潜能激发立项
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@ -11604,7 +11604,23 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}, //主动技能效果
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}, //主动技能效果
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PassiveSkill: "没有被动技能捏", //被动技能描述
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PassiveSkill: "没有被动技能捏", //被动技能描述
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Passive: function () {}, //被动技能效果
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Passive: function () {}, //被动技能效果
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PassiveTime: [] //触发时机
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PassiveTime: [], //被动技能触发时机
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Potential: function () {
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return
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},
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PotentialTime: [],
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/*潜能激发效果时机:
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* drawCard为抽牌后
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* cardAfter为出牌后
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* Active为使用主动技能后
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* Event为事件卡触发后(约等于每层楼触发一次)
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* afterBattle为战后
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* firstArrive为首次抵达新楼层
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* 特别提醒:战斗过程中实现的潜能激发不能写时机,需要自己去战斗脚本根据角色和潜能开关编写代码
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* 可以存在多个时机
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* 如果一个角色没有潜能激发,直接return
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* */
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PotentialText: "" //潜能激发文本描述
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}
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}
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Character.米米 = {
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Character.米米 = {
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name: "米米",
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name: "米米",
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@ -22657,9 +22673,9 @@ ${this.mon_def_status}\\i[def]
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tabButton4.textContent = '2025.09.21第二次平衡性调整';
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tabButton4.textContent = '2025.09.21第二次平衡性调整';
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const tabButton5 = document.createElement('button');
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const tabButton5 = document.createElement('button');
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tabButton4.className = 'tab-button active';
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tabButton5.className = 'tab-button active';
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tabButton4.dataset.tab = 'updatethird';
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tabButton5.dataset.tab = 'updatethird';
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tabButton4.textContent = '2025.09.28更新';
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tabButton5.textContent = '2025.09.28更新';
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updateLogTabs.appendChild(tabButton5);
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updateLogTabs.appendChild(tabButton5);
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updateLogTabs.appendChild(tabButton4);
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updateLogTabs.appendChild(tabButton4);
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