
||
const ret = re.call(rebind ?? base, v, ...params);
|
||
return ret;
|
||
}
|
||
// @ts-ignore
|
||
return (base[key] = res);
|
||
} else {
|
||
const origin = base[key];
|
||
function res(this: T, ...params: [..._F<O[K]>[0], ...any[]]) {
|
||
// @ts-ignore
|
||
re.call(rebind ?? base, ...params);
|
||
const ret = (origin as _Func).call(bind ?? base, ...params);
|
||
return ret;
|
||
}
|
||
// @ts-ignore
|
||
return (base[key] = res);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 在渲染进程包裹下执行一段代码,该段代码不会在录像验证中执行,因此里面的内容一定不会引起录像报错
|
||
* 一般特效,或者是ui显示、内容显示、交互监听等内容应当在渲染进程包裹下执行
|
||
* @param fn 要执行的函数,传入一个参数,表示所有的第三方库,也就是`Mota.Package.requireAll()`的内容
|
||
* @param thisArg 函数的执行上下文,即函数中`this`指向
|
||
*/
|
||
function r<T = undefined>(
|
||
fn: (this: T, packages: PackageInterface) => void,
|
||
thisArg?: T
|
||
) {
|
||
if (!main.replayChecking) fn.call(thisArg as T, MPackage.requireAll());
|
||
}
|
||
|
||
/**
|
||
* 将一个函数包裹成渲染进程函数,执行这个函数时将直接在渲染进程下执行。该函数与 {@link r} 函数的关系,
|
||
* 与`call`和`bind`的关系类似。
|
||
* ```ts
|
||
* const fn = rf((x) => x * x);
|
||
* console.log(fn(2)); // 在正常游玩中会输出 4,但是录像验证中会输出undefined,因为录像验证中不会执行渲染进程函数
|
||
* ```
|
||
* @param fn 要执行的函数
|
||
* @param thisArg 函数执行时的上下文,即this指向
|
||
* @returns 经过渲染进程包裹的函数,直接调用即是在渲染进程下执行的
|
||
*/
|
||
function rf<F extends (...params: any) => any, T>(
|
||
fn: F,
|
||
thisArg?: T
|
||
): (this: T, ...params: Parameters<F>) => ReturnType<F> | undefined {
|
||
// @ts-ignore
|
||
if (main.replayChecking) return () => {};
|
||
else {
|
||
return (...params) => {
|
||
return fn.call(thisArg, ...params);
|
||
};
|
||
}
|
||
}
|
||
|
||
declare global {
|
||
interface Window {
|
||
Mota: IMota;
|
||
}
|
||
}
|
||
|
||
window.Mota = Mota;
|