template/packages-user
unanmed c193c4e9a9 test(06-18): add merged real-map scenario perf for buildup and map damage
Merges the first 1/5/13 real 13x13 maps into one grid-tiled map
(13x13, 39x26, 52x52 with 11/79/204 monsters), builds the scene from a real
CoreState (real converters/reducer/calculator/final effect), assigns 12 real
Enemy prefabs (3 CommonAura ranges + GuardAura) via a seeded mulberry32, and
records buildup + map damage build timings with performance.mark/measure.
Zero assertions.
2026-09-16 20:33:18 +08:00
..
client-base refactor: 渲染端结构 2026-04-19 22:52:32 +08:00
client-modules refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
data-base test(06-18): migrate 5 existing perf files to performance.mark/measure 2026-09-16 20:26:42 +08:00
data-common docs(07): align replay param type table with the renumbered codes 2026-09-16 13:27:38 +08:00
data-fallback chore: 调整勇士属性接口 2026-06-19 01:21:03 +08:00
data-state test(06-18): add merged real-map scenario perf for buildup and map damage 2026-09-16 20:33:18 +08:00
data-system test(06-18): migrate 5 existing perf files to performance.mark/measure 2026-09-16 20:26:42 +08:00
entry-client refactor: getFlag 2026-04-21 15:46:59 +08:00
entry-data refactor: 跟随者与勇士移动 2026-06-27 20:33:49 +08:00
legacy-plugin-client refactor: getFlag 2026-04-21 15:46:59 +08:00
legacy-plugin-data chore: 移除无用文件 2026-05-18 15:41:33 +08:00