横屏music

This commit is contained in:
草莓 2025-01-11 00:58:24 +08:00
parent 4fbfe72989
commit 7ac77f58aa
6 changed files with 1068 additions and 692 deletions

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@ -1 +1 @@
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N4IgZgNg9lBOCSATEAuEBnALrApjzADAIwgA0IAFjrFKqAJYC2AhgOY6qXVQB0A7jgBGABzIhmAOybNMHFGGYR0OchOaM5IAMLMmYiADdURchWEsAHsYI3TolERsFyLNZesvJzVM/GYA1h4giDhgQYwhYQ6+jFASOACePuQ4Fva+OACOAK705jgSmKgA2gC65PSyjOh0IADGcViSmDUooIIwgQ7kkEkOAL7kmDBKdIMgWbnCrcD949B1tYj0uHWY9HGc2aLkVigArOR9AJzjkGwzIJU4jAAi+LoQqNjZKiDZygBC+AIFADL0VgUIooF5vAD64OUOEQkOMRAAzARjgAWAgIgAcx3IkNgklh4PhSNR6Kx5GYuGYrWKoDcmgAOtkUTgCIJGfs6iiAExiFjTEraXSMChQDQgUqDWnqBlMlls7Ic7m85j8lDFEAAK3o2VY2Uk4slIDpnEZzNZ7M5PM8qvVAGkACoANQNpClYrQjIA7FyAGxcr1csAka3UkAOx0AMR5EtdRulJuy3r9AaDyptIFYUAgiH8iRdbplZvliqtID5ocE9AoH2ytBjBYTZuYFqVIYFWuYUEwklY+bj7pAppZzYVlrTofQVAkrAkBhFYvr/cLw5bpfLAsn9Fn844i+NHsTvv9h9TbbVmvoMM7ff3g8PyZPwbLKon2DwhCfWFw+AIpd1PbqCgezEf9p0AntSwsehOygntiDEWCoFg6dfwQ6CkOg6cERveMUAkbIIAgM91QSegchIPdcPwwjiJAUicmjQ192oojn3Tejsmwyj3RY2iOJRHCeII1j13PDj9kEuReLY0MOJ9STUGk0SSLIxMFLw4S+NUjF1KUl8BQ445dM0mSDNUxwDXKDB/DyVAFCUN4gNgZAUF8SEnMQLQszgOE0FwZAcXBa5GAACS3TBfLKQKIBwZgDBwP4oDqXzZkCgx6HQa4CVqL933g0FYFecZBB+PAJAAQUwbs6n8W4ZG8DSaJASFmBwehIqsoC3xcrlyHQGzCOSaz6EIgA5XC7x9fYWTESFlnQZhBBi7K2gwN8fxINViiILkuXKMoJTOLNoAEWBqSsrAcFVGIZC6Xx0GEPAXMcPrsCCNh6CCcKggaCRwg+xZ5EUZRXpkDL1jqS5hm7CB7SYOQuURH0poxHhjicGwiAxQ56myWBYDh90EX2FFjh4IhjkpqnqYxOwhsEGRMBi4wXDiPNXJSNJ6cZmK6pYdghuEKAMriPm2DkDILGwZgxYFjmyygeLbhWHA1ggPpequGc4BwABlWRVU1ppYBBLkEWOYmeAROZTApFyQHHHL1o/Wo+RKZwPdIT3va90higAWhMQPSGD0OTGcMOQ6D6Oo6j8pvcO8gaGyWROD+eBHVYAANcqNXK25ysyTIAE0AFEUXK7IAFk+E+fxHXocqxAMRRXhmcZ4rOjY/oPY4cARRB2UEfYCC9ZhjkH7J0a5UeFWxlELQIMBGWOH0iDCchdXoe2fUEZlBEQT0MXBIhmBRZhwRRMBPWOcEMUQBFBHBfZia5UIUUQRAwFRMR1ndIhPQIh9CiT0N99iehRH6foQA===

View File

@ -54,6 +54,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"bg_6004.webp",
"cao.webp",
"d.webp",
"danqu.webp",
"dl.webp",
"dlr.webp",
"dr.webp",
@ -172,6 +173,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"other_0004.webp",
"r.webp",
"status.webp",
"suiji.webp",
"tati_020101.webp",
"tati_020101a.webp",
"tati_020101y.webp",
@ -265,7 +267,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"winbackground.webp",
"winbackgroundVertical.webp",
"winskin.webp",
"winskin1.webp"
"winskin1.webp",
"xunhuan.webp"
],
"tilesets": [
"magictower.webp",

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project/images/danqu.webp Normal file

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project/images/suiji.webp Normal file

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project/images/xunhuan.webp Normal file

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@ -11894,11 +11894,14 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
[x + w, y + h],
];
};
const inRect = ([x, y], [[sx, sy], [dx, dy]]) => {
const inRect = ([x, y], [
[sx, sy],
[dx, dy]
]) => {
return sx <= x && x <= dx && sy <= y && y <= dy;
};
const pos = [px, py];
const backbox = makeBox([45, 45], [120, 80]);
const backbox = makeBox([15, 35], [210, 90]);
if (inRect(pos, backbox)) {
//离开按钮是一致的,其余的记区分横竖屏
CGUI.style.display = "none";
@ -12067,34 +12070,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx.globalAlpha = 1; //恢复为不透明
core.setTextAlign(ctx, "center");
core.fillRoundRect(
ctx,
45 - 6,
45 - 6,
120 + 12,
80 + 12,
6,
"#444444"
);
core.strokeRoundRect(
ctx,
45 - 12,
45 - 12,
120 + 24,
80 + 24,
12,
"#444444",
3
);
core.fillBoldText1(
ctx,
"<离开",
'◀离开',
110,
100,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(33, true)
core.ui._buildFont(66, true)
);
// 添加向上翻页和向下翻页的按钮
core.fillRoundRect(
@ -12187,34 +12171,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx.globalAlpha = 1; //恢复为不透明
//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
core.setTextAlign(ctx, "center");
core.fillRoundRect(
ctx,
45 - 6,
45 - 6,
120 + 12,
80 + 12,
6,
"#444444"
);
core.strokeRoundRect(
ctx,
45 - 12,
45 - 12,
120 + 24,
80 + 24,
12,
"#444444",
3
);
core.fillBoldText1(
ctx,
"<离开",
'◀离开',
110,
100,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(33, true)
core.ui._buildFont(66, true)
);
// 添加向上翻页和向下翻页的按钮
@ -14249,7 +14214,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
},
"musicMode": function () {
// 在此增加新插件
const music = document.createElement("canvas"); //CGui画布设置
const music = document.createElement("canvas");
music.style.position = "absolute";
music.style.zIndex = 300;
music.style.display = "none";
@ -14260,21 +14225,134 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
music.style.transform = "translate(-50%,-50%)";
const ctx = music.getContext("2d");
main.dom.music = music;
const audio = document.createElement("audio")
audio.autoplay = true
audio.preload = 'auto'
function getRandomInt(min, max) {
const minCeiled = Math.ceil(min);
const maxFloored = Math.floor(max);
return Math.floor(Math.random() * (maxFloored - minCeiled) + minCeiled);
}
let page = 0; //初始页面
let show = false; //展示状态
music.onclick = function (e) {
try {
e.preventDefault();
if (core.isPlaying()) return false;
let ischange = false;
let isvolume = false;
music.addEventListener('mousedown', function (e) {
e.stopPropagation();
const left = core.dom.gameGroup.offsetLeft;
const top = core.dom.gameGroup.offsetTop;
const px = Math.floor((e.clientX - left) / core.domStyle.scale),
py = Math.floor((e.clientY - top) / core.domStyle.scale);
core.ui.music.onclick(px * 3, py * 3);
} catch (ee) {
main.log(ee);
core.ui.music.mousedown(px * 3, py * 3);
})
music.addEventListener('mousemove', function (e) {
e.stopPropagation();
const left = core.dom.gameGroup.offsetLeft;
const top = core.dom.gameGroup.offsetTop;
const px = Math.floor((e.clientX - left) / core.domStyle.scale),
py = Math.floor((e.clientY - top) / core.domStyle.scale);
core.ui.music.mousemove(px * 3, py * 3);
})
music.addEventListener('mouseup', function (e) {
e.stopPropagation();
ischange = false;
isvolume = false;
if (!main.core.ui.music.stop) audio.play()
})
music.addEventListener('mouseleave', function (e) {
e.stopPropagation();
ischange = false;
isvolume = false;
if (!main.core.ui.music.stop) audio.play()
})
music.addEventListener("touchstart", function (e) {
e.preventDefault();
const left = core.dom.gameGroup.offsetLeft;
const top = core.dom.gameGroup.offsetTop;
const px = Math.floor(
(e.touches[0].clientX - left) / core.domStyle.scale
),
py = Math.floor(
(e.touches[0].clientY - top) / core.domStyle.scale
);
core.ui.music.mousedown(px * 3, py * 3);
})
music.addEventListener('touchmove', function (e) {
e.stopPropagation();
const left = core.dom.gameGroup.offsetLeft;
const top = core.dom.gameGroup.offsetTop;
const px = Math.floor((e.touches[0].clientX - left) / core.domStyle.scale),
py = Math.floor((e.touches[0].clientY - top) / core.domStyle.scale);
core.ui.music.mousemove(px * 3, py * 3);
})
music.addEventListener('touchend', function (e) {
e.stopPropagation();
ischange = false;
isvolume = false;
if (!main.core.ui.music.stop) audio.play()
})
music.addEventListener('touchcancel', function (e) {
e.stopPropagation();
ischange = false;
isvolume = false;
})
audio.addEventListener('ended', function () {
console.log(1)
switch (main.core.ui.music.type) {
case 'danqu':
audio.currentTime = 0
if (!main.core.ui.music.stop) audio.play()
main.core.ui.music.stop = false
page = main.core.ui.music.selection[0]
break;
case 'xunhuan':
if (main.core.ui.music.selection[1] === main.core.ui.music.musicMx[main.core.ui.music.selection[0]].length - 1) {
if (main.core.ui.music.selection[0] === main.core.ui.music.musicMx.length - 1) {
main.core.ui.music.selection[0] = 0
main.core.ui.music.selection[1] = 0
} else {
main.core.ui.music.selection[0] += 1
main.core.ui.music.selection[1] = 0
}
};
} else {
main.core.ui.music.selection[1] += 1
}
page = main.core.ui.music.selection[0]
audio.src = "project/bgms/" + main.core.ui.music.musicMx[main.core.ui.music.selection[0]][main.core.ui.music.selection[1]]
if (!main.core.ui.music.stop) audio.play()
main.core.ui.music.stop = false
break;
case 'suiji':
main.core.ui.music.selection[0] = getRandomInt(0, main.core.ui.music.musicMx.length)
main.core.ui.music.selection[1] = getRandomInt(0, main.core.ui.music.musicMx[main.core.ui.music.selection[0]].length)
audio.src = "project/bgms/" + main.core.ui.music.musicMx[main.core.ui.music.selection[0]][main.core.ui.music.selection[1]]
page = main.core.ui.music.selection[0]
if (!main.core.ui.music.stop) audio.play()
main.core.ui.music.stop = false
break;
}
})
core.audio = audio
class musicclass {
constructor() {
@ -14292,6 +14370,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
"op.mp3": "op",
"theme.mp3": "theme",
};
this.selection = [0, 0]
this.stop = false
this.type = "xunhuan"
}
//更新
@ -14309,33 +14390,205 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
music.height = 1248;
}
}
onclick(px, py) {
//点击
if (show) {
show = !show;
core.clearMap(ctx);
this.update();
return;
}
mousedown(px, py) {
//鼠标按下时
const makeBox = ([x, y], [w, h]) => {
return [
[x, y],
[x + w, y + h],
];
};
const inRect = ([x, y], [[sx, sy], [dx, dy]]) => {
const inRect = ([x, y], [
[sx, sy],
[dx, dy]
]) => {
return sx <= x && x <= dx && sy <= y && y <= dy;
};
const pos = [px, py];
const backbox = makeBox([45, 45], [120, 80]);
const backbox = makeBox([15, 35], [210, 90]);
if (inRect(pos, backbox)) {
//离开按钮是一致的,其余的记区分横竖屏
music.style.display = "none";
core.clearMap(ctx);
core.unregisterAnimationFrame('music')
audio.src = ""
core.restart();
return;
}
if (core.domStyle.isVertical) { //竖屏
} else { //横屏
const pageupbox = makeBox([1050, 1100], [200, 100]);
const pagedownbox = makeBox([1550, 1100], [200, 100]);
const musicbox = makeBox([900, 100], [1000, this.musicMx[page].length * 100])
const beforebox = makeBox([135, 760], [50, 50])
const afterbox = makeBox([440, 760], [50, 50])
const playbox = makeBox([260, 730], [100, 100])
const typebox = makeBox([580, 730], [100, 100])
const changebox = makeBox([100, 590], [600, 20])
const volumebox = makeBox([100, 990], [600, 20])
if (inRect(pos, pageupbox)) {
if (page !== 0) page -= 1
return;
}
if (inRect(pos, pagedownbox)) {
if (page !== this.musicMx.length - 1) page += 1
return;
}
if (inRect(pos, playbox)) {
if (this.stop) {
this.stop = !this.stop
audio.play()
} else {
this.stop = !this.stop
audio.pause()
}
return;
}
if (inRect(pos, beforebox)) {
switch (this.type) {
case 'danqu':
audio.currentTime = 0
if (!this.stop) audio.play()
this.stop = false
page = this.selection[0]
break;
case 'xunhuan':
if (this.selection[1] === 0) {
if (this.selection[0] === 0) {
this.selection[0] = this.musicMx.length - 1
this.selection[1] = this.musicMx[this.selection[0]].length - 1
} else {
this.selection[0] -= 1
this.selection[1] = this.musicMx[this.selection[0]].length - 1
}
} else {
this.selection[1] -= 1
}
page = this.selection[0]
audio.src = "project/bgms/" + this.musicMx[this.selection[0]][this.selection[1]]
if (!this.stop) audio.play()
this.stop = false
break;
case 'suiji':
this.selection[0] = getRandomInt(0, this.musicMx.length)
this.selection[1] = getRandomInt(0, this.musicMx[this.selection[0]].length)
audio.src = "project/bgms/" + this.musicMx[this.selection[0]][this.selection[1]]
page = this.selection[0]
if (!this.stop) audio.play()
this.stop = false
break;
}
return;
}
if (inRect(pos, afterbox)) {
switch (this.type) {
case 'danqu':
audio.currentTime = 0
if (!this.stop) audio.play()
this.stop = false
page = this.selection[0]
break;
case 'xunhuan':
if (this.selection[1] === this.musicMx[this.selection[0]].length - 1) {
if (this.selection[0] === this.musicMx.length - 1) {
this.selection[0] = 0
this.selection[1] = 0
} else {
this.selection[0] += 1
this.selection[1] = 0
}
} else {
this.selection[1] += 1
}
page = this.selection[0]
audio.src = "project/bgms/" + this.musicMx[this.selection[0]][this.selection[1]]
if (!this.stop) audio.play()
this.stop = false
break;
case 'suiji':
this.selection[0] = getRandomInt(0, this.musicMx.length)
this.selection[1] = getRandomInt(0, this.musicMx[this.selection[0]].length)
audio.src = "project/bgms/" + this.musicMx[this.selection[0]][this.selection[1]]
page = this.selection[0]
if (!this.stop) audio.play()
this.stop = false
break;
}
return;
}
if (inRect(pos, typebox)) {
switch (this.type) {
case 'danqu':
this.type = 'xunhuan'
break;
case 'xunhuan':
this.type = 'suiji'
break;
case 'suiji':
this.type = 'danqu'
break;
}
return;
}
if (inRect(pos, musicbox)) {
const index = Math.floor((py - 100) / 100)
if (page !== this.selection[0] || index !== this.selection[1]) {
this.selection[0] = page
this.selection[1] = index
audio.src = "project/bgms/" + this.musicMx[page][index]
if (!this.stop) audio.play()
this.stop = false
} else {
if (this.stop) {
this.stop = !this.stop
audio.play()
} else {
this.stop = !this.stop
audio.pause()
}
}
return;
}
if (inRect(pos, changebox)) {
const time = Math.floor((px - 100) / 600 * audio.duration)
audio.pause()
audio.currentTime = time;
ischange = true
}
if (inRect(pos, volumebox)) {
const time = (px - 100) / 600
audio.volume = time
isvolume = true
}
}
}
mousemove(px, py) {
if (ischange) {
const time = Math.min(Math.max(Math.floor((px - 100) / 600 * audio.duration), 0), audio.duration)
audio.currentTime = time
}
if (isvolume) {
const time = Math.min(Math.max((px - 100) / 600, 0), 1)
audio.volume = time
}
}
drawUI() {
//绘制页面
core.clearMap(music);
@ -14351,35 +14604,17 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
ctx.globalAlpha = 1; //恢复为不透明
core.setTextAlign(ctx, "center");
core.fillRoundRect(
ctx,
45 - 6,
45 - 6,
120 + 12,
80 + 12,
6,
"#444444"
);
core.strokeRoundRect(
ctx,
45 - 12,
45 - 12,
120 + 24,
80 + 24,
12,
"#444444",
3
);
core.fillBoldText1(
ctx,
"<离开",
'◀离开',
110,
100,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(33, true)
core.ui._buildFont(66, true)
);
} else {
//横屏
core.fillRect(ctx, 0, 0, 2028, 1248, "#000000"); //黑色背景
@ -14387,35 +14622,168 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (bg) ctx.drawImage(bg, 0, 0, 1280, 720, 0, 0, 2028, 1248); //绘制半透明背景图片
ctx.globalAlpha = 1; //恢复为不透明
core.setTextAlign(ctx, "center");
core.fillRoundRect(
ctx,
45 - 6,
45 - 6,
120 + 12,
80 + 12,
6,
"#444444"
);
core.strokeRoundRect(
ctx,
45 - 12,
45 - 12,
120 + 24,
80 + 24,
12,
"#444444",
3
);
core.fillBoldText1(
ctx,
"<离开",
'◀离开',
110,
100,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(33, true)
core.ui._buildFont(66, true)
);
//core.fillRect(ctx, 440, 760, 50, 50)
ctx.strokeStyle = "#FFFFFF"
ctx.lineWidth = 3
ctx.beginPath()
ctx.moveTo(800, 100)
ctx.lineTo(800, 1148)
ctx.moveTo(900, 100)
ctx.lineTo(1900, 100)
ctx.stroke()
let posy = 200
const indexList = this.musicMx[page]
core.setTextAlign(ctx, "left");
for (let i = 0; i < indexList.length; i++) {
const text = this.musicname[indexList[i]]
core.fillBoldText1(
ctx,
text,
950,
posy - 30,
page === this.selection[0] && i === this.selection[1] ? "#FFFFFF" : "#444444",
"#000000",
6,
core.ui._buildFont(66, true)
);
ctx.strokeStyle = "#FFFFFF"
ctx.lineWidth = 3
ctx.beginPath()
ctx.moveTo(900, posy)
ctx.lineTo(1900, posy)
ctx.stroke()
posy += 100
}
core.fillBoldText1(
ctx,
'上一页',
1050,
1200 - 30,
page === 0 ? "#444444" : "#FFFFFF",
"#000000",
6,
core.ui._buildFont(66, true)
);
core.fillBoldText1(
ctx,
(page + 1) + "/" + this.musicMx.length,
1350,
1200 - 30,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(66, true)
);
core.fillBoldText1(
ctx,
'下一页',
1550,
1200 - 30,
page === this.musicMx.length - 1 ? "#444444" : "#FFFFFF",
"#000000",
6,
core.ui._buildFont(66, true)
);
ctx.strokeStyle = "#ffffff"
ctx.lineWidth = 3
ctx.beginPath()
ctx.moveTo(100, 600)
ctx.lineTo(700, 600)
ctx.stroke()
ctx.fillStyle = "#ffffff"
ctx.font = "bold 48px Verdana"
ctx.fillText('|', 130, 797)
ctx.fillText('◀', 140, 800)
ctx.beginPath()
ctx.arc(310, 780, 50, 0, 2 * Math.PI)
ctx.stroke()
if (this.stop) { ctx.fillText('▶', 295, 797) } else { ctx.fillText('||', 285, 794) }
ctx.fillText('|', 470, 797)
ctx.fillText('▶', 450, 800)
ctx.fillText('音量', 350, 900)
ctx.beginPath()
ctx.moveTo(100, 1000)
ctx.lineTo(700, 1000)
ctx.stroke()
ctx.strokeStyle = "#ffffff"
ctx.lineWidth = 9
ctx.fillStyle = 'rgba(255,255,255,0.5)'
ctx.beginPath()
ctx.moveTo(100, 1000)
ctx.lineTo(600 * audio.volume + 100, 1000)
ctx.stroke()
ctx.beginPath()
ctx.arc(600 * audio.volume + 100, 1000, 10, 0, 2 * Math.PI)
ctx.fill()
core.fillBoldText1(
ctx,
Math.floor(100 * audio.volume),
720,
1010,
"#FFFFFF",
"#000000",
6,
core.ui._buildFont(32, true)
);
const img = core.material.images.images[this.type + '.webp']
if (img) ctx.drawImage(img, 580, 730, 100, 100)
core.setTextAlign(ctx, "center");
ctx.font = "bold 48px Verdana"
ctx.fillText('当前歌曲', 400, 297)
ctx.fillText(this.musicname[this.musicMx[this.selection[0]][this.selection[1]]], 400, 397)
ctx.font = "bold 36px Verdana"
const thistime = audio.currentTime
if (thistime) {
const timetext = (Math.floor(thistime / 60).toString()).padStart(2, '0') + ':' + Math.floor(thistime % 60).toString().padStart(2, '0')
ctx.fillText(timetext, 510, 650)
} else {
const timetext = "00:00"
ctx.fillText(timetext, 510, 650)
}
ctx.fillText("/", 580, 650)
const fulltime = audio.duration
if (fulltime) {
const timetext = Math.floor(fulltime / 60).toString().padStart(2, '0') + ':' + Math.floor(fulltime % 60).toString().padStart(2, '0')
ctx.fillText(timetext, 650, 650)
} else {
const timetext = "00:00"
ctx.fillText(timetext, 650, 650)
}
ctx.strokeStyle = "#ffffff"
ctx.lineWidth = 9
ctx.fillStyle = 'rgba(255,255,255,0.5)'
const pointx = 600 * thistime / fulltime + 100
if (fulltime && thistime) {
ctx.beginPath()
ctx.moveTo(100, 600)
ctx.lineTo(pointx, 600)
ctx.stroke()
ctx.beginPath()
ctx.arc(pointx, 600, 10, 0, 2 * Math.PI)
ctx.fill()
} else {
ctx.beginPath()
ctx.arc(100, 600, 10, 0, 2 * Math.PI)
ctx.fill()
}
}
}
}
@ -14423,9 +14791,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
main.dom.musicMode.onclick = function () {
//点击开始页面的CG MODE进入cg回廊
main.core.control.checkBgm();
main.core.control.pauseBgm();
audio.src = "project/bgms/" + main.core.ui.music.musicMx[main.core.ui.music.selection[0]][main.core.ui.music.selection[1]]
page = 0;
music.style.display = "block";
main.core.ui.music.update();
core.registerAnimationFrame("music", null, () => { main.core.ui.music.update() })
};
},
"横屏切换": function () {
@ -14499,7 +14870,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
},
"帧动画特效(游戏界面)": function () {
// 在此增加新插件
const animate2 = document.createElement("canvas"); //画布设置
const animate2 = document.createElement("canvas");
animate2.style.zIndex = 71;
animate2.id = "animate2";
animate2.classList.add('gameCanvas', 'anti-aliasing')
@ -14613,8 +14984,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
angle = (Math.PI * (image.angel ?? 0) / 180) + ((Math.PI * (image.aangel ?? 0) / 180) - ((Math.PI * (image.angel ?? 0) / 180)) * (one.farme - beforefarme)) / (afterfarme - beforefarme || 1);
if (one.hero) {
let sx, sy;
if (core.status.heroMoving < 0) { sx = 0;
sy = 0 } else {
if (core.status.heroMoving < 0) {
sx = 0;
sy = 0
} else {
sx = core.utils.scan[core.status.hero.loc.direction].x * 4 * core.status.heroMoving
sy = core.utils.scan[core.status.hero.loc.direction].y * 4 * core.status.heroMoving
}