template/packages-user
unanmed 63485e93ca test(06-17): stage 1 real 13x13 map fixture and map-only save/load perf rows
- move root floors.json into packages-user/data-state/test/fixtures/ (byte-identical) and delete the root copy
- add saveablesReal.perf.ts: toFlat/clearCodes/registerTiles/createRealMapFixture with a one-shot compareWith baseline
- seed the minimum 1 equipment instance so HeroEquipsStore.loadState does not raise error 58
- 3 rows: save / load / round trip for 1 map x NoCompression, zero assertions
2026-09-16 16:02:58 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
data-common docs(07): align replay param type table with the renumbered codes 2026-09-16 13:27:38 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-17): stage 1 real 13x13 map fixture and map-only save/load perf rows 2026-09-16 16:02:58 +08:00
data-system test(06-16): add enemy context buildup and hero attribute perf suites 2026-09-16 15:02:57 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00