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refactor: data-common/common
This commit is contained in:
parent
9fb04e3129
commit
1fb92c3976
@ -1,4 +1,3 @@
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import { isNil } from 'lodash-es';
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import {
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FaceDirection,
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IMoverController,
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@ -76,12 +75,7 @@ export class DynamicTile
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}
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getCurrentFaceDirection(): FaceDirection {
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const curr = this.layer.faceBinder.getFaceDirection(this.tileNum);
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if (isNil(curr)) {
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return FaceDirection.Unknown;
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} else {
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return curr;
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}
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return this.layer.faceBinder.getFaceDirection(this.tileNum);
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}
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@shouldReplay('Transfering dynamic tile to static should be replayed.')
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@ -15,7 +15,6 @@ import {
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} from './types';
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import { Hookable, HookController, ITileLocator, logger } from '@motajs/common';
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import {
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degradeFace,
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FaceDirection,
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IDataCommon,
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IRoleFaceBinder,
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@ -525,14 +524,7 @@ export class MapLayer
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@shouldReplay('Setting map layer block direction should be replayed.')
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setDynamicDirection(tile: IDynamicTile, direction: FaceDirection): number {
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const numBefore = tile.num();
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tile.setFaceDirection(direction);
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if (tile.num() !== numBefore) return tile.num();
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const degraded = degradeFace(direction);
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if (degraded !== direction) {
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tile.setFaceDirection(degraded);
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}
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return tile.num();
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return tile.setFaceDirection(direction);
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}
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@shouldReplay('Updating dynamic tile position should be replayed.')
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@ -1,6 +1,6 @@
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import { ITileLocator, logger } from '@motajs/common';
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import {
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getFaceMovement,
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FaceGroup,
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ObjectMover,
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ObjectMoveStep,
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ObjectMoveType,
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@ -46,16 +46,21 @@ export class DynamicTileMover extends ObjectMover<IDynamicTile> {
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x: tile.x,
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y: tile.y
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};
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const handler = tile.state.faceManager.get(FaceGroup.Dir8);
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if (!handler) {
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logger.warn(192);
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return Promise.resolve({ x: tile.x, y: tile.y });
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}
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switch (step.type) {
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case ObjectMoveType.Dir: {
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const { x, y } = getFaceMovement(step.move);
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const { x, y } = handler.movement(step.move);
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tile.setFaceDirection(step.move);
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locator.x += x;
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locator.y += y;
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break;
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}
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case ObjectMoveType.DirFace: {
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const { x, y } = getFaceMovement(step.move);
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const { x, y } = handler.movement(step.move);
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tile.setFaceDirection(step.face);
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locator.x += x;
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locator.y += y;
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@ -66,7 +71,7 @@ export class DynamicTileMover extends ObjectMover<IDynamicTile> {
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break;
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}
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case ObjectMoveType.Special: {
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const { x, y } = getFaceMovement(this.moveDirection);
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const { x, y } = handler.movement(this.moveDirection);
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tile.setFaceDirection(this.faceDirection);
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locator.x += x;
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locator.y += y;
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@ -1,6 +1,7 @@
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import { ITileLocator } from '@motajs/common';
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import {
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FaceDirection,
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FaceGroup,
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IDataCommon,
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IDataCommonExtended,
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ISaveableContent,
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@ -58,10 +59,17 @@ export abstract class MapTileBase<TSave extends IMapBlockSaveBase>
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const cur = this.num();
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const next = this.layer.faceBinder.getFaceOf(cur, direction);
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if (next) {
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// 先尝试在 dir8 中寻找
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this.set(next.identifier);
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return next.identifier;
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} else {
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return cur;
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// 找不到则降级到 dir4
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const handler = this.state.faceManager.get(FaceGroup.Dir4);
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if (!handler) return cur;
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const degraded = handler.degrade(direction);
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const next = this.layer.faceBinder.getFaceOf(cur, degraded);
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if (next) return next.identifier;
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else return cur;
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}
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}
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@ -3,7 +3,7 @@ import { IFaceData, IRoleFaceBinder } from './types';
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import { isNil } from 'lodash-es';
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import { FaceDirection } from './types';
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interface FaceInfo {
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interface IFaceInfo {
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/** 此图块的朝向 */
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readonly face: FaceDirection;
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/** 此图块对应的映射 */
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@ -12,7 +12,7 @@ interface FaceInfo {
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export class RoleFaceBinder implements IRoleFaceBinder {
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/** 每个图块对应的朝向信息 */
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private faceMap: Map<number, FaceInfo> = new Map();
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private faceMap: Map<number, IFaceInfo> = new Map();
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/** 主要朝向映射 */
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private mainMap: Map<number, FaceDirection> = new Map();
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@ -20,7 +20,7 @@ export class RoleFaceBinder implements IRoleFaceBinder {
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this.mainMap.set(identifier, main);
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const map = new Map<FaceDirection, number>();
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map.set(main, identifier);
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const info: FaceInfo = { face: main, map };
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const info: IFaceInfo = { face: main, map };
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this.faceMap.set(identifier, info);
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}
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@ -36,7 +36,7 @@ export class RoleFaceBinder implements IRoleFaceBinder {
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}
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const { map } = this.faceMap.get(main)!;
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map.set(face, identifier);
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const info: FaceInfo = { face, map };
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const info: IFaceInfo = { face, map };
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this.faceMap.set(identifier, info);
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this.mainMap.set(identifier, mainFace);
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}
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@ -50,8 +50,8 @@ export class RoleFaceBinder implements IRoleFaceBinder {
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return data;
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}
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getFaceDirection(identifier: number): FaceDirection | undefined {
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return this.faceMap.get(identifier)?.face;
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getFaceDirection(identifier: number): FaceDirection {
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return this.faceMap.get(identifier)?.face ?? FaceDirection.Unknown;
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}
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getMainFace(identifier: number): IFaceData | null {
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@ -117,6 +117,13 @@ export class Dir8FaceHandler implements IFaceHandler<FaceDirection> {
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return map.get(degraded) ?? FaceDirection.Unknown;
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}
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dirOf(dx: number, dy: number): FaceDirection {
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for (const [dir, { x, y }] of DIR8_MOVEMENTS) {
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if (x === dx && y === dy) return dir;
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}
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return FaceDirection.Unknown;
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}
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mapDirection(): Iterable<FaceDirection> {
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return DIR8_MOVEMENTS.keys();
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}
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@ -192,6 +199,13 @@ export class Dir4FaceHandler implements IFaceHandler<FaceDirection> {
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return map.get(degraded) ?? FaceDirection.Unknown;
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}
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dirOf(dx: number, dy: number): FaceDirection {
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for (const [dir, { x, y }] of DIR8_MOVEMENTS) {
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if (x === dx && y === dy) return dir;
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}
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return FaceDirection.Unknown;
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}
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mapDirection(): Iterable<FaceDirection> {
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return DIR4_MOVEMENTS.keys();
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}
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@ -3,4 +3,3 @@ export * from './faceManager';
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export * from './indexer';
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export * from './mover';
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export * from './types';
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export * from './utils';
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@ -463,20 +463,6 @@ export abstract class ObjectMover<T extends IObjectMovable>
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this.moveQueue.push(step);
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}
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/**
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* 获取相对移动(如前进)所使用的基准方向
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*
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* 优先取本步之前已确定的移动方向,使多步前进保持同轴;否则回退到当前朝向。
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* 后退不使用此基准,一律以当前朝向为准
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*/
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private getCurrentDirection(): FaceDirection {
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if (this.moveDirection !== FaceDirection.Unknown) {
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return this.moveDirection;
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} else {
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return this.faceDirection;
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}
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}
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/**
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* 根据步骤内容预先同步移动器内部状态
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*
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@ -498,13 +484,11 @@ export abstract class ObjectMover<T extends IObjectMovable>
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this.faceDirection = step.value;
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break;
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case ObjectMoveType.Special: {
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const dir = this.faceDirection;
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if (step.direction === ObjectSpecialStep.Backward) {
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// 后退基准固定为当前朝向,避免被本步写入的反方向改写后摆动
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const dir = this.faceDirection;
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this.moveDirection = this.faceHandler.opposite(dir);
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this.faceDirection = dir;
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} else {
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const dir = this.getCurrentDirection();
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this.moveDirection = dir;
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this.faceDirection = dir;
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}
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@ -48,10 +48,10 @@ export interface IRoleFaceBinder {
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getFaceOf(identifier: number, face: FaceDirection): IFaceData | null;
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/**
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* 获取指定图块数字是哪个朝向
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* 获取指定图块数字是哪个朝向,如果没有指定图块的数据,那么返回 `FaceDirection.Unknown`
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* @param identifier 图块数字
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*/
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getFaceDirection(identifier: number): FaceDirection | undefined;
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getFaceDirection(identifier: number): FaceDirection;
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/**
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* 获取指定图块数字绑定至的主朝向
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@ -1,186 +0,0 @@
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import { FaceDirection } from './types';
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/**
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* @deprecated 用 `IFaceHandler` 接口
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* 获取指定朝向的坐标偏移量
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* @param dir 朝向
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*/
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export function getFaceMovement(dir: FaceDirection): Loc {
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switch (dir) {
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case FaceDirection.Left:
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return { x: -1, y: 0 };
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case FaceDirection.Right:
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return { x: 1, y: 0 };
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case FaceDirection.Up:
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return { x: 0, y: -1 };
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case FaceDirection.Down:
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return { x: 0, y: 1 };
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case FaceDirection.LeftUp:
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return { x: -1, y: -1 };
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case FaceDirection.RightUp:
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return { x: 1, y: -1 };
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case FaceDirection.LeftDown:
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return { x: -1, y: 1 };
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case FaceDirection.RightDown:
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return { x: 1, y: 1 };
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case FaceDirection.Unknown:
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return { x: 0, y: 0 };
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}
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}
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/**
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* @deprecated 用 `IFaceHandler` 接口
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* 将八方向朝向降级为四方向朝向
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* @param dir 朝向
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* @param unknown 如果朝向是 `FaceDirection.Unknown`,那么会返回什么,默认值是未知
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*/
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export function degradeFace(
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dir: FaceDirection,
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unknown: FaceDirection = FaceDirection.Unknown
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): FaceDirection {
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switch (dir) {
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case FaceDirection.LeftUp:
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return FaceDirection.Left;
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case FaceDirection.LeftDown:
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return FaceDirection.Left;
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case FaceDirection.RightUp:
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return FaceDirection.Right;
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case FaceDirection.RightDown:
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return FaceDirection.Right;
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case FaceDirection.Unknown:
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return unknown;
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}
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return dir;
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}
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/**
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* @deprecated 用 `IFaceHandler` 接口
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* 获取指定朝向旋转后的朝向
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* @param dir 当前朝向
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* @param anticlockwise 是否逆时针旋转,默认顺时针
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* @param face8 是否使用八朝向。为 `false` 时,旋转为九十度旋转,即 上->右->下->左,左上->右上->右下->左下。
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* 为 `true` 时,旋转为四十五度旋转,即 上->右上->右->右下->下->左下->左->左上。逆时针反过来旋转。
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*/
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export function nextFaceDirection(
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dir: FaceDirection,
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anticlockwise: boolean = false,
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face8: boolean = false
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): FaceDirection {
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if (face8) {
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if (anticlockwise) {
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switch (dir) {
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case FaceDirection.Left:
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return FaceDirection.LeftDown;
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case FaceDirection.LeftDown:
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return FaceDirection.Down;
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case FaceDirection.Down:
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return FaceDirection.RightDown;
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case FaceDirection.RightDown:
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return FaceDirection.Right;
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case FaceDirection.Right:
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return FaceDirection.RightUp;
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case FaceDirection.RightUp:
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return FaceDirection.Up;
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case FaceDirection.Up:
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return FaceDirection.LeftUp;
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case FaceDirection.LeftUp:
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return FaceDirection.Left;
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case FaceDirection.Unknown:
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return FaceDirection.Unknown;
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}
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} else {
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switch (dir) {
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case FaceDirection.Left:
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return FaceDirection.LeftUp;
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case FaceDirection.LeftUp:
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return FaceDirection.Up;
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case FaceDirection.Up:
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return FaceDirection.RightUp;
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case FaceDirection.RightUp:
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return FaceDirection.Right;
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case FaceDirection.Right:
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return FaceDirection.RightDown;
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case FaceDirection.RightDown:
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return FaceDirection.Down;
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case FaceDirection.Down:
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return FaceDirection.LeftDown;
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case FaceDirection.LeftDown:
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return FaceDirection.Left;
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case FaceDirection.Unknown:
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return FaceDirection.Unknown;
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}
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}
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} else {
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if (anticlockwise) {
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switch (dir) {
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case FaceDirection.Left:
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return FaceDirection.Down;
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case FaceDirection.Down:
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return FaceDirection.Right;
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case FaceDirection.Right:
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return FaceDirection.Up;
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case FaceDirection.Up:
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return FaceDirection.Left;
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case FaceDirection.LeftUp:
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return FaceDirection.LeftDown;
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case FaceDirection.LeftDown:
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return FaceDirection.RightDown;
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case FaceDirection.RightDown:
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return FaceDirection.RightUp;
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case FaceDirection.RightUp:
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return FaceDirection.LeftUp;
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case FaceDirection.Unknown:
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return FaceDirection.Unknown;
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}
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} else {
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switch (dir) {
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case FaceDirection.Left:
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return FaceDirection.Up;
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case FaceDirection.Up:
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return FaceDirection.Right;
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case FaceDirection.Right:
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return FaceDirection.Down;
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case FaceDirection.Down:
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return FaceDirection.Left;
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case FaceDirection.LeftUp:
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return FaceDirection.RightUp;
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case FaceDirection.RightUp:
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return FaceDirection.RightDown;
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case FaceDirection.RightDown:
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return FaceDirection.LeftDown;
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case FaceDirection.LeftDown:
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return FaceDirection.LeftUp;
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case FaceDirection.Unknown:
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return FaceDirection.Unknown;
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}
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}
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}
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}
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/**
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* @deprecated 用 `IFaceHandler` 接口
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* 根据朝向字符串获取朝向枚举值
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* @param dir 朝向字符串
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*/
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export function fromDirectionString(dir: Dir2): FaceDirection {
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switch (dir) {
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case 'left':
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return FaceDirection.Left;
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case 'right':
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return FaceDirection.Right;
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case 'up':
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return FaceDirection.Up;
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case 'down':
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return FaceDirection.Down;
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case 'leftup':
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return FaceDirection.LeftUp;
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case 'rightup':
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return FaceDirection.RightUp;
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case 'leftdown':
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return FaceDirection.LeftDown;
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case 'rightdown':
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return FaceDirection.RightDown;
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default:
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return FaceDirection.Unknown;
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}
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}
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@ -270,6 +270,7 @@
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"189": "Cannot flatten autotile since it cannot be splitted evenly. Autotile width: $1, frames: $2.",
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"190": "Cannot flatten autotile since its width or height cannot be divided evenly. Autotile frame size: [$1,$2].",
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"191": "Cannot cache autotile since no its frame or type data stored.",
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"192": "A FaceGroup.Dir8 face handler registration is expected.",
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"1001": "Event(setBlock): Unknown tile '$1' when setting block."
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}
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}
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@ -185,6 +185,13 @@ export interface IFaceHandler<T extends number> {
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*/
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next(dir: number, anticlockwise?: boolean): T;
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/**
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* 获取对应于指定偏移量的朝向方向。如果有多个符合要求,那么会返回其中一个符合要求的朝向
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* @param dx 横坐标移动偏移量
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* @param dy 纵坐标移动偏移量
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*/
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dirOf(dx: number, dy: number): T;
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/**
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* 迭代本组支持的所有朝向,包含 `Unknown`
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*/
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