AncTe f0fd2f54a1 refactor(event): class-based built-ins, shared utils, single registration
- rewrite every built-in as EventXxx implements BuiltInFunction<P, E>
  (setBlock/moveBlock/deleteBlock/moveHero/moveHeroStep/touchFront/
  insertEvents/insertEvent), matching the EventSetBlock reference style
- move shared helpers to event/utils.ts (getPossibleMap, getPossibleLayer,
  getEventExecutor, enter/exitEventInsert); utils is not exported via index
- move per-class helpers into private methods (EventTouchFront and
  EventInsertEvents collectInvocations)
- use IObjectMover.push for move sequences instead of manual step calls
- registrations.ts: one createEventRegistrations() writing the eight entries
  in order, categories separated by single-line comments
- remove EventBuiltinName; classes own short string names
- update event tests; core.ts uses createEventRegistrations
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HTML 魔塔样板

基于 HTML5 制作的魔塔样板,支持全平台游戏!

即使完全不会编程的用户,按照模板和说明文档也能很快做出一个魔塔游戏!

更新记录

2.B 之前的更新记录请参考 2.10.3 样板。

2.B

  • 完全重构渲染系统,将大部分渲染相关内容移植入新渲染系统,但仍有部分内容尚未移植完毕
  • 提供新的启动服务,可以享受到完整的新技术栈支持
  • 新功能:可以自定义自动元件的连接
  • 新功能:新增 opus 音频格式的支持,ogg opus 现在支持 iOS 设备
  • 新功能:新增 webp 图片格式的支持
  • 调整:由于重构的不完全,目前仍有部分功能暂时无法提供支持,将会在未来的版本中逐步修复(2.B.1, 2.B.2 等)
S
Description
H5 魔塔样板
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