bbdea04393
refactor: 地图前半部分
2026-09-28 23:36:54 +08:00
1fb92c3976
refactor: data-common/common
2026-09-23 16:04:50 +08:00
d74cc35c8e
feat: Adding should replay flag
2026-09-23 13:09:43 +08:00
3b1b9f1d5c
fix(07-05): #06-09-3 restore the dynamic tile num on load
...
- loadState 先 this.set(save.num),再恢复存档事件
- 取消 saveLoad.test.ts 的 num 恢复用例 skip
2026-09-15 20:43:20 +08:00
64efcf2555
refactor(event): centralize point event references
2026-09-09 12:53:37 +08:00
bcfa1f9467
fix(01-10): restore tile defaults and stable event snapshots
...
- Rebuild raw tile event baselines on construction, set, load, and conversion.
- Preserve coordinate-owned point events through dynamic movement and copy save Maps.
2026-09-09 00:08:38 +08:00
7eeab32134
refactor: 游戏地图接口重构
2026-08-21 01:39:47 +08:00
eb34d63e96
feat: 图块信息接口
2026-06-28 19:32:46 +08:00
8f4c4b7df2
refactor: 将 Layer 0 单独放到一个包
2026-05-17 21:32:23 +08:00
bf781c5ee8
feat: 静态触发器存储
2026-05-17 20:49:08 +08:00
fbdd609001
feat: 动态图层
2026-05-11 23:35:46 +08:00