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			e629d8c049
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| e629d8c049 | |||
| 4dd2fbb1b3 | |||
| abb295ab87 | |||
| 21d9f1f611 | |||
| 89906515ac | |||
| a74756a376 | |||
| a74d7a9e02 | |||
| c223bf2893 | |||
| 30fb75ec85 | |||
| 1db2345494 | 
@ -947,6 +947,9 @@ action
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		||||
    |   drawSelector_1_s
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    |   unknown_s
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    |   function_s
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    |   changeMouse_s
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    |   removeMouse_s
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    |   addPop_s
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    |   pass_s
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    ;
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		||||
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		||||
@ -1238,6 +1241,17 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
 | 
			
		||||
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
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		||||
return code;
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		||||
*/;
 | 
			
		||||
addPop_s
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		||||
    :   '弹出弹幕' ':' EvalString BGNL? Newline
 | 
			
		||||
    '出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour  BGNL? Newline
 | 
			
		||||
    '左侧滚动' Bool? '文字跳跃' Bool? '显示时长' Int? '渐隐时长' Int? '字体信息' EvalString? '移动速度' Number? Newline
 | 
			
		||||
/*addPop_s
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		||||
tooltip : addPop:游戏中增加一条弹幕
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		||||
helpUrl : /_docs/#/instruction
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		||||
default : ["这段话将在游戏中以弹幕显示",32,32,"255,0,0,1",'rgba(255,0,0,1)',"0,0,0,1",'rgba(0,0,0,1)',false,false,60,30,'16px Verdana',1]
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		||||
var code = '{"type": "addPop", "value": "'+EvalString_0+'","px":'+Int_0+',"py":'+Int_1+',"color": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "left": '+Bool_0+', "jump": '+Bool_1+', "time": '+Int_2+', "show": '+Int_3+', "font": "'+EvalString_1+'","speed":'+Number_0+'},\n';
 | 
			
		||||
return code;
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		||||
 */;
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		||||
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		||||
setValue_s
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		||||
    :   '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
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		||||
@ -1813,6 +1827,32 @@ var code = '{"type": "sleep", "time": '+Int_0+Bool_0+'},\n';
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return code;
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		||||
*/;
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changeMouse_s
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		||||
    :   '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline
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		||||
     '画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline
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		||||
/* changeMouse_s
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tooltip : changeMouse:设置鼠标在某个区域内的光标
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helpUrl : /_docs/#/instruction
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colour : this.soundColor
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		||||
allIds : ['EvalString_0']
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default : ["sword0","gameGroup",0,0,1,1,0,0,0]
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var translate = JSON.stringify([Number_0,Number_1]);
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var scale=JSON.stringify([Number_2,Number_3]);
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var code = '{"type": "changeMouse", "icon":"'+EvalString_0+'","div":"'+Div_List_0+'","translate":'+translate+',"scale":'+scale+',"angle":'+Number_4+',"px":'+Number_5+',"py":'+Number_6+'},\n';
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return code;
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*/;
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removeMouse_s
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    :   '清除在' Div_List? '上进行的鼠标指针变更'
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/* removeMouse_s
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tooltip : removeMouse:清除鼠标在某个区域内的光标设置
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		||||
helpUrl : /_docs/#/instruction
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colour : this.soundColor
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		||||
default : ["gameGroup"]
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var code = '{"type": "removeMouse", "div": "'+Div_List_0+'"},\n';
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return code;
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*/;
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battle_s
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		||||
    :   '强制战斗' IdString Newline
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@ -4154,6 +4194,10 @@ Key_List
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		||||
    :   '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
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		||||
    /*Key_List ['yellowKey','blueKey','redKey','greenKey','steelKey']*/;
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		||||
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		||||
Div_List
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		||||
    :   '游戏画面'|'战斗区域'
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    /*Div_List ['gameGroup','gameDraw']*/;
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		||||
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Move_List
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		||||
    :   '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'|'设置速度'
 | 
			
		||||
    /*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown','speed']*/;
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		||||
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		||||
@ -334,6 +334,10 @@ ActionParser.prototype.parseAction = function() {
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        data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
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		||||
        data.titlefont,data.textfont,data.lineHeight,data.time,data.letterSpacing,data.animateTime,this.next]);
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		||||
      break;
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		||||
    case "addPop":
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      this.next = MotaActionBlocks['addPop_s'].xmlText([
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		||||
        data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]);
 | 
			
		||||
      break;
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		||||
    case "tip":
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		||||
      this.next = MotaActionBlocks['tip_s'].xmlText([
 | 
			
		||||
        data.text,data.icon||"",this.next]);
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		||||
@ -976,6 +980,15 @@ ActionParser.prototype.parseAction = function() {
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      this.next = MotaActionBlocks['stopAsync_s'].xmlText([
 | 
			
		||||
        this.next]);
 | 
			
		||||
      break;
 | 
			
		||||
      case "changeMouse":
 | 
			
		||||
       
 | 
			
		||||
      this.next = MotaActionBlocks['changeMouse_s'].xmlText([
 | 
			
		||||
        data.icon,data.div,data.translate[0],data.translate[1],data.scale[0],data.scale[0],data.degree,data.px,data.py,this.next]);
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      break;
 | 
			
		||||
    case "removeMouse":
 | 
			
		||||
      
 | 
			
		||||
      this.next = MotaActionBlocks['removeMouse_s'].xmlText([data.div,this.next]);
 | 
			
		||||
        break;
 | 
			
		||||
    case "callBook": // 呼出怪物手册
 | 
			
		||||
      this.next = MotaActionBlocks['callBook_s'].xmlText([
 | 
			
		||||
        this.next]);
 | 
			
		||||
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		||||
@ -26,6 +26,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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		||||
			"bear.png",
 | 
			
		||||
			"bg.jpg",
 | 
			
		||||
			"bg2.jpg",
 | 
			
		||||
			"bg_5043.png",
 | 
			
		||||
			"brave.png",
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		||||
			"d.png",
 | 
			
		||||
			"dl.png",
 | 
			
		||||
@ -43,7 +44,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
 | 
			
		||||
			"now.png",
 | 
			
		||||
			"null.png",
 | 
			
		||||
			"r.png",
 | 
			
		||||
			"shengnvxizao.png",
 | 
			
		||||
			"status.png",
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		||||
			"statusBackground.jpg",
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		||||
			"statusBackground.png",
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		||||
@ -73,7 +73,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
 | 
			
		||||
			"3.png",
 | 
			
		||||
			"2.png",
 | 
			
		||||
			"1.png",
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		||||
			"11.png",
 | 
			
		||||
			"6.png",
 | 
			
		||||
			"12.png",
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		||||
			"Outside_B.png",
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		||||
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		||||
@ -143,5 +143,273 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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		||||
				]
 | 
			
		||||
			}
 | 
			
		||||
		]
 | 
			
		||||
	},
 | 
			
		||||
	"CommonEventTemplate": {
 | 
			
		||||
		"检测音乐如果没有开启则系统提示开启": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "if",
 | 
			
		||||
				"condition": "!core.musicStatus.bgmStatus",
 | 
			
		||||
				"true": [
 | 
			
		||||
					"\t[系统提示]你当前音乐处于关闭状态,本塔开音乐游戏效果更佳"
 | 
			
		||||
				],
 | 
			
		||||
				"false": []
 | 
			
		||||
			}
 | 
			
		||||
		],
 | 
			
		||||
		"仿新新魔塔一次性商人": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "if",
 | 
			
		||||
				"condition": "switch:A",
 | 
			
		||||
				"true": [
 | 
			
		||||
					"\t[行商,trader]\b[this]这是购买我的道具后我给玩家的提示。",
 | 
			
		||||
					{
 | 
			
		||||
						"type": "comment",
 | 
			
		||||
						"text": "下一条指令可视情况使用或不使用"
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"type": "hide",
 | 
			
		||||
						"remove": true,
 | 
			
		||||
						"time": 250,
 | 
			
		||||
						"loc": [
 | 
			
		||||
							[]
 | 
			
		||||
						]
 | 
			
		||||
					}
 | 
			
		||||
				],
 | 
			
		||||
				"false": [
 | 
			
		||||
					{
 | 
			
		||||
						"type": "confirm",
 | 
			
		||||
						"text": "我有3把黄钥匙,\n你出50金币就卖给你。",
 | 
			
		||||
						"yes": [
 | 
			
		||||
							{
 | 
			
		||||
								"type": "if",
 | 
			
		||||
								"condition": "status:money>=50",
 | 
			
		||||
								"true": [
 | 
			
		||||
									{
 | 
			
		||||
										"type": "setValue",
 | 
			
		||||
										"name": "status:money",
 | 
			
		||||
										"operator": "-=",
 | 
			
		||||
										"value": "50"
 | 
			
		||||
									},
 | 
			
		||||
									{
 | 
			
		||||
										"type": "setValue",
 | 
			
		||||
										"name": "item:yellowKey",
 | 
			
		||||
										"operator": "+=",
 | 
			
		||||
										"value": "3"
 | 
			
		||||
									},
 | 
			
		||||
									{
 | 
			
		||||
										"type": "playSound",
 | 
			
		||||
										"name": "确定",
 | 
			
		||||
										"stop": true
 | 
			
		||||
									},
 | 
			
		||||
									{
 | 
			
		||||
										"type": "setValue",
 | 
			
		||||
										"name": "switch:A",
 | 
			
		||||
										"value": "true"
 | 
			
		||||
									}
 | 
			
		||||
								],
 | 
			
		||||
								"false": [
 | 
			
		||||
									{
 | 
			
		||||
										"type": "playSound",
 | 
			
		||||
										"name": "操作失败"
 | 
			
		||||
									},
 | 
			
		||||
									"\t[行商,trader]\b[this]你的金币不足!"
 | 
			
		||||
								]
 | 
			
		||||
							}
 | 
			
		||||
						],
 | 
			
		||||
						"no": []
 | 
			
		||||
					}
 | 
			
		||||
				]
 | 
			
		||||
			}
 | 
			
		||||
		],
 | 
			
		||||
		"全地图选中一个点": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "comment",
 | 
			
		||||
				"text": "全地图选中一个点,需要用鼠标或触屏操作"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "setValue",
 | 
			
		||||
				"name": "temp:X",
 | 
			
		||||
				"value": "status:x"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "setValue",
 | 
			
		||||
				"name": "temp:Y",
 | 
			
		||||
				"value": "status:y"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "tip",
 | 
			
		||||
				"text": "再次点击闪烁位置确认"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "while",
 | 
			
		||||
				"condition": "true",
 | 
			
		||||
				"data": [
 | 
			
		||||
					{
 | 
			
		||||
						"type": "drawSelector",
 | 
			
		||||
						"image": "winskin.png",
 | 
			
		||||
						"code": 1,
 | 
			
		||||
						"x": "32*temp:X",
 | 
			
		||||
						"y": "32*temp:Y",
 | 
			
		||||
						"width": 32,
 | 
			
		||||
						"height": 32
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"type": "wait"
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"type": "if",
 | 
			
		||||
						"condition": "(flag:type === 1)",
 | 
			
		||||
						"true": [
 | 
			
		||||
							{
 | 
			
		||||
								"type": "if",
 | 
			
		||||
								"condition": "((temp:X===flag:x)&&(temp:Y===flag:y))",
 | 
			
		||||
								"true": [
 | 
			
		||||
									{
 | 
			
		||||
										"type": "break",
 | 
			
		||||
										"n": 1
 | 
			
		||||
									}
 | 
			
		||||
								]
 | 
			
		||||
							},
 | 
			
		||||
							{
 | 
			
		||||
								"type": "setValue",
 | 
			
		||||
								"name": "temp:X",
 | 
			
		||||
								"value": "flag:x"
 | 
			
		||||
							},
 | 
			
		||||
							{
 | 
			
		||||
								"type": "setValue",
 | 
			
		||||
								"name": "temp:Y",
 | 
			
		||||
								"value": "flag:y"
 | 
			
		||||
							}
 | 
			
		||||
						]
 | 
			
		||||
					}
 | 
			
		||||
				]
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "drawSelector",
 | 
			
		||||
				"code": 1
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "comment",
 | 
			
		||||
				"text": "流程进行到这里可以对[X,Y]点进行处理,比如"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "closeDoor",
 | 
			
		||||
				"id": "yellowDoor",
 | 
			
		||||
				"loc": [
 | 
			
		||||
					"temp:X",
 | 
			
		||||
					"temp:Y"
 | 
			
		||||
				]
 | 
			
		||||
			}
 | 
			
		||||
		],
 | 
			
		||||
		"多阶段Boss战斗": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "comment",
 | 
			
		||||
				"text": "多阶段boss,请直接作为战后事件使用"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "setValue",
 | 
			
		||||
				"name": "switch:A",
 | 
			
		||||
				"operator": "+=",
 | 
			
		||||
				"value": "1"
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "switch",
 | 
			
		||||
				"condition": "switch:A",
 | 
			
		||||
				"caseList": [
 | 
			
		||||
					{
 | 
			
		||||
						"case": "1",
 | 
			
		||||
						"action": [
 | 
			
		||||
							{
 | 
			
		||||
								"type": "setBlock",
 | 
			
		||||
								"number": "redSlime",
 | 
			
		||||
								"loc": [
 | 
			
		||||
									[]
 | 
			
		||||
								]
 | 
			
		||||
							},
 | 
			
		||||
							"\t[2阶段boss,redSlime]\b[this]你以为你已经打败我了吗?没听说过史莱姆有九条命吗?"
 | 
			
		||||
						]
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"case": "2",
 | 
			
		||||
						"action": [
 | 
			
		||||
							{
 | 
			
		||||
								"type": "setBlock",
 | 
			
		||||
								"number": "blackSlime",
 | 
			
		||||
								"loc": [
 | 
			
		||||
									[]
 | 
			
		||||
								]
 | 
			
		||||
							},
 | 
			
		||||
							"\t[3阶段boss,blackSlime]\b[this]不能消灭我的,只会让我更强大!"
 | 
			
		||||
						]
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"case": "3",
 | 
			
		||||
						"action": [
 | 
			
		||||
							{
 | 
			
		||||
								"type": "setBlock",
 | 
			
		||||
								"number": "slimelord",
 | 
			
		||||
								"loc": [
 | 
			
		||||
									[]
 | 
			
		||||
								]
 | 
			
		||||
							},
 | 
			
		||||
							"\t[4阶段boss,slimelord]\b[this]我还能打!"
 | 
			
		||||
						]
 | 
			
		||||
					},
 | 
			
		||||
					{
 | 
			
		||||
						"case": "4",
 | 
			
		||||
						"action": [
 | 
			
		||||
							"\t[4阶段boss,slimelord]我一定会回来的!"
 | 
			
		||||
						]
 | 
			
		||||
					}
 | 
			
		||||
				]
 | 
			
		||||
			}
 | 
			
		||||
		],
 | 
			
		||||
		"光标修改": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "changeMouse",
 | 
			
		||||
				"icon": "sword0",
 | 
			
		||||
				"div": "gameGroup",
 | 
			
		||||
				"translate": [
 | 
			
		||||
					0,
 | 
			
		||||
					0
 | 
			
		||||
				],
 | 
			
		||||
				"scale": [
 | 
			
		||||
					1,
 | 
			
		||||
					1
 | 
			
		||||
				],
 | 
			
		||||
				"angle": 0,
 | 
			
		||||
				"px": 0,
 | 
			
		||||
				"py": 0
 | 
			
		||||
			},
 | 
			
		||||
			{
 | 
			
		||||
				"type": "removeMouse",
 | 
			
		||||
				"div": "gameGroup"
 | 
			
		||||
			}
 | 
			
		||||
		],
 | 
			
		||||
		"添加弹幕": [
 | 
			
		||||
			{
 | 
			
		||||
				"type": "addPop",
 | 
			
		||||
				"value": "这段话将在游戏中以弹幕显示",
 | 
			
		||||
				"px": 32,
 | 
			
		||||
				"py": 32,
 | 
			
		||||
				"color": [
 | 
			
		||||
					255,
 | 
			
		||||
					0,
 | 
			
		||||
					0,
 | 
			
		||||
					1
 | 
			
		||||
				],
 | 
			
		||||
				"boldColor": [
 | 
			
		||||
					0,
 | 
			
		||||
					0,
 | 
			
		||||
					0,
 | 
			
		||||
					1
 | 
			
		||||
				],
 | 
			
		||||
				"left": false,
 | 
			
		||||
				"jump": false,
 | 
			
		||||
				"time": 60,
 | 
			
		||||
				"show": 30,
 | 
			
		||||
				"font": "16px Verdana",
 | 
			
		||||
				"speed": 1
 | 
			
		||||
			}
 | 
			
		||||
		]
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -1233,5 +1233,11 @@ main.floors.Caimhome=
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
]
 | 
			
		||||
}
 | 
			
		||||
@ -72,5 +72,11 @@ main.floors.jiuguan=
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
 | 
			
		||||
],
 | 
			
		||||
    "bg2map": [
 | 
			
		||||
 | 
			
		||||
],
 | 
			
		||||
    "fg2map": [
 | 
			
		||||
 | 
			
		||||
]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								project/images/bg_5043.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								project/images/bg_5043.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1.5 MiB  | 
@ -4,6 +4,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
 | 
			
		||||
	this._afterLoadResources = function () {
 | 
			
		||||
		// 本函数将在所有资源加载完毕后,游戏开启前被执行
 | 
			
		||||
		core.ui.statusBar.init();
 | 
			
		||||
		core.registerEvent("changeMouse", function (data) {
 | 
			
		||||
			core.changeMouse(data.icon, data.div, data.translate[0], data.translate[1], data.scale[0], data.scale[1], data.angel, data.px, data.py)
 | 
			
		||||
			core.doAction()
 | 
			
		||||
		})
 | 
			
		||||
		core.registerEvent("removeMouse", function (data) {
 | 
			
		||||
			core.removeMouse(data.div)
 | 
			
		||||
			core.doAction()
 | 
			
		||||
		})
 | 
			
		||||
		core.registerEvent("addPop", function (data) {
 | 
			
		||||
			core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed)
 | 
			
		||||
			core.doAction()
 | 
			
		||||
		})
 | 
			
		||||
	}
 | 
			
		||||
},
 | 
			
		||||
    "drawLight": function () {
 | 
			
		||||
@ -7096,6 +7108,7 @@ core.plugin.animate = {
 | 
			
		||||
						MotaActionBlocks['scrollText_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['setText_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['tip_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['addPop_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['confirm_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['choices_s'].xmlText([
 | 
			
		||||
							'选择剑或者盾', '流浪者', 'man', 0, '', MotaActionBlocks['choicesContext'].xmlText([
 | 
			
		||||
@ -7195,6 +7208,8 @@ core.plugin.animate = {
 | 
			
		||||
						}),
 | 
			
		||||
						MotaActionBlocks['waitAsync_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['stopAsync_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['changeMouse_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['removeMouse_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['vibrate_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['animate_s'].xmlText(),
 | 
			
		||||
						MotaActionBlocks['animate_1_s'].xmlText(),
 | 
			
		||||
@ -8639,7 +8654,8 @@ core.plugin.animate = {
 | 
			
		||||
	// 在此增加新插件
 | 
			
		||||
	const CGUI = document.createElement('canvas'); //CGui画布设置
 | 
			
		||||
	CGUI.style.position = 'absolute';
 | 
			
		||||
	CGUI.style.zIndex = 0;
 | 
			
		||||
	CGUI.style.zIndex = 300;
 | 
			
		||||
	CGUI.style.display = "none"
 | 
			
		||||
	CGUI.id = 'CGUI';
 | 
			
		||||
	main.dom.gameGroup.insertAdjacentElement('afterend', CGUI)
 | 
			
		||||
	CGUI.style.top = "50%"
 | 
			
		||||
@ -8778,7 +8794,7 @@ core.plugin.animate = {
 | 
			
		||||
		onclick(px, py) { //点击
 | 
			
		||||
			console.log([px, py])
 | 
			
		||||
			if (px >= 33 && px <= 177 && py >= 33 && py <= 177) { //离开按钮是一致的,其余的记区分横竖屏
 | 
			
		||||
				CGUI.style.zIndex = 0
 | 
			
		||||
				CGUI.style.display = "none"
 | 
			
		||||
				core.clearMap(ctx)
 | 
			
		||||
				core.restart();
 | 
			
		||||
			}
 | 
			
		||||
@ -8794,14 +8810,19 @@ core.plugin.animate = {
 | 
			
		||||
		}
 | 
			
		||||
		drawUI() {
 | 
			
		||||
			core.clearMap(CGUI)
 | 
			
		||||
			if (!core?.material?.images?.images['winskin1.png']) return
 | 
			
		||||
			if (!core?.material?.images?.images?.['winskin1.png']) return
 | 
			
		||||
			if (core.domStyle.isVertical) { //竖屏
 | 
			
		||||
				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
 | 
			
		||||
				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 1248, 2028);
 | 
			
		||||
				core.fillRect(ctx, 0, 0, 1248, 2028, "#000000") //黑色背景
 | 
			
		||||
				ctx.globalAlpha = 0.5 //透明度
 | 
			
		||||
				drawImage(ctx, "backgroundvertical.png", 0, 0, 1280, 1500, 0, 0, 1248, 2028) //绘制半透明背景图片
 | 
			
		||||
				ctx.globalAlpha = 1 //恢复为不透明
 | 
			
		||||
 | 
			
		||||
				core.setTextAlign(ctx, 'center');
 | 
			
		||||
				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 80 + 12, 6, '#444444');
 | 
			
		||||
				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 80 + 24, 12, "#444444", 3);
 | 
			
		||||
				core.fillText(ctx, '离开', 100, 110, '#FFFFFF', core.ui._buildFont(33, true));
 | 
			
		||||
 | 
			
		||||
				/*(这部分是不是写错了)
 | 
			
		||||
				// 添加向上翻页和向下翻页的按钮
 | 
			
		||||
				core.fillRoundRect(ctx, 100 - 6, 100 - 6, 120 + 12, 120 + 12, 6, '#444444');
 | 
			
		||||
				core.strokeRoundRect(ctx, 100 - 12, 100 - 12, 120 + 24, 120 + 120, 12, "#444444", 3);
 | 
			
		||||
@ -8819,10 +8840,13 @@ core.plugin.animate = {
 | 
			
		||||
				// 添加浏览模式和CG模式的字样
 | 
			
		||||
				core.fillText(ctx, '浏览模式', 400, 180, '#FFFFFF', core.ui._buildFont(24, true));
 | 
			
		||||
				core.fillText(ctx, 'CG模式', 1200, 180, '#FFFFFF', core.ui._buildFont(24, true));
 | 
			
		||||
				*/
 | 
			
		||||
			} else { //横屏
 | 
			
		||||
				ctx.canvas.width = 2028;
 | 
			
		||||
				ctx.canvas.height = 1248;
 | 
			
		||||
				core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
 | 
			
		||||
				core.fillRect(ctx, 0, 0, 2028, 1248, "#000000") //黑色背景
 | 
			
		||||
				ctx.globalAlpha = 0.5 //透明度
 | 
			
		||||
				drawImage(ctx, "bg_5043.png", 0, 0, 1280, 720, 0, 0, 2028, 1248) //绘制半透明背景图片
 | 
			
		||||
				ctx.globalAlpha = 1 //恢复为不透明
 | 
			
		||||
				//core.drawWindowSkin('winskin1.png', ctx, 0, 0, 2028, 1248);
 | 
			
		||||
				core.setTextAlign(ctx, 'center');
 | 
			
		||||
				core.fillRoundRect(ctx, 45 - 6, 45 - 6, 120 + 12, 120 + 12, 6, '#444444');
 | 
			
		||||
				core.strokeRoundRect(ctx, 45 - 12, 45 - 12, 120 + 24, 120 + 24, 12, "#444444", 3);
 | 
			
		||||
@ -8861,8 +8885,86 @@ core.plugin.animate = {
 | 
			
		||||
	main.dom.CGMode.onclick = function () {
 | 
			
		||||
		main.core.control.checkBgm();
 | 
			
		||||
 | 
			
		||||
		CGUI.style.zIndex = 10000
 | 
			
		||||
		CGUI.style.display = "block"
 | 
			
		||||
		main.core.ui.CG.update()
 | 
			
		||||
	}
 | 
			
		||||
},
 | 
			
		||||
    "光标设置": function () {
 | 
			
		||||
	// 在此增加新插件
 | 
			
		||||
	this.changeMouse = function (icon, div = 'gameGroup', translateX = 0, translateY = 0, scaleX = 1, scaleY = 1, degree = 0, px = 0, py = 0) {
 | 
			
		||||
		const canvas = document.createElement('canvas');
 | 
			
		||||
		canvas.width = 64
 | 
			
		||||
		canvas.height = 64
 | 
			
		||||
 | 
			
		||||
		const ctx = canvas.getContext("2d")
 | 
			
		||||
		ctx.translate(translateX, translateY) //偏移画布(x,y)
 | 
			
		||||
		ctx.scale(scaleX, scaleY) //(x,y轴缩放倍率,-1为沿X,Y轴翻转)
 | 
			
		||||
		const angle = degree * Math.PI / 180 //根据角度计算参数
 | 
			
		||||
		ctx.rotate(angle) //顺时针旋转(以画布原点为中心,可通过偏移画布影响中心点)
 | 
			
		||||
		let info = { image: core.statusBar.icons[icon], posX: 0, posY: 0, height: 32 };
 | 
			
		||||
 | 
			
		||||
		core.drawIcon(ctx, icon, 0, 0, 32, 32)
 | 
			
		||||
		const data = canvas.toDataURL("image/png")
 | 
			
		||||
		core.dom[div].style.cursor = `url(${data}) ${px} ${py},url(${data}),auto` //div为你要改变光标的元素,默认为包含状态栏的整个游戏画面,px/py为点击点偏移像素
 | 
			
		||||
	}
 | 
			
		||||
	this.removeMouse = function (div = 'gameGroup') {
 | 
			
		||||
		core.dom[div].style.cursor = 'auto'
 | 
			
		||||
	}
 | 
			
		||||
},
 | 
			
		||||
    "信息弹出": function () {
 | 
			
		||||
	// 在此增加新插件
 | 
			
		||||
	/* 弹出显示某个内容
 | 
			
		||||
	 * 使用方法:core.addPop(px, py, value, color, boldColor)
 | 
			
		||||
	 * 参数说明:
 | 
			
		||||
	 * px & py: number  弹出位置
 | 
			
		||||
	 * value: string  显示内容
 | 
			
		||||
	 * color: string  填充颜色
 | 
			
		||||
	 * boldColor: string  描边颜色
 | 
			
		||||
	 */
 | 
			
		||||
 | 
			
		||||
	// 默认字体
 | 
			
		||||
	var fontD = '16px Verdana';
 | 
			
		||||
	// 默认颜色
 | 
			
		||||
	var colorD = 'red';
 | 
			
		||||
	// 默认描边颜色
 | 
			
		||||
	var boldColorD = 'black';
 | 
			
		||||
 | 
			
		||||
	/** 血量弹出 */
 | 
			
		||||
	function pop() {
 | 
			
		||||
		var ctx = core.getContextByName('pop');
 | 
			
		||||
		if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
 | 
			
		||||
		core.clearMap(ctx);
 | 
			
		||||
		core.setTextAlign('pop', 'left')
 | 
			
		||||
		var list = core.status.pop || [];
 | 
			
		||||
		var count = 0;
 | 
			
		||||
		list.forEach(function (one) {
 | 
			
		||||
			// 由frame计算出dy
 | 
			
		||||
			var dy = 6 - one.frame * 0.2;
 | 
			
		||||
			var dx = one.speed;
 | 
			
		||||
			if (one.jump) {
 | 
			
		||||
				one.py -= dy;
 | 
			
		||||
			}
 | 
			
		||||
			if (!one.left) {
 | 
			
		||||
				one.px += dx;
 | 
			
		||||
			} else {
 | 
			
		||||
				one.px -= dx;
 | 
			
		||||
			}
 | 
			
		||||
			one.frame++;
 | 
			
		||||
			// 绘制
 | 
			
		||||
			if (one.frame >= one.time) core.setAlpha(ctx, 1 - (one.frame - one.time) / one.show);
 | 
			
		||||
			else core.setAlpha(ctx, 1);
 | 
			
		||||
			core.fillBoldText(ctx, one.value, one.px, one.py, one.color || 'red', one.boldColor || 'black', one.font);
 | 
			
		||||
			if (one.frame >= one.time + one.show) count++;
 | 
			
		||||
		});
 | 
			
		||||
		if (count > 0) list.splice(0, count);
 | 
			
		||||
	}
 | 
			
		||||
	if (!main.replayChecking) core.registerAnimationFrame('pop', true, pop);
 | 
			
		||||
 | 
			
		||||
	/** 添加弹出内容 */
 | 
			
		||||
	this.addPop = function (value, px, py, color, boldColor, left, jump, time, show, font, speed) {
 | 
			
		||||
		var data = { px: px, py: py, value: value, color: color || colorD, boldColor: boldColor || boldColorD, frame: 0, left: left || false, jump: jump || false, time: time || 60, show: show || 30, font: font || fontD, speed: speed || 1 };
 | 
			
		||||
		if (!core.status.pop) core.status.pop = [data];
 | 
			
		||||
		else core.status.pop.push(data);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 810 KiB  | 
		Loading…
	
		Reference in New Issue
	
	Block a user