template/.planning/STATE.md

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gsd_state_version milestone current_phase current_phase_name status stopped_at last_updated last_activity last_activity_desc state_head progress milestone_name
1.0 v1.0 07 数据端缺陷修复 executing Phase 07 paused — 07-16 (post-refactor test alignment) DEFERRED until the user finishes the data-layer manual rework 2026-09-17T12:45:00.000Z 2026-09-17 Phase 07 paused; plan 07-16 deferred pending the user's data-layer rework 19ad1ea91a
total_phases completed_phases total_plans completed_plans
7 0 70 69
milestone

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-09-17)

Core value: 引擎能完整跑通一部魔塔——开局到结局,存档、战斗、地图、事件、剧情全链路可玩。 Current focus: Phase 07 — 数据端缺陷修复

Current Position

Phase: 07 (数据端缺陷修复) — PAUSED (plan 07-16 DEFERRED) Plan: 15 of 16 complete (07-01..07-15); 07-16 planned, awaiting the user's data-layer rework Status: Deferred — user is manually reworking the data layer; more tests will break until that finishes Last activity: 2026-09-17 — Phase 07 paused; 07-16 deferred

Progress: [█████░░░░░] 50%

Performance Metrics

Velocity:

  • Total plans completed: 33
  • Average duration: N/A
  • Total execution time: 0 hours

By Phase:

Phase Plans Total Avg/Plan
03 19 - -
07 14 - -

Recent Trend:

  • Last 5 plans: N/A
  • Trend: N/A

Updated after each plan completion Per-Plan Metrics:

Plan Duration Tasks Files
Phase 01 P04 7min 3 tasks 2 files
Phase 01 P05 17min 2 tasks 4 files
Phase 01 P06 20min 2 tasks 4 files
Phase 01 P10 25min 2 tasks 5 files
Phase 01 P07 25min 2 tasks 5 files
Phase 01 P08 3min 1 tasks 1 files
Phase 01 P09 8min 2 tasks 2 files
Phase 01 P11 13min 2 tasks 3 files
Phase 01 P12 20min 2 tasks 6 files
Phase 01 P13 30 3 tasks 11 files
Phase 02 P01 25min 3 tasks 2 files
Phase 02 P02 29min 3 tasks 10 files
Phase 02 P03 30 min 4 tasks 9 files
Phase 02 P04 10 min 2 tasks 7 files
Phase 02 P05 5min 2 tasks 2 files
Phase 03 P18 14min 3 tasks 8 files
Phase 03 P19 8min 2 tasks 6 files
Phase 06 P01 9min 3 tasks 6 files
Phase 06 P02 9min 3 tasks 6 files
Phase 06 P01 13min 3 tasks 6 files
Phase 06 P02 8min 3 tasks 6 files
Phase 06 P03 13min 3 tasks 5 files
Phase 06 P04 26min 3 tasks 6 files
Phase 06 P05 22min 3 tasks 10 files
Phase 06 P06 24min 3 tasks 8 files
Phase 06 P08 21min 3 tasks 6 files
Phase 06 P09 42min 3 tasks 9 files
Phase 06 P07 40min 4 tasks 4 files
Phase 06 P10 15min 3 tasks 4 files
Phase 06 P11 10min 3 tasks 5 files
Phase 06 P12 13min 3 tasks 3 files
Phase 06 P13 14min 3 tasks 4 files
Phase 06 P14 12min 3 tasks 2 files
Phase 06 P15 12min 2 tasks 3 files
Phase 07-data-fixes P13 56min 5 tasks 5 files
Phase 07 P14 3min 3 tasks 1 files

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • 接口/架构设计由用户主导;AI 仅做实现与测试
  • 渲染层先于数据层完成重构(既有顺序延续)
  • 阶段顺序调整为玩法优先:事件 + 寻路 → 数据端完成 → 渲染适配 → legacy 移植 → 单元测试
  • AI 可在验证通过后自行创建 git commit,无需用户逐次审批;验证未通过不得提交
  • [Phase 01]: Serialized event registration and map event-id binding remain deferred; CoreState retains only a TODO and no new public registration API is added.
  • [Phase 01]: Source-aware dispatch uses IGameEventInvocation { id: string; env: IBlockEventEnv } and one full-sequence execute call.
  • [Phase 01]: IMapLayerSave.pointEvents uses index -> priority -> eventId, independent from map-matrix dirty, with pure-baseline overlay loading and crop/clear resize semantics.
  • [Phase 01]: Phase 01 Plan 05 preserves rawEvent as public Statement[] with constructor/setRaw aliasing, generic Promise, and current as Promise adapters; no defensive-copy, unknown, or cache-safety changes.
  • [Phase 01]: Phase 01 Plan 05 defers eventStore circular dependencies, preserving current imports and behavior and recording the exact check:circular paths as the phase baseline.
  • [Phase 01]: Plan 01-06 validates raw map event containers before registration and binds coordinate events to the event layer.
  • [Phase 01]: Plan 01-10 restores raw tile defaults and implements the approved coordinate point-event lifecycle; map-level aggregation and registration remain deferred.
  • [Phase 01]: Plan 01-07 dispatches one approved source-aware point/static/dynamic invocation sequence with trigger filtering before cut/reduce.
  • [Phase 01]: Plans 01-08 and 01-09 remain unexecuted; their revised scope preserves rawEvent/Promise/as adapters/cycles, tests only eventStore behavior, and isolates GameMap point-event aggregation without production registration.
  • [Phase 01]: Plan 01-08 regression-tests GameEventStore through the public barrel and preserves rawEvent, Promise, and eventStore-cycle deferrals.
  • [Phase 01]: Plan 01-09 preserves non-empty pointEvents as valid GameMap layer save content for LowCompression and HighCompression.
  • [Phase 01]: Plan 01-09 validates point-event aggregation without production registration, map-id binding, rawEvent changes, or eventStore cycle repair.
  • [Phase 01]: Phase 01 Plan 11 wires each legacy event alias layer to GameMap.eventLayer without adding serialized registration or map-id binding.
  • [Phase 01]: Phase 01 Plan 11 preserves source-aware invocation, point-event persistence, rawEvent/cache/Promise/as, and eventStore-cycle deferrals.
  • [Phase 01]: Gap-closure plan 01-12 repairs only the missing IBlockEventEnv import, focused fixture typing, and reported CRLF/Prettier errors; it preserves all locked deferrals and public contracts.
  • [Phase 01]: Gap-closure Plan 01-12 imports IBlockEventEnv and types only the focused event/map fixtures without changing runtime behavior or public contracts.
  • [Phase 01]: Gap-closure Plan 01-12 preserves serialized registration/map-id binding, rawEvent/cache/Promise/as, and eventStore-cycle deferrals.
  • [Phase 01]: Plan 01-13: LayerEventView owns point-event refs with O(1) dirty state; MapLayer uses flat index storage and ref-first overlays; MapTileBase centralizes default restoration.
  • [Phase 01]: Plan 01-13 preserves the approved save shape, resize semantics, locked deferrals, and leaves types.ts and executor.ts user edits untouched.
  • [Phase 02]: [Phase 02] 02-01 拍板:pathfinding/types.ts 由用户亲自编写(接口事实源),02-02/02-03 不得创建或重写该文件
  • [Phase 02]: [Phase 02] 02-01 拍板:mover.ts:651 坐标回写缺陷 go——授权 02-02 改为 || 并翻绿 4 个回归用例
  • [Phase 02]: [Phase 02] 02-01 拍板:D-08 触发语义=通行掩码允许到达且目标 no-pass 才触发 hit/OnTouch,掩码不可达一律不触发;实现机制须与该语义一致
  • [Phase 02]: [Phase 02] 02-01 拍板:打断时序选选项 1(stop 后 await 兑现再起新寻路);图方向性仅 4 正交向;文件归属按草案原样(types.ts 除外)
  • [Phase 02]: [Phase 02]: 02-02 floorId 解析经 iterateAllMaps 引用匹配(fromRaw 楼层默认 inactive,激活层迭代会使真实谓词拿不到 floorId)
  • [Phase 02]: [Phase 02]: 02-02 L2 经结构化守卫 hasMover 取移动器(零 as),mover.start() 返回 null 即已有移动进行中契约检测点
  • [Phase 02]: [Phase 02]: 02-02 终端节点(canPass 且 shouldHit)在搜索层约束:可作终点不可穿越;D-08 情形 1 由 02-03 直接 find() 判定相邻格
  • [Phase 02]: [Phase 02]: 02-02 moveTo 恒逐步,回退策略仅作用于 teleportTo 且 null 默认必定逐步(与用户 types.ts jsdoc 逐字对齐)
  • [Phase 02]: L3 HeroPathfinding 注入 DefaultHeroMoveTopImpl 的 IPassPredicate,L2 图搜索与 hero mover 共享同一通行性语义。
  • [Phase 02]: D-08 no-pass 目标采用可达相邻格 + 面朝目标 + source-aware OnTouch 直派;无相邻可达格返回空路径。
  • [Phase 02]: 同步寻路接口通过 queued controller 实现 stop 后 await,再从最新坐标重算并启动新路径。
  • [Phase 02]: D-07 remains authoritative: path/types.ts matches the user baseline except for the two authorized nullable returns; graph helper contracts stay implementation-owned.
  • [Phase 02]: The concrete useMover bridge remains in PathfindingSystem so HeroPathfinding can bind IObjectMover without expanding the user-authored interface.
  • [Phase 02]: D-11 remains intact: this plan modifies no client click adapter or Phase 1 file.
  • [Phase 02]: Phase 02 Plan 05 sets Vitest testTimeout and hookTimeout to 30 seconds to cover full-suite beforeAll import cost.
  • [Phase 02]: Phase 02 Plan 05 adds deterministic pnpm test:ci while preserving interactive pnpm test.
  • [Phase 02]: Phase 02 Plan 05 preserves D-11 by modifying no client click adapter or Phase 1 file.
  • [Phase 02]: 2026-09-10 用户结构审查修正:graph 类型及注释归回 path/types.ts;删除未授权的 HeroPathfinding L3 封装及其接线。
  • [Phase 02]: 2026-09-10 用户结构审查修正:DirectionMapper 由 IDataCommon 主对象共享注入;通行性谓词提取为 predicate.ts 的 DefaultPassPredicate。
  • [Phase 02]: 2026-09-10 直接执行摘要 02-06:旧的 L3 HeroPathfinding 相关验证记录仅代表历史实现,必须按修正后的 L2 范围重新验证。
  • [Phase 03]: 数据端通过独立 Node replay、19 个数据测试文件和四包 type/circular 门禁验证。
  • [Phase 03]: IFacedTileLocator 移入 @user/data-common,移除 @motajs/common → data-common 循环依赖。
  • [Phase 03]: 序列化事件注册、null-safe built-ins 与 production replay-safety wiring 通过 gap closure 验证。
  • [Phase 03]: Plan 03-18: event/index.ts and data-state/src/index.ts are export-only; eight explicit class-owned registrations assemble in event/registrations.ts with hero-owned eventTouchFront.
  • [Phase 03]: Plan 03-18 preserves the approved eight-name order, awaited event semantics, direct Statement[] insertion, safe missing-target behavior, and legacy/save/decorator boundaries.
  • [Phase 03]: Plan 03-19: script/check-touched-jsdoc.ts derives its inventory from the passed files (top-level functions plus class methods) and enumerates constructors as explicit exemptions.
  • [Phase 03]: Plan 03-19: multiline JSDoc requires the opener alone on its line and the closing marker on its own line; the cleanup is scoped to replay/event correction files only.
  • [quick 260913-qtq]: 内建函数名改用短名(setBlock/moveBlock/... ),删除 EventBuiltinName 枚举;类内使用字面量名称。
  • [quick 260913-qtq]: anon-tokyo 以内嵌 workspace 包 @motajs/anon-tokyo 为唯一来源,全仓统一引用并声明 workspace 依赖。
  • [quick 260913-qtq]: 事件注册收口为单一 createEventRegistrations(),不做分类包装;共享工具放 event/utils.ts 且不经 index 导出。
  • [Phase 06]: 06-01:combat Layer-2 以行为单测覆盖(DamageContext/DamageSystem/MapDamage/EnemyContext/CombatFlow),三处疑似 bug 只记录不修复,按 D-05 写成 it.skip 正确预期用例并登记 06-TEST-FINDINGS.md #06-01-1..3
  • [Phase 06]: 06-01:Node 测试须同时 polyfill Map.getOrInsert 与 getOrInsertComputed(EnemyContext 使用前者)
  • [Phase 06]: 06-02:enemy 顶层实现以 6 个同目录行为单测覆盖(calculator/final/comparer/aura/special/mapDamage),fixture 全部 inline,未修改任何生产代码
  • [Phase 06]: 06-02:未发现疑似 bug,06-TEST-FINDINGS.md 无新增 #06-02-N;BetweenDamageView 方向去重语义与 plan 措辞不符但实现正确,仅记录澄清
  • [Phase 06]: 06-01:战斗系统 Layer-2 按 D-43 三阶段重跑(构件→流水线→集成),EnemyContext 全公开方法 + 三范围光环 + 四阶段顺序 + 两条刷新路径 + 15 个可达 code 全覆盖;D-26 属性→伤害联动经真实 EnemyContext + fake calculator 验证。
  • [Phase 06]: 06-01:新增疑似缺陷 #06-01-4(重复 buildup 未重置计算后怪物导致属性累加),按 D-05 写成正确预期 it.skip 并登记 06-TEST-FINDINGS.md;连同既有 #06-01-1..3 共 4 条只记录不修复。
  • [Phase 06]: 06-02(重跑):按 D-43 三阶段复核,补齐 GuardAuraConverter.convert 与 GuardAura 能力/applySpecial 正常用例以满足 D-30 公开方法全覆盖;三阶段聚焦运行与 pnpm test:ci 全绿(257 passed / 4 skipped)
  • [Phase 06]: 06-03:enemy 数据模型按 D-43 三阶段(构件 → 组合/流水线 → 完整/集成)执行,每阶段聚焦跑绿并过 D-44 门禁后再进入下一阶段
  • [Phase 06]: 06-03:manager 脏集合用 Reflect.get(manager, 'dirtySet') 观测,不调用 saveState/loadState,严格遵守 D-32
  • [Phase 06]: 06-03:registerSpecial 覆盖语义只能经被排除的 legacy 转换路径观测,故只覆盖注册/重复注册不报错的最小正常用例(D-30 优先)
  • [Phase 06]: 06-03:createEnemy/createEnemyById 未走复用映射,按 D-05 写 it.skip 正确预期并登记 #06-03-1,不修改核心代码
  • [Phase 06]: 06-04:录像系统按 D-43 三阶段(构件→组合/流水线→完整/集成)执行,array/func/system/sandbox 四文件共 56 passed / 4 skipped,覆盖 code 148–163、175
  • [Phase 06]: 06-04:发现 4 处核心编解码/编辑缺陷(#06-04-1 int64 解码乘数、#06-04-2 多字节 bigint 编码、#06-04-3 delete 索引回退、#06-04-4 insert 参数位移方向),按 D-05 写正确预期 it.skip 只记录不修复
  • [Phase 06]: 06-04:D-32 不测 ReplayArray.saveState/loadState(归 06-09);D-40 不做完整播放/二次录制,error 2001–2008 归 06-07
  • [Phase 06]: 06-05:勇士全部子系统按 D-43 三阶段(构件→组合/流水线→完整/集成)以 10 个同目录测试覆盖,每阶段聚焦跑绿并过 D-44 门禁后提交
  • [Phase 06]: 06-05:HeroAttribute 无修饰器时 final 属性陈旧(#06-05-1)、HeroEquipment 字符串槽位空槽判断写反(#06-05-2)与码 147 不可达(#06-05-3),按 D-05 写正确预期 it.skip 只记录不修复
  • [Phase 06]: 06-05:D-32 不测任何 saveState/loadState,equipStore 专属码 58/59 归 06-09;mover 异步用真实计时器 + await controller.onEnd
  • [Phase 06]: 06-06:地图全部按 D-43 三阶段(构件 → 组合/流水线 → 完整/集成)以 8 个同目录测试覆盖,每阶段聚焦跑绿并过 D-44 门禁后提交
  • [Phase 06]: 06-06:transferToDynamic 越图实际发码 131(setEventLayer 专属)而 transferToStatic 发 128,按 D-05 以正确预期 it.skip 登记 #06-06-1 待用户确认;131 正常覆盖由 gameMap.setEventLayer 越权路径承担
  • [Phase 06]: 06-06:IMapState 并无 canPass/shouldHit(实现在 data-state/src/hero/predicate.ts),mapState.test 只覆盖谓词侧依赖的「活跃楼层 → 事件层」数据供给;计划中的 createLayerState 码 121 实为 MapState.createMap 重复注册告警
  • [Phase 06]: 06-06:D-32 不测任何 saveState/loadState(55/122/124 归 06-09);MapTileBase 抽象类经 StaticTile/DynamicTile 具体子类覆盖,mover protected 回调为 no-op 故经公开钩子观测生命周期
  • [Phase 06]: 06-08:flag + common 按 D-43 三阶段(构件→组合/流水线→完整/集成)以 6 个行为单测覆盖,每阶段聚焦跑绿并过 D-44 门禁后提交
  • [Phase 06]: 06-08:FlagSystem 全公开表面(码 111)、FaceManager + Dir4/Dir8 handler、RoleFaceBinder(码 43/44)、utils 朝向纯函数、MapLocIndexer、ObjectMover 全公开方法均覆盖;D-32 不测 saveState/loadState(flag 往返归 06-09)
  • [Phase 06]: 06-08:疑似缺陷 #06-08-1(ObjectMover.backward(count>1) 因 Special 步翻转 moveDirection 而方向摆动、净位移为零),按 D-05 以正确预期 it.skip 登记,不修改核心代码
  • [Phase 06]: 06-09:存读档独立系统按 D-43 三阶段执行,6 个测试文件 41 通过 / 6 跳过;11 个可达码 55/58/59/112/113/119/120/122/124/177/178 全部触发;CoreState 顶层经公开 saveState/loadState 对 5 saveable × 3 压缩档整体往返
  • [Phase 06]: 06-09:按 D-05 登记 5 处疑似缺陷 #06-09-1..5(EquipmentState 数值表读档错误 / HeroEquipment 存档未深拷贝 / DynamicTile 不恢复 num / ReplayArray 不恢复 length / 码 178 语义与文案相反),并以正确预期 it.skip 记录;另记录既有 test:ci 回归阻断项(commit cee8439)
  • [Phase 06]: 06-07:顶层集成按 D-43 三阶段执行,2 个测试文件 24 通过 / 1 跳过;伤害/光环组合用真实 Enemy/EnemyContext/CommonAura/GuardAura/final effect 驱动,hero 属性用内联合成对象
  • [Phase 06]: 06-07:录像播放期间用 replaySystem.disable()/revert() 抑制录制,二次录制经 ReplaySystem.saveState()/loadState()(IReplaySystemSave)最小重置;ReplayArray 不可存档已由用例断言
  • [Phase 06]: 06-07:真实 code 覆盖 176 + 2001–2008;发现 #06-07-1(CoreState 未向寻路 finder 注入 maps/layer/predicate,顶层录像瞬移恒返回 2005),按 D-05 以 it.skip 正确预期用例登记
  • [Phase 06]: 06-10:缺口补测按 D-43 三阶段(构件→组合/流水线→完整/集成)执行,只扩展 mapDamage.test.ts/context.test.ts/enemyCombination.test.ts,未改动任何生产代码
  • [Phase 06]: 06-10:G-06-01-C 用文件内联语义 reducer(伤害求和/类型取最大/额外标记并集)断言,不导入顶层 MainMapDamageReducer;G-06-01-A/B 用内联 FakeAura/FakeConverter 驱动(D-21)
  • [Phase 06]: 06-10:G-06-07-A 最大组合经真实 CoreState + MainDamageCalculator 得唯一精确 {3059,37},去支援对照 {2882,35};推导确认光环 25 为全局范围会同时加成相邻支援怪
  • [Phase 06]: 06-10:本计划无新增码、无疑似 bug、无 it.skip;06-COVERAGE-MAP.md 追加 06-10 小节(create-or-append)
  • [Phase 06]: 06-11:G-06-06-A 的 keepEvent=false 按写回块 num 重推默认事件(10,'base-event',非目标格原块 2 的 20,'alternate-event'),两分支仅以 30:'moved-event' 是否保留区分
  • [Phase 06]: 06-11:G-06-06-A 共同前置须在 transferToDynamic 前 layer.getTile(0,0) 物化源格静态图块,否则归零后惰性构造的 StaticTile 读不到默认事件
  • [Phase 06]: 06-11:G-06-06-C 的 compareWith 参考数组必须等于各图层当前内容(含非零格),全零参考会把 low/mid 判脏;缺口补测按 D-43 三阶段执行,无新增码、无疑似 bug、无 it.skip
  • [Phase 06]: 06-12:G-06-04-B 异质多命令序列读回只比较 command/params(读流 index = position + 1、get index = i),不整体 toEqual
  • [Phase 06]: 06-12:G-06-04-A/G-06-03-A 复用既有 #06-04-1/#06-04-2/#06-03-1 锚点,按 D-05 写正确预期 it.skip,不新建 #06-12-N 条目(无新疑似 bug)
  • [Phase 06]: 06-13:G-06-09-A 顶层全关键状态严格一致 + 录像 10 步多样化(8 类命令 + number/boolean/string 参数)逐条 exact;G-06-09-B 接受 compression 的类三档循环、无参类经 HeroState/CoreState 容器三档确认
  • [Phase 06]: 06-13:EquipmentState 百分比 Low/High 命中既有 #06-09-1、HeroEquipment 经容器三档命中既有 #06-09-2,按 D-05 拆成正确预期 it.skip(经临时取消 skip 验证真实失败),既有 #06-09-1..5 skip 保持原样
  • [Phase 06]: 06-13:flags/replay 的 saveState 不接受 compression 参数,按 plan 经 CoreState.saveState(compression)/loadState(snapshot, compression) 容器三档确认;本计划无新增码、无新增 finding 条目
  • [Phase 06]: 06-14:读流与 get 的索引语义严格区分(read() 的 index = position + 1、get(i) 的 index = i),两者只按 command/params 对应,不对整体对象做相等比较
  • [Phase 06]: 06-14:G-06-04-C/A 新增仅经 createReadStream 的 7 命令复杂序列验证(用例体内无 array.get),逐参数 typeof+值、流索引 1..7 递进、末尾 null,并覆盖中间起始索引 createReadStream(3)/(6)
  • [Phase 06]: 06-14:G-06-04-C/B 强化既有 expectHeterogeneousRead(使 3 条复用用例受益)+ 两条既有流用例补每参数 typeof 与 stream.index 递进,并新增 add 变更后 expired===true + 告警 155 + 新建流按新次序类型化读回
  • [Phase 06]: 06-14:受阻塞增删次序复用既有 #06-04-3/#06-04-4 锚点写正确预期 it.skip(5→7 条),不新建 #06-14-N 条目;可跑绿参数限定单字节 bigint 0..127 与 int32 整数
  • [Phase 06]: 06-15:G-06-01-D(EnemyContext.deleteAura)补测首次实测即为红灯——addAura 生效(atk 2→5)断言通过,但 deleteAura(同一 FakeAura 实例)+ 再次 buildup 后 atk 仍为 5(期望回到基础值 2),故按 D-05 保留正确预期并标记 it.skip,不弱化断言也不改写为可跑绿假象
  • [Phase 06]: 06-15:#06-15-1 与既有 #06-01-4 同根因(buildup() 只清空光环拓扑、未像 refreshEnemy() 那样先 view.reset()),findings 中交叉引用 #06-01-4 而非另立独立缺陷编号;修复 #06-01-4 后本用例可直接取消 skip
  • [Phase 06]: 06-15:删除全局光环判定必须传同一光环实例(globalAuraList 为 Set 身份比较)且必须注册 FakeConverter([]) 打开光环流水线(否则 buildupBase() 不执行导致假绿);本计划无新增码、无新增依赖、不测 saveState/loadState、不改动任何生产/核心源码
  • [Phase 07]: [Phase 07] 07-13 Q1=A:MapDamage 移除端逐个 markDirtyIndex + 空视图集 enemyStore.set(空 Set 为真值,不新增分支,A5)
  • [Phase 07]: [Phase 07] 07-13 Q2=A:setMapRef/getMapRef 保留「标旧对象 expired + 整对象替换」现契约,零代码、零 jsDoc 改动(契约文本落在 与 07-13-SUMMARY)
  • [Phase 07]: [Phase 07] 07-13 Q3=A1:MapLayer.loadState 入口 clearDynamics 全清既有动态块(复用 deleteDynamic 语义、触发 onDeleteDynamic、不等待,A6)
  • [Phase 07]: [Phase 07] 07-13 Q4=A:IN-01 两处清理(deleteEnemy 剪除 affectedBy/damages;deleteMapDamage 空点移除为无公开可观测差异的簿记修复,A7;sourcedDamage 空点不删)
  • [Phase 07]: [Phase 07] 07-14 Q1..Q4 = 不改动(用户,2026-09-17,原话「关于旧引擎的兼容部分不动,很快就要删除了,没必要改。」):packages-user/data-fallback 旧引擎兼容层即将删除,代理不修、get 口径不变、不建 hero.test.ts、patchFlags 不处理
  • [Phase 07]: [Phase 07] 07-14 #06-17-7(审计 C)判为 WONTFIX/经用户裁定不修复,属本阶段成功标准第 1 条「修复或经用户裁定改契约/不修复」的合法闭合;该计划零代码、零测试、零依赖,WINDOWS.md 不新建条目(D-14)
  • [Phase 07]: [Phase 07] 07-14 收口基线维持 66 文件 / 737 通过 / 0 失败 / 1 跳过(无新增测试文件,计划原预期的 66→67 被裁决取代);07-VERIFICATION.md 已失效,需重跑 /gsd-verify-work 7

Roadmap Evolution

  • Phase 7 added: 数据端缺陷修复(仅数据端;修复 Phase 6 单元测试暴露的疑似缺陷,使正确预期用例转绿,不含渲染端)

Pending Todos

None yet.

Blockers/Concerns

  • Phase 4 渲染适配尚未开始,需在数据端 Phase 3 完成后对接新数据层接口

  • 01-08 rawEvent cache-safety and no-as implementation assumptions are explicitly removed from the revised executable scope; the 01-05 current contract remains unchanged.

  • eventStore circular paths are explicitly preserved as the Phase 01 baseline; the revised 01-08 regression does not require those paths to disappear.

  • Plan 01-12 leaves the repository-wide type gate blocked only by pre-existing diagnostics outside the plan-owned files; these are recorded in the phase deferred-items ledger.

  • Plan 01-13 records the same repository-wide type gate diagnostics outside its implementation and test files in the phase deferred-items ledger.

  • Phase 07 暂缓(2026-09-17):用户在并发手工重构数据端,接口/形状仍在变,测试会持续报错——这不是缺陷,是进行中的工作。07-16(寻路重构后的测试对齐)已暂缓,等数据端全部改完再启动;届时先重新核对 07-VERIFICATION.md 的 ### Post-Refactor Test Breakage 缺口清单(2026-09-17 快照很可能已过期)与 07-16-PLAN.md(很可能需重规划),再 /gsd-execute-phase 7 --gaps-only,最后 /gsd-verify-work 7。期间不要把用户并发改动引入的类型错误/测试失败当作缺陷登记或修复。

  • 07-REVIEW-recheck.md(2026-09-17,增量复审)新增 8 条未经裁决的发现(1 Critical:HeroEquipment.compareEquip 对已装备项取差值错误;3 Warning:normalizeParam 字节长度 0、checkBufferExpand 倍数为 1 时无限递归、HeroAttribute.clone 丢修饰器名/绑定;4 Info)。未纳入 Phase 7 登记范围,也未经用户确认为问题;是否开修复计划待用户裁决。

Quick Tasks Completed

# Description Date Commit Directory
260913-qtq event built-ins refactor and anon-tokyo import rename 2026-09-13 f0fd2f5 260913-qtq-event-built-ins-refactor-and-anon-tokyo-

Deferred Items

Category Item Status Deferred At Milestone
quality gate Pre-existing TypeScript diagnostics outside Plan 01-12 files deferred 2026-09-09 v1.0
quality gate Pre-existing TypeScript diagnostics outside Plan 01-13 files deferred 2026-09-09 v1.0
test alignment Plan 07-16 (post-refactor test alignment, 17 files / 73 failures snapshot) — DEFERRED by the user until the data-layer manual rework finishes; the gap inventory in 07-VERIFICATION.md (### Post-Refactor Test Breakage) and 07-16-PLAN.md MUST be re-checked (likely re-planned) before executing deferred 2026-09-17 v1.0

Session Continuity

Last session: 2026-09-17T12:45:00.000Z Stopped at: Phase 07 paused — 07-16 (post-refactor test alignment) deferred until the user's data-layer rework is complete Resume file: .planning/phases/07-data-fixes/.continue-here.md