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			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| main.floors.MT12=
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| {
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|     "floorId": "MT12",
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|     "title": "草原",
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|     "name": "12",
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|     "width": 15,
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|     "height": 15,
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|     "canFlyTo": true,
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|     "canFlyFrom": true,
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|     "canUseQuickShop": true,
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|     "cannotViewMap": false,
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|     "images": [],
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|     "ratio": 1,
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|     "defaultGround": "grass",
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|     "bgm": "grass.opus",
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|     "firstArrive": [],
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|     "eachArrive": [],
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|     "parallelDo": "",
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|     "events": {
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|         "7,1": [
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|             "\t[原始人]\b[down,hero]杰克?你怎么在这?",
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|             "\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。",
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|             "\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。",
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|             "\t[杰克,thief]\b[down,7,1]我就跑到了这里。",
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|             "\t[杰克,thief]\b[down,7,1]多谢你救了我。",
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|             "\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。",
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|             "\t[杰克,thief]\b[down,7,1]你来这里是要干什么?",
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|             "\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)",
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|             "\t[原始人]\b[down,hero]我要上山砍一些柴火。",
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|             "\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。",
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|             "\t[杰克,thief]\b[down,7,1]这样啊。",
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|             "\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!",
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|             "获得技能:跳跃\n快捷键2,消耗200点生命值,困难消耗400点,一个地图只能使用3次\n如果前方为可通行的地面,则不能使用该技能\n如果前方为怪物,则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物,则直接跳到该障碍物的后方",
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|             "\t[原始人]\b[down,hero]多谢杰克兄弟了啊。",
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|             "\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。",
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|             "\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。",
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|             "\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。",
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|             "去南方那个之前过不去的地方推进游戏剧情",
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|             "手机端可以点击右下角的难度来切换下方工具栏至数字键",
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|             {
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|                 "type": "function",
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|                 "function": "function(){\nconst HeroSkill = Mota.require('@user/data-state').HeroSkill;\nHeroSkill.learnSkill(HeroSkill.Jump);\n}"
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|             },
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|             {
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|                 "type": "hide",
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|                 "remove": true
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|             }
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|         ],
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|         "7,9": [
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|             "把四个骷髅卫兵杀死开启机关门"
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|         ]
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|     },
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|     "changeFloor": {
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|         "7,14": {
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|             "floorId": "MT11",
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|             "loc": [
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|                 7,
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|                 0
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|             ]
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|         }
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|     },
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|     "afterBattle": {
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|         "1,1": [
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|             {
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|                 "type": "setValue",
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|                 "name": "flag:door_MT12_7_3",
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|                 "operator": "+=",
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|                 "value": "1"
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|             }
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|         ],
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|         "4,2": [
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|             {
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|                 "type": "setValue",
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|                 "name": "flag:door_MT12_7_3",
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|                 "operator": "+=",
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|                 "value": "1"
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|             }
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|         ],
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|         "10,2": [
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|             {
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|                 "type": "setValue",
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|                 "name": "flag:door_MT12_7_3",
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|                 "operator": "+=",
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|                 "value": "1"
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|             }
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|         ],
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|         "13,1": [
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|             {
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|                 "type": "setValue",
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|                 "name": "flag:door_MT12_7_3",
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|                 "operator": "+=",
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|                 "value": "1"
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|             }
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|         ]
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|     },
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|     "afterGetItem": {},
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|     "afterOpenDoor": {},
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|     "autoEvent": {
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|         "7,3": {
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|             "0": {
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|                 "condition": "flag:door_MT12_7_3==4",
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|                 "currentFloor": true,
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|                 "priority": 0,
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|                 "delayExecute": false,
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|                 "multiExecute": false,
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|                 "data": [
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|                     {
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|                         "type": "openDoor"
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|                     },
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|                     {
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|                         "type": "setValue",
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|                         "name": "flag:door_MT12_7_3",
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|                         "operator": "=",
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|                         "value": "null"
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|                     }
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|                 ]
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|             }
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|         }
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|     },
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|     "cannotMove": {},
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|     "map": [
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|     [ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
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|     [ 20,210,  0, 29, 33, 20,381,123,381, 20, 33, 29,  0,210, 20],
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|     [ 20,  0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20,  0, 20],
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|     [ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
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|     [ 20, 27, 29,  0,369, 20,  0,373,  0, 20,369,  0, 29, 27, 20],
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|     [ 20, 20, 20, 20,  0, 20, 34, 20, 34, 20,  0, 20, 20, 20, 20],
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|     [ 20, 29,  0, 34,209,  0, 28, 20, 28,  0,209, 34,  0, 29, 20],
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|     [ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
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|     [ 20,  0,372,  0,  0, 20, 29, 20, 29, 20,  0,  0,372,  0, 20],
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|     [ 20,  0, 20,  0, 20, 20,  0,129,  0, 20, 20,  0, 20,  0, 20],
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|     [ 20, 34, 20, 27, 34,  0,248,  0,248,  0, 34, 27, 20, 34, 20],
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|     [ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
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|     [ 20,  0, 20,  0, 34,  0,224,  0,224,  0, 34,  0, 20,  0, 20],
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|     [ 20,  0,276,  0, 29,  0, 20,  0, 20,  0, 29,  0,276,  0, 20],
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|     [ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
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| ],
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|     "bgmap": [
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| 
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| ],
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|     "fgmap": [
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| 
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| ],
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|     "beforeBattle": {},
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|     "weather": [
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|         "sun",
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|         8
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|     ],
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|     "cannotMoveIn": {},
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|     "bg2map": [
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| 
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| ],
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|     "fg2map": [
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| 
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| ]
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| } |