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| @ -1 +1 @@ | ||||
| N4IgZgNg9lBOCSATEAuEBnALrApjzADAEwgA0IAFjrFKqAJYC2AhgOY6qXVQB0ADgDtWZEMwFNmmDijDMI6HOQHNG0kAGFmTERABuqAIzkKfFgA9UATmuXjfQwUfkWy86gC0RkC+aoC5SQBrBwBmckQcMFDnCKiUf28oARwAT1QwkBwze3jyHABHAFd6UxwBTFQAbQBdcnopRnQ6EABjJKwxTCaUUAAjGGCUL0g0oYBfckwYeToJzKKS7uAxuegW5osUDNGAdnD6XBbMeiTOCEiKucg2JZB6nEYAEXwtCFRsQsUQQoUAIXwAO54AQAGXorAoFRQHy+AH1YQocIh4agABxEEJEdGogCs5HhsDEyNhaIxWKxeNEuGY3UqoFcagAOoUACw4Ai9Zk4loskjOZh8WkaLSMChQVQgaoTekqJms9mcwrc3kiFiCqogABW9EKrEKYkl0pADM4zLZHK5PL53gFQoA0gAVABqhtIMolaGZOyIADYiF6iGADKrbRrHU6AGIkKVu42y02Fb1+gNBkPqlCVECsKAQRCBVKu91ypP+xOB4P89OZ3r0Cg/Qq0GNFhMllMVm1VrX0ZhQTBiYRNuMekAB5Nl1OVoXoKhCAS6MUSwcmz1lsfeicdqcUehzhccJfxlet8fttVC7VInuFofF32l9en0MZjDYPCEdtYXD4YgiPX9loUP2hq1JQzCwMguQgPCgHgeoOZwCiaC4Mg+KwvcjAABI7pgiE1Kh5zMLoOAglALSIaA2q6vqAgbKgLLkKMBhEPshzHKcaCIFAAI0XMn5vgQwY9CAmwJKMPosTgRwnDRHFcTx5B8d+JBCZsTEMag4kgIgBySWxMkgLA4KQiAKzkL0gLAgAgpgfYtIEjySL4KACIUEAQKhuj0Og9zEs0lF/jJMIKa+36CUFL5foQykwnMgGvhBBj0RggT0G5fgKSlbkAHKHiOhQ+ji7IiPC2noMwvTnL5QmKe+VSVKi9GokYPqorUNQgTVP4ZpUOx4t6pCWKipAGE4ljiTs/gtW11RSlcObQECsC0h1UjphiXgdMcWD0C0txTH2EAOkw0gGIllhEAQqIhDsPCOKdlghA15AtIUsCwEdHp+j6D08BkJjpSAvSSJg5yoHsiTJKMGRZDkCRAzZ5wOSw7AA3wUBeUkSNsNICRZNgzBYyjkGMFARGPDpRwQKMCTggIcA4AAyqt3QJB0sBQj6nMEDiPA4qZoHgZwaa3J1gmgGqVT+FLpDS/4lSeKQCsK/4StGCrRiq4rGva7Ussy/rBAxhF/HKeLAqSwblvy9rWv68rtvqw7tueLrpDW87Nv217ase1rrt64b/M0IUUicHaUARqw8CsBhACyvyx70DotAAogA4gAmpZKToIE6gAKrqLHTUQE6llpwCGdQI86AZ3aFdpwzLRZbHaeougqKYJZsAYZgmg+nBADqsfqBCTHwCnrB2gC5dp+oEBp2YABSaexwA8ikACKlkABoRpZ6gsqwlkALwiLocifEscxEUt0kJpYOAhIgXK9DiBBeswlgv4UljEB/SpcQsktAQMAzIxoGCiOQPU9AIJaV6CEZgl1LAGFhDgVEYACCwhZDiX0sJmAYNQQQRALIcFIJ9JiPAIhjgegMDsEIIQHpXQmkQX0YwgA | ||||
| N4IgZgNg9lBOCSATEAuEBnALrApjzADAIwgA0IAFjrFKqAJYC2AhgOY6qXVQB0ADgDtWZEMwFNmmDijDMI6HOQHNG0kAGFmTERABuqIuQp8WAD1QBOKxaN8DBB+RbKzqALSGQz5qgLlJANb2fiCIOGDBTmERKCGMUAI4AJ6+5DimdrFpAI4ArvQmOAKYqADaALrk9FKM6HQgAMYJWGKYdSigAEYwQSiekCl9AL7kmDDydCMgOHkF7cBDU9AN9Yj0uA2Y9AmcuXbk5igArOSDFlOQbPMg1TiMACL4WhCo2LmKILkKAEL4AO54AQAGXorAoJRQbw+AH1oQocIhYagAOzIgAsBAAHOiAEwANnIsNgYkR0JR6KxuIJolwzHapVALjUAB1cmicAROqyjg00TiRCw+PSNFpGBQoKoQOURoyVCy2RyubkeXyBcwhWUQAArei5Vi5MRSmUgJmcVnsznc3n8pzq4UAaQAKgA1I2kWWStCs5H4nHenFgEi2jUoUogJ3OgBi/Ol7pNcrNuR9eL9SYDQa8ds1rCgEEQAWSbo98otSpVNszIbDnXoFC+uVoseLiYtzCtquDwp1zCgmDEwib8c9IHNHLbyutaqrGCoQgEunFksHpq9CoI4/LU+F6Ao9Hni44y4Tq+TqZ9ga3mp1CJ7RaH8tP/ovnc1WFw+GIIjfeEIFf1/YaCh+xEf8hEA/sY2NFcRzTFMnwzQVhVMege2Q/tPyPYd/TgtNn0rJCUKgNChAISDKkoZhYGQLIQFhICqPUXM4CRNBcGQQloVuRgAAk90wFiKg4iAcGYXQcCBKAGhYhZyE6f5AQAQUwPsGgCe5JB8FABFyCAIA43R6HQW5SXqb8PxISFYHeKYgOwBFUBxch0ACehdNSDAXN0gA5Y8YLxI4OREWE1nQZhOmEkyOgwOzzLKUoiBxHFKgqaULlzaAAVgelyKwHAQ2pFotiwegGmuMY+wgR0mGkIgjmRPEAGYGosI4iB4Zq8R9CxqQaXJYFgKrPRxDFkR4HFrAmibkVsdzOkkTBhIMJwEkLGj0kyEI5uU4T1JYdh3L4KBDISXa2GkEJ0mwZhTv2mj4jE+51hwTYIEGEJQQEOAcAAZSkEMQhaWAISOHFSJ4c4bMo6iQEvKKzMICzQEFMo/FR0g0Yx9HSFKDxSFx/HDFxvwCbxwmydJ0nKgx1LyBoXIpE4ABRKB7lYeB0HuABZdRsm+TmFNyAhvgaABFABeMWRF0OR3nmKYxKy7YBETCwcAaxBuU6I4CG9ZgLA13ILFInXlUxI40StAgwFZbqiAich9XoaHEE6BrmCxCwiGhHBMTAAhoTREG8WhZhfa9ghEDRQP3canE8BELZPSIZEGrRTE8WIdOGoSoYgA | ||||
| @ -952,6 +952,7 @@ action | ||||
|     |   removeMouse_s | ||||
|     |   drawWarning_s | ||||
|     |   addPop_s | ||||
|     |   over_s | ||||
|     |   playStereo_s | ||||
|     |   moveStereo_s | ||||
|     |   pass_s | ||||
| @ -1060,8 +1061,23 @@ if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) { | ||||
| return code+',\n'; | ||||
| */; | ||||
| 
 | ||||
| over_s | ||||
|     :   '旁白文字' ':' EvalString BGNL? Newline | ||||
|     '背景' EvalString? '持续时长' Int? '渐入渐出时长' Int? '音频文件' EvalString? BGNL? Newline | ||||
|      '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour '字体信息' EvalString?  Newline | ||||
| /*over_s | ||||
| tooltip : over:这段话将出现在屏幕中心 | ||||
| helpUrl : /_docs/#/instruction | ||||
| allImages : ['EvalString_1'] | ||||
| allSounds : ['EvalString_2'] | ||||
| default : ["这段话将在屏幕中心","bg_5043.png",3000,30,"","255,255,255,1",'rgba(255,255,255,1)',"0,0,0,1",'rgba(0,0,0,1)','bold 48px Verdana'] | ||||
| var code = '{"type": "over", "text": "'+EvalString_0+'","image":"'+EvalString_1+'","time":'+Int_0+',"hidetime":'+Int_1+',"sound":"'+EvalString_2+'","textColor": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'],   "font": "'+EvalString_3+'"},\n'; | ||||
| return code; | ||||
|  */; | ||||
| 
 | ||||
| cgtext_s | ||||
|     :    '背景' EvalString? '移除对话框' Bool? '头像' EvalString?'名字' EvalString?'坐标PX' Number'打字间隔' Int? BGNL? Newline | ||||
|      '音频文件(需在全塔属性——使用音效注册)'EvalString? BGNL? Newline | ||||
|      EvalString? BGNL? Newline textcgDrawingList*? Newline | ||||
|      | ||||
| 
 | ||||
| @ -1069,10 +1085,11 @@ cgtext_s | ||||
| tooltip : cgtext:显示一段包含cg的文字(剧情) | ||||
| helpUrl : /_docs/#/instruction | ||||
| allImages : ['EvalString_0','EvalString_1'] | ||||
| default : ["bg_5043.png","face_050445.png",false,"菲奥奈",-300,0,"这句话显示在对话框内",[{ "name":"tati_050145a.png" , "px": 100,"filter":false }]] | ||||
| allSounds : ['EvalString_3'] | ||||
| default : ["bg_5043.png","face_050445.png",false,"菲奥奈",-300,0,"","这句话显示在对话框内",[{ "name":"tati_050145a.png" , "px": 100,"filter":false }]] | ||||
| var head ='{ "name": "'+EvalString_1+'", "px": '+Number_0+' }' | ||||
| var list=',"bodyList": [\n'+textcgDrawingList_0+'\n]' | ||||
| var code = '{"type": "cgtext", "bg":"'+EvalString_0+'","WindowSkin":'+Bool_0+',"head":'+head+' ,"name":"'+EvalString_2+'","time":'+Int_0+',"text": "'+EvalString_3+'"'+list+' },\n'; | ||||
| var code = '{"type": "cgtext", "bg":"'+EvalString_0+'","WindowSkin":'+Bool_0+',"head":'+head+' ,"name":"'+EvalString_2+'","time":'+Int_0+',"sound":"'+EvalString_3+'","text": "'+EvalString_4+'"'+list+' },\n'; | ||||
| return code; | ||||
| */; | ||||
| textcgDrawingList | ||||
| @ -1285,6 +1302,7 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"'); | ||||
| var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n'; | ||||
| return code; | ||||
| */; | ||||
| 
 | ||||
| addPop_s | ||||
|     :   '弹出弹幕' ':' EvalString BGNL? Newline | ||||
|     '出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour  BGNL? Newline | ||||
|  | ||||
| @ -315,7 +315,7 @@ ActionParser.prototype.parseAction = function() { | ||||
|       return res; | ||||
|     } | ||||
|       this.next = MotaActionBlocks['cgtext_s'].xmlText([ | ||||
|         data.bg,data.WindowSkin,data.head.name, data.name||"", data.head.px||-300,data.time, data.text,buildcgDrawing(data.bodyList),  this.next]); | ||||
|         data.bg,data.WindowSkin,data.head.name, data.name||"", data.head.px||-300,data.time, data.sound,data.text,buildcgDrawing(data.bodyList),  this.next]); | ||||
|           | ||||
|       break; | ||||
|     case "moveTextBox": // 移动对话框
 | ||||
| @ -352,6 +352,10 @@ ActionParser.prototype.parseAction = function() { | ||||
|       this.next = MotaActionBlocks['addPop_s'].xmlText([ | ||||
|         data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]); | ||||
|       break; | ||||
|       case "over": | ||||
|       this.next = MotaActionBlocks['over_s'].xmlText([ | ||||
|         data.text??"",data.image??"", data.time??3000, data.hidetime??100,data.sound??"", data.textColor,'rgba('+data.textColor+')', data.boldColor,'rgba('+data.boldColor+')',  data.font??"bold 48px Verdana",this.next]); | ||||
|       break; | ||||
|     case "tip": | ||||
|       this.next = MotaActionBlocks['tip_s'].xmlText([ | ||||
|         data.text,data.icon||"",this.next]); | ||||
|  | ||||
| @ -32,6 +32,23 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { | ||||
| 					"_docs": "道具类别", | ||||
| 					"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)" | ||||
| 				}, | ||||
| 				"equipCls": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "select", | ||||
| 					"_select": { | ||||
| 						"values": [ | ||||
| 							"单手剑", | ||||
| 							"法杖", | ||||
| 							"双手剑", | ||||
| 							"匕首", | ||||
| 							"盾牌", | ||||
| 							"护具", | ||||
| 							"饰品" | ||||
| 						] | ||||
| 					}, | ||||
| 					"_docs": "装备类别", | ||||
| 					"_data": "单手剑作为副手时主手必须为单手剑,匕首作为副手时主手武器必须为单手剑、法杖、匕首之一,盾牌仅可作为副手使用且主手必须为单手剑、法杖之一" | ||||
| 				}, | ||||
| 				"name": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "textarea", | ||||
| @ -170,7 +187,23 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { | ||||
| 				"def": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "textarea", | ||||
| 					"_data": "防御力" | ||||
| 					"_data": "物理防御力" | ||||
| 				}, | ||||
| 				"mdef": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "textarea", | ||||
| 					"_data": "魔法防御力" | ||||
| 				}, | ||||
| 				"speed": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "textarea", | ||||
| 					"_data": "速度" | ||||
| 				}, | ||||
| 				"magic": { | ||||
| 					"_leaf": true, | ||||
| 					"_type": "checkbox", | ||||
| 					"_docs": "是否为魔法攻击", | ||||
| 					"_data": "勾选以魔法攻击计算,不勾选以物理攻击计算" | ||||
| 				}, | ||||
| 				"money": { | ||||
| 					"_leaf": true, | ||||
|  | ||||
| @ -257,17 +257,48 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { | ||||
| 						"atk": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "初始攻击" | ||||
| 							"_data": "攻击" | ||||
| 						}, | ||||
| 						"def": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "初始防御" | ||||
| 							"_data": "物理防御" | ||||
| 						}, | ||||
| 						"mdef": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "初始护盾" | ||||
| 							"_data": "魔法防御" | ||||
| 						}, | ||||
| 						"speed": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "攻击速度" | ||||
| 						}, | ||||
| 						"str": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "力量" | ||||
| 						}, | ||||
| 						"agi": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "敏捷" | ||||
| 						}, | ||||
| 						"int": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "智力" | ||||
| 						}, | ||||
| 						"con": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "textarea", | ||||
| 							"_data": "体质" | ||||
| 						}, | ||||
| 						"magic": { | ||||
| 							"_leaf": true, | ||||
| 							"_type": "checkbox", | ||||
| 							"_docs": "攻击类型", | ||||
| 							"_data": "攻击类型是否是魔法" | ||||
| 						}, | ||||
| 						"money": { | ||||
| 							"_leaf": true, | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								project/bgms/Blind_Alley.mp3
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								project/bgms/Crawler.mp3
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -14,7 +14,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"jiedao", | ||||
| 			"street01", | ||||
| 			"street02", | ||||
| 			"guangchang" | ||||
| 			"guangchang", | ||||
| 			"guangchang2", | ||||
| 			"xiaoxiang01", | ||||
| 			"xiaoxiang02" | ||||
| 		], | ||||
| 		"floorPartitions": [], | ||||
| 		"images": [ | ||||
| @ -31,13 +34,18 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"bg_2011.png", | ||||
| 			"bg_2521.png", | ||||
| 			"bg_3042.png", | ||||
| 			"bg_3531.png", | ||||
| 			"bg_3551.png", | ||||
| 			"bg_3563.png", | ||||
| 			"bg_3571.png", | ||||
| 			"bg_3601.png", | ||||
| 			"bg_3721.png", | ||||
| 			"bg_5033.png", | ||||
| 			"bg_5043.png", | ||||
| 			"bg_5044.png", | ||||
| 			"bg_6004.png", | ||||
| 			"brave.png", | ||||
| 			"cao.png", | ||||
| 			"d.png", | ||||
| 			"dl.png", | ||||
| 			"dlr.png", | ||||
| @ -93,12 +101,17 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"h25.png", | ||||
| 			"hero.png", | ||||
| 			"l.png", | ||||
| 			"lane1.png", | ||||
| 			"light.png", | ||||
| 			"lock.png", | ||||
| 			"lr.png", | ||||
| 			"maba.png", | ||||
| 			"now.png", | ||||
| 			"null.png", | ||||
| 			"other_0001.png", | ||||
| 			"other_0002.png", | ||||
| 			"other_0003.png", | ||||
| 			"other_0004.png", | ||||
| 			"r.png", | ||||
| 			"status.png", | ||||
| 			"statusBackground.jpg", | ||||
| @ -143,7 +156,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"9.png", | ||||
| 			"8.png", | ||||
| 			"7.png", | ||||
| 			"10.png" | ||||
| 			"10.png", | ||||
| 			"C5.png" | ||||
| 		], | ||||
| 		"animates": [ | ||||
| 			"hand", | ||||
| @ -155,9 +169,22 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 		], | ||||
| 		"bgms": [ | ||||
| 			"Asphodelus_Ceui.mp3", | ||||
| 			"Blind_Alley.mp3", | ||||
| 			"Crawler.mp3", | ||||
| 			"theme.mp3" | ||||
| 		], | ||||
| 		"sounds": [ | ||||
| 			"aiy010000010.mp3", | ||||
| 			"aiy010000020.mp3", | ||||
| 			"aiy010000030.mp3", | ||||
| 			"aiy310000010.mp3", | ||||
| 			"aiy310000020.mp3", | ||||
| 			"aiy710000010.mp3", | ||||
| 			"aiy710000020.mp3", | ||||
| 			"aiy710000030.mp3", | ||||
| 			"aiy710000040.mp3", | ||||
| 			"aiy710000050.mp3", | ||||
| 			"aiy710000060.mp3", | ||||
| 			"attack.mp3", | ||||
| 			"bomb.mp3", | ||||
| 			"cancel.mp3", | ||||
| @ -216,7 +243,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 		"levelChoose": null, | ||||
| 		"equipName": [ | ||||
| 			"武器", | ||||
| 			"盾牌" | ||||
| 			"武器", | ||||
| 			"防具", | ||||
| 			"饰品" | ||||
| 		], | ||||
| 		"startBgm": "theme.mp3", | ||||
| 		"styles": { | ||||
| @ -261,7 +290,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 		"title": "秽翼的尤斯蒂娅", | ||||
| 		"name": "Eustia", | ||||
| 		"version": "鸽子窝造塔小队", | ||||
| 		"floorId": "jiuguan", | ||||
| 		"floorId": "street01", | ||||
| 		"hero": { | ||||
| 			"image": "hero.png", | ||||
| 			"animate": false, | ||||
| @ -285,14 +314,21 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = | ||||
| 			"loc": { | ||||
| 				"direction": "up", | ||||
| 				"x": 5, | ||||
| 				"y": 6 | ||||
| 				"y": 11 | ||||
| 			}, | ||||
| 			"flags": { | ||||
| 				"itemDetail": true, | ||||
| 				"useBetweenLight": true | ||||
| 			}, | ||||
| 			"followers": [], | ||||
| 			"steps": 0 | ||||
| 			"steps": 0, | ||||
| 			"matk": 0, | ||||
| 			"speed": 0, | ||||
| 			"str": 10, | ||||
| 			"agi": 10, | ||||
| 			"int": 10, | ||||
| 			"con": 10, | ||||
| 			"magic": false | ||||
| 		}, | ||||
| 		"startCanvas": [ | ||||
| 			{ | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =  | ||||
| { | ||||
| 	"greenSlime": {"name":"绿头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[16,18],"value":10}, | ||||
| 	"redSlime": {"name":"红头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"value":10}, | ||||
| 	"blackSlime": {"name":"青头怪","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"slimelord": {"name":"怪王","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":[1,9]}, | ||||
| 	"bat": {"name":"小蝙蝠","hp":100,"atk":120,"def":0,"money":2,"exp":0,"point":0,"special":[1]}, | ||||
| @ -10,15 +10,15 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 = | ||||
| 	"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8}, | ||||
| 	"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"magic":false}, | ||||
| 	"zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3}, | ||||
| 	"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9]}, | ||||
| 	"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":15,"value":100,"range":2}, | ||||
| 	"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true}, | ||||
| 	"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":0,"point":0,"special":4}, | ||||
| 	"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":3,"point":0,"special":4}, | ||||
| 	"soldier": {"name":"冥战士","hp":120,"atk":50,"def":8,"money":10,"exp":7,"point":0,"special":0}, | ||||
| 	"yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"redKnight": {"name":"红骑士","hp":500,"atk":200,"def":50,"money":0,"exp":0,"point":0,"special":[7]}, | ||||
| 	"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| @ -46,8 +46,8 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 = | ||||
| 	"skeletonWarrior": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"slimeman": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[9],"atkValue":2,"defValue":3}, | ||||
| 	"yellowGateKeeper": {"name":"初级卫兵","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":0}, | ||||
| 	"blueGateKeeper": {"name":"中级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"yellowGateKeeper": {"name":"初级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0}, | ||||
| 	"blueGateKeeper": {"name":"中级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0}, | ||||
| 	"redGateKeeper": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
| 	"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":11,"value":0.3333333333333333,"add":true,"notBomb":true}, | ||||
| 	"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0}, | ||||
|  | ||||
							
								
								
									
										3242
									
								
								project/events.js
									
									
									
									
									
								
							
							
						
						| @ -1,7 +1,7 @@ | ||||
| main.floors.Caimhome= | ||||
| { | ||||
|     "floorId": "Caimhome", | ||||
|     "title": "主塔 11 层", | ||||
|     "title": "主塔11层", | ||||
|     "name": "11", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.bihusuo= | ||||
| { | ||||
|     "floorId": "bihusuo", | ||||
|     "title": "牢狱01", | ||||
|     "title": "庇护所", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -38,7 +38,7 @@ main.floors.bihusuo= | ||||
|     [ 17, 17, 17, 17, 17,  0, 90,  0, 17, 17, 17, 17, 17], | ||||
|     [ 17, 17, 17, 17, 17,  0,  0,  0, 17, 17, 17, 17, 17] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "areas": "下层", | ||||
|     "bgmap": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.guangchang= | ||||
| { | ||||
|     "floorId": "guangchang", | ||||
|     "title": "牢狱01", | ||||
|     "title": "广场", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -23,6 +23,14 @@ main.floors.guangchang= | ||||
|                 6 | ||||
|             ], | ||||
|             "direction": "right" | ||||
|         }, | ||||
|         "6,12": { | ||||
|             "floorId": "guangchang2", | ||||
|             "loc": [ | ||||
|                 6, | ||||
|                 0 | ||||
|             ], | ||||
|             "direction": "down" | ||||
|         } | ||||
|     }, | ||||
|     "beforeBattle": {}, | ||||
| @ -45,7 +53,7 @@ main.floors.guangchang= | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141] | ||||
|     [  0,  0,  0,  0,  0,  0, 93,  0,  0,  0,  0,140,141] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "bgmap": [ | ||||
|  | ||||
							
								
								
									
										63
									
								
								project/floors/guangchang2.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1,63 @@ | ||||
| main.floors.guangchang2= | ||||
| { | ||||
|     "floorId": "guangchang2", | ||||
|     "title": "广场", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|     "canFlyTo": true, | ||||
|     "canFlyFrom": true, | ||||
|     "canUseQuickShop": true, | ||||
|     "images": [], | ||||
|     "ratio": 1, | ||||
|     "defaultGround": "grass2", | ||||
|     "firstArrive": [], | ||||
|     "eachArrive": [], | ||||
|     "parallelDo": "", | ||||
|     "events": {}, | ||||
|     "changeFloor": { | ||||
|         "6,0": { | ||||
|             "floorId": "guangchang", | ||||
|             "loc": [ | ||||
|                 6, | ||||
|                 12 | ||||
|             ], | ||||
|             "direction": "up" | ||||
|         } | ||||
|     }, | ||||
|     "beforeBattle": {}, | ||||
|     "afterBattle": {}, | ||||
|     "afterGetItem": {}, | ||||
|     "afterOpenDoor": {}, | ||||
|     "autoEvent": {}, | ||||
|     "cannotMove": {}, | ||||
|     "cannotMoveIn": {}, | ||||
|     "map": [ | ||||
|     [  0,  0,  0,  0,  0,  0, 91,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,141], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 94], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,140] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "bgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "fgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
| ] | ||||
| } | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.jiaotang= | ||||
| { | ||||
|     "floorId": "jiaotang", | ||||
|     "title": "牢狱01", | ||||
|     "title": "教堂", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -63,7 +63,7 @@ main.floors.jiaotang= | ||||
|     [356,357,357,357,358,  0,  0,  0,356,357,357,357,358], | ||||
|     [  0,  0,  0,  0,  0,  0, 90,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "areas": "上层", | ||||
|     "bgmap": [ | ||||
|     [  0,30017,30017,30017,  0,30017,30017,30017,  0,30017,30017,30017,  0], | ||||
|     [  0,30025,30025,30025,  0,30025,30025,30025,  0,30025,30025,30025,  0], | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.jiedao= | ||||
| { | ||||
|     "floorId": "jiedao", | ||||
|     "title": "牢狱01", | ||||
|     "title": "街道", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.jiuguan= | ||||
| { | ||||
|     "floorId": "jiuguan", | ||||
|     "title": "主塔 11 层", | ||||
|     "title": "主塔11层", | ||||
|     "name": "11", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -16,19 +16,39 @@ main.floors.jiuguan= | ||||
|     "eachArrive": [], | ||||
|     "parallelDo": "", | ||||
|     "events": { | ||||
|         "4,12": [ | ||||
|         "5,12": [ | ||||
|             { | ||||
|                 "type": "changeFloor", | ||||
|                 "floorId": "street01", | ||||
|                 "loc": [ | ||||
|                     8, | ||||
|                     4 | ||||
|                     5, | ||||
|                     7 | ||||
|                 ], | ||||
|                 "direction": "down" | ||||
|             } | ||||
|         ], | ||||
|         "3,6": [ | ||||
|             "\t[小妖精,fairy]\f[fairy.png,0,0]欢迎使用事件编辑器(双击方块可直接预览)" | ||||
|         "4,10": [ | ||||
|             { | ||||
|                 "type": "over", | ||||
|                 "text": "这段话将在屏幕中心", | ||||
|                 "image": "bg_5043.png", | ||||
|                 "time": 3000, | ||||
|                 "hidetime": 30, | ||||
|                 "sound": "", | ||||
|                 "textColor": [ | ||||
|                     255, | ||||
|                     255, | ||||
|                     255, | ||||
|                     1 | ||||
|                 ], | ||||
|                 "boldColor": [ | ||||
|                     0, | ||||
|                     0, | ||||
|                     0, | ||||
|                     1 | ||||
|                 ], | ||||
|                 "font": "bold 48px Verdana" | ||||
|             } | ||||
|         ] | ||||
|     }, | ||||
|     "changeFloor": {}, | ||||
| @ -55,18 +75,18 @@ main.floors.jiuguan= | ||||
|     [ 17,  0,  0,50054,342,  0,  0,  0,  0,  0,  0,  0, 17], | ||||
|     [ 17,20231,  0,  0,336,40054,40054,50054,338,  0,30070,10292, 17], | ||||
|     [ 17,70933,  0,  0,  0,  0,  0,  0,  0,  0,  0,10292, 17], | ||||
|     [ 17,70941,  0,  0,  0,  0,50054,  0,  0,  0,  0,20110, 17], | ||||
|     [ 17,70941,  0,  0,  0,  0,50054,  0,  0,  0,  0,  0, 17], | ||||
|     [ 17,40054,80004,40054,  0,  0,40040,60042,  0,40040,60042,  0, 17], | ||||
|     [ 17,  0,  0,  0,  0,  0,40054,40054,  0,40054,40054,  0, 17], | ||||
|     [ 17,40054,80012,40054,  0,  0,  0,  0,  0,  0,  0,  0, 17], | ||||
|     [ 17,  0,  0,  0,  0, 17, 17, 17, 17,  0, 17,80041,80042], | ||||
|     [  0, 17, 17, 17, 90, 17, 17, 17, 17,  0,80048,80049,80050] | ||||
|     [ 17,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,20110, 17], | ||||
|     [200004,200002,200003,200004, 17, 90,  0,200002,200003,200004,200002,200003,200004] | ||||
| ], | ||||
|     "areas": "下层", | ||||
|     "bgmap": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,40017,40017,50017,40017,40017,50017,40017,40017,40017,40017,50021,  0], | ||||
|     [  0,40025,50021,40025,40025,40029,40025,40025,40025,40025,40025,40025,  0], | ||||
|     [  0,40017,70325,70325,70325,70325,70325,70325,70325,70325,70325,70326,  0], | ||||
|     [  0,40025,70333,70333,70333,70333,70333,70333,70333,70333,70333,70334,  0], | ||||
|     [  0,30057,30057,30057,30057,30055,30057,30057,30063,30057,30057,30057,  0], | ||||
|     [  0,30057,30057,30057,30057,30057,30057,30057,30057,30055,30057,30057,  0], | ||||
|     [  0,30057,30055,30057,30063,30057,30057,30057,30057,30057,30063,30057,  0], | ||||
| @ -74,9 +94,9 @@ main.floors.jiuguan= | ||||
|     [  0,30063,30057,30057,30057,30057,30057,30055,30057,30063,30057,30057,  0], | ||||
|     [  0,30057,30057,30057,30055,30057,30057,30057,30057,30057,30057,30055,  0], | ||||
|     [  0,30055,30057,30057,30057,30057,30057,30057,30057,30057,30063,30057,  0], | ||||
|     [  0,30057,30057,30063,30057,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,30057,  0,40017,40021,50017,40017,40017,40017,50017], | ||||
|     [50017,40021,40017,  0,30057,  0,40025,40025,40025,40025,40029,40025,40025] | ||||
|     [  0,30057,30057,30063,30057,30057,30057,30057,30057,30057,30057,30057,  0], | ||||
|     [  0,  0,  0,  0,  0,30057,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [70325,70325,70325,  0,  0,30057,70325,70325,70325,70325,70325,70325,70325] | ||||
| ], | ||||
|     "fgmap": [ | ||||
|     [142,142,142,142,142,142,142,142,142,142,142,142,142], | ||||
| @ -85,13 +105,13 @@ main.floors.jiuguan= | ||||
|     [142,20184,20184,  0,60110,  0,20184,20184,  0,  0,  0,  0,142], | ||||
|     [142,  0,  0,  0,60166,340,340,340,339,  0,  0,  0,142], | ||||
|     [142,70933,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,142], | ||||
|     [142,71353,  0,  0,  0,  0,  0,  0,  0,  0,  0,20102,142], | ||||
|     [142,71353,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,142], | ||||
|     [142,  0,  0,  0,  0,  0,40032,40034,  0,40032,40034,  0,142], | ||||
|     [142,  0,  0,  0,  0,  0,20182,  0,  0,20190,  0,  0,142], | ||||
|     [142,  0,  0,  0,  0,  0,40031,40031,40031,40031,40031,  0,142], | ||||
|     [142,  0,  0,  0,  0,142,142,142,142,142,142,142,142], | ||||
|     [142,142,142,142,  0,142,  0,71362,71363,71364,  0,  0,  0], | ||||
|     [20120,20121,  0,142,  0,142,20086,71370,71371,71372,  0,  0,  0] | ||||
|     [142,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,20102,142], | ||||
|     [142,142,142,142,142,  0,142,142,142,142,142,142,142], | ||||
|     [  0,  0,  0,  0,142,  0,142,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "bg2map": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.shengnvhome= | ||||
| { | ||||
|     "floorId": "shengnvhome", | ||||
|     "title": "牢狱01", | ||||
|     "title": "圣女寝室", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -38,7 +38,7 @@ main.floors.shengnvhome= | ||||
|     [ 17, 17, 17, 17, 17,  0,  0,  0, 17, 17, 17, 17, 17], | ||||
|     [  0,  0,  0,  0,  0, 17, 90, 17, 17, 17, 17, 17, 17] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "areas": "上层", | ||||
|     "bgmap": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,30016,360,360,30017,30017,30017,30017,30017,30018,  0,  0], | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.shinvhome= | ||||
| { | ||||
|     "floorId": "shinvhome", | ||||
|     "title": "牢狱01", | ||||
|     "title": "侍女寝室", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -38,7 +38,7 @@ main.floors.shinvhome= | ||||
|     [ 17, 17, 17, 17, 17,  0,  0,  0, 17, 17, 17, 17, 17], | ||||
|     [ 17, 17, 17, 17, 17, 17, 90, 17, 17, 17, 17, 17, 17] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "areas": "上层", | ||||
|     "bgmap": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,30016,360,360,30017,30017,30017,30017,30017,30018,  0,  0], | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.street01= | ||||
| { | ||||
|     "floorId": "street01", | ||||
|     "title": "牢狱01", | ||||
|     "title": "街道", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
| @ -10,17 +10,17 @@ main.floors.street01= | ||||
|     "canUseQuickShop": true, | ||||
|     "images": [], | ||||
|     "ratio": 1, | ||||
|     "defaultGround": "grass2", | ||||
|     "defaultGround": "X90001", | ||||
|     "firstArrive": [], | ||||
|     "eachArrive": [], | ||||
|     "parallelDo": "", | ||||
|     "events": { | ||||
|         "8,4": [ | ||||
|         "5,7": [ | ||||
|             { | ||||
|                 "type": "changeFloor", | ||||
|                 "floorId": "jiuguan", | ||||
|                 "loc": [ | ||||
|                     4, | ||||
|                     5, | ||||
|                     12 | ||||
|                 ], | ||||
|                 "direction": "up" | ||||
| @ -28,7 +28,7 @@ main.floors.street01= | ||||
|         ] | ||||
|     }, | ||||
|     "changeFloor": { | ||||
|         "0,6": { | ||||
|         "0,8": { | ||||
|             "floorId": "street02", | ||||
|             "loc": [ | ||||
|                 12, | ||||
| @ -41,46 +41,92 @@ main.floors.street01= | ||||
|     "afterGetItem": {}, | ||||
|     "afterOpenDoor": {}, | ||||
|     "autoEvent": {}, | ||||
|     "cannotMove": {}, | ||||
|     "cannotMoveIn": {}, | ||||
|     "cannotMove": { | ||||
|         "10,6": [ | ||||
|             "left", | ||||
|             "right" | ||||
|         ] | ||||
|     }, | ||||
|     "cannotMoveIn": { | ||||
|         "10,6": [ | ||||
|             "left", | ||||
|             "right" | ||||
|         ] | ||||
|     }, | ||||
|     "map": [ | ||||
|     [141,141,141,141,141,141,140,140192,140193,140194,140200,140201,140202], | ||||
|     [141,141,141,141,141,141,140,140200,140201,140202,40016,40017,40017], | ||||
|     [141,141,141,141,141,141,140,40016,40017,40018,40024,40025,40025], | ||||
|     [141,141,141,141,141,141,140,40024,50022,40026,40110,  0,  0], | ||||
|     [140,140,140,140,140,140,140,140, 90,140,140,140,140], | ||||
|     [  0,  0,  0,  0,  0,140,  0,  0,  0,  0,140,  0,  0], | ||||
|     [ 92,  0,140,202,140,140,201,140,140,140,140,  0, 94], | ||||
|     [  0,  0,140,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [140,140,140,140,140,140,140,140,140,140,140,140,140], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141] | ||||
|     [110121,110122,200040,200225,200138,200227,200228,200225,200250,200227,200228,200046,130090], | ||||
|     [110124,  0,200048,200233,200146,200235,200236,200233,200250,200235,200228,200054,130098], | ||||
|     [110124,  0,200056,200153,200154,200155,200244,200272,200154,200276,200228,200054,130060], | ||||
|     [110124,  0,200272,200161,200162,200163,200276,200168,200171,200172,  0,70327,130068], | ||||
|     [110124,  0,200168,200169,200170,200171,200172,200080,200081,200086,  0,70335,110114], | ||||
|     [110124,  0,200176,200177,200178,200179,71786,90064,90064,90064,  0,90064,110125], | ||||
|     [110124,  0,200088,200089,200004,200005,200006,71795,  0,  0,  0,  0,110125], | ||||
|     [110118,110118,200096,110116,110020,  0,200014,  0,  0,  0,  0,  0,110125], | ||||
|     [ 92,  0,  0,110124,  0,201,  0,  0,110125,110122,110122,110122,110122], | ||||
|     [  0,  0,  0,110118,110118,202,110118,110118,110122,  0,  0,  0, 94], | ||||
|     [130170,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [130178,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,130168,130169], | ||||
|     [130225,130169,130169,130169,130169,130170,110122,110122,130168,130169,130169,130224,130177] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "bgmap": [ | ||||
| 
 | ||||
|     [90001,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,90001], | ||||
|     [90001,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,90001], | ||||
|     [90001,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,90001], | ||||
|     [90001,71818,71819,  0,  0,  0,  0,  0,  0,  0,10036,  0,90001], | ||||
|     [90001,71826,71827,  0,  0,  0,  0,  0,  0,  0,  0,  0,90001], | ||||
|     [90001,  0,  0,  0,  0,  0,71786,  0,60135,60135,60135,60135,  0], | ||||
|     [90001,  0,  0,  0,  0,  0,  0,  0,  0,90001,90001,90001,  0], | ||||
|     [90001,90001,90001,  0,  0,  0,  0,  0,90001,  0,  0,  0,  0], | ||||
|     [70032,70032,70025,  0,  0,90244,90001,90001,90001,  0,  0,  0,  0], | ||||
|     [70025,70025,70025,90001,90001,90244,90001,90001,90001,70025,70025,70025,70025], | ||||
|     [  0,70025,70025,70025,70025,70025,70025,70025,70025,70025,70025,70025,70025], | ||||
|     [  0,70025,70025,70025,70025,70025,70025,70025,70025,70025,70025,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,90001,90001,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "fgmap": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,90206,80048], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,90202,  0,90201,40102,90214,80056], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,20121,  0,  0,  0,  0,80064], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,130076], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,130084], | ||||
|     [  0,  0,200110,200111,  0,200108,200109,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,200118,200119,  0,200116,200117,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,20241,  0,  0,  0,  0,  0,  0,  0,70552,  0,70554,  0], | ||||
|     [  0,  0,  0,  0,  0, 93,200180,71787,  0,70560,  0,70562,  0], | ||||
|     [110114,110114,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,110143,110114,110114,110114,110114], | ||||
|     [  0,  0,  0,110114,120095,  0,120095,120095,110114,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,110114,110114,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "bg2map": [ | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,90650,90651,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,90658,90659,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,70163,70325,70325,70326,  0,200162,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,70171,70333,70333,70334,70553,200162,  0], | ||||
|     [  0,71834,71835,  0,  0,  0,90064,  0,  0,  0,70561,  0,110122], | ||||
|     [  0,71842,71843,200089,200004,200005,71794,  0,90617,70568,70569,70570,  0], | ||||
|     [  0,  0,  0,200097,200012,200013,110012,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,110028,90244,  0,120108,120108,110134,110134,110134,110134], | ||||
|     [  0,  0,  0,  0,120103,90244,120103,120103,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,393,394,395,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,110114,  0,110114,110114,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0], | ||||
|     [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0] | ||||
| ] | ||||
| } | ||||
| @ -1,7 +1,7 @@ | ||||
| main.floors.street02= | ||||
| { | ||||
|     "floorId": "street02", | ||||
|     "title": "牢狱01", | ||||
|     "title": "街道", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|  | ||||
							
								
								
									
										54
									
								
								project/floors/xiaoxiang01.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1,54 @@ | ||||
| main.floors.xiaoxiang01= | ||||
| { | ||||
|     "floorId": "xiaoxiang01", | ||||
|     "title": "小巷子", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|     "canFlyTo": true, | ||||
|     "canFlyFrom": true, | ||||
|     "canUseQuickShop": true, | ||||
|     "images": [], | ||||
|     "ratio": 1, | ||||
|     "defaultGround": "grass2", | ||||
|     "firstArrive": [], | ||||
|     "eachArrive": [], | ||||
|     "parallelDo": "", | ||||
|     "events": {}, | ||||
|     "changeFloor": {}, | ||||
|     "beforeBattle": {}, | ||||
|     "afterBattle": {}, | ||||
|     "afterGetItem": {}, | ||||
|     "afterOpenDoor": {}, | ||||
|     "autoEvent": {}, | ||||
|     "cannotMove": {}, | ||||
|     "cannotMoveIn": {}, | ||||
|     "map": [ | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [140,140,140,140,140,140,140,140,140,140,140,140,140], | ||||
|     [140, 30,140,  0,  0,  0,221,  0,224,  0, 28, 27,140], | ||||
|     [140,224,140,225,140, 31,140,  0,140,140,140,224,140], | ||||
|     [140,  0, 32,  0,140,  0,140,225,140,224,  0,  0,140], | ||||
|     [140,225,140,140,140, 81,140,  0,  0,  0,140,  0, 94], | ||||
|     [140,  0,222,  0,221,  0,140, 81,140,225,140,140,140], | ||||
|     [140,140,140, 81,140,140,140, 31,140,  0, 81, 31,140], | ||||
|     [ 92,  0,  0,  0, 32, 32,140,  0,140,  0,140,140,140], | ||||
|     [140, 21, 21, 21, 21, 22,140,  0,  0,  0,222, 29,140], | ||||
|     [140,140,140,140,140,140,140, 93,140,140,140,140,140] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "bgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "fgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
| ] | ||||
| } | ||||
							
								
								
									
										54
									
								
								project/floors/xiaoxiang02.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1,54 @@ | ||||
| main.floors.xiaoxiang02= | ||||
| { | ||||
|     "floorId": "xiaoxiang02", | ||||
|     "title": "小巷", | ||||
|     "name": "1", | ||||
|     "width": 13, | ||||
|     "height": 13, | ||||
|     "canFlyTo": true, | ||||
|     "canFlyFrom": true, | ||||
|     "canUseQuickShop": true, | ||||
|     "images": [], | ||||
|     "ratio": 1, | ||||
|     "defaultGround": "grass2", | ||||
|     "firstArrive": [], | ||||
|     "eachArrive": [], | ||||
|     "parallelDo": "", | ||||
|     "events": {}, | ||||
|     "changeFloor": {}, | ||||
|     "beforeBattle": {}, | ||||
|     "afterBattle": {}, | ||||
|     "afterGetItem": {}, | ||||
|     "afterOpenDoor": {}, | ||||
|     "autoEvent": {}, | ||||
|     "cannotMove": {}, | ||||
|     "cannotMoveIn": {}, | ||||
|     "map": [ | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [141,141,141,141,141,141,141,141,141,141,141,141,141], | ||||
|     [140,140,140,140,140,140,140,140,140,140,140,140,140], | ||||
|     [140,  0,  0,  0,140,  0,  0,  0,  0,140,  0,  0,140], | ||||
|     [140,  0,140,  0,140,140,140,140,  0,140,140,  0,140], | ||||
|     [140,  0,140,  0,  0,  0,  0,  0,  0,  0,  0,  0,140], | ||||
|     [ 92,  0,140,140,140,140,  0,140,140,140,  0,140,140], | ||||
|     [140,  0,  0,  0,  0,  0,  0,  0,  0,140,  0,  0,140], | ||||
|     [140,140,140,140,140,  0,140,140,  0,140,140,  0,140], | ||||
|     [140,  0,  0,  0,140,  0,140,  0,  0,  0,140,  0,140], | ||||
|     [140,  0,  0,  0, 81,  0,140,  0,  0,  0,  0,  0,140], | ||||
|     [140,140,140,140,140,140,140,140,140,140,140,140,140] | ||||
| ], | ||||
|     "areas": "牢狱", | ||||
|     "bgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "fgmap": [ | ||||
| 
 | ||||
| ], | ||||
|     "bg2map": [ | ||||
| 
 | ||||
| ], | ||||
|     "fg2map": [ | ||||
| 
 | ||||
| ] | ||||
| } | ||||
| @ -177,6 +177,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = | ||||
| 		if (!core.hasVisitedFloor(floorId)) { | ||||
| 			core.insertAction(core.floors[floorId].firstArrive); | ||||
| 			core.visitFloor(floorId); | ||||
| 			core.plugin.bfs(); | ||||
| 		} | ||||
| 	} | ||||
| }, | ||||
| @ -484,322 +485,316 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = | ||||
|     }, | ||||
|     "enemys": { | ||||
|         "getSpecials": function () { | ||||
| 			// 获得怪物的特殊属性,每一行定义一个特殊属性。
 | ||||
| 			// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
 | ||||
| 			// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
 | ||||
| 			// 第五项为该特殊属性的标记;目前 1 代表是地图类技能(需要进行遍历全图)
 | ||||
| 			// 名字和描述可以直接写字符串,也可以写个function将怪物传进去
 | ||||
| 			return [ | ||||
| 				[1, "先攻", "怪物首先攻击", "#ffcc33"], | ||||
| 				[2, "魔攻", "怪物无视角色的防御", "#bbb0ff"], | ||||
| 				[3, "坚固", "怪物防御不小于角色攻击-1", "#c0b088"], | ||||
| 				[4, "2连击", "怪物每回合攻击2次", "#ffee77"], | ||||
| 				[5, "3连击", "怪物每回合攻击3次", "#ffee77"], | ||||
| 				[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"], | ||||
| 				[7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.breakArmor || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"], | ||||
| 				[8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.counterAttack || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"], | ||||
| 				[9, "净化", function (enemy) { return "战斗前,怪物附加角色护盾的" + (enemy.purify || core.values.purify) + "倍作为伤害"; }, "#80eed6"], | ||||
| 				[10, "模仿", "怪物的攻防和角色攻防相等", "#b0c0dd"], | ||||
| 				[11, "吸血", function (enemy) { return "战斗前,怪物首先吸取角色的" + Math.floor(100 * enemy.vampire || 0) + "%生命(约" + Math.floor((enemy.vampire || 0) * core.getStatus('hp')) + "点)作为伤害" + (enemy.add ? ",并把伤害数值加到自身生命上" : ""); }, "#dd4448"], | ||||
| 				[12, "中毒", "战斗后,角色陷入中毒状态,每一步损失生命" + core.values.poisonDamage + "点", "#99ee88"], | ||||
| 				[13, "衰弱", "战斗后,角色陷入衰弱状态,攻防暂时下降" + (core.values.weakValue >= 1 ? core.values.weakValue + "点" : parseInt(core.values.weakValue * 100) + "%"), "#f0bbcc"], | ||||
| 				[14, "诅咒", "战斗后,角色陷入诅咒状态,战斗无法获得金币和经验", "#bbeef0"], | ||||
| 				[15, "领域", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "范围内" + (enemy.range || 1) + "格时自动减生命" + (enemy.zone || 0) + "点"; }, "#c677dd"], | ||||
| 				[16, "夹击", "经过两只相同的怪物中间,角色生命值变成一半", "#bb99ee"], | ||||
| 				[17, "仇恨", "战斗前,怪物附加之前积累的仇恨值作为伤害;战斗后,释放一半的仇恨值。(每杀死一个怪物获得" + (core.values.hatred || 0) + "点仇恨值)", "#b0b666"], | ||||
| 				[18, "阻击", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时自动减生命" + (enemy.repulse || 0) + "点,同时怪物后退一格"; }, "#8888e6"], | ||||
| 				[19, "自爆", "战斗后角色的生命值变成1", "#ff6666"], | ||||
| 				[20, "无敌", "角色无法打败怪物,除非拥有十字架", "#aaaaaa"], | ||||
| 				[21, "退化", function (enemy) { return "战斗后角色永久下降" + (enemy.atkValue || 0) + "点攻击和" + (enemy.defValue || 0) + "点防御"; }], | ||||
| 				[22, "固伤", function (enemy) { return "战斗前,怪物对角色造成" + (enemy.damage || 0) + "点固定伤害,未开启负伤时无视角色护盾。"; }, "#ff9977"], | ||||
| 				[23, "重生", "怪物被击败后,角色转换楼层则怪物将再次出现", "#a0e0ff"], | ||||
| 				[24, "激光", function (enemy) { return "经过怪物同行或同列时自动减生命" + (enemy.laser || 0) + "点"; }, "#dda0dd"], | ||||
| 				[25, "光环", function (enemy) { return (enemy.range != null ? ((enemy.haloSquare ? "该怪物九宫格" : "该怪物十字") + enemy.haloRange + "格范围内") : "同楼层所有") + "怪物生命提升" + (enemy.hpBuff || 0) + "%,攻击提升" + (enemy.atkBuff || 0) + "%,防御提升" + (enemy.defBuff || 0) + "%," + (enemy.haloAdd ? "可叠加" : "不可叠加"); }, "#e6e099", 1], | ||||
| 				[26, "支援", "当周围一圈的怪物受到攻击时将上前支援,并组成小队战斗。", "#77c0b6", 1], | ||||
| 				[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"] | ||||
| 			]; | ||||
| 		}, | ||||
| 	// 获得怪物的特殊属性,每一行定义一个特殊属性。
 | ||||
| 	// 分为五项,第一项为该特殊属性的数字,第二项为特殊属性的名字,第三项为特殊属性的描述
 | ||||
| 	// 第四项为该特殊属性的颜色,可以写十六进制 #RRGGBB 或者 [r,g,b,a] 四元数组
 | ||||
| 	// 第五项为该特殊属性的标记;目前 1 代表是地图类技能(需要进行遍历全图)
 | ||||
| 	// 名字和描述可以直接写字符串,也可以写个function将怪物传进去
 | ||||
| 	return [ | ||||
| 		[1, "先攻", "怪物首先攻击", "#ffcc33"], | ||||
| 		[3, "坚固", "怪物防御不小于角色攻击-1", "#c0b088"], | ||||
| 		[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"], | ||||
| 		[7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.breakArmor || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"], | ||||
| 		[8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.counterAttack || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"], | ||||
| 		[9, "净化", function (enemy) { return "战斗前,怪物附加角色护盾的" + (enemy.purify || core.values.purify) + "倍作为伤害"; }, "#80eed6"], | ||||
| 		[10, "模仿", "怪物的攻防和角色攻防相等", "#b0c0dd"], | ||||
| 		[11, "吸血", function (enemy) { return "战斗前,怪物首先吸取角色的" + Math.floor(100 * enemy.vampire || 0) + "%生命(约" + Math.floor((enemy.vampire || 0) * core.getStatus('hp')) + "点)作为伤害" + (enemy.add ? ",并把伤害数值加到自身生命上" : ""); }, "#dd4448"], | ||||
| 		[12, "中毒", "战斗后,角色陷入中毒状态,每一步损失生命" + core.values.poisonDamage + "点", "#99ee88"], | ||||
| 		[13, "衰弱", "战斗后,角色陷入衰弱状态,攻防暂时下降" + (core.values.weakValue >= 1 ? core.values.weakValue + "点" : parseInt(core.values.weakValue * 100) + "%"), "#f0bbcc"], | ||||
| 		[14, "诅咒", "战斗后,角色陷入诅咒状态,战斗无法获得金币和经验", "#bbeef0"], | ||||
| 		[15, "领域", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "范围内" + (enemy.range || 1) + "格时自动减生命" + (enemy.zone || 0) + "点"; }, "#c677dd"], | ||||
| 		[16, "夹击", "经过两只相同的怪物中间,角色生命值变成一半", "#bb99ee"], | ||||
| 		[17, "仇恨", "战斗前,怪物附加之前积累的仇恨值作为伤害;战斗后,释放一半的仇恨值。(每杀死一个怪物获得" + (core.values.hatred || 0) + "点仇恨值)", "#b0b666"], | ||||
| 		[18, "阻击", function (enemy) { return "经过怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时自动减生命" + (enemy.repulse || 0) + "点,同时怪物后退一格"; }, "#8888e6"], | ||||
| 		[19, "自爆", "战斗后角色的生命值变成1", "#ff6666"], | ||||
| 		[20, "无敌", "角色无法打败怪物,除非拥有十字架", "#aaaaaa"], | ||||
| 		[21, "退化", function (enemy) { return "战斗后角色永久下降" + (enemy.atkValue || 0) + "点攻击和" + (enemy.defValue || 0) + "点防御"; }], | ||||
| 		[22, "固伤", function (enemy) { return "战斗前,怪物对角色造成" + (enemy.damage || 0) + "点固定伤害,未开启负伤时无视角色护盾。"; }, "#ff9977"], | ||||
| 		[23, "重生", "怪物被击败后,角色转换楼层则怪物将再次出现", "#a0e0ff"], | ||||
| 		[24, "激光", function (enemy) { return "经过怪物同行或同列时自动减生命" + (enemy.laser || 0) + "点"; }, "#dda0dd"], | ||||
| 		[25, "光环", function (enemy) { return (enemy.range != null ? ((enemy.haloSquare ? "该怪物九宫格" : "该怪物十字") + enemy.haloRange + "格范围内") : "同楼层所有") + "怪物生命提升" + (enemy.hpBuff || 0) + "%,攻击提升" + (enemy.atkBuff || 0) + "%,防御提升" + (enemy.defBuff || 0) + "%," + (enemy.haloAdd ? "可叠加" : "不可叠加"); }, "#e6e099", 1], | ||||
| 		[26, "支援", "当周围一圈的怪物受到攻击时将上前支援,并组成小队战斗。", "#77c0b6", 1], | ||||
| 		[27, "捕捉", function (enemy) { return "当走到怪物周围" + (enemy.zoneSquare ? "九宫格" : "十字") + "时会强制进行战斗。"; }, "#c0ddbb"] | ||||
| 	]; | ||||
| }, | ||||
|         "getEnemyInfo": function (enemy, hero, x, y, floorId) { | ||||
| 			// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
 | ||||
| 			// 例如:坚固、模仿、仿攻等等
 | ||||
| 			// 
 | ||||
| 			// 参数说明:
 | ||||
| 			// enemy:该怪物信息
 | ||||
| 			// hero_hp,hero_atk,hero_def,hero_mdef:勇士的生命攻防护盾数据
 | ||||
| 			// x,y:该怪物的坐标(查看手册和强制战斗时为undefined)
 | ||||
| 			// floorId:该怪物所在的楼层
 | ||||
| 			// 后面三个参数主要是可以在光环等效果上可以适用(也可以按需制作部分范围光环效果)
 | ||||
| 			floorId = floorId || core.status.floorId; | ||||
| 			var hero_hp = core.getRealStatusOrDefault(hero, 'hp'), | ||||
| 				hero_atk = core.getRealStatusOrDefault(hero, 'atk'), | ||||
| 				hero_def = core.getRealStatusOrDefault(hero, 'def'), | ||||
| 				hero_mdef = core.getRealStatusOrDefault(hero, 'mdef'); | ||||
| 	// 获得某个怪物变化后的数据;该函数将被伤害计算和怪物手册使用
 | ||||
| 	// 例如:坚固、模仿、仿攻等等
 | ||||
| 	// 
 | ||||
| 	// 参数说明:
 | ||||
| 	// enemy:该怪物信息
 | ||||
| 	// hero_hp,hero_atk,hero_def,hero_mdef:勇士的生命攻防护盾数据
 | ||||
| 	// x,y:该怪物的坐标(查看手册和强制战斗时为undefined)
 | ||||
| 	// floorId:该怪物所在的楼层
 | ||||
| 	// 后面三个参数主要是可以在光环等效果上可以适用(也可以按需制作部分范围光环效果)
 | ||||
| 	floorId = floorId || core.status.floorId; | ||||
| 	var hero_hp = core.getRealStatusOrDefault(hero, 'hp'), | ||||
| 		hero_atk = core.getRealStatusOrDefault(hero, 'atk'), | ||||
| 		hero_def = core.getRealStatusOrDefault(hero, 'def'), | ||||
| 		hero_mdef = core.getRealStatusOrDefault(hero, 'mdef'); | ||||
| 
 | ||||
| 			var mon_hp = core.getEnemyValue(enemy, 'hp', x, y, floorId), | ||||
| 				mon_atk = core.getEnemyValue(enemy, 'atk', x, y, floorId), | ||||
| 				mon_def = core.getEnemyValue(enemy, 'def', x, y, floorId), | ||||
| 				mon_special = core.getEnemyValue(enemy, 'special', x, y, floorId); | ||||
| 			var mon_money = core.getEnemyValue(enemy, 'money', x, y, floorId), | ||||
| 				mon_exp = core.getEnemyValue(enemy, 'exp', x, y, floorId), | ||||
| 				mon_point = core.getEnemyValue(enemy, 'point', x, y, floorId); | ||||
| 			// 模仿
 | ||||
| 			if (core.hasSpecial(mon_special, 10)) { | ||||
| 				mon_atk = hero_atk; | ||||
| 				mon_def = hero_def; | ||||
| 			} | ||||
| 			// 坚固
 | ||||
| 			if (core.hasSpecial(mon_special, 3) && mon_def < hero_atk - 1) { | ||||
| 				mon_def = hero_atk - 1; | ||||
| 			} | ||||
| 	var mon_hp = core.getEnemyValue(enemy, 'hp', x, y, floorId), | ||||
| 		mon_atk = core.getEnemyValue(enemy, 'atk', x, y, floorId), | ||||
| 		mon_def = core.getEnemyValue(enemy, 'def', x, y, floorId), | ||||
| 		mon_special = core.getEnemyValue(enemy, 'special', x, y, floorId); | ||||
| 	var mon_money = core.getEnemyValue(enemy, 'money', x, y, floorId), | ||||
| 		mon_exp = core.getEnemyValue(enemy, 'exp', x, y, floorId), | ||||
| 		mon_point = core.getEnemyValue(enemy, 'point', x, y, floorId); | ||||
| 	// 模仿
 | ||||
| 	if (core.hasSpecial(mon_special, 10)) { | ||||
| 		mon_atk = hero_atk; | ||||
| 		mon_def = hero_def; | ||||
| 	} | ||||
| 	// 坚固
 | ||||
| 	if (core.hasSpecial(mon_special, 3) && mon_def < hero_atk - 1) { | ||||
| 		mon_def = hero_atk - 1; | ||||
| 	} | ||||
| 
 | ||||
| 			var guards = []; | ||||
| 	var guards = []; | ||||
| 
 | ||||
| 			// 光环和支援检查
 | ||||
| 			if (!core.status.checkBlock) core.status.checkBlock = {}; | ||||
| 	// 光环和支援检查
 | ||||
| 	if (!core.status.checkBlock) core.status.checkBlock = {}; | ||||
| 
 | ||||
| 			if (core.status.checkBlock.needCache) { | ||||
| 				// 从V2.5.4开始,对光环效果增加缓存,以解决多次重复计算的问题,从而大幅提升运行效率。
 | ||||
| 				var hp_buff = 0, | ||||
| 					atk_buff = 0, | ||||
| 					def_buff = 0; | ||||
| 				// 已经计算过的光环怪ID列表,用于判定叠加
 | ||||
| 				var usedEnemyIds = {}; | ||||
| 				// 检查光环和支援的缓存
 | ||||
| 				var index = x != null && y != null ? (x + "," + y) : floorId; | ||||
| 				if (!core.status.checkBlock.cache) core.status.checkBlock.cache = {}; | ||||
| 				var cache = core.status.checkBlock.cache[index]; | ||||
| 				if (!cache) { | ||||
| 					// 没有该点的缓存,则遍历每个图块
 | ||||
| 					core.extractBlocks(floorId); | ||||
| 					core.status.maps[floorId].blocks.forEach(function (block) { | ||||
| 						if (!block.disable) { | ||||
| 							// 获得该图块的ID
 | ||||
| 							var id = block.event.id, | ||||
| 								enemy = core.material.enemys[id]; | ||||
| 							// 检查【光环】技能,数字25
 | ||||
| 							if (enemy && core.hasSpecial(enemy.special, 25)) { | ||||
| 								// 检查是否是范围光环
 | ||||
| 								var inRange = enemy.haloRange == null; | ||||
| 								if (enemy.haloRange != null && x != null && y != null) { | ||||
| 									var dx = Math.abs(block.x - x), | ||||
| 										dy = Math.abs(block.y - y); | ||||
| 									// 检查十字和九宫格光环
 | ||||
| 									if (dx + dy <= enemy.haloRange) inRange = true; | ||||
| 									if (enemy.haloSquare && dx <= enemy.haloRange && dy <= enemy.haloRange) inRange = true; | ||||
| 								} | ||||
| 								// 检查是否可叠加
 | ||||
| 								if (inRange && (enemy.haloAdd || !usedEnemyIds[enemy.id])) { | ||||
| 									hp_buff += enemy.hpBuff || 0; | ||||
| 									atk_buff += enemy.atkBuff || 0; | ||||
| 									def_buff += enemy.defBuff || 0; | ||||
| 									usedEnemyIds[enemy.id] = true; | ||||
| 								} | ||||
| 							} | ||||
| 							// 检查【支援】技能,数字26
 | ||||
| 							if (enemy && core.hasSpecial(enemy.special, 26) && | ||||
| 								// 检查支援条件,坐标存在,距离为1,且不能是自己
 | ||||
| 								// 其他类型的支援怪,比如十字之类的话.... 看着做是一样的
 | ||||
| 								x != null && y != null && Math.abs(block.x - x) <= 1 && Math.abs(block.y - y) <= 1 && !(x == block.x && y == block.y)) { | ||||
| 								// 记录怪物的x,y,ID
 | ||||
| 								guards.push([block.x, block.y, id]); | ||||
| 							} | ||||
| 
 | ||||
| 							// TODO:如果有其他类型光环怪物在这里仿照添加检查
 | ||||
| 							// 注:新增新的类光环属性(需要遍历全图的)需要在特殊属性定义那里的第五项写1,参见光环和支援的特殊属性定义。
 | ||||
| 	if (core.status.checkBlock.needCache) { | ||||
| 		// 从V2.5.4开始,对光环效果增加缓存,以解决多次重复计算的问题,从而大幅提升运行效率。
 | ||||
| 		var hp_buff = 0, | ||||
| 			atk_buff = 0, | ||||
| 			def_buff = 0; | ||||
| 		// 已经计算过的光环怪ID列表,用于判定叠加
 | ||||
| 		var usedEnemyIds = {}; | ||||
| 		// 检查光环和支援的缓存
 | ||||
| 		var index = x != null && y != null ? (x + "," + y) : floorId; | ||||
| 		if (!core.status.checkBlock.cache) core.status.checkBlock.cache = {}; | ||||
| 		var cache = core.status.checkBlock.cache[index]; | ||||
| 		if (!cache) { | ||||
| 			// 没有该点的缓存,则遍历每个图块
 | ||||
| 			core.extractBlocks(floorId); | ||||
| 			core.status.maps[floorId].blocks.forEach(function (block) { | ||||
| 				if (!block.disable) { | ||||
| 					// 获得该图块的ID
 | ||||
| 					var id = block.event.id, | ||||
| 						enemy = core.material.enemys[id]; | ||||
| 					// 检查【光环】技能,数字25
 | ||||
| 					if (enemy && core.hasSpecial(enemy.special, 25)) { | ||||
| 						// 检查是否是范围光环
 | ||||
| 						var inRange = enemy.haloRange == null; | ||||
| 						if (enemy.haloRange != null && x != null && y != null) { | ||||
| 							var dx = Math.abs(block.x - x), | ||||
| 								dy = Math.abs(block.y - y); | ||||
| 							// 检查十字和九宫格光环
 | ||||
| 							if (dx + dy <= enemy.haloRange) inRange = true; | ||||
| 							if (enemy.haloSquare && dx <= enemy.haloRange && dy <= enemy.haloRange) inRange = true; | ||||
| 						} | ||||
| 						// 检查是否可叠加
 | ||||
| 						if (inRange && (enemy.haloAdd || !usedEnemyIds[enemy.id])) { | ||||
| 							hp_buff += enemy.hpBuff || 0; | ||||
| 							atk_buff += enemy.atkBuff || 0; | ||||
| 							def_buff += enemy.defBuff || 0; | ||||
| 							usedEnemyIds[enemy.id] = true; | ||||
| 						} | ||||
| 					}); | ||||
| 
 | ||||
| 					core.status.checkBlock.cache[index] = { "hp_buff": hp_buff, "atk_buff": atk_buff, "def_buff": def_buff, "guards": guards }; | ||||
| 				} else { | ||||
| 					// 直接使用缓存数据
 | ||||
| 					hp_buff = cache.hp_buff; | ||||
| 					atk_buff = cache.atk_buff; | ||||
| 					def_buff = cache.def_buff; | ||||
| 					guards = cache.guards; | ||||
| 				} | ||||
| 
 | ||||
| 				// 增加比例;如果要增加数值可以直接在这里修改
 | ||||
| 				mon_hp *= (1 + hp_buff / 100); | ||||
| 				mon_atk *= (1 + atk_buff / 100); | ||||
| 				mon_def *= (1 + def_buff / 100); | ||||
| 			} | ||||
| 
 | ||||
| 			// TODO:可以在这里新增其他的怪物数据变化
 | ||||
| 			// 比如仿攻(怪物攻击不低于勇士攻击):
 | ||||
| 			// if (core.hasSpecial(mon_special, 27) && mon_atk < hero_atk) {
 | ||||
| 			//     mon_atk = hero_atk;
 | ||||
| 			// }
 | ||||
| 			// 也可以按需增加各种自定义内容
 | ||||
| 
 | ||||
| 			return { | ||||
| 				"hp": Math.floor(mon_hp), | ||||
| 				"atk": Math.floor(mon_atk), | ||||
| 				"def": Math.floor(mon_def), | ||||
| 				"money": Math.floor(mon_money), | ||||
| 				"exp": Math.floor(mon_exp), | ||||
| 				"point": Math.floor(mon_point), | ||||
| 				"special": mon_special, | ||||
| 				"guards": guards, // 返回支援情况
 | ||||
| 			}; | ||||
| 		}, | ||||
|         "getDamageInfo": function (enemy, hero, x, y, floorId) { | ||||
| 			// 获得战斗伤害信息(实际伤害计算函数)
 | ||||
| 			// 
 | ||||
| 			// 参数说明:
 | ||||
| 			// enemy:该怪物信息
 | ||||
| 			// hero:勇士的当前数据;如果对应项不存在则会从core.status.hero中取。
 | ||||
| 			// x,y:该怪物的坐标(查看手册和强制战斗时为undefined)
 | ||||
| 			// floorId:该怪物所在的楼层
 | ||||
| 			// 后面三个参数主要是可以在光环等效果上可以适用
 | ||||
| 			floorId = floorId || core.status.floorId; | ||||
| 
 | ||||
| 			var hero_hp = core.getRealStatusOrDefault(hero, 'hp'), | ||||
| 				hero_atk = core.getRealStatusOrDefault(hero, 'atk'), | ||||
| 				hero_def = core.getRealStatusOrDefault(hero, 'def'), | ||||
| 				hero_mdef = core.getRealStatusOrDefault(hero, 'mdef'), | ||||
| 				origin_hero_hp = core.getStatusOrDefault(hero, 'hp'), | ||||
| 				origin_hero_atk = core.getStatusOrDefault(hero, 'atk'), | ||||
| 				origin_hero_def = core.getStatusOrDefault(hero, 'def'); | ||||
| 
 | ||||
| 			// 勇士的负属性都按0计算
 | ||||
| 			hero_hp = Math.max(0, hero_hp); | ||||
| 			hero_atk = Math.max(0, hero_atk); | ||||
| 			hero_def = Math.max(0, hero_def); | ||||
| 			hero_mdef = Math.max(0, hero_mdef); | ||||
| 
 | ||||
| 			// 怪物的各项数据
 | ||||
| 			// 对坚固模仿等处理扔到了脚本编辑-getEnemyInfo之中
 | ||||
| 			var enemyInfo = core.enemys.getEnemyInfo(enemy, hero, x, y, floorId); | ||||
| 			var mon_hp = enemyInfo.hp, | ||||
| 				mon_atk = enemyInfo.atk, | ||||
| 				mon_def = enemyInfo.def, | ||||
| 				mon_special = enemyInfo.special; | ||||
| 
 | ||||
| 			// 技能的处理
 | ||||
| 			if (core.getFlag('skill', 0) == 1) { // 开启了技能1:二倍斩
 | ||||
| 				hero_atk *= 2; // 计算时攻击力翻倍	
 | ||||
| 			} | ||||
| 
 | ||||
| 			// 如果是无敌属性,且勇士未持有十字架
 | ||||
| 			if (core.hasSpecial(mon_special, 20) && !core.hasItem("cross")) | ||||
| 				return null; // 不可战斗
 | ||||
| 
 | ||||
| 			// 战前造成的额外伤害(可被护盾抵消)
 | ||||
| 			var init_damage = 0; | ||||
| 
 | ||||
| 			// 吸血
 | ||||
| 			if (core.hasSpecial(mon_special, 11)) { | ||||
| 				var vampire_damage = hero_hp * enemy.vampire; | ||||
| 
 | ||||
| 				// 如果有神圣盾免疫吸血等可以在这里写
 | ||||
| 				// 也可以用hasItem和hasEquip来判定装备
 | ||||
| 				// if (core.hasFlag('shield5')) vampire_damage = 0;
 | ||||
| 
 | ||||
| 				vampire_damage = Math.floor(vampire_damage) || 0; | ||||
| 				// 加到自身
 | ||||
| 				if (enemy.add) // 如果加到自身
 | ||||
| 					mon_hp += vampire_damage; | ||||
| 
 | ||||
| 				init_damage += vampire_damage; | ||||
| 			} | ||||
| 
 | ||||
| 			// 每回合怪物对勇士造成的战斗伤害
 | ||||
| 			var per_damage = mon_atk - hero_def; | ||||
| 			// 魔攻:战斗伤害就是怪物攻击力
 | ||||
| 			if (core.hasSpecial(mon_special, 2)) per_damage = mon_atk; | ||||
| 			// 战斗伤害不能为负值
 | ||||
| 			if (per_damage < 0) per_damage = 0; | ||||
| 
 | ||||
| 			// 2连击 & 3连击 & N连击
 | ||||
| 			if (core.hasSpecial(mon_special, 4)) per_damage *= 2; | ||||
| 			if (core.hasSpecial(mon_special, 5)) per_damage *= 3; | ||||
| 			if (core.hasSpecial(mon_special, 6)) per_damage *= (enemy.n || 4); | ||||
| 
 | ||||
| 			// 每回合的反击伤害;反击是按照勇士的攻击次数来计算回合
 | ||||
| 			var counterDamage = 0; | ||||
| 			if (core.hasSpecial(mon_special, 8)) | ||||
| 				counterDamage += Math.floor((enemy.counterAttack || core.values.counterAttack) * hero_atk); | ||||
| 
 | ||||
| 			// 先攻
 | ||||
| 			if (core.hasSpecial(mon_special, 1)) init_damage += per_damage; | ||||
| 
 | ||||
| 			// 破甲
 | ||||
| 			if (core.hasSpecial(mon_special, 7)) | ||||
| 				init_damage += Math.floor((enemy.breakArmor || core.values.breakArmor) * hero_def); | ||||
| 
 | ||||
| 			// 净化
 | ||||
| 			if (core.hasSpecial(mon_special, 9)) | ||||
| 				init_damage += Math.floor((enemy.purify || core.values.purify) * hero_mdef); | ||||
| 
 | ||||
| 			// 勇士每回合对怪物造成的伤害
 | ||||
| 			var hero_per_damage = Math.max(hero_atk - mon_def, 0); | ||||
| 
 | ||||
| 			// 如果没有破防,则不可战斗
 | ||||
| 			if (hero_per_damage <= 0) return null; | ||||
| 
 | ||||
| 			// 勇士的攻击回合数;为怪物生命除以每回合伤害向上取整
 | ||||
| 			var turn = Math.ceil(mon_hp / hero_per_damage); | ||||
| 
 | ||||
| 			// ------ 支援 ----- //
 | ||||
| 			// 这个递归最好想明白为什么,flag:__extraTurn__是怎么用的
 | ||||
| 			var guards = core.getFlag("__guards__" + x + "_" + y, enemyInfo.guards); | ||||
| 			var guard_before_current_enemy = false; // ------ 支援怪是先打(true)还是后打(false)?
 | ||||
| 			turn += core.getFlag("__extraTurn__", 0); | ||||
| 			if (guards.length > 0) { | ||||
| 				if (!guard_before_current_enemy) { // --- 先打当前怪物,记录当前回合数
 | ||||
| 					core.setFlag("__extraTurn__", turn); | ||||
| 				} | ||||
| 				// 获得那些怪物组成小队战斗
 | ||||
| 				for (var i = 0; i < guards.length; i++) { | ||||
| 					var gx = guards[i][0], | ||||
| 						gy = guards[i][1], | ||||
| 						gid = guards[i][2]; | ||||
| 					// 递归计算支援怪伤害信息,这里不传x,y保证不会重复调用
 | ||||
| 					// 这里的mdef传0,因为护盾应该只会被计算一次
 | ||||
| 					var info = core.enemys.getDamageInfo(core.material.enemys[gid], { hp: origin_hero_hp, atk: origin_hero_atk, def: origin_hero_def, mdef: 0 }); | ||||
| 					if (info == null) { // 小队中任何一个怪物不可战斗,直接返回null
 | ||||
| 						core.removeFlag("__extraTurn__"); | ||||
| 						return null; | ||||
| 					} | ||||
| 					// 已经进行的回合数
 | ||||
| 					core.setFlag("__extraTurn__", info.turn); | ||||
| 					init_damage += info.damage; | ||||
| 					// 检查【支援】技能,数字26
 | ||||
| 					if (enemy && core.hasSpecial(enemy.special, 26) && | ||||
| 						// 检查支援条件,坐标存在,距离为1,且不能是自己
 | ||||
| 						// 其他类型的支援怪,比如十字之类的话.... 看着做是一样的
 | ||||
| 						x != null && y != null && Math.abs(block.x - x) <= 1 && Math.abs(block.y - y) <= 1 && !(x == block.x && y == block.y)) { | ||||
| 						// 记录怪物的x,y,ID
 | ||||
| 						guards.push([block.x, block.y, id]); | ||||
| 					} | ||||
| 
 | ||||
| 					// TODO:如果有其他类型光环怪物在这里仿照添加检查
 | ||||
| 					// 注:新增新的类光环属性(需要遍历全图的)需要在特殊属性定义那里的第五项写1,参见光环和支援的特殊属性定义。
 | ||||
| 				} | ||||
| 				if (guard_before_current_enemy) { // --- 先打支援怪物,增加当前回合数
 | ||||
| 					turn += core.getFlag("__extraTurn__", 0); | ||||
| 				} | ||||
| 			} | ||||
| 			core.removeFlag("__extraTurn__"); | ||||
| 			// ------ 支援END ------ //
 | ||||
| 			}); | ||||
| 
 | ||||
| 			// 最终伤害:初始伤害 + 怪物对勇士造成的伤害 + 反击伤害
 | ||||
| 			var damage = init_damage + (turn - 1) * per_damage + turn * counterDamage; | ||||
| 			// 再扣去护盾
 | ||||
| 			damage -= hero_mdef; | ||||
| 
 | ||||
| 			// 检查是否允许负伤
 | ||||
| 			if (!core.flags.enableNegativeDamage) | ||||
| 				damage = Math.max(0, damage); | ||||
| 
 | ||||
| 			// 最后处理仇恨和固伤(因为这两个不能被护盾减伤)
 | ||||
| 			if (core.hasSpecial(mon_special, 17)) { // 仇恨
 | ||||
| 				damage += core.getFlag('hatred', 0); | ||||
| 			} | ||||
| 			if (core.hasSpecial(mon_special, 22)) { // 固伤
 | ||||
| 				damage += enemy.damage || 0; | ||||
| 			} | ||||
| 
 | ||||
| 			return { | ||||
| 				"mon_hp": Math.floor(mon_hp), | ||||
| 				"mon_atk": Math.floor(mon_atk), | ||||
| 				"mon_def": Math.floor(mon_def), | ||||
| 				"init_damage": Math.floor(init_damage), | ||||
| 				"per_damage": Math.floor(per_damage), | ||||
| 				"hero_per_damage": Math.floor(hero_per_damage), | ||||
| 				"turn": Math.floor(turn), | ||||
| 				"damage": Math.floor(damage) | ||||
| 			}; | ||||
| 			core.status.checkBlock.cache[index] = { "hp_buff": hp_buff, "atk_buff": atk_buff, "def_buff": def_buff, "guards": guards }; | ||||
| 		} else { | ||||
| 			// 直接使用缓存数据
 | ||||
| 			hp_buff = cache.hp_buff; | ||||
| 			atk_buff = cache.atk_buff; | ||||
| 			def_buff = cache.def_buff; | ||||
| 			guards = cache.guards; | ||||
| 		} | ||||
| 
 | ||||
| 		// 增加比例;如果要增加数值可以直接在这里修改
 | ||||
| 		mon_hp *= (1 + hp_buff / 100); | ||||
| 		mon_atk *= (1 + atk_buff / 100); | ||||
| 		mon_def *= (1 + def_buff / 100); | ||||
| 	} | ||||
| 
 | ||||
| 	// TODO:可以在这里新增其他的怪物数据变化
 | ||||
| 	// 比如仿攻(怪物攻击不低于勇士攻击):
 | ||||
| 	// if (core.hasSpecial(mon_special, 27) && mon_atk < hero_atk) {
 | ||||
| 	//     mon_atk = hero_atk;
 | ||||
| 	// }
 | ||||
| 	// 也可以按需增加各种自定义内容
 | ||||
| 
 | ||||
| 	return { | ||||
| 		"hp": Math.floor(mon_hp), | ||||
| 		"atk": Math.floor(mon_atk), | ||||
| 		"def": Math.floor(mon_def), | ||||
| 		"money": Math.floor(mon_money), | ||||
| 		"exp": Math.floor(mon_exp), | ||||
| 		"point": Math.floor(mon_point), | ||||
| 		"special": mon_special, | ||||
| 		"guards": guards, // 返回支援情况
 | ||||
| 	}; | ||||
| }, | ||||
|         "getDamageInfo": function (enemy, hero, x, y, floorId) { | ||||
| 	// 获得战斗伤害信息(实际伤害计算函数)
 | ||||
| 	// 
 | ||||
| 	// 参数说明:
 | ||||
| 	// enemy:该怪物信息
 | ||||
| 	// hero:勇士的当前数据;如果对应项不存在则会从core.status.hero中取。
 | ||||
| 	// x,y:该怪物的坐标(查看手册和强制战斗时为undefined)
 | ||||
| 	// floorId:该怪物所在的楼层
 | ||||
| 	// 后面三个参数主要是可以在光环等效果上可以适用
 | ||||
| 	floorId = floorId || core.status.floorId; | ||||
| 
 | ||||
| 	var hero_hp = core.getRealStatusOrDefault(hero, 'hp'), | ||||
| 		hero_atk = core.getRealStatusOrDefault(hero, 'atk'), | ||||
| 		hero_def = core.getRealStatusOrDefault(hero, 'def'), | ||||
| 		hero_mdef = core.getRealStatusOrDefault(hero, 'mdef'), | ||||
| 		origin_hero_hp = core.getStatusOrDefault(hero, 'hp'), | ||||
| 		origin_hero_atk = core.getStatusOrDefault(hero, 'atk'), | ||||
| 		origin_hero_def = core.getStatusOrDefault(hero, 'def'); | ||||
| 
 | ||||
| 	// 勇士的负属性都按0计算
 | ||||
| 	hero_hp = Math.max(0, hero_hp); | ||||
| 	hero_atk = Math.max(0, hero_atk); | ||||
| 	hero_def = Math.max(0, hero_def); | ||||
| 	hero_mdef = Math.max(0, hero_mdef); | ||||
| 
 | ||||
| 	// 怪物的各项数据
 | ||||
| 	// 对坚固模仿等处理扔到了脚本编辑-getEnemyInfo之中
 | ||||
| 	var enemyInfo = core.enemys.getEnemyInfo(enemy, hero, x, y, floorId); | ||||
| 	var mon_hp = enemyInfo.hp, | ||||
| 		mon_atk = enemyInfo.atk, | ||||
| 		mon_def = enemyInfo.def, | ||||
| 		mon_special = enemyInfo.special; | ||||
| 
 | ||||
| 	// 技能的处理
 | ||||
| 	if (core.getFlag('skill', 0) == 1) { // 开启了技能1:二倍斩
 | ||||
| 		hero_atk *= 2; // 计算时攻击力翻倍	
 | ||||
| 	} | ||||
| 
 | ||||
| 	// 如果是无敌属性,且勇士未持有十字架
 | ||||
| 	if (core.hasSpecial(mon_special, 20) && !core.hasItem("cross")) | ||||
| 		return null; // 不可战斗
 | ||||
| 
 | ||||
| 	// 战前造成的额外伤害(可被护盾抵消)
 | ||||
| 	var init_damage = 0; | ||||
| 
 | ||||
| 	// 吸血
 | ||||
| 	if (core.hasSpecial(mon_special, 11)) { | ||||
| 		var vampire_damage = hero_hp * enemy.vampire; | ||||
| 
 | ||||
| 		// 如果有神圣盾免疫吸血等可以在这里写
 | ||||
| 		// 也可以用hasItem和hasEquip来判定装备
 | ||||
| 		// if (core.hasFlag('shield5')) vampire_damage = 0;
 | ||||
| 
 | ||||
| 		vampire_damage = Math.floor(vampire_damage) || 0; | ||||
| 		// 加到自身
 | ||||
| 		if (enemy.add) // 如果加到自身
 | ||||
| 			mon_hp += vampire_damage; | ||||
| 
 | ||||
| 		init_damage += vampire_damage; | ||||
| 	} | ||||
| 
 | ||||
| 	// 每回合怪物对勇士造成的战斗伤害
 | ||||
| 	var per_damage = mon_atk - hero_def; | ||||
| 
 | ||||
| 	// 战斗伤害不能为负值
 | ||||
| 	if (per_damage < 0) per_damage = 0; | ||||
| 
 | ||||
| 	// 连击
 | ||||
| 	if (core.hasSpecial(mon_special, 6)) per_damage *= (enemy.n || 2); | ||||
| 
 | ||||
| 	// 每回合的反击伤害;反击是按照勇士的攻击次数来计算回合
 | ||||
| 	var counterDamage = 0; | ||||
| 	if (core.hasSpecial(mon_special, 8)) | ||||
| 		counterDamage += Math.floor((enemy.counterAttack || core.values.counterAttack) * hero_atk); | ||||
| 
 | ||||
| 	// 先攻
 | ||||
| 	if (core.hasSpecial(mon_special, 1)) init_damage += per_damage; | ||||
| 
 | ||||
| 	// 破甲
 | ||||
| 	if (core.hasSpecial(mon_special, 7)) | ||||
| 		init_damage += Math.floor((enemy.breakArmor || core.values.breakArmor) * hero_def); | ||||
| 
 | ||||
| 	// 净化
 | ||||
| 	if (core.hasSpecial(mon_special, 9)) | ||||
| 		init_damage += Math.floor((enemy.purify || core.values.purify) * hero_mdef); | ||||
| 
 | ||||
| 	// 勇士每回合对怪物造成的伤害
 | ||||
| 	var hero_per_damage = Math.max(hero_atk - mon_def, 0); | ||||
| 
 | ||||
| 	// 如果没有破防,则不可战斗
 | ||||
| 	if (hero_per_damage <= 0) return null; | ||||
| 
 | ||||
| 	// 勇士的攻击回合数;为怪物生命除以每回合伤害向上取整
 | ||||
| 	var turn = Math.ceil(mon_hp / hero_per_damage); | ||||
| 
 | ||||
| 	// ------ 支援 ----- //
 | ||||
| 	// 这个递归最好想明白为什么,flag:__extraTurn__是怎么用的
 | ||||
| 	var guards = core.getFlag("__guards__" + x + "_" + y, enemyInfo.guards); | ||||
| 	var guard_before_current_enemy = false; // ------ 支援怪是先打(true)还是后打(false)?
 | ||||
| 	turn += core.getFlag("__extraTurn__", 0); | ||||
| 	if (guards.length > 0) { | ||||
| 		if (!guard_before_current_enemy) { // --- 先打当前怪物,记录当前回合数
 | ||||
| 			core.setFlag("__extraTurn__", turn); | ||||
| 		} | ||||
| 		// 获得那些怪物组成小队战斗
 | ||||
| 		for (var i = 0; i < guards.length; i++) { | ||||
| 			var gx = guards[i][0], | ||||
| 				gy = guards[i][1], | ||||
| 				gid = guards[i][2]; | ||||
| 			// 递归计算支援怪伤害信息,这里不传x,y保证不会重复调用
 | ||||
| 			// 这里的mdef传0,因为护盾应该只会被计算一次
 | ||||
| 			var info = core.enemys.getDamageInfo(core.material.enemys[gid], { hp: origin_hero_hp, atk: origin_hero_atk, def: origin_hero_def, mdef: 0 }); | ||||
| 			if (info == null) { // 小队中任何一个怪物不可战斗,直接返回null
 | ||||
| 				core.removeFlag("__extraTurn__"); | ||||
| 				return null; | ||||
| 			} | ||||
| 			// 已经进行的回合数
 | ||||
| 			core.setFlag("__extraTurn__", info.turn); | ||||
| 			init_damage += info.damage; | ||||
| 		} | ||||
| 		if (guard_before_current_enemy) { // --- 先打支援怪物,增加当前回合数
 | ||||
| 			turn += core.getFlag("__extraTurn__", 0); | ||||
| 		} | ||||
| 	} | ||||
| 	core.removeFlag("__extraTurn__"); | ||||
| 	// ------ 支援END ------ //
 | ||||
| 
 | ||||
| 	// 最终伤害:初始伤害 + 怪物对勇士造成的伤害 + 反击伤害
 | ||||
| 	var damage = init_damage + (turn - 1) * per_damage + turn * counterDamage; | ||||
| 	// 再扣去护盾
 | ||||
| 	damage -= hero_mdef; | ||||
| 
 | ||||
| 	// 检查是否允许负伤
 | ||||
| 	if (!core.flags.enableNegativeDamage) | ||||
| 		damage = Math.max(0, damage); | ||||
| 
 | ||||
| 	// 最后处理仇恨和固伤(因为这两个不能被护盾减伤)
 | ||||
| 	if (core.hasSpecial(mon_special, 17)) { // 仇恨
 | ||||
| 		damage += core.getFlag('hatred', 0); | ||||
| 	} | ||||
| 	if (core.hasSpecial(mon_special, 22)) { // 固伤
 | ||||
| 		damage += enemy.damage || 0; | ||||
| 	} | ||||
| 
 | ||||
| 	return { | ||||
| 		"mon_hp": Math.floor(mon_hp), | ||||
| 		"mon_atk": Math.floor(mon_atk), | ||||
| 		"mon_def": Math.floor(mon_def), | ||||
| 		"init_damage": Math.floor(init_damage), | ||||
| 		"per_damage": Math.floor(per_damage), | ||||
| 		"hero_per_damage": Math.floor(hero_per_damage), | ||||
| 		"turn": Math.floor(turn), | ||||
| 		"damage": Math.floor(damage) | ||||
| 	}; | ||||
| } | ||||
|     }, | ||||
|     "actions": { | ||||
|         "onKeyUp": function (keyCode, altKey) { | ||||
| @ -1167,6 +1162,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = | ||||
| 			} | ||||
| 		}, | ||||
|         "updateStatusBar": function () { | ||||
| 	//更新属性映射
 | ||||
| 	core.updateStatus() | ||||
| 	// 更新状态栏
 | ||||
| 	core.ui.statusBar.update(); | ||||
| 
 | ||||
|  | ||||
| @ -94,38 +94,26 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 = | ||||
| 		"T358": 62, | ||||
| 		"T359": 63, | ||||
| 		"T360": 64, | ||||
| 		"T361": 65, | ||||
| 		"T362": 66, | ||||
| 		"T363": 67, | ||||
| 		"T364": 68, | ||||
| 		"T365": 69, | ||||
| 		"T366": 70, | ||||
| 		"T367": 71, | ||||
| 		"T368": 72, | ||||
| 		"T369": 73, | ||||
| 		"T370": 74, | ||||
| 		"T371": 75, | ||||
| 		"T372": 76, | ||||
| 		"T373": 77, | ||||
| 		"T374": 78, | ||||
| 		"T375": 79, | ||||
| 		"T376": 80, | ||||
| 		"T377": 81, | ||||
| 		"T378": 82, | ||||
| 		"T379": 83, | ||||
| 		"T380": 84, | ||||
| 		"T381": 85, | ||||
| 		"T382": 86, | ||||
| 		"T383": 87, | ||||
| 		"T384": 88, | ||||
| 		"T385": 89, | ||||
| 		"T386": 90, | ||||
| 		"T387": 91, | ||||
| 		"T388": 92, | ||||
| 		"T389": 93, | ||||
| 		"T390": 94, | ||||
| 		"T391": 95, | ||||
| 		"T392": 96 | ||||
| 		"T376": 65, | ||||
| 		"T377": 66, | ||||
| 		"T378": 67, | ||||
| 		"T379": 68, | ||||
| 		"T380": 69, | ||||
| 		"T381": 70, | ||||
| 		"T382": 71, | ||||
| 		"T383": 72, | ||||
| 		"T384": 73, | ||||
| 		"T385": 74, | ||||
| 		"T386": 75, | ||||
| 		"T387": 76, | ||||
| 		"T388": 77, | ||||
| 		"T389": 78, | ||||
| 		"T390": 79, | ||||
| 		"T391": 80, | ||||
| 		"T392": 81, | ||||
| 		"T393": 82, | ||||
| 		"T394": 83, | ||||
| 		"T395": 84 | ||||
| 	}, | ||||
| 	"animates": { | ||||
| 		"star": 0, | ||||
|  | ||||
							
								
								
									
										
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| @ -144,7 +144,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = | ||||
| 		"itemEffectTip": ",攻击+0" | ||||
| 	}, | ||||
| 	"sword1": { | ||||
| 		"cls": "items", | ||||
| 		"cls": "equips", | ||||
| 		"name": "铁剑", | ||||
| 		"text": "一把很普通的铁剑", | ||||
| 		"equip": { | ||||
| @ -152,27 +152,31 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = | ||||
| 			"animate": "sword", | ||||
| 			"value": { | ||||
| 				"atk": 10 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.atk += 10", | ||||
| 		"itemEffectTip": ",攻击+10" | ||||
| 		"itemEffectTip": ",攻击+10", | ||||
| 		"equipCls": "双手剑" | ||||
| 	}, | ||||
| 	"sword2": { | ||||
| 		"cls": "items", | ||||
| 		"cls": "equips", | ||||
| 		"name": "银剑", | ||||
| 		"text": "一把很普通的银剑", | ||||
| 		"equip": { | ||||
| 			"type": 0, | ||||
| 			"type": "武器", | ||||
| 			"animate": "sword", | ||||
| 			"value": { | ||||
| 				"atk": 20 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.atk += 20", | ||||
| 		"itemEffectTip": ",攻击+20" | ||||
| 		"itemEffectTip": ",攻击+20", | ||||
| 		"equipCls": "匕首" | ||||
| 	}, | ||||
| 	"sword3": { | ||||
| 		"cls": "items", | ||||
| 		"cls": "equips", | ||||
| 		"name": "骑士剑", | ||||
| 		"text": "一把很普通的骑士剑", | ||||
| 		"equip": { | ||||
| @ -180,38 +184,44 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = | ||||
| 			"animate": "sword", | ||||
| 			"value": { | ||||
| 				"atk": 40 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.atk += 40", | ||||
| 		"itemEffectTip": ",攻击+40" | ||||
| 		"itemEffectTip": ",攻击+40", | ||||
| 		"equipCls": "法杖" | ||||
| 	}, | ||||
| 	"sword4": { | ||||
| 		"cls": "items", | ||||
| 		"cls": "equips", | ||||
| 		"name": "圣剑", | ||||
| 		"text": "一把很普通的圣剑", | ||||
| 		"equip": { | ||||
| 			"type": 0, | ||||
| 			"type": "武器", | ||||
| 			"animate": "sword", | ||||
| 			"value": { | ||||
| 				"atk": 80 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.atk += 80", | ||||
| 		"itemEffectTip": ",攻击+80" | ||||
| 		"itemEffectTip": ",攻击+80", | ||||
| 		"equipCls": "单手剑" | ||||
| 	}, | ||||
| 	"sword5": { | ||||
| 		"cls": "equips", | ||||
| 		"name": "神圣剑", | ||||
| 		"text": "一把很普通的神圣剑", | ||||
| 		"equip": { | ||||
| 			"type": 0, | ||||
| 			"type": "武器", | ||||
| 			"animate": "sword", | ||||
| 			"value": { | ||||
| 				"atk": 160 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.atk += 100", | ||||
| 		"itemEffectTip": ",攻击+100" | ||||
| 		"itemEffectTip": ",攻击+100", | ||||
| 		"equipCls": "匕首" | ||||
| 	}, | ||||
| 	"shield0": { | ||||
| 		"cls": "items", | ||||
| @ -234,10 +244,12 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = | ||||
| 			"type": 1, | ||||
| 			"value": { | ||||
| 				"def": 10 | ||||
| 			} | ||||
| 			}, | ||||
| 			"percentage": {} | ||||
| 		}, | ||||
| 		"itemEffect": "core.status.hero.def += 10", | ||||
| 		"itemEffectTip": ",防御+10" | ||||
| 		"itemEffectTip": ",防御+10", | ||||
| 		"equipCls": "盾牌" | ||||
| 	}, | ||||
| 	"shield2": { | ||||
| 		"cls": "items", | ||||
|  | ||||
| @ -259,21 +259,6 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e = | ||||
| 	"358": {"cls":"terrains","id":"T358"}, | ||||
| 	"359": {"cls":"terrains","id":"T359"}, | ||||
| 	"360": {"cls":"terrains","id":"T360"}, | ||||
| 	"361": {"cls":"terrains","id":"T361"}, | ||||
| 	"362": {"cls":"terrains","id":"T362"}, | ||||
| 	"363": {"cls":"terrains","id":"T363"}, | ||||
| 	"364": {"cls":"terrains","id":"T364"}, | ||||
| 	"365": {"cls":"terrains","id":"T365"}, | ||||
| 	"366": {"cls":"terrains","id":"T366"}, | ||||
| 	"367": {"cls":"terrains","id":"T367"}, | ||||
| 	"368": {"cls":"terrains","id":"T368"}, | ||||
| 	"369": {"cls":"terrains","id":"T369"}, | ||||
| 	"370": {"cls":"terrains","id":"T370"}, | ||||
| 	"371": {"cls":"terrains","id":"T371"}, | ||||
| 	"372": {"cls":"terrains","id":"T372"}, | ||||
| 	"373": {"cls":"terrains","id":"T373"}, | ||||
| 	"374": {"cls":"terrains","id":"T374"}, | ||||
| 	"375": {"cls":"terrains","id":"T375"}, | ||||
| 	"376": {"cls":"terrains","id":"T376"}, | ||||
| 	"377": {"cls":"terrains","id":"T377"}, | ||||
| 	"378": {"cls":"terrains","id":"T378"}, | ||||
| @ -291,6 +276,9 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e = | ||||
| 	"390": {"cls":"terrains","id":"T390"}, | ||||
| 	"391": {"cls":"terrains","id":"T391"}, | ||||
| 	"392": {"cls":"terrains","id":"T392"}, | ||||
| 	"393": {"cls":"terrains","id":"T393"}, | ||||
| 	"394": {"cls":"terrains","id":"T394"}, | ||||
| 	"395": {"cls":"terrains","id":"T395"}, | ||||
| 	"20034": {"cls":"tileset","id":"X20034","canPass":true}, | ||||
| 	"20154": {"cls":"tileset","id":"X20154","canPass":true}, | ||||
| 	"20216": {"cls":"tileset","id":"X20216","canPass":true}, | ||||
|  | ||||
| Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 48 KiB | 
							
								
								
									
										
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