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- migrate the top-level snapshot assertion to heroSave.attribute.values.hp - add CoreState enemyContext.getBindedHero() regressions: same live attribute before/after load, no rebinding, across all compressions |
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|---|---|---|
| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveables.perf.ts | ||
| saveablesReal.perf.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||