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- BookDetail / BookDetailUI over IEnemy | IEnemyView input - base/computed toggle via getBaseEnemy/getComputedEnemy - special list via iterateSpecials + getSpecialName/getDescription - critical table via calculateEnemyCritical (base) / calculateViewCritical (computed) - bottom-left toggle, bottom-right back (controller.close) |
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| .. | ||
| client-base | ||
| client-modules | ||
| client-system | ||
| data-base | ||
| data-common | ||
| data-state | ||
| data-system | ||
| entry-client | ||
| entry-data | ||