Compare commits

...

10 Commits

9 changed files with 449 additions and 11 deletions

View File

@ -947,6 +947,9 @@ action
| drawSelector_1_s
| unknown_s
| function_s
| changeMouse_s
| removeMouse_s
| addPop_s
| pass_s
;
@ -1238,6 +1241,17 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
return code;
*/;
addPop_s
: '弹出弹幕' ':' EvalString BGNL? Newline
'出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour BGNL? Newline
'左侧滚动' Bool? '文字跳跃' Bool? '显示时长' Int? '渐隐时长' Int? '字体信息' EvalString? '移动速度' Number? Newline
/*addPop_s
tooltip : addPop游戏中增加一条弹幕
helpUrl : /_docs/#/instruction
default : ["这段话将在游戏中以弹幕显示",32,32,"255,0,0,1",'rgba(255,0,0,1)',"0,0,0,1",'rgba(0,0,0,1)',false,false,60,30,'16px Verdana',1]
var code = '{"type": "addPop", "value": "'+EvalString_0+'","px":'+Int_0+',"py":'+Int_1+',"color": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "left": '+Bool_0+', "jump": '+Bool_1+', "time": '+Int_2+', "show": '+Int_3+', "font": "'+EvalString_1+'","speed":'+Number_0+'},\n';
return code;
*/;
setValue_s
: '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
@ -1813,6 +1827,32 @@ var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
return code;
*/;
changeMouse_s
: '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline
'画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline
/* changeMouse_s
tooltip : changeMouse设置鼠标在某个区域内的光标
helpUrl : /_docs/#/instruction
colour : this.soundColor
allIds : ['EvalString_0']
default : ["sword0","gameGroup",0,0,1,1,0,0,0]
var translate = JSON.stringify([Number_0,Number_1]);
var scale=JSON.stringify([Number_2,Number_3]);
var code = '{"type": "changeMouse", "icon":"'+EvalString_0+'","div":"'+Div_List_0+'","translate":'+translate+',"scale":'+scale+',"angle":'+Number_4+',"px":'+Number_5+',"py":'+Number_6+'},\n';
return code;
*/;
removeMouse_s
: '清除在' Div_List? '上进行的鼠标指针变更'
/* removeMouse_s
tooltip : removeMouse清除鼠标在某个区域内的光标设置
helpUrl : /_docs/#/instruction
colour : this.soundColor
default : ["gameGroup"]
var code = '{"type": "removeMouse", "div": "'+Div_List_0+'"},\n';
return code;
*/;
battle_s
: '强制战斗' IdString Newline
@ -4154,6 +4194,10 @@ Key_List
: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
/*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
Div_List
: '游戏画面'|'战斗区域'
/*Div_List ['gameGroup','gameDraw']*/;
Move_List
: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'|'设置速度'
/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown','speed']*/;

View File

@ -334,6 +334,10 @@ ActionParser.prototype.parseAction = function() {
data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
data.titlefont,data.textfont,data.lineHeight,data.time,data.letterSpacing,data.animateTime,this.next]);
break;
case "addPop":
this.next = MotaActionBlocks['addPop_s'].xmlText([
data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]);
break;
case "tip":
this.next = MotaActionBlocks['tip_s'].xmlText([
data.text,data.icon||"",this.next]);
@ -976,6 +980,15 @@ ActionParser.prototype.parseAction = function() {
this.next = MotaActionBlocks['stopAsync_s'].xmlText([
this.next]);
break;
case "changeMouse":
this.next = MotaActionBlocks['changeMouse_s'].xmlText([
data.icon,data.div,data.translate[0],data.translate[1],data.scale[0],data.scale[0],data.degree,data.px,data.py,this.next]);
break;
case "removeMouse":
this.next = MotaActionBlocks['removeMouse_s'].xmlText([data.div,this.next]);
break;
case "callBook": // 呼出怪物手册
this.next = MotaActionBlocks['callBook_s'].xmlText([
this.next]);

View File

@ -26,6 +26,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"bear.png",
"bg.jpg",
"bg2.jpg",
"bg_5043.png",
"brave.png",
"d.png",
"dl.png",
@ -43,7 +44,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"now.png",
"null.png",
"r.png",
"shengnvxizao.png",
"status.png",
"statusBackground.jpg",
"statusBackground.png",
@ -73,7 +73,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"3.png",
"2.png",
"1.png",
"11.png",
"6.png",
"12.png",
"Outside_B.png",

View File

@ -143,5 +143,273 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
]
}
]
},
"CommonEventTemplate": {
"检测音乐如果没有开启则系统提示开启": [
{
"type": "if",
"condition": "!core.musicStatus.bgmStatus",
"true": [
"\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"
],
"false": []
}
],
"仿新新魔塔一次性商人": [
{
"type": "if",
"condition": "switch:A",
"true": [
"\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
{
"type": "comment",
"text": "下一条指令可视情况使用或不使用"
},
{
"type": "hide",
"remove": true,
"time": 250,
"loc": [
[]
]
}
],
"false": [
{
"type": "confirm",
"text": "我有3把黄钥匙\n你出50金币就卖给你。",
"yes": [
{
"type": "if",
"condition": "status:money>=50",
"true": [
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "50"
},
{
"type": "setValue",
"name": "item:yellowKey",
"operator": "+=",
"value": "3"
},
{
"type": "playSound",
"name": "确定",
"stop": true
},
{
"type": "setValue",
"name": "switch:A",
"value": "true"
}
],
"false": [
{
"type": "playSound",
"name": "操作失败"
},
"\t[行商,trader]\b[this]你的金币不足!"
]
}
],
"no": []
}
]
}
],
"全地图选中一个点": [
{
"type": "comment",
"text": "全地图选中一个点,需要用鼠标或触屏操作"
},
{
"type": "setValue",
"name": "temp:X",
"value": "status:x"
},
{
"type": "setValue",
"name": "temp:Y",
"value": "status:y"
},
{
"type": "tip",
"text": "再次点击闪烁位置确认"
},
{
"type": "while",
"condition": "true",
"data": [
{
"type": "drawSelector",
"image": "winskin.png",
"code": 1,
"x": "32*temp:X",
"y": "32*temp:Y",
"width": 32,
"height": 32
},
{
"type": "wait"
},
{
"type": "if",
"condition": "(flag:type === 1)",
"true": [
{
"type": "if",
"condition": "((temp:X===flag:x)&&(temp:Y===flag:y))",
"true": [
{
"type": "break",
"n": 1
}
]
},
{
"type": "setValue",
"name": "temp:X",
"value": "flag:x"
},
{
"type": "setValue",
"name": "temp:Y",
"value": "flag:y"
}
]
}
]
},
{
"type": "drawSelector",
"code": 1
},
{
"type": "comment",
"text": "流程进行到这里可以对[X,Y]点进行处理,比如"
},
{
"type": "closeDoor",
"id": "yellowDoor",
"loc": [
"temp:X",
"temp:Y"
]
}
],
"多阶段Boss战斗": [
{
"type": "comment",
"text": "多阶段boss请直接作为战后事件使用"
},
{
"type": "setValue",
"name": "switch:A",
"operator": "+=",
"value": "1"
},
{
"type": "switch",
"condition": "switch:A",
"caseList": [
{
"case": "1",
"action": [
{
"type": "setBlock",
"number": "redSlime",
"loc": [
[]
]
},
"\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?"
]
},
{
"case": "2",
"action": [
{
"type": "setBlock",
"number": "blackSlime",
"loc": [
[]
]
},
"\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!"
]
},
{
"case": "3",
"action": [
{
"type": "setBlock",
"number": "slimelord",
"loc": [
[]
]
},
"\t[4阶段boss,slimelord]\b[this]我还能打!"
]
},
{
"case": "4",
"action": [
"\t[4阶段boss,slimelord]我一定会回来的!"
]
}
]
}
],
"光标修改": [
{
"type": "changeMouse",
"icon": "sword0",
"div": "gameGroup",
"translate": [
0,
0
],
"scale": [
1,
1
],
"angle": 0,
"px": 0,
"py": 0
},
{
"type": "removeMouse",
"div": "gameGroup"
}
],
"添加弹幕": [
{
"type": "addPop",
"value": "这段话将在游戏中以弹幕显示",
"px": 32,
"py": 32,
"color": [
255,
0,
0,
1
],
"boldColor": [
0,
0,
0,
1
],
"left": false,
"jump": false,
"time": 60,
"show": 30,
"font": "16px Verdana",
"speed": 1
}
]
}
}

View File

@ -1233,5 +1233,11 @@ main.floors.Caimhome=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
],
"fg2map": [
]
}

View File

@ -72,5 +72,11 @@ main.floors.jiuguan=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"bg2map": [
],
"fg2map": [
]
}

BIN
project/images/bg_5043.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

View File

@ -4,6 +4,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this._afterLoadResources = function () {
// 本函数将在所有资源加载完毕后,游戏开启前被执行
core.ui.statusBar.init();
core.registerEvent("changeMouse", function (data) {
core.changeMouse(data.icon, data.div, data.translate[0], data.translate[1], data.scale[0], data.scale[1], data.angel, data.px, data.py)
core.doAction()
})
core.registerEvent("removeMouse", function (data) {
core.removeMouse(data.div)
core.doAction()
})
core.registerEvent("addPop", function (data) {
core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed)
core.doAction()
})
}
},
"drawLight": function () {
@ -7096,6 +7108,7 @@ core.plugin.animate = {
MotaActionBlocks['scrollText_s'].xmlText(),
MotaActionBlocks['setText_s'].xmlText(),
MotaActionBlocks['tip_s'].xmlText(),
MotaActionBlocks['addPop_s'].xmlText(),
MotaActionBlocks['confirm_s'].xmlText(),
MotaActionBlocks['choices_s'].xmlText([
'选择剑或者盾', '流浪者', 'man', 0, '', MotaActionBlocks['choicesContext'].xmlText([
@ -7195,6 +7208,8 @@ core.plugin.animate = {
}),
MotaActionBlocks['waitAsync_s'].xmlText(),
MotaActionBlocks['stopAsync_s'].xmlText(),
MotaActionBlocks['changeMouse_s'].xmlText(),
MotaActionBlocks['removeMouse_s'].xmlText(),
MotaActionBlocks['vibrate_s'].xmlText(),
MotaActionBlocks['animate_s'].xmlText(),
MotaActionBlocks['animate_1_s'].xmlText(),
@ -8639,7 +8654,8 @@ core.plugin.animate = {
// 在此增加新插件
const CGUI = document.createElement('canvas'); //CGui画布设置
CGUI.style.position = 'absolute';
CGUI.style.zIndex = 0;
CGUI.style.zIndex = 300;
CGUI.style.display = "none"
CGUI.id = 'CGUI';
main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
CGUI.style.top = "50%"
@ -8778,7 +8794,7 @@ core.plugin.animate = {
onclick(px, py) { //点击
console.log([px, py])
if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
CGUI.style.zIndex = 0
CGUI.style.display = "none"
core.clearMap(ctx)
core.restart();
}
@ -8794,14 +8810,19 @@ core.plugin.animate = {
}
drawUI() {
core.clearMap(CGUI)
if (!core?.material?.images?.images['winskin1.png']) return
if (!core?.material?.images?.images?.['winskin1.png']) return
if (core.domStyle.isVertical) { //竖屏
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景
ctx.globalAlpha = 0.5 //透明度
drawImage(ctx, "backgroundvertical.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片
ctx.globalAlpha = 1 //恢复为不透明
core.setTextAlign(ctx, 'center');
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444');
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3);
core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true));
/*
// 添加向上翻页和向下翻页的按钮
core.fillRoundRect(ctx, 100 - 6, 100 - 6, 120 + 12, 120 + 12, 6, '#444444');
core.strokeRoundRect(ctx, 100 - 12, 100 - 12, 120 + 24, 120 + 120, 12, "#444444", 3);
@ -8819,10 +8840,13 @@ core.plugin.animate = {
// 添加浏览模式和CG模式的字样
core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true));
core.fillText(ctx, 'CG模式', 1200, 180, '#FFFFFF', core.ui._buildFont(24, true));
*/
} else { //横屏
ctx.canvas.width = 2028;
ctx.canvas.height = 1248;
core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景
ctx.globalAlpha = 0.5 //透明度
drawImage(ctx, "bg_5043.png", 0, 0, 1280, 720, 0, 0, 2028, 1248) //绘制半透明背景图片
ctx.globalAlpha = 1 //恢复为不透明
//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
core.setTextAlign(ctx, 'center');
core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3);
@ -8861,8 +8885,86 @@ core.plugin.animate = {
main.dom.CGMode.onclick = function () {
main.core.control.checkBgm();
CGUI.style.zIndex = 10000
CGUI.style.display = "block"
main.core.ui.CG.update()
}
},
"光标设置": function () {
// 在此增加新插件
this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0, px = 0, py = 0) {
const canvas = document.createElement('canvas');
canvas.width = 64
canvas.height = 64
const ctx = canvas.getContext("2d")
ctx.translate(translateX, translateY) //偏移画布x,y
ctx.scale(scaleX, scaleY) //(x,y轴缩放倍率-1为沿XY轴翻转)
const angle = degree * Math.PI / 180 //根据角度计算参数
ctx.rotate(angle) //顺时针旋转(以画布原点为中心,可通过偏移画布影响中心点)
let info = { image: core.statusBar.icons[icon], posX: 0, posY: 0, height: 32 };
core.drawIcon(ctx, icon, 0, 0, 32, 32)
const data = canvas.toDataURL("image/png")
core.dom[div].style.cursor = `url(${data}) ${px} ${py},url(${data}),auto` //div为你要改变光标的元素默认为包含状态栏的整个游戏画面,px/py为点击点偏移像素
}
this.removeMouse = function (div = 'gameGroup') {
core.dom[div].style.cursor = 'auto'
}
},
"信息弹出": function () {
// 在此增加新插件
/*
* 使用方法core.addPop(px, py, value, color, boldColor)
* 参数说明:
* px & py: number 弹出位置
* value: string 显示内容
* color: string 填充颜色
* boldColor: string 描边颜色
*/
// 默认字体
var fontD = '16px Verdana';
// 默认颜色
var colorD = 'red';
// 默认描边颜色
var boldColorD = 'black';
/** 血量弹出 */
function pop() {
var ctx = core.getContextByName('pop');
if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
core.clearMap(ctx);
core.setTextAlign('pop', 'left')
var list = core.status.pop || [];
var count = 0;
list.forEach(function (one) {
// 由frame计算出dy
var dy = 6 - one.frame * 0.2;
var dx = one.speed;
if (one.jump) {
one.py -= dy;
}
if (!one.left) {
one.px += dx;
} else {
one.px -= dx;
}
one.frame++;
// 绘制
if (one.frame >= one.time) core.setAlpha(ctx, 1 - (one.frame - one.time) / one.show);
else core.setAlpha(ctx, 1);
core.fillBoldText(ctx, one.value, one.px, one.py, one.color || 'red', one.boldColor || 'black', one.font);
if (one.frame >= one.time + one.show) count++;
});
if (count > 0) list.splice(0, count);
}
if (!main.replayChecking) core.registerAnimationFrame('pop', true, pop);
/** 添加弹出内容 */
this.addPop = function (value, px, py, color, boldColor, left, jump, time, show, font, speed) {
var data = { px: px, py: py, value: value, color: color || colorD, boldColor: boldColor || boldColorD, frame: 0, left: left || false, jump: jump || false, time: time || 60, show: show || 30, font: font || fontD, speed: speed || 1 };
if (!core.status.pop) core.status.pop = [data];
else core.status.pop.push(data);
}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 810 KiB