827e11c7a4
test(08-09): align remaining data-state integration and perf tests
...
- delete tileLegacy.test.ts (tested removed data-state/src/legacy; authorized retirement)
- dataClosure: local CoreState helper, Record equip.value, ReplayCommandResult/Active commands, natural sandbox step
- enemyCombination: local CoreState helper
- perf: CoreState loadStarter assembly, Record equip.value, addLayer('event')
2026-10-07 19:13:00 +08:00
98118fac14
test(08-09): align shared fixture and core playback integration tests
...
- closed-loop: assemble CoreState via loadStarter contract, setFloor(real IGameMap) at both call sites
- coreNode: local createCoreState helper, addLayer('event')
- replayPlayback: drop useMapState, DefaultPassPredicateImpl(state), inject Dir4FaceHandler, setFloor(real map), ReplayCommandResult assertions
- saveablesRoundTrip: real map setFloor, addLayer('event'), Record equip.value, align container restore to uid/value
2026-10-07 19:01:48 +08:00
58a554e40a
docs(08-08): complete data-state src alignment plan
2026-10-07 18:07:47 +08:00
1ef95cd36b
test(08-08): align core/event/commands tests to shipped interfaces
...
- coreEventLayer: redirect to MapState.fromRaw real event-layer assembly
- event: CoreState config constructor + addLayer('event') + setFloor(map)
- commands: CoreState config constructor; expected values aligned to
ReplayCommandResult (Success/Failed) instead of boolean
- commands.ts: user-fixed boolean assertParameter and 'boolean' paramTypes,
plus user-authorized // Parameter: comments to JS typeof semantics
2026-10-07 18:04:01 +08:00
46cad94aff
refactor: UI 系统
2026-10-05 19:44:33 +08:00
3e22e3e14a
docs(08-07): complete path test alignment plan
2026-10-05 18:55:43 +08:00
ba92f5291b
test(08-07): align path performance tests and clear prettier gate
...
- performance.test.ts: drop finder/builder useMapState, inject Dir4FaceHandler, read IPathfindingResult.path length; size matrix and thresholds unchanged
- graph.test.ts: prettier-format injected-fixture helpers
- path focused run 28/28, eslint 0
2026-10-05 18:51:30 +08:00
b62b394ee9
fix(08-07): align path graph/system tests and apply authorized D-10 fixes
...
- graph.ts: seed start node into mapped set (B1) and restore 174 NaN/negative cost guard (B2)
- graph.test.ts: drop useMapState/DirectionMapper, inject Dir4/Dir8 handlers, reach genuine out-of-map branch and assert 183
- system.test.ts: drop finder.useMapState, inject Dir4FaceHandler, adapt to IPathfindingResult
2026-10-05 18:49:18 +08:00
4208857eff
docs(08-06): complete combat/event test alignment plan
2026-10-05 17:30:32 +08:00
e024e2d2ea
test(08-06): align eventDispatch test to shipped interfaces
...
- remove obsolete DirectionMapper injection and its module entries (Q2)
- construct MapState with commonState only (single-arg constructor)
- resolve the event layer via shipped GameMap.eventLayer instead of the removed getLayerByAlias
- focused combat+event: 96 passed / 0 failed; eslint clean
2026-10-05 17:26:41 +08:00
71f93a526d
test(08-06): align combat tests to shipped interfaces
...
- remove obsolete addHook(...).load() chains in combat.test.ts (3 sites)
- give the special-query buildup fixtures a no-op global aura so the
shipped buildupSpecials early-return path reaches the special-query stage
- focused combat: 90 passed / 0 failed; perf: 6 passed
2026-10-05 17:23:55 +08:00
59e190b468
chore: 调整 AI 计划执行不按流程导致的代码问题
2026-10-05 17:15:35 +08:00
b28848e3e6
docs: 加强 AGENTS.md 约束
2026-10-05 16:43:25 +08:00
4f00072628
docs(08-05): correct summary for restoreDefaultEvents
2026-10-05 16:34:28 +08:00
58def1809d
fix(08-05): expose MapTileBase.restoreDefaultEvents and use it in toStatic
...
- MapTileBase.restoreDefaultEvents: protected -> public; declare on ITileBase with jsDoc
- MapLayer.toStatic(keepEvent=false): reset reused static tile via restoreDefaultEvents() instead of loadState({})
2026-10-05 16:34:18 +08:00
0d41abdaf6
docs(08-05): record map alignment summary and plan progress
...
- add 08-05-SUMMARY.md (status complete; D-10 production fixes + test alignments + gate evidence)
- mark 08-05-PLAN.md done and bump Phase 8 progress to 4/11
2026-10-05 15:20:06 +08:00
8d6f851727
test(08-05): align data-base map tests to shipped interfaces
...
- drop DirectionMapper; new MapState(state); addLayer(alias)+setEventLayer; remove addHook().load()
- align removed getLayerByAlias/getLayerAlias to layerList/alias and setDynamicDirection to tile.setFaceDirection
- dispose stale codes 62/63/64/84/130 per Q1=A; keep 60/61
- tests: expect default events for transferToDynamic(keepEvent=false); setMapList does not dedup
2026-10-05 15:19:56 +08:00
a76137f2a0
fix(08-05): correct map layer region/event logic (D-10 authorized)
...
- getMapData(x,y,w,h): end index lineStart+nw and buffer width*height (keep out-of-range zero padding)
- toStatic(keepEvent=false): reset reused static tile to default events via loadState({})
- cropPointEvents: reindex by new width; resize/resize2 sync indexer width; resize2 clears point events on same-size reset
- eventView.reset(): clear dirty counter so dirty() returns false after restoring reference
2026-10-05 15:19:37 +08:00
132ea9fc3a
docs(08-04): record hero alignment summary and plan progress
2026-10-04 23:35:01 +08:00
4c86bebb0e
docs(agents): clarify GSD subagent exemption and file-edit modality rule
2026-10-04 23:35:01 +08:00
69cec80c6b
test(08-04): align data-base hero tests to shipped interfaces
...
Replay stub route->array; drop addHook().load() chains; ItemStore requires tileStore; item.equip value/percentage as Record; setFloor(IGameMap|null); getItem->addItem. Confirmed production fixes: HeroLocation.setFloor accepts null; HeroEquipment.loadState wraps re-equip in replay disable/revert. Container tests drop rendering/followers. Focused: 114 passed + 1 skipped.
2026-10-04 23:34:49 +08:00
8153d4f419
docs(08-03): record enemy/flag alignment summary and plan progress
2026-10-04 22:17:01 +08:00
1bfe7080d5
test(08-03): align data-base enemy and flag tests to shipped interfaces
...
EnemyManager tests use a real TileStore with registered id<->num tiles; drop legacy bridge and *ById helpers (getPrefab/createEnemy take number|string); reusePrefab 2-arg; addPrefab dedupes by code only. Widen IEnemyManager.getPrefab signature to number|string (doc+impl). Flag tests align to loadState rebuilding field instances (d74cc35 ). Focused: 60/60 green.
2026-10-04 22:17:00 +08:00
17e292274b
docs(08-02): record data-common alignment summary and plan progress
2026-10-04 18:32:53 +08:00
70d530d71c
test(08-02): align data-common tests to shipped replay/face interfaces
...
Remove addHook().load() chains; align ReplaySandbox command stubs to ReplayCommandType.Active + ReplayCommandResult; retarget failure assertions to error 72; fix short-string param token base to 32; expect FaceDirection.Unknown for unknown blocks; onRecordCommand index 0; retire utils.test.ts. Confirmed production fix: restore first-step pre-read in ReplaySandbox play()/step() (75a39ad omission). Focused: 147/147 green.
2026-10-04 18:32:21 +08:00
b053c509c7
docs(08): plan phase 8 test refactor and alignment
...
Register Phase 8 (TEST-02), mark 07-16 superseded, add CONTEXT/RESEARCH/PATTERNS/PLAN-CHECK and 08-01..08-11 plans; record 08-01 migration summary.
2026-10-04 17:34:18 +08:00
36d8b4fb3c
test(08-01): migrate data-layer tests into __test__ dirs
...
Move 65 *.test.ts + 6 *.perf.ts across data-{common,base,system,state} into sibling __test__/ (data-state/test -> data-state/__test__), incl. fixtures/floors.json and non-test helpers; rewrite Rule A relative specifiers (+1 depth), keep Rule B unchanged; sync script/test-data-node.ts require paths. Gates: test:ci=66 files, test:perf=6 files, eslint clean, zero config/production changes.
2026-10-04 17:34:09 +08:00
109fad3b29
chore: 调整事件系统注释
2026-10-04 15:49:17 +08:00
ce459d9e2d
chore: 调整部分错误
2026-10-04 15:44:52 +08:00
75a39ad573
refactor: 被动录像步应当在主动录像步执行期间完成
2026-10-04 15:37:26 +08:00
e25ef3fa93
refactor: combat system
2026-10-03 16:04:20 +08:00
d306d11bce
refactor(04-16): 渲染端去单例化第二步(挂载到主类)
2026-10-01 19:15:12 +08:00
6cff48741a
docs(04-15): 渲染端去单例化只读清点(仅单例)
2026-10-01 16:12:27 +08:00
015a1993e8
docs(04-15): 渲染端去单例化只读清点(第一步)
2026-10-01 15:29:52 +08:00
2d3287804d
refactor: combat flow
2026-09-30 17:54:11 +08:00
548ad9eb7d
docs(04-14): update roadmap/state tracking
2026-09-30 16:38:04 +08:00
bc7d631dc2
feat(04-14): 部分 UI 进一步接口适配·第二步(D-74..D-78)
...
D-78: main.tsx 状态栏更新改为在 client.hero.attribute 上 addHook({ onUpdateAttribute }) 并在 onUnmounted 注销;移除全局 hook 残留与手工调用垫片。
D-74/D-75: load.tsx 改依新加载系统 client.loader.start() + client.loader.manager.get*;移除旧接口成员与失效 @ts-expect-error。
D-76/D-77: 删除 render/index.tsx 的 restart 注释块、client.ts 两段兼容层注释、entry-client/src/create.ts 被注释接线与模块创建函数块。
仅含五个生产文件与 04-14-SUMMARY.md;未触用户 04-CONTEXT.md 并发改动。
2026-09-30 16:36:19 +08:00
cab6fe2e5a
docs(04-14): register UI adaptation implementation plan (step 2)
2026-09-30 16:10:47 +08:00
425ff28297
refactor: 删除 hook 的 loadHook 接口
2026-09-30 15:46:22 +08:00
7180649a64
refactor: hook & feat: 勇士属性更新接口
2026-09-30 15:44:29 +08:00
e48995a293
docs(04-13): update roadmap/state tracking
2026-09-30 14:56:56 +08:00
26e2fb7dd2
docs(04-13): 部分 UI 进一步接口适配只读影响台账(D-71/D-72 第一步)
...
- 新增 04-UI-ADAPTATION-IMPACT.md:元信息块 + 12 小节 + A–F 六类固定列序表 + 修改点汇总 + 处置
- A 7 / B 5 / C 2 / D 5 / E 4 条事实行(每行 ≥2 个 file:line 锚点)+ F 5 条 undetermined
- 新增 04-13-SUMMARY.md:只读基线 / A–F 落点 / 门禁实测 / 人工复核 / 无运行时验证声明
- 生产源码零改动;material/ 与 legacy 与用户并发改动零触碰;REND-01 / REND-02 保持 Pending
2026-09-30 14:53:41 +08:00
faba3d3c11
docs(04-13): register UI adaptation impact-collection plan (D-71/D-72 step 1)
2026-09-30 14:36:37 +08:00
8b114c77c4
docs(04-12): sync tracking (executed on another device)
2026-09-30 13:39:55 +08:00
d8fa4b8507
refactor: Delete global loading & hook object
2026-09-30 12:30:42 +08:00
7c155be5ce
refactor: map
2026-09-30 00:00:20 +08:00
b262918082
refactor: 地图 MapLayer
2026-09-29 20:21:50 +08:00
122567b050
refactor: hero
2026-09-29 16:41:44 +08:00
bbdea04393
refactor: 地图前半部分
2026-09-28 23:36:54 +08:00
b3ac1d2164
chore: 提示词调整
2026-09-27 14:01:03 +08:00