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docs(07-12): 记录装备加成事实源契约(WR-04 设计如此,零行为变更)
- types.ts 的 IEquipmentStateSave / IEquipmentState 补充契约注释 - 装备自身数值与百分比加成是事实源,存档持久化这两个表并由其重建装备修饰器 - 跨读档不保留旧修饰器引用属预期;运行时改加成须经装备自身而非改其修饰器
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@ -633,6 +633,12 @@ export interface IHeroItems<THero>
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//#region 勇士装备
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/**
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* 装备实例的存档。装备自身的数值与百分比加成是加成的唯一事实源,
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* 存档持久化的正是这两个表:无压缩档全量存储、压缩档只存与原始定义的差异;
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* 读档也由它们重建装备修饰器。故运行时要改变装备加成,必须改装备自身属性,
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* 而不是修改它的修饰器
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*/
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export interface IEquipmentStateSave<THero> {
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/** 装备实例 uid */
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readonly uid: number;
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@ -649,6 +655,10 @@ export interface IHeroEquipsStoreSave<THero> {
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readonly equipments: readonly IEquipmentStateSave<THero>[];
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}
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/**
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* 装备实例。其修饰器由装备自身加成重建而来,是派生视图:
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* 跨读档不保留旧的修饰器对象引用属预期行为,读档后它们会被重新创建
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*/
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export interface IEquipmentState<THero> extends ISaveableContent<
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IEquipmentStateSave<THero>
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> {
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