chore: Hotkey 系统遗留提交

This commit is contained in:
unanmed 2026-10-26 20:29:46 +08:00
parent 21dea3adf0
commit 4115753f1f
2 changed files with 2 additions and 27 deletions

View File

@ -1,6 +1,6 @@
import { IHotkeyEmitInfo, IHotkeySystem } from '@motajs/system';
import { IHotkeyUsing } from './types';
import { getCurrentInstance, onMounted, onUnmounted } from 'vue';
import { getCurrentInstance, onBeforeMount, onUnmounted } from 'vue';
import { logger } from '@motajs/common';
class HotkeyUsing implements IHotkeyUsing {
@ -21,7 +21,7 @@ class HotkeyUsing implements IHotkeyUsing {
const { promise, resolve } = Promise.withResolvers<symbol>();
this.scopePromise = promise;
onMounted(() => {
onBeforeMount(() => {
this.mounted = true;
const scope = system.enterScope(clearImpl);
this.keyScope = scope;

View File

@ -8,7 +8,6 @@ import {
} from '@motajs/animate';
import { logger } from '@motajs/common';
import { IRenderItem, IRenderTreeRoot } from '@motajs/render';
import { Hotkey, gameKey } from '@motajs/system';
import {
ComponentInternalInstance,
getCurrentInstance,
@ -64,30 +63,6 @@ export function onOrientationChange(hook: OrientationHook) {
});
}
type KeyUsing = [Hotkey, symbol];
/**
* 在组件中定义按键操作
* @param noScope 是否不创建新作用域
* @param scope 指定作用域,如果 `noScope` 为 `true`,则此项无效
*/
export function useKey(noScope: boolean = false, scope?: symbol): KeyUsing {
if (noScope) {
return [gameKey, gameKey.scope];
} else {
const sym = scope ?? Symbol();
if (sym === gameKey.scope) {
return [gameKey, gameKey.scope];
} else {
gameKey.use(sym);
onUnmounted(() => {
gameKey.dispose();
});
return [gameKey, sym];
}
}
}
export interface ITransitionedController<T> {
readonly ref: Ref<T>;
readonly value: T;