test(06-17): stage 1 real 13x13 map fixture and map-only save/load perf rows

- move root floors.json into packages-user/data-state/test/fixtures/ (byte-identical) and delete the root copy
- add saveablesReal.perf.ts: toFlat/clearCodes/registerTiles/createRealMapFixture with a one-shot compareWith baseline
- seed the minimum 1 equipment instance so HeroEquipsStore.loadState does not raise error 58
- 3 rows: save / load / round trip for 1 map x NoCompression, zero assertions
This commit is contained in:
unanmed 2026-09-16 16:02:58 +08:00
parent 92bddd6c74
commit 63485e93ca
2 changed files with 688 additions and 0 deletions

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{
"datasetId": 741343341178,
"data": {
"hhzjmt::MT161": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 3, 3, 1, 3, 0, 3, 1, 3, 3, 3, 1],
[1, 0, 3, 3, 1, 0, 3, 0, 1, 0, 3, 3, 1],
[1, 4, 0, 0, 1, 0, 1, 4, 1, 2, 1, 1, 1],
[1, 2, 1, 1, 1, 4, 1, 0, 1, 4, 4, 4, 1],
[1, 0, 0, 3, 1, 0, 1, 2, 1, 1, 1, 2, 1],
[1, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1],
[1, 0, 3, 0, 4, 0, 0, 0, 4, 0, 1, 3, 1],
[1, 2, 1, 1, 1, 1, 2, 1, 1, 3, 1, 0, 1],
[1, 0, 0, 3, 1, 0, 0, 0, 1, 3, 1, 4, 1],
[1, 5, 0, 0, 2, 0, 5, 0, 1, 0, 2, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7514792899408284, 0.5266272189349113, 0.05325443786982249,
0.0650887573964497, 0.10650887573964497, 0.10650887573964497,
0.10650887573964497, 0.10650887573964497, 0.10650887573964497,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 7,
"highDegBranchCount": 1
},
"Martyr::MT4": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 5, 0, 0, 2, 3, 0, 1, 3, 0, 1, 3, 1],
[1, 0, 0, 3, 1, 0, 3, 2, 0, 3, 2, 0, 1],
[1, 1, 4, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1],
[1, 0, 0, 0, 1, 3, 0, 0, 0, 4, 0, 0, 1],
[1, 3, 0, 3, 4, 0, 3, 0, 4, 1, 0, 0, 1],
[1, 2, 1, 1, 1, 4, 1, 1, 2, 1, 1, 4, 1],
[1, 0, 3, 1, 0, 3, 0, 4, 0, 3, 4, 3, 1],
[1, 4, 0, 2, 4, 0, 0, 1, 3, 0, 1, 2, 1],
[1, 2, 1, 1, 2, 1, 2, 1, 1, 4, 1, 3, 1],
[1, 0, 3, 2, 0, 3, 4, 0, 1, 0, 1, 0, 1],
[1, 3, 0, 1, 3, 0, 5, 0, 4, 3, 2, 4, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7633136094674556, 0.47928994082840237, 0.07100591715976332,
0.08875739644970414, 0.1242603550295858, 0.1242603550295858,
0.1242603550295858, 0.1242603550295858, 0.1242603550295858,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 10,
"highDegBranchCount": 4
},
"ye::MT34": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 3, 2, 3, 1, 0, 3, 0, 1, 3, 2, 3, 1],
[1, 4, 1, 4, 1, 3, 0, 3, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 1, 1, 2, 1, 1, 4, 1, 4, 1],
[1, 0, 1, 0, 1, 0, 4, 0, 1, 0, 1, 0, 1],
[1, 0, 2, 0, 1, 4, 0, 4, 1, 0, 2, 0, 1],
[1, 0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0, 1],
[1, 4, 1, 4, 1, 0, 4, 0, 1, 4, 1, 4, 1],
[1, 3, 1, 0, 1, 4, 0, 4, 1, 0, 1, 0, 1],
[1, 0, 1, 3, 1, 1, 2, 1, 1, 3, 1, 3, 1],
[1, 4, 1, 0, 1, 0, 4, 0, 1, 0, 1, 4, 1],
[1, 3, 1, 3, 2, 0, 5, 0, 2, 3, 1, 5, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7810650887573964, 0.5443786982248521, 0.05325443786982249,
0.10059171597633136, 0.08284023668639054, 0.08284023668639054,
0.08284023668639054, 0.08284023668639054, 0.08284023668639054,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 1,
"highDegBranchCount": 3
},
"xxmt2xuzuo::MT35": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 5, 4, 0, 1, 3, 0, 0, 1, 0, 4, 0, 1],
[1, 0, 2, 0, 1, 0, 0, 3, 1, 0, 2, 0, 1],
[1, 4, 1, 4, 1, 1, 2, 1, 1, 4, 1, 0, 1],
[1, 0, 1, 0, 1, 0, 4, 0, 1, 3, 1, 4, 1],
[1, 0, 2, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1],
[1, 4, 1, 4, 1, 1, 6, 1, 1, 4, 1, 3, 1],
[1, 3, 1, 0, 1, 4, 0, 4, 1, 0, 1, 3, 1],
[1, 0, 1, 4, 1, 0, 3, 0, 1, 4, 1, 3, 1],
[1, 4, 1, 0, 1, 1, 6, 1, 1, 0, 1, 0, 1],
[1, 3, 1, 3, 1, 4, 0, 4, 1, 3, 1, 0, 1],
[1, 3, 1, 0, 4, 0, 3, 0, 4, 0, 1, 5, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7633136094674556, 0.5325443786982249, 0.04142011834319527,
0.11242603550295859, 0.07692307692307693, 0.07692307692307693,
0.07692307692307693, 0.07692307692307693, 0.07692307692307693,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 4,
"highDegBranchCount": 4
},
"xinshoudamaoxian::MT10": {
"map": [
[1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1],
[1, 0, 1, 0, 1, 3, 3, 3, 1, 0, 1, 0, 1],
[1, 4, 2, 0, 1, 3, 4, 3, 1, 0, 2, 4, 1],
[1, 3, 1, 0, 1, 1, 6, 1, 1, 0, 1, 3, 1],
[1, 0, 1, 1, 1, 4, 0, 4, 1, 1, 1, 0, 1],
[1, 4, 3, 3, 1, 1, 6, 1, 1, 3, 3, 4, 1],
[1, 0, 1, 1, 1, 4, 0, 4, 1, 1, 1, 0, 1],
[1, 4, 1, 3, 1, 1, 6, 1, 1, 3, 1, 4, 1],
[1, 0, 4, 0, 1, 4, 0, 4, 1, 0, 4, 0, 1],
[1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1],
[1, 3, 3, 3, 0, 4, 0, 4, 0, 3, 3, 3, 1],
[1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.8579881656804734, 0.5798816568047337, 0.047337278106508875,
0.10059171597633136, 0.1301775147928994, 0.1301775147928994,
0.1301775147928994, 0.1301775147928994, 0.1301775147928994,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [1, 0, 0],
"outerWall": 1,
"roomCount": 1,
"highDegBranchCount": 6
},
"SaltyfishLegendary::MT117": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 3, 4, 5, 1, 0, 3, 0, 1, 5, 4, 3, 1],
[1, 4, 0, 0, 2, 4, 0, 4, 2, 0, 0, 4, 1],
[1, 0, 0, 3, 1, 1, 1, 1, 1, 3, 0, 0, 1],
[1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1],
[1, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 1],
[1, 0, 3, 1, 1, 1, 1, 1, 1, 1, 3, 0, 1],
[1, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 1],
[1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1],
[1, 0, 0, 3, 1, 1, 1, 1, 1, 3, 0, 0, 1],
[1, 4, 0, 0, 4, 0, 3, 0, 4, 0, 0, 4, 1],
[1, 3, 4, 0, 1, 3, 0, 3, 1, 0, 4, 3, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.8106508875739645, 0.5976331360946746, 0.011834319526627219,
0.09467455621301775, 0.10650887573964497, 0.10650887573964497,
0.10650887573964497, 0.10650887573964497, 0.10650887573964497,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [1, 0, 0],
"outerWall": 1,
"roomCount": 8,
"highDegBranchCount": 4
},
"movergame6::ZM22_1": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 3, 1],
[1, 0, 3, 2, 4, 1, 1, 1, 1, 1, 4, 0, 1],
[1, 3, 0, 1, 0, 0, 4, 3, 0, 4, 0, 1, 1],
[1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 3, 0, 1],
[1, 1, 1, 1, 4, 1, 0, 3, 0, 1, 1, 4, 1],
[1, 3, 3, 1, 0, 1, 3, 0, 4, 1, 0, 0, 1],
[1, 3, 2, 2, 4, 1, 1, 1, 2, 1, 0, 0, 1],
[1, 3, 3, 1, 0, 1, 0, 0, 0, 1, 4, 0, 1],
[1, 1, 1, 1, 4, 1, 3, 0, 4, 2, 0, 1, 1],
[1, 0, 0, 1, 3, 1, 1, 1, 1, 1, 4, 0, 5],
[1, 0, 0, 1, 0, 0, 4, 3, 4, 0, 0, 1, 1],
[1, 3, 0, 2, 4, 1, 1, 1, 1, 1, 4, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1]
],
"size": [13, 13],
"val": [
0.757396449704142, 0.5325443786982249, 0.03550295857988166,
0.09467455621301775, 0.09467455621301775, 0.09467455621301775,
0.09467455621301775, 0.09467455621301775, 0.09467455621301775,
0.00591715976331361, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 6,
"highDegBranchCount": 7
},
"bits1::MT13": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 3, 1, 3, 3, 3, 1, 3, 3, 3, 1, 5, 1],
[1, 3, 1, 3, 4, 3, 1, 3, 4, 3, 1, 0, 1],
[1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 0, 1],
[1, 0, 4, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 4, 3, 4, 3, 4, 3, 4, 3, 4, 0, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 3, 0, 0, 0, 3, 0, 0, 0, 4, 0, 1],
[1, 0, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1],
[1, 0, 1, 3, 4, 3, 1, 3, 4, 3, 1, 3, 1],
[1, 5, 1, 3, 3, 3, 1, 3, 3, 3, 1, 3, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.834319526627219, 0.5443786982248521, 0.03550295857988166,
0.0650887573964497, 0.1893491124260355, 0.1893491124260355,
0.1893491124260355, 0.1893491124260355, 0.1893491124260355,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 1],
"outerWall": 1,
"roomCount": 6,
"highDegBranchCount": 0
},
"cxzl2::MN12": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 3, 3, 1, 3, 3, 1, 3, 0, 1, 3, 3, 1],
[1, 4, 1, 1, 1, 4, 1, 3, 3, 4, 0, 3, 1],
[1, 0, 3, 3, 3, 0, 1, 1, 1, 1, 4, 1, 1],
[1, 4, 1, 1, 1, 1, 1, 3, 3, 0, 0, 0, 1],
[1, 3, 3, 3, 4, 3, 1, 3, 3, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 3, 1, 4, 1, 1, 0, 0, 1],
[1, 0, 4, 0, 1, 3, 1, 0, 3, 1, 0, 0, 1],
[1, 3, 1, 3, 1, 4, 1, 3, 0, 1, 1, 4, 1],
[1, 4, 1, 4, 1, 0, 4, 0, 3, 4, 0, 0, 1],
[1, 0, 2, 0, 4, 0, 1, 1, 1, 1, 1, 4, 1],
[1, 5, 0, 4, 1, 4, 3, 3, 1, 3, 4, 5, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.8520710059171598, 0.5502958579881657, 0.005917159763313609,
0.11242603550295859, 0.1834319526627219, 0.1834319526627219,
0.1834319526627219, 0.1834319526627219, 0.1834319526627219,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 5,
"highDegBranchCount": 1
},
"jiuyueshengqishi::BN6": {
"map": [
[1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1],
[1, 0, 4, 3, 3, 1, 4, 1, 3, 4, 0, 3, 1],
[1, 2, 1, 1, 1, 1, 0, 1, 3, 1, 3, 0, 1],
[1, 0, 4, 3, 3, 1, 3, 1, 1, 1, 4, 0, 1],
[1, 2, 1, 1, 1, 1, 0, 2, 0, 2, 2, 1, 1],
[1, 4, 1, 4, 0, 1, 4, 1, 4, 1, 4, 0, 1],
[1, 0, 1, 4, 0, 1, 0, 1, 0, 1, 0, 3, 1],
[1, 0, 6, 0, 0, 2, 3, 1, 0, 1, 1, 2, 1],
[1, 4, 1, 4, 0, 1, 0, 1, 0, 1, 0, 4, 1],
[1, 3, 1, 4, 0, 1, 4, 1, 3, 1, 3, 0, 1],
[1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
[1, 3, 1, 3, 3, 4, 0, 2, 4, 3, 3, 3, 1],
[1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.8224852071005917, 0.5443786982248521, 0.05325443786982249,
0.10650887573964497, 0.11834319526627218, 0.11834319526627218,
0.11834319526627218, 0.11834319526627218, 0.11834319526627218,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 2,
"highDegBranchCount": 3
},
"chaoshuang2::MT134": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1],
[1, 4, 1, 1, 1, 1, 2, 4, 1, 3, 0, 3, 1],
[1, 0, 4, 0, 3, 4, 0, 3, 2, 0, 3, 4, 1],
[1, 0, 1, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1],
[1, 4, 1, 1, 4, 1, 0, 2, 4, 3, 0, 3, 1],
[1, 0, 2, 2, 0, 1, 4, 1, 1, 1, 1, 1, 1],
[1, 0, 1, 1, 3, 4, 0, 1, 3, 1, 3, 3, 1],
[1, 4, 1, 1, 1, 1, 3, 1, 3, 1, 1, 3, 1],
[1, 5, 0, 3, 4, 1, 0, 1, 4, 3, 1, 4, 1],
[1, 2, 1, 1, 2, 1, 4, 1, 2, 1, 1, 2, 1],
[1, 3, 3, 3, 4, 0, 0, 4, 0, 3, 0, 5, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.8165680473372781, 0.5266272189349113, 0.07100591715976332,
0.10059171597633136, 0.11834319526627218, 0.11834319526627218,
0.11834319526627218, 0.11834319526627218, 0.11834319526627218,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 2,
"highDegBranchCount": 4
},
"ZZZE50Ex::MT46": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 5, 0, 2, 4, 0, 2, 4, 0, 4, 0, 0, 1],
[1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 4, 1],
[1, 0, 4, 1, 1, 0, 1, 0, 4, 0, 1, 0, 1],
[1, 1, 2, 1, 1, 2, 1, 0, 1, 0, 1, 0, 1],
[1, 3, 0, 1, 4, 0, 1, 4, 1, 1, 1, 4, 1],
[1, 0, 4, 2, 0, 3, 1, 0, 0, 4, 0, 0, 1],
[1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 2, 0, 3, 3, 3, 0, 2, 4, 3, 1],
[1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 1],
[1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 3, 1],
[1, 5, 0, 2, 0, 3, 0, 3, 0, 2, 4, 3, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7455621301775148, 0.5443786982248521, 0.05917159763313609,
0.07692307692307693, 0.0650887573964497, 0.0650887573964497,
0.0650887573964497, 0.0650887573964497, 0.0650887573964497,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 5,
"highDegBranchCount": 3
},
"SaltyfishLegendary::MT154": {
"map": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 3, 0, 0, 4, 0, 5, 0, 4, 0, 0, 3, 1],
[1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1],
[1, 0, 0, 3, 0, 4, 1, 0, 2, 0, 3, 3, 1],
[1, 4, 1, 1, 1, 1, 1, 4, 1, 0, 0, 0, 1],
[1, 0, 1, 4, 0, 3, 1, 0, 1, 1, 1, 4, 1],
[1, 3, 1, 0, 1, 3, 1, 3, 1, 3, 0, 0, 1],
[1, 0, 1, 4, 1, 3, 1, 2, 1, 0, 3, 3, 1],
[1, 0, 2, 0, 1, 0, 1, 3, 1, 4, 1, 1, 1],
[1, 4, 0, 4, 1, 4, 1, 0, 1, 0, 0, 0, 1],
[1, 0, 5, 1, 1, 2, 1, 4, 1, 1, 1, 4, 1],
[1, 0, 0, 3, 0, 0, 4, 0, 2, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
],
"size": [13, 13],
"val": [
0.7396449704142012, 0.5325443786982249, 0.029585798816568046,
0.08875739644970414, 0.08875739644970414, 0.08875739644970414,
0.08875739644970414, 0.08875739644970414, 0.08875739644970414,
0.01183431952662722, 0, 0, 0, 0, 0, 0
],
"symmetry": [0, 0, 0],
"outerWall": 1,
"roomCount": 5,
"highDegBranchCount": 2
}
}
}

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@ -0,0 +1,319 @@
// 性能测量:真实 13×13 魔塔地图下 CoreState 存读档耗时,只记录不断言
import { afterAll, describe, it, vi } from 'vitest';
import {
type IHeroAttr,
type IItemRawData,
type IMapRawData,
ItemCategory,
SaveCompression,
TileType
} from '@user/data-common';
import { CoreState, createCoreState } from '../src/core';
import floorDataset from './fixtures/floors.json';
vi.hoisted(() => {
vi.stubGlobal('main', { replayChecking: true });
vi.stubGlobal('location', { origin: 'http://localhost' });
Map.prototype.getOrInsert ??= function <K, V>(
this: Map<K, V>,
key: K,
value: V
): V {
const existing = this.get(key);
if (existing !== undefined) return existing;
this.set(key, value);
return value;
};
Map.prototype.getOrInsertComputed ??= function <K, V>(
this: Map<K, V>,
key: K,
callback: (key: K) => V
): V {
const existing = this.get(key);
if (existing !== undefined) return existing;
const value = callback(key);
this.set(key, value);
return value;
};
});
/** 预热次数,不计入采样 */
const WARMUP_RUNS = 3;
/** 采样次数,取排序后的下中位数 */
const SAMPLE_RUNS = 20;
/** 存读档覆盖的地图数量,阶段 2 扩为 1 / 5 / 13 */
const MAP_SCALES = [1] as const;
/** 清除规则命中的图块编号:普通门 / 资源 / 怪物 / 机关门 */
const CLEAR_CODES: readonly number[] = [2, 3, 4, 6];
/** 一档压缩档位的枚举值与表格展示名 */
interface CompressionCase {
/** 表格展示名 */
readonly label: string;
/** 压缩档位枚举值 */
readonly value: SaveCompression;
}
/** 存读档覆盖的压缩档,阶段 3 扩为 No / Low / High 三档 */
const COMPRESSIONS: readonly CompressionCase[] = [
{ label: 'NoCompression', value: SaveCompression.NoCompression }
];
/** 数据集条目中本文件需要的字段 */
interface IFloorEntry {
/** 13×13 的真实图块矩阵 */
readonly map: number[][];
/** 数据集记录的 [宽, 高],矩阵已自洽,故不参与注入 */
readonly size: number[];
}
/** 数据集文件的松散视图,用于只保留需要的字段 */
interface IFloorDataset {
/** 数据集编号,仅用于对齐真实文件结构 */
readonly datasetId: number;
/** 楼层 id 到条目的映射 */
readonly data: Record<string, IFloorEntry>;
}
const dataset: IFloorDataset = floorDataset;
/** 只保留 map 与 size 的真实地图条目,键为楼层 id */
const FLOOR_DATA: Record<string, IFloorEntry> = {};
for (const [name, entry] of Object.entries(dataset.data)) {
FLOOR_DATA[name] = { map: entry.map, size: entry.size };
}
/** 数据集声明顺序即稳定顺序,故「前 N 张」是确定性的选择 */
const FLOOR_NAMES: readonly string[] = Object.keys(FLOOR_DATA);
/** 数据集中出现过的全部非零图块编号,升序去重,与地图数量无关 */
const TILE_CODES: readonly number[] = collectTileCodes();
/** 单条性能记录,字段与控制台表格列一一对应 */
interface PerfRecord {
/** 测量项名称 */
case: string;
/** 规模档位 */
scale: string;
/** 中位耗时,单位毫秒 */
'median ms': number;
/** 最小耗时,单位毫秒 */
'min ms': number;
/** 95 分位耗时,单位毫秒 */
'p95 ms': number;
}
/** 本次运行累积的性能记录,由 afterAll 统一打印 */
const records: PerfRecord[] = [];
/**
* 收集数据集中出现过的全部非零图块编号
* @returns 升序去重后的编号数组
*/
function collectTileCodes(): number[] {
const codes = new Set<number>();
for (const entry of Object.values(FLOOR_DATA)) {
for (const row of entry.map) {
for (const code of row) {
if (code !== 0) codes.add(code);
}
}
}
return [...codes].sort((left, right) => left - right);
}
/**
* 把二维矩阵转为扁平数组,IMapRawData.map 要求扁平存储
* @param matrix 二维图块矩阵
*/
function toFlat(matrix: number[][]): number[] {
return matrix.flat();
}
/**
* 把实时地图中的门 / 资源 / 怪物 / 机关门置空,保留空地 / 墙壁 / 入口
* @param flat 扁平图块数组
*/
function clearCodes(flat: readonly number[]): number[] {
return flat.map(code => (CLEAR_CODES.includes(code) ? 0 : code));
}
/**
* 测量一次用例:先预热若干次,再采样后取中位数、最小值与 p95
* @param caseName 测量项名称
* @param scale 规模档位
* @param run 单次被测量的操作
*/
function measureCase(
caseName: string,
scale: string,
run: () => void
): PerfRecord {
for (let i = 0; i < WARMUP_RUNS; i++) {
run();
}
const samples: number[] = [];
for (let i = 0; i < SAMPLE_RUNS; i++) {
const start = globalThis.performance.now();
run();
samples.push(globalThis.performance.now() - start);
}
samples.sort((left, right) => left - right);
const record: PerfRecord = {
case: caseName,
scale,
'median ms': Number(samples[SAMPLE_RUNS / 2].toFixed(3)),
'min ms': Number(samples[0].toFixed(3)),
'p95 ms': Number(samples[Math.ceil(SAMPLE_RUNS * 0.95) - 1].toFixed(3))
};
records.push(record);
return record;
}
/**
* 注册数据集中出现过的全部图块编号,与地图数量无关
* 动机是夹具真实性(真实游戏里这些编号都有定义),而非消除某条既有告警
* @param state 顶层数据端状态
*/
function registerTiles(state: CoreState): void {
for (const num of TILE_CODES) {
state.tileStore.addTile({
num,
id: 'perf-tile-' + num.toString(),
events: {},
type: TileType.Terrain,
pass: { onlyEvents: false, inPass: 15, outPass: 15 },
eventPass: true
});
}
}
/**
* 构造一个完整的合成道具定义,构件阶段只用到装备分类
* @param num 道具编号
* @param id 道具 id
* @param category 道具分类
*/
function createItemRaw(
num: number,
id: string,
category: ItemCategory
): IItemRawData<IHeroAttr> {
return {
num,
id,
category,
name: id,
text: id,
hideInToolbox: false,
effect: { useEvent: null, useEffect: () => {}, canUse: () => false },
equip: {
slots: [0],
animate: 'sword',
value: new Map(),
percentage: new Map(),
loadEvent: null,
unloadEvent: null
}
};
}
/**
* 向图块与道具存储注册一个道具定义,
* 顺序不可颠倒:装备实例化依赖 itemStore 中已存在的定义
* @param state 顶层数据端状态
* @param item 道具定义
*/
function registerItem(state: CoreState, item: IItemRawData<IHeroAttr>): void {
state.tileStore.addTile({
num: item.num,
id: item.id,
events: {},
type: TileType.Item,
pass: { onlyEvents: false, inPass: 15, outPass: 15 },
eventPass: true
});
state.itemStore.addItem(item);
}
/**
* 构造存读档夹具:注册图块后注入前若干张真实地图,
* 再一次性建立参考基线。实时内容为清除后的矩阵,参考为原始矩阵
* 装备列表为空时 HeroEquipsStore.loadState 会报 error 58,
* 故构件阶段也必须至少注册并添加 1 件装备实例
* @param mapCount 注入的真实地图数量
*/
function createRealMapFixture(mapCount: number): CoreState {
const state = createCoreState();
registerTiles(state);
registerItem(
state,
createItemRaw(3000, 'perf-equip-3000', ItemCategory.Equipment)
);
state.hero.items.equipment.add(3000);
const reference = new Map<string, Map<number, Uint32Array>>();
for (let i = 0; i < mapCount; i++) {
const floorId = FLOOR_NAMES[i];
const entry = FLOOR_DATA[floorId];
const original = toFlat(entry.map);
const raw: IMapRawData = {
floorId,
width: entry.map[0].length,
map: { 0: clearCodes(original) },
layerAlias: { 0: 'bg' },
events: { 0: {} }
};
state.maps.fromRaw(raw);
// saveState 会跳过非 active 楼层,故每张注入的地图都要激活
state.maps.setMapActiveStatus(floorId, true);
reference.set(floorId, new Map([[0, new Uint32Array(original)]]));
}
// 一次性守卫:必须在全部地图建好之后、且只调用一次
state.maps.compareWith(reference);
return state;
}
afterAll(() => {
console.table(records);
});
describe('真实地图存读档性能', () => {
for (const mapCount of MAP_SCALES) {
for (const compression of COMPRESSIONS) {
const label = `${mapCount}/${compression.label}`;
// 覆盖前若干张真实地图在该压缩档下的一次完整存档
it(`saves ${label}`, () => {
const state = createRealMapFixture(mapCount);
measureCase('存档', label, () => {
state.saveState(compression.value);
});
});
// 覆盖前若干张真实地图在该压缩档下的一次读档,快照在预热前取一次
it(`loads ${label}`, () => {
const state = createRealMapFixture(mapCount);
const snapshot = state.saveState(compression.value);
measureCase('读档', label, () => {
state.loadState(snapshot, compression.value);
});
});
// 覆盖前若干张真实地图在该压缩档下的一次存读档往返
it(`round trips ${label}`, () => {
const state = createRealMapFixture(mapCount);
measureCase('往返', label, () => {
const snapshot = state.saveState(compression.value);
state.loadState(snapshot, compression.value);
});
});
}
}
});