template/packages-user
unanmed 6d7e57ab34 test(06-13): tier hero save/load classes across all compressions (G-06-09-B)
- EquipmentState percentage round trip per tier (NoCompression green; Low/High correct-expectation it.skip anchored #06-09-1)
- HeroItems constant/consumable tables and HeroState attributes/location loop over the three compression tiers
- HeroState container covers HeroLocation/HeroRendering across tiers; HeroEquipment container expectation it.skip anchored #06-09-2
- Existing #06-09-1/#06-09-2 skips unchanged
2026-09-15 11:22:52 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-13): tier hero save/load classes across all compressions (G-06-09-B) 2026-09-15 11:22:52 +08:00
data-common test(06-12): register blocked multi-byte bigint/int64 expectation (G-06-04-A) 2026-09-15 10:40:37 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-10): cover maximum-pipeline single-monster final damage (G-06-07-A) 2026-09-15 10:10:44 +08:00
data-system test(06-10): cover combined effects and cross-enemy nested auras 2026-09-15 10:06:26 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00