mirror of
https://github.com/motajs/template.git
synced 2026-10-10 14:47:22 +08:00
test(08-10): cover data-common/data-base gap codes and align baseline failures
- sandbox: drop obsolete playing=true bypass, align expired-step case, assert codes 73/194 - tileStore: assert codes 133/134 and add ItemStore/EnemyStore code 181 cases - map/mover: assert code 192 when Dir8 handler missing - hero/items: assert code 193 on missing item id registration - mapLifecycle: drive resize via GameMap.resizeLayer so shared indexer width syncs
This commit is contained in:
parent
339f72d541
commit
b932f8cecd
@ -6,9 +6,11 @@ import {
|
||||
type IItemRawData,
|
||||
ItemCategory,
|
||||
ItemStore,
|
||||
SaveCompression,
|
||||
TileStore,
|
||||
TileType
|
||||
} from '@user/data-common';
|
||||
import { logger } from '@motajs/common';
|
||||
import { HeroItems } from '../items';
|
||||
|
||||
vi.hoisted(() => {
|
||||
@ -182,6 +184,25 @@ describe('HeroItems counting', () => {
|
||||
expect(env.items.itemCount(99)).toBe(0);
|
||||
expect(env.items.itemCount(77)).toBe(0);
|
||||
});
|
||||
|
||||
// 验证读档时道具无图块 id 注册告警码 193 并跳过该道具
|
||||
it('warns code 193 when a saved item has no tile id registration', () => {
|
||||
const env = createEnv();
|
||||
const warn = vi.spyOn(logger, 'warn');
|
||||
// 仅向道具存储注册定义,不向图块存储注册 id
|
||||
env.itemStore.addItem(
|
||||
createItem(50, 'orphan', ItemCategory.Constant).item
|
||||
);
|
||||
const save = env.items.saveState(SaveCompression.NoCompression);
|
||||
|
||||
env.items.loadState(
|
||||
{ items: [{ num: 50, count: 1 }], equipStore: save.equipStore },
|
||||
SaveCompression.NoCompression
|
||||
);
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(193, '50');
|
||||
expect(env.items.itemCount(50)).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('HeroItems useItem', () => {
|
||||
|
||||
@ -290,12 +290,13 @@ describe('MapLayer point event lifecycle', () => {
|
||||
|
||||
// 验证改变图层宽度后,保留的点事件会使用新索引继续查询
|
||||
it('reindexes preserved point events when the layer width changes', () => {
|
||||
const { layer } = createMapState({
|
||||
const { map, layer } = createMapState({
|
||||
1: { 1: 'top-right' },
|
||||
3: { 1: 'bottom-right' }
|
||||
});
|
||||
|
||||
layer.resize(3, 2);
|
||||
// 经 GameMap.resizeLayer 变更尺寸,使共享索引器宽度与图层同步后重建点事件索引
|
||||
map.resizeLayer(3, 2, true);
|
||||
|
||||
expect(layer.getPointEvent(1, 0)).toEqual(new Map([[1, 'top-right']]));
|
||||
expect(layer.getPointEvent(1, 1)).toEqual(
|
||||
|
||||
@ -72,13 +72,15 @@ interface MoverFixture {
|
||||
tile: DynamicTile;
|
||||
}
|
||||
|
||||
/** 构造一个绑定动态图块的移动器宿主 */
|
||||
function createMoverFixture(): MoverFixture {
|
||||
/** 构造一个绑定动态图块的移动器宿主,可选择性跳过 Dir8 处理器注册 */
|
||||
function createMoverFixture(registerDir8: boolean = true): MoverFixture {
|
||||
const tileStore = new TileStore();
|
||||
tileStore.addTile(createTileData(1, 'base'));
|
||||
tileStore.addTile(createTileData(2, 'alternate'));
|
||||
const faceManager = new FaceManager();
|
||||
faceManager.register(FaceGroup.Dir8, new Dir8FaceHandler());
|
||||
if (registerDir8) {
|
||||
faceManager.register(FaceGroup.Dir8, new Dir8FaceHandler());
|
||||
}
|
||||
const state: IDataCommon = {
|
||||
tileStore,
|
||||
itemStore: {},
|
||||
@ -159,6 +161,19 @@ describe('DynamicTileMover movement', () => {
|
||||
expect(tile.y).toBe(0);
|
||||
});
|
||||
|
||||
// 验证缺失 Dir8 朝向处理器时移动结束告警码 192 且图块停在原地
|
||||
it('warns code 192 when the Dir8 face handler is missing', async () => {
|
||||
const { tile } = createMoverFixture(false);
|
||||
const warn = vi.spyOn(logger, 'warn');
|
||||
|
||||
tile.mover.step(FaceDirection.Right);
|
||||
await tile.mover.start()!.onEnd;
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(192);
|
||||
expect(tile.x).toBe(0);
|
||||
expect(tile.y).toBe(0);
|
||||
});
|
||||
|
||||
// 验证移动开始、单步与结束钩子按生命周期顺序触发
|
||||
it('fires the movement lifecycle hooks in order', async () => {
|
||||
const { tile } = createMoverFixture();
|
||||
|
||||
@ -23,11 +23,6 @@ afterAll(() => {
|
||||
vi.unstubAllGlobals();
|
||||
});
|
||||
|
||||
interface IManualReplaySandbox extends IReplaySandbox {
|
||||
playing: boolean;
|
||||
pausing: boolean;
|
||||
}
|
||||
|
||||
// 构造一个可注入执行与收尾行为的主动录像命令
|
||||
function createCommand(
|
||||
execute: (step: IReplayStepHandler) => Promise<ReplayCommandResult>,
|
||||
@ -38,18 +33,12 @@ function createCommand(
|
||||
: { type: ReplayCommandType.Active, execute };
|
||||
}
|
||||
|
||||
// 用录像系统构造一个可手动驱动的录像沙箱
|
||||
function createSandbox(system: ReplaySystem): IManualReplaySandbox {
|
||||
// 用录像系统构造一个可单步驱动的录像沙箱
|
||||
function createSandbox(system: ReplaySystem): IReplaySandbox {
|
||||
return system.createReplaySandbox({
|
||||
route: system.array,
|
||||
reseter: { reset: () => {} }
|
||||
}) as IManualReplaySandbox;
|
||||
}
|
||||
|
||||
// 将沙箱置为手动步进的播放状态
|
||||
function start(sandbox: IManualReplaySandbox): void {
|
||||
sandbox.playing = true;
|
||||
sandbox.pausing = false;
|
||||
});
|
||||
}
|
||||
|
||||
// 有界等待播放结束,避免不终止的播放循环挂起测试
|
||||
@ -84,7 +73,6 @@ describe('ReplaySandbox stepping', () => {
|
||||
stepped.push(step);
|
||||
}
|
||||
});
|
||||
start(sandbox);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
|
||||
@ -116,7 +104,6 @@ describe('ReplaySandbox stepping', () => {
|
||||
system.record(1);
|
||||
system.record(2);
|
||||
const sandbox = createSandbox(system);
|
||||
start(sandbox);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(false);
|
||||
|
||||
@ -131,7 +118,6 @@ describe('ReplaySandbox stepping', () => {
|
||||
const system = new ReplaySystem();
|
||||
system.record(9);
|
||||
const sandbox = createSandbox(system);
|
||||
start(sandbox);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(false);
|
||||
|
||||
@ -165,7 +151,6 @@ describe('ReplaySandbox stepping', () => {
|
||||
system.record(1);
|
||||
system.record(2);
|
||||
const sandbox = createSandbox(system);
|
||||
start(sandbox);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
@ -191,7 +176,6 @@ describe('ReplaySandbox stepping', () => {
|
||||
system.record(1);
|
||||
system.record(2);
|
||||
const sandbox = createSandbox(system);
|
||||
start(sandbox);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
await expect(sandbox.step()).resolves.toBe(false);
|
||||
@ -209,7 +193,8 @@ describe('ReplaySandbox stepping', () => {
|
||||
);
|
||||
system.record(1);
|
||||
const sandbox = createSandbox(system);
|
||||
start(sandbox);
|
||||
// 先自然步进一次使沙箱进入播放态,再使读取流过期
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
system.array.add(1, []);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(false);
|
||||
@ -235,13 +220,44 @@ describe('ReplaySandbox stepping', () => {
|
||||
route: system.array,
|
||||
reseter: { reset: () => {} },
|
||||
startIndex: 2
|
||||
}) as IManualReplaySandbox;
|
||||
start(sandbox);
|
||||
});
|
||||
|
||||
expect(sandbox.getReplayed()).toBe(2);
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
expect(executed).toEqual([3]);
|
||||
});
|
||||
|
||||
// 验证无待播被动步时调用 getPassive 触发错误码 73 并返回 null
|
||||
it('errors code 73 when getPassive is called with no pending passive step', () => {
|
||||
const error = vi.spyOn(logger, 'error').mockImplementation(() => {});
|
||||
const system = new ReplaySystem();
|
||||
const sandbox = createSandbox(system);
|
||||
|
||||
expect(sandbox.getPassive()).toBeNull();
|
||||
expect(error).toHaveBeenCalledWith(73);
|
||||
});
|
||||
|
||||
// 验证主动步之后出现被动步时告警码 194 并继续忽略该被动步
|
||||
it('warns code 194 when a passive step follows an active step', async () => {
|
||||
const warn = vi.spyOn(logger, 'warn').mockImplementation(() => {});
|
||||
const system = new ReplaySystem();
|
||||
system.registerCommand(
|
||||
1,
|
||||
createCommand(async () => ReplayCommandResult.Success)
|
||||
);
|
||||
system.registerCommand(2, {
|
||||
type: ReplayCommandType.Passive,
|
||||
execute: async () => ReplayCommandResult.Success
|
||||
});
|
||||
system.record(1);
|
||||
system.record(2);
|
||||
const sandbox = createSandbox(system);
|
||||
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
await expect(sandbox.step()).resolves.toBe(true);
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(194, '2', '1');
|
||||
});
|
||||
});
|
||||
|
||||
describe('ReplaySandbox playback control', () => {
|
||||
|
||||
@ -1,5 +1,8 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import { logger } from '@motajs/common';
|
||||
import { TileStore } from '../tileStore';
|
||||
import { ItemStore } from '../itemStore';
|
||||
import { EnemyStore } from '../enemyStore';
|
||||
import { ITileRawData, TileType } from '../types';
|
||||
|
||||
function createTile(
|
||||
@ -85,4 +88,47 @@ describe('TileStore events-map contract', () => {
|
||||
expect(store.getEvent(3)).toEqual(new Map([[4, 'original']]));
|
||||
expect(store.getEvent(3)).not.toBe(events);
|
||||
});
|
||||
|
||||
// 验证按数字或 id 重复注册时分别告警码 133 与 134
|
||||
it('warns code 133 and 134 on number or id conflicts', () => {
|
||||
const store = new TileStore();
|
||||
const warn = vi.spyOn(logger, 'warn');
|
||||
|
||||
store.addTile(createTile(1, 'first', { 1: 'first-event' }));
|
||||
store.addTile(createTile(1, 'second', { 2: 'second-event' }));
|
||||
store.addTile(createTile(2, 'second', { 3: 'moved-event' }));
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(133, '1', 'first');
|
||||
expect(warn).toHaveBeenCalledWith(134, 'second', '1');
|
||||
});
|
||||
});
|
||||
|
||||
describe('ItemStore and EnemyStore duplicate registration', () => {
|
||||
// 验证道具存储重复注册同一图块数字时告警码 181 并由后写入覆盖
|
||||
it('warns code 181 when an item number is registered twice', () => {
|
||||
const store = new ItemStore<never>(new TileStore());
|
||||
const warn = vi.spyOn(logger, 'warn');
|
||||
const first = { num: 5 } as never;
|
||||
const second = { num: 5 } as never;
|
||||
|
||||
store.addItem(first);
|
||||
store.addItem(second);
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(181, '5', 'item');
|
||||
expect(store.getData(5)).toBe(second);
|
||||
});
|
||||
|
||||
// 验证怪物存储重复注册同一图块数字时告警码 181 并由后写入覆盖
|
||||
it('warns code 181 when an enemy number is registered twice', () => {
|
||||
const store = new EnemyStore<never>(new TileStore());
|
||||
const warn = vi.spyOn(logger, 'warn');
|
||||
const first = { num: 7, attribute: {}, special: {} } as never;
|
||||
const second = { num: 7, attribute: {}, special: {} } as never;
|
||||
|
||||
store.addEnemy(first);
|
||||
store.addEnemy(second);
|
||||
|
||||
expect(warn).toHaveBeenCalledWith(181, '7', 'enemy');
|
||||
expect(store.getEnemy(7)).toBe(second);
|
||||
});
|
||||
});
|
||||
|
||||
Loading…
Reference in New Issue
Block a user